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Mixed Reality Design

Instructors:

Blair MacIntyre, CoC

Jay Bolter, LCC

TA:

Hafez Rouzati, CoC

(others helping out)

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CS 4770/6770, LCC 4813/6340

Project-based class

Elements of the course

AR/MR Technology and HCI

Media and design

Social computing

Theory and practice

Use t-square and ael.gatech.edu/rmdesignclass for much of the class

Blog for assignments, project updates

Resources for content sharing

Wiki for project work

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MR, AR

Interactive systems that blend physical and virtual worlds

MR: media in context

AR: registered media

Two major classes of AR systems

Task-based

Experiential

Current research areas

Enabling technology: tracking, displays

Software architectures: systems, interfaces

Application and experience design

Our focus: design of experiential systems

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Media Theory and History

Remediation

Relevance of earlier media (forms)

Earlier media forms and design theories

Film, television, stage production, etc.

New media forms and design theories e.g. games, enhanced tv

Janet Murray, Michael Mateas

Nature of representation in digital and earlier media

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Social Computing

Emergence of social computing systems

For us, social can mean different things

Multi-person collaborative/cooperative experiences

Synchronous or asynchronous

Social co-creation and user-generated content

MMOs, multiplayer games

Facebook, Twitter, BrightKite

Amazon, Digg

ARGs, Geocaching

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Assignments

Design and prototyping exercises

AR/MR system/experience/project Case Study

Vision-based AR prototype w/ Argon

Outdoor AR prototype w/ Argon

Team project

Individual pitch

Group brainstorming

Project Proposal

Mid-project Presentation

Final Presentation

Reading and class discussion

AR/MR, HCI, Social Computing, Experience Design

Media Theory and History

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Projects

Group project

Design and implementation of social AR experience

Will use Argon for project core concepts

Milestones

Preliminary project presentation

Mid-project presentation

Final report and presentation

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Reading

Do reading BEFORE coming to class

Quizzes and Mid-term are possible

Syllabus will change, “ good ” a week or so before

AR Technology

HCI and User interface design

Visual narrative technique

Dan Decker, Anatomy of a Screenplay, etc

Social computing

Paulos, Bruckman, Oldenbug, etc

Media history and theory

Bazin, Benjamin, etc.

Project content

Up to you!

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Grading and Evaluation

Evaluation

Project: 55%

Midterm and Final: 20%

Individual exercises and assignments: 20%

Participation: 5%

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Hardware, Software and other Resources

We expect you to produce a working prototype!

Argon uses Web Technology, so you should leverage web services and capabilities

Hardware we can provide iOS devices to those without

Other tech if necessary

Software

Sample code and Support for Argon

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