BIMM Filming 101 The Basics of Camera Shots & Rules to Follow When Filming Jan. 25th/Jan. 28th Definition of a “Shot” What the camera records: • After you press the record button and • Before you hit the stop button Garden Hose • Most common shot by amateurs • May last 10 minutes • Shot from one spot: – from one side to the other – up and down – whole scene in one shot Controlling Your Shots in a Scene • Physically move the camera – closer to your subject or – father away from your subject • Change the focal length – zoom in (narrow angle of view) – zoom out (wide angle of view) The Four Basic Shots • • • • Long Shot Medium Shot Close Up Shot Extreme Close Up Shot (these shots are relative to each other) Long Shot • Frames a wide field of view • Usually cameraperson at a greater distance • Also called establishing shot: – if first shot in a series – establishes location of scene (setting) Medium Shot • Frames your subject • Still reveals some of the background (If subject is person, from the waist up) • Provides more detail than long shot • Usually more interesting to your viewer Close Up Shot • Shows details • Best shot to show emotions (If subject is person, from the shoulders up) Extreme Close Up Shot • Shows only a portion of subject • Dramatic • Use sparingly – zoom all the way in – get extremely close to the subject (If subject is person, usually from the chin up, sacrificing the top of the head) Shot Angles • • • • Low Eye Level High Overhead Low Angle Shot • Camera looks up at the subject • From a “worm’s” eye view • Subject appears: – important – powerful – domineering Eye-Level Shot • As though human actually observing scene • Neutral shot • Actors’ heads level with focus High Angle Shot • Camera looks down at the subject • Subject appears: – insignificant – weak – helpless Overhead Shot • From a “bird’s eye view • Unnatural and strange angle • Familiar objects might seem unrecognizable (at first) • Puts audience in a godlike position Moving Shots • Pan • Tilt • Dolly • Tracking Pan Shot • Moves horizontally (from left to right, right to left) • Cameraperson remains stationery Tilt Shot • Moves vertically (from top to bottom, bottom to top) • Cameraperson remains stationery Dolly Shot • Moves forward or backward (away from or closer to talent) • Cameraperson moves with camera Tracking • Moves horizontally (from left to right, right to left) • Cameraperson moves with talent Miscellaneous Shots Two Shot, Three Shot Reverse Angle Shot • Actually has two shots • 2nd shot is 180° angle from preceding shot Over the Shoulder Shot • Looking from behind a person at subject • Cuts off frame behind the ear • Person facing the subject should occupy about 1/3 of the frame Cutaway Shot • Used as a "buffer" between shots • Interruption of a filmed action by inserting: – a different subject – a close up of a different part of the subject (the subject's hands) – just about anything else • Usually followed by a cutback to original shot Point of View (POV) • shows what a character is looking at • represented through the camera Pedestal Shot • Camera & cameraperson move up and down • Camera points straight ahead • Sometimes used to follow action (easy to shoot using tripod) Whip Pan Shot • Like a pan shot, but very fast • Scene blurs during pan • Usually used as transition – within a scene – from one scene to another Arc Shot • Shot from outside a circle • Camera & cameraperson move together • Usually only half of circle (semicircle) Carousel Shot • Shot from inside a circle • Camera & cameraperson turn together • Usually covers complete circle Rule of Thirds • Do not center subject • Mentally divide the frame into thirds – vertically and horizontally – like a tic-tac-toe board overlaying your subject • Place subject at intersection points Natural Cut Off Lines Avoid the body’s natural cutoff lines: • Neck • Elbow • Wrists • Knees • Ankles Headroom “Space between the top of a person's head and the top of the frame” • Too much headroom— sinking! • Too little headroom— head cut off! Just right! Lead Space • Also called walking/talking room • Space in front of your subject (when turned sideways) • Directional force requires more space (in front) Backgrounds • Avoid distractions • Avoid mergers – move the distraction/merger – move the camera or subject Continuity • Character – costume (dress) – hair • Location – camera angle – lighting – audio • background sounds • volume of dialogue • Direction of travel – talent moves in same direction – same setting What’s Wrong with the Continuity? Light Sources • Keep behind (or to side) of camcorder • Don’t shoot into sun or lighting • Backlight (gain) setting reduces light (but can reduce clarity)