E-commerce Semester Genap 2009 Introduction to E-commerce Semester Genap 2009 Learning Objectives Define the meaning and scope of e-business and e-commerce and their different elements Describe the benefits of e-commerce to organizations, consumers, and society Describe the limitations of e-commerce E-business Opportunities Three characteristics of information Reach • Connect to millions of products Richness • • • • Detailed product information More interactivity and customization Personalized messages for users Limited by bandwith Affiliation • Partnerships are key in the networked economy The impact of the Internet on Business A lot of people purchase things from internet Closer relationships with customers and suppliers online to help achieve customer retention What is E-commerce and E-business? E-commerce The process of buying, selling or exchanging products, services and information via computer networks, including internet E-business Not just buying and selling goods and services via Internet but also servicig customers, collaborating with business partners and conducting electronic transactions within an organization Three Definitions of the Relationship between E-commerce and E-business E-commerce Terms E-commerce defined from these perspectives Communications • Delivery of goods, services, information or payments over computer networks Business process • Application of technology toward the automation of business transactions and workflow Service • A tool that addresses the desire of firms, consumers and management to cut service costs while improving the quality of customer service and increasing the speed of service delivery E-commerce Terms [2] Online • The capability of buying and selling products and information over the Internet Collaborations • Facilitator for inter- and intraorganizational collaboration Community • A gathering place for community members, to learn, transact and collaborate E-commerce Terms [3] Pure vs. Partial EC: based on the degree of digitization of Product Process Delivery agent Traditional commerce: all dimensions are physical Pure EC: all dimensions are digital Partial EC: all other possibilities include a mix of digital and physical dimensions The Dimensions of E-commerce A Framework for E-commerce Classification of E-commerce By the nature of the transaction Business-to-business (B2B) Business-to-consumer (B2C) Business-to-business-to-consumer (B2B2C) Consumer-to-business (C2B) Consumer-to-consumer (C2C) Mobile commerce (m-commerce) Intrabusiness (organizational) e-commerce Business-to-employees (B2E) Collaborative commerce (c-commerce) Government-to-citizens (G2C) Exhange-to-exchange (E2E) Revenue Model Transaction fees A company receives commission paid on the volume of transactions made Subscription fees Customers pay a fixed amount to get some type of services Advertisement fees Companies charge others to place a banner on their sites Affiliate fees Companies receive commisions for reffering customers to other websites Sales Companies generate revenue from selling on their websites or from providing a service Other models Some companies allow you to play games for a free or watch sports competition in real time The Digital Revolution Drives E-Commerce Digital Economy An economy that is based on digital technologies, including digital communication networks, computers, software, and other related information technologies also called the Internet economy, the new economy, or the Web economy The digital revolution accelerates EC mainly by providing competitive advantage to organizations. The digital revolution enables many innovations The Business Environment Drives E-Commerce Business Models in E-commerce A method of doing business by which a company can generate revenue to sustain itself Examples: • Name your price • Find the best price • Dynamic brokering • Affiliate marketing Group purchasing Electronic tendering systems Online auctions Customization and personalization Electronic marketplaces and exchanges Supply chain improvers Collaborative commerce E-markets (E-marketplaces or E-marketspaces) A market is a network of interactions and relationships where information, products, services, and payments are exchanged It handles all the necessary transactions It is a place where shoppers and sellers meet electronically Sellers and buyers negotiate, submit bids, agree on an order, and finish the execution on- or off-line Transactions in E-markets E-exchanges E-exchanges provide dynamic pricing by matching real-time supply and demand Live auctions Stock exchanges The Driving Forces of E-commerce The New World of Business Business pressures Organizational responses The role of Information Technology (including e-commerce) Major Business Pressures Market and economic pressures Strong competition Global economy Regional trade agreements (e.g. NAFTA) Low labor cost in some countries Frequent and significant changes in markets Increase power of consumers Major Business Pressures [2] Societal and environmental pressures Changing nature of workforce Government deregulation of banking and other services Shrinking government subsidies Increased importance of ethical and legal issues Increased social responsibility of organizations Rapid political changes Major Business Pressures [3] Technological Pressures Rapid technological obsolescence Increase innovations and new technologies Information overload Rapid decline in technology cost vs. performance ratio IT Support and E-commerce Reducing cycle time and time to market Empowerment of employees and collaborative work Supply chain improvements Mass customization Change management Benefits of E-commerce Benefits to Organizations Expands the marketplace to national and international markets Decreases the cost of creating, processing, distributing, storing and retrieving paper-based information Allows reduced inventories and overhead by facilitating pull-type supply chain management The pull-type processing allows for customization of products and services which provides competitive advantage to its implementers Benefits of E-commerce [2] Benefits to consumers Enables consumers to shop or do other transactions 24-hours a day, all year round from almost any location Provides consumers with more choices Provides consumers with less expensive products and services by allowing them to shop in many places and conduct quick comparisons Allows quick delivery of products and services (in some cases) especially with digitized products Consumers can receive relevant and detailed information in seconds, rather than in days or weeks Makes it possible to participate in virtual auctions Benefits of E-commerce [3] Benefits to consumers [2] Allows consumers to interact with other consumers n electronic communities and exchange ideas as well as compare experiences Facilitates competition, which results in substantial discounts Benefits of E-commerce [4] Benefits to society Enables more individuals to work at home, and to do less traveling for shopping, resulting in less traffic on the roads, and lower air pollution Allows some merchandise to be sold at lower prices benefiting less affluent people Enables people in Third World countries and rural areas to enjoy products and services which otherwise are not available to them Facilitates delivery of public services at a reduced cost, increases effectiveness, and/or improves quality The Limitations of E-commerce Technical limitations of e-commerce Lack of sufficient system’s security, reliability, standards, and communication protocols Insufficient telecommunication bandwidth The software development tools are still evolving and changing rapidly Difficulties in integrating the Internet and electronic commerce software with some existing applications and databases The need for special Web servers and other infrastructures, in addition to the network servers (additional cost) Possible problems of interoperability, meaning that some EC software does not fit with some hardware, or is incompatible with some operating systems or other components Non-Technical Limitations Cost and justification The cost of developing an EC in house can be very high, and mistakes due to lack of experience may result in delays. There are many opportunities for outsourcing, but where and how to do it is not a simple issue In order to justify the system, one needs to deal with some intangible benefits which are difficult to quantify Non-Technical Limitations [2] Security and Privacy These issues are especially important in the B2C area, but security concerns are not so serious from a technical standpoint Privacy measures are constantly improving too The EC industry has a very long and difficult task of convincing customers that online transactions and privacy are, in fact, very secure Non-Technical Limitations [3] Lack of trust and user resistance Customers do not trust: • Unknown faceless sellers • Paperless transactions • Electronic money Switching from a physical to a virtual store may be difficult Non-Technical Limitations [4] Other limiting factors are: Lack of touch and feel online Many unresolved legal issues Rapidly evolving and changing EC Lack of support services Insufficiently large enough number of sellers and buyers Breakdown of human relationships Expensive and/or inconvenient accessibility to the Internet Summary E-commerce involves conducting transactions electronically The major types of e-commerce transactions are B2B, B2C, B2B2C, C2C, m-commerce, intrabusiness e-commerce, B2E, c-commerce, G2C and E2E E-commerce provides numerous benefits to organizations, consumers and society In addition, e-commerce also has several limitations which can be categorized as technological and nontechnological Exercise Find and visit several e-commerce websites available in Internet List advantages and disadvantages that online merchants/customer enjoy/suffer because of the Internet How does those sites attempt to minimize those disadvantages? What do you think about the behaviour of Indonesian people in buying things online?