position and direction

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Narnia: Position and Direction
LO: to know and use the language
of position and direction.
How do we read/identify the
position of an object on a grid?
We can add numbers and letters to
allow us to say its position.
5
4
3
2
1
A B
C
D
E
Where is Aslan? Where is the
White Witch? Where is her castle?
5
4
3
2
1
A B
C
D
E
Aslan = D4, Witch = A1 , Castle = A5
What words can we use to describe movements
around a grid?
If we add a
5
compass we
can also use
4
this to
describe
3
movement
2
on the grid.
1
A B
C
D
E
Narnia’s Enemies Start War
5
4
N
W
3
2
E
S
1
A
B
C
D
E
Describe a route
the witch could
take to attack
Aslan.
Narnia’s Enemies Start War
5
4
N
W
3
2
E
S
1
A
B
C
D
E
East 1 square,
North 2 squares,
East 1 square,
North 1 square,
East 1 square.
10
Ettinsmoor
Witches Castle
9
Lantern Wastes
8
7
Wardrobe
Beaver Dam
6
Frozen Lake
Archen River
5
Cair Paravel
Witches camp
4
Stone table
3
Shuddering Wood
2
1
Stormness Head
A
B
C
D
E
F
G
H
I
J
Tables 1 and 2 :
Draw the creatures in the right squares. Centaur
H2, Dwarf E3, Father Christmas F6, Mr Beaver
C7, Mr Tumnus B8, Minoboar C9, Giant H9.
Extension: add some characters of your own and
note their positions.
Tables 3 and 4:
Add some characters of your own and describe
the grids references.
Extension: Describe the route Aslan takes from
the stone table to the witch’s castle.
Table 5:
Copy the map onto a 10 x 10 grid. Add some
characters and describe their positions. Draw and
describe a route from the wardrobe to Cair Paraval.
A Tabitha Mellor production
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