O’ZBEKISTON RESPUBLIKASI OLIY VA O’RTA MAHSUS TA’LIM VAZIRLIGI ANDIJON VILOYAT HOKIMLIGI O’RTA MAXSUS, KASBHUNAR TA’LIM BOSHQARMASI JALAQUDUQ AGROSANOAT KOLLEJI O’quvchilarda Ingliz tiliga bo’lgan qiziqishni orttirish maqsadida o’yinlardan foydalanish (Uslubiy qo’llanma) Ushbu qo’llanma Jalaquduq Agrosanoat kasb-hunar kolleji pedagogik kengashida muhokama etilgan va foydalanish uchun tavsiya etilgan. Andijon – 2011 Tuzuvchi: Jalakuduk Agrosanoat kasb-hunar kolleji ingliz tili fani o’qituvchisi Turg’unova Dilnoza Taqrizchilar: Andijon Davlat Universiteti dotsenti T.B.Umirzaqov. Andijon Davlat Universiteti katta o’qituvchisi Sh.G’.Umirzaqova Kirish Ushbu uslubiy qo’llanma ingliz tilini o’rgatishda o’yinlardan foydalanish usullarini yoritishga bag’ishlangan. Undan maktab, akademik litsey hamda kasb-hunar kollejlari o’qituvchilari foydalanishlari mumkin. Ushbu qo’llanmada ingliz tilidagi ko’pgina so’zlarni ishlatilishlari va ba’zi grammatik iboralarni yoritishda ishlatiladigan 80 dan ortiq o’yinlar keltirilgan. Ushbu uslubiy qo’llanmada keltirilgan o’yinlardan mashg’ulotlarda foydalanish uchun sinf o’quvchilari avval bir necha guruhlarga bo’linib, har bir guruh a’zolariga o’yin shartlari alohida beriladi. Har bir o’yinda o’quvchilarning darajasi, o’yinning maqsadi, o’yinga bog’liq grammatika, o’yinning vaqti, va kerakli materiallar ko’rsatilgan. 2 3Ws GAME Level Aims Grammar junior high school first year Give practice asking and answering What/When/Where, and using 'sometimes' and 'always' in a fun atmosphere What/Where/When, Sometimes/Always Time Materials 20 mins Question and answer sheets, and name cards Discuss this activity here. Distribute the worksheets and go through them with the students. Cover the names, the questions, and a sample of the answers. For example, the JTE tells the students they will be Farruh while the ALT chooses Dilshod (there are pairs of characters with all but 1 answer corresponding; Farruh/Dilshod, Hurshid/Murad etc.). The ALT asks the questions which the students answer in unison; the JTE helps if they have difficulty. Go through two characters like this. Try to get more and more excited as the answers keep matching as this holds the children's attention, helps them focus on what is happening, and encourages them to be excited too. Feign great disappointment (momentarily) when the final answer doesn't match. If necessary, the ALT can model read the answers for the students after they have practiced in the outlined manner. Explain that you have a Western toilet to read in. Distribute the name cards to students, saying that they are a secret, and not to be shown to others. The students must find their 3, 4, or 5 samenamed-partners by asking the target questions. Explain that only saying, "Farruh" is the wrong way to play, watch closely for students using this shortcut. PLAY. First group to find itself wins. To see this worksheet on its own and ready to print, go here. Question What do you do in your freetime? Name Do you like HumptyDumpty? When do Where do you Do you like you study? study? English? Farruh read books Yes after dinner always in the toilet No Dilshod watch TV Yes before dinner sometimes in the bath No Murad read books No, Alice after dinner sometimes in the toilet No Hurshid play shogi No, the rabbit after dinner always in the toilet Yes Rustam read books No, Alice after dinner sometimes in the toilet Yes Muhtar play shogi No, the rabbit after dinner always in the No 3 toilet Teaching Tip Never let yourself get angry at your students; this will only make them afraid of you, and even less likely to speak. BE PATIENT!! A good practice in difficult situations, with students or teachers, is to wait twice as long as normal before forming a judgement of something or someone and reacting. Language learning isn't accomplished overnight, so expect that there will be misunderstandings and errors. A Bird in the Hand Level Aims Grammar Time Materials senior high school to Adult To get S/s thinking in and about English any 40 mins 3 copies of a story cut into strips; tape; 10 sheets of paper. Discuss this activity here. Divide the class into teams of four. At the beginning of the class, before you give any explanation of what the class is about, stick the strips of the story to the walls and window frames of the corridor and balcony. Make sure that students don't bother other classes by using good judgement in your placement! Give each team a sheet of paper, and tell them they have 1 minute to choose a 'Scribe'. The Scribe will be the only one to write anything, and they will remain seated AT ALL TIMES. The other students will be the story 'Reporters'. Their job is to find the pieces of the story on the strips of paper stuck around the room, memorise them, and then dictate them to their Scribe. It might be advisable to tell the students just how many strips make up the story (in our example there are 5, but this is arbitrary), depending on their ability. When all the sentences have been reported, the students must work together to figure out their order. This is a very successful activity, and the students actually speak English. Cater the story/passage to the level of your students a passage out of their reader texts would be a good place to start looking for something suitable. Use a passage they have yet to cover, and write it out in more simplified language. Any of (sop's fables similarly adjusted would also be good fare. Variations: 4 Omit the moral of the story and ask the students to figure it out for themselves. Or leave it in (in simplified form, e.g. "Don't be greedy"), and ask them to put it into their own words and/or then into Japanese. Give the students questions about the story which they must answer instead of having to put sentences in order. (See Discovery) Teaching Tip Take a candle into the classroom for 'R' and 'L' pronunciation practice, after the manner of Professor Henry Higgins in 'My Fair Lady' (although he used it for 'H' practice). The candle will flutter or go out when an 'R' is pronounced correctly, but will remain unmoved (or should) when an 'L' is pronounced. Animal ESP Level Aims Grammar Time Materials junior high school second year To have fun using comparatives to describe animals Comparatives 30-45 mins Work sheets Discuss this activity here. Basically, the worksheet speaks for itself; this activity is a consolidation or review of comparative adjectives. Pass out the work sheets to the students, and have them work in pairs. Students use 'jan-ken' to decide who will be A and who B. Before they begin, explain that this is an experiment in ESP, and that they are to think of a picture of the animal, not the word. After each guess by A, B must indicate either the correctness of A's guess, or how the animal they are thinking of differs from the animal A guessed. When they have played six times, A and B swap roles and play again. When they have finished, each student totals the number of guesses they took and divides them by six to find their average. Find the four players with the lowest average (the best ESP) and pair them off before having one of each pair think of a teacher in the school, while the other guesses who that teacher is using the same procedure as before. Teaching Tip The main job of an ALT in the school is to encourage the use of spoken English; both inside and outside the classroom. Refuse to yield to the urge to speak to your students (or teachers) in Japanese, even if you know that they'd much prefer it if you did. Insisting that they communicate with you in English forces them to practice, and furthers their command of the language. This is important!! Remember, you are not employed to speak or teach Japanese; you are employed to speak and teach English. Save your Japanese practice for your own time. 5 Ball and Bag Game Level Aims Grammar Time Materials elementary school - junior high school and above extra fun Any 10 minutes Question cards, ball (or other item), music tape, tape recorder Discuss this activity here. Great for self-introduction lessons! Give one student the ball (or any object) and another student a bag which has questions relating to your speech. Tell the students that you will play some music and they must pass the bag and ball around the room until the music stops. When the music stops, the student with the bag must pick a question card out of the bag and ask it to the student holding the ball. Repeat until all the questions have been asked. Baseball Level Aims Grammar Time Materials senior high school, first year extra fun any 15-20 mins. Four lists of questions Discuss this activity here. 1. Divide students into two teams. Choose a manager for each team. Tell students to name their teams. (They will often think of very strange names like "The Homo-Sapiens" or "Monkey Dictionaries". I personally think the Utsunomiya Homo Sapiens is a better name for a team than the Kintetsu Buffaloes but...) 2. Draw a baseball diamond on the blackboard. 3. Batter chooses question he/she wants. Single: very easy Double: easy Triple: harder Home Run: hard 4. If student answers correctly, tell them to choose the next batter. If they answer wrong, give the ball to the other team. Only one "out" so the other team does not sit too long. (To make sure the other team is listening, you can ask the same question team 1 just answered incorrectly.) 6 5. Keep playing as long as you want, switching teams often to keep students busy and listening. (Hints: Of course most students will choose the very easy questions. However, as they begin scoring runs, they usually become very competitive and start choosing home runs. If one team is answering many questions, ask a hard question to give control to the other team. This will keep both sides active.) Basketball Level Aims Grammar Time Materials junior high school and above extra fun any entire period question cards, a basketball goal and ball. Discuss this activity here. Preparation: 1) Write about 20-30 questions on large notecards. I used this game at the end of the year, so I tried to include grammar points from all lessons. And I wrote "two-pointer" questions, the latter being slightly harder, to get some basketball vocab. into the game. 2) Before class, hang the goal on the blackboard with tape. I found a really cheap one (\1200) at the Disney store in Utsunomiya. It came with a nice, soft ball - perfect for an indoor game. Put a few pieces of tape on the floor in front of the goal so that the students know where to shoot from. In my classes, the tape closer to the goal was a two-point shot, and the tape further away was a three-point shot (but not very close to NCAA or NBA regulations). Class Procedure: 1. Divide the class into six teams. 2. Each team, in turn, will choose either a two-point or a three-point question. 3. The students must answer in a complete sentence (and I mean complete.) 4. 5. eg. (for third years): Have you ever made a girl cry? Good answer: No, I have never made a girl cry. Incomplete answer: Yes, I have. (also a sign of a mean person). 6. If the students can answer in a complete sentence, one member of the team comes to the front to take two shots. 7. The teams get points both for getting the question right and for making the shots. The team with the most points, of course, wins. This game was a great way to say goodbye to my third-years (in several third-year classes, I brought in stuffed animals to act as mascots for each team; that was quite amusing). In general, it is a good way to combine a lot of different grammar points, so I would recommend using it at the end of a term or school year. It is also a really fun way to end before a break. 7 Battleships Level Aims junior high Consolidate words, phrases, school to adult sentences or questions Grammar Time Materials any (eg. to inf. + time-frame) 10-50 mins worksheets (and/ or OHP sheet) Discuss this activity here. Battleships is an adversarial activity requiring two opponents, either teams or individuals. Working the same way as grid references on a map (which is what this is) one player asks or says a target word/ phrase /sentence /question and their opponent responds with information regarding the accuracy of their 'shot'. Tell the students that their questions are English 'cruise missiles', which are aimed by targeting a point on the battle-grid and using the corresponding phrases to construct a question. For example: "Are you going to play shogi tomorrow?". Students record their ships' placement in the smaller grid, and their attempts at sinking their opponent's craft in the larger one. (See some examples and a blank grid for you to fill in.). This is an incredibly versatile activity, and can be adapted to the teacher's needs. Teach colours, numbers (words), difficult letters (l + r, d + b, q + p..), tense, or 'to' infinitive. Play can be oneon-one, team vs. team, teams vs. teams, or class vs. ALT and JTE, depending on ability; adapt, adapt, adapt. I find this game works best with one-on-one for junior high school second- and third- year. As Battleships can take up to an entire lesson to play, be sure that students have learnt the target grammar before the lesson. Battleships is a much better consolidation tool than it is a grammar point teacher. After passing out the battle-grids, give a brief explanation of how to play the game in simple English, and demonstrate on the board using the JTE as an opponent. Target words, phrases, and responses are briefly practiced by the entire class in chorus. As students don't seem to have seen Battleships before, you will need to explain each step carefully. Make sure they understand that a 1-dot ship represents one intersection of lines, a 2-dot ship is two intersections, etc. Play a game with your JTE before the class commences. Demonstrate how to play by rough drawing a battle-grid on the board. You'll need at least a five by five grid, as you need to fill in all four ships to cater to the slower learners. Next, get the JTE to commence to ask questions. For example, if your 2-dot vessel was on the grid provided, then your attack demonstration could look something like this: JTE: "Are you going to study English tomorrow?" ALT: "No I'm not. Miss! Are you going ...? JTE: "No I'm not. Miss! Are you going to play shogi tomorrow?" 8 ALT: "(Kuso) Yes I am. Hit! Are you going..." JTE: "No I'm not. Miss! Are you going to eat sushi tomorrow?" ALT: "(Oh my God!) Yes I am!! Hit and sunk!!!" :( Permit students 1 minute in which to fill-out their grids. Keep to this time limit! Alternative battle -grids can be found in the misc. section. See Rainforests for team vs. team instructions Bingo! (s) Level Aims Grammar Time Materials elementary school to junior high school grammar review any 20 mins Bingo work sheets Discuss this activity here. Tick-Tock Bingo! Pass out the sheets to the students, and then randomly ask nine different students alternately, "What time is it?" and "What's the time?". Each student must respond with a different time, and as they do the rest of the class must draw that time on the clock face of their choice. Don't let them write the time numerically or the activity will loose a good deal of its efficacy as a teaching tool. When all nine of the spaces are filled the Bingo! game can begin. First, the entire class must stand up and ask either, "What time is it?" or "What's the time?" in unison. Then the AET simply responds with one of the times previously given by the students. When a student gets Bingo! they must say "TICK-TOCK" and sit down. The remaining students (still standing) must ask again. Have the students alternate the two questions between turns. This continues until all students are sitting. Since there are only nine clocks the game goes quite quickly. International Bingo! While this is a good introduction to the English names of some of the world's countries, it is also a good activity for practicing some key grammar points. First, pass out the sheets to the students, and have them write the names of the countries into the blank boxes of their choice as you read them out (10 seconds per country). Slow learners can use Katakana, as can the whole class if the time frame for this activity is short. When all is ready, ask a student, "Where do you want to go?" or "Where do you live?" or "What country did you visit last year/week/...?", or "Have you ever been to ...?". The student replies with, "I want to go to ____", or "I live in ____", or "I visited ____" etc.. After they have answered, the student must choose another student (have boys ask girls and vise versa) and ask them the question. The next student answers and then asks someone else. Students circle each answer as it is given and yell Bingo! at the appropriate time. If a student has 4 in a row ('reech') and is asked the next question, s/he can give the answer which gives them Bingo!. This game can be done in teams also. Everything is the same except that when a student gets Bingo!, that earns that student's team a point. Profession Bingo! Played in exactly the same way as International Bingo. 9 Complete-the-sentence Bingo! Give the students a blank Bingo! sheet and a list of words. The students put the words into the blanks at random. Then you read a sentence leaving out a word which they must fill in for themselves and mark off from the Bingo! card. E.g.: "I'm so thirsty! I want to drink a glass of _____. (water)"; "Jane likes cats, but I think ____ are better pets." (dogs) ; "Mt. Fuji is the most _____ mountain in Japan" (beautiful). Sentences can be easy or difficult, but ensure the words in your list have a clear relationship to the sentences you read, and that word/sentence pairs are different enough so any word matches only one sentence. Board Games Level Aims Grammar Time Materials junior high school to senior high school Practice test grammar in a timepressed situation, with stress relievers. any 35 mins Game sheet(s), dice Discuss this activity here. Use the blank game board to create a game to suit your needs. (You can see a very fine example of this concept at work in Congo Bongo.) If you elect to do the former, fill in the blank spaces using whatever material you wish the students to review. As with many board games, students roll dice or spin a 'spinner' to see how far to move. Have the students use their erasers (Keshi gomu) for markers, or some personal item such as a novelty pen top. If you elect to use the completed board, be aware that it was designed as a review of the year's work for second year. Provide tasks each step of the way, whether it be actions, answers to questions, creation of sentences using task material, or whatever. Having some of the tasks require students getting out of their seats and moving about relieves some of the tension created by the excitement of the game. Excitement?!? Yes! It may only be a "stupid board game" to you, but it is a challenging task, outside of their normal routine, to the students. Laughter, screams (of delight), and animated discussion (in Japanese and English) are the norm. Hints and cautions + If students cannot, or refuse to, answer or perform an activity, their marker returns to its last position. * This is a good game for English club, since it is small and can be quite challenging. For classes, either use a board p/c'ed onto an OHP cell and divide the class into groups (each with its own marker for the OHP) , or give each group its own board, set of task cards, and spinner (or dice). + If one student or group has an obvious advantage over the others, put "Super Bonus Rules" on them; give them 1/2 the time to answer, or make them miss a turn occasionally. * Get questions (or the patterns for them) from the text book. This gives the students a chance to understand what is being asked, gives them valuable review practice, and lets the JTE hear pieces of the text being used in class. * Have the student whose turn it was last (whether playing in teams, or between teams) read the question for the student whose turn it is currently. This is good reading and listening practice, and helps keep everyone involved. 10 * Spinners are cheaper, more easily replaced, and harder to lose or throw around undetected than dice. They are also very versatile. E.g., include one 'miss a turn', or a double-bonus section. Can Quiz Level Aims Grammar Time Materials junior high school grammar review can, can't 15 mins question list(s) Discuss this activity here. The first part of this is just a listening quiz, and the second is copied off some TV program or other. I mostly use it as a warm-up or warm-down team game, but it would work well coupled with Gambling. I have all the teams give their answers and give a point to every team that gets it right. I got these answers from a bunch of random internet sites, so I can't guarantee their veracity. 1. Can goldfish remember yesterday? No, they forget everything after 5 seconds. 2. Can elephants jump? No. 3. Can Eskimos make fire with ice? Yes. They melt a block in their hands and make a lens to focus the sun's rays. 4. Can cows play golf? No, stupid. They don't have opposable thumbs so they can't hold the clubs. 5. Can birds count to ten? No, they can only count to five. 6. Can some frogs fly? Yes, they can glide from trees with big webbed feet. 7. Can a student in this class make an origami crane (tsuru) in 20 seconds? (A student from one of the teams that say yes has to try.) 8. Can a student in this class lose at janken (scissors-paper-stone)? (Try with a volunteer from the "yes" team. The trick is to produce your scissors/ paper/ stone one second early, so they have enough time to react subconsciously and win but not enough time to think about it and lose. I saw this on Japanese telly and it seems to work with most students, but maybe they're just humouring me...) 9. Can a student in this class open their eyes for 10 seconds? 10. Can a student in this class go around the room on their left leg? 11. Can a student in this class hit the clock with a ball of paper? 12. Can a anyone in this room juggle for one minute? Celebrity Schedules Level 11 Aims Grammar Time Materials junior high school second year To have students practice the target phrase "...is going to...". "to" infinitive 50 mins 'Schedule' worksheets, envelope, character name cards. Discuss this activity here. Divide the class into groups (lunch groups are more manageable) and give each group one of the 'Schedule' worksheets. Have at least a dozen cards with the names of Japanese singers, athletes, movie stars and animation characters, which you have prepared before the lesson. If you don't know any names, ask the students to supply them for you at the beginning of the lesson, and write them on your cards as quickly and clearly as possible. Choose one student from each group to draw one of the cards from the envelope (a large manila one is ideal). That group must then write up a schedule for the celebrity (using 'is going to') whose name they drew. Encourage the students to be creative, and not to limit themselves to "Amuro Namie is going to eat breakfast" Set a time limit of 15-20 minutes for this part of the exercise, and wander among the groups helping them wherever possible. Encourage the JTE to do likewise. At the end of the time have each group ask group #1 a question (e.g., "What's Cutie Honey going to do at 9:10 a.m. ?"). When each group has asked group #1 a question, switch to group #2's celebrity. Continue until each group has been quizzed about their celebrity or until the chimes sound, whichever comes first. In order to ensure that everyone is listening to the questions and answers, name a group (on a rotating basis) to translate the answer into Japanese. The worksheet provided was made specifically to target the use of 'to' infinitives at the end of sentences. Adapt it to suit your needs. Teaching Tip Use song lyrics which have key words blanked out, or replaced with bogus ones, to help build S/s listening skills. As S/s listen to the song, they fill in the missing words or circle the incorrect ones. Alternatively, get the S/s to fill out bingo grids from a list of words in the song, then cross them out as they hear them. Four words in any direction is a good size grid, and don't include a 'free' square. Charades Level Aims Grammar Time Materials junior high school To practice ing form, and "You told him/her to..." -ing form, "You told him/ her to... 10 mins Imagination, and maybe a list of topics for the ALT. Discuss this activity here. Each row of students is a team. The first person in each row goes into the hallway with the ALT where they are given their task: "Stand up!" or "Eat hot pizza" etc.. Then, ALT and students return to the classroom where they mime the command. The first team to guess the command gets a point. 1st years must say, "S/he is eating hot Pizza", whereas 2nd and 3rd years must 12 answer, "You told her to eat hot pizza". When the charade has been solved the next set of students can retire to the corridor with the ALT for their instructions. This activity lets even the slowest students participate, and can be extremely funny, not only watching the students actions/mimes, but also when "Play table tennis" becomes, "You told her to sing Puffy". This is an ideal activity for use as a warm up or as a time fill at the end of a class. The commands can become increasingly more difficult: e.g., "Drink Pepsi Cola while playing basketball". Amazingly, some students even got this one! A longer variation of this is to have the rest of the class face the back of the room (standing). The players from the corridor tap the first student on the shoulder signalling that they should turn around. They then have 30 seconds (or 45 for more difficult targets) in which to perform their charade. Time them (grab a stop-watch from the P.E. teacher), and call out "Time's up", or "Change!", when the time expires. The 2nd student then taps the 3rd student on the shoulder and performs what they think the mime is, and the process repeats down the row until the final student. The final student has to run to the front of the class and whisper to the ALT what they think the answer is. I.e., "You told him/her to...". If they are right their team gets 10 points, the next correct team gets 8, and so on. These students remain at the front of the class for the next turn, when all students move back one seat, and those students at the front retire to the corridor to learn their task. Teaching Tip Rather than the class reading in unison, make dialogues a contest between rows, boys/girls, or odd/even S/s. Have one group stand up to read, then quickly sit down until their next line. Dialogues with only two characters and short lines work best with this. S/s are rising and sitting so rapidly, they forget to be nervous (make sure they remember to read and not just jump up and down). Charades 2 Level Aims Grammar Time Materials junior high school to senior high school Kinesthetic use of English for better comprehension any 25 mins Task cards Discuss this activity here. This activity encourages full participation, student involvement, and grammar review. Split the class in half and have them turn their desks facing the center. Then have them 'scootch' (I don't recognise this word, but I've included it in the hope that someone else will. Ed.) their desks and chairs back so that the students of each team are closer together. This leaves a nice central aisle for the students to perform in. The first student from team 'A' picks a card and then acts out the action described thereon. Team 'A' tries to guess (in the given grammatical form) the answer, as team 'B' passes around the card (yep, so B-team knows the answer). Points are given that correspond to the number of attempts it took to guess the answer (just like the TV game). Then 13 team 'B' is up to bat, and so it continues. At the end the teachers tally the number of points, which are then exchanged between the two teams. This activity is a lot of fun for the students, and also fun to watch what gestures they come up with. It's best to stick with one sentence or grammar pattern at a time, as this makes for good practice and doesn't confuse the slower students (too much). First year students used this with sentences like: "I am sleeping under a tree", and "I am making a cake".... Teaching Tip Offer to find Pen Pals for students. If your school doesn't have a sister-city relationship, contact your hometown junior high school, or one of the international schools in Japan. Although not as fast as e-mail, students can get a lot out of their new friendships. (See 'Pen Pals' in the 'Misc.' section) Circle Race Game Level Aims Grammar Time Materials senior high school first year extra fun any 30 mins pre-prepared list of questions Discuss this activity here. I call this the circle race game. Divide the class into two teams. The ALT has one team and the JTE the other team. Next have the students arrange the desks into two large circles. The ALT stands in the middle of his/her circle and the JTE stands in the middle of his/her circle. Have all the students stand up. The idea is to ask every student one question. If the student can answer the question they can sit down. If they can't they have to stay standing up and wait their turn to be asked another question. The ALT/ JTE moves round their circles asking questions until everyone is sat down. The idea is that the two teams race against each other. I usually give the winning team a prize or a bag of sweets. We play three games of this which takes around 30 mins. (We let each team win one game each so the final game is more exciting.) It can be adapted to any level. I am at a low level high school so the kind of questions I ask are: What did you eat for breakfast? or, Where will you go on your next vacation? Even these questions can be made harder by insisting on full sentences. Be careful: Make sure that the ALT/ JTE are asking the same questions. I prepare the questions before the class and give the JTE a copy. Also, agree before the class whether you will accept one word answers or full sentences (as obviously one word answers are easier and quicker.) Finally, check that both teams have an equal number of people. If one team has fewer people then students may have to answer two questions before they can sit down. 14 Circle the Word Game Level Aims junior high school second year to third year Text review and listening practice. Good warm up game. Grammar Time Materials any 20-25 mins Blackboard and different coloured chalk. Discuss this activity here. Kawaiso chugakusei! Not only must they learn grammar, grammar, and more grammar in the often stale classroom environment, but often they are required to memorise the text as well. This activity makes memorisation more fun. Each row is a team; words from the text are written on the blackboard. Read the text aloud, occasionally saying 'Blank' in place of a word. One student from each row races to the board and circles the word you 'Blanked'. First to do so scores their team a point. Before the class, go through the target text and circle important words. If you are covering one page of text, circle one word in every sentence, but for more use every other sentence or you'll spend too much time on this. When you write your words on the board, write as many copies of the same words as there are groups so that slower students have to get out of their seats and circle something. You might want to add a few red herring words to make the activity more challenging for better students. Different tenses, wacky words, words with slight spelling aberrations, all can add to the mayhem of learning and enjoying it. Hints and cautions: * Have the class conduct this activity with closed books, unless they are especially slow. * Write your target words on one sheet of paper and your herrings on another. give one of the sheets to the JTE, so that both of you can write the words on the board in a very random manner; upside down, if either of you can manage it, is good too. * Encourage the assistance of teammates by teammates. This prevents taunting of slower S/s, and permits the better S/s to reinforce their knowledge and understanding by teaching. + Circling the correct word scores a point, but circling the wrong word is minus one point. This is a necessary deterrent for those clowns who don't know the answer and circle anything. + It takes time to write all the words on the board, so either write the words there before the class, or write them while the JTE is instructing the class in the grammar point or helping them review the text relevant to your selected words. * Use different coloured chalk for each team, if possible, or at least as many different colours, coupled with shapes (blue circle and blue square), as possible. Clapping rhymes: Patty Cake 15 Level Aims Grammar Time Materials elementary school English with rhythm none 5 minutes none Discuss this activity here. Chant while clapping: Patty cake Patty cake Baker's man Bake me a cake As fast as you can. Roll it (pantomime rolling) and Pat it (patting) and mark it with B (make a B in the air or on someone) And put it in the oven for baby and me. (clapping)) Commands Level Aims Grammar Time Materials junior high school second year grammar review, listening practice imperatives 10 mins A list of imperatives for the ALT and JTE. Discuss this activity here. Divide the class into two teams. A student from each team comes to the front where the ALT gives a simple command such as; "Stand on your left leg", or "Go outside", or if you really wish to activate the class, "Put your finger up your nose". The student who performs the command first receives a point for their team. After each command, the two students are replaced with fresh 'volunteers' from their respective teams and the activity continues. If the activity becomes lopsided, 'massage' the outcome of a few commands, or award bonus points to the lagging team. The students never seem to mind a balancing interference, as this adds an edge to the competition. Alternatively, you can hand out the accompanying worksheet to all the students and either get them to work through it in pairs, or have them change partners after each command, so that each student interacts with twelve different others (one of whom is the ALT). The commands; 'dance', 'sing', and 'call' leave space for various additions such as "sing 'Kimi ga yo'" (Japan's National Anthem), "dance the Lambada", or "call your boy/girlfriend". 16 Teaching Tip Some of your teachers, especially the younger women, are teaching 20 + hours a week. That's actual teaching time, not including Homeroom,Ѓ@contacting/visiting parents, planning lessons, making tests, marking tests, entering grades onto spread sheets, counselling students, and the myriad other things which teachers somehow get lumbered with. Not all teachers fall into this category, but if any of your JTEs don't have more than 5 minutes before the lesson to go over their lesson plan with you, it's worth your while considering just why that is. If your teachers are this busy, the only time they have for lesson planning is after school has finished, i.e., after you've gone home. In this case, try staying after school once or twice a week specifically to work on team teaching plans with your teachers. Let them know in advance that this is what you intend to do. Your lessons will benefit, your relationships with all your teachers will benefit, and most importantly of all, your students will benefit from this extra effort on your part. After all, were it not for the students, you wouldn't have a job. Commercials Level Aims senior high school Jump-start the economy by facilitating your students' transition to hollow, soul-less consumers. Grammar Time Materials none 40 minutes TV, VCR, tape of commercials, big pieces of paper with product names, slogans, et Discuss this activity here. This is a combination of two activities: i) Do something with TV commercials ii) The Wave Cards Around In The Air And Shout Game. Make a tape of TV commercials from your home country. On large pieces of card, write product names, types and slogans from the ads you've made. (Eg. One card would say "Nike". Another would say, "training shoes". Another would say "Just do it".) Make teams. Give each team half a dozen or so of your cards. Play the video. If a team sees or hears (or thinks they're about to see or hear) their slogan, name or whatever, they have to wave the card in the air and shout it out. If they're right, you take the card. The team with the least cards at the end wins. For extra competitive pressure, make two of each card and spread them among different teams. Only the first team to get each answer gets to get rid of their card. Congo Bongo Level 17 Aims Grammar Time Materials junior high school extra fun Any 30 mins game sheets and markers Discuss this activity here. Use the board supplied or make your own. (Also see Board Games and the accompanying template). Students each need a marker. They play in lunch groups and compete against the other lunch groups. Students take turns, no dice or spinner is involved. First they must decide on the order of play (junban). The first student must say the "start" question - "My name is Takeshi". Or something resembling that. Then the next student goes, then the next, until we are back to Takeshi. He can move his marker on to the first island. You'll notice there is a "bikkuri" (surprise) mark. That means they have to take a card. I call them "Danger Cards", because for some reason just the word danger sparks all kinds of excitement. So, on the Danger Card is written something that the student has to do. It can be anything. I supply some examples later on. So once Takeshi has done his dangerous task, the next student gets a card and the game goes on in this way. The group proceeds to the end of the chain of boxes and islands to the Super Danger Card. The group performs the super card together. Needless to say, the Super Danger Card is something that is really hard to do, or just plain impossible. I made the game last winter and used it in the spring. When one group pulled the Super Card that said "bring a snowball", they were kind of upset. However, being ingenious, they went to the fridge, crushed up some ice and made a snowball. So anything can happen, and probably will. You can give the winning team a prize if you want. The game is so exciting (usually) that when the team finally wins they don't even care if there is a prize. The game can get out of control very quickly. It's better this way. Students should be running around going crazy doing their crazy tasks. One way to ensure organized mayhem is not to let the kids get new danger cards until they show you what they are supposed to do. For example, Takeshi's first task was to do ten push-ups. So he does them where you can count out of the corner of your eye while playing tic-tac-toe with Midori. Remember that you can and should change this stuff to suit your style, and that of the kids and the school. This game can be played with any class; Just change the grammar and the questions. Examples of Danger Cards: Win janken with ALT. win tac-tac-toe with ALT. shout [insert whatever here] from the balcony. draw kocho-sensei's face on the blackboard. walk like a monkey. bring a roll of toilet paper. (It's better to say a roll because they usually bring a new one.) make a paper airplane. make an origami crane. (Most students can do this.) trade shoes with ALT, or just "Gimme your shoes" - you can choose when or if to return them. I like to make them wait a while, they usually trade cards to get the "trade" back. stand on your chair and be a monkey. wear your jacket backwards. wear a girl's skirt. (You should not make someone take their skirt off to do this.) wear a boy's jacket. Super Danger Cards 18 get kocho-sensei's hanko. get a snowball. get a branch from a tree. win armwrestling against the ALT - after a few tries you can just let them win. bring a manju from the teacher's room. get a kiss from X-sensei. (When I do this I let the teacher know beforehand that this may happen. They usually kiss a piece of paper.) The worksheet (17 kB) Crazy Animals Level Aims Grammar Time Materials junior high school first year To have students ask and answer, "What's this?" "What's this?" 40 mins OHP sheets and markers. Make flash cards of a dozen or so animals. It's preferable to draw the animals yourself, because then the cards are in keeping with the rest of the activity. Doubtful pictures of a cat or such also permit a natural progression from, "Yes, it is" to, "No, it isn't." The humour of such pictures is a powerful influence on memory building as well. Go through the cards twice, each time asking, "What's this?". Insist on full sentence replies ("It's a/an ___"). Let the students have a long look at each picture the first time through, but reduce this to a 1/4 second look on the next. Encourage the use of the phrase, "Once more/again, please". It is also a good idea to jumble the card order. As each card is identified, fix it to the board for future reference. When this ground work is finished, instruct the students to get into their lunch groups and to clear their desks. Pass out one OHP cell which you have marked into 12 sections to each group, along with two marker pens. Tell the students that they are going to have 5 seconds ('go byo') in which to draw the animal you nominate in one of the squares on the cell. Give each group a name, and mark it on the bottom of their cell as you distribute them. Each student gets to draw an animal you nominate in one of the squares before passing the sheet to the next student. It is important that you strictly adhere to the time limit; use a stopwatch and count down the last three seconds. When the final square is filled (it's a good idea to have at least one more animal than there are squares on the cell), collect the cells and ready the OHP. Choose one cell and announce the group who created it. They have the job of asking the question, "What's this?", as well as judging the correctness of the answer ("Yes.., No..."). Cover the entire cell before putting it on the OHP, and then slowly reveal the picture of your choice after the team have asked their question. The remaining students must raise their hands and try to identify the scribble drawing on the screen. Sometimes they are obvious, but sometimes only a few lines and/or dots were drawn. Start off with the more obvious pictures, and gradually select more and more weird pictures. The students enjoy this activity immensely, partly because of the strangeness of the animals they see, and partly because they can see their own artwork on the OHP for the first time. Criminal 19 Level Aims Grammar Time Materials junior high school speaking wh' words 25 mins worksheets Discuss this activity here. This article was given to me by Ms. Sakamoto of Wakakusa junior high school. She got it from Craig Brierley, my predecessor here in Nasu. I'm not sure exactly how Criag used it, and it's getting a bit out-of-date, but I think the idea could be really useful. Also see Evening News Give the students a made-up newspaper article describing the murder of a well-known TV talent. (In this case, Morita from V6). Here's Craig's original text: (scanned copy here) V6 Star Killed!!! Go Morita is Dead It was cold and windy on Monday evening. Go Morita came home from a V6 concert. He said "Goodbye" to his friends and then went to his room. Police found Mr. Morita on Sunday morning. He was dead. A knife was in his back! Ken Miyake said, "Go was my friend. He was a good singer." Police said, "Mr. Morita had many enemies. Many musicians and TV stars didn't like him. But who killed him?" Commercials: Cowboy Tours - the world's cheapest tours! Holiday anywhere in the world for less than 10,000 yen. Just send us 10,000 yen and we'll tell you how! c/o Craig Brierley Sports Centre - Tennis, swimming, soccer, volleyball, gym... Every day 8:00 am - 7:30 pm. Shibuya, Tokyo The kids' job is to find the killer. They have seven different suspects - six famous people and one ALT. Somebody plays the role of each person, and they have information about where they were on the night of the murder. Either the teachers could play all the roles or you could get some of the kids to be some of the people and give them a copy of the worksheet with everything blanked-out except their own column. The kids have to question the suspects and write the answers on their worksheets. If they find someone whose story doesn't add up, they must be the murderer. Here's the kids' worksheet, with answers. (Obviously you would blank all or most of them out.): Who are you? Ken Miyake [ALT] Tomoya Nagase Mr. Nagashima Where were I was at a I was at a I was at a I was at a you on V6 V6 V6 baseball Monday concert concert concert ground evening? 20 Ami Suzuki Takashi Okamura Anna Umemiya I was in Hawaii I was in Alaska I was at my house What time were you there? from 6pm. to 8pm. from 6pm. to 8pm. from 6pm. to 8pm. from from 7pm. to 6am. to 9pm. 11pm. What were I was you doing? singing. I was singing. I was dancing behind V6. I played the I was I was baseball sleeping. sleeping. game. Who were you with? I was I was with my with V6. friend. How was the weather? It was It was It was cold and cold and cold and windy. windy. windy. I was with I was with Tokio. Giants. It was sunny. a whole day from 5am. to 10pm. I was reading a book. I was with my staff. I was with my partner Yabecchi. I was alone. It was hot. It was snowy. It was cold and windy. Obviously these need to be updated to keep up with fickle teenage trends. In this case the murderer is Mr. Nagashima. He can't have been at a baseball game on Monday because there aren't any baseball games on Mondays. Cube of Fortune Level Aims Grammar Time Materials junior high school to Adult Review grammar patterns and new words. any 30 mins A Cube (the bigger and brighter the better), and timer. Discuss this activity here. This is an adaptation of the TV game show 'Wheel of Fortune'. Make a large colourful cube (template here) and write monetary amounts on four sides (e.g., $100, $150, $200, and $300), two sides should read, "LOSE A TURN" and "BANKRUPT". On the blackboard draw a scorecard for each team with spaces for current round and game total. Also draw boxes, or lines, representing the letters of the word, or the words of the phrase/sentence, to be guessed. Giving students a hint in English adds to the fun. Students are divided into lunch groups, and the first team rolls the die. If they roll a monetary amount they may guess a letter (consonants only). If the letter is in the word or phrase, they get to keep the monetary amount multiplied by the number of times the letter is in the puzzle. If the letter is not in the puzzle, they lose the money and it is the next team's turn. If the team rolls 'LOSE A TURN", then they must pass to the next team. If they roll "BANKRUPT", they lose all their money from the current round AND lose their turn. To guess a vowel, teams must have at least $50, as it costs $50 to buy an A, E, I, O, or U (no matter how many occur in the puzzle) A bonus $ amount (equal to the highest amount on the die) is given to the team who solves the puzzle. Students' $ balances carry over to each new round, and the team with the most money at the end of the game is the winner. Reward as you see fit. 21 Variation: Make two dice for each group of students. Have the students use the dice to make sentences. This is good for relative pronouns, subject/verb work, or any other grammar, such as "...likes/doesn't like...", "...like/don't like...". For example: Die #1 I have a friend She has a dog I see a penguin They have a pet He has a girlfriend We know a teacher Relative pronouns Die #2 very large interesting wonderful very noisy very beautiful quite strange (The students must figure out...) "Which/who is" Dialogue Puzzles Level Aims Grammar Time Materials junior high school third year to senior high school teach dialogues in a fun way, make students think, use real English, accomplish a task without translating EVERY word. Interrogatives and sundry other forms. 10 mins dialogues, cut into strips, paper-clipped together Discuss this activity here. Have the students form groups of four, and give each group a muddled up dialogue which they must put into correct order. Sample titles include: "At the train station / shoe shop / department store / chemist (drugstore).", but you can easily alter these to cover situations at: the Post Office; Customs; booking a hotel room / air plane ticket etc., etc.. While the students are occupied, you and the JTE wander around helping where necessary. When the groups have arranged their dialogue, they start to practice role-playing it. Give them a time limit in which to do this (about 5 minutes is generally enough) and them have each of the groups perform their dialogue/skit for the rest of the class. When these activities have ended, you might set them to creating their own dialogues, although you'll have to give them topics, or the rest of the lesson will be spent deciding that. Hints and cautions: * Colour code each dialogue and note how many strips it consists of - make S/s check they have a complete set BEFORE they start. + Use a guillotine and not scissors to cut the strips, or crafty S/s will have fun with jigsaw, not dialogue, puzzles! * Less able S/s will need help from both you and the JTE. The main thing is that these S/s participate, don't worry if they are comprehending the activity; other S/s are, and are also spurred on by the slower S/s successes and 22 enthusiastic involvement. However, if there are a lot of slower S/s you might like to reconsider using this activity. Use your best judgement. Dictionary of Japanese Culture Level Aims Grammar Time Materials senior high school grammar review relative clause 25 mins worksheets Discuss this activity here. This is another variation on the "explain Japanese culture to foreigners" theme (see also Japanese Culture Show and Tell) particularly dear to old-fashioned Japanese teachers of English. Explain that you are confused by all the Japanese words you keep hearing that aren't in the dictionary. I mean, who's Suzuki Sonoko for a start? (Look through an encyclopedia and prove that she's not in there.) Demand that they make you a dictionary. Ask the kids to write definitions of Japanese culturally things. I let them write about anything, but the emphasis was on popular culture. I split up the Japanese alphabet and gave one class A I U E O, another Ka Ki Ku Ke Ko and so on, but you could just let them do what they want, or not let them do things that have already been taken. They came up with many enlightening definitions, such as Kiroro are two girl singers who look like pigs, but they sing nice songs. Gateball is a sport that is played by old people. I do not play it, but if I was old I would play it. Genkotsu is a special act of violence. If you get angry, you can use it on children. I made a web-page out with this and put it on the school website (if you don't know html you can use Word's "Save as html" feature), but you could just read through them and be enlightened, or get them printed and bound and published throughout the English-speaking world. Discovery Level junior high school 23 Aims To practice reading, speaking, listening, and writing. Grammar any Time entire period Materials Four large copies of a story - one on each wall. 10 sets of 4 'Task' cards (class of 40). Discuss this activity here. Have the students form groups of 4, and give each group a set of 'Scribe', 'Reporter', 'Discoverer' cards (each group member is to fill one of these functions), and a question sheet. The Scribe reads the first question, whereupon the Discoverers go to a copy of the story on the wall and find the answer. They memorize it, return to the Scribe and relate it to him/her, who then writes it down. The Reporter memorizes this answer and comes and tells you. While s/he is doing this, the Discoverers can continue in their function of finding answers to the Scribe's questions. To make the activity more competitive, and thus more fun, keep a tally of each team's progress on the blackboard. Variation: (See A Bird In The Hand and Tell Me a Story) Stick short sections of a short story at lots of different points around the room (or even outside it in the corridor or on the balcony): the Scribe remains seated and there are 3 Discoverers. They memorise the pieces of the story which are distributed at various localities, and report these back to the Scribe who must write them down in the correct order. One student from the group then comes to you and reads the story. Have the student read, then look up and speak; short phrases are OK, but discourage students from using just single words. Teaching Tip Whenever possible include a space for the students name and class on work sheets. After handing them out to the students, instruct them (in English unless they are 1st term first year) to, "Please write your name in English". For some reason, JTEs (even the best ones) always seem to forget this simple instruction, yet it ought not be ignored. After all, it is an English lesson. In those first few minutes when S/s' heads are bowed over their work sheet, walk around the class and check that they have in fact followed your instructions. Congratulate those who have, and simply erase the kanji of those who haven't and ask them to do it again by saying, "In English please". They'll soon get the idea. Do Me A Favour Level Aims Grammar Time Materials Club or Adult To practice asking, agreeing and refusing, and household tasks "Can/Could you...?" 30 mins Game cards, a list of nouns and verbs Discuss this activity here. This activity is best suited to club or Eikaiwa (English conversation group) use, as it uses material outside the province of the text books. Basically, it is a complex version of 'Go Fish!'. Divide the class into groups of four and give each a set of cards and a worksheet. There are two types of cards, request cards (indicated by a question mark), and reply cards (indicated by a tick). The request cards show actions which need doing, and the task cards show the task done. The object of the game is for the players to collect as many pairs of matching request and reply cards as they can. The players should sit in their groups around a table and deal out ten cards to 24 each player. The remaining cards should be placed face down in a pile in the middle. The players should look at their cards and sort out any pairs they may have and place these face up in front of them. They can then take turns (rotating left) to make requests based on the cards they hold. The request can be made to any member of their group. When players have a reply card which corresponds to the request, they must surrender it to the player who asked, along with the appropriate response. If they don't have the matching card they must refuse the request with the appropriate response. The person whose request has been refused then takes a card from the center, and the turn passes to the next player. The winner is the player who empties their hand first. (Concept and game cards are from Jill Hadfield's Elementary Communication Games by Nelson Press.) Teaching Tip Clarify the difference between 'teens' and multiples of 10 using the numbers 13 and 30 for a model. Most teachers say the difference between the two is a lengthening of the last syllable; teen as opposed to the short ty ending of thirty (or...). Something they may not recognise, however, is how important stresses are in differentiating between multiples of 10 and their corresponding teen. A teen accent stresses the second syllable (thirTEEN, fourTEEN...), whereas the stress for a 10 multiple is on the first syllable (THIRty, FIFty, NINEty). Practice this difference first by having the students repeat after you, and then in rhythm with you clapping out a four count. Practice THIRty with the THIR sounding on the 1st and 3rd beats. Next practice thirTEEN with the thir starting on the '&' of the 2nd and 4th beats. Have the JTE take 1/2 the class with THIRty, while you lead the rest with thirTEEN. Doctor Level Aims Grammar Time Materials senior high school dialogue practice health and visiting the doctor 20 mins Pre-taught vocab worksheet Discuss this activity here. Begin with a skit between you and the JTE. One of you is the doctor, the other a patient. The doctor must diagnose what is wrong with the patient by asking the patient questions about how they feel. Then, the doctor can give advice such as "take this medicine three times a day" or "get plenty of rest and drink lots of water" etc. Prepare a grid similar to the one shown (the more illnesses the better) and give one to each student. It can be adapted for any level using vocab from the relevant textbook lesson. Make sure the students understand which question goes with which symptom. Students work in pairs. Explain to the students that one person (selected by jan-ken) is the patient and one person is the doctor. The patient picks an illness and so they have all the symptoms associated with that illness. The doctor must diagnose the patient's illness by asking them 25 questions on how they feel. A great acting opportunity! If the students' level is high enough, the doctor can give some advice to the patient after the diagnosis has been made. Are you...? Do you have a/ any...? Do you feel...? hungry fever Influenza (flu) no stressed no chicken pox hayfever no yes very tired pain yes headache yes headache sometimes yes yes a little yes sneezing dizzy rash yes yes yes yes English Challenge Level Aims Grammar Time Materials junior high school third year to senior high school extra fun any entire period Clue sheets distributed about the school. Discuss this activity here. Basically, this a rigorous 'Treasure hunt' type activity in which groups of students solve clues that take them all over the school looking for the final place. Begin by dividing the class up into groups of 4-6 members, and assigning them group names (Sakura, Samurai, Nampa, Baka etc.). Students are told that there are 'English Challenge' clues hidden all over the school. They should not follow other groups or bother other classes (violators lose their right to play, but that's never happened). Each group is given its own, different initial clue. Each following clue practices a different grammar point. Solving each clue directs the team to where to find the next clue. The first clue shouldn't be too tough, or else it might discourage some teams. For five groups you will need to have prepared 5 sets of clues in 4 different places (i.e., 20 clue sites plus the initial clue handouts in the classroom). The JTE and ALT give hints to slow teams, and work to slow down the fast teams. They also make sure that no-one is playing hooky. Have at least one clue outside (weather permitting), and a total of about 5 clues. Warn the other teachers in the morning meeting that students from that/those particular class(es) will be running amok, and not to worry. The kids love this, even the most surly third year, because it's competitive, its all over the school (they can't get over being able to go outside), and it's pretty freewheeling. Even at the toughest schools there have been few problems. Give prizes to the first 2 teams who complete the exercise. Teaching Tip 26 When making photocopies that need to be guillotined, mark out your master sheet in a grid of equal sized rectangles/squares before pasting the pictures, words, phrases, or sentences to it. Your masters need only be on thin, near white paper, and it's desirable that your grid lines be seen in the copied sheets as this makes it simple to guillotine the sheets (several at a time) into same sized individual cards. When making cards for 'Karuta' don't be afraid to make them LARGE. Family Feud Level Aims Grammar Time Materials junior high school to Adult To review and build vocabulary. none 10 mins Blackboard and chalk, card with large red spot on it. Discuss this activity here. This activity only practices words, not phrases or sentences, so it is best suited as a warm-up activity, or as something with which to fill those odd 7 minutes at the end of a lesson. Divide the class into two teams, or 'families', and assign them family names like Hamada and Matsumoto (the names of two TV comedians with whom the students are very familiar). Write these names on the board to keep score. One student from each team comes to the front of the class, and the teacher calls out a category. The following list is of categories which work well, but the possibilities are endless. colours teachers' names fruits beverages body parts things that are red or green or ... sports things in a students desk school subjects farm animals When the students think of an answer, they slap the red button. The first to do so can then answer. If correct they sit down and the next 9 students in their family have to come up with 9 more answers in the same category. Thus, be careful to choose categories in which the students ought to be able to think of ten or more things easily. Instruct the other team to think of an answer while the first team is trying to complete their task, because if the 1st team fails to come up with 9 more things, the 2nd team has a chance to answer and steal the points. Thus, the points go to the 1st team if they successfully answer 9 times in the same category, or else the 2nd team only has to give one answer to score (not as easy as it sounds). Reward the winning team as you see most apt. 27 Evening News Level Aims Grammar Time Materials junior high school second- to thirdyear Consolidation of passive voice through speaking & writing. passive voice 10 mins Copies of 5 variations of the w/sheet, pictures. Discuss this activity here. This is an 'Information Gap' activity. Each student has a piece of information which other students need. Students must find others who have the information they lack and obtain it from them via a series of questions in English. Prepare in the following manner. Make 4 copies of the worksheet and 'white-out' three of the four answers on each, leaving a single, different answer. This provides you with 4 different worksheets, of which you can make sufficient copies to give one to each student in the class. Thus, in a class of 40 students, you'll need to copy each of the 4 worksheets 10 times. Tell the students that they are reporters for the 'Evening News' newspaper, and their editor has given them a murder to cover for the next edition. They are going to make a 'Front Page', so they'll have to find witnesses (conveniently each other) and ask them questions about the crime. As they gather information, they can fill in the blanks on their worksheet. They will have to 'make up' some information by conjugating the verbs in brackets to the passive voice. When they have filled in all the blanks, there is still one final task they must perform to complete their 'Front Page'; They need to obtain a picture of the victim (one is provided below, but use any you like and alter the worksheet accordingly) by asking the ALT (IN ENGLISH). Don't tell them this requirement, it's written on their worksheet. See Criminal for a similar idea with worksheets. Teaching Tip Your school probably has a video which accompanies the textbook. Turn the sound off, and have the S/s dub the dialogue. In a similar vein, being taped can prove very motivating for S/s doing dialogues/skits based on the text (create altered, zany dialogues for them to use), especially for senior high school. Your school may also have a video club, the members of which would probably love to make several 2 minute movies featuring your students. Don't be afraid of asking to use these tools. Fan Game Level 28 Aims Grammar Time Materials junior high school to adult Consolidate or review learned material. Get students relaxed, & comfortable asking and answering questions. Good warm-up game. any 10-15 mins cassette of loud, exciting music; two fans; questions written on cards (optional); and a large Affix the words 'Question' and 'Answer' to 2 fans. Alternatively, you can use 2 soft toys (e.g., 'Anpanman' and 'Bikinman'). Distribute these to either side of the class. Explain that while the music is playing the dolls/fans can be passed from student to student, but not thrown. When the music stops, the students with the dolls/fans have to stand up and ask/answer a question. Introduce your favourite, loud, exciting, band to the students. It doesn't matter whether it's Rock, Jazz, R & B, or Japanese Taiko Drums, only that it have a insistent, toe-tapping beat that will involve the students in spite of themselves. Students can pass the fans in any direction (up, back, across, or diagonally), but NO THROWING! If you are teaching junior high school, use questions written on cards in an envelope from which the students can select a card at random. Let them read the question through once, before you retrieve the card and have them ask the other student. However, if you work in a senior high school, task your students by requiring them not only to answer the question, but to think of and ask one as well. Questions should be asked in a loud, clear voice while making eye-contact with the person being spoken to. NO Japanese!! Teaching Tip Take a soft toy into class with you (or two or three if you like), and use it to select students to ask questions of in those first 5 minutes of morning greetings. Selection is carried out by lobbing the toy at a random student who, after they have caught it, hands it to the student on their right (or left...). Explain this clearly to the class while demonstrating. This has the effect of having students leap out of their chairs in order to catch the object, so make sure your object is robust (I use a hand-towel with a knot in it). It also adds a bit of levity, which nicely sets the tone for the lesson. This can even be used as a covert teaching activity if the 'catcher' must wait for your instructions on to whom to pass the object. E.g., "The student: on your right/left, next to you,...".The student who answers the question gets to throw the object next, and the activity continues. Use the phrases: "Please throw the *****." and "Please catch the *****" while demonstrating. Repeat the phrase, "Please throw the *****" to each student before they throw, along with an appropriate gesture. Fan Game Level Aims Grammar Time Materials junior high school and above extra fun any 20 minutes two fans Discuss this activity here. 29 Frequently in the textbook, there are two or three contrasting sounds presented in a phonics box. In the new New Horizon textbook for next year there is a pair of difficult-to-distinguish sounds presented on each page. A good warm-up to teach these sounds is the Phonics Fan Game. 1. Students are divided into three teams (two rows = 1 team). xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx 2. The two (or three or four) sounds we are interested in are written on the board. b v p f 3. The first student on each team stands up and takes a fan. 4. The teacher (AET) says a sound or a word with the sound (ban, pan, van, fan) and the students have to hit the sound they hear with the fan. The new books have sample words for each sound you are to teach. 5. The fan on the bottom is the winner. (unless they cheated.) Variations on the fan game: 1) Write two kanji on the board. Say the words in English and have the students hit the one they hear. For example, students have a lot of trouble with "y" and "e". On the blackboard I write the kanji for year and for ear. I say "year" and "ear" and the students have to hit the correct kanji. 2) Write two words on the board in English and have students hit the word you say, for example, light and right, dog and duck. NB. You can also play these variations in karuta format, like normal karuta (see Minefields, page 9) but with only two cards. Fast Food Cashier Level Aims Grammar Time Materials senior high school 1st/ 2nd year dialogue practice money terms 15 mins (more with dialogue practice) Real money from your own country if you have it, calculator for the math impaired, copies of the menu for everyone 30 The class is divided into two teams. ALT/JTE are working as cashiers. Two members from 'Team A" come to the restaurant counter. U.S. currency (or whatever currency your country uses) is on the counter for the members to use. They may order from the menu anything they wish. The other members of their team also have a menu handout with prices (see below). After the students order, a member from their team that is sitting down must tell the cashier (ALT/JTE) the price. If they are correct they get a point. If they get it wrong "Team B" has a chance to say the price. If they are correct they get the point. The "Team A" members at the counter then give the cashier the money. We then announce how much they gave us and another member from 'Team A" must tell us how much change they get. If they are correct they get a point. If they are incorrect "Team B" has a chance to answer and get the point. The team with the most points at the end of the game wins. MENU SuperBurger $2.79 (quarter-pound beef with pickle/lettuce/tomato) DoubleBurger $3.25 (two beef patties with pickle/lettuce/tomato) KirbyDog $1.99 (12-inch hot dog on fresh bun with chili and relish) cheese $ .20 FrenchFries Small $ .89 Large $1.39 Supersize $1.75 Soft Drinks (Coke, Mountain Dew, Dr. Pepper, Root Beer) Small $.89 Medium $.99 Large $1.29 Supersize $1.59 Dessert Apple Pie $1.49 Ice Cream $.99 TIPS: Make a banner menu if you can. Make a hat as a prop for yourself. Get into character. Take on some strange manurism and change your voice, students love this. When they order, scream the order behind you as if asking the cook to make it. I had real U.S. money but if you don't then make some funny money. Bring a calculator. Write a quick fast food dialogue for students to practice before playing this game. Feelings Level Aims Grammar Time Materials elementary school to adult To create or reinforce memories of different feelings. "How are you" 20 mins As many copies of the game cards as necessary. 31 Discuss this activity here. The cards can be used in a variety of ways, depending on the level of students you are teaching. Why not add some of your own as well? The object of these exercises is to demonstrate that the question, "How are you?" is not the same as the Japanese, "Genki desu ka". It is more similar to, "Kibun wa d( desu ka". i) Make enough copies of the cards so that there is one for each student. Deal the cards out at random, and then have the students find those students whose cards match theirs by walking around the class and asking everyone they meet, "How are you?". When they have found all their partners, they must come to the front of the class and demonstrate their group feeling, with vocal stress and gestures, in response to your question. ii) Divide the class into groups of four. Make two copies of the cards for each group (i.e., 24 cards per group). Play the same as for 'Memory' or 'Concentration', except each player must say how they feel as they pick up a pair. If they are unable to describe that feeling, the first player to do so may take the pair instead. iii) Feeling 'Karuta'. Divide the class into groups of four. Have two sets of feelings for each team (24 cards per team). The JTE and ALT take turns calling out a feeling, and the students must touch the corresponding cards first to score that card. Only one card can be scored per student, per turn. iv) Make enlarged copies of each of the feelings (one feeling per A4 sheet of cardboard) and make masks of these using rubber bands, card paper and staples. If you use thickish cardboard the masks can be used again and again. Colour the faces appropriately, and you might want to use elastic instead of rubber bands to make the band that holds the masks to a head. Pass the masks out at random. Have the students put them on and then stand up and answer the class's chorused question of, "How are you?" with their mask-feeling using appropriate vocal stress and gestures. It will require a little drama on your part demonstrating this, but be positive and encourage the students to participate as though in a mini play. This works well if the mask covers the face; the students aren't so self conscious. Don't forget to cut eye holes. v) Make up your own activity using these pictures or others you prefer. Be inventive, outrageous, and try to have lots of fun. The illustrations have been appropriated from the book Basic Communication Games by Jill Hadfield. She lists them as depicting; sad, happy, tired, angry, worried, surprised, sick, bored, puzzled, scared, hot, and cold. Find Your Partner Level Aims Grammar Time Materials junior high school To have every student actively communicating in English, while practicing ‚”ext-book grammar. Interrogatives or any 20 mins 20 pairs of information cards 32 Discuss this activity here. This is a consolidation activity for questions such as: "What sport do you play?"; "Where do you play ___?"; "When do you play ___?". Give each student a card with a sport, place, and time on it. E.g. The students must ask the target questions in order to find their match. They then go to either the JTE or the ALT and perform their dialogue again. This activity has proven surprisingly popular with students Football in the park after school Hints and cautions: * Give the students some listening practice by performing the dialogue with the JTE before having them commence it. Follow this up with a comprehension check (the JTEs province), and then chorused drilling of the questions. * Make the exercise more interesting, challenging, and enjoyable by requiring the students to find groups of four, each having the same sport, place, and time. This assists the slower learners, who feel more comfortable if they can recite in unison with others. Fortune Telling Level Aims Grammar Time Materials junior high school second year To provide fun practice of 'will', reading aloud, and listening. future tense 40 mins 40 worksheets, 20 dice or spinners. Discuss this activity here. Have the students form pairs. First one student, then the other will make use of the worksheets to predict their partner's 'future'. To do this the student looks at box *, which corresponds to space * in the crystal ball, and rolls their die (or spins the spinner: If s/he rolls a 3 the student writes 'week' in space * in the crystal ball. Space numbers correspond to box numbers. When they have completed the worksheet, the students swap roles and repeat the process. When this has been accomplished, the first student reads the future of their partner out loud to that student, who then performs the same favour in return. While the students are busy performing this task, take a stroll around the classroom, helping where necessary, and looking to see which students have achieved unusual futures. When all students have finished this task, select students, either at random or those who you've seen have amusing futures, to read their partner's future to the class. Have the student read one sentence at a time, and ask a different student to then translate this sentence into Japanese. 33 Make sure you demonstrate this task to the class with your JTE first. Fiddle the numbers and make up a bizarre future, which the JTE can translate if the students don't understand. Prime your JTE that their translation skills will be needed for this lesson, as they might want to check some of the words in a dictionary before the class. Teaching Tip Always give activities where the students have to do something creative (e.g. deciding a group name, creating a question) a time limit. If you don't, the students will follow the example of the Japanese 'Diet' and sit down for some exhaustive discussion of the task at hand, and nothing will get done. Fruit Basket Level Aims Grammar Time Materials elementary school To review known nouns, and consolidate new ones. none 15 mins Flash cards and miniature copies Discuss this activity here. Using large flash-cards (28cm x 40cm is a good size), check that students know the target nouns and teach unknown ones if necessary. Go through the cards one at a time, but do not fix them to the board yet. Go through a second time, but this time reveal and conceal the card as quickly as possible; some blank cardboard is useful for this, or simply flip the cards over. Once the students are fairly confident of the names, put all the cards on the board in plan sight for a ready reference. If it hasn't already been done, remove the tables to the side/back of the room and arrange the chairs in a circle or semi-circle. There needs to be one less chair than there are students, unless you are going to compete as well. If you do, take care not to tread on someone! Deal the miniature cards out to the students, telling them not to show the card to anyone as it's a secret. Reinforce this with gestures such as clutching the card to your chest with both hands to help get the idea across. Try asking what 'secret' is in Japanese ("Secret wa, Nihongo de nan desu ka" (it's 'himitsu')). Then, either choose a student to begin the activity, or begin it yourself by calling out the name of one the fruits shown on the board. The students with these cards must jump to their feet and race to change seats, as must the 'caller' from the center. The student left without a seat becomes the 'caller', and the game continues. If the 'caller' calls out, "Fruit basket", everyone must change seats. Changing with the person next to you is forbidden (zen, zen, dame!). This activity can be used to teach the names of fruit, vegetables, kitchen objects, insects, etc., etc.. With the latter two, the 'all-in' cry could be changed to "Kitchen", and "Insect Nest" respectively. Teaching Tip When visiting elementary schools, wear easily washable, stretch resistant clothing. You may well be required to sit on the floor or ride a unicycle, and clothes are often pulled and tugged at in a bid to get your attention. Take your sports wear. You might be wise to ask to change into it 34 after performing your self-intro. and greeting. Future Bubbles (not known) Level Aims Grammar Time Materials junior high school grammar review future tense 30 mins cards, worksheets... Discuss this activity here. Make a worksheet entitled "What will your future look like?". On it draw bubbles for things like "homes", "careers", "places", "people" and "favorite things". 1. 2. 3. 4. Students draw their futures. Papers are collected and redistributed to different people. The students look up the English words for the pictures and label them. Presentations: "This person will work as ..." This activity is fun because some pictures give wierd impressions. Also some pictures aren't finished in the assigned time. Students will forget windows on houses or hair on people. Results: "This person will live in a house with no windows. This person will be married to four bald men..." Gambling Level Aims Grammar Time Materials junior high school extra fun comparatives (but adaptable) entire period worksheets, lotsa counterfeit money Discuss this activity here. This is a very useful game that works in many situations. I use it for my self-introduction, but I've also used it to teach comparitives and differences between Japanese and American high schools. It's basically a real flashy way to present a multiple choice / true-false quiz. The kids get into their lunch groups and get 200 dollars. This is group money and they must all decide together how much to bet because the group with the most money at the end of the game is the winner. The rest of the money is up at the front with the ALT and JTE. They pick one person who will come up and give or receive money after each question. If they want, they can take turns doing this. 35 Read the first question and let them discuss in their groups how much they wanna bet and what the answer should be. Allow them to bet from one dollar to half their current money so they don't blow their wad in their first question. (However, I let them bet all their money on the last question.) This usually takes about four or five minutes per question. After all the groups are done, take a "survey" to see which groups answered what. Next, the ALT tells them the answer. In this case of the example I include, I write the answers on the board. This gives the game a very game-show feel and the kids really dig it. (Especially number 7, which is very suspensful when written slowly.) Right or not, they write their new total in the box that says "Total." Finally, the student in charge of the money brings up their cash (if they were wrong) or comes to receive their money (if they were right). Either way, that student should also bring up their print so that the ALT/ JTE can double-check it (some groups will try to get away with betting more than half.) After every three questions or so, write everyone's current total on the board. Once again, the group with the most money at the end is the winner. Worksheet: (to see it on its own and ready to print click here.) Ѓ@ Bet Total 1. Which is bigger, Tokyo or Washington Ѓ@ Ѓ@ 2. Which is bigger, Mt. Fuji or K2? Ѓ@ Ѓ@ 3. Which is taller, Landmark Tower or the Eiffel Tower? Ѓ@ Ѓ@ 4. Which is smaller, Shikoku or Hawaii? Ѓ@ Ѓ@ 5. Which is older, Heike Monogatari or Tsurezuregusa? Ѓ@ Ѓ@ 6. Which is older, Tanabata or Christmas? Ѓ@ Ѓ@ 7. Who is younger, Basho or Newton? Ѓ@ Ѓ@ 8. Which is newer, the car or the motorcycle? Ѓ@ Ѓ@ 9. Which is faster, a human or an elephant? Ѓ@ Ѓ@ 10. Which is faster, a pig or a chicken? Ѓ@ Ѓ@ Answers: 1) Tokyo 2186km2 Washington 156km2 2) Fuji 3776m K2 8613 m. 3) Landmark Tower 296m. Eiffel Tower 300 m. 4) Shikoku 18045 km2 Hawaii 16443 km2 5) Heiki Monogatari 1283 Tsurezuregusa 1331 6) Tanabata 710 Christmas 3BC 7) Basho 1644 Newton 1642 8) Car 1889 Motorcycle 1885 9) Human 44.6km/h elephant 40km 10) pig 17.6kph chicken 14.4kpg 36 For a variation on this activity designed to give the students more autonomy and get them using more English, check out csdrive's comments in our discussion forums. Getting To Know Canada Level Aims junior high school to senior high school To introduce your country (not necessarily Canada) and review the English the students have already learned. Grammar Time Materials any 45 mins Large map of the target country Discuss this activity here. Begin by affixing a large map of the target country to the blackboard; it should be at least 3 x 4 feet (1 x 1.3 meters). Divide the class into two teams. Basically this is not necessary, but turning an exercise into a competition keeps the students involved and interested. Give a speech about your chosen country using a series of prepared statements, each with a corresponding picture card. For example, "Canada has tall mountains. They are called the Rocky Mountains." As you say this, hold up a picture of the mountains. Next, put the picture down, pick up a small coloured magnet and say, "They are here", while placing the magnet (not the picture) on the appropriate spot on the map. This continues until all the statements about your country have been made. If, for example, there are two teams of twenty students in the class, then twenty statements should be made. After the twenty pictures have been shown, and twenty magnets are spread across the map, pass out small 2 x 3 inch (5 x 7.5 cm) copies of the pictures that were shown. 1 picture to each person on the team. You can now begin to ask questions related to the statements you previously gave: "Where are the Rocky Mountains?", or "Where is the capital of Canada?" The two opposing team members who have the corresponding picture must race to the board and place the picture under the appropriate magnet. At this point you can ask either student to give a statement about their particular picture. This activity takes a bit of preparation, but the results are worth it. Obviously it can be geared to any level. A printout with the prepared statements and a breakdown of the map by province, prefecture, or state which is distributed to the students allows them to read along and enhances comprehension. Remember to tailor the statements and questions to the students level. This is a 'revision of learned material' exercise. Teaching Tip Give stamps from off your letters from home as prizes. It costs you nothing, and the students get more excited than you would think. 37 Go Fish! Level Aims Grammar elementary school junior high school first year To familiarize S/s with: this game, vocabulary, asking simple questions. "Do you have ___ ?" Time Materials 45 mins Picture, letter or number cards (about 30 matching pairs) for every 4 students; master sheet showing all items in game Discuss this activity here. Divide the class into groups of four. Have them push their desks together to form a large playing area. They should deal out 4 cards to each student, and place the rest in the middle. While this is happening, attach the master sheet to the board with magnets. This is for the students to use as a reference, but it should only contain pictures of the items, not their names. Instruct the students to 'Jan-ken' to decide who will start. The first student (let's call him Hiro) asks any one of the other three students, "Kazuko, do you have a star?" If Kazuko has a star she says, "Yes, I do", and hands it to Hiro who then places his pair on the table. Hiro is then able to ask another student a question. If Kazuko doesn't have a star, she replies, "No I don't. I don't have a star. Go fish, Hiro", and Hiro can take a card from the pile in the middle. It is then the turn of the student on Hiro's left to ask another student in the group for a card. The students continue to ask questions and find cards (in English) until all the pairs are found. The student with the most pairs wins. To see a variation on this activity, take a look at Go Fish 2. Hints and cautions: * This activity needs a few sessions practicing question forms and answers to set up. However, once the S/s have the basic vocabulary down they set to with a will. + This activity will not work without preparation, both for the students and the teachers. + Students enjoy using the phrase, "Go fish", perhaps because it's so off-the-wall. More probably, however, they are interpreting it to mean the Japanese equivalent of, "Get stuffed!" or some similar imperative. Make sure you explain the meaing, or get the JTE to do so. Go Fish!(2) Level Aims Grammar Time Materials junior high school To have students actively "to" 20 Game cards you 38 second year practice using 'to' infinitives. infinitive mins have made. Discuss this activity here. This activity is a variant of the card game Go fish!, which most of you have played at some time or other, but it omits the directive, "Go fish" as it could confuse the students. If you wish to include such a directive try, "Go fishing!" instead. Find pictures of 10 - 12 different occupations. Make copies onto cardboard, and cut out enough cards so that each student in the class will have three different occupations in their hand (it's easiest to have them sorted before class). To play: students find a partner and use 'Jan-ken'; the winner is Student 'A', the other is student 'B'. 'A': "I want to be a farmer." (They must choose from one of their cards), "Do you want to be a farmer?" 'B': "Yes, I do. I want to be a farmer, too." ('B' surrenders their card to 'A'). or "No, I don't. I don't want to be a farmer." (No card is lost or won) Hints and cautions: + Students may play twice, but must then find another partner. * The student with the most cards at the end of the game is the winner. + If a student collects several cards of the same occupation, they must all be forfeited when the corresponding question is asked. Gokiburi (Cockroach) Level Aims Grammar Time Materials senior high school Minimal pair revision. none 10 mins List of minimal pairs (e.g., rice/lice, light/right etc.). Discuss this activity here. This is a great way to review minimal pairs and keep students awake and aware on hot days, or to warm them up on cold ones. Assign each corner of the room a minimal pair word, include the walls as well if it's a big room. Thus, playing with corners only uses 2 minimal pairs, while incorporating the walls uses 4. Assign groups of students to each wall/corner initially, although where they proceed to from there is their own choice. You'll also need to label each corner/wall with an appropriate card. 39 When you call a word (e.g., face), all students from the corresponding wall or corner have to move (They look like cockroaches scurrying from the light; hence the name). While they are on the move they can be tagged 'it' and either have to join you in the middle of the room, or they replace you as 'it' and continue the procedure. Change the minimal pairs every two minutes. How Does She Look? Level Aims Grammar Time Materials junior high school second year to third year To practice, "How does s/he/it look?" "S/he/it looks ___". Adverbs 10 mins Lots of clippings of people from magazines from your country. Discuss this activity here. Each row / lunch group is a team. Have all the students stand. You simply ask the question, "How does s/he/it look?" and show them a picture. The first student to raise their hand may answer the question. If they answer correctly they may sit down. If not, the next student to raise their hand may try. If students are reticent in raising their hands select them via the use of 'Volunteer Cards' (numbers 1 - 40 on individual cards), or by throwing a soft object for them to catch (the student on their right/left/etc.). Continue in this vein, showing a different picture each time, until one entire team is sitting. These students are your winners. To make this activity more challenging (harder), write each adverb on the board as it is used, and forbid the use of it again. Another variation is to let the student who answered the question, choose the next picture and ask, "How...?" Teaching Tip Don't be afraid to make your own lesson plans if your JTEs don't seem to have a spare moment. Such behaviour shows willingness, and even if they aren't keen on your ideas, they'll often try and accommodate some of them next time. You will also begin to understand the layout or structure of a lesson better, and thus be better prepared to teach one. A word of warning. Some JTEs view ALTs as relief teachers, and will doze off at the back of the class if you let them. Whether you feel happy with this arrangement or not, your role is to ASSIST in a team teaching effort with the JTE, and this means joint planning of lessons as well as joint teaching. Don't allow yourself to be assigned the job of planning and teaching all team teaching lessons alone; whether you prefer it that way or not! How Many? Level 40 Aims Grammar Time Materials elementary school and junior high school first year To practice counting, and asking "How many___ are there?" "How many...?" 20 mins Pairs of work sheets Discuss this activity here. Divide the class into pairs and distribute the pictures so that one student of each pair has sheet 'A', and the other sheet 'B'. The object of the game is to find out who has the most things in the kitchen. To do this A and B will have to ask each other how many teapots, pans, forks, knives, spoons, cups, saucers, glasses, bowls, and plates there are, and then add up the total. When they have done this, they can find out who has the most spiders!! This activity and the accompanying worksheets have been taken from Jill Hadfield's excellent activity book Elementary Communication Games printed by Nelson Press. Teaching Tip Plato once said that music, "... is a more potent instrument than any other for education." Modern day Psychologists concur. Two groups of preschoolers where observed; one group took piano lessons and sang in chorus daily, the other group didn't. After eight months the musical 3-yearolds scored 80% higher than the non-musical group in spatial intelligence tests. Incorporate music into your lessons as often as possible. Use songs for 'Warm-up'; songs with key words missing or incorrect (i.e., misspelt or different words) for listening skills enhancement; snatches of song to emphasize phrases (e.g., "Have you ever been to ..." sung to the melody of "I've never been to Spain" by 3 Dog Night, or nationality pronunciation practice to the tune of each countries' National Anthem or simply at various pitches); background music to set the mood for any activity. Students will join in (and enjoy it) if you lead the way and are positive about this. DON'T be embarrassed, have FUN!!! Inane Third Year Quiz Level Aims Grammar Time Materials junior high school grammar review relative clause 20 - 25 mins question list(s) Discuss this activity here. In my notebook where I write down class lessons plus comments about them (I highly recommend this by the way), I referred to this activity with the above name and it sorta stuck. It's more along the lines of a warm-up activity, though. This is nothing revolutionary or anything like that. It's just a listening quiz. It's not even disguised as anything different. But the kids like it - probably due to the intellectual subjectmatter I describe. What happens is that I describe something using the relative clause and the kids write down what they think I'm describing. 41 I've provided questions along with the answers in parentheses. Of the eight I've listed here, I usually only do about five or six in a given class. 1. This is a bird that can swim. It is black and white. What is it? (penguin) 2. This is a special day that has trees with presents under them. What is it? (Christmas) 3. This is a TV talent. He is a man who looks like a monkey. Who is he? (Okamura from the comedy duo 99) 4. They are old animation characters. They are a science ninja team that look like birds. Who are they? (Gatchaman) 5. This is a man who wrote books. His face is on one thousand yen. Who is he? (Natsume Soseki) 6. He is a TV talent. He is a man who eats dog food. His hair is very big and he wears nothing. Who is he? (Nasubi) 7. This is a Japanese ghost. She is a woman who has no face. Who is she? (Nopperabo) 8. This is a food that is in ramen. It is pink and white. What is it? (naruto) Internet Challenge Level Aims Grammar Time Materials senior high school information searching, play on the internet none 35 mins + Computers hooked up to the internet, worksheets. Discuss this activity here. Prepare some questions. Mine were: What is the name of Bill Clinton's cat? What are the Spice Girls' names? Fill in the spaces: "God save our gracious Queen, Long live *** ***** *****, God save the Queen." What is the name of the actor who plays Mr. Bean? Teach students how to use a search engine. I broke the habit of a lifetime and used Japanese for this, but it could be done with a well-designed worksheet or an up-to-date JTE. And away you go. Japanese-Style Show and Tell Level Aims Grammar Time Materials senior high school first year culture what, where, when... Eternity worksheet Discuss this activity here. 42 What you are now holding is the first in a long series of speech-writing exercises... the Genesis of Speech, if you will. While you can limit this suggestion to a one-day affair, you will be robbing yourself of the easy transition between today's and next year's speech contest winners. This exercise has a clearly defined nucleus of importance that is so easily wafted by your students, getting them to do the work will be as easy as "How are you?", thus regurgitating the oh-so expected, "Fine. Thankyou." It is important to focus on the simplicity of a speech. As far, as I know, in all of the Western world, it is recognized that you must answer five questions. So remember this as the transitional part of your exercise, connecting all that shall follow. Today we begin with who/what? While the difficulty of first explaining this may be out of your grasp, just refer to the nice neat Show and Tell sheet. Section one answers who and what, for you and the students. If your students don't understand after completing this section and maybe a few mind-numbing examples on your behalf, then choose a different exercise, you're holding us back. Following you who/what, slowly explain the next set of questions, where/when. Where can I buy this thing? When can I see this thing? Use Japanesey things, like cherry blossoms or tatami, for an example. Cherry blossoms can be seen in the spring, on trees. I have tatami in my house, you can see it when you come over. The oh-so important why? Why is it important? Why do I have to know about it? This one is a bit difficult, but stretch the answers as far as possible. Tatami is warmer in the winter than wood floors, as told to me by my students. (I, myself, would prefer carpet. Yeah, too humid, I heard it... but it's humid in Florida too, and they have carpet.) You may have to resort to, "It is Japanese tradition," for some of my other examples. Last, and most difficult is, opinion? What do you think? Do you like it? If you can get this answer, I commend you on celebrating creativity in your classroom. Good luck, and try for something a little more expressive than, "I like it." Settling possibly for, "I like it because it tastes good." So now pass out one little card on the list of Japanesey things to each person and have your students go at it, concentrating not so much time on drawing the picture, but actually writing. Five sentences is all that is necessary to check their comprehension. In order to make this work as a speech, they should also present it, hence the title, "Show and Tell. Make them hold up the picture and then speak. If this is a one day affair, pick a select few to speak today. If you would like to ride this one out, then have most, if not all, speak next week. Expand next week's assignment to ten sentences and begin explaining paragraphs. After paragraphs comes the more difficult, rules of a speech. Slow, clear, loud and plenty of eye contact. I have spread out this series of assignments so as to include dramatic acting and it will eventually culminate into original oratorical dialogue... conversation, it you will. So if you need help or want the previously mentioned continuing lesson plans, give me a call. While it is easy for us to be tape recorders and mind-dumbing assistants with our one-day itineraries, I suggest for your own sanity and a heightened experience as a teacher, expand the plans and focus on the You should be able to justify your every exercise and how it will help the students move towards your longterm goals. Or you can just slide through, wasting the potential that got you here, your choice. To view this worksheet on a separate page, click here 43 Show and Tell Japanese Style 1) Describing Japanese Things. I don't know the answers. Please help me. Match the things on the left with the descriptions on the right. A. Manekineko A thing many people carry during festivals. It is very beautiful. B. Mikoshi This is a traditioal Japanese musical instrument. It is made of cat skin. C. Seijin no hi It is a thing you sleep on, a kind of cushion. D. Geta It is an electric machine used to cook rice. E. Yobiko A place where students study to get into university. F. Futon A holiday when Japanese become adults at age 20. G. Suihanki A cat usually made of ceramic. It brings good luck. H. Shamisen A kind of traditional shoe, usually made of wood. 2) In the box, draw the item you chose to show and tell. 3) Tell me about your picture. Write necessary kanji and hiragana, but explain in English. 44 Jeopardy Level Aims Grammar Time Materials junior high school to senior high school extra fun any 30 mins Category- and degree-of-difficultycards; questions Discuss this activity here. This is a categories game where students select the type of question they feel most confident answering. The five categories can be interrogative questions (who, what, which, when, where, why, or how), or things and places the students are interested in (e.g., countries, food, sport, mountains, music...). Each category has 5 degrees of difficulty (D/d) cards, ranging in value from 100 to 500 points; the more points, the more difficult the question. (See sample questions by Rob Jones). Arrange the cards on the board (glue strip magnets to their backs), and draw a team scoreboard next to them, while the JTE is describing how to play the game. Alternatively, let the JTE arrange the cards on the board while you explain what to do in simple English. Use gestures and the cards themselves to help in this. Have the class arrange themselves into their lunch groups. One person per team is nominated as the team's 'mouthpiece'; the team's nomination and response goes through them. Note that the 'mouthpiece' need not answer by themselves (although they can); this is a team game. When playing, a 15-30 second time limit keeps things moving. Start with 30 seconds until they get the hang of the game, when you can decrease the time to 15 seconds. This keeps things exciting! Randomly select the first team to compete, and have them select a category and D/d. Remove the card from the board and read the question. If they are able to answer correctly, they receive the points and can play again. However, if they are unable to answer, or answer incorrectly, the chance to answer goes to the first 'mouthpiece' to raise his/her hand. If they can answer their team receives the points, but the next turn goes to the next team in order. 45 Once a team's 'mouthpiece' has responded (correctly or incorrectly), they must relinquish their place to the next team member, even if they have answered a forfeited question. Continue until all cards are removed from the board. The highest scoring team is declared the winner, and rewarded appropriately. Teaching Tip If a lesson ends earlier than planned, or you want to teach numbers to your students, try 'Buzz and Fizz'. All numbers that contain 4 or 7, and are divisible by 4 or 7, must not be spoken, but are replaced with 'buzz' (4) and 'fizz' (7). Have the entire class stand, and sit as they make a mistake. The last person/ 5 people standing are the winners. Jeopardy Questions Level Aims Grammar Time Materials junior high school and above teach Western stuff various entire period this question list It's not always easy to come up with challenging topics and questions that fit the Jeopardy Game. That's why I'm giving y'all a bunch of questions that I've used (and some I haven't used yet) so that you can play at a moment's notice. For some categories, I've included multiple questions for the same point value so that you can use that topic multiple games. Because the grammar and spelling categories can be used multiple times, there are enough questions here for two complete games. This also gives you a rough idea of how tough or easy to make your own questions. Unfortunately, some questions that are supposed to be difficult are real easy if they just studied it in a another class. In that case, substitute with your own questions. America (I) Questions Answers 100 What building does the President live in? White House 200 Name three presidents. 300 How many stripes are there on the flag? 13 400 What is the largest state? Alaska 500 When is America's birthday? July 4 America (II) Questions Answers 100 What is the capital (shuto) Washington 200 What is the longest river in America? Mississippi 300 Where does the name America come from? Amerigo Vespucci 400 What country is north of America? Canada 500 What does USA stand for? United States of America Japan Questions Answers 100 Kimigayo 46 What is Japan's country's song? 200 What is the biggest lake in Japan? Lake Biwa / Biwa-ko 300 Who is on 5000 yen? Nitobe Inazo (up to 2004) / Ichiyo Higuchi (from late 2004) 400 When did the Kamakura Bakufu start? 1192 500 What is Japan's country's bird? kiji - on 10,000 yen bill Sports Questions Answers 100 How many members are on a soccer team? 11 200 What is Hideo Nomo's uniform number? 16 300 In tennis, what is the name of 0 points? love 400 Name 4 sports that don't use balls. 500 Where were the 1984 Olympics? Los Angeles Nazo Nazo (I) (this means "puzzle" - they Questions must guess what the ? is.) Answers 100 1, 2, 4, 8, 16, ? 32 - doubles 200 Z, Y, X, W, ? V - the alphabet backwards 300 S, M, T, ?, T, F, S 400 O, T, T, F, F, ? S - One, Two,Three, etc. 500 H - Japanese historical periods J, Y, K, A, N, (Jomon, Yayoi, Kofun, Asuka, Nara, ?, K Heian, Kamakura) W - days of the week Nazo Nazo (II) Questions Answers 100 11, 22, 33, 44, 55, ? 66 - multiples of 11 200 A, C, E, G, ? I - every other letter 5 300 * * * * * *__ * | * * ? * * 13 - Pythagorean Theorem * * * * * * * 12 400 ON, DJ, FM, AM, ? JJ - months of the year 500 12, 7, 18, 10, 5, ?, 9, 1, 12, 6 14 - first and last numbers add up to 19 counting in Music Questions Answers 100 Who are the members of Globe? Keiko, Komuro Tetsuya, Marc Panther 200 Who sings [current top-10 song]? eg. "Be With You" (Glay) 47 300 Who sings [old Japanese song]? eg. "Young Man" (Saijo Hideki) 400 How many keys are on a piano? 88 500 What does SMAP stand for? Sport Music Assemble People Manga Questions Answers 100 What manga is Onizuka-sensei from? G.T.O. 200 In Meitantei Conan, what is Conan's real name? Kudo Shinichi 300 What was Doraemon's original color? yellow 400 Who made Sazae-san? Hasegawa Machiko 500 What is Tetsuwan Atomu's sister's name? Uran-chan Spelling Grammar For this section, pick 5 words, easy to hard, and they gotta spell 'em. Pick 5 sentences that you read in English and that they have to translate into Japanese. Jigsaw Conversations Level Aims Grammar Time Materials junior high school general Any 30 mins dialogue scripts cut up line-by-line and jumbled Discuss this activity here. 1. Write five topics of conversation on the board accompanied by pictures. 1st Year could be about playing sports, 2nd Year about what you did at the weekend and 3rd Year describing something or someone. 2. With you JTE act out a conversation that corresponds to each in turn of the five pictures. It's probably best done twice. 3. When you've finished all five, distribute scrips of the conversations to the students cut up line by line and jumbled up, all 5 mixed together. Have the students in groups and give each group a set. 4. Groups then put the dialogue back together from what they remember you saying, being prompted by the picture, and, importantly, asking you. 5. First group to complete the dialogues wins. Example: (for 2nd year) What did you do on Sunday? I played tennis. Who did you play tennis with? I went with Ken. 48 Did you enjoy it? Yes, very much. Job For You Level Aims Grammar Time Materials junior high school dialogue practice want to..., enjoy ...ing, jobs 30 mins worksheets Discuss this activity here. This is a pretty standard pair-work interview game, but the kids seem to enjoy it. I used it with "enjoy ...ing" and "want to ...", but it's very adaptable. It's very easy to play but a bit hard to explain, so I recommend demonstrating with your JTE using a big (double-A3) copy of the worksheet on the blackboard. (Cheat so the JTE doesn't come out as "sumo wrestler", or they won't want to play next lesson.) The worksheet has a bunch of questions along the top (eg. "Do you like helping people?"), and jobs down the side. In the middle are the appropriate answers. For example, doctors, teachers, stewardesses etc all help people as an everyday part of their jobs, so those spaces are marked "Yes". Models, singers, farmers etc. don't, so they're marked with "no". (OK, you could quibble with some of these, eg. farmers help us by making food so we don't die, but the kids don't seem to be bothered.) Here's how to play: Ask your partner the first question. Then look down the column for that question and circle all the answers that match. If your partner says "yes", circle all the "yes"'s in the column. If they say "no", circle all the "no"s. Do the same with each question in turn. Once you've asked all the questions, look along the rows and count the number of circled answers for each job. Write the totals under "score". The highest score is the job for you. Note: The kids won't know all the jobs I use. "Stewardess" is the same in Japanese, although the textbooks say you should say "Flight attendant". They definitely won't know "burglar", unless they make the MacDonalds Hamburglar connection. I prefer not to tell them until the end. To view the worksheet on a separate page ready for printing, click here. Do you like... Ѓ@ helping people Ѓ@ Doctor 49 yes helping animals Ѓ@ travelling Ѓ@ no being outside Ѓ@ no going to bed late Ѓ@ no yes being pretty Ѓ@ having money Ѓ@ no yes meeting people Ѓ@ yes S Ѓ Ѓ Teacher yes no (?) no no no no no yes Ѓ Model no no yes no no yes yes yes Ѓ Singer no no yes no yes yes yes yes Ѓ Stewardess yes no yes no yes yes no yes Ѓ Police Officer yes no no yes yes no no yes Ѓ Taxi Driver yes no yes no yes no no yes Ѓ Farmer no yes no yes no no no no Ѓ Sumo Wrestler no no yes no no no yes yes Ѓ 7-11 Worker yes no no no yes no no yes Ѓ Burglar no no yes yes yes no yes no Ѓ Jump Rope Chant Level Aims Grammar Time Materials junior high school, first year English with rhythm none 10 min a jump-rope Discuss this activity here. The jumper must think while jumping, speaking in rhythm. Example: A: My name is A...(name starting with an "A") A: I come from A...(place starting with an "A") A: and I like A...(food beginning with an "A") B: My name is B...(name starting with a "B") B: I come from B...(name starting with a "B") etc. Karuta Level Aims Grammar Time Materials elementary school To improve the students' any 15 About 8 - 10 packs of 50 to junior high school first year listening abilities, and reinforce vocabulary. mins picture cards, or 4 copies of 30cm x 30cm picture cards. Discuss this activity here. Have students form groups of 4, with one or two desks joined together in the middle of each group. Have S/s stand around these desks, and distribute 1 pack of cards to each group. Tell them to spread the cards over their desks face up. Tell the students to put their hands on their heads before you begin the game. Repeat this preliminary attitude requirement before each turn. Play is simply a matter of the ALT calling out the name of the target card. This can be done in a sentence, or simply call out the noun, depending on the students' level. E.g., for 1st yrs. practicing continuous tense (i.e., -ing) use a sentence like, "Ichiro is running fast" or "Namie Amuro is swimming". Occasionally toss in a bogus sentence like, "Kanda Uno is playing ...... the violin", where no picture of a violin exists. This makes it more difficult, and thus more interesting for the students. It also helps increase their skill listening to sentences, rather than just listening for key words. When playing with elementary school students, use large (30cm x 30cm), colourful if possible, pictures of animals, fruit, and objects. Place them face-up in the center of the room on the floor (you'll need to move all the furniture to the edges of the room, or play in the gym), and divide the class into groups which are located at equidistant points around the cards. When the ALT says the noun, one student from each team must run and pick up a card from the set. Having several copies of each card makes for less clashes of heads, but always have fewer than there are groups. Totally airborne students are not unusual in this activity. Teaching Tip Discourage immediate translation of your questions by JTEs. They have learnt the skill, but their students never will if they aren't permitted to try! JTEs often indulge in this activity, because they think that the student's performance reflects on them. Try having a quiet word that you are not there to judge, but to help teach. Point out that translation of the question by another student is a valid learning exercise and that the JTE ought to encourage this when slower students are struggling. Kathy's Game Level Aims Grammar Time Materials junior high school second year grammar review There are structure, those place preposition thingies 20 mins strips of paper with instructions for each group Discuss this activity here. 51 As my name is not Kathy, you're probably wondering where the name of this game comes from. Well, Kathy used to be the ALT of Haga machi in '96-'97, but she's gone to a better place (ie. anywhere but Tochigi). In this game, each column is a group. They clear their desks and everyone but the first row moves their desks to the back of the room. Ahead of time, you prepare slips of paper with instructions like these: There are seven pencils under the desk. There are two dictionaries beside the desk. There are five seito techos in front of the desks. There are eight slippers behind the desk. There are three students on the desk. Before you play, review those location particles, like on, under, behind, etc. so that the slips of paper won't be like cuneform to them. Back to the game. OK, so you have one student sitting at each desk up at front, while their teammates are sitting all scrunched up in the back. Put a slip of paper face down on the desk of the front people (all with the same instructions). When you say, "Go!" the students must flip over the paper and read it. Since chances are that that front desk won't have the necessary supplies, the student must run back to their team and get the necessary things to complete the task. The first student who puts the proper number of things in the correct location gets a point for their team. After each round, the student who was sitting at front goes to the back, all the students move up a desk, and a new person sits at front. This game can get a little hairball at times, especially with the slippers one. They need to get the slippers to the front desk, so many of the students believe that the best way to accomplish this is by taking off their slippers and throwing them at the desk like there's no tomorrow. If you or the JTE are unfortunate to get caught at the front while this happens, we'll be sure to start a fund to send home to your next of kin. Kokon Tozai Level Aims Grammar Time Materials senior high school To 'brainstorm' vocabulary review. none ( 10 mins none Discuss this activity here. This is a good warm-up activity for English clubs and conversation classes, but doing it with an entire class could prove a little awkward. First think of a category (animals, colours, names, nouns, verbs, etc.), then clap your hands four times while saying "kokontoezai" (Your JTE should remember this game and can show you the proper way to clap. If not, the P.E. teachers will definitely know.), and then say the category. The person to the left (i.e., clockwise) gives the name of something which fits the category. E.g., player #1 begins with, "Animal"; player #2 responds, "Lion"; player #3 says, "Dog"; player #4 hazards, "Cat"; player #5 confides, "Mouse"; player #6 stammers, "T-t-t-tiger"; player #7 asserts, "Bear"; player #8 gasps, "Ehh?! Ore?!?". At this point all players respond with, "Penalty", which may be nominated by any of the group 52 members if you wish. (This also makes for an interesting drinking game, but you probably had already thought of that, hadn't you?) Ladders Level Aims Grammar Time Materials elementary school To consolidate listening memory for any group of nouns. none 20 mins A large, clean area (school gym). Discuss this activity here. Have the students remove their shoes to prevent bloodshed, then have them line up with their partner. The children then sit down so that the soles of their feet touch their partner's, forming the ladder. Stress that their legs must be firmly together and straight, otherwise you'll have more tears than the game is worth. Number (or letter, or name) off each pair of students, for example, from one to ten when you are playing with a group of 20 students. Then give a team name to each side of the ladder, such as the BANANAS and the MONSTERS. When you call out a random number (or name or...)the two students must stand up and race up the 'rungs' of the ladder as quickly as they can, run down the outside of the ladder, and then back up to their place and sit down. The first to reach their spot wins a point for their team. Have 2 or 3 numbers racing at the same time. If you are playing with a small group, don't use partners, but instead have the students lay down. Teaching Tip At lunch time, don't underestimate the shyness of the students, nor the difficulty they find using a second language. Ask them millions of questions, and really give them the opportunity to speak. You may think that you've had a dire lunch with monosyllabic answers, but things may be different from the S/s' viewpoint. Occasionally you'll get surprising feedback from your neighbours' friends who know little Yoshiro-in-1‚М6's parents; and Yoshiro said you were really nice and friendly, and lunch was great, and he wants to talk to you again. Letters to penpals Level Aims Grammar Time Materials junior high school first year and above letter exchange any 10 mins per lesson? none Discuss this activity here. In each lesson, have students write a sentence (/some sentences) about themselves. Make sure it's neat! Keep handing their papers back to them, so their composition gets longer and longer. At the end of the school year, hand the papers back to the students and tell them to copy what they 53 like into the form of a letter. (Let's Write 3). Mail these letters to students in your sister city, or try to find penpals from your home country. Keeping the objective secret until the last lesson makes for a nice surprise. Students will feel good about their accomplishment! eg. [Lesson [Lesson [Lesson [Lesson 1] 2] 3] 4] Hello. My name is ______________. My hometown is ______________. I am a ____________ fan. Is ____________ popular in your country? Lies Level Aims Grammar Time Materials junior high school speaking any 25 mins none I have always found Gambling to be the English-teaching-world's finest sure-fire winner, so the obvious next step is to investigate the development of other kinds of vice in the classroom. This activity probably doesn't break any laws, and helps consolidate the students' lying skills, thus furthering their future integration into contemporary Japanese society. Here's the basic concept: 1. Make teams. 2. Have a volunteer from one of the teams come to the front of the class and make a statement. ("Yesterday I went to 7-11" or whatever; If you want you can restrict this to a sentence with one particular grammar point.) It's up to them whether they say something true or something false, but it's better to get them to tell you (secretly) at this point which it is, as this avoids cheating later. (It helps if the ALT and JTE are the volunteers for the one or two rounds, just until the kids get the hang of it.) 3. The other teams (and the ALT and JTE) can then cross-examine the volunteer to try to figure out whether or not they're lying. Ask questions like, "What time did you go?" and "What did you buy"? (I let them use Japanese for the first few questions until they got the hang of it, but that's up to you.) If the volunteer is lying, they have to make up answers on the spot. If they're telling the truth, they can try to make it look like they're making up answers on the spot. 4. When they've run out of questions, go around the class and ask each team in turn if they think the volunteer is telling the truth or not. (In my case we were practicing "Yes s/he did!" and "No s/he didn't", so I'd ask each team, "Did [volunteer's name] go to 7-11?", but this would depend on your grammar point.) Write their answers on the blackboard. 5. Finally, get the volunteer to reveal the real answer. (I had them do this by flipping around a big flash-card, which they could do very slowly to help build up the suspense.) 54 Give one point to every team that got the answer right. And for every team that got the answer wrong, give a point to the volunteer's team. On average two or three teams will get the answer wrong, so having someone volunteer usually nets the team two or three points, giving the team an incentive to volunteer one of their members. Machigae Alphabet Level Aims Grammar Time Materials elementary school to junior high school first year Review alphabet, teach, "Thank you", and "You're welcome". ABCs; "Thanks", "You're welcome" 20 mins Chalk and Blackboard Discuss this activity here. First, explain "Thank you" and "You're welcome", and have the students practice in chorus ("Thank you" = "Arigato", "You're welcome" = Doitashimashite"). Then write the alphabet on the board, making lots of mistakes (e.g., 30 - 40 % of letters written backwards). Before you finish writing, the students will be trying to tell you that something is wrong. Explain the question, "Is this OK?" (Kore wa ii desu ka?) and have them answer, "Yes, OK, or No" in response. Select individual students to fix one letter, and afterwards shake their hand while you say, "Thank you". They must respond with, "You are welcome!". Use either upper or lower case letters, but not both. In most cases (check with the JTE) use upper case letters, or you will confuse the students. Try and keep your writing as close as possible to the style they have learnt, otherwise they will perceive a letter you wrote correctly as incorrect. While minor deviations or flourishes do nothing to the meaning of a symbol in 'Romaji', they can in Kanji and the students are quite aware of this. Write the alphabet at the top of the board where it is most clearly visible, and draw a large square at the bottom of the board for the students to write the corrected letter in. Then, following their template, erase your error and write the correct form in its place among the other letters. Having written it, ask the class again, "Is this OK?", and have them respond before moving on to the next letter. Keeping the pace lively ensures the students get maximum enjoyment and instruction from this activity. Teaching Tip Use gestures at every conceivable opportunity, especially those for: "Hello" (wave if far away ("Toi"), handshake if close ("Chikai"), "Good work/job/try/question/answer/..." (1 thumb up), "OK" (circled thumb and index finger), and "Great" (2 thumbs up). When you greet your students at the beginning of each class, wave (using both arms if you feel confident enough) and say (sing?) "Good morning/afternoon". Insist that they respond in kind. Mad Libs 55 Level Aims Grammar Time Materials junior high school third year to senior high school To review material from the year's work in a relaxed environment. any 20-25 mins Mad Lib sheets Discuss this activity here. This is based on a game popular with American children and juveniles. For our purposes, this activity can be played either with partners or in groups. In the case of partners, give each partner a separate Mad Lib sheet and have them quiz each other. If you are doing this with groups, one sheet per group is OK. In any group, one person is the 'reader', which means that they are the ones who have the sheet and ask the other members (the 'writers' - although they don't write anything) to produce one word for each blank. The 'reader' then fills in the blanks with the supplied words. If the blank calls for a noun, the 'reader' asks one of the 'writers' for a noun, etc.. In the Mad Libs supplied, there are enough blanks so that each writer in a group of 4 can supply 4 responses. After everyone is finished, each group can read their story aloud. It is very easy to make your own Mad Lib sheets, and they can be used for many different lessons. Of the two sheets provided here, only one should be used per class. Teaching Tip Take every opportunity to congratulate your S/s. Shake their hand and say, "Good work", "Well done!", "Congratulations!" (follow up 'congrats' with the Japanese equivalent, "Omedeto!". The S/s' text books don't cover this word until late in 3rd year, but there's no reason why you shouldn't teach it earlier!). Just like you, S/s like being told that they're doing well and achieving something. The same goes for JTEs. Positive reinforcement is a powerful inducement for continued or increased working and learning. Magical Tsuno Power Level Aims Grammar Time Materials elementary school to junior high school To consolidate and increase students' vocabularies. any 10 mins Large, colourful flashcards (use pictures for elementary S/s). Discuss this activity here. This activity is used as an extension of flash cards. After practicing the new words with the cards (usually groups of words such as insects, fruit, occupations, gerunds, etc.), have the teams take turns trying to guess the object of which you are thinking. When working with junior high school students, turning the class rows into teams is easiest, while elementary classes seem to respond best to a class divided into 1/2 or 1/4s. junior high school students should be encouraged to ask complete sentences, such as "Are you swimming?" or "Are you playing the piano?", which contain the target word or phrase. While elementary students are certainly capable of this, one 56 needs to be selective of the class in which it is used so as to cater for slower learners, or kids who don't spend their freetime in Juku (cram school). With each incorrect guess the turn reverts to the next (or other) team. The turn of asking the question also rotates within the teams, so that the same student isn't doing all the work. The turn continues until the correct guess is made, and points are awarded to the team that made it. Keeping a running score on the blackboard helps maintain a competitive edge. The next round commences with a new (or not) target. The level of student involvement in this game depends largely on how you sell it. Act out the part of sending 'ESP' thought waves to the students; they all know the TV game show of the same name, so they quickly get the idea. Scores can be 'massaged' by announcing a double bonus point, or by giving hints to struggling students. Usually this will be unnecessary, as their friends will give them the answers, but be flexible and bend the rules whenever the need arises. Try and manipulate a drawn result, or one with extremely close scores. Remember, the aim of this activity is to encourage the kids to enjoy recalling the target material and building their language memory. Teaching Tip After one time through 'flash-cards', make the students READ them. On the next pass, cover the cards with a blank (turn one back to front) and 'flash' them briefly at the students (1/4 of a second or less). Classes that could barely repeat after the AET will suddenly be shouting the words at 1/2 second intervals. Map Game Level Aims Grammar Time Materials senior high school, first year speaking place prepositions (in, on, near...) 20 mins. a big map of your home country Discuss this activity here. Put up a big map of your home country on the blackboard. Make teams according to whatever method you use to make teams according to. Show the students a big arrow with the name of a place on it (eg. Liverpool). They have to try to put the arrow in the right place on the map. Each team gets to ask one question about where the place is [eg. "Is Liverpool in Scotland?"], then has twenty seconds to find it on the map. If they can't find the place, pass the arrow on to the next team, who also get one question and twenty seconds. Simple really. - Once they've got the hang of it, have one of the kids/ teams pick a place on the map. Then they have to answer the questions from the other teams, and you can take a well-earned rest. NB: To introduce the kind of questions they can ask, ("Is it in the north or south?", "Is it near the sea?", "Is it a big city?" etc.) demonstrate first on a map of Japan or Tochigi-k 57 Minefields Level Aims Grammar Time Materials elementary school to junior high school second year To teach asking for, and giving, directions. Giving directions 20 mins A blindfold, and misc. books, cushions, and/or chairs. To begin, gather the students at one end of a cleared area and establish a goal at the other end. Then strew the books, cushions, and/or chairs between the students and the goal. Each obstacle represents a land mine that will explode if touched by a student. The teacher then blindfolds a student and spins him/her around about 10 times. The other students must then verbally guide the blindfolded student through the minefield to the goal with appropriate commands. E.g.: Turn right/left, walk 2 (or...) steps, STOP, walk back 1 step, go straight etc.. This can be made into a contest between two teams if the instructor so desires. The time required will vary with the size of the class. This activity is particularly suited to elementary students. A variant of the above activity is 'MAZE'. For this the students move to two sides of the room, while the teacher(s) arrange the desks into a maze which snakes across it. Be imaginative and include a cross-roads, or a least an alternative route or two. A student is selected and blindfolded. The other students, selected randomly, give directions. The object of the game is to navigate the blindfolded student across the top of the maze without mishap. As many school desks are unstable, it is a good idea to have one teacher walk beside the blindfolded student and lend a supporting hand if their balance is threatened. If your JTE is confident, have a boy (directed by boys) and a girl (directed by girls) walk the maze from opposing sides. Students enjoy this game, because they get the chance to walk on their desks. The direction givers also enjoy giving commands (occasionally one will command "Jump!", but the blindfolded students rarely do). The ALT should be prepared to take a turn blindfolded as a demonstration. If you get on well with your students there should be no problem here, otherwise maybe the JTE should call directions for you. Teaching Tip Use lower case letters when writing on the board (or on students worksheets etc.), unless a capital is always used. That is, for proper nouns, I, and the first word of a sentence. Writing in block capitals only makes things more confusing for students, who already aren't sure of when capitals should be used. Likewise, always write 'an apple', 'an orange', rather than just the noun. This helps lock into visual as well as cognitive memory what is, to students, a trivial rule. Mr. Wolf 58 Level Aims Grammar Time Materials elementary school To teach how to ask the time, and basic replies. "What's the time", telling the time 20-30 mins A large area in which to run around; maybe a large toy clock. First, introduce the students to the question, "What's the time Mr. Wolf?", by having them practice, shouting in chorus with and without you. Next, demonstrate the hours of the day, either with your arms, or with an easily visible toy clock. Practice, "It's 1 o'clock, 3 o'clock..." etc., as well as 'Lunch-time' and 'Dinner-time'. To play, the students ask the question, "What's the time Mr. Wolf?" and the 'Wolf' (initially the ALT) replies with either a real time (i.e., 1 o'clock) or an eating time, "It's lunch time!" If the 'Wolf' replies, "It's 5 o'clock", s/he must turn their back and count to that number as fast as they can. The students begin from 'Home', which is at least 20 meters away from the 'Wolf', and during the 'Free' time when the 'Wolf' is counting, move nearer to the 'Wolf' and try to tag him/her. When the count finishes, the 'Wolf' turns around and tries to catch sight of any students who are moving. Students seen moving must return to 'Home' and start again. If any of the students should succeed in tagging the 'Wolf', all the students must run as fast as they can to 'Home', while the 'Wolf' must try to catch as many of them as possible. Simply tagging students is sufficient. If they are caught, they become 'Wolves' also, and join the ALT. The ordinary students ask their question, and the 'Wolves' debate their answer in a tight circle before turning and answering as one. Obviously, larger numbers (e.g., 10 o'clock) are preferable at the start of a round, and smaller ones as the students get closer and closer. If the 'Wolves' decide it's 'Dinner/Lunch-time', they must reply, "It's LUNCH time!!" or "It's DINNER time!!", before chasing the ordinary students and trying to catch them. The game continues until all the students have been turned into wolves, at which time it's definitely 'Breaktime'! Hints and cautions: * If students have trouble pronouncing 'Wolf', change the name to 'Mountain Gorilla' * Most elementary schools have a large toy clock handy, which they use to teach the time in Japanese. It can, of course, be equally handy in teaching the time in English, so ask for it. + It is much easier, and eminently quicker, to explain this game by demonstrating it with a few students and teachers. Most teachers have a rudimentary level of English, certainly enough to enable them to participate in this activity. + Indicate that tagging a student is sufficient to render them caught by a wolf. If you engage in literally catching the students, some of your young wolves will execute flying tackles, such as would make a rugby player proud, and tears will follow. The students get very involved in these activities, so it's often necessary to protect them from themselves. Mystery Interview 59 Level Senior High School 1st Year Aims pair-work follow-up Grammar must Time Materials 35 mins. Pair-work interview worksheets, Pre-prepared funny possible answers to the questions on the worksheet (just in your head is OK), Big cards with "A", "B" or "C" written on (optional). Discuss this activity here. This isn't really very mysterious, but it can be a useful fun follow-up to pair-work interview-type activities. It's more fun than it sounds. Trust me. Prepare a worksheet with a bunch of interview questions for whatever it is you're studying. Example: Q. What must you do every morning? A. Every morning he/she must _________________. Collect the completed pair-work interview worksheets, and have the kids make teams and choose names for them. While they're busy doing this, quickly scan through the completed worksheets and pick out some interesting/ funny answers. Pick out a student who gave a good answer. Give his team a point automatically, and tell him and the person who interviewed him to keep a pokerface throughout. Read the question. The other teams must guess his/her answer from three possible options, two of which you've made up. Example: We asked Ueno-kun: "What must you do every morning?". He said: a) He must brush his teeth [made-up answer]. b) He must kiss his mother [real answer]. c) He must milk his cow [made-up answer]. Teams give their answers by waving the "A", "B" or "C" cards in the air. Correct teams get a point. Pick another question and another student and repeat until the bell rings. Tip: Every class has a few kids who are allergic to original thinking and won't answer the questions during the pair-work interview unless they have ready-made answers written on the page in front of them. So that they don't stay completely silent, I like to put some possible answers ("brush my teeth" or whatever) around the edges of the worksheet, in small, faint type. Nobody ever reads small print in a foreign language, with the possible exception of the driving clause in the JET contract. In any case, everyone assumes it's just there for decoration. But then when you walk around the class and see that a particular kid isn't doing the activity, you can just point to the small print, and he or she can use the ready-made, spoon-fed answers. N.E.W.S. 60 Level Aims Grammar Time Materials elementary school To teach the directions; North, South, East, West. Directions (north, south, east, west) 10 mins Four large cards with N, E, W, and S on them, and tape. Discuss this activity here. First go through the four basic directions with the students, explaining what each one is in Japanese & English (North = Kita, South = Minami, East = Higashi, West = Nishi). Have four students tape one card to each side of the room; preferably those corresponding to the relevant directions. The school gym is the best place to play this game. The rules are simple. You call out a direction, and the students all run to that wall. The last one to touch the wall is out, and comes to join you in calling out the next wall. After a few turns, remove the cards from the walls. Try calling out a corner, like 'South-East', or 'North-West' etc., occasionally to keep things interesting. Be careful of injuries! Teaching Tip Have the S/s make groups of four, and give a list of 30 - 40 words from the text to each group. Tell each group a different target word, and give them a couple of minutes to write as many sentences as possible, using only words from the list, including the target word. Next have one student at a time from each group write a sentence on the board. Give one point for each correct sentence (bonus points for sentences of more than five words), and make sure that the groups send a different student each time. Negotiation Level Aims Grammar Time Materials senior high school - adult Use English to express a desire and to negotiate a situation none 15 - 20 mins. Pre-prepared situation cards Discuss this activity here. Negotiation is a part of every-day conversational English. This activity allows students to use the vocabulary they know in a meaningful activity. They will surprise themselves (and you!) at how long a conversation they can hold and how they can express their wishes in English. The negotiation situations may be held between pairs. Each student has a sheet telling them their side of the situation and the stance which they must argue from. Explain any vocab necessary beforehand and tell the students that they have a problem. they must first explain their problem to their partner, then listen to their partner's side of the story and then have a conversation to work out a compromise. It is important to emphasise to them that the conversation is more important than the eventual compromise. Otherwise you'll find they chat in Japanese about a possible solution. It is also a good idea to forbid them looking at each other's sheets. 61 Some examples of negotiation situations are included here. It is best to team up with a JTE to think of situations that suit your students' needs and interests best. The best situations are those in which you eliminate all apparent routes to compromise, so the students' conversations are kept going longer. They are very inventive!! Allow 15 - 20 minutes per situation. Examples: Situation 1 A You have just arrived in London from Tokyo. You are alone. It is late and there is only one bus that will take you to your hotel tonight. You realise that you don't have any pounds to pay for the bus fare. The exchange counters have already closed and the ATM cash machine won't accept your bank cards. You are very tired and worried that you can't get to the hotel. You need 20 pounds. If anyone would give you the money, you would send it back to them tomorrow after you have exchanged your money. You see a man and decide to ask him. B You are a man living in London. You have just returned from a trip abroad. A girl comes to you and asks for some money. She says she will return it, but where you come from, you don't trust anybody. There is no reason to trust anybody in an airport. Your girlfriend thinks you should give the girl some money, but you don't agree at all. She can't be trusted and you don't want your girlfriend to give her anything either. Situation 2 A You are a third-year high school student and will be taking entrance examinations this year. You have always wanted to live alone in Tokyo. The university you desperately want to go to is luckily in Tokyo, but it is a private university. You can't study what you want to in public universities. Your parents don't like your idea but you want to live your own life. You have to persuade your parents. B You are the parent of a third year high school students. Your son/ daughter insists on going to a university in Tokyo and renting an apartment to live alone. You and your husband/ wife are completely against the idea because you have heard of many dangerous cases of university students (especially girls) who live alone. You can't afford to pay for a private university. You have taken it for granted that your daughter should go to Utsunomiya University. Nervous Breakdown Level Aims Grammar Time Materials junior high school first year to second year To consolidate the 'ing' form of verbs Present continuous (ing) 40 mins Two sets of paired picture cards. Discuss this activity here. 62 This activity is a variant of the 'Concentration' card game where picture cards are placed face down, and players aim to collect pairs by using their memory of the positions of formerly exposed cards. Make four copies of a set of activity pictures. (There are some, which also accompany the Feelings activity, here. This gives you two pair of each pictured activity, and thus two sets of cards. If you have a class of 40 students, you will need 4 copies of 10 different activities, which is 2 sets of 10 pairs. Divide the class in half, and have them move their desks to opposite sides of the room leaving an aisle down the centre. Distribute each set (at random) to each team (JTE deals to one, ALT the other). Instead of revealing the picture they hold, each student must reply to the question, "Are you ing?", either by answering, "Yes, I am.", or, "No, I'm not. I'm ing". Naturally this reveals the player's activity, but it is up to the opposing team to remember who is doing what. Thus, it's important not to permit the students to keep a written record, the object of the exercise is to consolidate words and phrases in their memories. To make it a little easier for them (lack of confidence inspires non-participation), write or hang a list of the present continuous (progressive) forms you wish to practice on the board. Or, in a simpler version of this activity (for elementary students), use only nouns. This is a consolidation exercise, which helps students form memories of new words, forms or phrases by encouraging them to compete. Students really like this activity, but may need a little encouragement and help to begin with. As each pair is discovered, retrieve the cards and score a point for that team. The team with the most points at the end of the game, or when your time has elapsed, are the winners. Reward in the fashion you most prefer. Teaching Tip Try and plan your activity explanations (or any others) with the JTE before the lesson. Explain any activities as simply and as quickly as possible. Use gestures and actions to help your explanation, and discourage (politely) long explanations in any language by the JTE. Demonstrations (for S/s and JTE) are always better than verbal explanations. The best way to learn a game is to play it. Newspaper Information Search Level Aims Grammar Time Materials High School/ Adult Class Familiarize students with an English newspaper format and how to search for information. none 20 min Old copies of "The Daily Yomiuri" newspape Discuss this activity here. 63 Review key words such as: lead story, index, column, exhange rate,etc... Help the students as needed with the completion of the sheet. Worksheet: 1. 2. 3. 4. 5. What it the name of the newspaper? What is the date on your newspaper? What is the price of the newspaper? What is the lead story in the newspaper? What is the exchange rate for the U.S. dollar ($) in your newspaper? \______/ U.S. $______ 6. What is the weather forecast for: Tokyo________ Osaka _______ 7. What is the weather forecast for: Bangkok Low _____ High _____ New York Low _____ High _____ 8. What page is the crossword puzzle on 9. What time does the "Bilingual" news come on at on NHK 1? 10. Find an NHL Hockey score. What were the team names? _______________ vs. ______________ 11. What was the final score of the games? _______ to _______. 12. What page is the "Stock Exchange" found on? 13. Find a price for a flight to Bangkok \______ Honolulu \______ 14. What is the address for the offices of "The Daily Yomiuri"? 15. What is the homepage address for "The Daily Yomiuri"? 16. Does your newspaper have articles from another newspaper? 17. What is the name of that newspaper? 18. What city is that newspaper from? Object Hop Level Aims Grammar Time Materials easy senior high school Warm-up and review activity. none 15 mins 10-20 objects (or name cards). Discuss this activity here. You will need objects which relate to new vocabulary, or which review older vocabulary. If you can't scavenge the necessary objects, use cards with the objects drawn, or with the words written, on them (e.g., favourite is a difficult word to find an object for, or even to draw). This activity is simple to adapt for a variety of levels (e.g., fruit, months, season and weather words) Before starting, review the names of the objects with the class in chorus. Then clear a space about 3 meters x 3 meters. Split the class into teams (how many depends on the time available), and assign a team scribe and team gatherer to each. The members of each team have to work together to alphabetise the items you have scattered on the floor and inform the scribe, who in turn must instruct the gatherer in which order the objects have to be picked up. Choose gatherers 64 who are fairly robust, as they have to hop on one leg for thirty seconds to a minute while picking up an object. If the team functions well, there will be little time for the gatherer to rest between items. Give points for any items picked up in sequence, and if you include a time limit, the competition can become intense. Paperbag Drama Level Aims Grammar Time Materials senior high school use English creatively none two periods various props in a bag Setting: In a high school classroom Characters: ALT(1), JTE (1), Students (6-9) Instructions: Make a drama about team teaching. Use all the props inside the bag. You must also use these words at least once: flower, horse, party, and shoe. Hints: What happens at the beginning of class? What are they teaching? How do the students act? Happy? Bored? Crazy? What does the ALT say to the JTE? What does the JTE say to the ALT? What is the English lesson? How does the class end? Performance: Your drama should last 3-5 minutes, include all the items in the bag, use the four words given in the instructions, and be creative. The best drama group wins a prize! Notes: Feel free to change the props, words, setting, etc. Partial Pictures 65 Level Aims Grammar Time Materials junior high school first year To consolidate asking and answering "What is this?" "What is this?" 15 mins Large flash cards Discuss this activity here. Enlarge the partial pictures, via your school's photocopier, onto cardboard sheets. After the JTE has introduced and explained the grammar point of "What...?", stand at the front of the class and quickly 'flash' the cards to the students. This can be accomplished by a variety of techniques, such as: begin with the card facing you, and as you ask the question, "What is this?", slowly turn the card through 360 degrees; place a blank card over the target card revealing only a small part of the picture and ask the question. If no-one can answer, reveal a little more and ask again. Continue until the entire picture is revealed or someone answers; stand facing the board with the card facing away from you and turn through 360 degrees while asking the question; cover the target card with a blank, and flash the entire picture for about 1/4 of a second. Use a combination of all these with a few of your own thrown in. Variety is the spice of life, so don't leave it outside the classroom! After the first three cards have been identified, pass the next picture card to the student who solved the last picture, and get them to ask the question. Hopefully, you'll end the activity with students not only asking and answering the target question, but enjoying themselves as well. Left to right, top to bottom, the pictures on the worksheet are: Tennis racket, pen, guitar, rabbit, note book, pencil, piano, stamp, table, banana, book, ruler, trumpet, basketball (NOT pants), cup. Enlarge x5 onto paper before using cardboard. Teaching Tip Ѓ@When you are explaining a new activity to a JTE and they say that, "Maybe the S/s won't understand" or "This might be too difficult for the S/s", they are often describing their own plight. Understanding directions in your second language is not always easy, nor clear. Try going over the activity again, using ultra simple English, and ask what parts could be altered for the S/s' better comprehension. Acting out the activity with the JTE taking part will help improve communication too. However, don't push too hard. Change or acceptance of new ideas can take time. Often an idea which has been dismissed as 'too difficult' will be accepted a few weeks (months) later, especially if you can report success with its use in Mr.(s) X's classes. Party Crawl Level Aims Grammar Time Materials junior high school second year to Adult To consolidate or review direction giving and understanding. directions 15 mins Work sheets, an OHP sheet master map. 66 Discuss this activity here. Prepare worksheets showing a town with a number of intersecting streets. Make eight different copies, each with a house marked in a different place. Divide the class into groups of four (a few groups of 5 is OK, but groups of 4 seem to function better), and give each group a different map. If there are more than 8 groups (there usually are) give two groups the same map, but don't tell them. Tell the class that they are going to have a special dinner, and that each course is at a different group's house. Have the students in each group take turns giving the rest of the class directions to their house. To make it more interesting, you can take the first turn and point the students in the wrong direction. For example, you might begin team-A by stating, "From the station, turn right and take the first left". The first student in team-A must then decide how to deal with your misdirection. They might say, "Walk straight until you come to the first corner on your left", or they might make it more challenging for the next student by saying, "Go straight on for three blocks ..." Each group must tell the other groups how to get to their house from the last group's house. Group 'A' should start, and give directions to their house from the station. Group 'B' follows with instructions from 'A's' house to theirs. Etc., etc.. The object of the game is for students to listen to the instructions and draw in the route on their maps. Have the students finish by writing down the directions from group-H's house back to the station. Have a master copy of the map on an OHP sheet, without any of the houses labelled. Have the groups give you the directions to their houses again, while you draw in the routes given (and label the houses). If they give incorrect instructions, say nothing. Let them correct themselves. As each group completes its directions the others can see how well they understood and, by following your route, see the (hopefully) correct directions to follow. Finally, get each group in turn to give you one direction for the route back to the station, while you mark the way on the OHP sheet. Again, let the students be the ones to correct themselves. The basic concept was appropriated from Jill Hadfield's excellent activity guide book Basic Communication Games, by Nelson Press. People Bingo Level Aims Grammar Time Materials junior high school to senior high school To 'brainstorm' students' use of English. any 10 mins None, or whatever you decide to prepare Discuss this activity here. This is a game for a class that's sleepy, that there was nothing prepared for, or just to fill that unexpected extra time at the lesson's end. Try to make the rows in the class even by moving a few students around. 67 Have all the students stand up. Ask them, "How are you?" and when they invariably reply, "Fine (thanks, and you?)", write it on the Blackboard. Explain that no-one can use this word again. When the question, "How are you?" is asked again, the first student to raise their hand (or be otherwise selected) must answer with an original response (happy, bored, sleepy...). Write their response on the board. If they answer any word not on the board in 5 seconds they can sit down. Cheating (use of friends or the textbook) is at your discretion; some ALTs find it moves the game along better. The first line of five or six students sitting down in any direction are the winners. While this game starts slow, as the answers get sillier ("I'm beautiful", "I'm crazy"), the students get involved. It brings out vocabulary, and puts an end to the repetitive and annoying "I'm fine" response. The same format can be used for other grammar points, such as ordinal numbers and months. Prepare a handout with 2 4 calendar months on it. Using the same procedure outlined above, ask the students, "What day is November/September/August/June/... the 3rd/5th/...?" ("It's Friday/Wednesday..."). Again, give the students a count of five in which to answer. Occassionally no student will volunteer to answer, especially if they are used to a teacher who prefers to lecture instead of question, and/or it's a humid summer's day. Counter this by using 'Volunteer cards' (numered 1 - 40) and randomly selecting a number from the pack. The student whose number is drawn must answer. Another adaptation is to have the students stand in lunch groups and answer questions in much the same format as above. Whoever answers a question may sit. The first group sitting wins. If you have a class with 5 groups of 6 and 1 of 7 students, the groups of 6 must each nominate one of their members to answer two questions. Teaching Tip Take a microphone into class for use when asking S/s questions. S/s become much more relaxed and vocal, even extroverted, when they have a mike in their hands. It need not be a working mike; simply the shell or a cardboard cutout will do. See if the broadcasting club has a spare one you can use. Plane Crash !!! Level Aims Grammar Time Materials senior high school to Adult to get students creating their own English none 30 mins Item lists for each group. Discuss this activity here. Set the scene of the activity by telling the class a short story. Embellishment is fine, but basically they are on a flight between Tokyo and Toronto (or Belfast, or Spain, Moscow,...). Somewhere over Siberia (The North Pole, Alaska,...) the plane begins to loose altitude. An engine stops... . Suddenly the plane crashes IN THE MIDDLE OF NOWHERE (a most terrible place). T he pilot is dead, but there are 10 survivors. You have no idea where you are, or how long it will be before 68 you are rescued. You and the other survivors must decide what to do in order to stay alive. Remember it is freeeeezing cold, and you don't have much food. Divide the class into groups, and hand out the list of items to each group. Tell them that these are lists of things they will need to survive. The groups must decide what 7 things will be of the most help. Everyone in the group must agree. The list of things from which they must choose is: 1. Flares 2. Can Opener 3. First-aid Kit 4. Mirror 5. Flashlight 6. Tins of Food 7. Parachute 8. Sumo Magazine 9. Blankets 10. Compass 11. Russian Dictionary 12. CD Player 13. Gun 14. Matches 15. Salt Hints and cautions: * With a little drama, the plane crash story is easily understood. + This idea is only effective if you tell the groups that they must say WHY they chose each item. Price is Right Level Aims senior high school first year prices and money (good for an intro to a shopping lesson). Grammar Time Materials numbers 15 mins. three or four common objects, money, paper and markers. Discuss this activity here. 1. Introduce foreign money and credit cards to students. Passing around real money and credit cards is best. many of them have never touched foreign money and students don't have credit cards. (Word from the wise guy: Some students will think your Visa card is omiyage. Others will think a dollar smells good. No-one leaves the classroom until you get everything back.) 2. Game show time! 69 3. JTE selects five (or six) students to come to the front of the room and sit facting the class. Best if said in a loud game-show-like voice ("Taaaroouu Murakaamiiiii! Come on down!!") Give each of the students a big piece of paper and a marker. 4. Show the students a common object (a CD, a pair of tennis shoes, a can of Coke...) Tell the selected students to write down the price of the object in the ALT's home country in that country's currency. 5. Have each student hold up their guess and have all students read the prices. The closest guess under the actual price wins. Reward the winner by letting them go back to their seat. 6. Choose a new student to come to the front to fill the gap left by the winner. Show them another object and tell them to guess the price. Not only do students practice saying prices in English, they also learn about the price differences between the ALT's country and Japan. Q. and A. Scraps Level Aims Grammar Time Materials junior high school To have as many students speaking as much English as possible. Q. and A. forms 20 mins 80 scraps of paper; 2 per student. (Finally, a good use has been found for all Discuss this activity here. This is an excellent review game, perhaps at its most effective at the end of the year. Have every student write an interesting question on one scrap of paper. They are permitted to use their text books as a reference or for ideas. Allow 3-4 minutes for this. Next, demonstrate the activity with the JTE. Ask your JTE a question such as, "What is your telephone number?" (this is especially interesting to students if the JTE is of the opposite gender to yourself). The JTE answers, then asks you a different question. You answer, then both of you exchange your question slips and sign each others' 2nd scrap of paper. After this, the students must move on to a new partner and the cycle continues. Make sure the students understand that they must exchange questions, as this enables them to practice many different forms. When the time frame for this activity is filled, ask the students how many people they spoke to. Award a prize to the person who spoke to the most people (used stamp, sticker, etc.). Hints and cautions: * Tell the S/s that they shouldn't look at each others' question scraps they should listen to what they are being asked. + Make sure the S/s make eye contact with each other. If they must refer to their question scrap permit this, but have them try to 'Read, Look up and Speak' Teaching Tip Ask your office or school to procure some transparent OHP (OverHead Projector) sheets suitable for use with a photocopier (p/c). These are labelled 'OHP ѓtѓBѓ‹ѓЂ' (OHP film) on the box or 70 envelope they come in. Use these to photocopy pictures of your family, country, native animals, games, or anything you want. All schools have at least one OHP, and most have several, however, few teachers bother to make use of them. Try to change this. OHPs are a very effective teaching tool. They focus the S/s' attention much like a video does, and they make your pictures easily visible to everyone in the class. DON'T use normal OHP cells in the p/c, as they will melt and cover the hot roller. This will make you unpopular. Rainforests Level Aims junior high school first year To have students consolidate specific words, phrases, sentences, or questions between themselves. Examples target colours + nouns, past progressive, can, and has/have to. Grammar Time Materials any 10 to 50 mins Game-grid worksheets, (OHP master-grid also possible) Discuss this activity here. Rainforests is a variant of Battleships. One player asks or says a target sentence/question, and their opponents respond with information regarding the accuracy of their 'shot'. The difference is the response, and the fact that pictures of life forms are used instead of warships. This is a most versatile activity, which can be adapted to your needs at will. Teach: numbers (in word form); difficult letters (l + r, d + b, p + q...), tense, even 'to' infinitive. As in Battleships, be sure that the students have learnt the grammar point(s) you are targeting before the lesson. Rainforests, too, is best used as a consolidation and/or review tool. To begin, give a brief explanation of how to play the game in simple English. Next, demonstrate how to play using the JTE as an opponent. Briefly practice the target words, phrases, and responses with the entire class in chorus. Have the class form groups of four, and assign names to each team. Distribute one game-grid to each group, and give them a time limit (say, 5 mins) in which the group members must fill in the squares of their grid with the list of life forms: 1 Earth, 10 Trees, 5 People, and 5 Animals. This means that they fill in 21 of their 36 squares. Each group begins the game with 250 points. The first group begins by targeting an empty square on their grid and vocalising the sentence/question which corresponds to that square. Teams which have a picture in that square must subtract the value of that life form from their total (a blank square loses zero points). After 20 seconds, teams which have lost a life form must make the sound of that life form dying. E.g.: Animal = dog howling, Tree = 'Timber' shouted as loud as possible, A Person = scream or dying noise (Aaahhhh!), The Earth = Atomic bomb explosion. Rotate round the class, giving one shot to each group whether they score hits or not. After a couple of laps compare scores to decide your winners. Teaching Tip Whenever you have team activities, assign names. This gives each group a sense of identity, and can set the tone of the lesson. I use Japanese names of insects and food, as it saves time 71 explaining what things are, but in elementary school why not take the time to teach the English equivalent. My favorites are: Gokiburi = Cockroach; Kamakiri = Praying Mantis; Semi = Cicarda; Tororo = sticky white vegetable pulp; Natto = 'you know'; Shimotsukare = you'll find out; Onara = Fart. Red Rover, All Over! Level Aims Grammar Time Materials elementary school To practice colour word recognition in a TPR environment. Colours 15 mins Students, a gymnasium (taikukan) or playing area. Discuss this activity here. Maybe you're familiar with this game from your own elementary school days, but if you aren't, don't worry. It is exceedingly simple to play, as are the majority of good activities for this level, and requires only a brief review of the colours you wish to use before commencing. Divide your class into as many groups as there are colours you wish to target, or as many as numbers reasonably permit. I like to have between 4 - 8 students in each team, but this might not always be feasible. Assign each team a different colour, and check their understanding of it by asking for the Japanese translation. Kids like to be able to teach too, and as teaching in itself is a more than useful way of learning, why not encourage them to teach you? Even if you already know the answer? Having named and checked all the teams, explain (by mime if necessary) that when you call a team's colour, that team must run from one side of the room to the other. If you tag any of them, they have to remain in the middle of the room with you to help you 'catch' the players of the next round. Have a huddle in the center with your helpers, and discuss which colour will be called next. If you decide to call, "Red Rover, all over!" all teams must dash from one side to the other. Naturally, this prevents you from having a 'Red' team, but this isn't a problem as 'red' is still targeted. Eventually, most of the students are in the centre, and only a few remain untagged. These are your winners. They can remain in the center with you as 'catchers', while the other students form teams, if you wish to continue the activity. Teaching Tip Japanese students (and often teachers) are painfully shy. When talking to students who hang their heads, have difficulty answering, or giggle/laugh uncertainly, try crouching beside their desk so that your head is level with theirs. This makes you far less intimidating, and also has the effect of cutting out the rest of the class and making the conversation more private. This shyness will be particularly apparent for new ALTs; especially at lunchtime. Take heart, be patient, it gets better with time. However, such shyness is rarely applicable to elementary school students! 72 Rows & Columns Level Aims Grammar Time Materials junior high school to senior high school speaking any 10 mins none Discuss this activity here. Japanese students are thoughtfully arranged into a grid pattern in their seating. This provides us with a convenient vehicle for asking questions. The rows they sit in are the 'rows' of the pattern (the y-axis as it were), and the lines across the room (the x-axis) are the columns. To begin, select a student at random (e.g., add the numbers in the day's date together), and have the row that student is sitting in stand up. Explain that the first student to raise their hand can try to answer your question, and if they are correct they may sit down. Proceed with your questions, occasionally throwing in an easy one like, "When is your birthday?" or "What's your name?" to assist the slower students. When one student is left, have the corresponding column stand, and continue the exercise. At around about this time it will dawn on the class that if the student in their row or column is left standing, then they will have to stand also. This will inject a considerable amount of enthusiasm into participation in the activity, and students from each row or column will begin shouting advice to the unhappy soul standing. Some teachers prefer to prevent this, but others actively encourage it as it assists the listening skills of the standing students, and reinforces the memories of those doing the 'teaching'. 'Rows and Columns' sometimes goes by the name of 'Criss-Cross'; knowing one is to know the other. Although this is a 10-15 minute review/warm-up activity, it can be played in a continuous form from lesson to lesson. The column or row of the last student standing commences at the beginning of the next lesson, and so on. Some teachers employ this continuous technique throughout the year, merely changing the questions every week. Hints and cautions: * The last student standing is often a slower or very shy student. Despite best efforts of class- mates, these S/s will continue to be the last S/s standing unless you 'massage' the results with a bit of cheating. Ignore the flurry of hands and ask your question to this particular student. Give them the opportunity to compete by leaving this tactic to about halfway through the row/column. If they need help answering, give it; the other S/s won't mind. Sentence Building 73 Level Aims Grammar Time Materials junior high school second year- grammar any a whole various third year review period props Discuss this activity here. 1) The ALT makes up three paragraphs of six sentences using the grammar the students have recently studied. 2) The ALT divides the sentences into words or phrases and writes the words or phrases on separate cards of construction paper. 3) The classes will do one paragraph at a time. Each paragraph should be more difficult than the one preceding it. One way to make the second and third paragraphs more difficult is to make the sentences longer and/ or more broken apart. 4) The ALT should draw a picture that corresponds to each sentence (so a total of 18). This does not require great artistic skill -- trust me, if I can do it, it requires no skill. Stick people are fine; just make it good enough to convey the meaning of the sentence. (The trick is to write about things that you can draw.) 5) It helps to make prize cards to give to the teams once they make the sentences. I made 1st, 2nd, 3rd, 4th, 5th and 6th place cards. The first team to finish got 10 points, 2nd got 8, 3rd got 4, 5th got 2 and 6th place got 1 point. Class Procedure: Before class, put the six pictures corresponding to Paragraph 1 on the board vertically. 1) Divide the class into six teams. 2) Hand out the cards of words and phrases face-down -- one sentence per team. 3) When all the cards are handed out, the students may turn them over and try to make the sentences, with help from the ALT and JTE. 4) When a team thinks they have the right answer, the ALT will check it. If the sentence is grammatically correct, then the ALT will ask the students which picture it corresponds to on the blackboard (this checks their understanding of the meaning of the sentence). If they can answer, they get the card corresponding to first place or second place, etc. 5) Have the students attach their sentence to the board with magnets, next to the corresponding picture. 6) When all the sentences are on the board, the ALT will read the paragraph. Then the ALT and JTE will explainthe meaning of any difficult parts. 7) After going through the game three times (doing all three paragraphs), add up the points collected by each team. The team with the most points is the winner (of course). 8) I then had joke prizes -- six of them, one for each team. The winner got to choose first, the second place team chose second, and so on. 74 Examples of prizes: 1) 15 boxes of Corn Flakes 2) a new sports car 3) just applause 4) 10 books in English 5) a big carrot cake 6) free trip to Miss Tara's house You'd be surprised what sometimes gets picked first! Sentence Deconstruction Level Aims junior high school to Adult To have students discover grammar rules for themselves. Grammar any Time Materials unlimited A sentence, and white or black board for ALT use only. Discuss this activity here. This is a competition either for the entire school at once, or for just one grade. Construct a sentence for the students to deconstruct a few words at a time. Ask for a white or blackboard for your exclusive use, or pick up a portable white board from 'Kanseki', or similar 'Homecentre'. Instruct your JTEs that they are needed to inform the students of both the competition, and the rules, but are not to help the students play. For example, consider the following sentence: Mary walked down the stairs and across the yard when suddenly she looked up and saw her tiny son in his blue jeans crawling along the kitchen window- ledge; she was just in time to catch him when he fell. Have the teachers explain to the students that they are going to reduce this sentence to one word. In any one turn they may remove 1-3 consecutive words. They may not add words, and they may not change the order of words or their endings. Have the students (singly or in small groups) come to you and suggest which words may be removed without rendering the sentence faulty. For each correct suggestion, reward them with some small token; a lottery ticket or a few stamps. The success of this exercise relies on the teacher making no judgment about the correctness of a deletion before the students have had a chance to check their own language feeling of the amended sentence. Obey the students' suggestions, no matter how wrong they might be. If, after reading the alteration, they fail to realise what is wrong, simply write the deleted part back into the sentence. When the sentence is finally reduced, I hold a small lottery just for those students who have worked at the deconstruction with 3 or 4 Aussie stick-pins as prizes. Then we start the process again with a new sentence. The final word must be a noun, but of course you knew that. (Concept sourced from Mario Rinvolueri's Grammar Games, Cambridge Uni Press, 1984) 75 Teaching Tip Every student in every class has been given a number. Many ALTs deplore the practice of numbering S/s as dehumanising, but it is unlikely to be changed. Therefore, make use of these numbers when you want to ask S/s questions, or when you need some S/s to perform a dialogue. Make 'Volunteer ' cards with the numbers 1 - 40 on them and select one at random as needed. This is good listening practice for students, who don't often get the chance to listen to numbers. Sentence Shiritori Level Aims Grammar Time Materials senior high school To have students create grammatically correct sentences. any 10 - ? mins Chalk and blackboard. Discuss this activity here. This activity is similar to regular Shiritori in that one person at a time from each team comes to the board, but it differs in that each team must write a sentence (or story). I.e., the words chosen must connect grammatically and make sense. It's best to assign a grammar point, such as only using ing verbs, before beginning the activity. Minefields Shiritori Level Aims Grammar Time Materials junior high school first year & second year To build students' confidence in their writing skills, and develop their vocab through a 'brainstorm'-type activity. Speaking skills can also be targeted. none 10 mins Chalk, a blackboard, and students. Discuss this activity here. This game needs little explanation, as most students already know its Japanese form. Surprisingly few teachers ever think of using it, so its suggestion as a time filler at the end of a lesson may come as a pleasant, even welcome, surprise to them. The rules are simple: start by writing any English word on the board. The next student must then write a new word using the last letter of the previous word. Each new contestant must write a new word beginning with the last letter of the previous word until the umpire (YOU) calls "time". There are many ways to play the game, but the best way may be for each row to work as a team and have the teams compete in relay fashion. The baton is a piece of chalk, which is passed from one student to the next after each has written their word. Divide the board into 5, 6 or 7 (depending on classroom layout and student attendance) sections, and write the name of each team at the top of each. The students must run to their section (one from each team at a time), 76 write an appropriate word, and then run back and pass the chalk to the next person in the row. This continues, with the last person passing the chalk to the first person and the 1st to the 2nd etc., until the referee calls "time over", and then scores each team. Award 1 point for every three letters of a word, e.g., 'grandfathers' scores 4 points. Incorrect spelling or abbreviations (USA is not a word) score zero. The team with the most points wins. Play two rounds and merge scores. Students can use their texts or dictionaries for reference, but may not take them to the board with them. Team members calling directions in English is not just permitted, but should be encouraged, as it's good listening and speaking practice. See also Sentence Shiritori Teaching Tip Hold a lottery at each school you visit, or once every two months if you attend a base school. While we couldn't advocate photocopying your country's money and covering the serial numbers with tags saying things like 'one lottery ticket', 'Name' and 'Class', this is what some ALTs have actually done! Hearsay suggests that they even covered the featured faces with a picture of their own. However you make your tickets, hand them out to students who have done a good job, made a special effort, or won a competition (or relay). Have a lottery box on your desk where students can place their tickets. Give small prizes like stick-pins, key rings, and have a 'Grand prize' such as a T-shirt from your country. This is a marvelous motivation device. Snakes and Ladders Level Aims junior high school to Adult grammar review Grammar Time Materials any 10 - 50 mins 4-6 die (preferably with word numbers on see template), place markers, question cards, OHP copy of game Discuss this activity here. Split the class into 4-6 groups and assign team names and place markers. Try to have place markers of the same shape as the teams' names. Designate a team captain for each group, order of turn for each team-member is to the captains' left. The first team begins by rolling the dice and having the JTE move their marker the corresponding distance on the board. If they land on a CHALLENGE square ((tick)), they must answer a question to stay on that square. If they cannot answer the question in 10 seconds, their marker is moved back whence it came. If they land on a BONUS square, they must answer a question to move forward the same distance again. If they cannot answer they stay where they are. If they land on the bottom of a ladder they must be able to answer the question, "Where are you?" with "We're at the bottom of a ladder" before they can climb the ladder. If they land on the head of a snake, they must be able to answer the question, "Where are you?" with, "We're at the top of a snake" or else slide down the snake. Of course, other questions can be substituted for these. Alternatively, if a team/player lands on the bottom of a ladder they can climb to the top, but once there they must answer a question to remain. If they fail they must go back down. Landing 77 on a snake's head, they must answer a question to remain there else they must slide down to the tail. Tell the students to listen carefully as they will have to answer the same questions as others. First team to finish, wins. Hints and cautions: + Keep the pace moving. Tell the S/s they have a 5 - 10 second time limit in which to answer, and strictly adhere to it. * Do not permit discussion between team members, except for slow learners. This is a review activity, and the S/s ought to know the material you're presenting. Such a restriction provides a powerful incentive to both perform well (for the team), and to listen to other S/s' answers. + Make the game more challenging by asking, "Where are you?" and having the S/s reply, "I'm at the top/bottom of a snake/ladder", or "I'm on a Challenge/Bonus square". If they can't answer, they must return to their prior position. Spelling Bees Level Aims Grammar Time Materials junior high school first year Vocabulary consolidation and listening practice. none 10 mins Letter cards Discuss this activity here. To play, simply speak the target word, after which it's the students' task to select the letters which spell the word, and then align themselves (holding a card or cards) in correct order. When they think they have the spelling right they must call out to the ALT, "___ sensei, we are ready." If the word is misspelt, they have the chance to try again. When they have the spelling right, give them an ordinal number (1st team, 2nd team...), and have them sit or crouch down. As well as being a useful teaching device, this makes it easier to see the other teams, and also to score after the turn is complete. I.e., simply ask, "Who was the 1st team?" etc., and award points to that group. If there are 6 teams, 6 points are awarded to the 1st team, 5 to the 2nd, 4 to the 3rd, etc.. At the end of your time, tally the points on your scoreboard and reward the winning team. Teaching Tip Don't wait for your JTEs to ask you for an activity, look at the next day's classes (e.g., 3-2, 3-1, & 1-4) and then spend some of your free time during the day making templates of activities that practice those lessons' grammar points. Be prepared. If you don't use the activities on that day, put them in your files where they'll be ready when you do need them. The worse thing you can do is to sit doing nothing or reading a book or the paper. Such activities will merely isolate you from your fellow teachers. When inspiration fails, try making English labels for various rooms such as the Principle's Office, the Printing Room, Stairs, Hallway, Infirmary, Library etc., etc.. Showing such an interest in their school will do much for your standing with the other teachers, as well as the students. 78 Spot the Difference Level Aims Grammar Time Materials junior high school to Adult To demonstrate the difference between sounds Japanese S/s always have difficulty with. E.g., 'th', 'r', 'l', 'sh'..... none 15 mins 'Word-tree' work sheets Discuss this activity here. This is something which even brilliant JTEs find impossible to teach well, which is probably why they often welcome this activity in their classroom. It makes an excellent warm-up activity, because it focuses the students' attention on you and on the lesson. Copy enough worksheets for every student, and distribute them. Run through the words you are using, and take the time to explain (briefly) their meanings. If, for example you elect to use the word pair vowel/bowel, the activity becomes more real for the students when they perceive the importance of understanding the difference (i.e., "I'm having trouble with my vowels!"). Pronounce one word of each pair for each level, keeping track of which route you take. Students have 10 seconds, after you have pronounced the target word twice, to decide which word you said and mark their sheet appropriately. After you have completed the fifth level ask students which number they have arrived at. It will invariably be different from where they should be. Next, try running through the exercise again, using the 'Teaching Tip' outlined below. Teachers, students, and even you will be amazed at the difference. As you can see, one word tree has been completed, while the other has been left empty for you to copy and fill in as you wish. You could use alternative word pairs, or you might like to use 'teens' and their corresponding 10 multiple (e.g., 1330, 1880 etc.. See the 'Teaching Tip' on page 109). Teaching Tip After reaching a certain age (most scientists say around 10), it becomes almost impossible for an individual to distinguish between very similar sounds not contained in their mother tongue. In English, 'r' and 'l' (among others) are letters which, although there is a world of difference between them to native speakers, actually sound the same to the Japanese (among others)! After practicing the difference between light and right etc. a few times, tell the students NOT to listen, but rather to watch your mouth. If you combine this activity with a game of rows and columns, where there was (maybe) a few tentatively raised hands, there will now be a forest. It will be difficult deciding who was first. Judging by the looks on the students' faces, they never believed there was a difference before encountering this technique. Squeaky Hammer Sentence Halves 79 Level Aims Grammar Time Materials low-level senior high school extra fun any 25 mins Two squeaky hammers, genki students Discuss this activity here. Write half of a simple sentence on the blackboard. eg. The car is... Then on the other half of the blackboard write several possible endings to the sentence. eg. blue, old, new. Then get two students to stand at the front. Shout a sentence, eg. "The car is new". The first student to hit the correct ending with the squeaky hammer is the winner. (See also Fan Game) Students seem to like it as it is quite easy and fun, and it can also be used in a variety of ways. Simply change the sentence. I use this game at my visit school (which is an agricultural school). The students are genki but the English level is very low. The game would probably also work at a junior high school but it won't work if the students are not genki! Strip Simon Says Level Aims Grammar Time Materials junior high school extra fun commands 10 mins list of simple commands Discuss this activity here. This is a lot like normal Simon Says, but... Tell students that if they lose they must remove something. So, before the game tell the students to put on as many clothes as possible. Putting things (pens, pencils, etc) in pockets can also be allowed. Of course, students will not strip completely. But, do not tell the students that... If, before the game, some joker takes off clothes instead of putting them on, and he loses, have the students vote whether he should take off the rest. Usually they will say "Kimochi warui! Yada!!!" But if they say "yes", reply, "chotto..." and have a penalty - for example, make him Simon. 80 Taboo Level Aims Grammar Time Materials senior high school just speaking none 20 mins Cards with words to explain and words you mustn't use in the process. Discuss this activity here. Make teams for a team-game or pairs for pairwork. Use death threats to prevent the use of Japanese. Students must are given a word. Eg. Spaghetti. They have to explain it so that their partner/ team can guess it. They mustn't say the "don't say" words, eg. Italian, food, pasta. Simple, really. Telephone Level Aims Grammar Time Materials junior high school to Adult To emphasise (ize) spoken English. any 45 mins Toy/real phones (x2), work sheets. Discuss this activity here. Begin the lesson by handing out worksheets and having the S/s write their names (in English) and their real 'phone numbers in the spaces provided at the top. Then have them tear or cut along the dotted line, and collect these strips in a box, hat, or similar item for later use. Next, tell the students that you are going to present a skit. The props are arranged, and basic scene-setting is given by each character. E.g., "I'm Mike. I'm at my house. This is my telephone". If you don't have access to toy or real phones make use of pencil cases or the classroom TV remote control as 'cell-phones'. The following skit (using any names you like) is presented 2 or 3 times: A: (calls B) B: Hello? A: Hello. May I speak to Ann please? B: I'm sorry, she's not here right now. Who's calling please? A: This is Takamitsu speaking. I'll call again later. Good bye. 81 B: 'Bye. Encourage the S/s to listen to each phrase used, and record its number in the brackets at the bottom of part A:. After three readings, check their answers. Finish this section by having the S/s draw a line between the English phase and its Japanese equivalent. Call on students to provide the translation. Part B: of the sheet is model read by the ALT, with the students practicing after the example. Once they are faily versed in the English, explain that you are going to phone one of the students. Select an opposite gender name from the hat, and, announcing the number only, conduct the skit with that student. Students must listen carefully to hear if it's their number being 'dialed'. If the demo student was a girl, select a boy's name for her to phone, and continue the skit having girl phone boy and visa versa for as long as desired. Next, the model dialogue is expanded using parts C: & D: of the handout. This is followed by more telephone conversations with randomly chosen students. The teacher who is not involved in the conversation helps the student when necessary. Part D: can be omitted for less advanced students. Part E: is for the students to construct their own dialogues so that, finally, you can have the students choose numbers and call each other. This is often very amusing (as well as highly educational), so please make sure you allow enough time (15 mins) for this segment. Tell Me A Story Level Aims Grammar Time Materials junior high school third year grammar review Relative pronoun 'that' 40 to 50 mins Sentence strips (x2), copies of the worksheet Discuss this activity here. This is one of three activities in this guide that follow the format of Discovery. Begin the lesson, during the warm-up period if possible, with the ALT walking around the room sticking strips of the story below to the walls and window frames of the corridor and balcony; if the JTE is adventurous. At this point say nothing concerning your actions. When you are ready to start, divide the class into teams of four and tell them they have 1 minute to choose a 'Scribe', who must remain seated AT ALL TIMES. The other students are 'Reporters'. They must find the pieces of the story, memorise them, then teach them to their 'Scribe' who writes them down. It's a good idea to tell the students just how many strips make up the story. When all the sentences have been reported, the students must work together to figure out their order. The worksheet has pictures next to four of the writing spaces, and the students' task is to decide which sentence corresponds to which picture. They then must draw a picture that corresponds to the remaining sentence, before one of the 'Reporters' comes to you and reads the finished story. If they make a mistake stop them and send them back to the group to correct it. Spelling counts too, so look over the reading student's shoulder to check this as well as punctuation. 82 Story : Once upon a time an old woman told her husband to go to the mountains and catch a rabbit for dinner. #............................................................................................................................ ....... It was hot, and the old man became very thirsty. He found a beautiful river and drank from it. #............................................................................................................................ ....... The old man became very tired, so he lay down next to the river and went to sleep. #............................................................................................................................ ....... When he returned home, his wife was shocked. "You are young again!", she said, "Tell me everything you did today". #............................................................................................................................ ....... The old woman ran into the mountains looking for the beautiful river. When she found it she drank and drank and drank the water. #.................................................................................................................................. The old man went to look for her. He looked and Looked until finally he found her. "Oba-chan you drank too much. You are not a young woman, you are a baby!!!" Naturally, you can adapt any story to this format to target any grammar point, and don't forget that this game works well with second year too. Test Your Knowledge Level Aims Grammar Time Materials junior high school third year to senior high school first year To have students ask and answer clues using 'which'. relative clause 40 mins Pictures (calendar size are great) and sets of clues for each. Divide the class into groups (lunch groups are fine for this), and hand each group a list of clues. Each clue describes one aspect of the creature or thing in one of your pictures. Do not show the pictures to the class, or the activity will dissolve into a simple guessing game rather than the effective listening/thinking exercise which it can be. Assign each group a name, and write these on the board. Have the first member of group one stand and read the first clue to the rest of the class. Group one members are not permitted to participate at this time, as they will have seen all the clues on their sheet, which would give them an unfair advantage. The other groups have to identify what animal/thing group one is describing. Limit the number of attempts at identification to two per team per clue. If no-one can identify the picture, the next team player stands and reads out clue #2. This continues until the picture is identified, at which time you can reveal it and fix it to the board, or until all the points have been read. If a picture is identified before all its clues have been read out, have the team read out the remaining clues anyway. 83 Scoring is done by awarding 5 points to any team that identifies the object from the first clue, 4 points for the second clue, 3 points for the third clue, 2 points for the fourth clue, and 1 point for the fifth clue. If no group can identify the object when all of the clues have been read out, the team reading the clues receives 5 points. As the activity progresses, start awarding double bonus points to help lagging teams to catch up. This helps keep everybody interested and participating. The opposite page contains lists of clues used with pictures of Australian animals. Top to bottom, left to right they are: Koala, Wombat, Tasmanian Devil, Seal, Fruit Bat, Kangaroo, Frog, and Whale. DON'T feel obliged to use them, nor to limit the use of this activity to the designated junior high school third year & senior high school first year target group. The basic concept works equally well with, "This animal/thing can _____." for junior high school first year, or other grammar points with other ability levels. One variation is to provide the groups with a picture and have them construct the clues themselves. Then get the students to interact as described above. The Hunt Level Aims Grammar Time Materials junior high school To have students use English as a communicative activity. any 10 mins Work sheets. Discuss this activity here. Copy enough work sheets for the class (if the class is odd numbered the ALT or JTE may have to join in). Remember that a class of 34 students requires 17 sheets. Before cutting the sheets in half, put a circle in one of the five squares along each row, making sure that the patterns for the top and bottom sheets match. 'A' and 'B' were left off each sheet to make it more of a challenge for the students; no simply saying, "I'm 'B'"! Tell the class that the sheets are a secret, and must not be shown to other students Pass out the sheets to the class, and then practice the activity names and question patterns in chorus before playing the game. Not only does this help reinforce the target questions, but it also gives the less able (not only the slower) students a chance to prepare for, and participate fully in, the activity. Writing the sentences on the board (only ever in English) will help too. Students should ask each other questions about the contents of each other's sheet (insist on no Japanese). The only answers they can give are, "Yes, I can/did/have" or "No, I...". They can use 'Jan-ken' to find who asks the questions first. Once the pairs find each other, they write their names on the sheets (in English), and hand them to the ALT or JTE then sit at their desks. Award small prizes to the first three pairs if you like, but be aware that this encourages the use of Japanese. Teaching Tip Reading is just as important a part of learning English (or any language), as speaking, listening, and writing, and there is no reason why reading drills should be boring. Use your voice. 84 Exaggerate inflection, rrrrrrroll your R's, break long sentences into manageable phrases (especially common ones like, "Are you going to go...", or What do you do...") and have the students repeat them 2 or 3 times. Change endings to demonstrate the commonality of a phrase ("Are you going to go to Tokyo?" ( "Are you going to go to the toilet?") Having the entire class act out what is being read is fun as well as being reinforcing. Try having them slowly raise from a squat to their toes with questions, or vice-versa. Give them reasons to understand and remember what they read! There's a Zoo in The Loo Level Aims Grammar Time Materials elementary school junior high school first year to provide number listening practice, and help understand and practice "What is it", and answer, "It's a ___". "What is it?" 20 mins Pairs of work sheets Have the students form pairs, and distribute the work sheets. If there is an odd number of students in the class, the ALT can make up the shortfall. Before giving out the sheets, explain that they are a secret, and not to be shown to the student's partners or friends. Students take turns asking questions like, "Is there a penguin/monkey on the bed?", and replying, "No, there isn't. There isn't a penguin on the bed, there is a snake/monkey", or simply, "Yes, there is. There's a monkey on the bed". This questioning continues until the students have located all ten animals. At that time they can come to you, verbally present their findings, and receive an appropriate reward. Teaching Tip When you ask questions, address them to the class as a whole before homing in on particular S/s for an answer. If a question is directed towards an individual initially, the others have no reason to listen or form their own responses. It usually takes a while for S/s to answer a question, so be patient and give them time, If they appear to be in difficulty, repeat the question and give them a hint. E.g., "How old are you?" ..... "How old are you? I'm 518 years old. How old are YOU?" If all else fails, turn to their nearest neighbour and ask them to teach the answer to the S/s having difficulty by saying, "Please teach them." Try to avoid using the Japanese equivalent of "Oshiete kudasai". Thief Level Aims Grammar Time Materials junior high school first To consolidate the grammar 'Whose' and 'It's', and to reinforce the whose, his, hers, mine... 15 mins a big, opaque bag or box 85 year distinction between her/his. Discuss this activity here. Instruct the students, or have the JTE instruct them, to close their eyes and put their heads onto their desks; most of them will be so happy to oblige that you may have trouble getting them erect again later. While your class is 'sleeping', walk around the room appropriating various objects from random sleepers. Snatch things like pens, pen cases, shoes, hair clips (good for a few muffled squeals from the girls which adds interest) erasers, bags, etc., but try to limit yourself to articles which the students know by name, and aren't too personal. After 'liberating' about 10 objects, wake your students and briefly practice the question and answer forms before selecting one of the objects and asking, "Whose is this?" Add some extra interest and humour to the activity at this point by climbing partway into the bag/box in search of an item. Such occasional deviations from the norm help to focus the students' attention. The first student to raise their hand/stand up can answer, "That's my " or "It's her/his " while pointing at the owner. A correct answer ought to receive a reward of some kind; I use lottery tickets, others have a point tally system with a reward for reaching a nominated goal, others use candy, which is very popular with the students, but which raises some interesting psychological problems. After returning 2 or 3 items, have the identifier come to the front to select the next item, and to ask the question "Whose ..?". At this point the JTE and ALT can take a well earned break and stand back and let the students perform the activity by themselves. Teaching Tip Make masks for any dialogue you might be asked to read. Photocopy (using enlarge) the picture(s) you want onto thin, sturdy cardboard (ask your JTE) using the 'thick sheet' function on the school's photocopier. Add some colour to the face, and also to your lessons. Use a band of rubber-bands and folded paper to affix the mask to your, or a student's head. Cut eye holes, or simply wear the mask on your forehead. Make sure your JTE has one too. After reading the dialogue (e.g., 'Alice meets Humpty', New Crown) have the S/s take over the roles. Have S/s interview you as if you were the person/thing on your mask, e.g., 'Interview with a Dodo'. Thumper Level Aims Grammar Time Materials elementary school and above English with rhythm none 10 - 30 mins. none Discuss this activity here. Make groups. (6 to a team is fun.) Everyone picks an animal name. The group gets a basic rhythm, everyone tapping the desk twice, then clapping twice, then tapping and clapping. Slowly at first. The leader starts by calling out, while tapping, first their own name, then another player's name, selected randomly. (This can be used to practice any vocabulary - colors, numbers, anything. ) 86 Example: The leader is a pig... Pig: tap Pig, tap pig clap cow, clap cow (then Cow becomes speaker...) Cow: tap Cow, tap cow clap dog, clap dog (then Dog becomes speaker...) Dog: tap Dog, tap dog clap cat, clap cat (then Cat becomes speaker...) Play until someone messes up, then they have to drink a beer. Oops! I mean, they have to sing the alphabet or tap their head while rubbing their tummy or whatever. Start playing again until it gets boring... Time & Place Level Aims Grammar Time Materials junior high school third year to Adult Consolidation or warmup activity. "Have you ever been...?" 20 mins "Time and place" cards Make map cards of Japan ( or your own country). write a city and time period on each card. Every card should have one matching card. Mix up the cards and pass them out, one to each student (and teachers). Students must use the following dialogue to find their partner: A: "Have you ever been to .....................?" B: "Yes, I have." / "No, I haven't. I have never been there." (If the answer is "Yes") A: "How long were you there?" B: "For.........weeks/months/years." When they find their partner they either report to the ALT or sit down, depending on your feelings and requirements . NO LOOKING at other people's cards, and NO JAPANESE !!! Hints and cautions: * Make some cards with the same city, but different time periods. This makes the activity more challenging. * In a class with an odd number of students, include the JTE to even the numbers. The winners are the first three pairs of students to find each other. Avoid having losers. * Change the dialogue as required. 87 Twister Level Aims Grammar Time Materials elementary school To teach/review colours, shapes, and body parts. none 20 mins Ground sheet. Find an old sheet (a plastic one is ideal; any light colour will do) and clean it, or spend a few hundred yen at your local 'Home-centre' and buy a new one. Draw outlines of 15cm circles and/or squares in equidistant columns, 10 cms. apart, across the sheet. Paint these the colours you wish to teach/review. You will also need a large spinner, divided into quadrants denoting right and left legs, and right and left hands. Within these quadrants, paint circles/squares in the colours you have on the sheet. Draw the limbs under their written names; this is a learning activity, not a test. Split your class into four groups (more than four players at a time is a little unmanageable), and have one player from each group step to the edge of the sheet. The JTE spins first (you next, and then onto the groups), and the first players have to place their corresponding body parts on the indicated part, colour, and shape. Repeat through the order, until one player falls over, makes an error, or cannot comply. That player is then replaced with a new member from his/her team. If many players fall, they are all replaced. Keep the teams' interest high by rotating the spinner around the groups, and having one member from each spin up the next direction. The entire group must then call out the shape, colour, and body part in unison. E.g., "Green, Left Hand Square". When all the players from one team have taken part, that team is 'out'. Play continues until only one group remains. They are declared the 'Champions', and rewarded as befitting. Only one limb may occupy a square or circle at one time, and once placed there, must stay there until directed by the spinning team to be moved. Lifting a limb constitutes an error, and the player is 'out' and must be replaced. If any part of a player's body other than their hands and feet touch the sheet, that player is 'out'. Players must move their hands or feet to a new shape even though they are currently occupying one of the designated colour. If all six shapes of one colour are occupied, the spinning group must spin again until a new shape/colour is indicated. Hints and cautions: * If you tell your elementary school English teachers (if you have them) about this game, they will probably buy the sheet and have the children draw and colour the shapes as part of the learning exercise. This will also give them time to teach the students what the game is about (by playing it). Don't worry it loses none of its appeal, even after they've played it 100 times. + As this becomes a full contact game, it is probably best (and safest) if the ALT doesn't join the students on the mat. Save self participation for groups of trusted, intimate friends. Ultimate Communication Game 88 Level Aims Grammar Time Materials junior high school to Adult Students will learn; that English is a means of communication just like Japanese, that a language can be understood by native speakers despite minor mistakes, how to manipulate some of the words and patterns they have studied. None (or all) entire period Situation sheets in JAPANESE (!!!). Divide the class into groups of four and give each group a situation sheet. The students are given 10 -15 minutes to study their situation and prepare a skit. Of course, during this time they are allowed to use dictionaries, textbooks, and the JTE or ALT. After this period each group has to act out their situation. Depending on the group, sometimes they will all come up, sometimes just one or two. The students act as 'customers' (this is not always a literal title), and the ALT is always the 'employee' or native speaker. The students are told to use what English they know, not to worry about mistakes, and if there is something they can't say, to use gestures or draw pictures. Japanese is FORBIDDEN, both by the students and the teachers. Therefore, English mistakes are not corrected, as communication is the goal. The ALT, acting as an employee, can make the situation more difficult depending on the level of the students. For example, in a 'buying-a-train-ticket' situation ask if they prefer an express or a local train. Remember, in a deadlock pictures are fine. While most won't understand 'airmail' or 'sea mail', they will understand a quick, crude sketch of a ship or plane. Hints and cautions: + This game will only work with JTEs who are enthusiastic and have some confidence in their students' abilities. Ones that start to translate before the ALT has finished a sentence weren't meant for this. + Make sure the students come to the front empty handed for their acting roles. If they bring materials, it becomes a recitation exercise and loses all its effectiveness. * Be creative in thinking up situations. Use countries the students have expressed interest in. Be humorous; make the baseball team members ask the beautiful blonde they meet for a date., etc.. * Compliment all students no matter how little they are able to accomplish. Then they'll know its meant to be fun and not a punishment. Leave correcting their English for another lesson. * FINALLY, point out to the JTEs and students that ALTs live this kind of life everyday - using what Japanese we know and gesturing etc. - for real and not a game. Valentine's Day Cards Level Aims Grammar Time Materials junior high school and above cultural exchange, an excuse for you to write raunchy things to your JTE various entire period lots of A4 paper, color markers 89 If you've been reading through my activities, you may have come to the conclusion that many of them involved the kids running around, while the ALT and JTE do nothing. You might come upon the further conclusion that Rob is just a lazy mofo. Lies, I tell you. All lies! This is just another activity in the Lazy Gaijin series. The kids write VD (Valentine's Day, not Veneral Disease) cards to each other, all the while believing that you're actually teaching them something! Pretty cool, ne? Here's what you do. You get a copy of that class roll sheet (in Japanese: shusseki meibo ЏoђИ– ј•л) before class and cut the names into strips, keeping a separate girls pile and boys pile. Once you get into class, you ramble on about how you used to do this as a kid every year and how much fun it was. Then, you grap the boys pile while the JTE grabs the other, and you guys let each student draw a name. The ALT lets girls grab from the boys pile, while the JTE lets boys pick from the girls pile. (I do it this way 'cause I like my girls better than my boys). This is their "secret boy/girlfriend" that they must write a hot and steamy (this is up to you) VD card to. Next, you get them to work on their cards. Let them work in whatever groups they want to. Each student gets an A4 paper, but bring extras in case some kids mess up. They take their A4 paper and fold in in half (top to bottom), and then fold it again (left to right). This makes a little twoply card that is the size of one-fourth an A4 sheet. This paper-folding step is extremely difficult for kids to do (despite Japan having invented origami) as some students will, without fail, botch it up. It doesn't matter if you demonstrate it or not. Write some messages on the board that they might want to include in their cards (Happy Valentine's Day, Be Mine, I dream about you every night, Meet me in the bike lot today at 4PM, etc.). I generally let them make it how they want to, but I tell them that they should have at least two messages and two pictures they draw on the card. Finally, a few minutes before the chime, they hand it to their secret person and say, "Please be my Valentine" (or something equally hokey). Wakaranai (Sentence Writing) Level Aims Grammar Time Materials senior high school first year grammar review any 10 mins. question list(s) Discuss this activity here. Make each row a team. The first person from the first team comes to the board and writes a sentence that the ALT/JTE says. The student has thirty seconds to write the sentence correctly. If there are mistakes, the first person from the next team has thirty seconds to correct or finish the sentence. Continue until the sentence is correct. Then give another sentence to the next team and continue with the second, third, fourth... students. Wear My Clothes 90 Level Aims Grammar Time Materials junior high school extra fun any 15 mins dress shirts Discuss this activity here. I'm not saying this to brag, but I wear jeans and t-shirts to school. Hence, I have a gaggle of dress shirts lying around. The kids make groups and each group gets one of my shirts. I ask a question, and if any of the students know the answer, they must put on my shirt and button it to the top. The first person to do so has the right to answer. This can be used in conjunction with other games where you have to call on students Weather Interview Task Level Aims Grammar Time Materials junior high school To have S/s ask and answer questions concerning the weather. To practice more than one reply to the question. To have S/s begin using English as more than just a rote-learned sound. weather, days of the week 20 mins Work sheets Two dilemmas are met when teaching the weather in Japan; i) it isn't introduced by the text book until 2nd year junior high school, and ii) once taught it is only referred to for 20 seconds in each following lesson (at best). So, instead of beginning the morning warm-up with only one asking of "How's the weather?" and only one possible reply (even in Japan's climate extremes it's unlikely to be stormy, windy, rainy, cloudy, sunny, and snowy during the course of one lesson), introduce this interview activity as a warm-up or consolidation activity! Add a bit of spice to the activity by teaching, "It's raining cats and dogs!". Draw in a few felines and inu, or add your own weather art; your students' reactions will reward you. Why not be really adventurous and try this with elementary school students. Have the class practice the question and answers in chorus, then divide the class in half and get 2 or 3 students from group A to ask the B group students the question. They then have much fun drawing the answer into the corresponding blank. This activity assumes a passing familiarity with the days of the week, so a lesson spent learning these might be helpful, but never underestimate elementary school students. Some of mine told me that it was windy and rainy, because the girl on sheet -Ais carrying an umbrella! junior high school students should interview each other on a one to one level, and write the adjective on their worksheet. Teaching Tip When speaking to the class always use a loud, clear voice; don't mumble. Look up so that 91 students can also watch your mouth to see how the words are formed. When using the blackboard remember to turn around before you speak, don't talk into the board. It will never understand you, but there's an outside chance your students might! What are you? Level Aims Grammar Time Materials senior high school time-filler none 10-15 mins. none Discuss this activity here. This is an "up the sleeves" game for when you have too much time left after a lesson or you are asked to produce a game on the spur of the moment. Tell the students to write down the name of an animal they would like for a pet. Write down 3 adjectives to describe this pet. Eg. Cute, beautiful, smart, etc. Then get them to write down the name of an animal in the zoo. Write down 3 adjectives to describe this animal. Try to encourage the students to use creative adjectives by using the dictionary instead of sticking with the commonly-used adjectives like cute or small since it gets boring after you hear the answers from 3 students. After all the students are done, you tell them that it is a psychology game. It is better to tell this to students after they wrote down everything. If you tell them ahead of time, they might try too hard and the answers might not be what they really think. Meaning: The pet that they have chosen along with the adjectives describing this pet is what they really think of themselves. The animal in the zoo and its description is what they think other people think of them. Get the students to read out the two animals and adjectives. Some answers can be quite funny or strange depending on your taste. What's The Time ? 92 Level Aims Grammar Time Materials junior high school to Adult Asking and answering the time; time zone awareness. time 15 mins 40 Work sheets Discuss this activity here. Many texts teach, "What time is it?", so students don't recognise the more often used question, "What's the time?" This exercise exposes them to the concept that there are different time zones around the world, as well as getting them speaking a more common form of English. Distribute one sheet to each student. If using sheet i), make six copies and mark one different time on each. I.e., sheet 1 has London time, sheet 2 has a different London time, sheet 3 has Tokyo time, sheet 4 has Paris time etc.. With this worksheet, it isn't necessary to give exact time differences; any time you wish to practice is fine. This is useful as a warm-up activity, or for use with a lower ability class. Sheet i) is also readily adapted to a 'Hunt for your partner' game (see p. 51). Fill in the times on all the watches, but have 2, 3, or 4 sheets with corresponding times for each city. Students must ask each person they meet up to 5 questions to find their partners. Sheet ii) is more involved, and requires slightly more preparation and playing time. At the top left of this worksheet, fill in the name of a city and its corresponding time. Depending on class size, you will probably need 3-4 worksheets per city. Shuffle the worksheets. Hand out the sheets and tell the students to take note of where they are. Tell them NOT to compare worksheets (a common and necessary instruction)! Perform the model dialogue in the lower left hand corner with the JTE, using London as your example, as all the students have this time on their sheets. For the first example answer, "Yes, ...". Then do a second using "No,..." and another city. The students should now have the time in three different cities. Before playing the game, ensure you explain that the students may only give the time for their assigned city! Have the students walk around the classroom using the dialogue and finding the time for the different cities. As you have a master map, encourage students to ask you the time as well. Have the students sit down as they finish. When all are done, or your time frame has lapsed, check the answers by choosing a city and asking the students who were in that city to stand. Ask if any students need the time for that city. If so, have him/her ask one of the standing students. If not, ask one yourself. Continue this through all the cities What Number is That? Level Aims Grammar Time Materials elementary school junior high school first year To provide number listening practice, and to help understand and practice the question, "What is it?", and answer, "It's a ______!" numbers, 'What' + interrogative 20 mins Worksheets Discuss this activity here. 93 The Japanese Education Board is becoming more serious about teaching English in elementary schools, so this activity might be less ambitious than you think. However, currently (circa 1998) there is a disturbing number of first year students who are lost when it comes to English numbers greater than 10. Thus this activity will be a useful review and reinforcement for one of the most basic building blocks of any language. Using the provided number grid (or make some of your own) decide what type of picture you wish the students to identify and map it out; this will be your Master sheet. E.g., you can use a tulip, tree, fish, house, car, bowl, baseball bat, etc., etc.. It doesn't matter if the finished article looks pretty primitive, just so long as it's recognisable. Your job is to call out the numbers which the students then join together with a continuous line. This is where your preparation will pay off, as you will need to have the number order right and the picture ought to be able to be drawn without lifting the pencil from the page; unless you feel like explaining to your students where to lift off their pencils and put them down again. When the picture is finished, the students must identify it in English. After you have asked the question ("What is this?") a few times, try getting the students to ask as well as answer it. Teaching Tip Introduce the S/s to "How many ____?" from the beginning of 1st year by, whenever handing out work sheets etc., asking the student at the front of each row, "How many S/s are there?" . If there is incomprehension, as there often will be at first, ask in Japanese, "Nan nin desu ka". Insist they answer in English: simply the number is sufficient for first year; number and noun for second year; a complete "There are ___ S/s." from third year. Supplement this activity by giving less than the required number of sheets, and having S/s (any) ask for more with the sentence, "Excuse me, ___ more please". Make sure to reward those S/s who comply. When the S/s get the hang of this activity, vary it by asking, "How many monkeys/ boys and girls/ Chinese/ Japanese (etc.) are there? Encourage the rely, "There are no monkeys, there are __ students." Of course the answer, "There are 5 Japanese" is perfectly permissible. Where are my Glasses? Level Aims Grammar Time Materials junior high school second year to Adult To practice prepositions of place: under/on/next to/opposite etc. place prepositions 30 mins Work sheets Divide the class into groups of four (or three, but not five or six). For a group of three leave out Jenny's sheet. Give each group one set of sheets. Tell the students, or have the JTE tell them, that they belong to a very untidy family, and are always losing things. The large picture on their card shows their family living room. The small pictures underneath show the things they have lost. The object of this activity is for each player to find out from the others where their missing items are, and to draw them in that place on their main picture. After deciding who starts (Jan-ken), the first player asks "Where is/are my _____?". The response, "Your _____ is/are next to/on/in/behind/in front of (etc.) the _____" is given. At the end of the game everyone can compare their artwork. 94 Students will need to know the following words: radio, pipe, glasses, cushion, newspaper, umbrella, record, book, glass, socks, football, comb, handbag, bag, pen, cigarettes, gloves, brush, hat, teapot, knitting, cup, basket, slippers, purse; TV, carpet, fireplace, mantelpiece, sofa, armchair, table, chair, rubbish bin, wall, bookcase, lamp; in, on, under, on top of, near, next to, in front of, behind, to the right/left of. The activity and worksheets come from Jill Hadfield's excellent book, Elementary Communication Games by Nelson Press. Hints and cautions: + Make sure everyone knows the names of the items in the picture. It might be a good idea to make flash cards with pictures of the various items and their places (i.e., the nouns) which the students will have to know, and spend 5 minutes running through these before beginning. * Players can take turns to answer the questioner (after 3 questions the turn rotates to the next player to the left etc.), or it can be made more competitive by giving the right to ask the question to the player who is first to successfully answer. Thus, the player who answers the most questions gets to ask the most questions, and finishes their sheet first. + Tell the students they are not to look at each other's sheets, they are secret. This activity must be conducted vocally to be effective Whisper Down The Alley Level Aims junior high school to senior high school To promote memory acquisition of target phrases and sentences, and to encourage information exchange in English. Grammar Time Materials any 20-25 mins Students, a text book, and a timer. Discuss this activity here. This game is also known as 'Chinese Whispers'. Divide the blackboard into 5 - 7 sections (depending on class size), and tell each row they are a team. Give names to the teams, but write these on the board before speaking them. This encourages reading practice, and is also a useful experiment to see whether or not your students actually read anything you write. Have the JTE explain that they are going to pass a sentence in English down each row from student to student until the last student receives it and runs to the front and writes it on the board. Tell the students that they have a 2 minute time limit in which to either teach or learn the phrase/sentence. Have the first student from each team come into the corridor with you while the JTE remains in the room with the class and ensures that they understand the procedure. Have the students repeat the target after you, assisting acquisition by splitting sentences into phrases, and by accentuating the natural rhythm. E.g.: "When I say good vegetables, I mean fresh vegetables" or, 95 "I came to school by bike." "I always walk to school". When two minutes is up, stop teaching, hurry the students back into the classroom (It is generally a good idea to stand a little way away from the classroom so that students near the door can't eavesdrop and get an advantage), and when they have all regained their positions call out "Start!". At the end of two minutes, call out "Change!", and repeat this process until the message (or part thereof) has been passed through all the students. The winning team is the first to write the target on the board correctly and in full. Reward this team in the fashion of your choice (lottery tickets, stamps, stickers...), then begin the procedure again, only have the students all move back one seat, with the rear most student coming to the front (actually out into the corridor with you). JTEs like this game because they can hear the students speaking phrases from the 'TEXT BOOK' (let us pray), while students enjoy it because it's competitive, and it gets them out of their seats, even out of the classroom. 96 Foydalanilgan adabiyotlar: 1. Marlene Caroselli, 2006. “Creative Classroom Techniques for Teachers and Trainers”. 2. David Seymour & Maria Popova, 2003. “Classroom Activities”. 3. Matt Purland, 2005. “Big Activity Book”. 4. www.edochan.com/teaching 97