Instructors:
Blair MacIntyre, CoC
Jay Bolter, LCC
TA:
Hafez Rouzati, CoC
(others helping out)
Overview
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Project-based class
Elements of the course
AR/MR Technology and HCI
Media and design
Social computing
Theory and practice
Use t-square and ael.gatech.edu/rmdesignclass for much of the class
Blog for assignments, project updates
Resources for content sharing
Wiki for project work
Overview
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3
Interactive systems that blend physical and virtual worlds
MR: media in context
AR: registered media
Two major classes of AR systems
Task-based
Experiential
Current research areas
Enabling technology: tracking, displays
Software architectures: systems, interfaces
Application and experience design
Our focus: design of experiential systems
Overview
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4
Remediation
Relevance of earlier media (forms)
Earlier media forms and design theories
Film, television, stage production, etc.
New media forms and design theories e.g. games, enhanced tv
Janet Murray, Michael Mateas
Nature of representation in digital and earlier media
Overview
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5
Emergence of social computing systems
For us, social can mean different things
Multi-person collaborative/cooperative experiences
Synchronous or asynchronous
Social co-creation and user-generated content
MMOs, multiplayer games
Facebook, Twitter, BrightKite
Amazon, Digg
ARGs, Geocaching
Overview
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Design and prototyping exercises
AR/MR system/experience/project Case Study
Vision-based AR prototype w/ Argon
Outdoor AR prototype w/ Argon
Team project
Individual pitch
Group brainstorming
Project Proposal
Mid-project Presentation
Final Presentation
Reading and class discussion
AR/MR, HCI, Social Computing, Experience Design
Media Theory and History
Overview
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Group project
Design and implementation of social AR experience
Will use Argon for project core concepts
Milestones
Preliminary project presentation
Mid-project presentation
Final report and presentation
Overview
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Do reading BEFORE coming to class
Quizzes and Mid-term are possible
Syllabus will change, “ good ” a week or so before
AR Technology
HCI and User interface design
Visual narrative technique
Dan Decker, Anatomy of a Screenplay, etc
Social computing
Paulos, Bruckman, Oldenbug, etc
Media history and theory
Bazin, Benjamin, etc.
Project content
Up to you!
8 Overview
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Evaluation
Project: 55%
Midterm and Final: 20%
Individual exercises and assignments: 20%
Participation: 5%
Overview
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We expect you to produce a working prototype!
Argon uses Web Technology, so you should leverage web services and capabilities
Hardware we can provide iOS devices to those without
Other tech if necessary
Software
Sample code and Support for Argon
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