CS 1410 Object Oriented Programming

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CS 1410
Object Oriented Programming
Instructor
Name
Email | Website
Office | Office Hours
Course
Description
This is a Concurrent Enrollment Course, offering both high school credit through ______________ High
School and college credit through Utah Valley University. Credit from this course is transferable to all
colleges and universities. Contact the receiving institution for how the credits will be applied.
Introduces the key concepts of object-oriented programming. Includes pointers and dynamic memory
allocation, linked lists, inheritance and polymorphism, the development of graphical user interfaces,
operator overloading, memory management, exceptions, templates and the standard template library, and
an overview of object-oriented analysis and design.
Prerequisites
This class is available to all high school juniors and seniors in good academic standing. High school
prerequisites apply. This course builds on the object oriented programming principles taught in CS 1400. A
solid understanding of these concepts is assumed in this course. In CS 1410 students will increase their
ability to do object oriented design, and implement object oriented programs in the C++ programming
language.
Topics
The following is a list of the topics to be covered in the course, in the approximate order of their
presentation. This sequence is subject to change.
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Object Oriented Analysis and Design
Pointers
Linked Lists
Inheritance
Polymorphism
Recursion
Graphical User Interfaces
Operator Overloading
Managing Memory
Exceptions
Templates
The Standard Template Library
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Learning Outcomes
At the completion of this course, students should be able to do the following:
1. Analyze difficult computing problems and develop object oriented solutions to those problems.
2. Apply good object design and analysis methods to develop an object oriented design.
3. Using an integrated development environment and appropriate design documents, construct
reasonably complex C++ programs that:
o use pointers
o use inheritance and polymorphism
o use overloaded operators
o use programmer written function templates
o use programmer written class templates
o use standard exception handling techniques
o correctly manage memory
o use recursion
o use graphical user interfaces
4. Test and debug programs to assure their quality and usability.
5. Document programs for understandability and maintainability by providing in-line comments,
standardized class and file headers, and elements of good programming style.
Text
Required
UVU CS 1410, Problem Solving with C++, a Pearson Custom Book
ISBN Number: 978-0-558-08134-8
This book will be provided by your school. It is also available in the UVU bookstore.
Optional References - not required for this course
A good UML reference
Fowler, M. and Scott, K., "UML Distilled:,
Addison-Wesley, ISBN 0-201-32563-2
Procedures
This is an "Active Learning" course. Class time will be devoted to group discussions of key issues, clearing up
questions from previous class session, and reviewing solutions to in-class exercises and programming
assignments. Your examinations will concentrate on the concepts and terms as covered in the lesson
material and your ability to model solutions to problems using an object-oriented programming language.
There will be in class quizzes, exams, and programming projects to test your comprehension of the material.
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Commentary
I believe in active participation by students in their educational process. This puts the primary responsibility
for learning where it belongs -- on your shoulders. Come prepared to get involved in classroom discussions.
Together we can have a lot of fun reaching the course outcomes.
Communication
In the fast-paced world of technology, the only thing that is constant is change. In such a world, the ability to
communicate quickly and efficiently is critical. To keep you abreast of changes in the world of computer
science and changes in the course content and assignments, we will use the course website, email, the CS
1400 forum, and Blackboard.
Assessment
Participation ~ Assignments ~ Grading Philosophy
Assignments
Programming projects and labs are provided to integrate and reinforce concepts covered in this course. You
should plan on spending anywhere from 4-6 hours per assignment. It's usually best to complete each project
shortly after finishing the lesson. Once completed, submit your project documentation, executable file, and
source code by using Blackboard.
Each program you submit will be run to see if meets the project specifications. A substantial part of your
grade will depend on whether your code executes according to the project specification. A checklist is
provided for each assignment to help you make sure that your program meets the specification. We will be
using Visual C# Express in the CS labs as the standard for testing code. If you are the least bit uncertain
whether your code will run in this environment, be sure to test it in the labs.
The other part of each project's grade is based on coding style, simplicity and conformance to the Style
guidelines provided.
Before submitting your project, zip all your source code and an executable into a single zip archive. Name
the file with your initials and assignment number. For example, if I were submitting programming project 1, I
would create a zip file named proj01rkd.zip
Once you have zipped together your project files, upload your files using Blackboard. Make sure you send all
the files asked for in the specification.
Exams & Quizzes
Two midterm exams will be given. The Final Exam will be administered in class on the day indicated in the
calendar.
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Grade Sheets
Every project and lab has an associated grade sheet. There are links to these grade sheets on the project and
lab pages. Before you turn in a project or lab, please look at its grade sheet to make sure that your program
meets all of the requirements for that project or lab.
Evaluation of your achievement of the course objectives will be based on the following: labs, programming
projects, and exams.
Grading Scale
A = 100-93
B - = 82-80
D+ = 69-67
A - = 92-90
C+ = 79-77
D = 66-63
B+ = 89-87
C = 76-73
D - = 62-60
B = 86-83
C - = 72-70
F = 59-0
Grades and Credit
You will receive the same grade for your high school course as you receive for your college course. Your
grade for this class will become part of your permanent college transcript and will affect your GPA. A low
grade in this course can affect college acceptance and scholarship eligibility.
University Policies
Academic Integrity
Utah Valley University expects all students to maintain integrity and high standards of individual honesty in
academic work, to obey the law, and to show respect for others. Students of this class are expected to
support an environment of academic integrity, have the right to such an environment, and should avoid all
aspects of academic dishonesty. Examples of academic dishonesty include plagiarizing, faking of data,
sharing information during an exam, discussing an exam with another student who has not taken the exam,
consulting reference material during an exam, submitting a written assignment which was authored by
someone other than you, and/or cheating in any form. Violators of this policy will be subject to disciplinary
action. Cheating will not be tolerated. It will result in a FAILING grade for the course.
In keeping with UVU policy, evidence of academic dishonesty may result in a failing grade in the course and
disciplinary review by the college. Additional information on this topic is published in the student handbook
and is available on the UVU website.
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Students with Disabilities
If you have any disability, which may impair your ability to successfully, complete this course, please contact
the Accessibility Services office, 863-8747, BU 146. Academic accommodations are granted for all students
who have qualified documented disabilities. All services are coordinated with the Accessibility Services
office.
Dropping the Class
_________
is the last day to drop the course without it showing on your transcript.
_________
is the last day to withdraw from the class.
If you drop the high school class, you must also withdraw from the UVU class to avoid receiving an E or UW
(unofficial withdrawal).
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