Lesson: Musical Instrument (Application Exp.) 1. NJ standards addressed in the lesson: 5.2.12.E.2: Objects undergo different kinds of motion (translational, rotational, and vibrational). Content-wise, the project deals with using vibrations of a string (or tube) to create sound. Frequency, and therefore pitch, can be used be altered by changing tension, length, or mass density (size string). 5.1.12.B.3: Revise predictions and explanations using evidence, and connect explanations/arguments to established scientific knowledge, models, and theories. AND 5.1.12.C.1: Reflect on and revise understandings as new evidence emerges. AND 5.1.12.C.2: Use data representations and new models to revise predictions and explanations. AND 5.1.12.C.3: Consider alternative theories to interpret and evaluate evidence-based arguments. The instruments will be built with the idea of the speed of waves in a string and how this effects the frequency of the wave (and therefore vibrations). Since all the equations involved are under ideal situations, not all calculations made will be precise and give the expected frequencies. Students will have to reason through these inconsistencies. 5.1.12.D.1: Engage in multiple forms of discussion in order to process, make sense of, and learn from others’ ideas, observations, and experiences. AND 8.1.12.C.1: Develop an innovative solution to a complex, local or global problem or issue in collaboration with peers and experts, and present ideas for feedback in an online community. Students will work together in groups (if possible containing individuals of various strengths and backgrounds) to collectively solve the problem at hand and each contribute their own knowledge and ability. 2. What students should know before they start the lesson: Tension Oscillations and waves: o Relationship between frequency and: Tension Linear Mass density Wave velocity Wavelength Resonance Engineering and design process 3. Goals of the lesson Content: Goals Oscillations and waves Standards Addressed 5.2.12.E.2 Process: Goals Standards Addressed Understand parts of the Engineering Design Process 8.1.12.C.1, 5.1.12.D.2 Conduct an application experiment 5.1.12.C.1, 5.1.12.C.3 Systematically make small changes when problems arise 5.1.12.C.3 Epistemological: Goals Standards Addressed Understand why a given solution does not work and come up with solutions. 5.2.12.E.2, 5.1.12.C.1, 5.1.12.C.3 Analyze what assumptions were made and how they affect results 5.2.12.E.2, 5.1.12.C.1, 5.1.12.C.3 Learn to appreciate and use others’ abilities and cooperate to achieve a common goal 5.1.12.D.1, 8.1.12.C.1 Learn the difference between engineering and physics. 5.2.12.E.2, 5.1.12.D.1, 8.1.12.C.1 Metacognitive: Goals How can I contribute my strengths to the discussion and help solve the problem? Standards Addressed 5.1.12.D.1, 8.1.12.C.1 4. Most important ideas Aspects of the engineering process: Identify the problem, research the problem (mathematical approach), develop possible solution, construct prototype, test and evaluate, Redesign/communicate solution. Evaluating assumptions and application of theory is not always straight forward. Addressing problems with design one at a time, not all together The practical difference between engineering and physics How sound is created and what allows an instrument to make different sounds (notes/pitches/frequencies) 5. Student potential difficulties: Understanding why outcome did not match predicted values from mathematical calculations. In the case of a stringed instrument, the frequency that sounds when a string is plucked has to do with the tension on the string and the linear mass density. However, this is under the assumption that the string cannot stretch. This will change the resulting frequency slightly. So when a student plucks a string and finds that the frequency does not match their prediction, students need to be reminded of their assumptions and the assumptions taken by the equation they are using in their calculation. Why the instrument is not loud enough to hear. If students are unfamiliar with other stringed instruments (guitars, violins, etc) then they may not be familiar with the resonance chamber, a box with empty space that allows the sound to resonate and be heard. Although this instrument need not include one of these chambers, in the follow-up questions, students will be given an opportunity to give ideas for how to improve their design. Here students may include Ideas to make the instrument louder. The actual construction and design process. Students need to be reminded of the type of difficulties actual engineers have with construction. Sometimes designs need to be reevaluated if the initial design does not work out as planned and sacrifices may have to be made in design or construction in order to achieve something similar to the original design. ex: “What is standing in the way of you succeeding with your original design?” “Rather than having each string make only one note, is there a way to make one string make several notes?” 6. Equipment needed: Student Use Wood Pieces Eye screws Wood screws Hinges Guitar strings Wooden Dowel Ruler Teacher use FFT scope software (http://duncan.rutgers.edu/physicsfreewares.htm) 7. Lesson description: Musical Instrument Design(Application Experiment) Lab Goals: Be cautious of assumptions Learn to redesign without trial and error Apply knowledge established in class to achieve a real goal Understand the process behind making music The story: A music company has come to you for a design for a cheap new instrument so that students who cannot afford expensive fancy guitars and violins can still learn and experience music. However, they have come to you in very short notice, so you don’t have time to go out and get materials. All you have are the following materials: Building materials: A piece of wood (24 in.×2 in. ×2 in.) A few Eye screws A few wood screws A small hinge A guitar string Some wooden dowels Measuring materials: Spring scale Measuring tape Mass Scale Computer with FFT Scope Design Parameters: The music company has requested that the instrument: Be as cheap as possible to make It needs to make at least 2 different notes (three different, distinct frequencies) That it cover a one octave range o fhighest note =2× flowest note It does not have to be loud, but it does need to make an audible sound. The music company has agreed that the better the instrument, the more they are willing to excuse the price: o 2 distinct notes: Full price o 3-5 distinct notes: 5% of final price excused o 6-12 distinct notes: 10% of final price excused o Over 12 distinct notes: 25% of final price excused Procedure: Follow the steps below and fill in the proper sections in the Engineering/Design Process handout. a) To see what kind of frequencies make what kind of notes, use the Function generator in the FFT scope software to play sounds at different frequencies (choose Function generator→ Sine) to start playing a tone. Press F9 to enter in a frequency you wish to hear. b) Once you choose a frequency you would like to try to recreate, use mathematical calculations with the materials you have to see if it is achievable. c) Once you have a goal and have calculated the parameters of your instrument, plan how you will build it. Make sure to include drawing with specific measurements. d) Use the materials list to keep track of your cost. e) Start constructing your instrument using the materials you “purchased” above. f) Note any problems you come across in the building process. How did you overcome them? g) Use the FFT scope to see how many different notes (frequencies) your instrument can make. Number of Frequencies:_________________ h) What is your final design? How is it different from your original design? i) Find your final Price. Step 1) Problem: What kind of instrument do you want to build? 2) Research: What freq. will you aim for? Do all mathematical calculations needed to find parameters to achieve this. Design Process Handout Notes 3) Possible Soln’s: Draw designs and specific measurements for your instrument 4) Best Possible Soln: Sketch final design and what/how many materials you need. Material Wood Eye screws Wood screws Hinge Dowel Guitar string 5) Soln. design features: Describe design features. (How do you play the instrument? How many notes can it play? Etc) Cost Per Unit $3 $0.15 each $0.10 each $0.75 each $0.05 per inch $1.00 each Amount 1(only) _______× $0.15 = _______× $0.10 = _______× $0.75 = _______in × $0.05 = _______× $1.00 = Initial Total Cost= Total: $3 $_________ $_________ $_________ $_________ $_________ $ 6) Construct, test, and evaluate: Start building your instrument. Note any changes you made during building. 7) Communicate Solution: If your original design did not work, explain why. 8) Redesign: Draw your final instrument. How many notes can it play? Material Cost Per Unit Amount Total: 1(only) $3 Wood $3 Eye screws $0.15 each _______× $0.15 = $_________ Wood screws $0.10 each _______× $0.10 = $_________ Hinge $0.75 each _______× $0.75 = $_________ Dowel $0.05 per inch _______in × $0.05 = $_________ Guitar string $1.00 each _______× $1.00 = Final Material Total Cost(MTC)= $_________ $ Percent of price excused (%EX) o 2 distinct notes: Full price o 3-5 distinct notes: 5% of final price excused o 6-12 distinct notes: 10% of final price excused o Over 12 distinct notes: 25% of final price excused $______× _______%=$___________ Final Total cost: $________- $ ________=___________ MTC MTC %EX $exc. $excused Total Teacher Notes: I have set up the lab in such a way that students who do not know anything about music can still create a good instrument (defining notes as frequencies). Although, if the teacher has any musical knowledge to impart on the students, it may benefit them as well. Ideally this lab would spark interest in engineering for students who are already interested in music. These students should be made aware of sound engineering and related fields in the music (and general science) industry. This lesson assumes that students are at least remotely familiar with an FFT scope and understand what it does and how to take data from it. It may be to the students’ benefit to have a chance to play around with the FFT scope and some Tuning Forks to see how it works (For example, give students several tuning forks of different freq. and allow them to see that a large spike occurs in the area of the frequency of the fork). This will familiarize them with the software and make the experiment go more smoothly. A big difference between calculated resulting frequencies and actual resulting frequencies will come from the stretching of the string when it is tightened. If the resulting frequency does not match the calculated, students will need to account for it in their final design and design problems sections. They may need to be prodded to think of the assumptions they made. This small difference is typically quite difficult for students to account for since, technically, the string length does not change, but when the string is stretched, the linear mass density will change (though very slightly). Students who finish quickly can be asked to make improvements to their design. For example, if an instrument can only make one or two or even 12 notes, students can be asked to make the instrument make more notes. It is possible for an instrument built with these materials, depending on design, to make an infinite number of notes (or frequencies) For ideas, search for “fretless bass” or “whamola” on Wikipedia. Finally, it is important for students to realize that the cost of the instrument is not indicatory of their grade on the assignment. Their grade will depend on the rubrics for an application experiment (which they will have access to from the teacher website). So it is their work and accurate analysis of assumptions and proper reasoning that will affect their grade for the assignment. 8. Time Table(2 Day lab or 1 day extended period) Clock reading during the lesson 0 - 5 min 5-10 min 10-35 min “Title of the activity” Homework quiz, receive feedback Introduction, statement of story and materials Initial research and calculations Students Doing Teacher Doing Writing Checking up equipment for the activity Listening taking notes, Addressing class, showing Getting into groups. material Using freq. gen. to find desired frequencies. Helping students with questions or with software issues. Clock reading during the lesson 35-45 min “Title of the activity” Begin designing 45-75 min (0-30 min if continuing on another day) Building, testing, and redesign. 70 – 85 min (30-45 min next day) Make changes and evaluate Students Doing Teacher Doing Looking at materials and beginning to think about design and how they will achieve their goal Constructing instrument and noting changes that need to be made to initial design. Finishing their design and hopefully achieving best results after considering assumptions Approving of designs and helping students realize their ideas. Helping students overcome design hurdles. (see Possible students difficulties) Helping students overcome design hurdles. (see Possible students difficulties). Encouraging step by step fixes. Assigning homework. 9. Formative Assessments: Content Goals: Observe that the angle of the projectile will affect maximum distance Correct calculation of uncertainties in average velocity and heights. Outcome reflects consistency between result and prediction. Process Goals: Detailed completion of the design handout Assessment through application experiment rubrics Ability to overcome problems will demonstrate that they are able to address small problems one at a time rather than tear the whole thing apart and start over. Epistemological Goals: Students’ ability to accurately and effectively analyze assumptions and explain what effect this had on the final resulting frequency. Ability of students to effectively solve problems and hurdles in the design process. Students are able to effectively work in groups and no one individual is doing bulk of work. In homework, answers question relating engineering and physics effectively. Metacognitive Goals: Ability to answer homework question on contribution to the team and design process. Ability to answer homework questions about how their instrument made different notes (frequencies). 10. Modification for different learners: By nature of the course, different learners will automatically be accounted for. Students will be working in groups, so the activity is already a cooperative learning activity. The activity could utilize technology in the form of graphing or mathematical programs for learners who prefer the organization of a computerized write-up. Bilingual or ELL students should have no difficulty as they not only have peer instruction, but all concepts used in the lab have been previously addressed and students are constructing new knowledge together. Since the teacher is not introducing new terms or ideas, there is no risk of misunderstanding. 11. Homework: 1) We saw today that, when we tried applying physics to our real life situation, the physics was not always right(Which NEVER happens!) Based on this, what do you feel is the difference between physics and engineering? What kind of problems do each group have to deal with and what is their typical approach? (Students should address how physicists will attempt to simplify the situation to ideal terms to make the mathematics simpler and develop a model that MOST accurately describes the situation, whereas engineers, who have to apply the physics in real life, have to take these models as just models and deal with all the problems that the physicists simplified away, see “spherical cow” joke…) 2) What difficulties did you have in the engineering and design process ? (List at least two) How did you overcome these difficulties? 3) What was your contribution to the design process? 4) Stringed instruments make different frequencies by varying one of the variables in the equations we’ve used. Which variable did your instrument change to change the frequency? 5) The music company has decided to pick up your instrument and has decided it was so good, you can use any resources you want to make it better. What would you do to improve your design even more? (make it louder, aesthetic appearance, materials, etc).