Chapter 1

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Chapter 5

Consumer Learning

and Memory

and Memory

Why Marketers are Concerned about How

Consumers Learn

Marketers want to “teach” consumers about their products

 product attributes

 where to buy them how to use and dispose of them

 They want to know how effective they have been in communicating with the consumer

 directly, through advertisements

Indirectly, through product appearance, packaging, price and distribution channels

What is Learning?

 Generally, learning is a process by which changes occur in the content or organization of an individual’s long-term memory

 From a marketing standpoint, learning can be thought of as the process by which individuals acquire the purchase and consumption knowledge and experience that they apply to future related behavior

Range of Learning Situations

 Learning occurs at various levels of consumer involvement

 Low-level involvement : consumers have little or no motivation to process the information

 High-involvement learning : consumers are highly motivated to process the information

Learning Theories

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There are many theories about how people learn

They fall into two general categories:

Behavioral learning theories

Cognitive theories

Behavioral Learning Theories

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Are also referred to as stimulus-response theories because based on premise that observable responses to specific external stimuli signal learning has taken place

When a person responds in a predictable way to a known stimulus, he or she is said to have learned

There are two behavioral theories with relevance to marketing:

Classical conditioning

Instrumental/operant conditioning

Classical Conditioning

 The theory that conditioned learning results when a stimulus that is paired with a stimulus that elicits a known response serves to produce the same response when used alone

Classical Conditioning

Schematic Presentation of Classical Conditioning

Conditioned

Stimulus (CS)

Unconditioned

Stimulus (US)

Elicits Unconditioned

Response (UR)

The use of a well-known, admired individual to advertise a product can condition consumers to have positive feelings about the product

“Cause marketing”

Strategic Applications of Classical

Conditioning

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Three basic concepts derive from classical conditioning

Repetition

Stimulus generalization

Stimulus discrimination

1. Repetition

Increases the strength of the association between a conditioned stimulus and an unconditioned stimulus (learning)

It is used by advertisers when scheduling media exposure for an advertising campaign

Too much repetition can lead to advertising wearout

Consumers may become annoyed with repetitive ads and develop a negative image of the product as a result

2. Stimulus Generalization

 Learning relies not only on repetition, but on peoples’ ability to generalize --that is, respond in the same way to slightly different stimuli

 Explains why some manufacturers try to make their generic/store brands similar in appearance to name brands

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Marketers use this principle to take advantage of a well-known and trusted brand in a number of ways

Product line extensions

Product form extension

Product category extension

Referred to as the halo effect

3. Stimulus Discrimination

 Opposite of stimulus generalization

Results in the selection of a specific stimulus from among similar stimuli

Forms the basis for marketers’ positioning strategy

 Permits marketers to differentiate their product from competitors’ (through, e.g. different features, colors, ingredients, etc.)

Operant (Instrumental) Conditioning

 B.F. Skinner

 Learning occurs through trial and error

 Habits are formed as a result of rewards for certain behaviors

 Consumers who try different brands, models, styles until they find the one that “fits” are engaged in instrumental learning

Operant Conditioning

Schematic Presentation of Operant Conditioning

Increased or Decreased

Probability of Response

Reinforcement

 A reward given to acknowledge a desired behavior and increase the probability it will be repeated

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Positive reinforcement

Events that strengthe n the likelihood of a specific response

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Negative reinforcement

A negative outcome that also serves to encourage a specific behavior

Fear appeals

Punishment

 Punishment discourages behavior as opposed to encouraging behavior to avoid a negative result

Extinction

 When a learned response is no longer reinforced, it diminishes to the point of extinction —i.e., there is no longer a link between the stimulus and the expected reward

Strategic Applications of Instrumental

Conditioning

 Customer Satisfaction

 In order to keep its customers, a marketer or business must maximize positive reinforcement

 This can be done through the product itself

 Can also be done with other elements of the purchase situation

Reinforcement Schedules

The pattern in which reinforcements are given

Marketers have found that while product quality needs to remain high to satisfy consumers, non-product positive reinforcement does not have to be offered every time

 Three types of reinforcement schedules:

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Continuous/total (every time)

Systematic/fixed ratio (every “nth” time)

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Random/variable ratio

Reinforcement Schedules & Forgetting

Continuous Reinforcement Intermittent Reinforcement

Time

Forgetting occurs more quickly

Time

Forgetting occurs gradually over time and the residual effects of learning persist

Cognitive Learning Theory

 Learning based on mental activity (i.e. thinking and problem-solving)

 Unlike simpler organisms, we learn not only by trial and error, but by

 searching for information

 evaluating the information, and

 making a decision about what is best for us

Marketing Implications of Cognitive

Learning Theory

 Primary implication is to emphasize the importance of providing information to consumers

 Providing information can be a promotional strategy as well

Cognitive Associative Learning

 Also called Neo-Pavlovian theory

 Learning involves not only the acquisition of new reflexe s; it is the acquisition of new knowledg e about the world

 Under this theory, consumers are viewed as information seekers who use logical and perceptual relations among events, along with their own preconceptions, to form a sophisticated representation of the world

Implications for Marketers

 Marketers draw on both cognitive and operant conditioning theories

 Providing information about a product (e.g., eggs are OK to eat) draws on cognitive theory

 Providing rewards (e.g., frequent flyer miles, coupons, etc.) draws on classical conditioning theory

Vicarious (Observational) Learning

 The process through which individuals learn behavior by observing the behavior of others and the consequences of such behavior

 Role models tend to be people consumers admire because of traits such as appearance, accomplishment, skill, or social class

 Another alternative form of observational learning involves representation of negative consequences of not using the advertised product

Brand Loyalty

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A consumer’s consistent preference for and purchase of a specific brand

In high-involvement purchases (e.g., a car) it reduces risk and facilitates selection

In low-involvement purchases (e.g., tissues) it saves time and effort

Brand loyalty generally results from consistent positive experiences with a company and/or its products

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There has been a recent decline in brand loyalty

Boredom or dissatisfaction with the products

Variety-seeking

Increased concern with price

To counter these actions, marketers have adopted a number of programs (e.g., frequent flyer) that reward brand loyalty

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