Upcoming Deadlines Sixth Homework (Outline of First Term Paper) Due Wednesday, September 30th Seventh Homework – Cancelled due to furloughs (Automatic 20 points of credit) Campus-wide Furlough Day Monday, October 19th (Art/Phys 123 will meet on Wed., Oct. 21st) For full schedule, visit course website: ArtPhysics123.pbworks.com Activating your Clicker * Turn on your clicker. * Enter the number or letter that I give you for joining this class. Hit Enter/Send key. * Clicker should read PHY123SCI2 * Type in your student ID; hit Enter/Send. Clicker is now ready to use. Hit any key to wake the clicker from sleep mode. First Term Paper The Laws of Physics in an Animation Universe Modern science is based on the principles of experimental observation and theoretical analysis; in this assignment you will apply these principles in a critical analysis of animation and special effects. Specifically, you will select an animation film (or a live-action film featuring CGI animation special effects) and formulate three distinct scientific hypothesis for the universe portrayed in that film (which may or may not obey the same physical laws as the real world). First Term Paper For example, in your animation’s universe the laws gravity may be different (e.g., heavy objects may fall faster than light objects). Your hypotheses should be such that there is relevant observational evidence in the film; you need to describe what that evidence is and how it supports your theories. You will also formulate a competing theories and present evidence that the universe portrayed in the film does not follow those alternate hypotheses. First Term Paper The required length of the paper is 1500 words, which is about 6 double-spaced typewritten pages (not counting images). Upload your term paper to your blog in a post entitled "The Laws of Physics in an Animation Universe." If you find that you significantly deviate from the outline, please add a brief explaination at the end of your term paper (which does not count towards the 1500 words). This assignment is due by 8am on Wednesday, October 14th. 125 points (if late, 75 points) Extra Credit Opportunity Visit the Walt Disney Family Museum in San Francisco (opens Oct. 1st). Give me your ticket receipt for ten points extra credit. Hours: Wednesday-Monday: 10a.m.-6p.m Admission: $15.00 for students Location: 104 Montgomery Street Inside The Presidio of San Francisco Extra Credit Opportunity Visit the Exploratorium in San Francisco. Give me your ticket receipt for ten points extra credit. Hours: Tuesday-Sunday: 10a.m.-5p.m Admission: $11.00 for students Location: 3601 Lyon Street, SF 94123 Next to Palace of Fine Arts complex Collisions, Crashes, and Combat Action-Reaction Principle For every action force there is an equal reaction force in the opposite direction. This is also known as Newton’s Third Law of Motion Action and Reaction Common expression for this principle is, To every action there’s an equal and opposite reaction. What’s an “action”? A force exerted by one object on second object. What’s a “reaction”? A force exerted by second object back on the first object that is causing the action. How can reaction be “equal” and “opposite”? Equal in magnitude but opposite in direction. Action-Reaction Pairs Here are examples of actionreaction pairs. Think of other examples of an object exerting a force on a second object. Practice identifying action-reaction pairs. ???? ???? ???? ???? Demo: Equal Magnitudes Action Reaction 5 With spring scales, we verify that action and reaction forces have equal magnitudes. 15 5 15 0 Hold 0 10 10 Pull Class Demo: Mutual Attraction What happens when: • Mr. A pulls, Mr. B holds. • Mr. A holds, Mr. B pulls. • Mr. A & Mr. B both pull. Mr. A Mr. A has less mass (weighs less) than Mr. B Mr. B Class Demo: Mutual Attraction (cont.) If only Mr. A pulls on Mr. B then Mr. B accelerates. Reaction force of equal magnitude so Mr. A also moves. Who moves faster? Mr. A, Mr. B, or the same? Reaction Action Mr. A Mr. A has less mass than Mr. B Accelerations Mr. A goes faster (greater acceleration) since his mass is less. Mr. B Class Demo: Mutual Attraction (cont.) When both persons pull then there are two action forces and two reaction forces. If both pull with same force, how much greater is the acceleration than when only one pulls? Reaction A Action A Mr. A Twice the force, twice the acceleration Action B Reaction B Accelerations Mr. B Class Demo: Mutual Attraction (cont.) We replace Mr. B with a solid wall and Mr. A pulls on the wall (that’s the action force) . Due to the enormous mass of the building, the wall does not move. Wall exerts a reaction force, which pulls Mr. A towards the wall. Mr. A Reaction Action Acceleration Class Demo: Mutual Repulsion Similar demonstration is to have Mr. A and Mr. B push away instead of pull together. Same results; if Mr. A pushes and Mr. B holds then both move apart. Action Mr. A pushes Mr. B holds Reaction Large Acceleration Small Acceleration Class Demo: Mutual Repulsion (cont.) If we replace Mr. B with a solid wall then Mr. A pushes on the wall (that’s the action force) but due to the enormous mass of the building, the wall does not move. Wall exerts a reaction force, pushing Mr. A away from the wall. Mr. A Action Reaction Acceleration Wile E. Coyote & Action/Reaction Play Wile E. Coyote demonstrates action/reaction in “Beep Beep” (1952) Collisions & Crashes A 2 ton car, going 60 m.p.h. hits a 5 ton truck, going 20 m.p.h.. The force of impact is greatest on which vehicle, the car or the truck? Forces of impact are equal. (Force of car on truck) = (Force of truck on car) The change in velocity (the acceleration) is greatest for which vehicle? For the car, which has less mass. Law of acceleration says that for a given force, the smaller the mass, the greater the acceleration. Action/Reaction in KFP Play End credits of KFP play with the 3rd law, but consistently IMPORTANT!!! Action force & reaction force NEVER cancel because they act on different objects! Repeat this to yourself over and over again Balance of Forces? Miss A pushes the car (action); car pushes back on her (reaction). Do these forces cancel? No, the two forces act on different objects. Force on Miss A is to the left; how can she move forward (to the right)? Miss A pushes on the floor with her feet (action) towards the left; reaction of floor on her is to the right. What if floor had zero friction? Then Miss A can’t move forward. Miss A Action Reaction Reaction Action ActionReaction Pairs Balance of Forces? (cont.) Miss B also pushes the car; can she move the car by herself? Obviously not. In terms of Newton’s laws, why is this not possible? Because the net force exerted by Miss B on the car is zero. What other force does Miss B exert on the car besides her hands? The friction of the car seat on Miss B (action) keeps her from moving. Reaction (Miss B’s butt pushing on car) balances force of her hands. ActionReaction Pairs Miss B Action Reaction Action Reaction Wile E. Coyote, Propelled Play Using an outboard motor in a tub for propulsion, as done by Wile E. Coyote, would actually work, True or False? Wall-E Fire, Propelled Using a fire-extinguisher for propulsion, as used by Wall-E, would actually work, True or False? Class Demo: Extinguisher Rocket Play Using a fire-extinguisher for rocket-like propulsion. Forces when Jumping The three main forces on a person jumping are: • Gravity (Downward) • Support of the floor (Upward) • Frictional force of the floor (Horizontal) Only these forces can accelerate the person. Gravity is constant but the force exerted by the floor can increase in reaction to the action of the person exerting a force on the floor. Jumping Action/Reaction Jumping is done by pushing downward on the ground (action) so the ground pushes upward on you (reaction). How high you jump depends on the force and on the distance over which you apply that force. Can only push while in contact with the ground so squatting helps by increasing distance. Reaction Action Action/Reaction Jumping Forward To jump upward and also forward, the action force (pushing downward with your legs) needs to also be pushing towards your back so that reaction force of the floor is upward and forward. Reaction Action Jump Magnification Define jump magnification as Jump Magnification = Jump Magnification = 2 Jump Height Push Height Jump Magnification = 8 Get a large jump magnification when: • Push Height is large • Push Time is short Push Factor Can calculate jump magnification with this: Jump Magnification = (Push Factor) x (Push Height in Feet) Push Time (in frames) Push Factor 1 36 2 9 3 4 4 2 1/4 6 1 8 9/ 16 Push Factor = 36 / (Push Time in Frames)2 Average Push Force You can determine the average force exerted when jumping as: (Jump Force) = (Jumper’s Weight) x (Jump Magnification) Remember that Jump Magnification = Jump Height Push Height Jump Force (Action) The Incredible Hulk The Incredible Hulk is big, let’s say 10 feet tall. Say his push height when he jumps is 3 feet. If you animate 2 frames from crouch to take-off, how high does he jump? For a push time of 2 frames the push factor = 9 so the jump multiplier is (Jump multiplier) = (9) x (3) = 27 (Push Factor) x (Push Height) He jumps 81 feet into the air since his push height of 3 feet gets magnified by a factor of 27 (the jump multiplier). Play Force Plate Analysis of Jumps Understanding how this force varies during the jump helps you animate secondary actions like the drag of hair and clothes. Force Can measure the force during a jump using a force plate. Normal Weight Play Time Force Plate Analysis of Jumps Force a) Standing still before starting the jump. Force on the ground is just our normal weight. Normal Weight Time Force Plate Analysis of Jumps Force b) Start coming down. Force goes below normal weight as we accelerate downward. Normal Weight Time Force Plate Analysis of Jumps Force c) Midpoint of downward motion. Pushing upward to decelerate the motion. Normal Weight Time Force Plate Analysis of Jumps Force d) Lowest point in the crouch. Pushing upward with near maximum force. Normal Weight Time Force Plate Analysis of Jumps Force e) Rising out of the crouch, just before lifting off. Force decreases as feet are nearly losing contact. Normal Weight Time Force Plate Analysis of Jumps Force f) Lift-off! Moment you lose contact with the ground. Normal Weight Time Force Plate Analysis of Jumps Force g) Apex. Motion goes from upward to downward. Normal Weight Time Force Plate Analysis of Jumps Force h) Landing. Moment you regain contact with the ground. Normal Weight Time Force Plate Analysis of Jumps Jump magnification for this jump is roughly equal to one (jump height = push height) Force Average jump force is roughly equal to my weight. Push Time Jump Force Normal Weight Time More Incredible Hulk If The Hulk has a push height of 2 feet and he makes a huge jump, rising a height of 200 feet, how much force does he push with? Since The Hulk is twice as tall as a normal person, his weight is at least 8 times larger (probably closer to 10-12 times larger). So the push force of this jump would be about 1000 times the weight of a normal person if he jumps straight up and about 1400 times if he jumps at a 45 degree angle. Similar force on jumping and landing (if similar push and crouch height) Swinging Arms in a Jump The natural motion when jumping is to swing the arms upward as fast as possible while the feet are in contact with the ground. Swinging the arms raises the center of gravity and also increases the downward action force pushing off the ground. Swinging Arms in a Jump The natural motion when jumping is to swing the arms upward as fast as possible while the feet are in contact with the ground. Swinging the arms raises the CG and also increases the downward action force pushing off the ground. Swinging Arms in a Jump The height of a jump is significantly lower (almost 30% lower) if you don’t swing your arms during the take-off portion of a jump. However, if you swing your arms after leaving the floor, then the height of the jump is much lower. Home Demo: Jumping & Arm Swing First, jump normally, that is, swing your arms upward while feet are still on the ground. Now try swinging your arms upward after you leave the ground; you’ll notice a big difference. Home Demo: Somersault Now let’s try it with a backwards somersault Tuck increases rotation speed Motion of the arms is also useful here for control of the rotation. Arm Motion while in the Air While in the air, moving your arms can shift the center of gravity and also cause rotation but it cannot change time in the air or distance jumped. Next Lecture Balance First Term Paper due on Wednesday, October 14th (Two weeks from today) Please return the clickers!