MAYNARD – Sports & Entertainment Marketing TOPIC Growth, Trends and Impact of SER ESSENTIAL QUESTION NAME What are sports? What is entertainment? What is recreation? AIM: Competencies & Related SOLs Mktg8175.034 Explain the importance and impact of the sports, entertainment, and recreation industries Mktg8175.035 Describe the growth and development of the SER industries Mktg8175.036 analyze trends in SER English 10.4 The student will read and interpret informational materials English 11.4 the student will read and analyze a variety of informational materials English 12.4 the student will read and analyze a variety of informational materials including electronic resources HW: Do Now: DATE Study notes for quiz on Growth, Trends and Impact of SER Take Growth, Trends & Impact preassessment SCORE _____________________ RED (scores 61 and below) – Vocab Review Match the terms with the definitions below (use text pages 6 – 11 as a resource). 1. SER marketing 2. Break even 3. Impulse spending 4. Fad 5. Prime time for TV 6. Extreme sports 7. Leisure time 8. Professional sports 9. Amateur athlete a. The main purpose of __________________________ is to get the best players in order to win events that attract fans and sell merchandise. b. A short term trend c. Buying without proper planning d. Time spent outside of work and other duties e. Selling goods through sports, entertainment, recreation, amusement or any method of occupying time f. When costs equal revenue g. Not paid for playing the sport h. Between 8pm and 11pm i. Involve non-traditional and daring methods of competition YELLOW (scores 62 – 80) – Journal Prompt Interpersonal Skills – Serving Customer Marketers often target teenagers because they have more leisure time and discretionary income than many adults. List some (legal & appropriate) ways teens spend their time and money related to sports, entertainment and recreation? GREEN (scores 81 – 100) – Current Event Read Business Week Article – Lights, Camera, Website on page 264 in text. Answer the following: 1. What unique method of marketing did Fox use to promote X-men? 2. Choose one of your favorite movies. Write down and describe 3 elements you would include on the website to promote your movie: 1 Growth, Trends and Impact of SER Growth based on increase in: free time discretionary income desire for recreation and entertainment Development throughout History: Ancients Only for the wealthy until mid 1800’s After the 1920’s became staples of everyday life Trends: TV is the most popular Magazines and newspapers are internet based Digital music and - piracy Wii surpassing traditional platforms High definition TV and 3D TV Social networking Larger venues/stadiums Skyrocketing player’s salaries Nontraditional sports Youth appeal Impact: Fashion Merchandise lines Theme park rides Restaurants Sponsorships Expressions Economy 2 CLASS LECTURE NOTES TERMS/TOPICS DEFINITIONS/DETAILS Growth & Development Growth Growth based on increase in 1. 2. 3. Development Throughout History 1. Ancients a. b. c. d. e. 2. Only for the a. Upper class had more: wealthy until mid i. 1800’s ii. b. Labor unions fought: i. ii. c. Public transportation such as trolleys and busses provided: low cost transportation to events for many in middle and lower class d. Kinetiscope invented - Device for viewing motion pictures i. birth of the ______________________________ 3. After the 1920’s a. Welcome distraction from ____________________ and _______________ became staples of b. 1950’s everyday life i. ii. iii. iv. c. Bill Veeck’s marketing activities at baseball games i. Fireworks, dazzling scoreboards, special events nights, names on jerseys and giveaways ii. Appeal to _________________________ iii. Made sports more profitable because 1. 2. So more people came to ___________________ 3. Company’s bought more _____________________________ d. In 1960’s i. International Management (IMG)began to ___________________________________________ ii. Signed ____________________________________ 3 Trends Skyrocketing player’s salaries – __________________________________________________________________ __________________________________________________________________ WHO DO YOU THINK ARE THE HIGHEST PAID ATHLETES? 1. 2. 3. 4. 5. WHO DO YOU THINK ARE THE HIGHEST PAID CELEBRITIES? 1. 2. 3. 4. 5. 4 Impact 1. Fashion a. b. 2. Merchandise lines a. Clothing and accessories b. Video games - 3. Theme park rides 4. Restaurants 5. Sponsorships 6. Expressions – 7. Economy – hundreds of billions of dollars Gatorade – Nike – Proactive – Covergirl – I’ll be back – Houston, we have a problem – Show me the money – Entertainment industry – Sports industry – 5 TIME REQUIRED DUTIES LEISURE TIME – discretionary time outside of compulsory activities Low Impact High Impact (little energy or competition) (High energy or competition) Hobby (non competitive activities) Watching or Going To: Sport (organized, competitive, skillful physical activity) Listening to Reading: Game Socializing (organized, competitive, skillful mental activity) PASSIVE – Entertainment ACTIVE – Recreation Exertion of physical or mental energy does not exert significant physical or mental energy (relaxing) – provides a diversion or allows people to be amused 6 Similarities and Differences in Sports and Entertainment Marketing Sports– Consumer Loyalty •Success/Winning Product •Young Amateur •Recreational •High School •NCAA - College/University •Professional •Olympic •Women’s - Title IX •Extreme Sports Revenue Stream •Scalping •TV Broadcast Deals •Sponsorship •Stadium Signage •Stadium Naming Rights •Corporate Boxes/Suites •Venue Design Entertainment– Similarities – •Discretionary Income •Leisure Time •Opportunity cost •Amateur vs. Professional •Niche Marketing •Consumer Loyalty/Fans •Core Products •Ancillary Products/Licensing •Endorsements •Concessions •Impulse Spending •Break Even •Gross vs. Net Revenue Consumer Loyalty •Fads Product TV – •Ratings •Prime Time •Syndication Music/Radio – •Air play •Prime Time •Label •Cover Films •Evergreens •Trailers •Primary Market •Secondary Market Revenue Stream •Intellectual Property •Piracy/Bootlegging •Royalty 7 TERMS/TOPICS Entertainment Marketing DEFINITIONS/DETAILS Satisfy customers through sports, entertainment, recreation, amusement or any method of occupying time. SER marketing relies on: Meeting consumer demand for excitement and diversion at a price the customer is willing to pay Discretionary income SIMILARITIES Money left to spend after necessary expenses are paid Leisure time Time free from work or duties Opportunity cost When you make a decision to spend your money on 1 thing you can’t spend it on something else (ex. Cd vs. t-shirt) What are some necessary expenses? What might you spend your discretionary income on? Do teens have more or less income than adults? Do teens have more or less discretionary income than adults? What is your favorite thing to do in your leisure time? Amateur Person who does not get paid to perform Professional person who has the will and ability to earn income from performing Niche Marketing Focuses on a small target market of consumers who have very similar interests Consumer Loyalty/Fans List 5 amateur athletes or entertainers Core Product 1. 2. 3. 4. 5. 1. 2. 3. 4. 5. Main product, ex. Sports event, movie, book Ancillary Product/ Licensing Product related to core product, ex. Lunch boxes, t-shirts, back packs, park List 5 professional athletes or entertainers rides Endorsement Approval or support of a product or idea 8 How should companies decide who to ask to endorse their products? Concessions Snack bars that sell refreshments such as popcorn, soda and candy Impulse spending Buying without proper planning ex. Food, gifts, souvenirs and apparel Break even Have costs and expenses equal revenue Revenue Income or money made from selling products Gross Revenue Total income from sales before costs, expenses and taxes Net Revenue Total income from sales AFTER costs, expenses and taxes Which is NET Revenue and Which is GROSS Revenue? A theater makes $200,000 from the sales of movie tickets and concessions After paying for the popcorn kernels, rent, and wages to employees, a theater makes $25,000 What % of film revenue comes from ancillary products? 50% DIFFERENCES Consumer loyalty S Success/winning E Fads - Short term popular trend, Industry is always looking for the “next big thing” Product S Categories of Sports - Amateur, high school, college, professional Title IX - Law that bans gender discrimination in schools that receive federal funds Extreme Sports - Involve nontraditional daring methods of competition, ex. X Games - Skateboarding, rollerblading, stunt bikers, snowboarders E TV Think, pair, share: What percent of homes have at least 1 TV? What is the average # of hours teens watch TV? TV shows survive based on size of their what? How many content minutes are there in a 30 min TV show? Percent of homes w/ 1 TV - 99 Average # of hours teens watch TV: 4-6 hours TV shows survive based on size of - Audiences # content mins in 30 min TV show - 22 (8 minutes of commercials) Ratings - Rankings of TV or radio show popularity in a certain time period Most famous rating company - Nielson Prime Time - 8pm – 11pm, bring in greatest audiences and highest advertising revenue Syndication - Selling TV programs to individual stations not networks Sitcoms – high rerun value, Reality TV – high ratings, but low rerun value 9 Music/Radio Airplay or time on the radio - Primary means of introducing new artists Radio prime time hours - 6am-9am A record company is also called a - label Cover - When another artist records the same song Films Evergreens - Films or products that are popular year after year Trailers - Previews of coming movies shows before the main feature to create interest in new releases Primary Market - Target audience who sees a movie on the first release in theaters Secondary Market - Target audience who sees a movie in TV, discount theaters, dvd or rental Revenue Stream S Scalping – unauthorized reselling of tickets TV Broadcast deals Sponsorship Stadium Signage Stadium Naming Rights Corporate Boxes/Suites Venue Design E Intellectual property - Idea, concept or written work that is unique and protected by a copyright *would need permission from the author, plus would have to pay a royalty fee Piracy - The unauthorized use of an owner’s copyrighted material, ex. Books, movies Royalty - Payment for a material that has been copyrighted Think, Pair, Share How long is work protected by a copyright? 8,000 commercial albums are produced every year, what percent make a profit? What is the highest percent of retail price for each album sold that a talent might receive? 10 IMPORTANCE and IMPACT Mktg8175.034 Explain the importance and impact of the sports, entertainment, and recreation industries Choose ONE of the following core products: Find as many ancillary products related to this core product as you can (minimum of 10). Present your findings in 1 of the following options: Create a collage with labels – must show relationships in a diagram with arrows (see page 261 in text for example) Write a 2 page typed report, 12 pt font Create a 6 slide powerpoint presentation – with at least 2 bullets on each slide and a picture on every slide Create a brochure in Publisher – all 6 sections on both sides should be filled with information 11 GROWTH and DEVELOPMENT Mktg8175.035 Describe the growth and development of the SER industries Interactive Timeline Project 1. Research the growth and development of the SER industries on the list of websites provided. 2. Add a minimum of 3 events to the interactive timeline for your class period: Go to www.timetoast.com Login Username – Maynard Password – Maynard Select the timeline for your class period 12 Select the edit timeline link Click on the Add Event Button Then, add your 1. Event title 2. Date 3. Description of event – INCLUDING YOUR NAME 4. Upload a saved image related to the event - see next page 5. Click the Create Event button 13 To upload an image: 1. Find an image that relates to your event on the internet 2. Right click on the image 3. Choose Save Picture As 4. While editing your event, click on the Choose an Image Button 5. Click on the Upload an Image button 6. Browse to the folder where you saved your picture and click open 7. Select your image 8. Click the Done button 14 TRENDS Mktg8175.036 analyze trends in SER Choose one of the trends in Sports, Entertainment and Recreation Marketing below: TV is the most popular entertainment for most Americans Magazines and newspapers are becoming more and more internet based Digital music and movies led to problems with piracy Interactive video games like the Wii surpassing traditional platforms High definition TV and 3D TV Social networking Larger venues/stadiums – increased demand for tickets, better seats, suites Skyrocketing player’s salaries – a result of free agency giving more control to players than owners Nontraditional sports – X games, women’s sports, extreme sports Youth appeal – marketing to kids thru youth themes and apparel, organized sports at younger ages And complete 1 of the following Project Options: Write a 2 page typed report, 12 pt font Create a 9 slide powerpoint presentation – with at least 2 bullets on each slide and a picture on every slide Create a brochure in Publisher – all 6 sections on both sides should be filled with information Criteria – Pts Pts Possible Includes all 4 categories 20 Appropriate for company chosen 4 Creative and unique 1 TOTAL 25 15 16