[Type text] 1 OZ Innovations Business Plan Prepared for: Marv Painter Prepared by: Meahgan Sweet and Patrick Kolla OZ Innovations Business Plan December 2, 2011 Executive Summary Oz Innovations is a digital gaming system developed by five leading graphic designers and programmers. In conjunction with retired education planners they will collaborate to create an innovative way of encouraging elementary and high school students to pursue academia. Student enrollment in undergrad sciences is down, so to combat this void we at Oz Innovations have developed a way to engage students through a method of playful learning. The exciting feature of the game is that it will use cloud computing as its platform enabling students from all over the world to use the system! Teachers can monitor the results in the classroom as each student make their own player’s profile. In areas where individuals are struggling the teacher can then plan their lessons accordingly to ensure that all concepts are thoroughly understood. Operations Plan Our major capital investments will include our computers, furniture and fixtures, Research and Development systems, and leasehold improvements. Our office space will be located on Millar Avenue and will act as Oz Innovation’s primary headquarters for operations. The office renovations will need to precede the hiring of more game developers who will be responsible for initiating the next series of modules. As the games are finalized they will be released onto the cloud server allowing students to have immediate access them. Our product will be tested prior to its release. We will be monitoring student engagement and how well the game stimulates their interest. Quality will be a fundamental success measure as the company goes through its exponential organizational growth. Human Resources Plan The original six founders will be upgraded to thirty-six employees in year one and progressively will max at 107 employees in the fifth year. The organizational structure has two sections that will run in parallel, the technology and marketing departments. We will be hiring more game developers each year to accommodate the growth that we will be expecting. We will have a substantial number of games developed and in use by students at the end of year five, when we plan on selling the company for $20,700,000. OZ 2 OZ Innovations Business Plan December 2, 2011 The company will be receiving council from two advisory boards and the Board of Directors. The technology board will focus on the tech market and how we can capitalize on the current trends. The general advisory board will also contain industry leaders, who will focus on student development and education. Virtual learning is a trend that has been discussed among school board districts for years. Consulting these educators will allow the game developers to make alternations in the games to provide a greater learning opportunity for the students playing the games. The Board of Directors will include finance experts, accountants, lawyers, and other well-educated people who will offer insight to enhance our profitability as we undergo such growth. The Marketing Plan Our initial module will be sold at $99.99 per school. The marketplace is large and untouched by the gaming industry with 759 schools in Saskatchewan and 15,141 nationwide. There is competition from textbook providers that issue free game CDs at the back of their textbooks. Also, Nintendo, Xbox, and any other console gaming system pose to threaten our success. Our competitive advantage is that the games will be built and supported by the student’s educators. Currently, we have a five-year contract underway with the Saskatchewan Ministry of Education. We will use direct selling as our method of promotions. This includes traveling to the provincial office and as well as teachers conventions to demonstrate our product line. As we test our games with students we will compile data which can be used in our marketing pitch to other provincial ministries. Having evidence and student testimonials to support our claims will contribute to our sales. The Financial Plan As the company transitions from the current state of game development into full operations in the year 2012, the company will need to acquire a equity investment of $3,000,000. The incorporation of the company will also include the issue of one hundred shares to the founding developers. These shares will be split and sold privately to generate enough equity to finance the initial start-up costs. The ROI that we have used throughout our model is 35% which is relatively high, but necessary due to the high risk of the venture. Projecting our cash flows over five years, we could expect a net present value of $4,233,589 and a substantial internal rate of return of 66.6%. These numbers will help to support our venture’s feasibility. OZ 3 OZ Innovations Business Plan December 2, 2011 Table of Contents Introduction ............................................................................................................................... 5 1.0 Industry Overview....................................................................................................... 6 2.0 Market Research .......................................................................................................... 8 3.0 Operations Plan............................................................................................................ 9 3.1 Organizational Structure ....................................................................................................... 10 3.2 Site Plan ....................................................................................................................................... 10 3.3 Building and Floor Plans........................................................................................................ 11 3.4 Work Plan .................................................................................................................................... 11 3.5 Quality Control .......................................................................................................................... 11 3.6 An Average Business Day....................................................................................................... 11 3.7 Supply Analysis ......................................................................................................................... 12 3.9 Describe the Capital Budget ................................................................................................. 12 3.10 What are the environmental limitations to production? ........................................ 13 3.11 Cost of Goods Sold for Manufacturing ............................................................................ 14 4.0 Human Recourses Plan ................................................................................................. 14 5.0 The Marketing Plan........................................................................................................ 16 5.1 The Marketing Mix ................................................................................................................... 16 5.2 Market Segmentation .............................................................................................................. 17 5.3 Targeting ..................................................................................................................................... 18 5.4 Positioning .................................................................................................................................. 18 5.4 Market Competitors................................................................................................................. 18 5.5 Marketing Expenses ................................................................................................................ 18 6.0 Financial Plan .................................................................................................................. 20 6.1 Working Capital Estimates .................................................................................................... 21 6.2 Capital Budget and Depreciation ........................................................................................ 21 6.3 Depreciation ............................................................................................................................... 21 6.4 Financing Budget ...................................................................................................................... 22 6.5 Debt Amortization Schedule................................................................................................. 22 6.6 Corporate Income Taxes ........................................................................................................ 23 6.7 Dividend Policy ......................................................................................................................... 23 6.8 Economic Forecast ................................................................................................................... 23 6.9 Management Information System ...................................................................................... 24 6.10 Financial Analysis (Feasibility and Financial Performance Assessment) ......... 24 6.11 Risk Analysis ............................................................................................................................ 26 References ................................................................................................................................ 27 Appendices ............................................................................................................................... 28 Appendix A: Appendix B: Appendix C: Appendix D: Industry Analysis ................................................................................................... 28 Operations ............................................................................................................... 29 Human Resources .................................................................................................. 30 Financials ................................................................................................................. 31 OZ 4 OZ Innovations Business Plan December 2, 2011 Introduction Mission Statement Oz Innovations aims to provide supplementary learning resources for students and teachers that parallels the education curriculum; and by doing so fostering a fun learning environment that encourages the exploration of academia, particularly in sciences. Objectives The purpose of designing a science-based game for students is to increase the percentage of undergrad enrollment in health sciences. The current void of science majors reduces our potential for innovative research and development here in Canada resulting in outsourcing employees from other countries. The main priority for Oz Innovations initially is to develop a prototype that will impress the Saskatchewan’s Ministry of Education. After trial tests and successful implementation of the first module we will use the Saskatchewan results to influence the purchasing incentive of other provinces. Engaging teachers and other educational professionals at workshops and meetings will act as a push marketing strategy. The success of the first module will determine how many additional modules will need to be produced. The second stage of business operations should be assigned to creating more modules and marketing the organization as the premier leader in innovative learning. As identified in financial plan we plan to sell out after five full operational years in business. It is essential that within those five years that we market effectively and make sales to increase the value of the company. Goals To capture 60% of sales in Canada within our five years of operations (H) Be recognized internationally as the leading innovator in educational programming (M) Sell the company after five years for a profitable price (H) Be a hub for growth and innovation in the employment industry (L) OZ 5 OZ Innovations Business Plan December 2, 2011 Increase the numbers of undergrad Health Science related majors (H) Ranked according to: High (H), Medium (M) and Low (L) importance. 1.0 Industry Overview 1.1 High Expectations of Technology In the online journal “How to sell in-class gaming” it discusses how teachers are teachers are holding e-learning tools to a higher standard (2009). These EduGames must be reviewed and tested to be effective before being administered in the classroom. Below are the outlined prerequisites needed for an implementation. a. Give teachers a metaphor that connects EduGames to something familiar. In schools, EduGames are most closely related to lab work- hands-on time for students to explore and use what they have learned elsewhere. b. EduGames need to contain guidelines for classroom management. Most teachers will need to understand how classroom management and professional development will be addressed before they will agree to use EduGames. c. Teachers need to understand their role as content-area experts. One of the biggest fears teachers have about using EduGames is that there is not a role for them, which may lead to a loss of control in the classroom. Explaining the teacher's role can alleviate their reluctance to try games. d. Teachers need research and peer references. A well-researched reference base is essential; it cannot be skimped on. Educators assume that references are there for more traditional materials, but newer, riskier products are naturally held to a higher standard. e. EduGames need proof of efficacy. One rarely hears school boards demanding to know how much textbooks are being used and what results are being attained. Education technology is held to a much higher standard- and particularly so cutting-edge technology. f. EduGames must be aligned to standards. OZ 6 OZ Innovations Business Plan December 2, 2011 Games present some challenges in this area because of the naturally multidisciplinary nature of gaming, and because many of the skills they [students] develop are not part of the core curriculum. This article sustains the fact that the quality of our game will determine our success in the education gaming industry. We will have to put extra emphasis on thorough product testing before releasing our first module to public. 1.2 Undergrad Enrollment As noted previously, one of our goals is to increase undergrad enrollment in science. Below are the current enrollment stats collected from the University of Saskatchewan website. Major 2008/2009 Microbiology Microbiology and Biotechnology 2009/2010 2010/2011 2011/2012 114 33 26 12 17 6 4 4 5 10 13 19 5 13 14 174 178 163 164 Chemistry 175 168 175 159 Ag Business 141 160 168 184 Accounting Civil Engineering 237 237 240 239 293 292 300 294 English 378 384 373 377 Health Sciences Crop Science Biochemistry and Biotechnology - As evident in the chart students are less interested in science majors than other programs. This could be assumed to be because of the presumed labor market post graduation. A fouryear science degree on its own does not provide the same level of job security, as does an accounting or engineering degree. OZ 7 OZ Innovations Business Plan December 2, 2011 1.3 Stakeholders Based on the above research of the education industry, we have determined the following stakeholders to which will need to be considered as we plan our business. Students who will be playing the game Science foundations focused on the future of science education Teachers and their demands School boards and their budgets Ministries focused on curriculum alignment Advocates and special interest groups which have influence Complementary companies that do not actually compete but would have an interest in seeing the product reach production 2.0 Market Research We decided to first examine how many schools are in the educational marketplace. By doing so, we will determine whether our gaming product would be a viable venture to undertake. The provincial numbers of schools are as follows: Number of Number of Province Students Schools Students/School Yukon 4981 29 172 Manitoba 193071 1335 145 Saskatchewan 161216 759 212 Alberta 596498 1817 328 BC 549785 1622 339 NWT 9302 49 190 Nova Scotia 142304 434 328 New Brunswick 110288 326 338 NFLD/Lab 76763 278 276 Quebec 1233053 2809 439 Ontario 1995485 4903 407 Ontario (Private) 700 0 Nunavut 9354 6 1559 PEI 21562 74 291 Total Western Canada 1500570 5533 Canada 5103662 15141 OZ 8 OZ Innovations Business Plan December 2, 2011 The Canadian market is large enough to support our company and provide many years of sustained business. Based on the above information we have determined that there are enough schools in both Saskatchewan and Canada to pursue this gaming system. Considering there are no direct substitutes for the product, we will plan on undertaking this project. We recommend the following: 1. Due to the fact that Oz Innovations aims to sell the company after five years, it is best if we do not use direct selling to each school. This would be expensive and inefficient given the desired timeframe. 2. We will need to hire several employees to ensure the company will have and remain to have a strong service to the end consumer. Using cloud there will be less bottlenecks, as servers are frequently the source of product failure. 3.0 Operations Plan The concept is leveraging leading-edge technologies such as: digital animation, gaming, web-based interactive and cloud computing technologies with science content providers at the Graduate and PhD level, to help teachers and curriculum consultants to deliver learning outcomes tied to the educational curriculum. We have the technical and content providers and with curriculum advisor's guidance we will develop content that is easily accessible on any computer or platform (playbooks, iPads, PDA's, phones, etc.) and then tie the analytics required in the backend so the teachers can monitor progress for each student. This would allow students to continue to explore concepts out of the classroom and further learning at a young age. With each year of operation we expect to learn new methods, which will improve our efficiency. As the technological market changes on a daily basis, the way we are currently designing our games will change before we sell our company. Software and hardware upgrades will likely need to be made around the forth year which conveniently will be the same year when we undergo our second capital investment. OZ 9 OZ Innovations Business Plan December 2, 2011 3.1 Organizational Structure Oz Innovations will be incorporated to capitalize on the advantages of a corporation. The goal is to use equity investors to finance the start up and growth of the company. It is easier to split shares and issue shares in a corporation. The company goal is to increase sales and grow the company rapidly until a point when the company is sold. To achieve this goal all profit will have to be reinvested in the company’s research and development sector to ensure growth. The Board of Directors will consist of a lawyer, financial expert, accountant and a professional connected to psychological development in children. This mix will provide a well-rounded assessment of Oz Innovations. It is important that each aspect is strongly represented to avoid any future legal percussions, auditing issues, etc.. Oz will have two advisory boards, one will be comprised of technological experts and analysts and the other of a more general representation of top industry leaders. Together the three boards will provide legitimate direction for the company. Our organizational structure supports a CEO, CTO, CFO, HR and Sales Manager, R&D personnel, and part-time office staff. We do not predict the need of a CEO, CTO, and CFO within the first year of operations. However, we will initially employ a HR and Sales Manger which will begin approaching the Ministries of Education in other provinces as soon as the test trial results are recorded. We want to ensure that there are noticeable benefits of using this supplementary learning tool in the classrooms. See figure appendix B for a pictorial diagram of the organization. 3.2 Site Plan We will be leasing our office space on Millar Avenue. There is a parking lot to house our employees’ vehicles. The building itself will undergo minor leasehold improvements. These will include erecting walls to create office spaces, a research and development lab, and a product show room. OZ 1 0 OZ Innovations Business Plan December 2, 2011 See Appendix A for a picture of the rental space. 3.3 Building and Floor Plans The office space total floor plan is 20,000 square feet. However we will not need to acquire the totally capacity until our fourth year of operation. Until we transition into the full office expansion we will rent 10,000 square feet. We will be purchasing computers and office furniture for all game developers, marketers, and executive staff. 3.4 Work Plan Our leased space will be designated for game development and sales, which are our two avenues of business. The CEO will oversee the overall operations and work alongside our CFO and CMO. Proper integration of our business is key to ensuring that our development is up to the standard that we will be marketing in the sales department. 3.5 Quality Control We won’t be governed by ISO. We will have to design our software to remain within the curriculum requirements for the particular school division it is being licensed to. For a quality control measure we could have figure heads either teachers or division representatives to check through our game to ensure the information is school appropriate and relevant. This process will be ongoing until a product is created which satisfies all parties (within reason). There will be a pilot scale incubation period with actual students to test the product and see what portions of the program needs work before sending it off for sale. Also there will be a yearly check of the same sort to ensure the product is current and information is up to date. 3.6 An Average Business Day We will run the same business hours as the school system for the majority of our operations. Depending of the state of the business, a serve agent may be needed after hours to field calls. We will collect payments once a year from the ministries. The services will be suspended until the account is paid. We do not foresee this to happen, as education boards are very conscientious of services provided to their students. OZ 1 1 OZ Innovations Business Plan December 2, 2011 We swill have a company website to describe our product line. We can have student and teacher testimonials to help enhance our legitimacy. The months of summer will be sales intensive. We plan on hiring university students because it aligns with this peak sales period and it also works within our budget. Early spring will be a key time for Research and Development. We plan on launching new innovations and product lines at the end of each school year so teachers can coordinate their plans with the modules. 3.7 Supply Analysis We will be dependent on Cloud’s host, Microsoft Development Platforms. We do not predict a large influx in cost as we take on more users however; we have to consider the reputation of the host before signing our contract. 3.8 Who are service providers for the business? Oz Innovations will use Microsoft Development Platforms as our primary Cloud service provider. Once the App is designed will be selling the game to iTunes, Android and Google Apps. 3.9 Describe the Capital Budget Our capital budget reflects our business decision that we will be making major purchases in years one and four. The year 2012 will the first year of official operations. Prior to this we will be working out of the Saskatchewan Research Council. As we acquire the lease space on Millar Avenue we will begin with 10,000 ft2 and then further upgrade it to 20,000 ft2 taking over the entire rental space. We have predicted that we will need to make a few minor adjustments in the building such as building offices walls and electrically wiring the office stations for each computer. The leasehold improvements have been quoted at $35 per square foot. OZ 1 2 OZ Innovations Business Plan December 2, 2011 Due to the fact that we are building games we are dependent on having modern computers enhanced by the latest market software. Our capital budget shows how we will be buying high-end computers for the program designers and then average desktops for the marketing and administrative staff. Conscious of the fact that we will be visiting the Ministries of Education and School Boards’ own offices, we will not have to build individual game showrooms to accommodate this inflow of customers. Instead, we will design the research and develop lab to have the proper screens and seating that would be needed to project the game for a large group. Our furniture has been sourced from IKEA. We plan on selling out after five years so investing large sums of money in expensive furniture would not be a sound economic investment for Oz Innovations. Research and Development and all that it entails will require the largest investment in the first year as the first module of the game is released. The first inflow of cash will need to be larger to ensure that the game developers can start making the next set of modules. Once the first year’s launch is over we believe the Research and Development team will be more comfortable designing the game and the sequence will just be repeated. Info Sourced from Schedule 5 of Financial Statements 3.10 What are the environmental limitations to production? We do not predict environmental limitations because we will be using cloud computing. If we had chosen a traditional method to host the game such as a server or licensing it with Nintendo then we would have been faced with a lot more barriers. This adds to the potential of our game allowing anyone to have access to the games. Once the company is sold, the successors may find that the international education systems are significantly different than Saskatchewan’s and Canada’s. In this instance we would recommend that they market the game as a learning tool, not a targeted education system for their schools. OZ 1 3 OZ Innovations Business Plan December 2, 2011 3.11 Cost of Goods Sold for Manufacturing Unitizing costs has proven to be difficult for Oz Innovations. We will have the same capital investments and operating expenses regardless of whether we make sales in the first year. As we prepared our financial statements we placed more emphasis on ensuring that we had enough cash flows to remain in business from year to year. 4.0 Human Recourses Plan As show in the organizational chart there is a board of directors and two advisory boards to go along with our company. As far as employees who will keep the company running day to day there are nine different positions some with multiple employees. All data with respect to the number of employees for each year, their hourly wage/yearly salary and their total cost can be viewed in Appendix C A brief description of the roles and responsibilities for each position is listed below. CEO- Chief Executive Officer Sets long term goals and targets for company and ensures management keeps on track Conveys BOD messages company Raise initial $3,000,000 in equity capital Raise any additional capital for growth Oversee marketing is aligned to company goals Hire HR & Sales Manager and all other appropriate management staff CFO- Chief Financial Officer Ensure company operates and adheres to GAAP Hire and manage any administrative staff dealing with finances Acquiring debt financing Watch expenditures to ensure company has adequate cash flow CTO- Chief Technologies Officer Oversee all product development Hire and manage R & D designers Ensure product development deadlines are set and met OZ 1 4 OZ Innovations Business Plan December 2, 2011 Promote innovation in new modules and game applications HR & Sales Manager Head marketing team for product and company Manage HR and admin staff Ensure sales goals are met and report to CEO Ensure company adheres to safety and environmental practices Hire and fire admin and part time staff Admin Staff Multiple hourly employees with various jobs but general responsibilities Be members of HR, Sales or Marketing teams Answer phones and general clerical work Act as secretary to CEO, CFO, CTO, HR & Sales Manager, and R &D design department R & D Designers High paid to ensure top quality gaming product Answer to CFO and manage one to three R & D programmers Research, design and develop new modules and applications Innovate and keep the game current and appealing to the youth R & D Programmers Hourly employee, lower paid Possibly outsourced or contracted to reduce costs In charge of doing graphic design and writing the code for the game Floor level workers responsible for converting Designers ideas into modules Technical Support Few well paid hourly employees Local employees, not outsourced to call center Answer technical problems for divisions, teachers, schools, students and parents In charge of interoffice Intranet and network set up Part-Time Staff Minimum wage hourly employee Fill in for Admin Staff over vacation or sick time OZ 1 5 OZ Innovations Business Plan December 2, 2011 Offer support to HR, Sales and Marketing teams 5.0 The Marketing Plan 5.1 The Marketing Mix 1. The Product The gaming system will grant students the opportunity to further explore academia on their own time. With the content paralleling the curriculum, students will interactively build on the foundations of classroom content. With the use of cloud computing instead of the traditional method of servers, students can access the game from any portable device. Education providers will be able to and encouraged to monitor the results. Misunderstood areas can be then re-taught on a one-on-one basis. 2. Pricing Our gaming module can be leased on cloud computing at a monthly rate of $99.99 per school. This price is higher than the initial price set forth however we have found that schools are willing to pay for high quality learning tools. 3. Promotion We want teachers to recognize our brand as “the learning tool” of choice. Therefore, when we make our presentations for the Ministries’ boards who will be responsible for buying our product, we will include a product testing component so the teachers can try the games out for themselves. We could even offer the educators a 30- day trial so they could take the product home from the conference and show it to their colleagues. This would maximize our marketing investment by stimulating a “buzz” marketing strategy. 4. Place We have allotted an annual marketing budget of $250,000 for each year of operations. We will use direct selling as our primary marketing strategy. The Ministry has asked to package the game so they can make the bulk purchase for the whole province. This benefits us as we can direct this money right back into Research and Development. We designated $100,000 to pay for our traveling OZ 1 6 OZ Innovations Business Plan December 2, 2011 expenses this will need to occur in order to make the sales. Often we will have to make follow up visits which is understandable due to the high investment asked from our company. 5.2 Market Segmentation Geographic Each province is responsible to write its own curriculum and to govern the education system within its boarders. Therefore, it can be assumed that each province will handle acquiring the gaming system for its own benefit. It may pose to be both difficult and expensive to travel to the northern provinces and territories marketing the product to these regions. Depending on how many follow-up visits are required this could be deemed unfeasible. Demographic The modules will be designed with the age of the player in mind. The prototype is being designed for grade eight students. It will be beneficial to create a more elementary version of each module as well. High school students will obviously be more receptive to different design features such as having life-like humans instead of animated cartoon figures, which in return could be utilized for elementary students. The game would still be entertaining for adults and seniors. However, the purpose of the game is to supplement the education curriculum; the efforts of designing to spec would be lost by this age group. Educational Institute Through discussion with the Ministry of Education it can be assumed that all public and Catholic schools will foster the idea of interactive learning. However, there are a lot of home-school students who represent another segment, which Oz Innovations could approach. The gaming system itself will be reflecting the material covered by the Saskatchewan Ministry of Education as education is a responsibility of the state OZ 1 7 OZ Innovations Business Plan December 2, 2011 5.3 Targeting Considering that the Saskatchewan Ministry of Education has confirmed their interest in the procurement of our learning tool, we will designate our efforts into attracting all Canada’s ministries. Once we have their interest we will compile the Saskatchewan student results and teachers’ feedback into a formal report and present it to them. Employing this targeting strategy we can focus our time and marketing budget on direct marketing techniques. 5.4 Positioning Oz Innovations provides a fun and interactive learning resource for students. Its design allows teachers’ to monitor student learning and enable them to target individual student issues. 5.4 Market Competitors Within the marketplace Oz will see direct competition from online games, free textbook CDs, and other educationally produced computer games. The advantage of Oz Innovations is the fact that the gaming system can be accessed from any portable device once the access code is purchased. This would enable students to play for free from their cell phone or computer at home, continuing the learning they initiated in the classroom. Considering the onetime cost of acquiring the software lease for the year the gaming system is relatively inexpensive. There are no additional costs such as game controllers or package upgrades once purchased. This offers value to our consumers. 5.5 Marketing Expenses OZ Marketing Expense 1 8 OZ Innovations Business Plan December 2, 2011 The following costs of our Providing teachers who game into their essential part of We want to well supported. makes up a Printing $30,000 Product Design & Pack. $20,000 Media $10,000 Website $30,000 Branding $30,000 Business Development $100,000 Teacher Assistance $30,000 Total $250,000 expenses outline the direct selling strategy. tangible resources for the will be implementing the classrooms will be an our business operations. ensure our customers are Our marketing budget substantial percentage of our marketing budget. This cost will pay off when we sell the company in five years. It is then that we will realize the market share that we will have successfully capitalized upon. OZ 1 9 OZ Innovations Business Plan December 2, 2011 6.0 Financial Plan All of the financial projections are based on a leasing price of $99.99 per month to each school. This price of $99.99 was said to be acceptable according to the preliminary meetings with the Ministry of Education. The sales in year one are 759 school, which is all of Saskatchewan. Due to the current contract negotiations with the Ministry of Education in Saskatchewan we believe it is a reasonable projection to assume sales to the entire province. The remaining four years are based on a steady growth from Saskatchewan’s 759 schools to the 15,142 schools across Canada. The chart below represents how many school sales are captured each year based on a percentage of the total market share. Market % 2012 2013 2014 2015 2016 100% 759 3036 6072 12144 15141 90% 759 2732 5465 10930 13627 80% 759 2429 4858 9715 12113 70% 759 2125 4250 8501 10599 60% 759 1822 3643 7286 9085 50% 759 1518 3036 6072 7571 40% 759 1214 2429 4858 6056 30% 759 911 1822 3643 4542 20% 759 607 1214 2429 3028 10% 759 304 607 1214 1514 0% 759 0 0 0 0 For the purpose of our financial model 60% of the market was used for the sales projection. This is justified by using our yearly marketing budget of $250,000 to capture these sales. See Appendix D for a detailed balance sheet, income statement and statement of cash flows. OZ 2 0 OZ Innovations Business Plan December 2, 2011 6.1 Working Capital Estimates Our company’s product is licensed gaming software, which means we don’t need tangible inputs in production. We will be paying our cloud lease up front on a yearly basis. Our utilities and building lease payments will be credited. An operating line of credit would be necessary to finance unexpected expenses, which could pose to affect our cash flow. A bank line of credit $50,000 should be enough to finance day-to-day expenditures for the company. 6.2 Capital Budget and Depreciation We will have an initial equity investment of $3,000,000.00 which will be used to develop the first module of the game. This cost will include our leasehold improvements, computers and hardware, office equipment, and product development (R&D). The major capital expenditures will occur in years one and four. Half of the office space will be renovated in year one which is 10,000 square feet and the remaining 10,000 square feet will be expanded into in year four. There will only be 36 employees in year one but each year we will be hiring to fuel growth. Capital Budget 2012 2013 2014 2015 2016 Buildings Renovations 350,000 - - 420,000 - Computers & Hardware 90,000 - - 108,000 - Furniture & Fixtures 35,000 - - 42,000 - R&D/Product Development 100,000 50,000 50,000 50,000 50,000 Total 575,000 50,000 50,000 620,000 50,000 6.3 Depreciation The building renovations, computers and hardware, furniture and fixtures and intellectual property through research and product development are all depreciable. The capital expense chart below shows which class each capital expenditure will be depreciated by and at what percentage. OZ 2 1 OZ Innovations Business Plan December 2, 2011 Capital Expense CCA Class CCA Rate Buildings Renovations 1 4% Computers & Hardware 45 45% 8 20% 44 25% Furniture & Fixtures R&D/Product Development Detailed depreciation tables can be viewed in the financial model. 6.4 Financing Budget As stated in the operations plan previous the initial product development will be completed by the six developers who will be given equal shares in the company. Once the product is developed there will be $3,000,000 of capital needed to be raised in order to commercialize the product. The initial financing plan for Oz Innovations was to use one hundred percent equity financing giving up 60% to 70% of the company. The remaining portion of the company will remain between the initial six product developers. The intent of having no debt financing was to make the company attractive at a point of sale in year 5. After looking at the initial financial model it was found to be advantageous to take on a portion of debt financing. Also there is are problems with cash flow in year two and a loan would be an easier approach than calling out for more money from equity investors. The debt financing will be taken on in year two and paid down over 6 years making the principal owing low by the point of sale. 6.5 Debt Amortization Schedule As stated previously the initial plan was to have no debt financing. There was a need for additional cash in year two which will be fixed by adding $500,000 of debt financing. The amortization schedule can be viewed below. The interest rate used is 7% as provided in class. We feel this is acceptable due to the fact that our company will already have three million in equity invested and initial sales. OZ 2 2 OZ Innovations Business Plan December 2, 2011 Schedule 7: Debt Amortization 2012 2013 2014 2015 2016 Beg Balance - - 430,102 355,311 275,285 Addition - 500,000 - - - Payment - 104,898 104,898 104,898 104,898 Interest Principal Reduction - 35,000 30,107 24,872 19,270 - 69,898 74,791 80,026 85,628 End Balance - 430,102 355,311 275,285 189,657 6.6 Corporate Income Taxes Oz Innovations will be incorporated and will follow the corporate tax schedule. The projected loss in the first three years will carry over allowing for tax exemptions in year four and partially in year five when gross income is high. 6.7 Dividend Policy No dividends will be paid during business growth stage. All cash generated will go back into business growth through research and development and marketing to increase market share. In year five at which point the company will be sold, all money will be divided among the initial six owners and the equity investors. The incentive for the equity investors is a minimum 40% return on investment compounded annually on the $3,000,000 initial equity. They will require a minimum $16,134,720 return on investment in year five to achieve this desired percent. 6.8 Economic Forecast The inflation used for the financial model is 2.8% based on Saskatchewan’s most current inflation rate. All appropriate expenses, salaries and variables are adjusted each year for inflation. The interest rate for borrowing is set at 7% because of our short six year loan and also because of the unpredictable market. OZ 2 3 OZ Innovations Business Plan December 2, 2011 2012 2013 2014 2015 2016 Debt Ratio 0.12% 18.76% 11.62% 4.37% 4.15% Debt to Equity Ratio 0.12% 18.76% 11.62% 4.37% 4.15% 6.9 Management Information System The future sales growth is the main critical variable with this company. The entire basis of the company is to grow sales, put profit back into the company and then sell the company for a big payout. This sales growth depends upon marketing and the continual successes in new product development. Sales contracts will need to be updated quarterly for management to adjust future expansion schedules. If sales do not increase to fund growth, then building expansion and money being reinvested into marketing and product development will have to be reduced. Raising enough capital initially is our key to the success, which will allow us to continue to develop regardless of initial sales. 6.10 Financial Analysis (Feasibility and Financial Performance Assessment) The below chart represents the Net Payback, Gross Payback, NPV, IRR, Non-Leveraged IRR. All of the financial projections are based on a leasing price of $99.99 per month to each school. The sales in year one are 759 schools, which is all of Saskatchewan. Due to the current contract negotiations with the Ministry of Education in Saskatchewan we believe it is a reasonable projection to assume sales to the entire province. The remaining 4 years are based on a steady growth from Saskatchewan’s 759 schools to the 15,142 schools across Canada. For the purpose of our financial model 60% of the market was used as a sales projection. The statement of cash flow below shows the five year cash flow projection based on the above sales projections and selling price. OZ 2 4 OZ Innovations Business Plan December 2, 2011 Net Cash Flow Dividends Terminal Value Total Cash Flow to Equity Investors $1,035,410 $86,512 - - $543,644 - $2,636,759 (840,431) - $4,302,325 $20,771,368 $1,035,410 $86,512 $543,644 $2,636,759 $24,233,263 The table below outlines the key financial indicators for Oz Innovations. The Net Present Value of the business is based on a 35% ROI for our company. The equity given to the initial investors is 67%. Gross Payback $ 28,535,588 Net Payback $ 25,535,588 Net Present Value $ 4,233,589 Internal Rate of Return Return on Equity 66.6% $ 16,134,720 Initial Equity to Investors 67% External Rate of Return 52.9% OZ 2 5 OZ Innovations Business Plan December 2, 2011 6.11 Risk Analysis The variables altered for risk analysis will be sales and the cost to lease per month. Sensitivity Analysis % of Market Lease Rate 1 2 3 4 5 6 60% 70% 50% 40% 40% 40% $99.99 $99.99 $99.99 $99.99 $129.99 $159.99 Gross Payback $28,535,588 $40,979,029 $16,120,902 $3,474,535 $18,783,161 $33,917,614 Net Payback $25,535,588 $37,979,029 $13,120,902 $474,535 $15,783,161 $30,917,614 $7,335,503 $1,132,249 $(2,067,079) $1,930,627 $5,831,494 Net Present Value Internal Rate of Return Return on Equity Initial Equity given to Investors External Rate of Return $4,233,589 66.6% 81.7% 45.7% 3.1% 52.7% 77.7% $16,134,720 $16,134,720 $16,134,720 $16,134,720 $16,134,720 $16,134,720 67% 47% 116% 411% 102% 57% 52.9% 64.4% 36.3% 2.3% 40.7% 58.3% The above chart represents the key financial indicators for Oz Innovations and how they will change with the alteration of the percentage of the Canadian schools in sales and the lease rate per month. As shown above the company is extremely high risk due to the volatility. With a 10% decrease in sales under the 50% column the company returns a healthy profit, yet over 100% of the company must be given away for the equity investment. However, as shown in the far right column with an increase in price to $159.99 and only 40% of the market share the company can be both profitable and only have to give up 57% to equity investment. OZ 2 6 OZ Innovations Business Plan December 2, 2011 References Signal, N., & Swann, M. (2011). Children’s perception of themselves as learned inside and outside school. Research Papers in Education, 26(4), 469-484. How to sell in-class gaming. (2009). Tech & Learning, 29(9), 14-14. Retrieved from http://search.proquest.com/docview/212101639?accountid=14739 University of Saskatchewan Enrollment (2011). http://www.usask.ca/isa/statistics/students/headcount-demographics.php (Accessed November 30, 2011) OZ 2 7 OZ Innovations Business Plan December 2, 2011 Appendices Appendix A: Industry Analysis Technology in Education Schools Technology is widely used in elementary and secondary education for a number of purposes: In 2006, virtually all schools in Canada had computers, providing one computer for five students. Ninety-eight per cent of schools had an Internet connection. The computers were used for word processing, research, and individualized and online learning. Some provincial services and several school boards offer the provincial curriculum on-line for distance learning and for course enhancement in small and rural schools. A broad range of technology — television, print, teleconferencing and on-line — is used in classrooms and distance learning throughout Canada. In the 2006 Programme for International Student Assessment, 94 per cent of the 15year-olds surveyed in Canada reported using a computer every day or often during the week at home, while 47 per cent reported the same amount of usage at school. Postsecondary Education Postsecondary students in all jurisdictions have access to technological resources for learning, both on campus and through distributed learning. Three provinces have open universities, and all have colleges and universities that offer distance courses. Consortia at the provincial and pan-Canadian levels also provide access to university and college programs. Home Access During 2005, about 26 per cent of adult Canadians went on-line for education, training, or school work. These education users reported going on-line on a daily basis and spending more than five hours a week on-line. Of this group, two-thirds used the Internet to research information for project assignments, and 26 per cent did so for distance education, selfdirected learning, or correspondence courses. Nearly 80 per cent of full- and part-time students used the Internet for educational purposes. Website http://www.cmec.ca/pages/canadawide.aspx OZ 2 8 OZ Innovations Business Plan December 2, 2011 Appendix B: Operations OZ 2 9 OZ Innovations Business Plan December 2, 2011 Appendix C: Human Resources Number of Employees: CEO CFO CTO HR & Sales Manager Admin staff R & D Designer R & D Programmer Tech. Support Part time staff Total Employees Salaries/Wages CEO CFO CTO HR & Sales Manager Admin staff R & D designer R & D programmer Tech. Support Part time staff Salary and Wage Costs CEO CFO CTO HR & Sales Manager Admin Staff R & D designer R & D programmer Tech. Support Part time staff Total Salaries and Wages 2012 1 1 1 1 5 7 15 3 2 36 2013 1 1 1 1 5 7 18 3 2 39 2012 2013 $ 200,000 $ 205,600 $ $ 160,000 $ 164,480 $ $ 160,000 $ 164,480 $ $ 120,000 $ 123,360 $ $ 20.00 $ 20.56 $ $ 90,000.00 $ 92,520.00 $ $ 18.00 $ 18.50 $ $ 35.00 $ 35.98 $ $ 9.50 $ 9.77 $ 2012 200,000 160,000 160,000 120,000 196,000 630,000 529,200 205,800 37,240 1,718,240 2013 205,600 164,480 164,480 123,360 201,488 647,640 652,821 211,562 38,283 1,875,154 2014 1 1 1 1 8 12 25 5 4 58 2014 211,357 169,085 169,085 126,814 21.14 95,110.56 19.02 36.99 10.04 2014 211,357 169,085 169,085 126,814 331,407 1,141,327 932,083 362,477 78,709 2,972,818 2015 1 1 1 1 8 16 35 11 4 78 2016 1 1 1 1 20 20 40 13 10 107 2015 2016 $ 217,275 $ 223,358 $ 173,820 $ 178,687 $ 173,820 $ 178,687 $ 130,365 $ 134,015 $ 21.73 $ 22.34 $ 97,773.66 $ 100,511.32 $ 19.55 $ 20.10 $ 38.02 $ 39.09 $ 10.32 $ 10.61 2015 217,275 173,820 173,820 130,365 340,687 1,564,378 1,341,455 819,778 80,913 4,277,576 2016 223,358 178,687 178,687 134,015 875,565 2,010,226 1,576,017 995,955 207,947 5,799,726 OZ 3 0 OZ Innovations Business Plan December 2, 2011 Appendix D: Financials Income Statement For the year ended Sales COGS Gross Profit Operating Expenses Building Lease Utilities Wages Employee Benefits Cloud Server Rental Marketing Repair and Maintenance Other Variable Costs Capital Cost Allowance Debt Interest Total operating Expenses Taxable Income Income Taxes Net Income Retained Earnings Account Beg RE Net Income Dividends End RE 2012 2013 2014 2015 2016 1,457,189 1,457,189 100% 2,396,784 2,396,784 100% 4,927,789 4,927,789 100% 10,131,533 10,131,533 100% 12,985,572 12,985,572 100% 25,000 20,000 1,718,240 261,344 8,000 250,000 2,000 29,144 43,250 2,356,978 25,700 22,616 1,875,154 285,211 250,000 2,056 47,936 79,533 35,000 2,623,205 132,098 25,574 2,972,818 452,166 250,000 2,114 98,556 69,068 30,107 4,032,500 135,797 28,919 4,277,576 650,619 8,224 250,000 2,173 202,631 100,766 24,872 5,681,577 279,198 32,702 5,799,726 882,138 250,000 2,234 259,711 123,047 19,270 7,648,027 (899,789) (899,789) (226,421) (226,421) 895,288 895,288 4,449,957 994,759 3,455,198 5,337,546 1,274,386 4,063,159 0 (899,789) (899,789) (899,789) (226,421) (1,126,210) (1,126,210) 895,288 (230,922) (230,922) 3,455,198 3,224,276 3,224,276 4,063,159 (5,506,329) 1,781,106 OZ 3 1 OZ Innovations Business Plan December 2, 2011 Balance Sheet Year Current Assets Cash Accounts Receivable Inventories Total Current Assets 2012 2013 2014 2015 2016 1,570,961 1,570,961 1,804,359 1,804,359 2,650,000 2,650,000 5,506,329 5,506,329 4,058,755 4,058,755 350,000 90,000 35,000 100,000 (43,250) 531,750 350,000 90,000 35,000 150,000 (122,783) 502,218 350,000 90,000 35,000 200,000 (191,851) 483,149 770,000 198,000 77,000 250,000 (292,617) 1,002,383 770,000 198,000 77,000 300,000 (415,664) 929,336 2,102,711 2,306,576 3,133,149 6,508,712 4,988,091 Liabilities Accounts Payable Long Term Debt Total Liabilities 2,500 2,500 2,684 430,102 432,786 8,760 355,311 364,071 9,151 275,285 284,436 17,328 189,657 206,985 Common Shares Retained Earnings Total Equity 3,000,000 (899,789) 2,100,211 3,000,000 (1,126,210) 1,873,790 3,000,000 (230,922) 2,769,078 3,000,000 3,224,276 6,224,276 3,000,000 1,781,106 4,781,106 Total Liab & Equity 2,102,711 2,306,576 3,133,149 6,508,712 4,988,091 Non-Current Assets Building Rennovations Computers & Hardware R&D/Product Development Furniture and Fixtures Accumulated CCA Total Non-Current Assets Total Assets OZ 3 2 OZ Innovations Business Plan December 2, 2011 Cash Flow Statement For the year ended 2012 2013 2014 (899,789) 43,250 (856,539) (226,421) 79,533 (146,889) 895,288 69,068 964,356 3,455,198 100,766 3,555,964 4,063,159 123,047 4,186,206 2,500 2,500 184 184 6,075 6,075 391 391 8,177 8,177 (350,000) (90,000) (35,000) (100,000) (575,000) (50,000) (50,000) (50,000) (50,000) (420,000) (108,000) (42,000) (50,000) (620,000) (50,000) (50,000) Financing Activities Long Term debt Common Shares Dividends Total 3,000,000 3,000,000 430,102 430,102 (74,791) (74,791) (80,026) (80,026) (85,628) (5,506,329) (5,591,957) Net Cash Flow Cash Bal Beg of Year Cash Bal End of Year 1,570,961 1,570,961 233,398 1,570,961 1,804,359 845,641 1,804,359 2,650,000 2,856,330 2,650,000 5,506,329 (1,447,574) 5,506,329 4,058,755 Net Income CCA Operating Cash Flow Changes in Working Capital Accounts Receivable Inventories Accounts Payable Total 2015 2016 Investment Activities Building Rennovations Computers & Hardware R & Product Development Furniture and Fixtures Total OZ 3 3 OZ Innovations Business Plan December 2, 2011 Copyright 2011 Oz Innovations OZ 3 4