Teachers Discovering Computers Integrating Technology in a Changing World 8th Edition Chapter Five Technology, Digital Media, and Curriculum Integration Chapter Objectives • Name and define the elements of digital media • Define and explain curriculum standards and learning benchmarks • Explain technology integration, also called curriculum integration • Describe the use of computers in computer labs and media centers versus classroom instruction • Identify ways in which technology can positively influence learning 2 Chapter Objectives • Identify ways to plan for technology integration • Explain various planning tools and instructional models • Describe the steps of the ASSURE Model • Identify ways to get started using technology at a new school • Describe the use of learning centers and interactive whiteboards 3 What Is Digital Media • Digital media is defined as those technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format • Digital media software refers to any computerbased presentation or application software that uses multimedia elements • Interactive digital media allows users to move through information at their own pace 4 What Is Digital Media • With many digital media applications, you navigate through the content by clicking or tapping links – Text – Graphics – Animation • Audio and video are common components of digital media 5 Why Are Digital Media Applications Important for Education? • Digital media applications (including apps for mobile devices) are changing the traditional dynamics of learning in classrooms – Improve teaching and learning – Highly effective teaching tools – Appeals to a variety of learning styles – Increased retention – Students are motivated 6 Why Are Digital Media Applications Important for Education? 7 What is Curriculum? • The knowledge, skills, and performance standards students are expected to acquire in particular grade levels • Plan or written document 8 What is Curriculum? • Country or state agencies 9 What is Curriculum? • Curriculum Standards and Benchmarks – Curriculum standard • Defines what a student is expected to know at certain stages of education – Benchmark • Specific, measurable outcome • Also called a learning objective or learning expectation 10 11 What is Technology Integration? • Combining of all technology parts, such as hardware and software, together with each subject-related area of curriculum to enhance learning • Establish connections between subject matter and the real world 12 What is Technology Integration? • Curriculum drives technology 13 What is Technology Integration? • Classroom Integration versus Computer Labs and Media Centers – Computer labs • A designated classroom filled with computers • Teachers schedule time to use the labs for many purposes 14 What is Technology Integration? • Classroom Integration versus Computer Labs and Media Centers – Point of instruction • Technology in the classroom at the teachers’ and students’ fingertips 15 What is Technology Integration? • Classroom Integration versus Computer Labs and Media Centers – Point of instruction • Teachable moments 16 The Classroom in Action • Introduction to Mr. Balado’s classroom – Four student computers and two iPads networked to the school’s local area network and the World Wide Web – Instructional computer with access to the Web and connected to an interactive whiteboard – Allows Mr. Balado to access vast amounts of information 17 The Classroom in Action 18 Integrating Technology into the Curriculum • Technology can motivate students and increase class attendance • Technology must be integrated into the curriculum – Identify goals – Develop innovative ways to teach a diverse population of learners with different learning styles 19 Changing Instructional Strategies • Teachers are shifting from being the dispenser of knowledge to being the facilitator of learning – Students can accomplish learning with the teachers’ assistance – Learning is not just storage of knowledge, but includes problem solving 20 21 Barriers to Technology Integration • • • • • • • • Lack of teacher training Security constraints Lack of administration support Limited time for teacher planning Placement of computers in remote locations Budget constraints Lack of high-speed school networks Basic resistance to change 22 Technology Integration and the Learning Process • The Learning Process – Authentic learning • Instructional activities that demonstrate real-life connections by associating the concept being taught with a real-life experience or event 23 Technology Integration and the Learning Process • The Learning Process – Participatory learning • Students become engaged in inquiring, investigating, reflecting, solving problems, and formulating and answering questions – Anchored instruction • Providing a knowledge base on which students can build 24 Technology Integration and the Learning Process • The Learning Process – Problem-based instruction • Students use the background (anchor) information to solve complex problems – Discovery learning • Inquiry-based method for teaching and learning 25 Technology Integration and the Learning Process • Technology and the Learning Process – Numerous technology tools to support many types of instruction and learning • Example - Primal 3D or A.D.A.M. • Allows students to build cognitive scaffold • Encourages students to think in colors, sounds, and animations 26 Technology Integration and the Learning Process • Technology and the Learning Process – Numerous technology tools to support many types of instruction and learning • The Web – Educational equalizer – Allows children to experience new educational opportunities – Interaction with others outside of the school 27 28 Technology Integration and the Learning Process • Technology and the Learning Process – Numerous technology tools to support many types of instruction and learning • Cooperative learning – Students work in groups to achieve related learning objectives – Higher-order thinking skills – Cooperative classroom • Higher-order thinking skills are the abilities to solve problems, engage in critical thinking, and interpret and solve complex issues 29 30 Strategies for Teaching with Technology • Best strategy is to put the technology in the hands of trained teachers • Provide consistent application of technology tools to support instructional curriculum area • Careful planning 31 The Role of the School District • Technology plan – Outline of procedure for purchasing and maintaining equipment and software – Training – Plans often reviewed every couple of years 32 The Role of the School District Mentorship program – Teaming new teachers with experienced teachers 33 Planning for Technology Integration in the Classroom • Decide on most appropriate technology to achieve desired learner outcomes • Preparing the classroom environment 34 Planning for Technology Integration in the Classroom • One-Computer Classroom – Maximize effectiveness of one computer – Record keeping – Projection screens – Interactive whiteboard – Used to introduce topics before taking students to a computer lab 35 Planning for Technology Integration in the Classroom • Two-Computer Classroom – Develop a strategy to manage both computers – Many questions determine strategy • Will both computers have the same hardware, software, and network access? • Will one or both computers be connected to the Web? • Will students rotate through using one or both computers on a daily basis? • How much time will each student be allowed on each computer? • Is it better to have the students work together on projects? • How are you going to observe your students using the Internet? • How will you evaluate student learning? 36 Planning for Technology Integration in the Classroom • More Than Two Computers – Arrange classroom into learning centers – Use planning criteria mentioned previously 37 Planning for Technology Integration in the Classroom • Using a Computer Lab and the Media Center – Advantages • • • • • • • • • • One computer per student Hands-on Tutorials Remediation Cooperative learning Computer skill instruction Digital production projects Internet research Whole class instruction Integrated learning systems (ILS) 38 Planning for Technology Integration in the Classroom • Using A Wireless Mobile Lab – Portable cart with wireless notebook computers – Can be transported from one classroom to another 39 Planning Lessons with Technology • Must consider skill levels of students – Skill assessment survey 40 Planning Lessons with Technology • KWL Charts – Instructional planning chart to assist teachers in identifying student understanding of curriculum standards and related objectives • What students Know • What students Want to know • What they will Learn 41 Planning Lessons with Technology 42 Instructional Models • A systematic guide for planning instruction or a lesson 43 Instructional Models • The ASSURE Model – Guide for planning and delivering instruction that integrates technologies and media into the teaching process 44 Instructional Models • The ASSURE Model – Analyze the learner – State objectives – Select Methods, Media, and Materials 45 Instructional Models • The ASSURE Model – Utilizing Methods, Media, and Materials – Require Learner Participation – Evaluate and Revise 46 47 Creating and Integrating Digital Media Presentations • Many options are available for you and your students to use digital media authoring software and to present digital media presentations – Digital media authoring software, also called multimedia authoring software, lets you create the application or presentation by controlling the placement of text and graphics and the duration of sounds, video, and animations • Microsoft PowerPoint • Apple Keynote • iLife 48 Creating and Integrating Digital Media Presentations 49 Creating and Integrating Digital Media Presentations • Data projectors – Most new schools and retrofitted schools include installed digital data projectors in the ceilings of their classrooms, labs, and media centers 50 Creating and Integrating Digital Media Presentations • Interactive whiteboards – A popular teaching tool with educators is the interactive whiteboard (IWB), also called an electronic whiteboard, which turns a computer and data projector into a powerful tool for teaching and learning • SMART Board 51 Creating and Integrating Digital Media Presentations • Student interaction – Provide opportunities for student interaction with these technologies on a regular basis – IWB software 52 Getting Started at a New School • Information About Technology – Find out who else in the school uses technology – Determine if there is a technology committee • Teacher’s manual – Determine where to get technology support 53 Getting Started at a New School • Technology Training – Does the school offer professional development or inservice training – Talk to your principal, curriculum resource teacher, other teachers, or district technology coordinator 54 Getting Started at a New School • Hardware – Determine how to obtain additional hardware or upgrades – Join the technology committee – Educational grants 55 Getting Started at a New School • Software – Determine what type of software is available – Check the classroom to see what is already installed – Special education requirements – Procedure for obtaining additional software – Is a state bid list available? 56 Getting Started at a New School • Other Technologies – Media specialist can provide access to other technologies – Find a list of materials in use throughout the district 57 Getting Started at a New School • Technology Supplies – Determine procedure for obtaining additional supplies and parts 58 Putting it All Together • Creating an Integrated Learning Environment – The classroom centers • Centers, or learning centers, give you the opportunity to break your classroom into many different types of learning environments 59 Putting it All Together • The Classroom Centers – Mr. Balado classroom • Seven learning centers – – – – – – – Discovery computer center Web search center Modeling center Great explorers’ library center Scanning and photo center Science center Digital media project center 60 Putting it All Together • The Results of Technology Integration – Mr. Balado’s results • Creative projects • Students were actively involved • Higher-level thinking • Improved self-esteem, selfconfidence, and writing skills 61