FIRST ASSIGNMENT

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Design and Development of

Educational Technology

Massachusetts Institute of Technology

The educational system did not change and the schools continued with a traditional and conservative education…

was…

Boring

Intimidating

Frustrating

Violent and hated by children

Books

Notebooks

Desks

Pencils

Blackboard

Classrooms

Teachers

And children did spell, read, copy, write, repeat and specially memorize everything!

 had not computers or calculators.

had a difficult learning process for children.

Because the violence was involved in education.

Of course, the primary audience was everybody who was in the formal education.

But they had the same teacher who decided what they should say and think all time.

The goal was to memorize the content and never express themselves.

That is why the education was associated with negative feelings and emotions.

And after ending the year, students had hard to remember what they learned because it was an educational culture of fear.

The effects were negative because the schools were centers of physical and psychological torture.

And children hated to go to the school.

The way to teach…

Scientists were interested in how people could learn faster and better…

Then the world was deeply listening our needs.

And so our journey began back to the human nature.

AND BEFORE HIM,

THERE WERE ALREADY SOME THEORIES LIKE…

And his name was Seymour Papert with his… www.papert.org/

As you saw, the classrooms are very different.

The teacher is called facilitator.

The students are active members of knowledge.

The students can opine anytime they want.

The material is used in different ways.

Everybody can construct new knowledge with objects or programs.

And the environment is very relaxing and healthy.

Collaborating with Jean Piaget at University of Geneva in Switzerland for many years.

Exploring the new technology of computers.

Creating the LOGO FOUNDATION.

Serving on the advisory boards for

MaMaMedia Inc. and LEGO Mindstorms

Being a cofounder with Marvin Minsky of the

Artificial Intelligence Lab at MIT.

And a founding faculty member of the MIT

Media Lab, where he continues to work…

Scratch

StarLogo Nova iCivics

Quest Atlantis

WhyVille

Foldit

NOVA Labs

Khan Academy

And played “Do I have a right?

Take a look to the rules…

Create an account.

Choose the type of game.

Play in a law firm for “Do I have a right?

The player is the person who first talks with clients and hear about the case, telling them if they have the right or not.

The player leads the client to an expert lawyer according to the case.

A window opens and the player matches the case with a law.

If the case is won, the firm will be on the news of a local journal.

The law firm obtains points for the prestige and

It is possible to hire another lawyer, to buy furniture or adds.

The game is slowly at the beginning, but it becomes faster and many clients go in and out if they wait too long, you will lose clients.

The clear goal is to learn about the constitution from different perspectives for common citizens.

Its audience is people from 18 years old, but children can also play before becoming adults.

People engage easily because it is not complicated.

The purpose of the games are clear from the beginning and that decreases the level of confusion.

Expectations of the game maintain a high motivation.

The learning experiences is enjoyable and funny.

The only problem was to understand how to do that the expert and the client talked and then many clients can be lost when they become upset for waiting

The education has positive impact.

SIMILARITIES:

Both earlier and current technologies…

 have specific topics to focus on.

 emphasize the process of memorization of the content by repetitions

 need an effort and interest.

use similar mental schemas.

DIFFERENCES

:

Current

Less stress

Easier

Motivating

Enjoyable

Optimized in time

Practical knowledge

Included emotions

Funnier

Stimulate new ideas

Positive emotions

Liberating

Independent

More sense of phenomenon

Earlier

More stress

Harder

No motivating

Violent

Long periods of time

General knowledge

Without emotions

Boring

Tortuous education

Negative emotions

Oppressive

Dependent

Ambiguity of the reality

 http://turtleart.org/gallery/imagepage.html?122

http://www.papert.org/ https://tltl.stanford.edu/papert_tribute https://www.youtube.com/watch?v=EWKyGa5emwQ https://scholar.gse.upenn.edu/yoon https://www.youtube.com/watch?v=xMzojQFyMo0 http://www.appinventor.org/ http://groups.csail.mit.edu/mac/users/hal/hal.html

http://www.calormen.com/jslogo/ http://turtleacademy.com/ http://turtleacademy.com/learn.php

https://courses.edx.org/courses/MITx/11.132x/3T2014/courseware/d2e6

95cedf3c41389f3f615847bbbce4/e520be3fdf6e460898117d5e0ce223a1/ http://www.convertfiles.com/

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