Brief – Game Dev Fundamentals – Sound

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Assignment
Number
GDNM73A
Birmingham Ormiston Academy
BTEC Level 3 Extended Diploma in Creative Media Production - GDNM
Assignment Brief
Student:
Unit number & title:
Unit 73: Sound for Computer Games
Date Set:
Assignment Title:
Game Development Fundamentals: Sound
Linked Units:
Grading Criteria:
U78
P1 M1 D1
U78
P2 M2 D2
U78
P3 M3 D3
U78
P4 M4 D4
Assignment Description: You will create a series of web-friendly features for an online
magazine, focusing on the core principles of sound design for computer games. These will
cover major topics including both the theory and psychology of sound. You will then go on
to study the production of sound assets for computer games and go on to design and
produce your own assets, which you will apply to an existing game.
Learning Outcome:
1. Understand the use of sound and music in games
2. Understand methods and principles of sound design and production
3. Be able to create sound assets for a computer game following industry practice
4. Be able to apply sound assets to a computer game following industry practice
Task
1
Activity
Principles of Game Sound
You will create a feature which explores core uses of sound in
games, including the psychology of sound, audio environments,
feedback and the difference between sound and music. You will also
explore more technical aspects of sound, including sound theory,
sources and legal issues. Your feature could take the form of a written magazine article, a vodcast or a podcast.
Assignment set by:
15/10/13
Completion Date:
C Bartley
Unit 2: Communication Skills for Creative Media Production
Unit 72: Computer Game Design
Unit 78: Digital Graphics for Games
Resources:
Gamasutra
Develop
MCV
Evidence
At least one of the following:
 Written article (max 2000w)
 Vodcast (max 10m)
 Podcast (max 10m)
Time Scale
3 weeks
(Due 6th
Nov)
Grading Criteria
U73
P1 | M1 | D1
2
3
4
Principles of Sound Production
You will create a feature which explores the methods and principles
of sound production. You will explain the technical considerations
required for developing sound to be used in a game, including recording methods and limitations that may affect the final product.
Sound Asset Development
You will plan and develop a range of sound assets for an existing
game. This will involve all necessary pre-production and planning
involved. You will the carry out all recording to a professional standard and apply post production manipulation as required. All work
must be of your own creation. As with all practical work, it is essential that you critically evaluate your work as compared to original
intentions.
Game Sound Engineering
You will apply your created sound assets to an existing game. This
will involve learning about asset management and file naming conventions, as well as integrating audio with interactive real time media.
At least one of the following:
 Written article (max 2000w)
 Vodcast (max 10m)
 Podcast (max 10m)



U73
P2 | M2 | D2
U73
P3 | M3 | D3

Pre-production documentation
At least two sound effects
One of the following:
o Voice over files
o Musical soundtrack
Annotated screenshot evidence


Game file with added sounds
Annotated screenshot evidence
U73
P4 | M4 | D4
Assessment and Grading Criteria
To achieve a pass grade the evidence must show that
the learner is able to:
To achieve a merit grade the evidence must show that,
in addition to the pass criteria, the learner is able to:
P1
M1
describe uses of sound and music in games
using some subject terminology appropriately
P2
describe methods and principles of sound
design and production using some subject
terminology appropriately
P3
create sound assets for a computer game
following industry practice, working within
appropriate conventions and with some assistance
P4
apply sound assets to a computer game following industry practice, working within appropriate conventions and with some assistance.
explain use of sound and music in games with
reference to detailed illustrative examples
and with generally correct use of subject
terminology
M2 explain methods and principles of sound design and production with reference to detailed illustrative examples and with generally
correct use of subject terminology
M3 create sound assets for a computer game
working to a good technical standard following industry practice, showing some imagination and with only occasional assistance
M4
apply sound assets to a computer game
working to a good technical standard
following industry practice, showing some
imagination and with only occasional assistance
To achieve a distinction grade the evidence must show that,
in addition to the pass and merit criteria, the learner is able
to:
D1 comprehensively explain use of sound and music
in games with elucidated examples and consistently using subject terminology correctly
D2
comprehensively explain methods and principles
of sound design and production with elucidated
examples and consistently using subject terminology correctly
D3 create sound assets for a computer game working
to a technical quality that reflects nearprofessional standards following industry practice,
showing creativity and flair and working independently to professional expectations
D4 apply sound assets to a computer game working
to a technical quality that reflects nearprofessional standards following industry practice,
showing creativity and flair and working independently to professional expectations.
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