Outline of class 1st part: How to make sketches Entities Relations Dimensioning 2nd part: How to make features Starting/ending points Different kind of features 3rd part: practice Things that can be sketched Line Rectangle Slot Circle Arc Polygon Spline Ellipse Chamfer/Fillet Offset Trim Line Click on the line symbol Line Options As sketched Horizontal Line will snap to be horizontal Vertical Line will snap to be vertical Angle Will define the line based on an angle For Construction Will be used as a hidden line Infinite Length Line is infinitely long Rectangle Rectangle Options Corner Rectangle Assumes a horizontal rectangle Center Rectangle Assumes horizontal 3 point corner rectangle Chose 3 points for the corners 3 point center rectangle Chose two points for a center axis Parallelogram 3 points for a parallelogram Slot Circle Arc Polygon Spline Start clicking Edit Spline Adjust arrows Change slope of tangent Add points (open spline tools) Chose ‘insert spline point’ Ellipse 1. 2. 3. Define center Define major axis Define minor axis Chamfer Fillet Offset Creates a copy of selected sketch entities a certain distance away Trim Power Trim Trim all entities the mouse moves over Corner Connect two lines Trim away inside Cut lines passing through two entities Trim away outside Cut lines extending past two entities Trim to closest Cut the entity up to the next closest entity Sketch Relations Relations add geometric constrains to the sketch entities Relations appear in green boxes by the entities they relate to Horizontal/Vertical Parallel Perpendicular Collinear Coincident Midpoint Intersection Tangent Coradial Concentric Equal Pierce Horizontal relation Geometric Relations Tangent Horizontal Vertical Intersection Parallel Tangent Concentric Perpendicular Geometric Relations (These can be added automatically via hotpoints) Horizontal Straight left to right Vertical Straight up and down Parallel Midpoint Point will at the center of a line/curve Intersection Point where two lines/curves cross Lines side by side and having the same distance continuously Tangent between them a line that touches a curve at a point, but if extended does not Perpendicular cross it at that point. at an angle of 90° to a given line Coincident Coincident points will lie on a line/curve Geometric Relations (These can only be added manually) Coradial Two arcs with the same center point and radius Concentric Two arcs/circles with the same center point Equal The driving dimension for the entities are equal Length Radius Pierce When there is a coincident reference to a different sketch Symmetric Add some symmetry about an axis/centerline How to constrain Click ‘Add Relation’ Select entities Make the relation The Status of a sketch Under defined Fully defined Over defined Creating Basic Features Extrude Boss/Base Feature Extruded Cut Feature Revolve Boss/Base Feature Revolved Cut Feature Fillet, Chamfer Dome Feature Extrude Boss/Base Feature Where to start the extrusion Can choose the angle of extrusion Where to end the extrusion Add a draft to the part Can extrude in a second direction Can extrude from a thin feature or a contour From Sketch Plane The plane of the sketch Surface/Face/Plane Can choose any face Vertex Can choose a point for reference to start Offset Can enter a quantity to offset from surface Direction 1/Direction 2 Blind Extrudes a specified distance Through All Goes through all bodies Up To Next Extrudes to the nearest feature Up to Vertex Up to a specified point Up to Surface Can choose a surface to extrude to Offset from Surface Can set a distance from a selected surface Up to Body Similar to surface, but can choose a whole object (body) Midplane Extrude in two directions with the current plane set as center Draft You can use a draft to add an angle to the extrusion Useful for injection molding Contours Vs. Thin Features 2 Contours 3 Contours Thin Feature Thin Feature One direction Midplane Two-direction Sets the thickness of the extruded feature Extruded Cut All options are similar to extruded boss/base Revolve Boss/Base Feature Axis of revolution Where to end the extrusion Can revolve from a thin feature or a contour Revolved Cut Feature Fillet Fillet Types Constant Radius Entire fillet has a constant radius Variable Radius Radius varies Face fillet Full round fillet Rounds off bosses or ribs Chamfer Dome Practice Practice Additional Stuff Sweeping Normal extrusion restricts your extrude to a linear path. Sweeping is when you extrude along a path Sweeping In order to sweep, you need two things Sketch profile Path sketch The path must start in/on the sketch profile. Lofting Lofting is when you have multiple cross sections, and the part extrapolates the extrude from cross section to cross section Lofting Need to make multiple sketches of multiple cross sections Additional Stuff Mirror Patterns Shell