KNR 352: Quantitative Analysis in Biomechanics Dr. Steve McCaw 227B 438-3804 www.castonline.ilstu.edu/mccaw Topics • Basic Operations required • Dealing with vectors • Review from 282 (Basic Biomechanics) • Kinematics • Calculations of basic quantities • Displacement, velocity, acceleration • Kinetics • Calculations • GRF, CofP, JMF • Energetics • Calculations • Power, Work Performance Injury Performance Injury TASK Task Factors • Basic Skill • Walking • Jumping • Take off & Landing • Running • Take off & Landing • What joint actions are occurring? • What muscles are active? • What are the risks? Task Factors • Basic Skill • Complex Task • • • • • • • Throw Assembly Task Curl up Hitting a baseball What joint actions are occurring? What muscles are active? What are the risks? Performance Injury TASK Environment Environmental Factors • Weather/field/floor conditions • Friction====>stability, tissue loads Environmental Factors • Weather/field/floor conditions • Gravity • space travel & platforms Environmental Factors • Weather/field/floor conditions • Gravity • Open/closed task • dynamic vs. static environment Environmental Factors • • • • Weather/field/floor conditions Gravity Open/closed task Rules on the game/of the job • # of players • field dimensions • workplace layout • temporal constraints Performance Injury TASK Individual Environment Individual Factors • Cognitive ability Individual Factors • Cognitive ability • Anthropometrics Individual Factors • Cognitive ability • Anthropometrics • Psychological state Individual Factors • • • • • Cognitive ability Anthropometrics Psychological state Fitness & Health Skill level Performance Injury TASK Individual Environment Performance Injury TASK Individual Environment Performance Injury TASK Individual Environment Modulated by force: described by mechanics Every structure that participates in the movement of the body does so according to physical and physiological principles. Hamilton & Luttgens, Kinesiology: Scientific basis of Human Motion, 10th edition. Mechanics influence of force on bodies • Biomechanics: force on biological organisms • biomechanics of fluids • circulation (lung, blood, artery) Mechanics influence of force on bodies • Biomechanics: force on biological organisms • biomechanics of fluids • biomechanics of deformable solids • bones, ligaments, tendons Mechanics influence of force on bodies • Biomechanics: force on biological organisms • biomechanics of fluids • biomechanics of deformable solids • biomechanics of rigid bodies • body as “rigid links” at “frictionless hinges” Rigid Bodies Statics No accleration Present Dynamics Acceleration Present Kinematics motion patterns / motion descriptions Kinetics study of forces causing motion Mechanics • Kinematics • description of pattern of motion • how far • how fast • how consistent • Kinetics Mechanics • Kinematics • description of pattern of motion • how far • how fast • how consistent • temporal aspects • durations • sequencing • Kinetics Mechanics • Kinematics • description of pattern of motion • how far • how fast • how consistent • temporal aspects • durations • sequencing • Kinetics • study of forces that cause motion Mechanics • Kinematics • description of pattern of motion • how far • how fast • how consistent • temporal aspects • durations • sequencing • Kinetics • study of forces that cause motion • • • • magnitude direction line of action point of application F=ma F=ma Force CAUSES acceleration F=ma Force CAUSES acceleration Force CAUSES injury Fundamental Concepts for Biomechanical Analysis • Units of Measure: ISU (International system of Units, ie the Metric System) Fundamental Concepts for Biomechanical Analysis • Units of Measure: ISU (International system of Units, ie the Metric System) • Base Units • length: meter (m) • mass: gram (g) • time: second (s) Motion • Change in position of a body with respect to time Motion • Change in position of a body with respect to time • quantify POSITION • location in 3D space: P • three reference axes: X, Y, Z o • Cartesian system: axes at 90 (orthogonal) ISB Convention: 2D Y Progression 0,0 X ISB Convention: 3D Vertical Y Medio-Lateral Z Anterior-Posterior 0,0,0 X Scalars and Vectors • Scalar quantity • described by magnitude alone • • • • mass volume distance speed • Vector quantity • requires description of magnitude and direction • • • • • • force momentum impulse displacement velocity acceleration Parallelogram Law for Addition of Vectors • Sum of two vectors (resultant, R) equals the diagonal of the parallelogram with sides equal to the two vectors. • Draw on board, tail to tail • Triangle Rule: tip to tail • commutative: R = A + B = B + A • Polygon Rule: extends to 3 or more vectors Review: Basic Trigonometry • Right angle Triangle • naming conventions • Pythagorean Theorem • Trig functions • Sine, Cosine, Tangent (slope) • Inverse Tangent Coordinate Systems • Rectangular or Cartesian Coordinate System • P = Px + Py • Polar coordinate system • P = r and Ө • Polar to rectangular • (use SOH and CAH) • Rectangular to Polar • use Pythagorean Thereom and arctan Examples: P to R: 270 N @ 23 degrees R to P: Fv= 1300 N & FA/P = 100 N Adding Force (vectors) by Summing Components • Force: magnitude & direction need to be calculated Adding Force (vectors) by Summing Components • Force 1 = 50 N at -45 degrees • Force 2 = 30 N at 90 degrees Solve for Resultant Adding Force (vectors) by Summing Components • • • • Force 1 = 50 N at -45 degrees Force 2 = 30 N at 90 degrees Force 3 = 75 N at 28 degrees Force 4 = 15 N horizontal & 13 N vertical Solve for Resultant New & Useful Information Radian – the angle created by the arc on a circle with the • length of the radius of the circle (~ 57.3 degrees) Arc length = 1 radius Calculate the resultant force from Coracobrachialis and Pectoralis Major Coracobrachialis = 1200 N, PM = 1700 N Effect of tension development on angle of muscle insertion and muscle activation level. Given: Muscle force = 90 N /cm2 x-sectional area X-sectional area = 4 cm2 Muscle Ө relaxed = 50° Muscle Ө active = 85° Required: 150 N force along tendon Calculate: Percentage of max muscle force developed to produce the 150 N of force. Additional Problems Available from web Motion • Change in position of a body with respect to time • quantify POSITION • quantify TIME Motion-capture systems Motion Capture • Pre 1985: Film • RedLake Locam: 500 fps • ~ $125 roll (film + developing) • Working in the “dark” • Record • Send for processing • Hope it all turns out ok. • All black, badly focused, missed critical event • Manual Digitizing Motion Capture • Pre 1985: Film • Post 1985: High speed video • • • • Immediate feedback Easy to adjust Reduced cost (once system paid for) Auto Digitizing Available Example Video Example Video Reflective Markers Motion Capture • Pre 1985: Film • Post 1985: High speed video • Post 1990: Active Marker Systems • • • • No visible recording of performer Tracks x,y coordinates of markers only FAST. $$$$ Principles of Recording 1. Maximize image size within field of view. Field of view: rectangular area recorded Field Height Field Width Field Depth Photographic Dimensions Principles of Recording 1. Maximize image size within field of view. Optimize calibrated volume. Volume: Height x Width x Depth. Principles of Recording 1. Optimize calibrated volume 2. Ensure always within field of view Principles of Recording 1. Optimize calibrated volume 2. Ensure always within field of view Stay within calibrated volume 1. Landing 2. Run 3. Jump Principles of Recording 1. Optimize calibrated volume 2. Stay within calibrated volume 3. Ensure adequate pre and post recording Torry’s 16 mm thesis recording 1. Landing: air time, post max knee (max extension) 2. Lifting (bench & squat): before descent, post ascent Video Tapes are Cheap Principles of Recording 1. Optimize calibrated volume 2. Stay within calibrated volume 3. Ensure adequate pre and post recording Torry’s 16 mm thesis recording Capture adequate pre-initial and post-final activity 1. Landing: air time, post max knee (max extension) 2. Lifting (bench & squat): before descent, post ascent Server space is Cheap Principles of Recording 1. Optimize calibrated volume 2. Stay within calibrated volume 3. Ensure adequate pre and post recording Capture adequate pre-initial and post-final activity Important for video processing 1. Smoothing process Principles of Recording 1. Optimize calibrated volume 2. Stay within calibrated volume 3. Capture adequate pre-initial and post-final activity 4. Use as slow a video speed as feasible • Standard video: 30 frames per second • High speed: 60, 120 2000 fps Lo speed = Improved quality of recording Hi speed = capture more frames of activity Principles of Recording 1. Optimize calibrated volume 2. Stay within calibrated volume 3. Capture adequate pre-initial and post-final activity 4. Use as slow a video speed as feasible Set at 200 fps. Ensure an even multiple of EMG or GRF (??) Principles of Recording 1. Optimize calibrated volume 2. Stay within calibrated volume 3. Capture adequate pre-initial and post-final activity 4. Set at 200 fps. 5. Make shutter speed as short as possible Too short: not enough light Too long: “comets” rather than round markers Principles of Recording 1. Optimize calibrated volume 2. Stay within calibrated volume 3. Capture adequate pre-initial and post-final activity 4. Set at 200 fps. 5. Make shutter speed as short as possible Too short: not enough light Too long: “comets” rather than round markers Principles of Recording 1. Optimize calibrated volume 2. Stay within calibrated volume 3. Capture adequate pre-initial and post-final activity 4. Set at 200 fps. 5. Make shutter speed as short as possible 6. Depth of field 1. Is 2D an appropriate assumption? 2. ISU Lab: record 3D even if 2D is of interest Principles of Recording 1. Optimize calibrated volume 2. Stay within calibrated volume 3. Capture adequate pre-initial and post-final activity 4. Set at 200 fps. 5. Make shutter speed as short as possible 6. Depth of field 1. Is 2D an appropriate assumption? 2. ISU Lab: record 3D even if 2D is of interest Principles of Recording 1. Optimize calibrated volume 2. Stay within calibrated volume 3. Capture adequate pre-initial and post-final activity 4. Set at 200 fps. Pilot Test Calibration • Real Life recorded on Video • Scale video dimensions to real life • 2D: set up camera, record known length in plane of action • Perpendicular alignment is critical • Scaling factor • Digitize recording of ruler • Sf = actual length (m) / digitized length (arbitrary units) Calibration • Real Life recorded on Video • Scale video dimensions to real life • 2D: set up camera, record known length in plane of action • 3D: set up cameras, record calibration Wand and calibration triangle on Force Platform. Marker Selection • Where to put the reflective markers? • What are you measuring? • Segments & joints of interest • Lower Body? • Upper Body? • Trunk? Stick figure of landing in sagittal plane Marker Selection • Where to put the reflective markers? • What are you measuring? • Segments & joints of interest • Lower Body? • Upper Body? • Trunk? Stick figure of landing in sagittal plane Marker Selection • Where to put the reflective markers? • What are you looking at? • Landmarks defining segment endpoints Marker Selection • Where to put the reflective markers? • What are you looking at? • Landmarks defining segment endpoints ISU Lab •All landings on force platform •Spatially synchronized within calibration grid •No need for markers on floor Motion • Change in position of a body with respect to time • quantify POSITION • quantify TIME Linear Motion: translation rectilinear curvilnear Motion • Change in position of a body with respect to time • quantify POSITION • quantify TIME Linear Motion: translation rectilinear: straight line curvilnear: curved line (parabolic) Motion • Change in position of a body with respect to time • quantify POSITION • quantify TIME Linear Motion Angular Motion: rotation Motion • Change in position of a body with respect to time • quantify POSITION • quantify TIME Linear Motion Angular Motion General motion Motion • Change in position of a body with respect to time • quantify POSITION: from motion tracker • quantify TIME ? Linear Motion Angular Motion General motion Time in Video Analysis • 200 images per second • 1 second / 200 frames = 0.005 seconds between frames Motion • Position: location in space • Displacement (distance) • change of position Motion • Position: location in space • Displacement (distance) • change of position • Velocity (speed) • change of position with respect to time • This is motion Motion • Position: location in space • Displacement (distance) • change of position • Velocity (speed) • change of position with respect to time • This is motion • Acceleration • change of velocity = change of motion Force • Push or pull exerted by one body on another body that causes or tends to cause a change in motion of each body Force • Push or pull exerted by one body on another body that causes or tends to cause a change in motion of each body • a derived unit in mechanics • body: mass • change in motion: acceleration • new location in space and time 1 newton = 1 N = 1 kg • m / s / s Mass • Quantifies linear inertia • resistance of a body to a change in linear motion • Anthropometry • measure of body dimensions • ht, wt, girth, segment length, density • Body Segment Parameters • mass, center of mass (gravity), radius of gyration