Virtual team can be defined as group of people who use electronic means to communicate with each other more often than having face-to-face meeting. (Anne Powell, 2004) There are number of factors that need to be considered when arranging and conducting virtual meeting. Factors can be divided into two broad categories. First are the factors related to the technological component or tool used to facilitate virtual meeting and the other factors are related to conduct of the meeting. Both categories of factor are equally important and need to be addressed for successful results of the meeting. In 1950, Wil Schutz identified three basic needs that individuals have when they come together to collaborate: inclusion, control and openness. (Schutz, 1958; Interaction Associates, 2007). Any group that is engaged in producing a collaborative result to be effective, these needs are very critical. Inclusion is very important, in a group setting if individuals are not included properly in the discussion, they often feel that they are ignored or marginalized. In a face to face meeting issue of inclusion is of less significance as all the individual are present in the same room, but in a virtual team meeting many team members if any of the other team members even know when they are there. According to Schutz theory, humans have a second need: for control or influence. If a team leader fails to control the environment of the meeting it can trigger underlying factor of humiliation. For example, in a face to face meeting if someone intends to seek attention of the meeting participants he can raise his hand or speak loudly. In virtual meeting it is difficult to seek the attention of the team leader. The inability to influence the process can lead to feeling of powerlessness or ignorance, which may restrict meeting participants to share their input. The third important factor is openness. The feeling of being likeable and can trigger an underlying fear of being rejected. Openness of the environment is very critical to share to allow team members to share their perspective and ideas. The issue of openness is challenge in a face to face environment, but in the virtual environment magnitude of challenge increases. So any best practices developed should address these three basic needs discussed above. I have outlined some of the best practices that I found in different articles available online. 1. Team Profile Since in many cases, most of the team members (Brown M.K Huettner B, 2007) in a virtual meeting might be communicating in with each other for the first time. It is very important to share with each participant team a brief profile of each participant of the team member. It will help everyone to be aware of the expertise on the team and begins the association with some brief personnel knowledge of the individual team members. This is an important practice to address the problem of inclusion. Further, every person should be asked to provide a brief overview of skills, talents and personal profile. Further, it will also allow to clarify why each team member is there in the meeting and what role they will be playing. 2. Team Agenda and Desired Outcome In order to keep all the participants of the meeting engaged into the meeting, duration of the meeting should be kept as short as possible. In order to achieve this, pre-work is often as essential tool to limit the actual meeting time and ensure the precious real-time during the meeting is focused and productive. Further, meeting productivity can also be increased by circulating the desired outcome that is expected to be generated out of the meeting. Desired outcome is generally a product (decision, agreement, plan, list) or information (information will be used in some form of activity). 3. Determine team protocols and team norms Ground rules are critical to manage effective group interaction and should be tailored to meet the group needs. Common ground rules may include: No-multitasking No side bar conversation What level of participation is expected from each participant Ground rules for how to use the mute button or pass how the discussion will be rotated among different team members. Ground rules will ensure that each participant of the meeting contributes his ideas and is included in the meeting. 4. Documenting the flow of ideas It is important to provide mechanism to document the flow of ideas and keeping people on track of discussion. There are number of ways to facilitate this process for example use of tools such as stormboard to record brainstorm lists, action items, or other key discussion points as the group is working. 5. Poll the group (Engaging and focusing participants) This technique is very important to address the inclusion factor discussed above. At different stages of the meeting where agreement or conclusion is required over action items or discussion point, voting is an effective way to seek agreement of the team members. For example, from the number of ideas discussed, what are the most important ideas that are important and each team member can be asked to vote on ideas which they feel are more important. Further, each team member can be asked to contribute individually on each discussion point. It also reduces the incidence of virtual participation dozing off if they know that they will be required to provide input. 6. Measuring Virtual Meeting Effectiveness Setting goal and objectives for each meeting and determining how effectiveness will be measured. Some of the goals that 1. Did we meet our objectives and desired outcomes 2. Did we achieve the desired level of participation 3. Did the technology add value 4. Did we manage within our time frame 5. Did participants demonstrate confidence and trust in the process and results 6. Will participants look forward to another meeting In order to track these goals listed above, a survey should be circulated to all the meeting participants to express their opinion in each of the areas. This will ensure the subsequent meeting can be even more successful. 7. Using the right tool Fluidity of creating and disbanding teams as needed has been brought about by advances in communication technologies. (Speier, Fall 1998) With significant attention devoted to the role of Face to Face meeting in virtual teams, it is important to evaluate the possible fit between various technologies available to virtual teams. (Anne Powell, 2004) When choosing tools for virtual collaboration, we need to start by identifying the task that your teams will need to accomplish. Only then can you choose the appropriate tools for each situation. (Brown M.K Huettner B, 2007) Meeting collaboration technology includes Web conferencing, video conferencing, telepresence (or virtual conferencing) mobile conferencing, hybrid events, unified communications and face-toface video information gathering tools, wikis, blogs chats and instant management applications. Most important thing to consider here is to match the tool and technology to meeting objectives. Also, it is important technology selected needs to be easy and to use and accessible to all participants. Before starting the proceeding of meeting it is always useful to check that all the meeting participants are comfortable with the technology and they are online. Works Cited A. Martinic, K. F. (December 2012). Methodological Framework for Virtual Project Team Project Management. International Journal of Innovation, Management and Technology Volume 3, No.6 , 702-707. Anne Powell, G. P. (2004). Virtual Teams: A Review of Current Literature and Directions for Future Research. The Database for Advances in Information System - (Vol. 35, No.1) , 6-36. Briggs R. O., V. G. (2003). Collaboration Engineering with To Purse Sustained Success With Group Support Systems. Journal of MIS 19, 4 , 31-63. Briggs, G.-J. d. (2005). Collaboration Engineering: Designing Repeatable Processes for High Value Collaborative Tasks. Proceedings of the 38th Hawaii International Conference on System Sciences. Hawaii. Brown M.K Huettner B, J.-T. C. (2007). Choosing the Right Tool for Your Virtual Team: Evaluating Wikis, Blogs, and Other Collaborative Tools. Professional Communication Conference, 2007. IPCC 2007. IEEE International , 1-4. Clarizen . (n.d.). Reports and Dashboards. Retrieved from Clarizen: http://www.clarizen.com/project-software/solutions/solution-reports-and-dashboard.html Clarizen. (n.d.). Google Docs. Retrieved from Clarizen: http://www.clarizen.com/newfeatures-in--clarizen-4-5/google-docs.html Clarizen. (n.d.). Project Scheduling. Retrieved from Clarizen: http://www.clarizen.com/project-software/solutions/project-scheduling.html Clarizen. (n.d.). Task Management . Retrieved from Clarizen : http://www.clarizen.com/project-software/solutions/solution-task--management.html Frank Siebdrat, M. H. (2009). How to Manage Virtual Teams. Magazine : Summer. Research Future . Gwendolyn L. Kolfschoten Robert O Briggs Get-Jan de Vreede Peter H.M Jacobs, J. H. (2006). A conceptual foundation of the thinkLet concept for Collaboration Engineering. International Journal of Human-Computer Studies Volume 64 , 611-621. Interaction Associates. (2007, August). 20 Ways to Improve Virtual Meeting . Retrieved from Interaction Associates: http://www.interactionassociates.com/pdf/IA_20_Simple_Ways_To_Improve_Virtual_M eetings.pdf Han, H. e. (Dec 2011). Does Medium Matter? A Comparision of Initial Meeting Modes for Virtual Teams. IEEE Transaction on Professional Communication Vol . 54 Issue 4 , 376-391. Helbrough, B. (1995). Computer assisted collaboration- the fourth dimension of project management . Journal of International Project Management Association Volume 13 , PP 329-333. J.F Nunamaker Jr, A. D. (1991). Electronic Meeting Systems to Support Group Work. Communications of the ACM, 34 , 40-61. Luminosity Global Consulting Group. (n.d.). Virtual Meeting Best Practise Checklist. Retrieved from Luminosity Global Consulting: http://luminosityglobal.com/images/resource/pdf/Virtual%20Meeting%20Best%20Practi ce%20Checklist.pdf Niederman, F. B. (1996). Issues and concerns about computer supported meetings. MIS Quarterly, 20 , 1-22. McConell, S. (1996). Rapid Development. . Microsoft Press . Schutz, W. (1958). FIRO: A three dimensional theory of interpersonel behavior . New York: Rinehart . Speier, J. W. (Fall 1998). Teams: Virtualness and Media Choice. International Journal of Electronic Commerce , 27-48. Rose, N. &. (Sep2011). Real and Virtual Meetings Technology. PhoCusWright Innovation Edition , p1-14, 14p. ______________________________________________________________________________________ In the article “Brainstrom, Chainstorm, Cheatstorm, Tweetstorm: New Ideation Strategies for Distributed HCI Design, authors look at how social factors can be leveraged to improve the group ideation process. The researchers identified three general social configurations that foster idea generation: (1) face-to-face brainstorming (2) individual or nominal idea generation and (3) computer mediated idea generation (Faste, Rachmel, Essary, Sheehan, 2013). The traditional face-to-face brainstorming session ranges from 15- 45 minutes in length. Most of the time, an expert facilitator will make the agenda and lead the group through brainstorming activities. The brainstorming activities are usually informal as group members shout out their contributions. Most of the time, the team will have a scribe assigned to record the ideas. Authors have not came up with an optimal group size; however, Osborne postulates that a group of 12 or less will be ideal for brainstorming. In nominal idea generation, the participants come up with ideas individually and then talk to the group about the ideas they came up with. An important distinction about this technique is that individuals are not affected by the many social factors that are ingrained in traditional brainstorming sessions. Also, group members cannot just build upon the ideas of others, so this will lead to a more diverse range of ideas. According to Diehl and Stroebe (1987) the quality and quantity of ideas that are produced in nominal brainstorming sessions are good. There are many forms of computer-mediated ideation. The term ‘electronic brainstorming’ has to do with any brainstorming that is mediated by computers. For example, blogging and writing reviews are considered to be electronic brainstorming because all of the responses are being entered into an online pool of ideas. The authors provide us with the following definition of electronic brainstorming, “the subset of software-mediated interactions in which users are asked to specifically generate creative responses to a question or prompt” (Faste, Rachmel, Essary, Sheehan, 2013). This narrowed definition allows us to differentiate between software mediated idea generation and other online activities such as blogging or writing reviews for services. Diehl, M., & Stroebe, W. (1987). Productivity Loss in Brainstorming Groups: Toward the Solution of a Riddle, Personality & Social Psychology, 53(3), 497-509 Faste, H., Rachmel, N., Essary, R., & Sheehan, E. (2013, April). Brainstorm, Chainstorm, Cheatstorm, Tweetstorm: new ideation strategies for distributed HCI design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1343-1352). ACM. Osborn, A. F. (1963). Applied Imagination: Principles and procedures of creative thinking (3rd edition), Scribner Collaboration happens when people move from one group activity to another and they complete the activity by moving through various combinations of patterns of collaboration (Briggs et al. 2003). Collaboration in a team is most effective when it includes several activities and each produces a different result. The project manager is normally responsible for guiding the team and choosing a model for collaboration. The project manager can determine which collaboration techniques are valued and commonly used in the organization through their norms and culture. Many organizations rely on external facilitators to solve their problems and to facilitate their team meetings. The role of the facilitator is to help the team achieve their goal. The facilitator will teach the team how to communicate and work together towards a shared goal. The facilitator will also help the team to stay on track by tasking them with specific and focused collaboration activities (De Vreede, G. J., R. O. Briggs, and A. P. Massey, 2009). There are a couple key benefits to hiring a facilitator. First, the facilitator is an expert in the field and can advise the group on how to accomplish their goal. Next, the facilitator can use specific collaboration techniques to enhance discussion making and to allow for diverse viewpoints. There are also several drawbacks to hiring a facilitator. First, it can be very expensive to hire a facilitator. Next, there is no guarantee that the team can work with the same facilitator the next time they need help. It is common for facilitators to get promoted or to start their own company, so the team should always have a back up plan (Omidyar & Omidyar, 2013). Lastly, some facilitators cannot make independent decisions due to policies that are in place in their organizational. The goal when hiring a facilitator is to find one that is transparent and will provide the team with honest feedback. The collaboration engineering approach includes six patterns of collaboration and a number of sub-patterns. You can use the patterns to select group activities for your team meetings. The patterns of collaboration are as follows: Generate: You have fewer concepts and want more concepts o Gather: collect and share known concepts to the team o Create: construct and share new concepts to the team o Elaborate: provide more detail about concepts to the team Decompose: break down and characterize a concept Expand: add more detail and make the concept more complete Reduce: You have many concepts and want fewer concepts o Select: indicate a subset of the current concepts o Abstract: develop more-general concepts from specific instances in the current set o Summarize: provide an overview of the concept Clarify: You have fewer concepts and want mutual understanding about them o Describe: provide different explanations and constructions of the concept Organize: You have fewer concepts and want to understand the relationship between them o Classify: organize and label concepts o Structure: make spatial arrangements among concepts to illustrate their relationship Evaluate: You have fewer concepts and want to understand the value of them o Poll: measure group opinion about concepts o Rank: establish an order of preference among the concepts o Assess Commit: You want more group members to commit to an action toward the end goal o Measure: gauge the degree to which team members are ready to commit to a concept o Diagnose: explore and understand causes of dissensus o Advocate: persuade group members to adopt a specific position o Resolve: create a plan to overcome identified causes of dissensus As the project manager, make sure to select group activities that will serve a specific purpose in your meeting. As you become more comfortable with collaboration scheme it will be easier to distinguish which patterns of collaboration will produce the results you want in the meeting. Keep in mind it is completely normal for a single activity to include more than one pattern of collaboration (De Vreede, G. J., R. O. Briggs, and A. P. Massey, 2009). For instance, you may start your meeting with a brainstorming activity to generate more ideas. Next, you may decide to have an activity to reduce the number of ideas. It is recommended to plan activities in advance, put them in the agenda and provide the team with a copy of the agenda prior to the meeting. This way, group members can start to think about the concepts and even become comfortable with the thinklet in advance. Briggs R.O., Vreede G.J., de, Nunamaker J.F, Jr., “Collaboration Engineering With ThinkLets To Pursue Sustained Success With Group Support Systems”, Journal of MIS. 19, 4, 31-63. 2003 De Vreede, G. J., R. O. Briggs, and A. P. Massey (2009), "Collaborative engineering: Foundations and opportunities," Journal of the Association of Information Systems, Vol. 10, No. 3. Omidyar, P., & Omidyar, P. (2013). Should we be using a facilitator. Collaborative Leaders Network. Retrieved from http://collaborativeleadersnetwork.org/ ________________________________________________________________________ Adoption of Collaboration technology The merit of tools and technology discussed above depends on successful adoption of technology by project participants or team members. While team efforts and use of technology can be productive and successful, however due to lack of processes and knowledge technology may not yield intended benefits (J.F Nunamaker Jr, 1991). Therefore, many teams employ facilitators to design processes and move a group through collaboration process. (Niederman, 1996). Although introduction of facilitators result in increase in efficiency but the cost to introduce is big and they are very difficult to retain. (Briggs R. O., 2003). Therefore, team needs to develop a process for itself, without intervention by facilitators and with predicted results. (Briggs at el, 2006). Collaboration Engineering was introduced to address this challenge. Collaboration Engineering is an approach that designs, model and deploys repeatable processes for recurring high valuable collaboration tasks. (Briggs at el, 2006). Thinklet: is a named, packaged facilitation intervention that creates a predictable, repeatable pattern of collaboration among people working together toward a goal. (Briggs, 2005). Thinklet specifies detailed specification for the repeatable activities that can be used to achieved consistent benefits. Thinklet Parameters Name ThinkLet name is a descriptive or metaphorical name that supports the pattern that ThinkLet creates. The name should be mnemonic that will facilitate process designers to remember the name. When to Use This provides a decision criterion when to use thinkLet. The section provides detail description of the purpose that thinkLet is designed to achieve and distinguish them from other thinkLet that could produce similar pattern. When not to Use It specifies particular circumstances when thinkLet cannot be used. Overview Brief description of the events and outcome of the thinkLet Inputs Identify the number of variables that be available at the time thinkLet is used. Outputs Type of deliverable that thinklet will create Setup This parameter describes the technological capabilities that is required to initiate the thinkLet process Steps This parameter defines sequence of steps that must be executed in order to produce desired level of collaboration. Insights Tips and tricks and useful information, about the nature of thinklets and how it works. Success Stories Past example that can be used to understand the utility of the thinkLet. Bibliography Briggs R. O., V. G. (2003). Collaboration Engineering with To Purse Sustained Success With Group Support Systems. Journal of MIS 19, 4 , 31-63. Briggs, G.-J. d. (2005). Collaboration Engineering: Designing Repeatable Processes for High Value Collaborative Tasks. Proceedings of the 38th Hawaii International Conference on System Sciences. Hawaii. Gwendolyn L. Kolfschoten Robert O Briggs Get-Jan de Vreede Peter H.M Jacobs, J. H. (2006). A conceptual foundation of the thinkLet concept for Collaboration Engineering. International Journal of Human-Computer Studies Volume 64 , 611-621. J.F Nunamaker Jr, A. D. (1991). Electronic Meeting Systems to Support Group Work. Communications of the ACM, 34 , 40-61. Niederman, F. B. (1996). Issues and concerns about computer supported meetings. MIS Quarterly, 20 , 1-22. Task management Task management is an important part of virtual collaboration technology. After the project idea has been conceived and accepted by the project team. The next stage is to execute the project and manage the project related tasks. This step is of particular significance as outcome of the entire project is heavily dependent on how these tasks are performed. Project Management Body of Knowledge (PMBOK) provided by Project Management Institute identifies comprehensive number of best practices that are generally recognized by practitioner worldwide. Project Management can be defined as “a special way of organizing, planning and controlling to create defined changes or products with predictable cost time and quality. (Helbrough, 1995). In the virtual project environment where team member do not share common workplace, may never have worked together before and may never work together again after the project is complete. In order to derive results from such team, key drivers of performance are certain crucial team processes that facilitate communication between team members that help co-ordinate work and facilitate communication among members. Team processes can be can be divided into two categories, namely task related and socio emotional. Task related processes help ensure that each team member is contributing fully in the project, whereas socio –emotional process increase the cohesion of the group. Task related processes are more critical for the performance of the dispersed team. (Frank Siebdrat, 2009). In order to make project successful it is important for the project manager to define who is doing what, and to track the progress and status of each task. Visibility of project progress is a critical factor for project success. (McConell, 1996). Traditional Project management software lacked in terms of real time tracking, which increase the chances that thing can go wrong and people only become aware in the last minute. Modern Task management tools are sophisticated project management tools that help Project Manager (PM) to manage important project related tasks in virtual environment. Since now these features are available as part of Group Support System, therefore we have recommended a solution that supports different project related activities and perfectly integrates different project monitoring and activity tools. The tool that we are recommending for the project manager is online project management tool Clarizen, the reason behind selection of this tool is that it encompasses the entire project life cycle and contains features that enables dispersed team member to participate through all aspect of project life cycles. We have discussed below some notable features of this project management tool. Task Management Task Management feature enables the project manager to manage project related tasks across different projects, deadlines, resources, budget and teams. (Clarizen) It enables project manager and team member to collaboratively sketch tasks, and define their related timelines, due dates, dependencies and assign tasks to different team members. Prioritize tasks so that project team can focus on high priority items. It enables project manager to set global level, project level or single work item level and then report if the progress, actual effort or remaining efforts are globally reported or reported by each resource individually. Project Scheduling This feature enables project manager to create schedule of the project and at the same time view of schedules of other team members so that no conflict occurs. Further, it allows project manager to work with team members in real time to discuss projects schedules and milestone. Different team member can work together to work on the project plan. (Clarizen) Reports and Dashboards Another important feature of this tool is that it provides a dashboard to the project manager that contains real time information about all the project activities. Dashboard provides information to project manager about critical project deliverables timelines, budget, resources loads, deadlines and critical path overview. It also provides project manager view about how different project are progressing and if some projects are behind the schedules dates or have cost-over run problems. (Clarizen ) Time Tracking This feature allows remote workers to enter their time into time sheets and the accordingly the project manager can approve time sheets. This feature is integrated with other reporting tool that provides different report such as actual progress or remaining efforts in the project. Integration with Collaborative Authoring Clarizen also provides integration with different project management tools such as Google docs, this enables project team to work collaboratively on one file and place the file in individual project areas. (Clarizen) Further, it also provides integration with different calendars such as Google and Outlook. Bibliography Briggs R. O., V. G. (2003). Collaboration Engineering with To Purse Sustained Success With Group Support Systems. Journal of MIS 19, 4 , 31-63. Briggs, G.-J. d. (2005). Collaboration Engineering: Designing Repeatable Processes for High Value Collaborative Tasks. Proceedings of the 38th Hawaii International Conference on System Sciences. Hawaii. Clarizen . (n.d.). Reports and Dashboards. Retrieved from Clarizen: http://www.clarizen.com/project-software/solutions/solution-reports-and-dashboard.html Clarizen. (n.d.). Google Docs. Retrieved from Clarizen: http://www.clarizen.com/newfeatures-in--clarizen-4-5/google-docs.html Clarizen. (n.d.). Project Scheduling. Retrieved from Clarizen: http://www.clarizen.com/project-software/solutions/project-scheduling.html Clarizen. (n.d.). Task Management . Retrieved from Clarizen : http://www.clarizen.com/project-software/solutions/solution-task--management.html Frank Siebdrat, M. H. (2009). How to Manage Virtual Teams. Magazine : Summer. Research Future . Gwendolyn L. Kolfschoten Robert O Briggs Get-Jan de Vreede Peter H.M Jacobs, J. H. (2006). A conceptual foundation of the thinkLet concept for Collaboration Engineering. International Journal of Human-Computer Studies Volume 64 , 611-621. Helbrough, B. (1995). Computer assisted collaboration- the fourth dimension of project management . Journal of International Project Management Association Volume 13 , PP 329-333. J.F Nunamaker Jr, A. D. (1991). Electronic Meeting Systems to Support Group Work. Communications of the ACM, 34 , 40-61. Niederman, F. B. (1996). Issues and concerns about computer supported meetings. MIS Quarterly, 20 , 1-22. McConell, S. (1996). Rapid Development. . Microsoft Press . ________________________________________________________________ III. Problem Solving A. Ideation A project manager has the important task of facilitating the meeting. In addition, he or she must lead the team to generate ideas that are crucial to completing the project at hand. With that being said, let us discuss problem solving abilities that a project manager should use within a virtual meeting. Before we get more in depth, I want to share with you a little inspiration from one of the greatest creative thinkers of all time, David Kelly, CEO of IDEO, a company that created the Apple mouse, Treo, and the Thumbs Up / Thumbs Down button on the TiVo remote control. http://www.cbsnews.com/video/watch/?id=50138423n1 As we can see in the video from 60 Minutes, David wants people to build creative selfconfidence. As you may or may not know, low self-confidence is one of the key caveats that hinder the ability of a successful virtual meeting. So with that being said, how does a project manager get the creativity juices flowing? What are some great techniques to use to generate ideas across a virtual team? What are the roadblocks that a team encounters when trying to solve a critical issue? i. Mind Mapping Well, one of the tasks in regards to ideation is Mind Mapping. According to ‘The Handbook of High Performance Virtual Teams: A Toolkit for Collaborating Across Boundaries’2, we learn that the human memory is associative, where a single idea has a great amount of links in the mind, grasping to other ideas and concepts. With Mind Maps, these associations can be generated and illustrated. Before we get more in depth, let’s take a look at an image of an actual Mind Map, as illustrated by Tony Buzan, the Mind Mapping creator. The following image is displayed prominently on the tonybuzan.com website3. As a project manager looking at this image for the first time, it can seem a little overwhelming and confusing. How am I supposed to generate ideas through links and associations from the brain? Words, Images, Colors, Lines, Structure, and Paper, Oh My! You are probably thinking this is way too complicated. Well, it’s not. There are honestly only a few tangible items that are needed, and a bunch of your brain which cannot be excused as well. According to Tony, you only need a blank piece of paper, some colored pens and pencils, your brain, and of course imagination. A direct quote from Tony Buzan’s website3 sums up Mind Mapping very well. “A Mind Map is a powerful graphic technique which provides a universal key to unlock the potential of the brain. It harnesses the full range of cortical skills – word, image, number, logic, rhythm, colour and spatial awareness – in a single, uniquely powerful manner. In so doing, it gives you the freedom to roam the infinite expanses of your brain. The Mind Map can be applied to every aspect of life where improved learning and clearer thinking will enhance human performance.” I will go into detail on a specific software that is out there to complete the Mind Mapping process, but here is an interesting video on how to conduct an old fashioned Mind Mapping process without the technology, but the use of tangible, old-fashioned items. This video demonstration was completed by MacGrercy Consultants. Mind Mapping Basics4 If videos are not the best way for you to learn the basics of Mind Mapping, the book titled ‘Why Mind Mapping’5, describes the 4 elements of a Mind Map. These elements are: 1. 2. 3. 4. The subject of attention can be seen in a central word or an image Main themes radiate from the central images using branches Branches contain an image or word where the details radiate out Branches form a connected nodal structure Since you will be leading a virtual meeting with remote teams, it is easier and much more efficient to use software to complete the mind mapping process. You will most likely need more than one piece of paper to list all of the ideas, and things will start to get very messy very quick. The first type of software that we would like to propose to you is mindmeister6. Mindmeister is great for project managers like yourself, where you are given the ability to: Split the project into stages in a mind map Collaborate with team members Brainstorm and share ideas Set milestones and goals Eliminate duplicate work Integrate tasks in your Outlook/iCal-calendar and utilize email reminders Two of the capabilities that we find very beneficial and relevant to this document are the meeting management and project management capabilities. The share function capability allows a project manager to prepare the agenda before the meeting within the mind map and distribute it to the rest of the project team. You are given the ability to see which members have looked at the agenda, and these members can add items to the agenda as well. Another great aspect of mindmeister is the Wundertask functionality, where you can assign tasks during the actual meeting. In regards to project management, the mind maps assist in structuring topics and contain the ability to keep track of issues that arise. The online collaboration session allows your team to enter the first thoughts that come into their head, where you can then add milestones and assign tasks. The task management functionality has the ability to enter priorities and due dates to the project team members. Mindmeister also utilizes the cloud since, so there is no need for installation. ii. Brainstorming Another major component of problem solving is Brainstorming. Before we get more in depth into this topic, let us take a look at the definition, as delivered by businessdictionary.com7. “Process for generating creative ideas and solutions through intensive and freewheeling group discussion. Every participant is encouraged to think aloud and suggest as many ideas as possible, no matter seemingly how outlandish or bizarre.” There are a vast number of best practices documented on the Internet for brainstorming virtual meetings. However, we believe one of the most vital parts is not going into a brainstorming meeting unprepared. Just because a brainstorming meeting is supposed to generate ideas, that does not mean that one should walk into the meeting not knowing what to expect. According to ideavist.com8, there are two aspects that you must pay attention to before the brainstorming session already occurs. You must pick a facilitator and start with the goals. The article presents that this appointee does not need to be the most creative person in the room, but he or she must be able to keep the positive energy flowing, and keep the meeting moving forward. It is also important to note that the facilitator must not hold an active role in the brainstorming session. If you are looking for cost efficiency, we would suggest that you take the facilitator role since you are an effective project manager. However, we can see the benefits in hiring a professional facilitator to make sure the session runs smoothly and that all steps of the process are followed. The article also makes a statement to never go into a brainstorming session unprepared, unless the purpose of the meeting is to generate goals. If you define the goal, you can assure that the group stays focused. If the goal is to generate ideas about a new type of software, make sure that the team knows this is the purpose of the meeting. A set deadline for this goal also needs to be addressed. Other aspects that need to be addressed before the brainstorming session even occurs are pointed out from directcreative.com9. Create an agenda It is crucial to outline the topics that are to be covered within the brainstorming sessions and to address techniques that you will be using. An agenda should be provided to the virtual team no less than one week before the meeting to provide ample preparation time. Set time limits As you know, it is also very important to address all of the topics for the agenda in the meeting. The article suggests that it is best to keep the session short, particularly 15 to 45 minutes. If the session goes longer, there should be breaks taken at the hour marker. Set quotas You should set quotas on the minimum amount of ideas that are to come from the virtual meeting. This article referenced a minimum of 100 ideas. Circulate background information Provide the team members with the statement of the problem, background information, and the types of ideas that you would like. Let us address some crucial aspects for brainstorming that should occur within the actual session. Now that we have everyone together, what do we do? There are 3 aspects that we found very useful to utilize within a session, stated by fearnoproject.com10. No criticism of ideas Build on each other’s ideas Encourage wild and exaggerated ideas Meetingsphere.com11 states that individuals fear that others within the group will criticize his / her ideas brought to the table. There are many people that are self-conscious and even though they might have great ideas, these ideas may never reach the surface. Choosing the right people for the session along with a diverse group are also important aspects to a productive brainstorming session. Mckinsey.com12 states that you should pick people “in the trenches”, who have the firsthand knowledge needed. If you are a manager who oversees a large group of people, you may not know the everyday tasks and challenges that are required to complete certain processes. You also need diversity within your virtual team. According to Learn This13, people with different styles, backgrounds, and levels of experience provide better results. You do not want a group of people who have the same way of thinking. You also want those who are unfamiliar with the topic, because sometimes people might be too deep in the trenches to see the bigger picture and think outside of the box. In regards to a virtual meeting tool that will assist you and your team with the brainstorming process, we suggest Stormboard. We encourage you to first watch this short informative session with the CEO of Stormboard, Reg Cheramy. https://www.youtube.com/watch?v=zcZ5ZbAGNxE14 Since we are conducting this project on virtual meeting tools, it is important to look at the collaborative aspects of a specific software. We prefer Stormboard15, because it has the ability to connect remote teams, synchronously or asynchronously in real-time. In regards to its brainstorming capabilities, the idea prioritization functionality is particularly useful, where members of the team can vote on their favorite posts instantly. It is very intuitive where the team members receive green dots, where they can place them all on one idea or spread the vote across the board. We think the generation and capturing functionality is really great as well, where you can utilize sticky notes, videos, and photos along with voice capability to get your idea across. Brainstorming does not simply mean writing your ideas on a piece of paper. The utilization of all forms of media, including photos and videos help to enhance the session. Of course a critical aspect is how you are going to communicate with the rest of the remote team during these sessions. Well, Stormboard provides both instant messaging capabilities, and the ability to refer back to threads for future collaboration. Since there can be multiple ideas shared within a team, and multiple sessions held, the reference functionality can be crucial to avoid lost progress. This is also great for a summary report to send to the team after the project has been completed. As a project manager, you want the capability to create a comprehensive report with the results of each meeting. This report needs to be accessible for the rest of the team, and very organized. With Stormboard, reports can be generated instantly, and you can export these results to a spreadsheet. Finally, you have the opportunity to choose from many templates which are customizable, giving the project manager control of the presentation. B. Knowledge Acquisition When we look at knowledge acquisition, we are referring to gathering knowledge from expert users. A typical use of this meeting would be gathering information from software developers on how we can have an existing application run more efficiently and without the amount of errors we are experiencing currently. We are mainly interested in how we organize all of this information since software developers may not necessarily convey their thoughts in a method a project manager can make sense of right away. The project manager may need some time to dissolve the ideas and thoughts that were expressed by the developers. According to a piece of research16 , members within a team meeting may not have the information needed for the project, and others who have a specific expertise may need to be brought into attendance to share ideas and thoughts. These types of team meetings may be necessary to learn about specific domains unknown to the project team. There is a great piece of research from the Information Resources Management Journal17, which mentions that the knowledge of organizations are contained outside of information repositories that are formal, and lie within the individuals themselves. You as a project manager need to bring all of that information into a setting and make sure that all aspects of the project are well documented from the expert resources that share this knowledge. If a similar issue arises in the near future, you will have everything well documented and ready for project teams to utilize. i. Wiki These bottlenecks can be removed by the use of collaborative tools, especially Wikis. As a project manager, we believe that Wikis are great tools to utilize for collaborative teams, especially when a virtual meeting occurs. According to “Managing Virtual Teams: Getting the Most from Wikis, Blogs, and other Collaborative Tools by M. Katherine Brown, Brenda Huettner and Char James-Tanny” 18, a Wiki allows virtual teams to collaborate by inserting content and simultaneous sequential commentary. A centralized location for team feedback and content is much more effective than a barrage of emails being dispersed back and forth. During a virtual meeting, accessing this tool allows everyone to discuss the documents that have been shared, and the feedback that the team has provided between the meetings. Mark Choate provides an interesting insight within his book titled “Professional Wikis” 19, where “A wiki is to a typical website what a dialogue is to a monologue.” A great Wiki for a project manager to utilize is PBWORKS. PBWORKS is an effective collaborative tool to utilize between virtual meetings. This allows the project manager to view all of the discussions, content, and feedback to set an accurate agenda for the session. One of the best tools that PBWORKS has to offer for project managers is Agency Hub20. This tool actually combines the Wiki aspect with the meeting capabilities not seen within a typical Wiki. Before reading through the advantages of this tool, the following is a link which leads to a great demonstration of Agency Hub. http://www.youtube.com/watch?feature=player_embedded&v=6ODz-h-cHkQ21 The most useful capabilities of this tool that are relevant to our topic of virtual meeting tools are the abilities to: replace meetings with real-time status’, organization and notes, and the ability to have ad hoc meetings with real-time editing. Many times, status meetings can seem like a waste of time and resources. How many times have you joined a meeting, where everyone goes around the room and states where they are in regards to individual task completion? Well, PBWORKS identifies the individual team members and links them to tasks, displaying whether these tasks are late, due, and / or upcoming. By utilizing this tool, hours of unproductive status calls can be eliminated. You can also display a page within Agency Hub that contains the goal of the meeting, the agenda, and those who will be in attendance. Notes can be taken in real-time, which eliminate any ambiguity on what was covered within the actual meeting. The most relevant functionality to our topic is the ability to host an ad hoc meeting with live editing. There are many times when teams cannot wait until a scheduled meeting arrives to address an issue. Let’s say that a software development team has a release meeting in a week, but a bug has been discovered within the application, and needs to be dealt with immediately. Agency Hub has a response for this type of situation. There is a click-to-call functionality which allows voice conferencing between team members. These individuals have access to live editing, so the issues can be brought to the table and the next action steps can be addressed. A. Knowledge Exposition When we refer to Knowledge Exposition, it is gathering the information that has been provided to you, and drilling deeper into the content to make sure that there is a very clear understanding on what is being expressed. Without a deeper understanding on the ideas at hand, it is very difficult to make an intelligent decision. i. Collaborative Modeling Collaborative Modeling may be an integral piece to a successful virtual meeting since many individuals are able to comprehend with a visual model and organization more than abstract thoughts and ideas. A list of ideas and concepts may not make sense, unless there is some type of mapping involved on how specific processes will work. According to a review by a piece of literature titled “Challenges in Collaborative Modeling” 22, it is more of a challenge to empower participants of a meeting to assist in model creation, rather than to be the sole person creating the specific model for the team. With that being said, there is a great tool for project managers to utilize for collaborative modeling within virtual meetings, and this tool is FLOWCHART.COM23. How many times have you been in a meeting, and multiple concepts and strategies have been talked about, but you come out of the meeting confused as to what processes are going to occur in what order? Imagine that sense of confusion increase, now that the meeting has gone virtual. Well, FLOWCHART.COM provides 3 capabilities that are ideal for a project manager that is leading a virtual meeting. FLOWCHART.COM allows team members to collaborate in real-time, chat about the processes that are being mapped out, and the ability to create flow charts in the same session. There are also many times that tools do not work well with certain browsers, but FLOWCHART.COM works with the browser that you prefer. It is also beneficial because there is no software download required and runs on any operating system. 1. "Building creative self-confidence" CBS 60 Minutes Video. Online video clip. cbsnews.com < http://www.cbsnews.com/video/watch/?id=50138423n > 2. Nemiro, Jill, Michael Beyerlein, Lori Bradley, and Susan Beyerlein (eds). The Handbook of High Performance Virtual Teams: A Toolkit for Collaborating Across Boundaries. Jossey-Bass. © 2008. Books24x7. <http://common.books24x7.com.ezproxy2.lib.depaul.edu/toc.aspx?bookid=24270> 3. Tony Buzan – Inventor of Mind Mapping. (2011). Mind Mapping. Retrieved from http://www.tonybuzan.com/about/mind-mapping/ 4. MacGrercy. (2009, May 6). How to Make a Mind Map - The Basics [Video file]. Retrieved from http://www.youtube.com/watch?v=wLWV0XN7K1g 5. Lewis, Clive, and Richard Evans. "Why Mind Mapping?". Mind Mapping for a Business Advantage: Organization Development, Vol. 25. ASTD. © 2008. Books24x7. <http://common.books24x7.com.ezproxy2.lib.depaul.edu/toc.aspx?bookid=27105 > 6. mindmeister. (2013). Mind Mapping. Brainstorming. The leading online mind mapping software. Retrieved from http://www.mindmeister.com/ 7. Business Dictionary. (2013). brainstorming. Retrieved from http://www.businessdictionary.com/definition/brainstorming.html 8. ideavist. (2011, March 5). 9 Tips on Conducting Productive Brainstorming Sessions. Retrieved from http://ideavist.com/2011/03/05/9-tips-on-conductingproductive-brainstorming-sessions/ 9. Direct Creative. (1999). The Secrets of Successful Brainstorming. Retrieved from http://www.directcreative.com/the-secrets-of-successful-brainstorming.html 10. Bruce McGraw. (2011, March 17). Guide to Effective Brainstorming (with a remote team). Retrieved from http://fearnoproject.com/?s=brainstorming 11. MeetingSphere. A Storm Over Brainstorming. Retrieved from http://www.meetingsphere.com/blog/brainstorming-debate 12. McKinsey & Company. (2011 March). Seven steps to better brainstorming. Retrieved from http://www.mckinsey.com/insights/strategy/seven_steps_to_better_brainstorming 13. Learn This. (2011, May 11). 6 Steps to Setup an Effective Brainstorming Session. Retrieved from http://learnthis.ca/2009/05/6-steps-to-setup-aneffective-brainstorming-session/ 14. Reg Cheramy. (2013, March 6). Stormboard [Video file]. Retrieved from https://www.youtube.com/watch?v=zcZ5ZbAGNxE 15. Stormboard. Realtime Brainstorming and Collaboration. Retrieved from https://www.stormboard.com/ 16. Walz, Elam, Curtis. (1993 October). Inside a Software Design Team: Knowledge Acquisition, Sharing, and Integration. Retrieved from http://www.itu.dk/people/oladjones/semester2/Project2/materials/newmaterials/IN SIDE%20A%20SOFT.pdf 17. Information Resources Management Journal. (2006 January-March). Breaking the Knowledge Acquisition Bottleneck Through Conversational Knowledge Management. Retrieved from http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0 CDAQFjAA&url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownl oad%3Fdoi%3D10.1.1.123.3138%26rep%3Drep1%26type%3Dpdf&ei=mZWvU cqdNdSdqQGarIDIBQ&usg=AFQjCNFlPq8ue3de9qqxkBKd58vKowpuLQ&sig 2=ncmzFcB7vmIjPbiWQ9qrWw 18. Brown, M. Katherine, Brenda Huettner, and Char James-Tanny. Managing Virtual Teams: Getting the Most from Wikis, Blogs, and other Collaborative Tools. Wordware Publishing. © 2007. Books24x7. <http://common.books24x7.com.ezproxy1.lib.depaul.edu/toc.aspx?bookid=18222 > (accessed June 5, 2013) 19. Choate, M. Professional Wikis. John Wiley & Sons. © 2008. 20. PBWORKS. (2012). Agency Hub: Collaboration for Agencies Retrieved from http://pbworks.com/agency-hub 21. PBWORKSVIDEO. (2011, July 21). Agency Hub Overview [Video file]. Retrieved from http://www.youtube.com/watch?feature=player_embedded&v=6ODz-h-cHkQ 22. Renger, Kolfschoten, Jan de Vreede. (2008). Challenges in Collaborative Modeling: A Literature Review. Retrieved from http://link.springer.com/chapter/10.1007%2F978-3-540-68644-6_5#page-1 23. FLOWCHART.COM. (2013). Collaborate Together. Retrieved from http://flowchart.com/ ________________________________________________________________ Stages of Team Modeling (Seneca) As the project team prepares to begin their task, they will experience levels of growth and maturity ranging from the early stages of preparation, to managing potential conflict and producing project outcomes, according to Dr. Bruce Tuckerman’s Stages of Group Development (Tucker, 1965). The four stages, described below, are a tool that can be used to substantiate the nuances of this process. Stage 1: Forming Stage 2: Storming Stage 3: Norming Stage 4: Performing Stage 1: Forming In stage one, known as forming, the initial meeting of the group will take this opportunity to introduce themselves, share their backgrounds and discuss the nuances of the project as a way to gauge each others personalities and build a consensus on the purpose for the project. During this stage it is important for the project team to learn each other’s roles and responsibilities by establishing a team charter as a framework for how the team will work together. After it’s been established, the group will have the ammunition to circumnavigate conflict and misunderstandings to balance the individual constraints of the group with the requirements of the project. Stage 2: Storming In stage two, known as storming, the team will adhere to the framework [charter] it established during the first stage. During this stage, the team will begin competing for ideas on how the group will execute the project. The necessity to cooperate each other, be tolerant and respectful of the ideologies, cultural influences and knowledge levels from other team members will proactively reduce any potential unpleasantness or demotivations among the team. Disagreement among the group is not completely excluded or the commonality of wraithlike isolation of individuals, which is why the importance of the first stage becomes an essential part to aid in these types of challenges and promote cohesiveness. The willingness and necessity to compromise should be used, as a resolution if/when an agreement among ideas cannot be reached. This becomes necessary in order for the group to advance to the next stage. Stage 3: Norming In stage three, the team will adhere to the directive(s) of the mutually agreed upon plan, obtained by consensus or negotiation from the previous stage. Known as the Norming stage, delegation of particular parts of the project is decided on. Methods of communication, whether formal in some instances and informal in others, will become normal representations of the teams’ comfort level with other. So if the team prefers to use Skype as method of communication, everyone in the group will accept it during this stage. Opportunities to explore social activities, discussions or momentum building exercises as a group can be introduced during this stage as well, particularly as the group becomes comfortable with each others style and work ethic. Performing In stage four, known as Performing, the group will undergo their assigned tasks and fully execute deliverables, attend scheduled meetings and meet benchmarks that were established by the group. This stage will illuminate the strengths of each member’s expertise. Individually, members will work independently without permissions or direction from the rest of the group, to complete their delegated portion(s) of the task. The deliverance of the project milestones and goals will become outputs to be submitted to the group for input, whether discussion, decision-making or revision, to be conjoined as part of the collective work from the group. Meeting Sphere (Seneca) A team’s productivity and morale can impact the outcome of a project. And while there can its members make numerous reasons, those that particularly relate to the vitality of contributions and their willingness to act on them are critical. The collaboration process can inadvertently cause teams to holdback on their suggestions or even prevent ideas from being developed when the threshold of trust, fear of retaliation and a reputation for un-cooperativeness can be a consequence as suggested by Steve Bather, President of Meetingsphere. He suggests that the silo effect in company cultures, in spite of their declarations of stating that the companies’ environment is open and welcomes unfiltered suggestions from employees; it continues to be viewed by employees as an adverse risk that could impact their job or reputation with the organization (Bather. 2012). There are two provocations that come to mind as a result of this dynamic: First: How does a project manager cut through this potential constraint to increase the teams’ motivation to openly contribute their honest suggestions without feeling alienated or marginalized? Second: Why does understanding this dynamic improve a team’s capability to yield better outcomes? In response, Meetingsphere, an EMS tool that utilizes the positive aspect of anonymity to harness unfiltered contributions from teams, is the ideal solution. Here is a video overview: http://meetingsphere.com/tools/take-tour Meetingsphere is a source for project managers and teams to fully develop more ideas, suggestions, and feedback [*when compared to traditional meetings] while inconspicuously elevating the spirit, buy-in and ownership of the outcomes by team members. Of this tools multiple benefits, there are three specific areas that substantiate why and how it should be utilized in a virtual meeting environment: Deeper Engagement As a project manager, Meetingsphere can be used synchronously or asynchronously. Input from each participant can be anonymously or openly submitted in a way that everyone can see their own contributions as well as those of others. As a result, the group will have very little room to direct their attention to emails, mobile devices or other potential distractions because their lack of contributions could potentially be observed by the meeting facilitator and other team participants. The two primary drivers for deeper engagement stem from each participants willingness to openly share their ideas and contribute to the process; an option they would potentially forego if they were in a traditional face-to-face meeting with their colleagues and superiors. The second is the capability of each participant to feed off the responses from other participants as they’re contributing their responses. As ideas are being exchanged, participants are able to filter, explore, rank and poll everyone’s contributions to produce outcomes that are scrutinized and more comprehensive. Greater efficiency In a traditional meeting setting, one that participants meet in person without the use of an EMS tool, participants would have to wait to be recognized by the meeting facilitator to speak or engage the direction of the group. A start and end time is often established as a parameter for getting an array of goals met within the allocated time frame. In this instance and often unnoticeably, time or lack there of, becomes the primary driver for the meeting to achieve the goals that were set. The emphasis on digging deeper into the meeting discussions is impeded because the constraints of time will not allow for it. As a consequence, contributions from participants can be tabled or never surface, missing a tremendous amount of opportunities. Meetingsphere has a reciprocal effect. Using the same scenario, the ability of the participants to develop their contributions, or speak at once, is not only a capability but strongly encouraged. Participants do not have to be recognized and are therefore able to share as many ideas as they want, adding a higher yield of benefits from the meeting. Time no longer becomes the primary driver so much as quantity and filtering of information become more dominant. What is also worth noting is while these contributions are being submitted and scrutinized, it happens in far less time when compared to a traditional meeting. This translates into a much more efficient use of time. Better Implementation The transparent environment, deeper engagement and greater efficiency of Meetingsphere increase the buy –in of the participants. Therefore, they have not only shared and filtered information and ideas, but have a sense of ownership in the outcome. As a result, the likelihood of the outcome(s) has a higher chance of being implemented because of the collaborative input from the whole team and the deeper exploration and scrutinzation of the shared results. * Traditional meetings as used in the aforementioned scenario means face-to-face / inperson meetings Google Docs (Seneca) Getting Started As a collaborative authoring tool, Google Docs is one of the most easily accessible tools to deploy for your virtual team project. To get started, you will need: A user ID, obtained at www.google.com, by creating a Gmail account Creating A Document Creating A Google Doc Once the account has been created, you can access Google docs by signing in with your user name and password then logging into your account. Once logged in, located in the upper left hand side of the screen will be a red box with an arrow that says, “Create”. Click on the box to access the pull-down menu to create a: Folder Document Presentation Spreadsheet Form Drawing After deciding on your desired document, click on it and your Google Doc will be created and will immediately populate on your screen. Collaborative Authoring Google Docs functions are similar to those in Microsoft Office. Formatting the text, Adding bullets, copying and pasting are just a few on the many capabilities. The collaborative authoring function, the capability that allows the newly created document to be edited synchronously or asynchronously by additional users, is exceptionally easy to use. There are multiple ways to begin sharing the newly created document: Synchronous Use If using sharing with your team synchronously, make sure that everyone is logged into their Gmail accounts then begin by going to “file” in the upper left hand corner to access the pull down menu. Select “share” and the “share settings” screen will populate. Although there are multiple ways to share a Google Doc, add the email addresses of those whom you’d like to share the document with in the box at the bottom (*note that before hitting done, make sure the box to the right of the box you typed the email addresses in says “can edit”. This will give the users the ability to edit the document) then hit done. The document will be shared with those you have listed. After each user has accessed the document, they will each be able to edit synchronously, viewing the edits from the other users in real time. The edits to the document will automatically be save in real-time Asynchronous Use If using sharing with your team asynchronously, it is not necessary for everyone to be logged in to edit the document. Follow the exact aforementioned procedure to share the document with the group. The user that has been given access to the document will receive a notification at the email address that was typed into the box. Upon the users access, at any given time, they will be able to edit the document. Collaborative Authoring Features of Google Docs Revision History Users may view the history of edits of the group by going to “file” in the upper left hand corner of the document to access the pull-down menu and selecting revision history. A box filled with the revision history from all of the users whose made edits to the document will be revealed with their name, date and time. Download Google Docs Google Docs can be downloaded, opened and saved as a Microsoft Office document (Word, Excel) edited and sent as an attachment in an email. Google Doc Caveats Google Docs is only one of many collaborative authoring tools on the market. That said, its deployment could vary depending on the project or constituency utilizing it. For example, students in collaborative environments have been less apprehensive than some industry professionals because of their willingness to give up authorship to a collaborative document in an effort to get a collaborative project completed (Hunter, 2011). Industry professionals, particularly medical professionals, may not find Google Docs comprehensive enough because it lacks features that focus on the “authoring” more than the “collaborating” (Ness, V., Duffy, K., McCallum, L. & Price, L., 2013). Google Docs does not have all the editing features of a Microsoft Word, Excel or PowerPoint Document. It also loses some of its formatting if uploading a document to a Wiki. Sources www.google.com Hunter, R. (2011, March) Erasing “Property Lines”: A collaborative notion of authorship and textual ownership on a fan wiki. Computers and Composition. Retrieved from http://www.sciencedirect.com/science/article/pii/S8755461510001027 Ness, V., Duffy, K., McCallum, L. & Price, L. (2013, 25 April ). Getting published: Reflections of a collaborative writing group. Nurse Education Today. Retrieved from http://tinyurl.com/d8f8een Sequential Writing The sequential writing process is a collaborative writing process that involves starting the collaborative authoring process with one member of the group and then passing it to another member of the group to write their portion and so on. And while one of the major benefits to this process includes cohesiveness between each subsequent author, it can be a time consuming process. Each member has to wait for the preceding member to complete their portion before they can submit their portion. Parallel Writing Parallel Writing in collaborative authoring is synonymous with groups splitting up parts of the collaborative work and then piecing it together to make it cohesive, appearing as if a single author wrote it. The benefits to this writing process involve faster completion times, as the group is simultaneously writing at once. The negative aspect of this process is the increased amount of editing and revisions required when combining the works of all the contributors to achieve succinctness as one voice in the finished product. Reciprocal Writing Reciprocal writing in a collaborative authoring environment, especially when writing virtually, is an efficient method to deploy for group authored works. Google Docs, for instance, is a formidable tool to facilitate this type of writing. Each member of the group may post their portion to the Google Doc and simultaneously make edits in real-time. This not only reduces the overall edit time to strive for cohesiveness between authors, but it allows each writer to write simultaneously so that the loss of time does not become an issue, much like the Sequential Writing process. Other tools such as Wiki’s have similar functions as Google Docs Doodle (Seneca) A significant part of a virtual team’s decision-making process rests in the charter in which the team has adopted. But in the execution sense, an effective virtual tool can be deployed to schedule meetings and vote on questions that can arise in between meetings, for without one; misunderstandings and conflict can impede ideas from being explored and objectives from being met. It is common to have questions arise throughout multiple stages of the project at any given time (Duarte, D. L., & Snyder, N.,1999). When will the team meet? How do I get feedback from the group on new information that was received? Juggling the schedule of project team members can get complicated and missing opportunities can impact project milestones. As one can imagine, constraints from external sources, family, school and other obligations, can be difficult to mesh with every member of the team. An accessible virtual meeting tool, Doodle, is a source to coordinate group schedules for meetings and conduct polls. It’s simple and takes only minutes to set up. Getting Started To begin, go to www.doodle.com and follow the instructions to create a user account. Schedule a Meeting Once the user account has been created, Scroll down to the blue button on the left-hand side and click “schedule and event”. A screen will populate to ask you details about the event. Step 1: Type in the relative information and click next. Step 2: A screen with a calendar on it will populate on the screen asking you to select YOUR available dates. Click as many dates as you wish and then hit next. Step 3: A screen will populate with 3 boxes for time slots for every day that you selected in the previous step. Enter your availability in each time slot. If you need more time slots, just click "Add more time slots” and three more time slots for each day will appear next to the original three you selected. Only fill in the time slots that you are available and leave any other ones blank then hit next. Another screen will populate and ask you if you would like to start a poll. Click next for yes. Step 4: A screen will populate and ask you to enter the email addresses of your group, located underneath the subheading “Doodle sends the invitation”. Fill in the relative information and click the box to track whose missing and who’s responded to the poll then click send and finish. Schedule a Poll Once the user account has been created, Scroll down to the blue button on the right-hand side and click “make a choice”. A screen will populate to ask you details about the event. Step 1: Type in the relative information and click next. Step 2: A screen with 10 boxes called “options” will populate on the screen asking you to type in your poll question(s). Type one option in each box. If you need more option slots, just click add more slots and ten more option slots will appear below the original option boxes you filled. Only fill in the boxes that you need and leave any other ones blank then hit next. Step 3: Another screen will populate and ask you if you would like to start a poll. Click next for yes. Step 4: A screen will populate and ask you to enter the email addresses of your group, located underneath the subheading “Doodle sends the invitation”. Fill in the relative information and click the box to track whose missing and who’s responded to the poll then click “send and finish”. Sharing The Results The poll initiator will be sent the results and can and can share that information with the group via an email, text message or using the most preferred method for the group to communicate. Doodle Caveats While Doodle’s ease of use, accessibility and integration with Google calendars are great benefits of why this tool is effective for a project manager, it does have a downside. This tool works optimally when everyone is responsive, but if one or more of the group members take a considerable amount of time to respond to the poll, it will delay obtaining all of the results making the tool less effective. That said, poll questions and meetings that are time sensitive, needing results in minutes or a couple of hours for example, may require another form of communication such as text messaging (that’s assuming that text messages have been determined by the group as being a method of communication that elicits quicker responses). Aside from the aforementioned caveat, Doodle is an excellent tool to deploy when advanced notice is given, especially during a project meeting, when the opportunity to remind everyone that a poll will be subsequently sent afterwards to schedule a meeting or take a poll. www.doodle.com Duarte, D. L., & Snyder, N. (1999). Mastering Virtual Teams: Strategies, Tools, and Techniques That Succeed. San Francisco, Calif: Jossey-Bass. Highlighted portion (More will be added to this including sources)