Lighting your Film We cannot see what is not lit! 4 Basic Areas of Light Control • What are they? – Color (Daylight/Tungsten/other) – Brightness/Darkness (High Key v. Low Key) – Hardness/Softness (Direct v. Diffused) – Position (Placement and movement of light source) House Homework • Let’s compare the different types of lighting in the dream sequences: – “Normal” (non-dream) – “Sitcom” – “Horror Film” – “50s TV” – “Western” – “Musical” What are you looking for? • Compare the coloring of the shot—is there a certain overall hue? • Describe the lighting—is there a lot of light or a little or “regular?” Where is the most light coming from? • Compare the shadows—Is one more shadowy than the other? Does one have sharper lines and shadows? • Describe the colors in the shot—are there any that stand/pop out or are they muted and more plain? House Homework: Compare and contrast the following images in terms of the lighting “Normal” “Sitcom” House Homework: Compare and contrast the following images in terms of the lighting “Normal” “Horror Movie” House Homework: Compare and contrast the following images in terms of the lighting “Normal” “50’s Sitcom” House Homework: Compare and contrast the following images in terms of the lighting “Normal” “Western” House Homework: Compare and contrast the following images in terms of the lighting “Normal” “Musical” Two Types of Light… Natural Artificial Bright Strong Free Not much control over brightness, shadow, placement etc… Control over Brightness Fragile Expensive More control over brightness, shadow, placement etc… Why did I color that chart that way? Two basic colors of light: Daylight (reads blue) and Tungsten (reads orange) Daylight Tungsten 1. 2. 3. 4. 5. 1. 2. 3. 4. Blue Cool 5600K CTB (Color Temperature Blue) Usual conversion Gel called "80A" -- changes Tungsten to Daylight 6. Most sunlight (except at -guess-- is blue, but sunlight is rather tricky this way) Orange Warm 3200K CTO (Color Temperature Orange) 5. Usual conversion gel called "85" -- changes Daylight to Tungsten 6. Most artificial lights are Tungsten (can you think of an exception??) So what Happens in “Mixed Light?” When we LOOK at "mixed light" (Artificial light and natural light combined) our eyes are sensitive and AWESOME so it blends-However! Cameras are not as high tech and savvy, so it looks weird For example • Skin tones look yellowy- greenish • Outside looks really blue or white • Inside looks orange So--what are our options in mixed light situations? We will get into this in more detail when we do our lighting demo, and come back to it during prepro, but just so you know… 1. CTB gels on Tungsten Lights 2. CTO on windows 3. Replace Tungsten bulbs with daylight bulbs 4. Cut out/Black out the window Brightness/Darkness (High Key v. Low Key) High Key 1. Low contrast 2. All light even 3. Low ratio between Key and Fill Lights (they are pretty even in strength/brightness) 4. No shadows 5. Light looks “flat” Low Key 1. High Contrast 2. Key much brighter than fill 3. High ratio between Key and Fill Lights (Key light much stronger/brighter than Fill light) 4. Shadows 5. Light creates 3 dimentionality Three point lighting set up Whaddya Think? High or Low Key? Hardness/Softness (Direct (Hard) v. Diffused (Soft)) Direct (Hard) Light Diffused (Soft) Light 1. Sharp light -- Distinct lines 2. Not very popular -- even in light bulbs for everyday use 3. Used in Film noir/Horror movies 4. Created distinct lines/shadows 5. Most film lights start with hard light and need to be altered 6. Used to show time (ex) 1. Long shadows 2. Winter 3. Early Morning/Night 1. Light spread out-no harsh lines 2. Used regularly--Women and children especially 3. Used in most films—comedy, musicals, romantic, sitcoms 4. Soften lines/Shadow + light blend at edge 5. Many ways to diffuse lightDiffusion paper, silks, screens Direct or Diffused light? Bright/Dark Hard/Soft • What is the difference between key (contrast) and diffusion? – Key is how shadowy / bright – Diffusion is how crisp the lines look – Many times the combo of high key/diffused or low key/direct light used, but not in many instances… Light and Directionality (Position of the light) • Directionality—where is the light coming from? – Placement of light (or person in natural light) determines direction and length of shadow – Decisions create texture, depth, mood, tone and can develop character understanding and narrative – Range of light placement—3D—you can place lights anywhere around a subject, not just the front – Frontal, ¾ Frontal, Side light, ¾ Back light, Back light, High Angle, Low Angle (p249) Basic 3 point lighting (plus) • Basic Three Point Lighting: – Key, Fill, Back • Standard Ratio: 2:1 (K:F – HK) • Key—motivated light (coming from a source we know) • Fill—fills in as much shadow as you want • Back—separates subject from background – Sets, Specials and Practicals • Set lights: Additional lights used to light the set, not the subject • Specials: low watt lights to illuminate a specific object or small area for special emphasis (DTE) • Practicals: Lights that are included in the Mise en scene Let’s watch some examples! http://www.metacafe.com/watch/641619/dramatic_lighting/ http://www.metacafe.com/watch/641627/hard_and_soft_light/ http://www.metacafe.com/watch/641615/three_point_lighting/ http://www.metacafe.com/watch/641633/the_sun_as_a_key_light/ http://www.metacafe.com/watch/641607/capturing_better_color/ http://www.metacafe.com/watch/641545/exposure/