Patty McGinnis Gifted Support Specialist/Science Instructor Arcola Intermediate School July 24, 2011 20-30 pages double spaced with references 1. 2. 3. 4. Why was each artifact selected? How each artifact demonstrates mastery of the standard it has been mapped to My understanding of the connections between theory and practice How my teaching or thoughts about teaching have been impacted Introduction I am a life-long learner who is passionate about teaching. I began my teaching career as a high school teacher in northern Virginia, but for the last sixteen years have been employed by a middle school teacher in a public school district outside of Philadelphia where I came to realize that I am truly a middle school teacher at heart, and that my students flourished in a classroom setting that encouraged exploration and inquiry. I have always been intrigued with implementing technology into the curriculum and am fascinated with the idea of teaching online in retirement; a possibility that would allow me to move to a quieter area of the country. My research led me to BSU’s Educational Technology program; a program that was appealing due to its authentic project-based approach to learning, its reasonable cost, and the unique opportunity of allowing students to pursue a certificate in online teaching while working on their M.ET. Boise State University’s MET program appeared to be a perfect match for my interests; in reality, the program has far exceeded my expectations. A majority of the course work involved the creation of theory-based projects that were directly applicable to my work as a middle school science teacher. Although I am now working for the same school district as a gifted support specialist, the skills and knowledge that I have acquired through my course work at BSU will transfer easily to my new classroom setting. This paper details the work I accomplished during my time at BSU. Artifacts have been mapped to standards from the Association of Educational Communications and Technology (AECT). Each artifact is discussed in detail to explain its connection to the standards. The paper also addresses the connection between theory and practice, and how that understanding has impacted me professionally, Standard 1: Design 1.1 Instructional Systems Design “Instructional Systems Design (ISD) is an organized procedure that includes the steps of analyzing, designing developing, implementing, and evaluating instruction” (Seels & Richey, 1994, p. 31). Having been a teacher for the better part of three decades, I thought I knew a lot about instruction but discovered in EDTECH 503 just how little I knew. My 503 ID Project #2 required me to apply the ADDIE model (Gustafson & Branch, 2002) to the creation of a product that took me through the design process; a procedure that involves analyzing, designing, developing, implementing, and evaluating instruction. This was an invaluable insight into a process that, as a veteran teacher, I thought I understood. The instructional analysis process, which is instrumental for ensuring that goals, learning strategies, and assessment are congruent to each other (Smith & Ragan, 2005), examines the learning context, the learners, and the learning task. The goal of instructional design is to create a product that results in effective, appealing instruction (Gustafson & Branch, 2002). I have come to realize that instructional design is an iterative process; each iteration brings the designer closer to the desired result. Throughout the 503 course, I learned how to apply the systematic nature of design to the development of new products, products that are useful to my classroom. Along the way I have modified and expanded by thinking regarding the design process. For example, I found that analyzing the learning context of an unfamiliar environment, although challenging, provided insight into how critical this piece of the design process is; the ability to design instruction that can be utilized in a variety of settings requires a n objective point of view, rather than one colored my own classroom experiences. It has been particularly revealing to me to see how the use of surveys can reveal incorrect assumptions that I may have made about my students. This fall I will have an opportunity to design instruction for gifted students. The program , which is new, will allow me to apply what have learned to producing effective materials and lessons that will engage my students. As a result of EDTECH 503, I know that this will be an iterative process that will take time; time to analyze the needs of my learners, time to identify specific objectives of learning tasks, and time to evaluate both formatively and summatively to design the best possible instruction for my students. 1.2 Message Design “Message design involves planning for the manipulation of the physical form of the message” (Seels & Richey, 1994, p. 31). One of the most intriguing courses for me was EDTECH 506. As a someone with a science background, I had always viewed myself to be lacking in artistic talent. EDTECH was a real eyeopener for me; I never considered the fact that there is a science behind designing learning visuals. Visual literacy can be defined as the “ability to understand, use, ad create with images effectively” (Braden, 1996 as cited by Lohr 2008, p. 5). Since so many of my students are visual learners, the foundation I received in EDTECH 506 will be invaluable to creating learning visuals. When I examine some of the materials I have created over the years, I understand why so many middle school students do not laboratory procedures. Everything from the type and size of font, the placement on the page, and alignment are crucial to transmitting clear messages to the learner. Designing an image requires the similar process of that of an instructional designer; Lohr (2008) recommends ACE when designing an instructional visual; analyze, create, and evaluate. When following ACE, a key thing to keep in mind is reducing cognitive load for the learner. This is accomplished through by chunking information for optimal learning retention and applying principles related to figure and ground, gestalt, and by using tools and actions such as alignment and contrast to reduce cognitive load. Using what I learned in EDTECH 506, I designed a website that featured information related to cells and cell processes. Many middle school students find the study of cells to be complex and abstract. The site “Cells and Cell Processes” was designed to simplify abstract concepts and reduce cognitive load for the learner. The layout of the website adheres to the principles of gestalt and all images are concentrated, concise, and concrete to better facilitate learning (Lohr, 2008). The justification paper explains each image in detail and the rationale for its design. For example, the osmosis graphic contains a simplified cell, allowing the learner to concentrate on the motion of the water molecules across the cell membrane. The image is actually made up of three images who have been separated by white space and a blue line. This separation chunks the information for the learner, reducing cognitive load while allowing them to focus on one cell at a time. The concept map created in EDTECH 502 was done prior to the knowledge I have since acquired regarding visual design, however, it is an example of message design. The page describes how Pennsylvania forests are under siege; in keeping with the topic, the header was created from a picture taken in one Pennsylvania’s state parks. Fireworks was used to create a leafy textured background and the text on the clickable concept map is written on a background with a wood theme. Colors used throughout the page are those found in forests, shades of browns and greens. The application of techniques learned in EDTECH 506 will go beyond my own designs. I plan to embed information about visual literacy when requiring my students to create a Power Point presentation; a mission many feel is incomplete without excess use of irrelevant fonts, clip art, and animations. 1.3 Instructional Strategies “Instructional strategies are specifications for selecting and sequencing events and activities within a lesson” (Seels & Richey, 1994, p. 31). cA common cooperative learning teaching technique involves the use of jigsaw, in which small groups of students are given a topic to research. Each individual is responsible for becoming an expert in one area, which they turn around and teach to other students. Since the amount of time necessary to adequately cover each of the world’s biome is prohibitive, the topic of biomes was a natural fit for developing a jigsaw lesson, which I developed through analysis of the learning context, the learners, and the learning task (Smith & Ragan, 2005). In the 502 jigsaw lesson, students are directed to research an assigned biome. Learning task analysis had provided me with clear content objectives that students are directed to address prior to beginning the cumulative project, which was the creation of a visual depicting their biome. To assist them in locating appropriate resources, the students were provided with a number of websites to begin their research. EDTECH 502 exposed me to a variety of instructional strategies that required me to develop lessons appropriate for my specific teaching environment. This blend of theory and practical application resulted in a number of lessons which have been used by science teachers in my building to supplement the current seventh grade life science curriculum. Although I had utilized many of the strategies prior to enrolling in EDTECH 502, the opportunity to create specific lessons that integrated technology into their design was one that I thoroughly enjoyed. 1.4 Learner Characteristics “Learner characteristics are those facets of the learner’s experimental background that impact the effectiveness of a learning process” (Seels & Richey, 1994, p. 32). The heart of instruction lie within the learner; being able to understand learner characteristics is crucial to planning effective instruction. A multitude of factors make up the characteristics that learners possess, including those that are in the cognitive, physiological, affective, and social categories (Smith & Ragan, 2005). Among the most important of these is the specific prior knowledge which learners bring with them, which was the topic of my EDTECH 504 paper. This paper examined factors that influence the successful implementation of inquiry in the K-12 science classroom. Students enter the science classroom with misconceptions that are difficult to change; requiring students to confront them through hands-on inquiry. It was eye-opening for me to read all the literature regarding student misconceptions and to realize that through proper scaffolding that these misconceptions can be corrected. As a teacher with an advanced degree in science, it is important for me to be able to get inside the minds of my students when planning instruction. I have convinced my district to purchase books from NSTA which address this issue and contain carefully crafted probes to uncover student misconceptions. As the K-6 science cocoordinator for my district, I will be teaching several workshops this fall related to helping K-6 teachers understand the difficulties they face when confronting misconceptions. When designing my 502 Accessibility for Seniors page, learned a lot about the special needs that seniors have when reading information on websites. Seniors have special needs due to many agerelated issues such as eyes that cannot focus well, possibly impaired movement which can result in use of a walker or wheelchair, impaired hearing, and loss of manual dexterity due to conditions like arthritis. Our aging population makes such knowledge crucial to web designers. As someone who is interested in pursuing online teaching, I need to be aware of the principles of effective online teaching. This artifact, produced for EDTECH 523, summarizes the key elements to online instruction, which include establishing a positive learning environment, facilitating collaboration and cooperation between learners, creating instruction based on constructivist principles, and clearly communicating course expectations to the learner. Success as an online instructor will be dependent upon my ability to effectively communicate and facilitate an environment where learners feel as if they are part of the community. I will need to ensure that social interaction occurs between students to enhance learning and to construct authentic lessons designed around student interest. This will be particularly important in the online setting where the typical social and physical cues that a learner might exhibit will be absent. Standard 2: Development 2.1 Print Technologies “Print technologies are ways to produce or deliver materials, such as books and static visual materials, primarily through mechanical or photographic printing processes” (Seels & Richey, 1994, p. 37). My science classroom was dependent upon print technologies; information students employ to learn or to utilize in a project. It is not surprising, then, that a number of my works exhibit the standard related to print technologies. I have chosen to highlight the 504 annotated bibliography, the 506 Unit Plan, 506 Lesson 1, 506 Lesson 2, 506 Lesson 3, and the 503 Instructor’s Guide. The 504 annotated bibliography marked a new skill for me, as I had never written one before. The process of critically reading articles not only for their contents and how those contents applied to the research topic, but also evaluating the author’s credibility is a skill I know I will be able to utilize in the future. We are in an age of information overload; being able to evaluate and synthesize information will be critical for my learners. I plan to teach my students the importance of examining author credentials when researching. I also plan to introduce the idea of an annotated bibliography to my gifted students. Although only of middle school age, I know that they possess the ability to apply the skills necessary to write an annotated bibliography and that such an ability will serve them well in the future. I have also chosen to highlight my 506 Unit Plan and lessons. This plan is quite detailed and was written so that any middle school science teacher could benefit from it. The attached lessons (lesson one, lesson two, and lesson three) include background information from the teacher and downloadable worksheets designed for middle school science students of varying abilities and are based on inexpensive materials. The importance of writing clear directions for activities that are applicable to teachers in a multitude of environments cannot be understated. As a manuscript reviewer for NSTA’s Science Scope journal, it is my job to ensure that all articles selected to be printed are safe for students and do not require budget-breaking items. As a teacher who has had published work and received numerous grants, the ability to communicate clearly and produce valuable written products cannot be understated. Lastly, I have chosen to highlight the instructor’s guide that I created for my 503 design project. This guide, which begins on page 18, explains in detail a week-long unit that requires research, citation, and creation of a product. 2. 2Audiovisual Technologies need a reference “Audiovisual technologies are to produce or deliver materials by using mechanical devices or electronic machines to present auditory or virtual messages” (Seels &Richey, 1994 p 38). One of the most enjoyable lessons I designed as part of my course work was a mobile-learning lesson for EDTECH 504. This was a very powerful experience for me because I fully understood the power of a mobile device put into the hands of every student. Such devices are powerful, yet relatively inexpensive, and most students are familiar with their use. The impetus for this lesson actually revolved around a grant that I recently received that will purchase a class set of Itouches. This lesson takes a field trip to the zoo and enhances it greatly by requiring students to work together to take photographs of endangered species. Upon return to the classroom, the data will be used to construct a google map that depicts the location of the photographed species. This product will allow students to more easily visualize which of the world’s biomes are most threatened. This constructivist approach to learning involves a guided inquiry process which asks students to perform specific tasks (Kirschner, Sweller, & Clark, 2006). The technology, rather than being the focus of the lesson, supports the lesson objectives. The end product, a classgenerated Google map, will be analyzed for patterns related to global animal conservation status and will provide an opportunity for students to reflect on their learning. With the arrival of the much-anticipated I-touches, I envision lessons like the one above will engage students, promote higher thinking skills, and put real-time learning into the hands of each student. Being able to create and utilize mobile learning lessons will be a much demanded skill in the near future; the 2011 Horizon Report identified the time for adoption of mobile computing to be one year or less on the near term horizon. The number of portable devices such as smart phones and iPads enable learning to occur in an always-connected fashion. 2.3 Computer-Based Technologies “Computer-based technologies are ways to produce or deliver materials using microprocessorbased resources” (Seels & Richey, 1994, p. 39). Teachers must be able to design and produce materials which use computer-based technologies; even more importantly, the plethora of information available today makes it critical for teachers to teach students how to must be able to teach their students how to use information. Teaching students how to sift through the information, how to evaluate it, and how to apply it is more complicated today because of both the volume of information and the fact that we (teachers) are no longer the gate-keepers of information, information that becomes obsolete quickly (Siemens, 2004). I had numerous opportunities to create student materials that are delivered via a microprocessor. The concept map created in EDTECH 502 was created using Dreamweaver and Fireworks. The interactive concept map, although relatively simple, takes the reader to web sites that contain information related to Pennsylvania forestry products, invasive species, and white-tailed deer. My 506 cell website is an excellent artifact for demonstrating the power of computer-based materials. The site, which was developed as a supplement for a unit on cells, gives an introduction to abstract concepts and provides links to additional information and activities for students to explore. It was important when designing this site to organize the information in a manner that reduced cognitive load for the learner as much as possible (Lohr, 2008). The ability to apply information processing theory to the creation of a website demonstrates the magnitude of my growth in the last two years. As someone who has always enjoyed creating instructional materials for students, I will be able to apply what I have learned this fall when I begin teaching the new gifted seminar course. 2.4 Integrated Technologies “Integrated technologies are ways to produce and deliver materials which encompass several forms of media under the control of the computer” (Seels & Richey, 1994, p. 40). I remember looking over the Dreamweaver manual prior to EDTECH 502 and experiencing a feeling of panic; the growth I experienced that semester was phenomenal. Although I still am a novice web designer, I know have the ability to understand and manipulate HTML code. One of the projects I am most proud of is the virtual field trip that I created for EDTECH 502. This virtual field trip is actually a website consisting of several pages that feature audio that I recorded to enhance the site; clicking on a picture will take the learner to various videos. You’ll also find a downloadable worksheet that accompanies the site. This artifact was particularly powerful because it was built around a trip I was taking the following month; a trip to assist a scientist who was studying the effect of climate change on caterpillars. I had earned a grant from NEA to participate in an Earthwatch Expedition with the idea that I would teach from the field and develop lessons for the middle school science classroom upon my return. EDTECH 502 enriched the experience in a way I had never imagined; several teachers prepped their classes by having them work through my 502 virtual tour prior to me leaving for Costa Rica. While in Costa Rica, I sent video clips to my school, which hosted them on the school news channel and also had an opportunity to Skype into some science classes. Upon my return, I heard from numerous colleagues and students how much they had learned from my “live from the field” reporting. I was asked to speak to several classes regarding my experiences. In some cases the teachers required students to access my virtual tour website which greatly enhanced student understanding of the science I studied in Costa Rica. Standard 3: Utilization 3.1 Media Utilization “Media utilization is the systemic use of resources for learning” (Seels & Richey, 1994, p. 46). When considering which artifact to include for this standard, once again I examined the products created in EDTECH 502. I have chosen to highlight the webquest created for that course. A webquest is an inquiry-oriented online learning tool created by Bernie Dodge in 1994. It involves the use of the computer to gather resources required to create a product, make a decision, or perform some other higher-level thinking process. My webquest, which features interactive links and embedded video, requires students to systematically progress through a series of steps in order to accomplish their ultimate goal of deciding what plants to eliminate in a fictitious backyard. The process of creating the website involved examining the steps required in the learning task (Smith & Ragan, 2005) and then arranging the information in a systematic and scaffolded manner to ensure student success. I used the tenets of social constructivism to create this lesson (Smith & Ragan, 2005); the learning task that allows learners to collaborate with peers to construct their own knowledge. By using an authentic real-world application, this lesson is elevated above the status of “activity.” This is an important distinction because instruction needs to be grounded in a context relevant to the learner (Land & Hannafin, 2000). 3.2 Diffusion of Innovations “Diffusion of innovations is the process of communicating through planned strategies for the purpose of gaining adoption” (Seels & Richey, 1994, p. 46). I chose to highlight the technology use plan that I created in EDTECH 501. This plan was written for my school district with the purpose of establishing a three-year plan for mapping the future of technology in the school district. Crafting the technology use plan involved examining district strengths, staff needs, and establishing goals to close the gap between where the district is currently operating and where it would like to be at the end of three years. This artifact meets the standard by clearly communicating a doable plan for improving technology utilization within the district. Although this particular plan was not approved, parts of it have been developed. My interest in technology has resulted in my serving on the district’s technology committee, a venue that allows me to have a positive impact on the direction that technology is headed in my district. 3.3 Implementation and Institutionalization “Implementation is using instructional materials or strategies in real (not simulated) settings. Institutionalization is the continuing, routine use of the instructional innovation in the structure and culture of an organization” (Seels & Richey, 1994, p. 47). The 502 mobile learning activity was an exciting one to develop because it was my first exposure to using a handheld device to support learning. The lesson I developed requires students to visit the Valley Forge National Park which abuts my school district, and identify leaves from common trees. It takes the required seventh grade science leaf collection and puts an innovative spin on it. The use of Google maps, you tube video, and the internet provides students with a sense of place and time as opposed to the somewhat currently stagnant approach to leaf identification used in science class. I plan to use this lesson next fall with my gifted students to introduce them to the idea of mobile learning. One of the ideas I have for the gifted seminar is to have students design their own application using something simple like Google app inventor or to design some sort of mobile learning activity of their own that younger students can use. Last summer I designed and taught a professional development workshop called Web 2.0 for teachers as an independent study project. My 596 Instructional Plan and 596 Instructional Website were created introduce K-12 faculty and administration to Google docs, wikis, and podcasting. These are valuable tools that can be employed either in the classroom or administratively. This artifact exemplifies the standard of applying instructional innovation in the structure and culture of an organization. As a result of the workshops, one administrator immediately began utilizing Google docs and wikis into her work and communications with other administrators. Now, only one year after the workshop, I am proud to say that Google docs and wikis have permeated the upper administration. This experience helped me to grow professionally by providing experience teaching to an adult audience and has given the selfconfidence to continue to offer similar workshops to adults in my district. 3.4 Policies and Regulations “Policies and regulations are the rules and actions of society (or its surrogates) that affect the diffusion and use of Instructional Technology” (Seels & Richey, 1994, p. 47) I have found that many middle school students view anything on the web as “fair game,” taking it and using it in projects without realizing the consequences of copyright law. The process of researching and creating projects related to copyright and netiquette taught me how important it is to document my work and to use items from public domain or creative commons when creating instructional materials. I’ve also come to realize that although I may not be an English teacher, it is my responsibility to teach my students how to interact with materials on the web and with their peers in a proper manner. This section features several practical projects that can be used by any subject area teacher to instruct students about the policies and regulations affecting Internet use and include the 502 Copyright Scavenger Hunt, the 521 Netiquette for Middle School, and the 502 Netiquette site. The artifacts will be useful this fall when teaching the gifted seminar. The 502 copyright scavenger hunt is designed to teach students about copyright and fair use and will be a valuable tool for correcting student misconceptions regarding the use of information and objects found on the Internet. In addition to research projects that my gifted students will be undertaking next year, I plan to provide them with a wiki to interact online which will be a new experience for many students. The 521 Netiquette is a power point that I can show in class as an introduction to proper online interactions. The 502 Netiquette page can be linked to our class wiki as a reminder about online manners. Standard 4: Management 4.1 Project Management “Project management involves planning, monitoring, and controlling instructional design and development projects” (Seels & Richey, 1994, p. 50). Another one of my favorite projects created while at BSU was the problem based learning unit created for EDTECH 542. This project exemplifies the standard of planning, monitoring, and controlling instructional design projects. The writing of the EDTECH 542 project took me through the process of planning activities around a driving question and of designing checklists for student self-assessment of the many skills that students are required to master to successfully complete the project of developing an interpretive trail of school grounds. Teacher rubrics for assessing students and a timeline are included which help to monitor the process. The student project is situated in an authentic context that requires students to apply their knowledge to a real-world problem (Land & Hannafin, 2000). I enjoy both creating authentically-based instructional materials and enjoy watching students become immersed in them. This project led to a $10,000 grant this past spring which will purchase a class set of ITouches. I am looking forward to carrying out the project and to being able to provide my students with a one to one classroom experience. 4.2 Resource Management “Resource management involves planning, monitoring, and controlling resources support systems and services” (Seels & Richey, 1994, p. 51). I’ve selected EDTECH 505 Evaluation Proposal and EDTECH 501 Technology Use Plan to demonstrate this standard. In the 505 evaluation proposal, I had an opportunity to develop a proposal for Far West Laboratory, a fictitious company. The evaluation proposal involved analyzing the company’s needs, creating an action plan to address those needs, a timeline, and a budget. Writing the proposal reinforced for me the idea that resources and services need to be tied to a reasonable budget. The EDTECH 501 Technology Use Plan was a slightly different application of the standard. It required an analysis of my district’s current technology use and examined the discrepancy between the district’s current technology use compared to the projected use three years from now. I learned that writing the technology plan entailed examining the district’s current use of technology, conducting a needs assessment, setting goals, and creating a timeline. Were the plan to be adopted, monitoring throughout the three years would be essential in order to ensure that goals are met in a timely manner. These artifacts helped put the bigger picture into perspective for me; managing even a small school district like mine is complex and is best accomplished through a written plan that is communicated to all parties. 4.3 Delivery System Management “Delivery system management involves planning, monitoring and controlling ‘the method by which distribution of instructional materials is organized’…[It is] a combination of medium and method of usage that is employed to present instructional information to the learner” (Seels & Richey, 1994, p. 51). This standard, delivery system management, is closely linked to my future goals as an online instructor. The online teaching setting is vastly different from the face to face setting due to a lack of social cues which are present in a face to face setting (Palloff & Pratt, 2005). I’ve chosen two artifacts that underscore how online learning is a carefully orchestrated procedure involving planning and monitoring. The first, my 521 Online Lesson, is a power point designed to be used by students who are enrolled in online science class. The use of Adobe Connect allowed for the ability to voice over the power point and to pose questions to the students. The learner can progress through the power point at their own speed, to view it over and over. The power point also contains links to additional sources and an embedded quiz, and ends by describing an assignment and assessment. The second artifact, my 523 Communication Plan, describes in detail an introduction to an online course. Embedded within are some simple assignments for prospective students and a plan that contains strategies for management issues that may occur in the online teaching environment. This type of advanced planning will make the course run smoother and clearly communicate learning expectations to students. 4.4 Information Management “Information management involves planning, monitoring, and controlling the storage, transfer, or processing of information in order to provide resources for learning” (Seels & Richey, 1994, p. 51). I’ve chosen to highlight two wikis as the artifacts that best demonstrate the information management standard. I created the first, the 596 Instructional Site, as a place to organize information related to a professional development workshop featuring Web 2.0 tools that I taught to teachers and administrators in my district. The wiki allowed me to create an easily-accessible site that my learners could use to access information, videos, links, and how-to guides. It also provided a sandbox of sorts; a place where the learners could upload items with their newly-acquired skills. The organization of the site and the information it contains has also proven useful to teachers who did not enroll in my workshop. My second wiki, the 523 Virtual Icebreaker, was actually a group-created wiki that is a composite of icebreakers from the class. Building this site with a team was a different experience for me. My classmates and I worked collaboratively to create a professional site, learning from each other both synchronously and asynchronously throughout the project. I have used wikis in my classroom, most recently to work with a group of students to plan a STEM (science, technology, engineering, and math) Day at my school. We used the wiki to post schedules, presenter confirmations, timelines, and thank you notes. In this manner everything was organized in one location. One of the most powerful things that came out of the wiki was that the building principal wanted to take part; I had a student show her how to navigate the wiki! Her positive learning experience has translated into positive support for increased technology access for students throughout the school, similar to a study by Dexter, Anderson, & Becker (1999), who concluded a supportive climate is essential for teachers to implement educational technology. Standard 5: Evaluation 5.1 Problem Analysis “Problem analysis involves determining the nature and parameters of the problem by using information-gathering and decision-making strategies (Seels & Richey, 1994, p. 54). My 505 Evaluation Paper analyzed the effect of a science competition on the motivation and learning of a group of students compared to a control group. It involved collecting information from several populations, students and teachers from both a control group and an experimental group, and interviews with teachers and the building principal. These actions yielded considerable data which was analyzed to aid the science department in deciding whether or not to integrate science competitions into the curriculum. Unlike the 505 evaluation paper, the information gathered for the 501 Synthesis paper involved researching and gathering information from sources outside my school district. This process allowed me to present a factually- supported conclusion. The process of problem analysis also extends into instructional design; 503 ID Project #1 required analysis of the learning context, the learners, and the learning task, which follows the instructional design model of Smith & Ragan (2005). 5.2 Criterion-Referenced Measurement “Criterion-referenced measurement involves techniques for determining learner mastery of prespecified content” (Seels & Richey, 1994, p. 56). Criterion-referenced measurement is a tool that judges performance; it can be used to assess for mastery (Smith & Ragan, 2005) of learning objectives. Rubrics are a form of criterion-referenced measurement that are commonly used in the classroom. Two projects that I created that demonstrate how I met this standard are the 503 ID Project #1 and the 542 Project. Both projects contain rubrics which were developed for the purpose of measuring student progress on specific goals and were written by analyzing the learning objectives after first identifying the learning outcome. In the 503 ID Project #1, the learning outcome is procedural; the rubric can be found beginning on page 19. For EDTECH 542, the students are assessed on a number of factors including their research quality, work habits, and grammar, and production of their audio visual products. Providing students with rubrics ahead of time helps to guide students towards meeting specific objectives (Arter, 2002). As much as I like using rubrics because they remove subjectivity from the grading process, one of the things I have learned recently through EDTECH 505 is that I will need to spend class time to teach my students how to use a rubric and work on writing clearer descriptors for each component of the learning outcome. 5.3 Formative and Summative Evaluation “Formative evaluation involves gathering information on adequacy and using this information as a basis for further development. Summative evaluation involves gathering information on adequacy and using this information to make decisions about utilization (Seels & Richey, 1994, p. 57). I learned in EDTECH 505 that evaluation differs from assessment; evaluation is done to gather information about a program in order to make a decision regarding programming (Boulmetis & Dutwin, 2005). 503 ID Project #1 include both forms of evaluation, the formative evaluation measures the learners ability to create a podcast, the summative evaluation assesses the learner’s ability to apply their skills to the classroom setting. The 505 Evaluation Project was a formative evaluation conducted to determine the value of student participation in the Siemens Challenge and to assess how its implementation into the science classroom could be improved for the future. In the 505 Group Summative Evaluation, a number of websites were evaluated to determine their appropriateness for instruction; findings were used to develop a list of recommended websites and detail in what manner the sites should be used to support instruction. 5.4 Long-Range Planning “Long-range planning that focuses on the organization as a whole is strategic planning…Longrange is usually defined as a period of about three to five years or longer. During strategic planning, managers are trying to decide in the present what must be done to ensure organizational success in the future” (Certo, et al, 1990, p. 168). Once again I am turned to my EDTECH 501 Technology Use Plan as an artifact to support evidence of having met a standard. This plan is actually a three year plan to address the technology needs of my district and to map out a strategy for updating and improving the way technology is used in the district. As a veteran teacher, I am familiar with daily lesson plans and unit plans; the idea of planning three years into the future was a novel one to me that forced me to objectively critique technology use in the district. Strategic plans are important because they guide the entity. They are a map that explains where they currently stand, determine where they want to go, and how to get there. As a veteran teacher, I feel I possess those skills; creating a lesson often starts with determining where the learner is, and then figuring out the objectives and creating a plan to meet those objectives. Conclusion Plans for the future; how has this made me a better teacher/educator I first started teaching in 1980; things have changed a lot in that time, but despite the advances in technology, many classrooms of today eerily resemble those from 30 years ago. My coursework at BSU has given me the tools, knowledge, and confidence to be an educational leader within my district. I am confident that My experience at BSU has energized me; although I am at a point in my career when most teachers would begin to consider retiring, I am nearly overwhelmed with the number of possibilities that an advanced degree in Educational Technology will mean to me. I know that my students will be direct beneficiaries, but I am imagining so much more than that. When I do retire from my current job, I would like to be able to teach online. My new degree, coupled with an online teaching certificate from BSU will expand my horizons and allow me to make a difference in the educational community from anywhere in the country. References (at least 3-4) Arter, J. (2002). Rubrics, scoring guides, and performance criteria. In Carol Boston (Ed.), Understanding scoring rubrics: A guide for teachers (pp. 14-24). College Park, MD: ERIC Clearinghouse on Assessment and Evaluation Boulmetis, J. & Dutwin, P. (2005). 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