Assignment Number GDNM73A Birmingham Ormiston Academy BTEC Level 3 Extended Diploma in Creative Media Production - GDNM Assignment Brief Student: Unit number & title: Unit 73: Sound for Computer Games Date Set: Assignment Title: Game Development Fundamentals: Sound Linked Units: Grading Criteria: U78 P1 M1 D1 U78 P2 M2 D2 U78 P3 M3 D3 U78 P4 M4 D4 Assignment Description: You will create a series of web-friendly features for an online magazine, focusing on the core principles of sound design for computer games. These will cover major topics including both the theory and psychology of sound. You will then go on to study the production of sound assets for computer games and go on to design and produce your own assets, which you will apply to an existing game. Learning Outcome: 1. Understand the use of sound and music in games 2. Understand methods and principles of sound design and production 3. Be able to create sound assets for a computer game following industry practice 4. Be able to apply sound assets to a computer game following industry practice Task 1 Activity Principles of Game Sound You will create a feature which explores core uses of sound in games, including the psychology of sound, audio environments, feedback and the difference between sound and music. You will also explore more technical aspects of sound, including sound theory, sources and legal issues. Your feature could take the form of a written magazine article, a vodcast or a podcast. Assignment set by: 15/10/13 Completion Date: C Bartley Unit 2: Communication Skills for Creative Media Production Unit 72: Computer Game Design Unit 78: Digital Graphics for Games Resources: Gamasutra Develop MCV Evidence At least one of the following: Written article (max 2000w) Vodcast (max 10m) Podcast (max 10m) Time Scale 3 weeks (Due 6th Nov) Grading Criteria U73 P1 | M1 | D1 2 3 4 Principles of Sound Production You will create a feature which explores the methods and principles of sound production. You will explain the technical considerations required for developing sound to be used in a game, including recording methods and limitations that may affect the final product. Sound Asset Development You will plan and develop a range of sound assets for an existing game. This will involve all necessary pre-production and planning involved. You will the carry out all recording to a professional standard and apply post production manipulation as required. All work must be of your own creation. As with all practical work, it is essential that you critically evaluate your work as compared to original intentions. Game Sound Engineering You will apply your created sound assets to an existing game. This will involve learning about asset management and file naming conventions, as well as integrating audio with interactive real time media. At least one of the following: Written article (max 2000w) Vodcast (max 10m) Podcast (max 10m) U73 P2 | M2 | D2 U73 P3 | M3 | D3 Pre-production documentation At least two sound effects One of the following: o Voice over files o Musical soundtrack Annotated screenshot evidence Game file with added sounds Annotated screenshot evidence U73 P4 | M4 | D4 Assessment and Grading Criteria To achieve a pass grade the evidence must show that the learner is able to: To achieve a merit grade the evidence must show that, in addition to the pass criteria, the learner is able to: P1 M1 describe uses of sound and music in games using some subject terminology appropriately P2 describe methods and principles of sound design and production using some subject terminology appropriately P3 create sound assets for a computer game following industry practice, working within appropriate conventions and with some assistance P4 apply sound assets to a computer game following industry practice, working within appropriate conventions and with some assistance. explain use of sound and music in games with reference to detailed illustrative examples and with generally correct use of subject terminology M2 explain methods and principles of sound design and production with reference to detailed illustrative examples and with generally correct use of subject terminology M3 create sound assets for a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance M4 apply sound assets to a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance To achieve a distinction grade the evidence must show that, in addition to the pass and merit criteria, the learner is able to: D1 comprehensively explain use of sound and music in games with elucidated examples and consistently using subject terminology correctly D2 comprehensively explain methods and principles of sound design and production with elucidated examples and consistently using subject terminology correctly D3 create sound assets for a computer game working to a technical quality that reflects nearprofessional standards following industry practice, showing creativity and flair and working independently to professional expectations D4 apply sound assets to a computer game working to a technical quality that reflects nearprofessional standards following industry practice, showing creativity and flair and working independently to professional expectations.