Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 American Football: A History of Innovation In the United States, spectator sports play a significant role in our culture. Each year, millions of fans pack stadiums and arenas around the country to cheer on their favorite high school, collegiate, and professional teams. Billions of dollars are spent on sports merchandise, including jerseys, shirts and sweaters, hats, memorabilia, and other souvenirs and collectibles. In some parts of the United States, rooting for a particular team is as sacred as church on Sunday. The essence of sports, overcoming adversity and fighting as a team, has also been captured and glorified in popular media, including movies, TV shows, and books. Today, the professional sports landscape is dominated by the National Football League (NFL), Major League Baseball (MLB), National Basketball Association (NBA), and National Hockey League (NHL), as the premier leagues representing their respective sports. Among these four major spectator sports, football is clearly the most popular within the United States. Compared to other top leagues, the NFL has the most revenue with approximately $8.5 billion.1 MLB, NBA, and NHL earn $6.3 billion, $3.8 billion, and $2.9 billion, respectively (Exhibit 1).2 In addition, the average valuation for a NFL franchise easily exceeds $1 billion with the highest franchise valuations approaching $1.8 billion.3 On the other hand, the average valuations are $491 million, $369 million, and $228 million for MLB, NBA, and NHL, respectively (Exhibit 2).4 Furthermore, football has observed and continues to observe a wealth of transformation and innovation as a spectator sport. These forces have introduced distinct varieties of football, while embracing digital media and enhancing the fan experience. For these reasons, our analysis will focus on football leagues within the United States. We will discuss the NFL as the context for the innovation and the current ecosystem. Then we will describe the innovation that has taken place in the NFL. Given this context, we will explore the launch of other football leagues and their specific strategies, how they create and capture value, level of resource commitments, market focus, and their distinct innovation. Lastly, we will explain why some of these ventures have failed while others have succeeded. The Birth of American Football With revenues of more than $8.5 billion per year in 2010 and four of the top 10 most watched television events of all time5, the NFL is a cultural and economic powerhouse. Founded in the 1920’s, the NFL muddled along through the Great Depression and World War II to 1 http://www.wrhambrecht.com/pdf/2011_Sports_Market_Report_UPDATE.pdf Ibid 3 Ibid 4 Ibid 5 Nielsen Ratings 2 Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 eventually capitalize on the emergence of TV as the primary media outlet. Flush with cash from robust television deals beginning in the 1960’s, the NFL was able to use shrewd marketing and branding to become the most popular professional sport in the United States. By playing games on Sunday, Monday nights, and holidays like Thanksgiving, the NFL has been able to position itself as a dominant weekly ritual in millions of households across the country. With the establishment of a firm salary cap and by splitting the vast television and licensing revenues equally among the teams, the NFL has been able to preserve relative parity throughout the league compared to other major sports.6 This high level of competitiveness has made the NFL enormously popular throughout the country, as 32 cities can realistically hope to win a Super Bowl in the long run. With clever planning and strategy funded by enormous television contracts, the NFL has been able to capitalize on football’s popularity and establish itself as the preeminent sports league in the U.S. Modest Beginnings: The Founding the of NFL In 1920, four Ohio-based football teams met in Canton, Ohio to form the “American Professional Football Association.” The creation of a professional football league was a bold, entrepreneurial move in a sport that had traditionally been played by a small group of elite colleges or loose bands of independent, barnstorming professionals. In a nation where baseball was the dominant sport, the APFA in no way resembled the cultural and financial juggernaut that is the NFL today. The APFA renamed itself the “National Football League” in 1922 and rapidly expanded to include 22 teams spanning the Midwest and East Coast. At this time revenue was generated solely through ticket sales and it became rapidly apparent that small markets were not economically viable. In the late 1920’s the league stabilized at 12 teams, mostly centered in large East Coast markets. The NFL managed to survive through the Great Depression and WWII, and was well-positioned to greatly benefit from the economic boom and technological advancements of the 1950’s. TV and Football The concept of the television was introduced to the general public at the 1939 World’s Fair and that same year the first NFL game was broadcast to a limited audience in the New York area.7 However, due to WWII and a lack of television infrastructure, the radio continued to be the dominant form of media through the 1940’s.8 Up to 1941 only 7,000 TV sets had been sold in the United States, however by 1950 that number had reached over 6 million.9 The sophistication of television infrastructure grew rapidly and in 1951 the NFL championship game 6 http://bleacherreport.com/articles/11481-why-the-nfl-is-the-most-popular-sport-in-america http://www.profootballhof.com/history/Decade_by_Decade_1930s.aspx 8 http://transition.fcc.gov/omd/history/tv/1930-1959.html 9 http://www.tvhistory.tv/Annual_TV_Sales_39-59.JPG 7 Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 was televised nationally for the first time. Although not immediately revolutionary, the ability to televise games would provide the NFL with the financial resources and national exposure to become America’s most dominant and popular sports league. The modern financial era of the professional football began in 1960 when the NFL signed an exclusive television contract with CBS for $4.65 million per year and the rival American Football League was founded. The next year the NFL strategically relocated their offices to the national’s financial capital, New York City, and incorporated NFL Properties to profit from licensing of the league and its individual teams. The league continued to gain in popularity as television made the game more accessible to fans around the country and in 1964, the NFL signed a 2-year, $28.2 million contract with CBS while the AFL signed a 5-year, $36 million contract with NBC. 10 With this financial backing, the AFL established itself as a legitimate threat to NFL and an arms race for top college talent begun. 11 The 1960’s were characterized by fierce competition between the two leagues with no clear winner. In 1966, the “Super Bowl” was born, as the two leagues agreed to crown only one professional football champion and eventually merge by 1970. With the combination of the two leagues in 1970, today’s enormously profitable league structure was created. The newly combined NFL-AFL was able to successfully arrange a complex ecosystem of co-innovation through which they still dominate the market as the only major player in the professional football space. Innovation Ecosystem As the undisputed purveyor of professional football, the NFL relies upon a complex ecosystem of co-innovation and adoption. NFLPA: In order to have the best football product on the market, the NFL relies upon the most talented players to join the league. Originally this was a challenge, as playing football did not pay as well as other professional careers. Also, in the 1960’s the AFL began to outbid and challenge the NFL for top talent. This was a major co-innovation risk, as the NFL would not be able to prosper if it had a second-tier product. However, the major commercial revenues from lucrative television contracts have made this a moot point, as the NFL today has sufficient resources to ensure they offer the highest salaries of any professional football league, if not sports in general. Owners: The cooperation of the owners in adopting a centralized, revenue sharing structure was critical to the NFL’s successful founding. The revenue sharing model and central licensing structure allows for parity in the league and thus a better end product. The structure also ensures profitability across all teams so that owners have continued incentives to stay loyal to the league structure. 10 11 http://www.shmoop.com/nfl-history/timeline.html http://www.pro-football-reference.com/blog/?p=1623 Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Cities and Stadiums: Despite its astronomically profitable nature, the NFL is subsidized by cities agreeing to build and fund many of the stadiums. The competition for an NFL team is incredibly high as it is considered highly prestigious for the city and a source of revenue for local businesses. The NFL has become such a dominant cultural and economic force that cities are subsidizing its stadium expense in order to join the innovation value chain and reap the perceived economic and publicity benefits of being associated with the league. The Media: Without the co-innovation of the media, the NFL would never have been able to thrive. Before major media sponsorship in the 1960’s, the NFL was an underfunded commodity that was highly susceptible to substitutes and imitators. Major TV deals allowed the NFL to corner the market on the best players and then market their product aggressively to fans, ensuring superiority of their football product and robust customer demand. Advertisers and Sponsors: A critical link in the ecosystem through which the media is able to fund the NFL, advertisers and sponsors provide more than 2/3’s of the NFL’s current revenue. If advertisers and sponsors did not co-adopt with the media and the NFL, the league would “run out of beer” and the entire ecosystem would collapse. Fans: As the consumers of the end product, fan demand is the critical lynch-pin in the innovation ecosystem. Up until the 1960’s, fans were the primary funding source of the league. In modern day, the advertisers and suppliers are only willing to purchase ad spots on the media channels because of the robust, sometimes fanatical followership that the NFL commands from its fans. Without the fan loyalty and whole-hearted adoption of the NFL, the entire ecosystem would cease to function. Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Commercializing the Innovation Timing and choice of entry mode Prior to the formation of the American Professional Football Association in 1920, professional football existed in a loosely organized state of flux. From 1895 to 1919, independent teams existed in regional clusters, or barnstormed across the East Coast and Midwest regions. This ultimately led to three major problems: players continually switching teams based on the highest offer, dramatically rising salaries, and using college players still enrolled in school.12 Thus, the hope was that a single, organized league would provide a structured framework to eliminate the practice of looting other teams’ rosters, distribute talent more evenly, and thereby reduce costs for each individual team while maintaining a top-level product on the field. 12 2011 NFL Record & Fact Book, http://static.nfl.com/static/content/public/image/history/pdfs/History/Chronology_2011.pdf Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 External sports leagues also played a role in the formation of an organized professional football league. Major League Baseball was the dominant professional American sport at the time, in part because their league structure was founded in the 1870s. Moreover, college football was generally the only organized form of the sport, which prompted the need for a formal professional entity. Construction of the supply chain Players Not surprisingly, players are the key supply among professional football teams, so the establishment of salary and movement by-laws provided a much-needed stabilized environment for teams to compete in. However, with relatively low salaries, many players treated the NFL as a part-time job, and practice schedules were often set to accommodate regular working hours. Eventually, the notion of a collegiate draft was coined in 1936 by Bert Bell, co-founder of the Philadelphia Eagles.13 This led to a more consistent pool of top college players, and a higher overall talent pool. Moreover, the structure of the draft order (where teams select in the inverse order of the previous year’s standings) contributed to the overall parity of the league. However, for decades, the NFL managed despite restrictive player sourcing policies of their own creation. Segregationist policies meant that very few teams signed African-American players to professional contracts. Eventually, in the 1960s, teams in the rival AFL took full advantage, recruiting heavily at predominantly black colleges and signing an average of 17% more African-American players than their NFL counterparts.14 In an “innovation” of sorts, the eventual 1966 merger with the AFL helped spur the NFL’s more substantial move toward integration. In an effort to cultivate overall player talent, the NFL also embarked in a joint venture in 1991 that led to the formation of the World League of American Football, which eventually rebranded into NFL Europe. This was created as a developmental league that played in the spring (the NFL’s off-season) to help develop young coaches and players into top NFL talent. However, the NFL shut down the league in 2007 (citing losses of $30 million per season15), leaving it up to the individual teams to develop their own player and coaching talent. Revenue Early revenue streams for NFL teams consisted solely of ticket sales and stadium sponsorships. While these continue to exist today, it was the advent of television allowed the NFL to tap into a revenue stream that evolved into its lifeblood. On one hand, broadcasting games nationally allowed the game to enter the homes of a significantly larger set of viewers, 13 Ibid Charles K. Ross (1999). Outside the Lines: African Americans and the Integration of the National Football League. New York University Press. 15 http://www.nfl.com/news/story/10240829 14 Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 and helped to grow interest in the sport. More importantly, it also allowed the league to start charging rights fees to networks. Beginning with the very first televised game in 1939 between the Brooklyn Dodgers and Philadelphia Eagles, television rights eventually grew from single championship games into multimillion, season-wide deals in the 1960s. The advent of Monday Night Football in 1970 not only created a headline “game of the week,” but also mixed football and entertainment on a night typically devoted to network sitcoms. Today, CBS, NBC, Fox and ESPN pay a combined $20 billion dollars for the rights to broadcast select NFL games (Exhibit 3), while the NFL also owns its own cable channel. Moreover, the Super Bowl is the highestwatched television broadcast in the United States, with last year’s broadcast drawing over 111 million viewers, the most in U.S. television history.16 NFL Properties plays a critical role in distributing this TV and licensing revenue among its member clubs. The NFL strikes central, league-wide deals in all TV, merchandising and licensing arrangements, with revenue split equally among its 32 teams. State-of-the-art stadiums are inherently critical to the financial success of NFL teams and the league as a whole. Modern stadiums now incorporate luxury boxes, which are sold to large corporations at prices significantly higher than that of game tickets. From an image standpoint, playing in modern venues benefits the brand image of the league and enhances the fan experience, which in turn helps ticket sales. Consequently, the NFL has instituted a central stadium subsidy fund to help teams that are in the process of building new playing venues. The opulent, $1.15 billion Cowboys Stadium, opened in 2009, received $150 million worth of subsidies from this fund.17 This is in addition to the subsidies that teams receive from their home cities, as having an NFL team brings prestige and economic benefits (in the Dallas Cowboys’ case, the city of Arlington funded $350 million through taxpayers).18 Perception of value creation and value capture As previously mentioned, this can be largely examined on the player sourcing and revenue fronts. Ultimately, player talent drives the overall quality of the league, which in turn leads fans to follow the NFL over other brands of football, and sports in general. The NFL Draft is the primary device by which the NFL ensures its ability to obtain the most valuable players available. This formalized process allows the league to have their “pick of the litter” among top college players. Furthermore, the high pay levels (relative to other forms of football and other sports as a whole) ensure that its players are indeed the best of the best. However, what sets the NFL apart is its centralized approach to league revenues, as well as its revenue sharing approach. As mentioned previously, NFL Properties strikes league-wide television and licensing deals (essentially prohibiting teams from pursuing these avenues on their 16 http://blog.nielsen.com/nielsenwire/media_entertainment/super-bowl-xlv-most-viewed-telecast-in-broadcasthistory 17 http://football.ballparks.com/NFL/DallasCowboys/newindex.htm 18 Ibid Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 own), splitting the proceeds evenly among the member clubs. This offers three strategic benefits to the NFL: Greater control over distribution, and thus league/team brands as a whole. A steady and equal flow of revenue from the league allows for greater parity among small- and large-market teams, and thus fosters greater on-field competitiveness. Distributes financial risk equally among all 32 teams. Based on the financial records of the Green Bay Packers (the only publicly held team in the NFL), we see that approximately 60 percent of their total revenue comes from the NFL’s revenue sharing arrangement (Exhibit 4). In regards to game day revenue, teams are allowed to realize game day revenues for all home games; however, the home team is only allowed to keep 60% of the gate receipts, with 40% going to the league’s central revenue sharing fund (in contrast, Major League Baseball operates under an 85-15 split, while the National Basketball Association and National Hockey League allow the home team to keep 100% of gate receipts).19 That said, home teams retain 100% of all luxury suite sales, as well as corporate sponsorship signage revenues. Additionally, a fixed salary cap helps to keep player salaries (a team’s greatest expense) at reasonable levels, and helps to foster parity among all 32 member clubs. This inherent competitiveness—the notion that any team can win on any given weekend—is a major selling point for the NFL, versus other sports where there is much more disparity between the dominant and weaker teams. Approaches to market definition and segmentation In the early years of the NFL, there wasn’t much functional difference in game play versus the more popular form of college football. Eventually, rule changes and game innovations (such as the T-formation, utilizing linemen to create a pocket for the quarterback, and so on) helped the NFL develop into a higher-scoring brand of football. Moreover, with the draft bringing in a steady stream of top collegiate talent, this also led to the advent of the first batch of mainstream stars in the 1950s, such as Johnny Unitas, Y.A. Tittle, Ray Nitschke, and Frank Gifford.20 Additionally, in 1946, the Cleveland Rams moved to Los Angeles, helping to expand the reach of the league beyond its traditional Eastern and Midwestern roots. 21 As mentioned earlier, the co-innovation of television allowed the game to be broadcast to a wider stream of people in a medium that best conveyed the excitement of the sport. 19 http://www.econlib.org/library/Enc/Sports.html 20 http://www.nflfootballhistory.net/begin.htm http://static.nfl.com/static/content/public/image/history/pdfs/History/Chronology_2011.pdf 21 Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Although the NFL fended off several minor challenges from short-lived, alternative professional football leagues, the establishment of the American Football League in 1960 caused substantial disruption to the NFL’s market. Not only did the AFL pursue antitrust litigation against the NFL, but they also competed head-to-head with the NFL’s in its main form of value capture: top-notch college players. In their first season AFL’s Houston Oilers signed reigning Heisman Trophy Winner Billy Cannon for $100,000, doubling the $50,000 agreement he had with the NFL’s Los Angeles Rams.22 The AFL also held their own draft and initiated a bidding war with the NFL for top collegiate talent. This came to a head in 1965 when the AFL’s New York Jets signed superstar Alabama quarterback Joe Namath for a then-record $427,000.23 Aside from escalating bidding wars for top college talent, AFL teams also poached veteran players off NFL rosters with higher salary offers, causing the average salary level to increase dramatically. Eventually, owners from both sides saw this as potentially destructive to the sport as a whole, and the groundwork for a merger was established in 1966 (with total integration to occur by 1970).24 Numerous innovations sprung up as a result of this competition in the professional football marketplace. The biggest, arguably, was the advent of the Super Bowl, which pitted the NFL champion against the AFL champion. Given the adversarial nature of the two leagues, and the perceived superiority of the NFL, early Super Bowls had a significant amount of prestige at stake (case in point being Super Bowl III, where Namath led the underdog New York Jets to a 16-7 victory over the favored NFL Baltimore Colts, creating a media phenomenon). However, the merger also caused the NFL to adopt other important innovations to enhance its on-field product, such as racial integration, revised offensive rules, franchises in untapped markets, stadium game clocks, and names on backs of jerseys.25 Today, the league continues to leverage TV to make its brand as prominent and pervasive as possible. By virtue of playing one game a week, the NFL has truly billed every single game as an event, both for fans attending the game (pre-game tailgating, attending the game itself), and for fans gathering at their homes for cookouts. Apart from broadcasting every game nationally, they also bill specific “games of the week” in their Sunday Night Football and Monday Night Football telecasts. This helps to draw in all football fans, rather than limiting themselves to the supporters of the participating teams. Given the parity that exists within the league, game storylines are very compelling, given that the outcomes are so difficult to predict. In particular, the NFL has also utilized the internet to help popularize the game of Fantasy Football. Fans “draft” a roster of players and face off head-to-head with other friends in a self-created “league”, accumulating points on favorable offensive and defensive statistics. This contributes to the NFL’s centralized, league-focused brand strategy since team loyalties are 22 http://sportsillustrated.cnn.com/football/news/2001/01/22/afl_history_1/ Ibid 24 http://sportsillustrated.cnn.com/football/news/2001/01/22/afl_history_2/ 25 Ibid 23 Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 effectively eliminated in this activity. Since Fantasy Football is player-focused, this prompts fans to watch multiple games each week from a variety of teams, rather than only their hometown team. Thus, Sundays are reserved entirely for NFL football, not just the Steelers game, for example. Level of resource commitments This can be examined at the league and team level. From a league perspective, the NFL bears the responsibility of creating a structure by which its member teams can operate, while also generating central, league-based TV and licensing revenue. Thus, its primary resource commitments are operational expenses (such as the commissioner, administration, game officials, and such). They are also responsible for the costs of neutral-site games such as the Super Bowl and Pro Bowl. Additionally, much of the revenue they generate from league-wide initiatives goes back to its member teams through revenue sharing. Teams generally bear the responsibility of the bulk of operating expenses. As a general rule, seasonal expenses revolve around player salaries and operating costs, while stadiums can vary (depending on whether the team leases the facility from the city or build their own). Again, utilizing the financial statements of the Green Bay Packers, we see that player salaries comprise 65% of annual expenses, with the remaining line items split between game expenses, team expenses, sales and marketing expenses, and general and administrative costs (Exhibit 4). Exit strategies and the reversibility of commitments Given the relative ease of turning a profit in the NFL, the high value of each team (Exhibit 5), and the general prestige of ownership, most team owners view their holdings as a long-term investment. That said, there have historically been two primary means of exiting the NFL: selling the team to an alternate ownership group, and moving franchises to different cities. The first option typically isn’t particularly difficult; while the resource commitment is high, the low turnover of NFL owners makes those purchase opportunities very rare and desirable. The latter involves the exit of an existing market in favor of relocating to a more favorable locale. This process requires approval from the league and from the other owners, so as not to encroach on another owner’s market, or to needlessly alienate a devoted group of fans. Expectations for market growth The NFL expanded to its current portfolio of 32 teams in 2002 with the addition of the Houston Texans. Since then, most discussion has revolved around the absence of an NFL team in Los Angeles.26 While it is unclear if a new franchise will be created or an existing team will be relocated, L.A. seems to be the prime candidate for now. That said, given the potential of market saturation within our borders, the NFL has consistently taken steps to spread this uniquely American sport into international markets. For 26 http://sportsbiznews.blogspot.com/2006/11/national-football-league-expansion-in.html Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 example, rather than operating a developmental league domestically, the league instead NFL Europe to help spread the sport across continents. Although the operating losses forced the shutdown of that league, the NFL is still trying to tap into international markets via the International Series. This is a single, regular-season game that is scheduled in an international venue; in 2005, the game was held in Mexico City. Since then, it has been held at Wembley Stadium in London. Furthermore, NFL Commissioner Roger Goodell has been quoted as having interest in holding the Super Bowl in London, though it hasn’t gained much traction as of late.27 Lastly, the NFL has taken a particularly innovative step in creating a venture capital firm to help support technologies that could become a part of its value chain in the future.28 This is the first action of its kind by any major professional sports league; given the vast resources at the NFL’s disposal, as well as the wide network of relationships it has with its sponsors and media partners, this could be of great assistance to early-stage start-ups. Furthermore, it is an interesting play by the NFL to not only expand, but take ownership of its own innovation ecosystem. Key Innovation Milestones 27 28 Formation of NFL (1920) o In response to established sports leagues (MLB) College draft (1936) o Established a stable supply of top players o Helped to define NFL as the clear step up from college football Rules changes o Early rules changes (1920-1940) – attempted to differentiate gameplay from main competitor and make the game more exciting for fans o Post-AFL merger (1970) – incorporating AFL rules and innovations Formation of NFL Properties (1963) NFL Europe (1991) Embracing other innovative technologies o TV National broadcast contracts (1960) Monday Night Football, et al (1970-onward) NFL Network (2003) o Internet NFL.com (brought in-house in 2006) Fantasy Football (first online versions in 1997) http://sports.espn.go.com/espn/wire?section=nfl&id=3065083 http://www.cnbc.com/id/44977001/Reaction_NFL_Starts_Venture_Capital_Firm Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Examination of new entrants World Football League (WFL) Overview The World Football League (WFL) was a professional American football league that existed in 1974 and part of 1975. It was led by Gary L. Davidson, who previously established the American Basketball Association and World Hockey Association—both upstart leagues that successfully challenged their respective sports’ more prominent incumbents. The WFL had five initial investors (“Founding Fathers”), who were all successful leaders and owners of professional sports franchises in football, hockey, and basketball. Timing and choice of entry mode The WFL played from July until November, competing directly with the National Football League (NFL). The league initially discussed the possibility of expanding to Asia and Europe, but it was never realized. Construction of the supply chain The ecosystem that Davidson constructed initially around the WFL was not complete. In regards to player sourcing, the league was able to sign many NFL players, thanks to the relatively low salaries in the NFL at the time. The average salaries in the NFL were the lowest among the major professional sport leagues, leading the player association to go on strike in 1974 for increased salaries. It was a great chance for the WFL to recruit NFL players leveraging the unsure job security condition and the higher salaries that the WFL offered. In fact, Davidson launched the WFL in 1974, a year earlier than he originally planned, to exploit that opportunity. As a result, the WFL was able to secure NFL-quality players, adding credibility to the league. By early June 1974, the WFL claimed they had some 60 NFL players under contract. 29 However, Davidson did not have a strong TV network to support the league. The WFL signed a contract with only TVS Television Network, a syndicator of American sports programming. Perception of value creation and value capture The aim of the WFL was to create a truly global football league with teams in Canada and Mexico as well as the United States. There were also plans to expand into Europe and Asia. The league played a 20-game regular season, which was much longer than the NFL’s 14-game season at that time. 29 http://en.wikipedia.org/wiki/World_Football_League Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Approaches to market definition and segmentation The WFL targeted football fans in general, including NFL fans. Several WFL franchises were located in cities with an existing NFL team. Other franchises were formed in mid-market cities. Level of resource commitments Initially the WFL seemed to start the season successfully with great attendance and decent ratings on TV. However, the situation began to worsen in just a month. The attendance numbers announced by franchises were found to be exaggerated, in addition to the excessive number of heavily discounted and even free tickets, leading to the loss of credibility in the market. The signs of financial instability began to show up, as well. The league officials performed poor due diligence on franchises, and franchises were not able to pay the franchise fees. Many franchises were not able to pay for its laundry or transportation service, not to mention salaries for its players. The franchise owners were not committed for long-term success of the league, but were interested in a quick payback from their investments. Some teams could not practice because their uniforms were impounded for not paying the laundry fees, while other teams were living on McDonald’s meal vouchers.30 The financial difficulty and incapability to pay salaries resulted in the nullification of player contracts, losing even more credibility in the market. Exit strategies and the reversibility of commitments By the end of the first season, the TV rating was so low that it was impossible to sell advertising. In the end, the league lost the TV network coverage, resulting in even lower credibility. The WFL started the second season in 1975 with a lot of changes franchise members, but it failed to gain attention without TV network and star players. In October 1975, 6 of 10 general managers of the WFL voted to shut down the league in its second season prematurely.31 Summary of insights The WFL failed to construct a sound ecosystem from the beginning without committed franchise owners and strong national TV networks. In addition to that, the league’s financial inability to support the franchises and players in the short-term started a vicious cycle of deteriorating the ecosystem and worsening financial hardship. 30 31 Ibid http://www.worldfootballleague.org/ Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Ecosystem Map – World Football League WFL Sponsors Franchises TV Networks City / Stadium Audience College Football NFL United States Football League Overview The United States Football League (USFL) was a professional American football league that was created by New Orleans businessman David Dixon. Because the NFL did play in the spring and summer months, Dixon thought there would be a market opportunity for another football league in that season. Dixon first conceived the idea in 1965, but it was 1983 when the actual league was officially launched. Although the USFL was came to an end in 1986 after playing only three seasons, the USFL was a serious football league that featured great players and coaches and is still remembered by many football fans. Timing and choice of entry mode After coming up with the idea of a spring-summer football league in 1965, Dixon tried to understand what past competitors such as the AFL and WFL did right and wrong. Although both the AFL and WFL competed with NFL directly, the AFL merged with the NFL, while the WFL failed to gain sufficient market share and was forced to shut down. The popularity of professional football was growing fast in early 1980’s, and Dixon decided to launch his concept.32 32 http://www.usfl.info/ Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Perception of value creation and value capture Instead of competing head-to-head with NFL, which has an established brand power, Dixon wanted to meet the insatiable market need for more football during the NFL off-season. Dixon was involved in the foundation of NFL's New Orleans Saints, as well as in the construction of the Louisiana Superdome, and his previous track records in professional football brought some credibility to his concept, facilitating the process. Approaches to market definition and segmentation Dixon designed the league based on his studies of the AFL and WFL. Dixon thought that TV exposure would be critical to the success of the league and strategically positioned teams in cities that TV networks would be interested in, such as New York, Los Angeles, Chicago, Detroit, Philadelphia, the Bay Area in California, Florida, etc. As a result, the USFL was able to sign a contract with ABS and ESPN from the beginning of the league. The USFL had a mix of cities with those with NFL teams and no professional football teams. By doing so, the USFL aimed to attract existing NFL fans and create new demand for professional football in cities where there had been no football team. Because the USFL played in spring-summer season, it could play in cities where NFL teams already existed, without directly competing with NFL. Level of resource commitments Learning from the AFL, which was well financed with owners that invested in franchises for its long-term successes, Dixon gathered owners with ample capital who are willing to endure the short-term loss for the long-term gain. The USFL initially set a salary-cap for players to ensure the sound financial state of the league. The USFL gained further credibility from football fans by recruiting well-known players to its league, including players with NFL track records, such as Stan White, Greg Landry, John Banaszak and Raymond Chester, and top college football players, such as Herschel Walker, Doug Flutie, Craig James, Anthony Carter and Kelvin Bryant.33 Exit strategies and the reversibility of commitments Although it seemed all the pieces to the puzzle were put together, the USFL began to suffer from instability from the first year. Although franchises and the league invested heavily to promote the league, some franchise owners opted out not being able to endure the loss from increasing expenditure and flat revenue. Although it was an attempt to add credibility to the league by signing top talents, the recruitment of Herschel Walker, the 1982 Heisman Trophy winner, triggered the collapse of the salary-cap system, leading franchises to competitively increase its expenditure above the level Dixon set in anticipation of the slow growth of the 33 Ibid Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 league.34 In addition to that, even though franchises recruited some of the best talents, most franchises failed to capture as many customers as they planned, which led to poor attendance and flat revenue. In some cities the USFL could not compete with other spring-summer professional sports leagues, such as Major League Baseball, while in some cities the summer heat kept fans from attending the games. The financial trouble led to frequent changes in the franchise ownerships and accordingly relocation of franchises, damaging the fan base, attendance, and credibility of the league further. The USFL increased the league’s size by 50% by 1984 as it needed some fresh capital, resulting in lower game quality and further loss of its credibility in the market.35 In 1984, new franchise owners, such as Donald Trump, wanted to move the USFL season fall season beginning in 1986, hoping to force a merger between the NFL and the USFL, which will enable them to recoup their investment. The movement, however, caused the closing of multiple franchises that did not take on board the idea, leading to further instability in the league and further loss of its credibility. Furthermore, the USFL was faced with the NFL’s predatory strategies. The NFL signed exclusive contracts with the TV networks, and prevented the USFL from using some football stadiums. Although the USFL won the anti-trust lawsuit against the NFL, the USFL was awarded only $3 because the jury thought that the problems the USFL was having were due to its own mismanagement rather than the NFL’s monopolization.36 The USFL, which already was in about $160 million in debt, almost immediately announced the suspension of its operation for the 1986 season.37 The league never came to play again. Summary of insights Although the USFL initially configured its ecosystem successfully with TV network contracts, credible managements, and supply of talented players, it failed to back up the franchises from the short-term loss with enough capital. In other words, the league failed to provide enough incentive to ‘attend the party,’ causing the invitees to ‘leave the party.’ In addition, the USFL’s decision to move to fall season took its unique value proposition out, also forcing the NFL to use predatory strategies to eliminate the USFL. 34 http://bleacherreport.com/articles/333031-dont-call-it-a-comeback-usfls-return-could-cause-trouble-for-the-nfl http://www.usfl.info/ 36 https://sites.google.com/site/remembertheusfl/history 37 http://www.oursportscentral.com/usfl/history.php 35 Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Ecosystem Map – United States Football League USFL Sponsors Franchises TV Networks City / Stadium Audience College Football NFL Arena Football League Overview The Arena Football League (AFL) is the highest level of professional indoor American football in the United States. It is currently the second longest running professional football league in the United States, after the National Football League. It was founded in 1987 by Jim Foster. It is played indoors on a smaller field than American football, resulting in a faster-paced and higher-scoring game. It also contains elements that do not exist in outdoor football, such as padded walls surrounding the field of play, as well as large “rebound nets” on either side of the goalposts that playable balls can ricochet from. Timing and choice of entry mode Jim Foster, a promotions manager with the National Football League, conceived the idea of indoor football while watching an indoor soccer match at Madison Square Garden in 1981. After solidifying the rules and business plan, supplemented with sketches by a professional artist, Foster presented his idea to various television networks. He reached an agreement with NBC for a "test game".38 38 "A good idea...on paper". The Florida Times-Union. May 12, 2001. Retrieved 2009-08-06. Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Plans for arena football were put on hold in 1982 as the United States Football League was launched. Foster left the NFL to accept a position in the USFL. In 1983, he began organizing the test game in his spare time around his job with the Blitz. By 1985, the USFL had ceased football operations and on April 26, 1986, his concept was realized when finally staged the test game. The test game was played in Rockford, Illinois at the Rockford MetroCentre. Sponsors were secured, and players and coaches from local colleges were recruited to volunteer to play for the teams, the Chicago Politicians and Rockford Metros, with the guarantee of a tryout should the league take off. Interest was high enough following the initial test game that Foster decided to put on a second "showcase" game. The second game was held on February 26, 1987 at the Rosemont Horizon in Chicago with a budget of $20,000, up from $4,000 in the original test game. Foster also invited ESPN to send a film crew to the game; a highlights package aired on SportsCenter. On September 30, 1987, Foster filed an application with the United States Patent and Trademark Office to patent his invented sport. The patent application covered the rules of the game, specifically detailing the goalposts and rebound netting and their impact on gameplay. Foster's application was granted on March 27, 1990. During the term of the patent, 20 years from the date of filing the application, any other league that formed to play indoor football would be forced to use rules and equipment that did not fall under Foster's patent; no indoor football league would be able to use the goalposts and rebound netting found in Foster's arena football. The patent expired on September 30, 2007, allowing indoor football leagues the chance to use some of arena football's innovations.39 Construction of the supply chain Players and coaches from college football were the dominant supply of talent to the league. Because there was an abundant supply of talented college football players who were unable to sign NFL contracts, the AFL faced little stress in terms of volume. However, this also meant that the AFL was left with 2nd tier talent, as their teams could not match the high salaries found in the NFL. Unlike previous competitors to the NFL, the AFL never entered into a bidding war for prime talent, instead focusing on taking “diamonds in the rough” and adapting them to the Arena game. To help improve their overall player quality, from 1999-2009, the AFL operated a developmental league called AF2. Not only did this allow the league to establish teams in smaller markets, but it provided a “minor league” to the AFL, giving players a chance to adapt to the unique style of play. Given that Arena Football does not exist in the collegiate and amateur ranks, there is typically a steep learning curve for all ranks of players. By giving them a chance to hone their skills in a lower division, it would help improve the overall quality of play in the AFL. 39 Foster, James, "Football game system and method of play", issued March 27, 1990 Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 AFL teams were established in major markets across the United States, particularly in areas where major NBA and NHL arenas were present. The AFL sold licenses to investor groups in these major markets, setting up private ownership of teams (as opposed to a leagueowned model). In the inaugural 1987 season, teams were based in Chicago, Denver, Pittsburgh, and Washington, D.C. Similar to the strategies pursued in other football leagues, the main sources of revenue were in TV and licensing, ticket sales, and corporate sponsorships. Perception of value creation and value capture Because of a unique set of rules and a smaller field of play that is significantly different than the NFL, AFL games are faster-paced and higher-scoring than their NFL counterparts. The padded walls surrounding the field can result in thunderous, hockey-esque hits, while the rebound netting around the goalposts can lead to quick turnovers and sudden return attempts; neither of these elements exist in the NFL. Moreover, the AFL bills itself as a much more fan-friendly experience than the NFL. Teams hold autograph sessions after the game, run a variety of in-game promotions, and allow fans to keep balls that leave the field of play and enter the stands. None of these things are available in the NFL fan experience. Coupled with the lower average price point of a game ticket, the AFL is better positioned to market itself as a fan- and family-friendly event. Approaches to market definition and segmentation The AFL offered two unique propositions for the football fan market. They offered an exciting, new brand of football; it was fundamentally similar to the NFL, but incorporated a variety of elements from arena-based sports to create an entirely new experience. Moreover, by playing in the spring and summer months (March-August), it wouldn’t compete head-to-head with the NFL. Moreover, from a competitive standpoint, this positioned the AFL as a complementary league to the NFL. Unlike the American Football League, WFL and USFL, Arena Football wasn’t looking to replace the NFL; rather, it was providing an alternative form of entertainment that traced its origins to outdoor football. Consequently, the competitive response from the NFL was much less threatening; in fact, the NFL partnered with the AFL on several occasions. Average attendance for AFL games were around 10,000-11,000 per game in the 1990s, though during the recession connected to the dot-com bubble and the September 11, 2001 attacks average attendance dropped below 10,000 for several years. Since the start of the 2004 season, average attendance has been above 12,000, with 12,392 in 2007.40 Eleven of the seventeen teams in operation in 2007 had average attendance figures over 13,000. In 2008, the overall attendance average increased to 12,957, with eight teams exceeding 13,000 per game. In 2010, the overall attendance average decreased to 8,135, with only one team (Tampa Bay) exceeding 13,000 per game. 40 ArenaFan Online: http://www.arenafan.com/statistics/?page=attendance&league=1 Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Given how critical television presence is to a league’s success, the AFL was aggressive in signing broadcast deals with major networks. Beginning with the 2003 season, the AFL made a deal with NBC to televise league games, which was renewed for another two years in 2005. In conjunction with this, the league moved the beginning of the season from May to February (the week after the NFL's Super Bowl) and scheduled most of its games on Sunday instead of Friday or Saturday as it had in the past. In 2006, because of the XX Winter Olympic Games, the Stanley Cup playoffs and the Daytona 500, NBC scaled back from weekly coverage to scattered coverage during the regular season, but committed to a full playoff schedule ending with the 20th ArenaBowl. NBC and the Arena Football League officially severed ties on June 30, 2006, having failed to reach a new broadcast deal. Las Vegas owner Jim Ferraro stated during a radio interview that the reason why a deal failed is because ESPN refused to show highlights or even mention a product being broadcast on NBC. For the 2006 season only, the AFL added a national cable deal with OLN (now Versus) for eleven regular-season games and one playoff game. On December 19, 2006, ESPN announced the purchase of a minority stake in the AFL. This deal includes television rights for the ESPN family of networks. ESPN would televise a minimum of 17 regular season games, most on Monday Nights, and nine playoff games, including ArenaBowl XXI on ABC. The deal resulted in added exposure on ESPN's SportsCenter. The AFL also had a regional-cable deal with FSN, where FSN regional affiliates in AFL markets carried local team games. In some areas, such as with the Arizona Rattlers, Fox Sports affiliates still carry the games. Building upon the previously mentioned partnerships that exist with the NFL, the AFL currently has its national television deal with the NFL Network, carrying a weekly Friday night package. The deal began in 2010. All AFL games not on the NFL Network can be seen for free online, provided by a NiFTy TV application. In addition, unlike the NFL model, teams are free to strike regional broadcast contracts with local affiliates. Level of resource commitments The AFL was successful in finding solid ownership for many of its teams, including Arizona business and sports magnate Jerry Colangelo, and other NFL ownership groups. Moreover, in 1999, the NFL purchased an exclusive option to acquire an equity interest in the AFL. This allowed NFL owners to establish AFL teams in their own markets, something previously prohibited by NFL bylaws. That said, despite having many experienced and business-savvy owners, the AFL also struggles with less capable ownership groups or those who are in it to turn a quick profit. While numerous AFL teams enjoyed success throughout the existence of the league, many have failed. There are also a number of franchises which moved from city to city; an example is the New Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 York CityHawks, who moved Hartford to become the New England Sea Wolves after two seasons, but were later sold and moved to Toronto Phantoms, who lasted another two seasons before folding. There are a number of reasons why these teams failed, including lack of financial support from owners, lack of media exposure, or the city's plain lack of interest in the team. Ultimately, these transient teams made it difficult to establish dedicated fan bases, while also giving off an image of financial instability. This hurt the league both in growing their market share, and in finding new team owners who were dedicated to the league for the long haul. Exit strategies and the reversibility of commitments On July 20, 2009, Sports Business Journal reported that the AFL owed approximately $14 million to its creditors and were considering filing for Chapter 11 bankruptcy protection. In early August 2009, numerous media outlets began reporting that the AFL was folding permanently and would file for Chapter 7 bankruptcy. The league released a statement on August 4 announcing that while the league is not folding, it was suspending league operations indefinitely. Despite this, several of the league's creditors filed papers to force a Chapter 7 liquidation if the league did not do so voluntarily. This request was granted on August 7, though converted to a Chapter 11 reorganization on August 26. All assets of the Arena Football League were put up for auction. On November 11, 2009, the new league announced its intention to purchase the entire assets of the former AFL; the assets included the team names and logos of all but one of the former AFL and af2 teams. The auction occurred on November 25, 2009. The assets were awarded to a new ownership entity, Arena Football 1 on December 7, 2009, with a winning bid of $6.1 million. On February 17, 2010, AF1 announced it would use the "Arena Football League" name and continue the tradition of the original league. The league announced plans for the upcoming season and details of its contract with NFL Network to broadcast AFL games in 2010. Summary of insights The Arena Football League’s approach was unique in terms of entry strategy. Its value proposition was different, patent was used to secure its uniqueness, and the ecosystem was set. However, due to financial and other commitments, the AFL never achieved the full popularity of the NFL. Its fan-friendly, affordable and exciting value proposition was different, but it was ultimately regarded as a second tier league due to the lack of perceived player quality. The AFL strategy and ecosystem wasn’t strong enough to penetrate or create the same amount of success of NFL. The biggest reason was it couldn’t create enough value to participating members of the ecosystem. That said, as it enters its 25th year of play, it can certainly be considered successful in the role of a niche player. From the onset, that seemed to be what the AFL strived for. Unlike the American Football League, WFL and USFL, the AFL wasn’t looking to become a replacement Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 for the NFL. Rather, it billed itself as an alternative form of football (thanks to its radically different indoor gameplay), that played in the NFL’s off-season. In this regard, its survival and moderate success can be attributed to the fact that it positioned itself as a partner with the NFL. This attracted steady ownership groups, many of whom had NFL team interests, as opposed to “fly by night” investors who wanted to go head-to-head with the league. Its current television deal with NFL Network illustrates how it has successfully positioned itself as a complementary league to the incumbent, as opposed to a threat. Ecosystem Map – Arena Football League Team Owners City and State Arena Football League NFL College Football Sponsors TV Networks Audience XFL Overview The XFL was a professional American football league that played for one season in 2001. The league was founded by Vince McMahon, the Chairman of the Board of Directors of WWE (formerly known as the World Wrestling Federation, Inc.). The XFL was intended to be a major professional sports league complement to the offseason of the NFL, but it failed to find an audience and ceased operation after its first and only season. Timing and choice of entry mode The concept of the league was first announced on February 3, 2000. The XFL was originally conceived to build on the success of the NFL and professional wrestling. It was hyped as "real" football without penalties for roughness and with fewer rules in general. The loud Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 games featured players and coaches with microphones and cameras in the huddle and in the locker rooms. XFL is created as a joint venture between NBC and the World Wrestling Federation and the XFL was created as a "single-entity league", meaning that the teams were not individually owned and operated franchises (as in the NFL), but that the league was operated as a single business unit. The opening game took place on February 3, 2001, one year after the concept of the league was announced, and immediately following the NFL's Super Bowl. Although the XFL began with better-than-expected TV ratings and fair publicity, the audience declined sharply after the first week of the season, going from a 9.5 rating to a 4.6 in just one week41, and the media attacked the league for what was perceived as a poor quality of play. Construction of the supply chain First of all, XFL managed to get impressive media coverage early on. With the joint venture with NBC, it also had agreements with TNN and UPN. In terms of players, similar to UFL, there were tons of players who could not play at NFL but still wanted to have a shot to play professional football. And a big part of the players in XFL were from Canadian Football League too. In terms of stadiums, XFL managed to secure 8 stadiums from most of the biggest cities in US: New York City, Los Angeles, Chicago, San Francisco, Orlando, Miami and Las Vegas. A big part of the financing for XFL was coming from World Wrestling Federation. The XFL did an extremely good job to create the hype for the audience. That’s why the first game attracted more than 14 million viewers on NBC.42 Perception of value creation and value capture The XFL aimed to attract two distinct audiences to games: wrestling fans and American football fans. Such setup in the beginning put XFL in an awkward position because it was essentially targeting only at audience who love both sports, which would be a much smaller base had he targeted either one of them. The concept of the league was conceived based on the success of the NFL and professional wrestling. Therefore, XFL loosened the rules for penalties and stadiums featured trash-talking public address announcers and scantily-clad cheerleaders. Moreover, the XFL chose unusual names for its franchises, most of which either referenced images of uncontrolled insanity After the first week of games, the media attacked the league for what was perceived as a poor quality of play. The sloppy play, boring announcers, and wrestling kind of feeling would soon doom the league. 41 42 Nielsen Ratings Ibid Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Approaches to market definition and segmentation On one hand, XFL tried to capture the off season market left by NFL because the games usually started in Feb, right after super bowl. On the other hand, XFL wanted to capture audience who both loved wresting as well as American football. Level of resource commitments Before its launch, XFL definitely had very strong support both from WWE and from NBC since NBC did not win the bid to broadcast NFL that year. It was dying to find a replacement. Financially, XFL did not seem to have any issues in the first year. It also did not have problems finding the right players and securing the stadiums at the right location. Therefore it managed to form 8 teams in a short amount of time. Overall, the XFL had pretty strong resource commitments going into this game. Summary of insights In the XFL case, because of the poor TV ratings, NBC, who owned half of the league, announced it would not broadcast a second XFL season, thus admitting failure in its attempt at airing replacement pro football. As the XFL could not strike an appropriate deal with UPN, Vince McMahon announced the cease of the league on May 2001.43 The biggest problem with the XFL is its wrong value proposition into this game. Vince McMahon did not realize people would accept the XFL more positively if it were presented as another form of entertainment rather than a traditional sport. However everything associated with XFL made the media feel that this sport was a joke. There was no respect for the league in the sports media. XFL games were rarely treated as sports contests, but rather more like WWF-like sensationalized events. Many local TV newscasts and newspapers (even in XFL cities) did not report league scores or show highlights. This led to many football fans treating the XFL as a joke, rather than competition to the NFL. Other problems included the scantily clad cheerleaders, trash-talking announcers, and the lack of penalties for roughness have made the XFL less family friendly. Unlike the NFL, in which tries to market their sport to families and children as much as possible, the XFL's marketing brands were simply targeted to young adult males and low income inner city residents, which has caused marketing problems for a mainstream accidence. A further problem was that the XFL itself was the brainchild of Vince McMahon, a man who was ridiculed by mainstream sports journalists due to the stigma attached to professional wrestling as being "fake". Despite its financial solvency and massive visibility (perhaps infamy), the XFL was doomed to fail because of its wrong valuation proposition into the game. 43 “WWF drops XFL”. Money.cnn.com. CNN. 2001-05-10 Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Ecosystem Map – XFL Coaches from NFL Players cut by NFL training camp TV Networks XFL Investors TV Networks Audience United Football League Overview The United Football League (UFL) is a professional American football league based in the United States that began play in October 2009. The league currently has four franchises playing in markets where the National Football League (NFL) has no current presence. UFL mostly adheres to standard NFL and football rules with very few differences. The current four teams are: Las Vegas locomotives; Omaha Nighthawks; Sacramento Mountain Lions; Virginia Destroyers. Timing and choice of entry mode In the mid-1990s, when the Los Angeles Rams moved to St. Louis and the Houston Oilers relocated to Nashville, Bill Hambrecht, a former investment banker was mystified. It seemed illogical that National Football League teams would leave two of the largest and best potential growth markets in the country. From a marketing angle, he knew there was room for more football teams around the United States. His vision of expanding the football landscape beyond NFL did not come to realization till 2009. He first formed a partnership with Google executive Tim Armstrong and also hired a CEO and COO who both formerly worked for the National Basketball Association. Moreover, they also convinced Mark Cuban to join this venture not only for his investment but also eying on his HDNet to broadcast the games in the future. On February 9, 2009, it was announced that Paul Pelosi, husband of former Speaker of Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 the United States House of Representatives Nancy Pelosi, had stepped forward heading a group of investors who invested $30 million to purchase four franchises to play in the league's 2009 inaugural season.44 It seems that there was not much strategy in terms of timing other than Hambrecht waited years to gather the necessary resources to put his vision into realization and with no surprises, his first four teams were based in areas where NFL had no presence. Construction of the supply chain Firstly in terms of teams, the UFL initially identified 21 cities with strong economic bases, passionate football tradition, and a high number of average TV viewing households. In the end, they chose New York City, Las Vegas, Orlando and San Francisco Bay Area. In all cases, the UFL leased the stadiums and they never own one. Secondly, they have no problems with obtaining players or coaches. There were tons of players who either used to play for NFL or who were not good enough for NFL. Moreover, those players were not very expensive and they were dying to get onto a professional stage again in their life. They were also able to hunt down some high quality coaches who used to coach in NFL. The resource pool for both players and coaches were huge thanks to NFL and college football. Thirdly, they have partnership with Cuban’s HDNet and VERSUS who have national broadcasting capabilities. And last by not least, with its affordable price, UFL was convinced that it would have enough audience in those underserved areas. Perception of value creation and value capture The UFL’s valuation proposition is to provide quality football at affordable prices (around $20 per ticket) in underserved markets. And its revenues were primarily from both ticket sales and TV, which were not different from traditional football league business model. However, given its low ticket price, and relative smaller target market, the fiscal status of UFL was not very optimistic since the very beginning. Approaches to market definition and segmentation UFL’s target markets are cities which do not have any NFL team present. Moreover, since the game is nationally broadcast, it also hopes to lure some audience away from NFL during the regular season with its “high quality” football performance. Level of resource commitments UFL was owned by a consortium of private investors, who were passionate about the return but not necessarily Bill Hambrecht noble vision. If the business is not going to produce profit in 5 to 7 years, the entire UFL is in great danger. Actually in Jan, 2011, Mark Cuban filed 44 “First and Long – Very Long”. www.nytimes.com. The New York Times. 2007-06-03. Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 lawsuit against the UFL for their failure to reply the loan. Because of a lot of the financial constraints, the league was never able to expand to more than 5 teams. And with high operating expenses per game, in 2011 immediately after each team’s fourth games, the remainder of the 2011 season had been cancelled and the championship game was moved forward. Summary of insights A critical element of the professional football league’s ecosystem is scale. The league needs to have enough teams with enough audience to have enough revenues to breakeven or make a profit. Since the founding of UFL in 2009, the league had been losing $40 to $50 million every year simply because its revenue was not able to cover its fixed cost.45 As a result, they could not lease some of the stadiums in big cities such as New York City and was forced to move to smaller cities with lower costs. However, the downside of this is you are not serving a smaller market with even less revenue going forward. Besides the fact that UFL was not able to achieve its scale and will eventually die in the cradle, another critical element in the ecosystem is to have strong partnership from nationally broadcast cable firms. With two 2nd tiers partners, VERSUS and HDNet, UFL could not reach out to its potential audience as quickly as possible. This further deteriorated UFL’s situation and not to mention the fact that without solid revenue stream to buy quality players, how could UFL claim to have quality football? Ecosystem Map – United Football League Coaches from NFL Players cut by NFL training camp 45 UFL TV Networks Investors Audience “UFL, Colonials Hope It’s Just A One-Month Delay”. www.courant.com. Hartford Courant. 2011-07-19. Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 Lingerie Football League Overview The Lingerie Football League (LFL) is a women's 7-on-7 tackle American football league, created in 2009, with games played in the fall and winter at NBA, NFL, NHL and MLS arenas and stadiums. The league was founded by Mitch Mortaza. The concept originated from the Super Bowl halftime alternative television special called the Lingerie Bowl, a pay-per-view event broadcast annually opposite the Super Bowl halftime show. The television show has become a staple of Super Bowl Sunday festivities for millions worldwide and is broadcast in over 85 countries. Timing and choice of entry mode Lingerie Bowl, originally aired as an alternative to the half time show, Lingerie Football soon became a mainstay of Super Bowl Sunday throughout a nation of Americans who realized that anything on the planet can be made that bit better by involving half naked women in tight shorts. Producer Horizon Productions has expanded the concept into a ten team league called the Lingerie Football League (LFL) that played its first season with 10 teams from September 2009 to January 2010 on Friday nights in major arenas and stadiums. Construction of the supply chain Very little information was found on the initial ownership of this league. LFL does have MTV Networks' MTV2 to broadcast 20 regular season and two conference playoff highlight program.46 Perception of value creation and value capture Given the success from Lingerie Bowl, the sex appeal from half naked women in shorts is LFL’s main value proposition. And often in times, you could not tell whether the audience were really looking at the physical contact or the sexy bodies that those girls were showing on the field. Male audience is certainly the majority of the audience. Summary of insights LFL is an animal of its own because at least initially people did not view this as an alternative to professional football game but rather a new type of entertainment. And because of its novel value proposition, it hit the ground running without much resistance and hurdles. LFL started with 10 teams and have been expanding very steadily since its inception. With a health start, LFL is able to keep MTV’s contract and it is able to generate steady cash flow to further expand its market into other areas of US. However, if one day LFL is no longer considered as a 46 Lfl360.com. “Lingerie Football League Returns to the Gridiron Live This Fall on MTV2”. Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 type of entertainment but rather a new professional sport, then it might follow the similar fate that the XFL had in the end. Ecosystem Map – Lingerie Football League Coaches Players LFL TV network (MTV) Investors Audience Conclusion The NFL’s innovation ecosystem has provided a foundation for many other leagues to create and capture value. A number of football leagues have risen to challenge the NFL head-on. However, these leagues, such as the XFL, USFL, and WFL, have failed. At the same time, we have seen other football leagues attempt to establish a niche in this market. Although it has struggled at times, the AFL will soon enter its 25th year of existence, the second longest running professional football league in the U.S. The league has demonstrated some signs of success, expanding to 17 teams in its newest format. At the same time, the LFL is growing with expansion plans in Canada and Australia. Ninety years later, the NFL has established itself as the unquestioned leader. Through the course of its history, the NFL created a strong innovation ecosystem and continued to refine this ecosystem. With its national expansion, the NFL has a presence in all major markets and most mid-markets within the United States. This reach has allowed them to capture the entire U.S. population. Today, the NFL’s strategy is to develop a stronger presence overseas, primarily in Europe and Latin America. Also, the NFL has embraced technological changes, including the television, the internet, and other forms of media. In addition, the NFL’s strategy has focused on ensuring a product of the highest quality. The league attracts the best talent from college football Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 and pays the highest salaries. The NFL also promotes parity with its revenue-sharing model and salary cap. Looking ahead, it is doubtful that this dominant position will change. Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 EXHIBIT 1: NFL LEAGUE REVENUE & OPERATING INCOME Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 EXHIBIT 2: U.S. MAJOR SPORTS LEAGUE AVERAGE TEAM VALUATIONS, NFL TEAM VALUATIONS, 2000-10 Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 EXHIBIT 3: NFL MEDIA RIGHTS DEALS Source: http://www.sportsbusinessdaily.com/Daily/Issues/2007/09/Issue-238/NFL-SeasonPreview/NFL-Media-Rights-Deals-For-07-Season.aspx Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 EXHIBIT 4: GREEN BAY PACKERS 2010 INCOME STATEMENT Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 EXHIBIT 4: GREEN BAY PACKERS 2010 INCOME STATEMENT, CONTINUED Alvin Hsu, Min Sung Kim, Tae Hoon Kim, Bin (Thomas) Li, Nate Walsh, Kurt Zwald EIS Main Project Section 2 EXHIBIT 5: NFL TEAM VALUATIONS, 2011