Narnia: Position and Direction LO: to know and use the language of position and direction. How do we read/identify the position of an object on a grid? We can add numbers and letters to allow us to say its position. 5 4 3 2 1 A B C D E Where is Aslan? Where is the White Witch? Where is her castle? 5 4 3 2 1 A B C D E Aslan = D4, Witch = A1 , Castle = A5 What words can we use to describe movements around a grid? If we add a 5 compass we can also use 4 this to describe 3 movement 2 on the grid. 1 A B C D E Narnia’s Enemies Start War 5 4 N W 3 2 E S 1 A B C D E Describe a route the witch could take to attack Aslan. Narnia’s Enemies Start War 5 4 N W 3 2 E S 1 A B C D E East 1 square, North 2 squares, East 1 square, North 1 square, East 1 square. 10 Ettinsmoor Witches Castle 9 Lantern Wastes 8 7 Wardrobe Beaver Dam 6 Frozen Lake Archen River 5 Cair Paravel Witches camp 4 Stone table 3 Shuddering Wood 2 1 Stormness Head A B C D E F G H I J Tables 1 and 2 : Draw the creatures in the right squares. Centaur H2, Dwarf E3, Father Christmas F6, Mr Beaver C7, Mr Tumnus B8, Minoboar C9, Giant H9. Extension: add some characters of your own and note their positions. Tables 3 and 4: Add some characters of your own and describe the grids references. Extension: Describe the route Aslan takes from the stone table to the witch’s castle. Table 5: Copy the map onto a 10 x 10 grid. Add some characters and describe their positions. Draw and describe a route from the wardrobe to Cair Paraval. A Tabitha Mellor production