Operator Generic Fundamentals Physics © Copyright 2014 Operator Generic Fundamentals 2 Physics Introduction • Physics is a science based upon exact measurement of physical quantities that are dependent upon three fundamental dimensions – Mass – Length – Time • These units must be understood in order to lay the foundation for the concepts and principles presented in classical and atomic physics, this information complies with ACAD 10-001 © Copyright 2014 Intro Operator Generic Fundamentals 3 Terminal Learning Objectives At the completion of this training session, the trainee will demonstrate mastery of this topic by passing a written exam with a grade of ≥ 80 percent on the following Terminal Learning Objectives (TLOs): 1. Convert between units of measure associated with the English and System Internationale (SI) measuring systems. 2. Describe vector quantities, and how they are represented. 3. Solve resultant vector problems. 4. Describe the measurement of force and its relationship to free body diagrams. 5. Apply Newton's laws of motion to a body at rest. 6. Calculate the change in velocity when two objects collide, with respect to the conservation of momentum. 7. Describe energy, work, and power in mechanical systems. © Copyright 2014 Intro Operator Generic Fundamentals 4 Enabling Learning Objectives for TLO 1 1. Describe the three fundamental dimensions: length, mass, and time. 2. List standard units of the fundamental dimensions for each of the following systems: • International System of Units (SI) • English System 3. Differentiate between fundamental and derived measurements. 4. Convert between English and SI units of mass and length. 5. Convert time measurements between the following: • Years, weeks, days, hours, minutes, seconds © Copyright 2014 TLO 1 Operator Generic Fundamentals 5 Three Fundamental Dimensions ELO 1.1 – Describe the three fundamental dimensions: length, mass, and time. • • Mass: amount of material present in an object – Description of "how much" material makes up an object – Not the same thing as weight, even though units are similar Weight (derived unit): measurement that describes the force of gravity on "mass" of an object © Copyright 2014 ELO 1.1 Operator Generic Fundamentals 6 Three Fundamental Dimensions • Length: distance between two points – Needed to locate position of a point in space ⇒ describe size of a physical object or system – When measuring a length of pipe, ends of pipe are two points ⇒ distance between two points is length • Time: duration between two instants – Typically measured in: seconds, minutes, or hours © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 7 Three Fundamental Dimensions Knowledge Check Which of the following is NOT a fundamental dimension? A. Weight B. Length C. Mass D. Time Correct answer is A. © Copyright 2014 ELO 1.1 Operator Generic Fundamentals 8 Units of Measure ELO 1.2 – List standard units of the fundamental dimensions for each of the following systems: International System of Units (SI) and English System • Units define magnitude of a measurement • For example: length – Could be centimeter or meter, each of which describes a different magnitude of length – Could also be inches, miles, fathoms, or other units • Units must be specified when same physical quantity may be measured using a variety of different units © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 9 Unit Systems • Two unit systems in use – English units – International System of Units (SI) English System • Used in U.S. • Various units for the fundamental dimensions or measurements © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 10 Unit Systems English Units of Measure Length Mass Time Inch Ounce Second* Foot* Pound* Minute Yard Ton Hour Mile Day Month Year * denotes standard unit of measure © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 11 Unit Systems System Internationale (SI) • SI system is made up of two related systems – Meter-kilogram-second (MKS) system – Centimeter-gram-second (CGS) system • Simpler to use than English system because they use a decimalbased system in which prefixes are used to denote powers of ten © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 12 SI versus English System • SI based on powers of ten: – One kilometer = 1,000 meters – One centimeter = one one-hundredth of a meter • English system has odd units of conversion: – Mile = 5,280 feet – Inch = one twelfth of a foot © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 13 MKS Units of Measure MKS system used primarily for calculations in Physics MKS Units of Measure Length Mass Time Millimeter Milligram Second* Meter* Gram Minute Kilometer Kilogram* Hour Day Month Year * denotes standard unit of measure © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 14 CGS Units of Measure Both MKS and CGS systems are used in Chemistry CGS Units of Measure Length Mass Time Millimeter Milligram Second* Meter* Gram Minute Kilometer Kilogram* Hour Day Month Year * denotes standard unit of measure © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 15 Dimensions Of Familiar Objects and Events Approximate Lengths of Familiar Objects Object Length (meters) Diameter of earth's orbit around the sun 2 x 1011 Football field 0.91 x 102 (100 yards) Diameter of a dime 2 x 10-2 Thickness of a window pane 1 x 10-3 Thickness of paper 1 x 10-4 © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 16 Dimensions Of Familiar Objects and Events Approximate Masses of Familiar Objects Object Mass (kilograms) Earth 6 x 1024 House 2 x 105 Car 2 x 103 Dime 3 x 10-3 Postage stamp 5 x 10-8 © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 17 Dimensions Of Familiar Objects and Events Approximate Time Durations of Familiar Events Event Time (seconds) Age of earth 2 x 1017 Human life span 2 x 109 Earth's rotation around the sun 3 x 107 Earth's rotation on its axis 8.64 x 104 Time between heart beats 1 © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 18 Units of Measure Knowledge Check The measurement system most used in the United States when dealing with physics is: A. foot – pound – second B. mks C. cgs D. foot – pound – minute Correct answer is A. © Copyright 2014 ELO 1.2 Operator Generic Fundamentals 19 Derived Measurements ELO 1.3 – Differentiate between fundamental and derived measurements. • Most physical quantities have units that are combinations of the three fundamental dimensions (length, mass, time) • When these dimensions or measurements are combined, they produce derived units – Derived from one or more fundamental measurements – Can be combination of same or different units © Copyright 2014 ELO 1.3 Operator Generic Fundamentals 20 Area and Volume • Area – Product of two lengths (e.g., width x length for a rectangle) – Units of length squared ⇒ in.2 or m2 1 m x 1 m = 1 m2 4 in. x 2 in. = 8 in.2 • Volume – Product of three lengths (e.g., length x width x depth for a rectangular solid) – Units of length cubed, ⇒ in.3 or m3 – MKS and CGS unit systems have a specific unit for volume ⇒ liter 1 liter = 1,000 cm3 2 in. X 3 in. X 5 in. = 30 in.3 © Copyright 2014 ELO 1.3 Operator Generic Fundamentals 21 Density, Velocity and Acceleration • Density – Measure of the mass of an object per unit volume – Units of mass divided by length cubed ⇒ kg/m3 or lbs/ft3 • Velocity – Change in length per unit time – Units ⇒ km/h or ft/s • Acceleration – Measure of change in velocity or velocity per unit time – Units ⇒cm/s2 or ft/s2 © Copyright 2014 ELO 1.3 Operator Generic Fundamentals 22 Fundamental and Derived Measurements Knowledge Check Match the following terms with the correct dimensions of measurement. 1. A measure of the change in velocity per unit time is centimeters per second per second (cm/s2) or feet per second per second (ft/s2) A. Acceleration 2. The product of three lengths (e.g., length x width x depth B. Volume for a rectangular solid) is (in3) or cubic meters (m3) 3. Mass of an object per unit volume is kilograms per cubic meter (kg/m3) or pounds per cubic foot (lbs/ft3) C. Density 4. Length per unit time is kilometers per hour (km/hr) or feet per second (ft/s) D. Velocity Correct answers are: 1-A, 2-B, 3-C, 4-D © Copyright 2014 ELO 1.3 Operator Generic Fundamentals 23 Need for Unit Conversions ELO 1.4 – Convert between English and SI Systems of mass and length. • Personnel may encounter both English and SI systems of units in their work – Measurements taken or read from an instrument may be different from those required by procedure, requiring conversion of measurements – Documentation provided by industrial equipment vendors may use English system of measurement and may need to be converted to SI measurements • In order to apply measurements from the SI system to the English system and vice versa, it is necessary to develop relationships of known equivalents (Conversion Factors) • Equivalents can then be used to convert from given units to desired units © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 24 Conversion Factors • Conversion Factors – Based on relationships of equivalents from different measurement systems – Applied to given measurement to convert it to required units – Equivalent relationships between different units of measurement are defined in Conversion Tables • Example Conversion Factors: 1 yard = 0.9144 meters 1 kilogram = 2.205 pounds mass (lbm) 1 hour = 3,600 seconds © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 25 Typical Conversion Factors Converting Table © Copyright 2014 Measurement Unit of Measurement Conversion Measurement Time 60 seconds 60 minutes = 1 minute = 1 hour Length 1 yard 12 inches 5,280 feet 1 meter 1 inch = 0.9144 meter = 1 foot = 1 mile = 3.281 feet = 0.0254 meter Mass 1 lbm 2.205 lbm 1 kg = 0.4535 kg = 1 kg = 1,000 g Area 1 ft2 10.764 ft2 1 yd2 1 mile2 = 144 in2 = 1 m2 = 9 ft2 = 3.098 x 106 yd2 Volume 7.48 gal 1 gal 1l = 1 ft3 = 3.785 l = 1,000 cm3 ELO 1.4 Operator Generic Fundamentals 26 Performing Unit Conversions Convert 5 feet to inches • First select appropriate equivalent relationship from the conversion table on slide 28: 1 ππππ‘ = 12 πππβππ • Conversion is basically a multiplication by 1 • Divide both sides of equation 1 ft = 12 inches by 1 foot to obtain the following: 1 ππ‘ 12 πππβππ = 1 ππ‘ 1 ππππ‘ 5 ππππ‘ = 5 ππππ‘ × © Copyright 2014 or 12 πππβππ 1= 1 ππππ‘ 12 πππβππ = 5 × 12 πππβππ = 60 πππβππ 1 ππππ‘ ELO 1.4 Operator Generic Fundamentals 27 Unit Conversion - Examples • Example 1: Convert 795 m to ft. • Solution 1: – Step 1: Select the equivalent relationship from the conversion table (See slide 28) 1 πππ‘ππ (ππππ πππ‘ π’πππ‘π ) = 3.281 ππ‘ (πππ ππππ π’πππ‘π ) – Step 2: Divide to obtain the factor 1 as a ratio πππ ππππ π’πππ‘π ππππ πππ‘ π’πππ‘π 3.281 ππ‘ 1= 1π – Step 3: Multiply the quantity by the ratio: 3.281 ππ‘ 795 π 3.281 ππ‘ 795 π × = × = 795 × 3.281 ππ‘ 1π 1 1π = 2,608.395 ππ‘ © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 28 Unit Conversion - Multiple Steps • If an equivalent relationship between given units and desired units cannot be found in conversion tables, multiple conversion factors must be used • Conversion is performed in several steps until measurement is in desired units • Given measurement must be multiplied by each conversion factor (ratio) • After common units have been canceled out, answer will be in desired units © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 29 Unit Conversion - Examples • Example 2: Convert 2.91 square miles to square meters • Solution 2: – Step 1: Select equivalent relationship from conversion table on slide 28. o There is no direct conversion shown for square miles to square meters ⇒ multiple conversions will be necessary o Following conversions will be used: 1 π π ππππ = 3.098 × 106 π π π¦π 1 π π π¦π = 9 π π ππ‘ 10.764 π π ππ‘ = 1 π π π © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 30 Unit Conversion - Examples • Solution 2 (continued): – Step 2: Express relationship as a ratio (desired unit/present unit): 3.098 × 106 π π π¦π 1= 1 π π ππππ – Step 3: Multiply quantity by ratio: 3.098 × 106 π π π¦π 2.91 π π πππππ × = 9.015 × 106 π π π¦π 1 π π ππππ © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 31 Unit Conversion - Examples • Solution 2 (continued): – Step 4: Repeat steps until value is in desired units 9 ππ‘ 2 1= 1 π¦π 2 9.015 × 106 π¦π 2 9 ππ‘ 2 × = 8.114 × 107 ππ‘ 2 2 1 π¦π 1 π2 1= 10.764 ππ‘ 2 8.114 × 107 ππ‘ 2 1 π2 (8.114 × 107 π2 )(1 π2 ) 8.114 × 107 π2 × = = 10.764 ππ‘ 2 10.764 10.764 = 7.538 × 106 π2 © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 32 Unit Conversion - Examples It is possible to perform all conversions in a single equation as long as all appropriate conversion factors are included: 2.91 ππ 2 3.098 × 106 π¦π 2 9 ππ‘ 2 1 π2 × × × 2 2 1 ππ 1 π¦π 10.764 ππ‘ 2 2.91 × (3.098 × 106 )(9)(1 π2 ) = 10.764 8.114 × 107 π2 = 10.764 = 7.538 × 106 π2 © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 33 Unit Conversion - Examples • Example 3: A Swedish firm is producing a valve that is to be used by an American supplier. The Swedish firm uses the MKS system for all machining. To conform to the MKS system, how will the following measurements be listed? Valve stem = 57.20 in. Valve inlet and outlet I.D. = 22.00 in. O.D. = 27.50 in. • Solution 3: – Valve stem: π 57.20 ππ.× 0.0254 = 1.453 π ππ. © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 34 Unit Conversion - Examples • Solution 3 (continued): – Valve inlet and outlet: π πΌ. π·. 22.00 ππ. × 0.0254 = 0.559 π ππ. π. π·. 27.50 ππ. × 0.0254 © Copyright 2014 π = 0.699 π ππ. ELO 1.4 Operator Generic Fundamentals 35 Common Conversion Factors Common Conversion Factors for Units of Mass g kg t lbm 1 gram 1 0.001 10-5 2.2046 x 10-3 1 kg 1,000 1 0.001 2.2046 1 metric ton (t) 106 1,000 1 2,204.6 1 pound-mass (lbm) 453.59 0.45359 4.5359 x 10-4 1 1 slug 14,594 14.594 0.014594 32.174 © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 36 Common Conversion Factors Conversion Factors for Common Units of Length cm m km in. ft mi 1 0.01 10-5 0.3937 0.032808 6.2137 x 10-6 1 meter 100 1 0.001 39.37 3.2808 6.2137 x 10-4 1 kilometer 105 1,000 1 39,370 3,208.8 0.62137 1 inch 2.5400 0.025400 2.54 x 10-5 1 0.083333 1.5783 x 10-5 1 foot 30.480 0.30480 3.0480 x 10-4 12.000 1 1.8939 x 10-4 1 mile 1.6093 x 105 1,609.3 1.6093 63,360 5,280 1 1 centimeter © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 37 Conversion between English and SI Systems Knowledge Check Match the following dimensions to their equivalents. 1. 3,280.8 feet A. 1 mile per hour 2. 453,590 grams B. 1 lbm 3. 0.017 hours C. 1 minute 4. 1.47 feet per second D. 1 kilometer Correct answers are: 1-D, 2-B, 3-C, 4-A © Copyright 2014 ELO 1.4 Operator Generic Fundamentals 38 Common Conversion Factors ELO 1.5 – Convert time measurements between the following: years, weeks, days, hours, minutes, and seconds. Conversion Factors for Common Units of Time sec min 1 second 1 0.017 1 minute 60 1 0.017 1 hour 3,600 60 1 1 day 86,400 1,440 24 1 2.74 x 10-3 8,760 365 1 1 year © Copyright 2014 hr day Year 2.7 x 10-4 1.19 x 10-5 3.1 x 10-8 6.9 x 10-4 1.9 x 10-6 3.15 x 107 5.26 x 105 ELO 1.5 4.16 x 10-2 1.14 x 10-4 Operator Generic Fundamentals 39 Converting Time Units Converting Time Units Demonstration Step Convert three years into seconds. Result The conversion factor goes directly from years to seconds. 7 1 π¦πππ = 3.15 × 10 π ππππππ 1. Select the appropriate relationship from the conversion table. 2. Express the relationship as a ratio (desired units/present units). 7 3.15 × 10 π ππππππ 1 π¦πππ 7 3. Multiply the quantity by the ratio. Repeat the steps until the Correctvalue answer is inis: theDdesired units. 4. © Copyright 2014 3.15 × 10 π ππππππ 3 π¦ππππ 1 π¦πππ 7 = 9.45 × 10 π ππππππ Multiple steps are not necessary in this case. ELO 1.5 Operator Generic Fundamentals 40 Converting Time Units Knowledge Check Calculate the number of minutes in 3.2 years. A. 164,000 B. 168,000 C. 1,640,000 D. 1,680,000 Correct answer is D. © Copyright 2014 ELO 1.5 Operator Generic Fundamentals 41 TLO 1 Summary • The three fundamental measurements are: – Length: distance between two points – Mass: amount of material in an object – Time: duration between two instants • The English system of units consists of the following standard units: – Foot, Pound, Second • The SI system of measurement consists of the following standard units: – Meter, Kilogram, Second, Centimeter, Gram, and Second © Copyright 2014 TLO 1 Operator Generic Fundamentals 42 TLO 1 Summary • Combinations of units comprise derived units to describe various physical quantities. For example: – Mass - pounds-mass (lbm) or kilograms (kg) – Volume - cubic inches (in3) or liters (l) – Density - mass per unit volume (lbm/in3 or kg/l) • Unit Conversion: conversion tables list equivalent relationships. • Unit Conversion Steps: – Step 1: Select the equivalent relationship from the conversion table. – Step 2: Express the relationship as a conversion factor. – Step 3: Multiply the given quantity by the conversion factor. © Copyright 2014 TLO 1 Operator Generic Fundamentals 43 TLO 1 Summary Now that you have completed this lesson, you should be able to: 1. Describe the three fundamental dimensions: length, mass, and time. 2. List standard units of the fundamental dimensions for each of the following systems: a. International System of Units (SI) b. English System. 3. Differentiate between fundamental and derived measurements. 4. Convert between English and SI units of mass and length. 5. Convert time measurements between the following: a. Years, b. Weeks, c. Days, d. Hours, e. Minutes, f. Seconds © Copyright 2014 TLO 1 Operator Generic Fundamentals 44 Vector Quantities TLO 2 – Describe vector quantities and how they are represented. • Vectors are quantities with – Magnitude – Direction • They are useful in – Understanding physical concepts – Solving various problems involving motion – Understanding the interrelationship of force and motion © Copyright 2014 TLO 2 Operator Generic Fundamentals 45 Enabling Learning Objectives for TLO 2 1. Define the following as they relate to vectors: a. Scalar quantity b. Vector quantity c. Vector component d. Resultant 2. Describe methods for identifying vectors in written material. © Copyright 2014 TLO 2 Operator Generic Fundamentals 46 Vector Terminology ELO 2.1 – Define the following as they relate to vectors: scalar quantity, vector quantity, vector component, and resultant. • Scalars - quantities that have magnitude only ⇒ independent of direction • Vectors - have both magnitude and direction – Indicated graphically using an arrow o Length of a vector (arrow) represents magnitude o Arrow shows direction of vector • Resultant - single vector which represents combined effect of two or more other vectors (called components) • Component – two or more vectors that contribute to a net result, or “resultant” vector. Can be determined either graphically or by using trigonometry © Copyright 2014 ELO 2.1 Operator Generic Fundamentals 47 Scalar Quantities • Scalar Quantity – Quantity that has magnitude only – No directional component • Include – Time – Speed – Temperature – Volume – Density – Mass – Energy © Copyright 2014 ELO 2.1 Operator Generic Fundamentals 48 Vector Quantities • Vector quantity has both – Magnitude – Direction • Magnitude – Size of a vector – Referred to as a vector's displacement – Can be thought of as the scalar portion of vector – Represented by length of vector © Copyright 2014 ELO 2.1 Operator Generic Fundamentals 49 Vector Quantities • Direction of vector indicates how vector is oriented relative to some reference axis • Giving direction to scalar A makes it a vector – Vector A is oriented in the NE quadrant with a direction of 45° north of the E-W axis • Length of A is representative of its magnitude or displacement Figure: Vector Reference Axis © Copyright 2014 ELO 2.1 Operator Generic Fundamentals 50 Scalar vs. Vector Example • Car moving at 80 kilometers per hour – 80 km/hour only refers to car's speed; no indication of direction car is moving – Scalar quantity • Car traveling at 80 km/hour due east – Indicates velocity of car, magnitude (80 km/hour) and direction (due east) – Vector quantity © Copyright 2014 ELO 2.1 Operator Generic Fundamentals 51 Diagramming a Vector Quantity • Straight line drawn to show unit of length – Length represents magnitude of vector • Arrow drawn on one end of line – Arrow represents direction of vector • Description of Vector – Simple straight lines used to illustrate direction and magnitude of quantities – Have a starting point at one end (tail) and an arrow at opposite end (head) Figure: Simple Vector © Copyright 2014 ELO 2.1 Operator Generic Fundamentals 52 Vector Quantities • All have magnitude and direction, includes: – Displacement – Velocity – Acceleration – Force – Momentum – Magnetic field strength © Copyright 2014 ELO 2.1 Operator Generic Fundamentals 53 Vector Quantities Knowledge Check Select all that are true. A. Vectors have direction and magnitude. B. Scalars have direction and magnitude. C. Temperature is a vector quantity. D. Force is a vector quantity. Correct answers are A and D. © Copyright 2014 ELO 2.1 Operator Generic Fundamentals 54 Vector Identification ELO 2.2 – Describe methods for identifying vectors in written material. • Vector quantities are often represented by boldfaced letter – For example: A, B, C, R – Particular quantities may be predefined: F - force, V - velocity, and A - acceleration • Sometimes represented as: π¨ π© πͺ πΉ • Written vector quantities must include specific magnitude and direction – 50 km/hour due north – 50 lbf at 90° © Copyright 2014 ELO 2.2 Operator Generic Fundamentals 55 Identifying Vectors Knowledge Check Which of the following is not a way to represent a vector? A. As a quantity with both magnitude and direction (50 km/hr, due north) B. As a quantity (30 mi/hr) C. As a bold, capital letter with an arrow over it D. As a bold capital letter for predefined items, such as F for force Correct answer is B. © Copyright 2014 ELO 2.2 Operator Generic Fundamentals 56 TLO 2 Summary • Scalar quantities: – Magnitude only – Independent of direction – Examples of scalars include time, volume, and temperature. • Vector quantities: – Both magnitude and direction – Length of arrow signifies magnitude – Arrow shows direction – Examples of vectors include force, velocity, and acceleration. • Vector identification: – Boldfaced capital letters (A, F, R) with arrows over them – Graphically, or (x, y) coordinates – Directional Coordinates, or Degrees © Copyright 2014 TLO 2 Operator Generic Fundamentals 57 TLO 2 Summary Important Facts • A resultant is a single vector that can replace two or more vectors. • You can obtain components for any two non-parallel directions if the vectors are in the same plane. • Restricting the treatment to perpendicular directions and twodimensional space, the components of a vector are the two vectors in the x and y (or east-west and north-south) directions which produce the same effect as the original vector (or add to produce the original vector). • Components are determined from data, graphically or analytically. © Copyright 2014 TLO 2 Operator Generic Fundamentals 58 TLO 2 Summary Now that you have completed this lesson, you should be able to: 1. Define the following as they relate to vectors: scalar quantity, vector quantity, vector component, and resultant. 2. Describe methods for identifying vectors in written material. © Copyright 2014 TLO 2 Operator Generic Fundamentals 59 Solving Vector Problems TLO 3 – Solve resultant vector problems. • Now that you know how to distinguish between a scalar and a vector, you can solve vector problems • These problems range from – Graphing vectors – Determining a vector’s components – Adding vectors by various methods • Vectors are a necessary tool for understanding the interrelationship of force and motion © Copyright 2014 TLO 2 Operator Generic Fundamentals 60 Enabling Learning Objectives for TLO 3 1. Given a magnitude and direction, graph a vector using the rectangular coordinate system. 2. Determine components of a vector from a resultant vector. 3. Add vectors using the following methods: a. Graphical b. Component addition c. Analytical © Copyright 2014 TLO 3 Operator Generic Fundamentals 61 Graphing Vectors ELO 3.1 – Given a magnitude and direction, graph a vector using the rectangular coordinate system. • Vector quantities graphically represented using rectangular coordinate system • Two-dimensional system that uses an x-axis and a y-axis – x-axis is horizontal straight line – y-axis is a vertical straight line, perpendicular to x-axis Figure: Rectangular Coordinate System © Copyright 2014 ELO 3.1 Operator Generic Fundamentals 62 Rectangular Coordinate System • Point of origin - intersection of axes • Each axis marked off in equal divisions in all four directions from point of origin • On horizontal axis (x), – Values to right of origin are positive (+) – Values to left of origin are negative (-) • Very important to use same units (divisions) on both axes © Copyright 2014 Figure: Rectangular Coordinate System ELO 3.1 Operator Generic Fundamentals 63 Rectangular Coordinate System • Rectangular coordinate system creates four infinite quadrants – Quadrant I - located above and to right of origin – Quadrant II - located above and to left of origin – Quadrant III - located to left and below origin – Quadrant IV - located below and to right of origin Figure: Rectangular Coordinate System © Copyright 2014 ELO 3.1 Operator Generic Fundamentals 64 Displaying Vectors Graphically • Using a ruler and graph paper, a rectangular coordinate system should be laid out • Label x- and y-axes • Equal divisions should be marked off in all four directions – Divisions to right and above point of origin labeled positive (+) – Divisions to left and below point of origin labeled negative (-) © Copyright 2014 ELO 3.1 Operator Generic Fundamentals 65 Graphing Vectors • Beginning at point of origin a line segment of proper length is drawn along x-axis, in positive direction – Line segment represents vector magnitude, or displacement • Arrow is placed at head of vector to indicate direction • Tail of vector located at point of origin © Copyright 2014 Figure: Displaying Vectors Graphically - Magnitude ELO 3.1 Operator Generic Fundamentals 66 Displaying Vectors That Do Not Fall on X or Y-axes • Tail located at point of origin • Head location: – If coordinates (x, y) are given, values can be plotted to locate vector head – If vector described in degrees, line segment can be rotated counterclockwise from x-axis to proper orientation © Copyright 2014 ELO 3.1 Figure: Displaying Vectors Graphically - Direction Operator Generic Fundamentals 67 Using Directional Coordinates • Because x- and y-axes define direction, conventional directional coordinates may be used to identify x- and y-axes • Degrees may also be used to identify x- and y-axes Figure: Degree Coordinates Figure: Directional Coordinates © Copyright 2014 ELO 3.1 Operator Generic Fundamentals 68 Vector Resultants and Components • Resultant - single vector which represents combined effect of two or more other vectors – Result or sum of vector addition • Components - can be determined either graphically or by using trigonometry • Vector addition different from addition of pure numbers unless addition takes place long a straight line – Reduces to number line of standards or scale addition © Copyright 2014 ELO 3.1 Operator Generic Fundamentals 69 Graphing Vectors Knowledge Check The graph of a vector is: A. a straight line with an arrow is drawn on one end. The length of the line represents the magnitude of the vector, and the arrow represents the direction of the vector. B. intended to convey direction only. Notes are needed to convey magnitude. C. indicative of a quantity with magnitude but no direction. D. a means of showing the direction of the force, but is not drawn to scale. Correct answer is A. © Copyright 2014 ELO 3.1 Operator Generic Fundamentals 70 Vector Components ELO 3.2 – Determine components of a vector from a resultant vector. • Components are vectors, when added, yield the resultant vector • Shown in previous example, traveling 3 km north and then 4 km east yields a resultant displacement of 5 km 37° north of east • Shows that component vectors of any two non-parallel directions can be obtained for any resultant vector in the same plane © Copyright 2014 ELO 3.2 Figure: Vector Addition – Not in Straight Line Operator Generic Fundamentals 71 Plotting Component Vectors • Component vectors determined by plotting on a rectangular coordinate system • Example - Resultant vector of 5 units at 53° can be broken down into its respective x and y magnitudes – x value of 3 and y value of 4 can be determined using trigonometry or graphically – Magnitudes and position can be expressed by one of several conventions including: o (3,4) o (x = 3, y = 4) o (3 at 0° , 4 at 90°) and (5 at 53°) © Copyright 2014 ELO 3.2 Operator Generic Fundamentals 72 Plotting Component Vectors • If resultant vector given (instead of component coordinates), components can be determined graphically – Resultant vector plotted first on rectangular coordinates – Vector coordinates projected to axis (dashed lines) – Length along x-axis is Fx – Length along y-axis is Fy © Copyright 2014 ELO 3.2 Figure: Vector Components Operator Generic Fundamentals 73 Component Vector Example For resultant vector shown, determine component vectors given: FR = 50 N at 53° Figure: Component Vectors © Copyright 2014 ELO 3.2 Operator Generic Fundamentals 74 Component Vector Example: Solution • First, project a perpendicular line from the head of FR to xaxis and a similar line to y-axis • Where projected lines meet axes determines magnitude of component vectors: 30 N at 0° (Fx) 40 N at 90° (Fy) Figure: Component Vectors © Copyright 2014 ELO 3.2 Operator Generic Fundamentals 75 Determining Component Vectors Using Trigonometry • Trigonometry may also be used to determine vector components • Relationship between an acute angle of a right triangle and its sides is given by three ratios: – Sine – Cosine – Tangent © Copyright 2014 ELO 3.2 Operator Generic Fundamentals 76 Right Triangle Relationships sin π = π πππππ ππ‘π = π βπ¦πππ‘πππ’π π cos π = π ππππππππ‘ = π βπ¦πππ‘πππ’π π π πππππ ππ‘π tan π = = π ππππππππ‘ Figure: Right Triangle © Copyright 2014 ELO 3.2 Operator Generic Fundamentals 77 Calculating Component Vectors Example 1 Determine component vectors, Fx and Fy, for FR = 50 N at 53°, using trigonometric functions Figure: Component Vectors © Copyright 2014 ELO 3.2 Operator Generic Fundamentals 78 Calculating Component Vectors Example 1 Fx is calculated as follows: ππππππππ‘ cos π = βπ¦πππ‘πππ’π π πΉπ₯ cos π = πΉπ or πΉπ₯ = πΉπ cos π πΉπ₯ = (50 π)(cos 53°) πΉπ₯ = (50 π)(0.6018) πΉπ₯ = 30 π ππ π₯– ππ₯ππ © Copyright 2014 Figure: Component Vectors ELO 3.2 Operator Generic Fundamentals 79 Calculating Component Vectors Example 1 Fy is calculated as follows: πππππ ππ‘π sin π = βπ¦πππ‘πππ’π π πΉπ¦ sin π = πΉπ or πΉπ¦ = πΉπ sin π πΉπ¦ = (πΉπ )(sin π) πΉπ¦ = (50 π)(sin 53°) πΉπ¦ = (50 π)(0.7986) πΉπ¦ = 40 π ππ π¦– ππ₯ππ © Copyright 2014 Figure: Component Vectors ELO 3.2 Operator Generic Fundamentals 80 Calculating Component Vectors Example 1 • Components for FR are – Fx = 30 N at 0° – Fy = 40 N at 90° • This result is identical to result obtained using graphic method Figure: Component Vectors © Copyright 2014 ELO 3.2 Operator Generic Fundamentals 81 Calculating Component Vectors Example 2 What are the component vectors, given FR = 80 N at 220°? Figure: FR = 80 N at 220° © Copyright 2014 ELO 3.2 Operator Generic Fundamentals 82 Calculating Component Vectors Example 2 Fx is calculated as follows: ππππππππ‘ πππ π = βπ¦πππ‘πππ’π π πΉπ₯ cos π = πΉπ or πΉπ₯ = πΉπ cos π πΉπ₯ = (80 π)(cos 220° ) πΉπ₯ = (80 π)(−0.766) πΉπ₯ = −61 π ππ‘ 0° or 61 π ππ‘ 180° © Copyright 2014 ELO 3.2 Figure: FR = 80 N at 220° Operator Generic Fundamentals 83 Calculating Component Vectors Example 2 Fy is calculated as follows: πππππ ππ‘π sin π = βπ¦πππ‘πππ’π π sin π = πΉπ¦ πΉπ or πΉπ¦ πΉπ¦ πΉπ¦ πΉπ¦ = = = = © Copyright 2014 πΉπ sin π (80 π)(sin 220°) 80 π −0.6428 −51 π ππ‘ 90° or 51 π ππ‘ 270° ELO 3.2 Figure: FR = 80 N at 220° Operator Generic Fundamentals 84 Calculating Component Vectors Example 2 Components for FR: πΉπ₯ = 61 π ππ‘ 180° πΉπ¦ = 51 π ππ‘ 270° Figure: FR = 80 N at 220° © Copyright 2014 ELO 3.2 Operator Generic Fundamentals 85 Determining Components of a Vector Knowledge Check A vector begins at (2, 3) and ends at (-1, 7). Select all of the statements about this vector that are true. A. The vector has a magnitude of 5. B. The vector has a direction of 120°. C. The vector has a direction of 127°. D. The vector has a horizontal component of magnitude 3, direction 180°, and a vertical component of magnitude 4, direction 90°. Correct answers are A, C, and D. © Copyright 2014 ELO 3.2 Operator Generic Fundamentals 86 Methods Used To Add Vectors ELO 3.3 – Add vectors using the following methods: graphical, component addition, and analytical. • Several methods have been developed to add vectors • In this presentation, the graphical, component addition and analytical methods will be explained – Either the graphical method or the component addition method will provide a fairly accurate result – If a higher degree of accuracy is required, an analytical method using geometric and trigonometric functions is required © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 87 Graphic Method Of Vector Addition • Equipment needed to use Graphic Method of Vector Addition: – Standard linear (non-log) graph paper – Ruler – Protractor – Writing instrument (pencil) • Method utilizes a five-step process © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 88 Graphic Method Of Vector Addition • Step 1 - Plot first vector (F1) on rectangular (x-y) axes – Ensure same scale used on both axes – Place tail (beginning) of first vector at origin of axes Figure: Plotting Vector on Rectangular Axes © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 89 Graphic Method Of Vector Addition • Step 2 - Draw second vector (F2) connected to end of first vector – Start tail of second vector at head of first vector – Ensure second vector drawn to scale – Ensure proper angular orientation of second vector with respect to axes of graph © Copyright 2014 ELO 3.3 Figure: Plotting Vector F2 Operator Generic Fundamentals 90 Graphic Method Of Vector Addition • Step 3 - Add other vectors sequentially – Add one vector at a time – Always start tail of new vector at head of previous vector – Draw all vectors to scale and with proper angular orientation © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 91 Graphic Method Of Vector Addition • Step 4 - When all given vectors have been drawn, draw and label a resultant vector, FR , from point of origin of axes to head of final vector – Tail of resultant vector is tail of first vector drawn – Head of resultant vector is at head of last vector drawn Figure: Plotting Resultant Vector © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 92 Graphic Method Of Vector Addition • Step 5 - Determine magnitude and direction of resultant vector – Measure displacement and angle directly from graph using ruler and protractor – Determine components of resultant by projection onto x- and y-axes Figure: Plotting Resultant Vector © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 93 Component Addition Method • Component Addition Method - addition of vector coordinates on a rectangular (x, y) coordinate system • Vector components added along each axis to determine magnitude and direction of resultant © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 94 Component Addition Method • Coordinates locate specific point in system – Specific point is head of vector – Head can be located by counting units along x-axis and units along y-axis – Example: Point has coordinates (4,3) • x component = +4 • y component = +3 Figure: Vector Component Addition Method © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 95 Component Addition Method • Four-step method: – Step 1 - Determine x- and y-axes components of all original vectors – Step 2 - Mathematically combine all x-axis components (+π₯ ππ‘ 180° = −π₯ ππ‘ 0° ) – Step 3 - Mathematically combine all y-axis components (+π¦ ππ‘ 270° = −π¦ ππ‘ 90°) – Step 4 - Resulting (x, y) components are the (x, y) components of the resulting vector © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 96 Component Addition Method Example 1 • Find the resultant vector: – πΉ1 = (4,10) – πΉ2 = (−6,4) – πΉ3 = (2, −4) – πΉ4 = (10, −2) • Step 1: Determine x- and y-axis components of all four original vectors π₯– ππ₯ππ πππππππππ‘π = 4, −6, 2, 10 π¦– ππ₯ππ πππππππππ‘π = 10, 4, −4, −2 © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 97 Component Addition Method Example 1 (continued) • Step 2: Mathematically combine all x-axis components πΉπ₯ = 4 + (−6) + 2 + 10 πΉπ₯ = 4 − 6 + 2 + 10 πΉπ₯ = 10 • Step 3: Mathematically combine all y-axis components πΉπ¦ = 10 + 4 + (−4) + (−2) πΉπ¦ = 10 + 4 − 4 − 2 πΉπ¦ = 8 © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 98 Component Addition Method Example 1 (continued) • Step 4: Express resultant vector – Resultant components from previous additions are coordinates of resultant πΉπ₯ = 10, πΉπ¦ = 8 πΉπ = (10, 8) © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 99 Component Addition Method Example 2 • Determine the resultant, FR, given: – πΉ1 = 30 π ππ‘ 0°, 10 π ππ‘ 90° – πΉ2 = 50 π ππ‘ 0°, 50 π ππ‘ 90° – πΉ3 = 45 π ππ‘ 180°, 30 π ππ‘ 90° – πΉ4 = 15 π ππ‘ 0°, 50 π ππ‘ 270° • Follow the sequence used in first example, remembering that x at 180° is -x at 0°, and y at 270° is -y at 90° πΉπ₯ = 30 + 50 + (−45) + 15 = 50 π πΉπ¦ = 10 + 50 + 30 + (−50) = 40 π πΉπ = 50 π ππ‘ 0°, 40 π ππ‘ 90° © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 100 Analytical Method Of Vector Addition • When vector components are added to determine magnitude and direction of resultant, calculations using trigonometric functions are most accurate method for making this determination. – Graphic and component addition methods of obtaining resultant described previously can be hard to use and time consuming. – Accuracy is a function of the scale used in making the diagram and how carefully the vectors are drawn. • Analytical method can be simpler and far more accurate. © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 101 Review of Mathematical Functions • Pythagorean Theorem is used to relate lengths sides of right triangles – In any right triangle, square of length of hypotenuse equals sum of squares of lengths of other two sides Figure: Right Triangle – Pythagorean Theorem π2 = π2 + π2 ππ π = π2 + π 2 © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 102 Review of Mathematical Functions π πππππ ππ‘π sin π = = π βπ¦πππ‘πππ’π π π ππππππππ‘ cos π = = π βπ¦πππ‘πππ’π π π πππππ ππ‘π tan π = = π ππππππππ‘ • Trigonometric functions: – Cos used to solve for Fx – Sin used to solve for Fy – Tan normally used to solve for θ o Sin and cos may also be used © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 103 Review of Mathematical Functions • On a rectangular coordinate system, sine values of θ are positive (+) in quadrants I and II and negative (-) in quadrants III and IV • Cosine values of θ are positive (+) in quadrants I and IV and negative (-) in quadrants II and III • Tangent values are positive (+) in quadrants I and III and negative (-) in quadrants II and IV © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 104 Review of Mathematical Functions • When mathematically solving for tan θ, calculators will specify angles in quadrants I and IV only • Actual angles may be in quadrants II and III • Each problem should be analyzed graphically in order to ensure a realistic solution • Quadrant II and III angles may be obtained by adding or subtracting 180° from value calculated © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 105 Using the Analytical Method • A man walks 3 km in one direction, then turns 90° and continues to walk for an additional 4 km • In what direction and how far is he from his starting point? – First, draw a simple sketch Figure: Hypotenuse and Angle © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 106 Using the Analytical Method • His net displacement is found using: π = π2 + π2 π = 32 + 42 • His direction (angle of displacement) is found using tan: πππππ ππ‘π ππππππππ‘ π tan π = π 4 tan π = 3 tan π = 1.33 π = tan−1 1.33 tan π = π = 25 π = 5 ππ π = 53° © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 107 Using the Analytical Method • His new location is 5 km at 53° from his starting point Figure: Hypotenuse and Angle © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 108 Resultant of Several Vectors Example 1 • Three forces, (F1, F2, and F3) act on an object • Find resultant force (FR) Figure: Force Acting on an Atomic Nucleus © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 109 Resultant of Several Vectors Example 1 (continued) • Step 1: Draw x and y coordinates and three forces from point of origin or center of object – Component vectors and angles have been added to drawing to aid in discussion Figure: Individual Force Vectors – Nucleus Example © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 110 Resultant of Several Vectors Example 1 (continued) • Step 2: Resolve each vector into its rectangular components: Vector Angle x component y component πΉ1π¦ = πΉ1 sin π1 F1 θ1 πΉ1π₯ = πΉ1 cos π1 F2 θ2 πΉ2π₯ = πΉ2 cos π2 πΉ2π¦ = πΉ2 sin π2 F3 θ3 πΉ3π₯ = πΉ3 cos π3 πΉ3π¦ = πΉ3 sin π3 © Copyright 2014 ELO 3.3 Figure: Individual Force Vectors – Nucleus Example Operator Generic Fundamentals 111 Resultant of Several Vectors Example 1 (continued) • Step 3: Sum the x and y components. πΉπ π₯ = ΣπΉπ₯ = πΉ1π₯ + πΉ2π₯ + πΉ3π₯ πΉπ π¦ = ΣπΉπ¦ = πΉ1π¦ + πΉ2π¦ + πΉ3π¦ (“Σ” means summation) • Step 4: Calculate magnitude of FR πΉπ = 2 2 πΉπ π₯ + πΉπ π¦ • Step 5: Calculate angle of displacement πΉπ π¦ πΉπ π₯ πΉπ π¦ −1 π = tan πΉπ π₯ tan π = © Copyright 2014 Figure: Individual Force Vectors – Nucleus Example ELO 3.3 Operator Generic Fundamentals 112 Resultant of Several Vectors Example 2 • Given three forces acting on an object, determine magnitude and direction of resultant force FR – πΉ1 = 90 π ππ‘ 39° – πΉ2 = 50 π ππ‘ 120° – πΉ3 = 125 π ππ‘ 250° © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 113 Resultant of Several Vectors Example 2 (continued) • Step 1: Draw vectors – Draw x and y coordinate axes on a sheet of paper – Draw F1, F2, and F3 from point of origin o Not necessary to be totally accurate in placing vectors in drawing o Approximate location in correct quadrant is all that is necessary Figure: Individual Force Vectors – Nucleus Example – Label drawing © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 114 Resultant of Several Vectors Example 2 (continued) • Step 2: Resolve each force into its rectangular coordinates Force Magnitude Angle F1 F2 F3 © Copyright 2014 90 N 50 N 125 N 39° 120° 250° x component y component = 90 sin 39° πΉ1π¦ πΉ1π₯ = 90 cos 39° πΉ1π₯ = (90) (0.777) πΉ1π¦ πΉ1π₯ = 69.9 π πΉ1π¦ = 56.6 π πΉ2π₯ = 50 cos 120° πΉ2π¦ = (50) sin 120° πΉ2π₯ = (50)(−0.5) πΉ2π¦ = (50)(0.866) πΉ2π₯ = −25 π πΉ2π¦ = 43.3 π πΉ3π₯ = (125) cos 250° πΉ3π¦ = (125) sin 250° πΉ3π₯ = 125)(−0.342) πΉ3π¦ = (125)(−0.94) πΉ3π₯ = −42.8 π πΉ3π¦ = −117.5 π ELO 3.3 = (90)(0.629) Operator Generic Fundamentals 115 Resultant of Several Vectors Example 2 (continued) • Step 3: Sum the x and y components πΉπ π₯ = πΉ1π₯ + πΉ2π₯ + πΉ3π₯ πΉπ π₯ = 69.9 π + (−25 π) + (−42.8 π) πΉπ π₯ = 2.1 π πΉπ π¦ = πΉ1π¦ + πΉ2π¦ + πΉ3π¦ πΉπ π¦ = 56.6 π + 43.3 π + (−117.5π) πΉπ π¦ = −17.6 π © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 116 Resultant of Several Vectors Example 2 (continued) • Step 4: Calculate magnitude of FR. πΉπ = πΉπ = πΉπ₯2 + πΉπ¦2 2.1 2 + −17.6 2 πΉπ = 314.2 πΉπ = 17.7 π © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 117 Resultant of Several Vectors Example 2 (continued) • Step 5: Calculate angle of displacement πΉπ π¦ tan π = πΉπ π₯ −17.6 tan π = 2.1 tan π = −8.381 π = tan−1 −8.381 π = −83.2° • πΉπ = 17.7 π at −83.2° ππ 276.8° Note: A negative angle means a clockwise rotation from the zero axis. © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 118 Adding Vectors Knowledge Check Determine the resultant of the following vectors: F1, magnitude 6, angle 150° F2, magnitude 11, angle 240° F3, magnitude 5, 0° A. Magnitude 8.7, 228° B. Magnitude 7.9, 210° C. Magnitude 11.1, 196° D. Magnitude 7.9, 196° Correct answer is A. © Copyright 2014 ELO 3.3 Operator Generic Fundamentals 119 TLO 3 Summary Graphic Method Summary: • Draw rectangular coordinates, Draw first vector, Draw second vector connected to the end (head) of first vector with proper angular orientation, Draw remaining vectors, starting at the head of the preceding vector, Draw resultant vector from the origin of axes to head of final vector, Measure the length of the resultant vector, Measure the angle of the resultant vector addition Figure: Vector, Magnitude 7, 30° © Copyright 2014 TLO 3 Operator Generic Fundamentals 120 TLO 3 Summary Component-Addition Method Summary: • Determine the x- and y- axes of all original vectors, Mathematically combine all x-axis components, Mathematically combine all y-axis components, The results are the components of the resultant vector. Figure: Graphing Vector Demonstration © Copyright 2014 Operator Generic Fundamentals 121 TLO 3 Summary Analytical Method Summary: • Draw x and y coordinate axes, Draw component vectors from point of origin, Resolve each vector into rectangular components, Sum the x and the y components, Calculate magnitude of FR, Calculate angle of displacement. π2 + π 2 = π 2 • The cosine will be used to solve for Fx. Sine will be used to solve for Fy. Tangent will normally be used to solve for θ, although sine and cosine may also be used, depending on which vector characteristics are known. © Copyright 2014 TLO 3 Operator Generic Fundamentals 122 TLO 3 Summary Now that you have completed this lesson, you should be able to: 1. Given a magnitude and direction graph a vector using the rectangular coordinate system. 2. Determine components of a vector from a resultant vector. 3. Add vectors using the following methods: a. Graphical b. Component addition c. Analytical © Copyright 2014 TLO 3 Operator Generic Fundamentals 123 Measurement of Force TLO 4 – Describe the measurement of force and its relationship to free body diagrams. • When determining how an object reacts to a force or forces, it is important to understand the different types of forces that may act on the object • Force is defined as a vector quantity that tends to produce an acceleration of a body in the direction of its application • Must be acquainted with the various types of forces that exist to – Construct a correct free-body diagram – Apply the appropriate equation in order to solve force-related problems © Copyright 2014 TLO 4 Operator Generic Fundamentals 124 Enabling Learning Objectives for TLO 4 1. 2. 3. 4. 5. 6. 7. Describe the following types of forces: tensile, compressive, frictional, centripetal, and centrifugal. Describe the factors that affect the magnitude of the static and kinetic friction force. Describe force as it applies to an object and its velocity. Describe weight as it applies to an object and its velocity. Given the mass of an object and a value for gravity, calculate the weight of the object. Describe the purpose of a free-body diagram, and given all necessary information, construct a free-body diagram. Describe the conditions necessary for a body to be in force equilibrium. © Copyright 2014 TLO 4 Operator Generic Fundamentals 125 Tensile and Compressive Forces ELO 4.1 – Describe the following types of forces: tensile, compressive, frictional, centripetal, and centrifugal. • Applied force on an object tends to pull the object apart, defines tension • Applied force tends to compress the object, it is in compression • Ropes, cables, etc, attached to bodies only support tensile loads, and therefore exhibit tension when placed free-body diagrams • Fluid forces are almost always compressive forces © Copyright 2014 ELO 4.1 Operator Generic Fundamentals 126 Centripetal Force • An object moving at constant speed in a circle is not in equilibrium • Although magnitude of linear velocity is not changing, direction of velocity is continually changing • A change in direction requires acceleration, an object moving in a circular path has a constant acceleration towards center of circular path © Copyright 2014 ELO 4.1 Operator Generic Fundamentals 127 Centripetal Force • Force is required to cause acceleration (Newton's second law of motion) πΉ = ππ • To have constant acceleration towards center of circular path, there must be a net force acting towards center • Force is known as Centripetal force • Without centripetal force object will move in a straight line © Copyright 2014 Figure: Centripetal Force ELO 4.1 Operator Generic Fundamentals 128 Centrifugal Force • Appears to oppose direction of motion, acts on an object that follows a curved path – Appears to be a force directed away from center of circular path – Actually a fictitious force – An apparent force that is used to describe forces present due to an object's rotation © Copyright 2014 ELO 4.1 Figure: Apparent Centrifugal Force Operator Generic Fundamentals 129 Centrifugal Force • Not an actual force • Can be proven not an actual force by cutting string – Plane will fly off in a straight line that is tangent to circle at velocity it had the moment string was cut – If an actual centrifugal force was present, plane would not fly away in a line tangent to circle, but would fly directly away from the circle © Copyright 2014 ELO 4.1 Figure: Loss of Centripetal Force Operator Generic Fundamentals 130 Types of Forces Knowledge Check Match the following terms to the appropriate definitions. 1. Tensile forces only A. Ropes and cables 2. Cause of circular motion B. Fluid forces 3. Contact between objects C. Friction 4. Compressive forces only D. Centripetal Correct answers are 1-A, 2-D, 3-C, 4-B. © Copyright 2014 ELO 4.1 Operator Generic Fundamentals 131 Friction ELO 4.2 – Describe the factors that affect the magnitude of the static and kinetic friction force. • Results from two surfaces in contact, where one of the surfaces is attempting to move parallel to or over other surface – Dry friction (sometimes called Coulomb friction) – Fluid friction © Copyright 2014 ELO 4.2 Operator Generic Fundamentals 132 Fluid Friction • Develops between layers of fluid moving at different velocities – Used in considering problems involving flow of fluids through pipes – Important to thermodynamics and fluid flow © Copyright 2014 ELO 4.2 Operator Generic Fundamentals 133 Dry Friction • Laws of dry friction are best understood by the following experiment – A block of weight W is placed on a horizontal plane surface – Forces acting on block are its weight (W) and the normal force (N) of surface Figure: Frictional Forces © Copyright 2014 ELO 4.2 Operator Generic Fundamentals 134 Dry Friction • Weight has no horizontal component • Normal force of surface also has no horizontal component – Reaction is therefore normal to surface and is represented by N in part (a) of previous figure Figure: Frictional Forces © Copyright 2014 ELO 4.2 Operator Generic Fundamentals 135 Dry Friction • Horizontal force P is applied to block as shown in part (b) of previous figure – If P is small, block will not move – Some other horizontal force must therefore exist that balances P Figure: Frictional Forces © Copyright 2014 ELO 4.2 Operator Generic Fundamentals 136 Dry Friction • This balancing force is the static-friction force (F) – Resultant of a great number of forces acting over entire surface of contact between block and plane • Nature of these forces is not known exactly – Assumed that forces are due to irregularities of surfaces in contact and to molecular action Figure: Frictional Forces © Copyright 2014 ELO 4.2 Operator Generic Fundamentals 137 Dry Friction • If force P is increased, friction force F also increases, continuing to oppose P, until its magnitude reaches a certain maximum value FM • If P is further increased, friction force cannot balance it anymore, and block starts sliding • As soon as block has been set in motion, magnitude of F drops FM to a lower value FK because of less interpenetration between irregularities of surfaces in contact when these surfaces move with respect to one another • Block continues sliding with increasing velocity (i.e., it accelerates) – Friction force, FK – kinetic-friction force, remains approximately constant Figure: Frictional Forces © Copyright 2014 ELO 4.2 Operator Generic Fundamentals 138 Static-Friction and Kinetic-Friction Force Static-Friction Force • Maximum value FM of static-friction force is proportional to normal component N of reaction of surface πΉπ = µπ π • µS - coefficient of static friction (a constant) Kinetic-Friction Force • Magnitude FK of kinetic-friction force may be expressed as: πΉπΎ = µπΎπ • µK - coefficient of kinetic friction (a constant) © Copyright 2014 ELO 4.2 Operator Generic Fundamentals 139 Magnitudes of Coefficients of Friction • µS and µK do not depend upon area of surfaces in contact – Both coefficients depend strongly on nature of surfaces in contact – Also depend upon the exact condition of surfaces o Value is seldom known with accuracy greater than 5 percent Note: Frictional forces are always opposite in direction to motion (or impending motion) of object © Copyright 2014 ELO 4.2 Operator Generic Fundamentals 140 Friction Force Knowledge Check Select all statements about the friction force that are true. A. The direction of the friction force is opposite the direction of motion. B. The coefficient of kinetic friction between two surfaces is greater than the coefficient of static friction for the same two surfaces. C. Friction force is proportional to the normal force. D. When an object is not moving, the friction force is zero. Correct answers are A and C. © Copyright 2014 ELO 4.2 Operator Generic Fundamentals 141 Force and Velocity ELO 4.3 – Describe weight as it applies to an object and its velocity. Force - vector quantity that tends to produce an acceleration of a body in the direction of its application • Changing body's velocity causes body to accelerate • Mathematically defined by Newton's second law of motion: πΉ = ππ Where F = force on object (Newton or lbf) m = mass of object (kg or lbm) a = acceleration of object (m/sec2 or ft/sec2) © Copyright 2014 ELO 4.3 Operator Generic Fundamentals 142 Force • Characterized by its point of application, its magnitude, and its direction • Two or more forces may act upon an object without affecting its state of motion • For example, a book resting upon a table has a downward force acting on it caused by gravity and an upward force exerted on it from table top – These two forces cancel and net force on book is zero – Can be verified by observing that no change in state of motion has occurred © Copyright 2014 ELO 4.3 Operator Generic Fundamentals 143 Force and Velocity Knowledge Check Select all the true statements. A. Application of force always causes acceleration. B. Force is a vector quantity. C. When an object remains at rest, there is no force applied to the object. D. When an object remains at rest, the net force on the object is zero. Correct answers are B and C. © Copyright 2014 ELO 4.3 Operator Generic Fundamentals 144 Weight ELO 4.4 – Describe weight as it applies to an object and its velocity. • Force can be thought of simply as a push or pull, but is more clearly defined as any action on a body that tends to change the velocity of the body. • Weight is a force exerted on an object due to the object's position in a gravitational field. • Newton's laws of motion are some of the fundamental concepts used in the study of force and weight. © Copyright 2014 ELO 4.4 Operator Generic Fundamentals 145 Weight • Special application of concept of force – Defined as force exerted on an object by gravitational field of earth, or more specifically, pull of the earth on body π = ππ or π = ππ ππ (English system) • W = weight (N or lbf) • m = mass (kg or lbm) of object • g = local acceleration of gravity – on earth = 9.8 m/sec2 or 32.17 ft/sec2 • gc = a conversion constant employed to facilitate the use of Newton's second law of motion with English system of units, equal to 32.17 ftlbm/lbf-sec2 – gc has same numerical value as acceleration of gravity at sea level © Copyright 2014 ELO 4.4 Operator Generic Fundamentals 146 Weight • Mass of a body is same regardless of whether on the moon, earth, etc. • Weight of a body depends upon local acceleration of gravity – Weight of an object is less on the moon than on earth because local acceleration of gravity is less on the moon than on earth © Copyright 2014 ELO 4.4 Operator Generic Fundamentals 147 Weight – Examples • Calculate the weight of a person with a mass of 84 kg. π = ππ • Calculate the weight of a person with a mass of 84 kg on the moon. Gravity on the moon is 1.63 m/sec. π = 84 ππ 9.81 π ππ 2 π = ππ π π = 84 ππ 1.63 π ππ 2 2 = 8.24 × 10 π π = 1.37 × 103 π © Copyright 2014 ELO 4.4 Operator Generic Fundamentals 148 Gravitational Force Review • Any object dropped will accelerate as it falls, not in physical contact with any other body • Gravitational force – Concept that one body, exerts a force on another body, even though they are far apart – Gravitational attraction of two objects depends upon mass of each and distance between them (Newton's Law of Gravitation) © Copyright 2014 ELO 4.4 Operator Generic Fundamentals 149 Weight Knowledge Check Select all the true statements. A. The mass of a body is the same, wherever the body is located. The weight of a body, however, depends upon the local acceleration due to gravity. B. Weight is a function of mass only, and does not vary based on location. C. Weight is a vector quantity. D. Weight is a scalar quantity. Correct answers are A and C. © Copyright 2014 ELO 4.4 Operator Generic Fundamentals 150 Calculating Weight ELO 4.5 – Given the mass of an object and a value for gravity, calculate the weight of the object. • Calculate the weight of an object by the following four steps: – Determine which system (English or SI) is used, and select the appropriate formula – Determine mass of the object – Determine local acceleration due to gravity – Complete formula and calculate the weight © Copyright 2014 ELO 4.5 Operator Generic Fundamentals 151 Calculating Weight - Example Calculate the weight of an object with mass of 262 kg. • Step 1: Determine which system is used (English or metric) and choose the correct formula – Mass is given in kg, metric system is being used, and the formula is π = ππ • Step 2: Determine the mass of the object – Mass is 262 kg • Step 3: Determine the local acceleration due to gravity – Local acceleration due to gravity is 9.8 m/sec2 © Copyright 2014 ELO 4.5 Operator Generic Fundamentals 152 Calculating Weight - Example • Step 4: Complete the formula and calculate the weight of the object. π = ππ = 262 ππ π 9.8 π ππ 2 ππ– π = 2.6 × 10 π ππ 2 3 3 = 2.2 × 10 π © Copyright 2014 ELO 4.5 Operator Generic Fundamentals 153 Calculating Weight Knowledge Check An object weighs 144 pounds-mass on earth. What would it weigh on a planet with acceleration due to gravity of 14.9 ft/sec2? A. 66.6 pounds-mass B. 66.6 kilograms C. 2.19 x 102 pounds-mass D. 2.19 x 102 kilograms Correct answer is A. © Copyright 2014 ELO 4.5 Operator Generic Fundamentals 154 Free-Body Diagrams Introduction ELO 4.6 – Describe the purpose of a free-body diagram, and given all necessary information, construct a free-body diagram. • To study the effect of forces on a body, isolate the body and determine all forces acting upon it • The diagram with the representation of all external forces acting on it is called a Free-Body Diagram • It has long been established that the free-body diagram method is the key to the understanding of engineering problems • The isolation of a body is the tool that clearly separates cause and effect and focuses attention to the application of a selected principle © Copyright 2014 ELO 4.6 Operator Generic Fundamentals 155 Simple Free-Body Diagram • Book resting on table • Two forces are acting on book to keep it stationary – Weight (W) of book exerts a force downward on table – Normal force (N) is exerted upward on book by table ⇒equal to weight of book – A normal force is defined as any perpendicular force with which any two surfaces are pressed against each other © Copyright 2014 Figure: Book on a Table ELO 4.6 Operator Generic Fundamentals 156 Constructing a Free-Body Diagram • Step 1. Determine which body/bodies to be isolated – Body chosen will usually involve one or more of desired unknown quantities • Step 2. Isolate body or combination of bodies chosen with a diagram that represents its complete external boundaries • Step 3. Represent all forces that act on isolated body as applied in their proper positions in diagram of isolated body – Do not show forces that object exerts on anything else, since these forces do not affect object itself • Step 4. Indicate the choice of coordinate axes directly on diagram. Pertinent dimensions may also be represented for convenience © Copyright 2014 ELO 4.6 Operator Generic Fundamentals 157 Constructing a Free-Body Diagram • Free-body diagram serves purpose of focusing accurate attention on action of external forces; therefore, diagram should not be cluttered with excessive information • Force arrows should be clearly distinguished from other arrows to avoid confusion © Copyright 2014 ELO 4.6 Operator Generic Fundamentals 158 Free-Body Diagram – Example 1 • Car is being towed by a force of some magnitude • Construct a free-body diagram showing all forces acting on car Figure: Car © Copyright 2014 ELO 4.6 Operator Generic Fundamentals 159 Free-Body Diagram – Solution 1 • Car is chosen and isolated • All forces acting on car are represented with proper coordinate axes – Fapp – Force applied to tow car – Fk – Frictional force that opposes applied force due to weight of car and nature of surfaces (car's tires and road surface) – W – Weight of car – N – Normal force acting on car © Copyright 2014 ELO 4.6 Figure: Free-Body Diagram: Car Under Tow Operator Generic Fundamentals 160 Calculating Weight Knowledge Check Select all the true statements for the diagram: Figure: Hanging Object A. If the hanging object is at rest, the net forces applied to it must be zero. B. Cable T2 has no force applied to it. C. Cable T2 has a horizontal force pulling the hanging object to the left but no vertical force applied. D. Cable T1 has a vertical force to match the weight of the hanging object, and a horizontal force pulling the hanging object to the right. Correct answers are A, C, and D. © Copyright 2014 ELO 4.6 Operator Generic Fundamentals 161 Force Equilibrium ELO 4.7 – Describe the conditions necessary for a body to be in force equilibrium. • Knowledge of the forces required to maintain an object in equilibrium is essential in understanding the nature of bodies at rest and in motion © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 162 Net Force • When forces act on an object, result may be a change in object's state of motion • If certain conditions exist, forces may combine to maintain a state of equilibrium or balance. • To determine if a body is in equilibrium, overall effect of all forces acting on it must be assessed • All forces that act on an object result in essentially one force that influences object's motion • Force which results from all forces acting on body defined as Net Force • Important to remember that forces are vector quantities • When analyzing various forces, must account for both magnitude (displacement) as well as direction in which force is applied – Best done using a free-body diagram © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 163 Book Resting on Table • Book remains stationary resting on table because table exerts normal force upward equal to weight of book ⇒ net force on book is zero • If force applied to book and effect of friction is neglected, net force will be equal to applied force – Book will move in direction of applied force Figure: Net Force Acting on Book on Table © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 164 Book Resting on Table • Free-body diagram (a) below shows that weight (W) of book is canceled by normal force (N) of table since they are equal in magnitude but opposite in direction • Resultant (net) force is therefore equal to applied force (FAPP) Figure: Net Force Acting on Book on Table © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 165 Equilibrium and Inertia • An object in equilibrium is considered to be in a state of balance ⇒ net force on object is equal to zero – If vector sum of all forces acting on an object is equal to zero, then object is in equilibrium • Newton's first law of motion describes equilibrium and the effect of force on a body that is in equilibrium – "An object remains at rest (if originally at rest) or moves in a straight line with a constant velocity if the net force on it is zero.“ • Newton's first law of motion is also called the “Law of Inertia” • Inertia - tendency of a body to resist a change in its state of motion © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 166 First Condition of Equilibrium • Consequence of Newton's first law • May be written in vector form: – "A body will be in translational equilibrium if and only if the vector sum of forces exerted on a body by the environment equals zero.“ • Example – if three forces act on a body, it is necessary for the following to be true for body to be in equilibrium: πΉ1 + πΉ2 + πΉ3 = 0 • Equation may also be written: ΣπΉ = 0 – Sum includes all forces exerted on body by its environment © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 167 First Condition of Equilibrium • The vanishing of this vector sum is a necessary condition, called the First Condition of Equilibrium – Must be satisfied in order to ensure translational equilibrium • In three dimensions (x, y, z), component equations of First Condition of Equilibrium are: ΣπΉπ₯ = 0 ΣπΉπ¦ = 0 ΣπΉπ§ = 0 • Condition applies to objects in motion with constant velocity and to bodies at rest or in static equilibrium (referred to as Statics) © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 168 Equilibrium Example • Object has a weight of 125 kg • Object is suspended by cables as shown • Calculate tension (T1 ) in cable at 30° with the horizontal • Tension in a cable is force transmitted by cable • Tension at any point in cable can be measured by removing a suitable length of cable and inserting a spring scale © Copyright 2014 ELO 4.7 Figure: Hanging Object Operator Generic Fundamentals 169 Equilibrium Example • Object and its supporting cables are motionless (in equilibrium) ⇒ net force acting on intersection of cables is zero – Sum of x-components of T1, T2 and T3 is zero ΣπΉπ₯ = π1π₯ + π2π₯ + π3π₯ = 0 – Sum of y-components also zero ΣπΉπ¦ = π1π¦ + π2π¦ + π3π¦ = 0 • Tension T3 equal to weight of the object - 125 N Figure: Free-Body Diagram: Hanging Object © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 170 Equilibrium Example • x and y components of tensions can be found using trigonometry (sine function) • Substituting known values into equation: π΄ππ¦ = π»1 sin 30° + π»2 sin 180° + π»3 sin 270° = 0 π΄ π»1 0.5 + π»2 0 + 125 π −1 = 0 0.5 π»1 − 125 π = 0 0.5 π»1 = 125 π π»1 = 250 π Figure: Free-Body Diagram: Hanging Object © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 171 Equilibrium Example • A simpler method to solve this problem involves assigning a sign convention to free-body diagram and examining direction of forces • By choosing (+) as upward direction and (-) as downward direction: – Upward component of T1 is + T1 sin 30° – Tension T3 is -125 N – T2 has no y-component Figure: Free-Body Diagram: Hanging Object © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 172 Equilibrium Example • Using same equation as before: ΣπΉπ¦ = (π1 sin 30°) − 125 π = 0 0.5 π1 = 125 π π1 = 250 π © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 173 Equilibrant • If the sum of all forces acting upon a body is equal to zero, that body is said to be in force equilibrium • If the sum of all the forces is not equal to zero, any force or system of forces capable of balancing the system is defined as an equilibrant © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 174 Equilibrant Example • A 900 kg car is accelerating (on a frictionless surface) at a rate of 2 m/sec2 • What force must be applied to the car to act as an equilibrant for this system? • First, a free-body diagram is drawn • A force, F2 , MUST be applied in opposite direction to F1 such that sum of all forces acting on car is zero Figure: Free-Body Diagram: Accelerating Car Σ πΉπππππ = πΉ1 + πΉ2 + π + π = 0 © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 175 Equilibrant Example • Since car remains on surface, forces N and W are in equal and opposite directions • Force F2 must be applied in an equal and opposite direction to F1 in order for forces to be in equilibrium Figure: Free-Body Diagram: Accelerating Car πΉ2 = πΉ1 = ππ = (900 ππ × 2 π/sec2) = 1,800 ππ– π/sec2 = 1,800 πππ€π‘πππ © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 176 Force Equilibrium Knowledge Check A 900-kg car is accelerating (on a frictionless surface) at a rate of 2 m/sec2. What force must be applied to the car to act as an equilibrant for this system? A. 1,800 N B. 1,800 foot-pounds C. 8,820 N D. 8,820 foot-pounds Correct answer is A. © Copyright 2014 ELO 4.7 Operator Generic Fundamentals 177 TLO 4 Summary Measurements of Force • A tensile force is a force that tends to pull an object apart, Compressive force is a force that tends to compress an object. • Frictional force is the force resulting from two surfaces in contact, where one of the surfaces is attempting to move with respect to the other surface. The magnitude of the frictional force is affected by the following: – Weight of the object being moved – Type of surface on the object being moved – Type of surface on which the object is moving • Static-frictional forces are those frictional forces present when an object is stationary, whereas kinetic-frictional forces are those frictional forces present between two objects that are moving. © Copyright 2014 TLO 4 Operator Generic Fundamentals 178 TLO 4 Summary • Centripetal force is the force on an object moving in a circular path that is directed towards the center of the path. • Centrifugal force is the fictitious force that appears to be directed away from the center of the circular path. • Force is a vector quantity that tends to produce an acceleration of a body in the direction of its application. πΉ = ππ • Weight is the force exerted on an object due to gravity. (On the earth, it is the gravitational pull of the earth on the body.) ππ π = ππ ππ π = ππ © Copyright 2014 TLO 4 Operator Generic Fundamentals 179 TLO 4 Summary Free-Body Diagrams • A free-body diagram isolates a body and illustrates all the forces that act on the body so that a complete and accurate account of all of those forces may be considered. Constructing a free-body diagram requires the following four steps: • Determine the body or combination of bodies to be isolated. • Isolate the body or combination of bodies with a diagram that represents the complete external boundaries. • Represent all forces that act on the isolated body in their proper positions within the diagram. • Indicate the choice of coordinate axes directly on the diagram. © Copyright 2014 Operator Generic Fundamentals 180 TLO 4 Summary Net Force, Inertia, and Equilibrium • The force that is the resultant force of all forces acting on a body is defined as the net force. • If the vector sum of all the forces acting on an object is equal to zero, then the object is in equilibrium. • Inertia is the tendency of a body to resist a change in its state of motion. • The First Condition of Equilibrium is stated as follows: "A body will be in translational equilibrium if and only if the vector sum of forces exerted on a body by the environment equals zero, or πΉ1 + πΉ2 + πΉ3 = 0 or, π΄πΉ = 0 • Any force or system of forces capable of balancing a system so that the net force is zero is defined as an equilibrant. © Copyright 2014 Operator Generic Fundamentals 181 TLO 4 Summary Now that you have completed this lesson, you should be able to: 1. Describe the following types of forces: tensile, compressive, frictional, centripetal, and centrifugal. 2. Describe the factors that affect the magnitude of the static and kinetic friction force. 3. Describe force as it applies to an object and its velocity. 4. Describe weight as it applies to an object and its velocity. 5. Given the mass of an object and a value for gravity, calculate the weight of the object. 6. Describe the purpose of a free-body diagram, and given all necessary information, construct a free-body diagram. 7. Describe the conditions necessary for a body to be in force equilibrium. © Copyright 2014 TLO 4 Operator Generic Fundamentals 182 Newton’s Laws of Motion TLO 5 – Apply Newton's laws of motion to a body at rest. • The basis for modern mechanics was developed in the seventeenth century by Sir Isaac Newton • From his studies of objects in motion, he formulated three fundamental laws • The study of Newton's laws of motion allows us to understand and accurately describe the motion of objects and the forces that act on those objects © Copyright 2014 TLO 5 Operator Generic Fundamentals 183 Enabling Learning Objectives for TLO 5 1. Describe Newton’s 1st, 2nd, and 3rd laws of motion. 2. Describe Newton’s law of universal gravitation. © Copyright 2014 TLO 5 Operator Generic Fundamentals 184 Newton’s Laws of Motion ELO 5.1 – Describe Newton's 1st, 2nd, and 3rd laws of motion. • Newton's First Law of Motion - "an object remains at rest (if originally at rest) or moves in a straight line with constant velocity if the net force acting on it is zero.“ • Newton’s Second Law - "the acceleration of a body is proportional to the net (i.e., sum or resultant) force acting on it and in the direction of that net force.“ – Establishes the relationship between force, mass, and acceleration – Mathematically: πΉ = ππ F = force (Newton = 1 kg-m/sec2, or lbf) m = mass (kg or lbm) a = acceleration (m/sec2 or ft/sec2) © Copyright 2014 ELO 5.1 Operator Generic Fundamentals 185 Newton’s Second Law • πΉ = ππ can be used to calculate an object’s weight at the earth’s surface – F is force, or weight, caused by gravitational acceleration of earth acting on mass, m, of object – Acceleration designated, g, which equals 9.8 m/sec2 or 32.17 ft/sec2 (g - gravitational acceleration constant) • For weight: πΉ = ππ © Copyright 2014 ELO 5.1 Operator Generic Fundamentals 186 Newton’s Third Law • Newton's Third Law of Motion - “if a body exerts a force on a second body, the second body exerts an equal and opposite force on the first” – “For every action there is an equal and opposite reaction" • Forces always occur in pairs of equal and opposite forces – Example: Downward force exerted on desk by pencil is accompanied by upward force of equal magnitude exerted on pencil by desk • Principle holds for all forces, variable or constant, regardless of their source © Copyright 2014 ELO 5.1 Operator Generic Fundamentals 187 Newton’s Laws of Motion Knowledge Check State Newton’s Second Law of Motion. A. A particle with a force acting on it has an acceleration proportional to the magnitude of the force and in the direction of that force. B. For every action there is an equal but opposite reaction. C. An object remains at rest (if originally at rest) or moves in a straight line with constant velocity if the net force on it is zero. D. Motion of an object is determined by the size and shape of the object, not the mass of the object. Correct answer is A. © Copyright 2014 ELO 5.1 Operator Generic Fundamentals 188 Newton’s Universal Law of Gravitation ELO 5.2 – Describe Newton's law of universal gravitation. • Newton’s Universal Law Of Gravitation - "Each and every mass in the universe exerts a mutual, attractive gravitational force on every other mass in the universe. For any two masses, the force is directly proportional to the product of the two masses and is inversely proportional to the square of the distance between them." © Copyright 2014 ELO 5.2 Operator Generic Fundamentals 189 Universal Law Of Gravitation • Newton expressed the universal law of gravitation using equation: π1 π2 πΉ = πΊ π2 – πΉ = force of attraction (Newton = 1kg-m/sec2 or lbf) – πΊ = universal constant of gravitation (6.67 x 10-11 m3/kg-sec2 or 3.44 x 10-8 ft3/slug-sec2) – π1 = mass of first object (kg or lbm) – π2 = mass of second object (kg or lbm) – r = distance between centers of the two objects (m or ft) © Copyright 2014 ELO 5.2 Operator Generic Fundamentals 190 Universal Law Of Gravitation • Value of g (gravitational acceleration constant), at surface of earth can be determined using universal law of gravitation – Value is known to be 9.8 m/sec2 (or 32.17 ft/sec2) – Can be calculated using: πΉ = πΊ © Copyright 2014 ELO 5.2 π1 π2 π2 Operator Generic Fundamentals 191 Calculating the Gravitational Acceleration Constant • First, assume that earth is much larger than an object and that the object resides on surface of earth – Value of r will be equal to radius of earth • Second, understand that force of attraction (F) for the object is equal to object's weight (F) • Setting Equations equal to each other yields: πΉ = πΊ ππ π1 = π1 π π2 – Me = mass of the earth (5.95 x 1024 kg) – m1 = mass of the object – r = radius of the earth (6.367 x 106 m) © Copyright 2014 ELO 5.2 Operator Generic Fundamentals 192 Calculating the Gravitational Acceleration Constant • Mass (m1) of object cancels, and value of (g) can be determined as follows since a = g by substituting (g) for (a) in previous equation ππ π=πΊ 2 π 3 π π = 6.67 × 10−11 ππ– π ππ 2 5.97 × 1024 ππ 6.371 × 106 π 2 π π = 9.81 π ππ 2 © Copyright 2014 ELO 5.2 Operator Generic Fundamentals 193 Calculating the Gravitational Acceleration Constant • If object is significant distance from earth, can demonstrate that (g) is not a constant value but varies with distance (altitude) from earth • Object at an altitude of 30 km (18.63 mi). Value of (g) is: π = 30,000 π + 6.371 × 106 π = 6.401 × 106 π π = 6.67 × 10−11 π3 ππ– π ππ 2 5.97 × 1024 ππ 6.401 × 106 π 2 π π = 9.72 π ππ 2 © Copyright 2014 ELO 5.2 Operator Generic Fundamentals 194 Calculating the Gravitational Acceleration Constant • Height of 30 km only changes (g) from 9.8 m/sec2 to 9.7 m/sec2 – Even smaller change for objects closer to earth • (g) is normally considered constant value since most calculations involve objects close to surface of earth © Copyright 2014 ELO 5.2 Operator Generic Fundamentals 195 Universal Gravitation Knowledge Check Select all statements about the Law of Universal Gravitation that are true. A. The law applies to every mass in the universe. B. The force due to gravity is mutual. C. The force due to gravity is directly proportional to the distance between the bodies. D. The force due to gravity is attractive. Correct answers are A, B, and D. © Copyright 2014 ELO 5.2 Operator Generic Fundamentals 196 TLO 5 Summary • Newton's First Law of Motion – an object at rest will remain at rest or an object moving in a straight line with a constant velocity will remain so, if the net force on it is zero. • Newton's Second Law of Motion – the acceleration of a body is inversely proportional to its mass and directly proportional to the net (i.e., resultant) force acting on it; the acceleration acts in the direction of the net force. F=ma • Newton's Third Law of Motion – the forces of action and reaction between interacting bodies are equal in magnitude and opposite in direction. For every action there is an equal and opposite reaction. • Newton's Universal Law of Gravitation – each and every mass in the universe exerts a mutual, attractive gravitational force on every other mass in the universe. For any two masses, the force is directly proportional to the product of the two masses and is inversely proportional to the square of the distance between them. F = G(m1m2/r2) © Copyright 2014 TLO 5 Operator Generic Fundamentals 197 TLO 5 Summary Now that you have completed this lesson, you should be able to: 1. Describe Newton's 1st, 2nd, and 3rd laws of motion. 2. Describe Newton's law of universal gravitation. © Copyright 2014 TLO 5 Operator Generic Fundamentals 198 Momentum TLO 6 – Calculate the change in velocity when two objects collide, with respect to the conservation of momentum. • Learning the laws governing moving objects will enable you to understand – Interactions of particles and atoms in the fission process – Way turbines turn steam expansion into mechanical energy – Causes of water hammer – Other important physical phenomena important to power plant operation © Copyright 2014 TLO 6 Operator Generic Fundamentals 199 Enabling Learning Objectives for TLO 6 1. Describe momentum and conservation of momentum. 2. Using the conservation of momentum, calculate the velocity of an object (or objects) following a collision of two objects. © Copyright 2014 TLO 6 Operator Generic Fundamentals 200 Momentum ELO 6.1 – Describe momentum and conservation of momentum. • A measure of the motion of a moving body • An understanding of momentum and the conservation of momentum are essential tools in solving physics problems © Copyright 2014 ELO 6.1 Operator Generic Fundamentals 201 Momentum • Momentum is a basic and widely applicable concept of physics – Measure of motion of a moving body – Result of product of body's mass and velocity: π = ππ£ P = momentum of the object (kg-m/sec or ft-lbm/sec) π = mass of the object (kg or lbm) π£ = velocity of the object (m/sec or ft/sec) • Momentum is a vector quantity, results from velocity of object • If different momentum quantities are to be added as vectors, direction of each momentum must be taken into account • To simplify understanding of momentum, only straight line motions considered in this presentation © Copyright 2014 ELO 6.1 Operator Generic Fundamentals 202 Momentum Example • Calculate momentum of 7 kg bowling ball rolling down lane at 7 m/sec π = ππ£ π = 7.0 ππ π 7.0 π ππ– π π = 49 π © Copyright 2014 Operator Generic Fundamentals 203 Force and Momentum • Direct relationship between force and momentum: – Rate at which momentum changes with time is equal to net force applied to an object – Directly from Newton's second law of motion: πΉ = ππ – Special case of Newton's second law for a constant force which gives rise to a constant acceleration • Acceleration is rate at which velocity changes with time ⇒ We know that, πΉ = ππ and since, π = then, πΉ = π © Copyright 2014 βπ£ βπ‘ βπ βπ‘ ELO 6.1 Operator Generic Fundamentals 204 Force and Momentum • Acceleration is rate at which velocity changes with time – πΉ = ππ π= βπ£ βπ‘ • Substituting P for mv and P0 for mv0 πΉ= βπ£ πΉ=π βπ‘ or ππ£ − ππ£π πΉ= π‘ − π‘π © Copyright 2014 π − ππ π‘ − π‘π πΉ= ELO 6.1 βπ βπ‘ Operator Generic Fundamentals 205 Force and Momentum Example The velocity of a rocket must be increased by 35 m/sec to achieve proper orbit around the earth. If the rocket has a mass of 5,000 kg and it takes 9 seconds to reach orbit, calculate the required thrust (force) to achieve this orbit. • Initial velocity (vo) and final velocity (v) are unknown • Do know change in velocity (v-vo) - 35 m/sec • Equation used can be used to find the solution βπ£ πΉ=π βπ‘ π 35 π πΉ = (5.00 × 10 ππ) 9π 4 ππ– π πΉ = 1.94 × 10 2 π ππ 4 πΉ = 1.94 × 10 π 3 © Copyright 2014 ELO 6.1 Operator Generic Fundamentals 206 Force and Momentum Example • Initial velocity (vo) and final velocity (v) are unknown βπ£ πΉ=π βπ‘ • Do know change in velocity (vvo) - 35 m/sec π 35 3 π πΉ = (5.00 × 10 ππ) 9π • Equation used can be used to find the solution 4 πΉ = 1.94 × 10 ππ– π 2 π ππ 4 πΉ = 1.94 × 10 π © Copyright 2014 ELO 6.1 Operator Generic Fundamentals 207 Conservation of Momentum • One of most useful properties of momentum is that it is conserved – Means that if no net external force acts upon an object, momentum of object remains constant – Using πΉ = βπ = 0 βπ , βπ‘ it can be seen that if force (F) is equal to zero, then • Important when solving problems involving collisions, explosions, etc., where external force is negligible, and momentum before event (collision, explosion) equals momentum following event © Copyright 2014 ELO 6.1 Operator Generic Fundamentals 208 Conservation of Momentum Examples • Applies when a bullet is fired from a gun – Prior to firing the gun, both the gun and the bullet are at rest (i.e., VG and VB are zero) ⇒ total momentum is zero: ππΊ π£ πΊ + π π΅ π£ π΅ = 0 or ππΊπ£πΊ = −ππ΅π£π΅ • When gun is fired, momentum of recoiling gun is equal and opposite to momentum of bullet – In other words, momentum of bullet (mBvB) is equal to momentum of gun (mGvG), but of opposite direction © Copyright 2014 ELO 6.1 Operator Generic Fundamentals 209 Law of Conservation of Momentum • Sum of a system's initial momentum is equal to sum of a system's final momentum: Σ πππππ‘πππ = Σ ππππππ • Where a collision of two objects occurs, conservation of momentum can be stated as: π1 ππππ‘πππ + π2 ππππ‘πππ = π1 πππππ + π2 πππππ or (π1π£1)ππππ‘πππ + (π2π£2)ππππ‘πππ = (π1π£1)πππππ + (π2π£2)πππππ • In a case where two bodies collide and have identical final velocities, this equation applies: π1π£1 + π2π£2 = (π1 + π2)π£π © Copyright 2014 ELO 6.1 Operator Generic Fundamentals 210 Law of Conservation of Momentum • Consider two railroad cars rolling on a level, frictionless track • Cars collide, become coupled, and roll together at a final velocity (vf) • Momentum before and after the collision is expressed with (π1π£1)ππππ‘πππ + (π2π£2)ππππ‘πππ = (π1π£1)πππππ + (π2π£2)πππππ • If initial velocities of two objects (v1 and v2 ) are known, then final velocity (vf ) can be calculated by rearranging the equation π1 π£1 + π2 π£2 ππππ‘πππ π£πππππ = π1 + π2 Figure: Momentum © Copyright 2014 ELO 6.1 Operator Generic Fundamentals 211 Law of Conservation of Momentum Example Railroad cars in figure below have masses of m1 = 1,000 kg and m2 = 1,300 kg. First car (m1) is moving at a velocity of 9 m/sec and second car (m2) is moving at a velocity of 4 m/sec. First car overtakes second car and couples with it. Calculate final velocity of two cars. Figure: Momentum © Copyright 2014 ELO 6.1 Operator Generic Fundamentals 212 Law of Conservation of Momentum Solution Final velocity (vf ) can be easily calculated using the equation below π£πππππ π1 π£1 + π2 π£2 ππππ‘πππ = π1 + π2 π 1,000 ππ 9.0 π + 1,300 ππ = 1,000 ππ + 1,300 ππ π£πππππ π = 6.17 π ππ π£πππππ π 4π Figure: Momentum © Copyright 2014 ELO 6.1 Operator Generic Fundamentals 213 Momentum Knowledge Check Select all statements about momentum that are true. A. Momentum is conserved in all collisions. B. Momentum is conserved in elastic collisions, but not in inelastic collisions. C. Momentum of an object may be changed by applying force to the object. D. Momentum is a vector quantity. Correct answers are A, C, and D. © Copyright 2014 ELO 6.1 Operator Generic Fundamentals 214 Elastic and Inelastic Collisions ELO 6.2 – Using the conservation of momentum, calculate the velocity of an object (or objects) following a collision of two objects. Law of conservation of momentum does not consider whether collision is elastic or inelastic. • Elastic collision - both momentum and kinetic energy are conserved – Example - head-on collision of two billiard balls of equal mass • Inelastic collision - momentum is conserved, but system kinetic energy is not conserved – Example - head-on collision of two automobiles where part of initial kinetic energy is lost as metal crumples during the impact © Copyright 2014 ELO 6.2 Operator Generic Fundamentals 215 Collisions and Velocity • To calculate the velocity of objects after elastic collisions: – Draw the interaction, including known masses and velocities of all objects, before and after the collision – Determine which directions (e.g. up and to the right) are positive in this solution. – Organize the known information, including masses and velocities of all objects, before and after the collision – Determine the unknown that you must solve for – Use the formulae given below to determine the solution. – Formula to use if objects are together after collision: π1π£1 + π2π£2 π£π = π1 + π2 – Formula to use if objects are separate after collision: (π1π£1)ππππ‘πππ + (π2π£2)ππππ‘πππ = (π1π£1)πππππ + (π2π£2)πππππ © Copyright 2014 ELO 6.2 Operator Generic Fundamentals 216 Collisions and Velocity Example • Consider two railroad cars that have masses of m1 = 1,000 kg and m2 = 1,300 kg. The first car (m1) is moving at a velocity of 9 m/sec and the second car (m2) is moving at a velocity of 4 m/sec. The first car overtakes the second car and couples with it. • Calculate the final velocity of the two cars. • The final velocity (vf ) can be calculated as follows: π1π£1 + π2π£2 π£π = π1 + π2 π£π = ( 1,000ππ 9 π + 1,300 ππ sec 4 π )/(1,000ππ + 1,300 ππ) sec π£π = 6.17 π/sec © Copyright 2014 ELO 6.2 Operator Generic Fundamentals 217 Collisions and Velocity Knowledge Check An object with mass of 1.0 x 102 grams is traveling at 50 m/s when it strikes an object with mass of 10 kg, which is at rest. Assuming that the first object is at rest after the elastic collision, what is the velocity and direction of the second object? A. 0.50 m/s, in the same direction that the first object was moving. B. 0.50 m/s, in the opposite direction that the first object was moving. C. 5.0 m/s, in the same direction that the first object was moving. D. 5.0 m/s in the opposite direction that the first object was moving. Correct answer is A. © Copyright 2014 ELO 6.2 Operator Generic Fundamentals 218 TLO 6 Summary Momentum • Momentum is the measure of the motion of a moving body. It is equal to the body's mass multiplied by the velocity at which it is moving. • Momentum can be defined as: π = ππ£ The Law of Conservation of Momentum • The Law of Conservation of Momentum states that if no net external force acts upon a system, the momentum of the system remains constant. If the net force (F) is equal to zero, then βp = 0. • Momentum before and after a collision can be calculated using: π1 π£1 © Copyright 2014 ππππ‘πππ + π2 π£2 ππππ‘πππ = π1 π£1 TLO 6 πππππ + π2 π£2 πππππ Operator Generic Fundamentals 219 TLO 6 Summary Now that you have completed this lesson, you should be able to: 1. Describe momentum and conservation of momentum. 2. Using the conservation of momentum, calculate the velocity of an object (or objects) following a collision of two objects. © Copyright 2014 TLO 6 Operator Generic Fundamentals 220 Energy, Work and Power TLO 7 – Describe energy, work, and power in mechanical systems. • Energy is the measure of the ability to do work or cause a change • Energy does not simply appear and disappear • Energy is transferred from one position to another or transformed from one type of energy to another • Work is a measure of the amount of energy required to move an object © Copyright 2014 TLO 7 Operator Generic Fundamentals 221 Enabling Learning Objectives for TLO 7 1. 2. 3. 4. 5. Describe the following terms: a. Energy b. Potential energy c. Kinetic energy d. Work Calculate energy and work for a mechanical system. State the First Law of Thermodynamics, "Conservation of Energy.“ State the mathematical expression for power. Calculate power in a mechanical system. © Copyright 2014 TLO 7 Operator Generic Fundamentals 222 Energy ELO 7.1 – Describe the following terms: energy, potential energy, kinetic energy, and work. • Energy - measure of the ability to do work • Energy determines capacity of a system to perform work and may be stored in various forms • Basic mechanical systems involve concepts of potential and kinetic energy • Both thermal and mechanical energy can be separated into two categories: – Transient Energy - energy in motion; energy being transferred from one place to another – Stored Energy - energy contained within a substance or object © Copyright 2014 ELO 7.1 Operator Generic Fundamentals 223 Potential Energy • Potential Energy - energy stored in an object because of its position – Example: potential energy of an object above surface of earth in gravitational field • PE also applies to energy due to separation of electrical charge and to energy stored in a spring – Energy due to position of any force field • Example: Energy stored in hydrogen and oxygen as PE to be released upon burning – Relative separation distance associated with elemental forms of hydrogen and oxygen represents PE – Compound water is formed during burning, resulting in a release of PE of separation © Copyright 2014 ELO 7.1 Operator Generic Fundamentals 224 Potential Energy • When discussing mechanical PE, we look at the position of an object, relative to other objects or to a reference point – Measure of an object's position is its vertical distance above a reference point – Reference point is normally earth's surface, but can be any point © Copyright 2014 ELO 7.1 Operator Generic Fundamentals 225 Potential Energy • PE of object represents work required to elevate object to that position from reference point ππΈ = π€πππ π‘π ππππ£ππ‘π = π€πππβπ‘ × βπππβπ‘ = πππ§ ππ Where: ππΈ = potential energy in N-m (Joules) or (ft-lbf) π = mass in kg (lbm) π = 9.8 m/sec2 (32.17 ft/sec2) ππ = 32.17 (lbm-ft)/(lbf-sec2) π§ = height above a reference in m (ft) Note: ππ is used only when using the English system of measurement © Copyright 2014 ELO 7.1 Operator Generic Fundamentals 226 Kinetic Energy • Kinetic Energy - energy stored in object due to its motion • KE of an object represents amount of energy required to increase velocity of object from rest (v = 0) to its final velocity • Can also represent work an object it can do as it pushes against something in slowing down (waterwheel or turbine) © Copyright 2014 ELO 7.1 Operator Generic Fundamentals 227 Kinetic Energy Because KE is due to motion of object, and motion is measured by velocity, KE for an object can be calculated in terms of its velocity: 2 1 ππ£ πΎπΈ = ππ£ 2 ππ πΎπΈ = 2 2ππ Where: πΎπΈ = kinetic energy in N-m (Joules) or (ft-lbf) π = mass in kg (lbm) π£ = velocity in m/sec (ft/sec) ππ = (32.17 lbm-ft)/(lbf-sec2) Note: ππ is used only when using the English system of measurement © Copyright 2014 ELO 7.1 Operator Generic Fundamentals 228 Thermal and Internal Energy • Thermal Energy - energy related to temperature (higher temperature, greater molecular movement, and greater energy) – If an object has more thermal energy than adjacent substance, substance at higher temperature will transfer thermal energy (at a molecular level) to cooler substance – Note: This energy is moving from one place to another (energy in motion) referred to as transient energy, more commonly – heat • Internal Energy - energy stored in a substance because due to motion and position of particles of substance β Only stored energy in a solid material β Important to heat transfer and fluid flow © Copyright 2014 ELO 7.1 Operator Generic Fundamentals 229 Mechanical Energy and Work • Mechanical Energy - energy related to motion or position – Transient mechanical energy - commonly referred to as work – Stored mechanical energy exists in two forms: KE or PE – Both KE and PE can be found in fluids and solid objects • Work - commonly thought of as activity requiring exertion – Physics Definition of Work - work done by a force acting on a moving object if the object has component of motion in the direction of the force – Work is done by a person, a machine, or an object by applying a force and causing something to move © Copyright 2014 ELO 7.1 Operator Generic Fundamentals 230 Work • If you push on a box (apply a force) and it moves three feet, work has been performed by you to the box, while work has been performed on the box – If you push on the box and it does not move, then work, by our definition, has not been accomplished • Work is defined mathematically as: π = πΉ × π – π = work done in J (ft-lbf) – πΉ = force applied to the object in N (lbf) – π = distance the object is moved with the force applied in m (ft) © Copyright 2014 ELO 7.1 Operator Generic Fundamentals 231 Energy Definitions Knowledge Check Match the following terms to the appropriate definitions 1. Energy stored in an object because of its motion A. Work 2. The energy stored in an object because of its position B. Thermal energy 3. Force applied through a distance C. Kinetic energy 4. That energy related to temperature D. Potential energy Correct answers are1-C, 2-D, 3-A, 4-B. © Copyright 2014 ELO 7.1 Operator Generic Fundamentals 232 Calculating Energy and Work ELO 7.2 – Calculate energy and work for a mechanical system. • To calculate potential energy, use the following steps: – Determine whether the English or metric system is being used – Determine the height above reference point and mass of the object in question. – Ensure all units are consistent. Convert to appropriate units if necessary. – Apply the appropriate formula ππΈ = πππ§ (SI system) ππΈ = πππ§ ππ (English system) – Calculate the potential energy. © Copyright 2014 ELO 7.2 Operator Generic Fundamentals 233 PE Example • What is the potential energy of a 50 kg object suspended 10 meters above the ground? π ππΈ = (50 ππ)(9.81 2 )(10.0 π) π 2 2 ππΈ = 4.90 × 10 π– π or 4.90 × 10 π½ © Copyright 2014 ELO 7.2 Operator Generic Fundamentals 234 Calculating Kinetic Energy • To calculate kinetic energy, use the following steps: – Determine the velocity and mass of the object in question. – Ensure all units are consistent. Convert to appropriate units if necessary. – Use the formula to calculate the kinetic energy. © Copyright 2014 ELO 7.2 Operator Generic Fundamentals 235 KE Example • What is the kinetic energy of a 10 kg object that has a velocity of 8 m/sec? 1 ππ 2 πΎπΈ = ππ£ = 10 2 2 πΎπΈ = 5 ππ π 8.0 π ππ 2 64 π2 sec 2 2 πΎπΈ = 3.2 × 10 π½ © Copyright 2014 ELO 7.2 Operator Generic Fundamentals 236 Calculating Work • To calculate work use the following steps: – Determine the force applied and the distance through which the force acts on the object – Ensure all units are consistent. Convert to appropriate units if necessary. – Use the formula (π = πΉ × π) to calculate the work done. © Copyright 2014 ELO 7.2 Operator Generic Fundamentals 237 Work Examples • An individual pushes a large box for three minutes. During that time, a constant force of 200 N is exerted to the box, but it does not move. How much work has been accomplished? π = πΉ × π π = 200 π π₯ 0 π π = 0 π½ π€πππ ππππ • The same box is pushed again. A horizontal force of 200 N is applied to the box, and the box moves five meters horizontally. How much work has been done? π = πΉπ₯π π = 200 π π₯ 5 π π = 1,000 π½ © Copyright 2014 ELO 7.2 Operator Generic Fundamentals 238 Calculating Energy and Work Knowledge Check Match the terms below to the appropriate formula. 1. π πππ π A. Work 2. mgz B. Momentum 3. Fd C. Kinetic energy 4. mv D. Potential energy Correct answers are1-C, 2-D, 3-A, 4-B. © Copyright 2014 ELO 7.2 Operator Generic Fundamentals 239 Law of Conservation of Energy ELO 7.3 – State the First Law of Thermodynamics, "Conservation of Energy." • The First Law of Thermodynamics - "energy cannot be created or destroyed, only altered in form." – PE - measure of force applied to an object, in order to raise it from the point of origin to some height – Energy expended in raising object is equivalent to PE gained by object because of its height – Example of transfer of energy as well as alteration of type of energy © Copyright 2014 ELO 7.3 Operator Generic Fundamentals 240 Law of Conservation of Energy • Example: Person throwing a baseball – While ball is in person’s hand, it contains no KE – Force must be applied to ball in order to throw it – Ball leaves hand of person throwing it with a velocity, giving KE equal to work applied by person’s hand • Mathematically transfer of energy can be described by following simplified equation: πΈπππππ¦ππππ‘πππ + πΈπππππ¦πππππ – πΈπππππ¦πππππ£ππ = πΈπππππ¦πππππ © Copyright 2014 ELO 7.3 Operator Generic Fundamentals 241 Law of Conservation of Energy • Energy initial - energy initially stored in an object/substance – Energy can exist in various combinations of KE and PE • Energy added - energy added to object/substance: – Heat can be added o Heat is energy gained or lost at a microscopic level – Energy can be added in form of stored energy in any mass added, such as water to a fluid system – Work can be done on a system o Energy gained at macroscopic level © Copyright 2014 ELO 7.3 Operator Generic Fundamentals 242 Law of Conservation of Energy • Energy removed - energy removed from an object/substance – Heat can be rejected – Work can be done by the system – Energy can be in form of energy stored in any mass removed • Energy final - energy remaining within object/substance after all energy transfers and transformations occur – Energy can exist in various combinations of KE, PE, flow, and internal energy © Copyright 2014 ELO 7.3 Operator Generic Fundamentals 243 Simplified Energy Balance • Each component of Energy Balance can be broken down: – πΈπππππ¦ππππ‘πππ = πΎπΈ1 + ππΈ1 – πΈπππππ¦πππππ = work done on and heat added to system – πΈπππππ¦πππππ£ππ = work done by and heat removed from system – πΈπππππ¦πππππ = πΎπΈ2 + ππΈ2 • Resulting energy balance: πΎπΈ1 + ππΈ1 + πΈπππππ − πΈπππππ£ππ = πΎπΈ2 + ππΈ2 • Neglecting any heat removed or added to system, can replace Eadded and Eremoved with associated work terms: πΎπΈ1 + ππΈ1 + πππ = πΎπΈ2 + ππΈ2 + πππ¦ © Copyright 2014 ELO 7.3 Operator Generic Fundamentals 244 Conservation of Energy Knowledge Check Match the terms below to the appropriate definitions. 1. Energy cannot be created or destroyed, only altered in form. A. Kinetic energy 2. πΎπΈ1 + ππΈ1 + πΈπππππ = πΎπΈ2 + ππΈ2 + πΈπππππ£ππ B. Conservation of Energy 3. Energy due to position C. Potential energy 4. Energy due to motion D. Energy balance Correct answers are 1-B, 2-D, 3-C, 4-A. © Copyright 2014 ELO 7.3 Operator Generic Fundamentals 245 Power ELO 7.4 – State the mathematical expression for power. • Power: a measure of the rate at which energy is used. • Thermal power: term used to refer to the transfer of heat. • Mechanical power: term used to describe when work is being done. • Power - amount of energy used per unit time or rate of doing work – Measured in units of: – Joules/sec (also known as watts) – British Thermal Units (BTUs) – Horsepower – ft-lbf/sec © Copyright 2014 ELO 7.4 Operator Generic Fundamentals 246 Thermal Power • Thermal Power - measure of thermal energy used per unit time – Rate of heat transfer or heat flow rate – Examples of thermal power units: o British Thermal Units (BTU) o Kilowatts (kW) • Thermal power is calculated by: πβπππππ πππ€ππ = © Copyright 2014 βπππ‘ π’π ππ π‘πππ ππππ’ππππ ELO 7.4 Operator Generic Fundamentals 247 Mechanical Power • Mechanical Power - Mechanical energy used per unit time ⇒ rate at which work is done • Expressed in units of: – Joules/sec (joules/s) or watt (W) in mks – Feet-pounds force per second (ft-lbf/s) or horsepower (hp) in English system • Mechanical power can be calculated using the following mathematical expression: πππ€ππ = © Copyright 2014 π€πππ ππππ π‘πππ ππππ’ππππ ELO 7.4 Operator Generic Fundamentals 248 Mechanical Power • Because work can be defined as force multiplied by distance, can also use: πΉπ π= π‘ Where: π = Power (W or ft-lbf/s) πΉ = Force (N or lbf) π = distance (m or ft) π‘ = time (sec) • In English system of measurement, horsepower is commonly used for describing power ratings of equipment such as pumps, motors and engines • One horsepower is equivalent to 550 ft-lbf/s and 745.7 watts © Copyright 2014 ELO 7.4 Operator Generic Fundamentals 249 Mechanical Power πΉπ In the equation, π = , d divided by t (distance per unit time) is same π‘ as velocity ⇒ alternate description of power is: πΉπ£ π= 550 Where: π = power (hp) πΉ = force (lbf) π£ = velocity (ft/s) © Copyright 2014 ELO 7.4 Operator Generic Fundamentals 250 Power Knowledge Check Match the terms below to the appropriate definitions. 1. Energy used per unit time A. Horsepower 2. J/s B. Thermal power 3. 550 ft-lbf/s C. Watt 4. Heat used per unit time D. Power Correct answers are 1-D, 2-A, 3-C, 4-B. © Copyright 2014 ELO 7.4 Operator Generic Fundamentals 251 Calculating Power ELO 7.5 – Calculate power in a mechanical system. • To calculate power use the following steps: – Determine the information known and the information needed – Ensure that units are consistent, convert units as necessary – Choose the appropriate formula based on the information available and the terms being used • Formulae for calculating power: – π = πΉπ£ 550 – π = πΉπ π‘ βπππ ππππ€ππ – πππ€ππ = © Copyright 2014 π€πππ ππππ π‘πππ ππππ’ππππ ELO 7.5 Operator Generic Fundamentals 252 Power Example 1 A pump provides a flow rate of 10,000 lpm. The pump does 1.5 x 108 Joules of work every 100 minutes. What is the power of the pump? Answer: π€πππ ππππ πππ€ππ = π‘πππ ππππ’ππππ 1.5 × 108 π½ππ’πππ π= 100 πππ 1 πππ 60 π ππ π = 2.5 × 104 πππ‘π‘π © Copyright 2014 ELO 7.5 Operator Generic Fundamentals 253 Power Example 2 A boy rolls a ball with a steady force of 1 lbf, giving the ball a constant velocity of 5 ft/s. What is the power used by the boy in rolling the ball? Answer: πΉπ£ π= 550 1 πππ π= 5 ππ‘ π ππ 550 π = 9.0 × 10−3 βπ © Copyright 2014 ELO 7.5 Operator Generic Fundamentals 254 Power Example 3 A race car traveling at constant velocity can go one quarter mile (1,320 ft) in 5 seconds. If the motor is generating a force of 1,890 lbf pushing the car, what is the power of the motor in hp? Assume the car is already at full speed at t=0. Answer: π= πΉπ π‘ π= 1,890 πππ 1,320 ππ‘ 5 π ππ 1 βπ ππ‘– πππ 550 π ππ π = 907 βπ © Copyright 2014 ELO 7.5 Operator Generic Fundamentals 255 Calculating Power Knowledge Check A man constantly exerts 50.0 lbf to move a crate 50 feet across a level floor. The move requires 10 seconds. What is the power expended by the man pushing the crate? A. 0.450 horsepower B. 2.5 x 103 foot-pounds force C. 4.50 horsepower D. 2.5 x 103 watts Correct answer is A. © Copyright 2014 ELO 7.5 Operator Generic Fundamentals 256 TLO 7 Summary • Energy is the ability to do work. The work done on an object is the product of the force on the object and the distance the object moves (in the direction of the force). • Kinetic energy is the energy an object has, due to its motion. • Potential energy is the energy an object has, due to its position. • ππΈ = πππ§ or ππΈ = πππ§ π π • The law of conservation of energy: Energy cannot be created or destroyed, only altered in form. • Simplified energy balance: • Power is the amount of energy used per unit time. π€πππ ππππ πππ€ππ = π‘πππ ππππ’ππππ © Copyright 2014 TLO 7 Operator Generic Fundamentals 257 TLO 7 Summary Now that you have completed this lesson, you should be able to: 1. Describe the following terms: a. Energy b. Potential energy c. Kinetic energy d. Work 2. Calculate energy and work for a mechanical system. 3. State the First Law of Thermodynamics, "Conservation of Energy." 4. State the mathematical expression for power. 5. Calculate power in a mechanical system. © Copyright 2014 TLO 7 Operator Generic Fundamentals 258 Module Summary • The physics module covered the concepts of force, motion, momentum, energy, work, and power – These concepts will be used in future modules • It is necessary for you to understand these concepts in order to understand power plant equipment • These concepts are also key to your ability to operate power-plant equipment safely and efficiently © Copyright 2014 Summary Operator Generic Fundamentals 259 Module Summary Now that you have completed this module, you should be able to: 1. Convert between units of measure associated with the English and System Internationale (SI) measuring systems. 2. Describe vector quantities, and how they are represented. 3. Solve resultant vector problems. 4. Describe the measurement of force and its relationship to free body diagrams. 5. Apply Newton's laws of motion to a body at rest. 6. Calculate the change in velocity when two objects collide, with respect to the conservation of momentum. 7. Describe energy, work, and power in mechanical systems. © Copyright 2014 Summary Operator Generic Fundamentals