Usability Test: Paint Visualizers Research Component Adina Efron November 25, 2013 EDC385G Designs & Strategies for New Media The University of Texas at Austin Dr. Min Liu Table of Contents Introduction .......................................................................................................................... 4 Background ................................................................................................................................................................................ 4 Website Descriptions ............................................................................................................................................................. 5 A. Sherwin-Williams .....................................................................................................................................................................5 B. Glidden ..........................................................................................................................................................................................7 C. Benjamin Moore ........................................................................................................................................................................9 Purpose ...................................................................................................................................................................................... 10 Methodology....................................................................................................................... 10 Research Questions .............................................................................................................................................................. 10 How the Sites Were Selected ............................................................................................................................................ 11 Testing Method ....................................................................................................................................................................... 13 Participant Information ...................................................................................................................................................... 13 Instruments.............................................................................................................................................................................. 14 Tasks ........................................................................................................................................................................................... 15 Data and Results ................................................................................................................. 16 First Impressions ................................................................................................................................................................... 16 Usability Test Recordings and Think Alouds ............................................................................................................. 16 1. Sherwin-Williams .................................................................................................................................................................. 16 2. Glidden........................................................................................................................................................................................ 20 3. Benjamin Moore ..................................................................................................................................................................... 23 Post-Test Questionnaire Results ..................................................................................................................................... 27 Likert Scale Results.................................................................................................................................................................... 27 Oral Debriefing Results ............................................................................................................................................................ 29 Which Site Did the Participant Prefer/Dislike?............................................................................................................ 31 Discussion ........................................................................................................................... 33 Information .............................................................................................................................................................................. 33 Finding the Visualizer .............................................................................................................................................................. 33 Operating the Visualizer ......................................................................................................................................................... 35 Interface .................................................................................................................................................................................... 35 Navigation ..................................................................................................................................................................................... 35 Interpreting Application Interface Elements ................................................................................................................ 36 Realistic Scenes v. Simple Walls........................................................................................................................................... 40 Interaction ................................................................................................................................................................................ 40 False Visualizers ......................................................................................................................................................................... 41 Virtual Room Elements ............................................................................................................................................................ 42 Color Application ........................................................................................................................................................................ 42 Summary ............................................................................................................................. 43 Information .............................................................................................................................................................................. 44 Interface .................................................................................................................................................................................... 44 Interaction ................................................................................................................................................................................ 44 References .......................................................................................................................... 45 Background Questionnaire .................................................................................................. 46 2 Post-Test Questionnaire ...................................................................................................... 47 Introduction Script .............................................................................................................. 49 About the Author ................................................................................................................ 50 3 Introduction Background Paint visualizers help consumers try out paint colors in a virtual environment before physically going to the paint store to buy samples or gallons of paint. Almost every paint website features a paint visualizer within the site, and these applications provide a unique opportunity for paint brands to make a connection with potential customers. By allowing users to experiment with paints colors, companies create a valuable path engaging customers with their products. (See Fig. 1.) Fig. 1 Benjamin Moore’s Personal Color Viewer allows the user to apply paint swatch colors to a virtual kitchen. Paint visualizer applications have a playful, exploratory tone. The user can choose a room (e.g., bedroom, bathroom) and then experiment with applying colors to the walls, utilizing drag and drop functionality and other interactive selection methods. One may argue that paint visualizer applications, in addition to other color selection tools offered by many companies, serve to increase brand awareness and loyalty. Many paint companies provide mobile versions of the paint visualizers to serve users who would prefer to use mobile devices. The visualizer applications usually include a sharing feature to various social media. If the user “paints” a room and shares it on Facebook, that posting becomes free marketing for the paint company (see Fig. 2). Furthermore, the visualizer might be the first significant interaction a consumer has with the paint company’s products, so a positive or negative experience could shape whether a user decides to walk into a brick-and-mortar store to buy paint. 4 Fig. 2 Sharing feature allows for social media interaction. Because of the marketing potential of these interactive applications, it would be wise for companies to ensure successful usability for its users. Technical usability entails the “general usability of a tool for a user—how easily users can complete a task with the least number of obstacles” (Stevenson and Liu 3). The purpose of this study is to explore the usability of the paint visualizers, in terms of the ability of users to carry out common tasks associated with this type of application. Website Descriptions All three companies chosen (Sherwin-Williams, Glidden, and Benjamin Moore) feature some kind of paint visualizer or color palette program in their homeowner paint site. The three companies are major, high-performing paint brands with broad visibility and wide availability. The sites not only offer paint visualizer programs but a variety of helpful color selection tools and advice as well. However, the focus of this usability test will just be the paint visualizer application. A. Sherwin-Williams URL: http://www.sherwin-williams.com Sherwin-Williams was founded in 1866. The company claims to be the largest producer of paints and coatings in the U.S. and among the largest producers in the world. The company holds more than 500 patents. As of third quarter 2013, The Sherwin-Williams Company net sales were $2.85 billion. According to Yahoo! Finance, the company’s branded products are sold through a chain of about 4,100 company-operated stores 5 and facilities; products are also sold through mass merchandisers, home centers, independent paint dealers, and other retailers and distributors. The Center of Excellence (excellence.sherwin.com) says the company has been “creating terrific professional and do-it-yourself tools for color style for more than a century.” One of the company’s color consultant’s, Harry H. Scheid, advised the 1939 Columbia University conference on bus construction, which resulted in yellow being chosen for safety for all school buses. Sherwin-Williams offers products to a variety of consumer and industry segments, including homeowners, contractors, and architects, as well as products geared toward marine, automotive, product, and aerospace industries. The company offers over 1,500 colors for homeowner use. Fig. 3 Sherwin-Williams homepage 6 Fig. 4 Sherwin-Williams’ Paint Color Visualizer B. Glidden URL: http://www.glidden.com Glidden traces its history back to 1875 when founder Francis Harrington Glidden started a varnish-making business in Cleveland. Glidden is the U.S. flagship brand for PPG, the world’s largest paint and coatings company, according to the media page of the site. Glidden claims to be the most widely accessible paint brand in the U.S., with almost 10,000 outlets carrying the brand on their shelves. PPG Industries, the corporation that owns Glidden, report net sales of $4 billion, with its Performance Coatings segment earning a net of $1.6 billion (PPG Press Release PDF). 7 Fig. 5 Glidden homepage Fig. 6 Glidden’s Color Palette tool 8 C. Benjamin Moore URL: http://www.benjaminmoore.com Benjamin Moore was started in 1883 and is committed to “producing the highest-quality paints and finishes in the industry.” In 2000, Benjamin Moore joined the Berkshire Hathaway family of companies, which is under the direction of Warren Buffet. Berkshire Hathaway had net earnings of $5.05 billion in the third quarter of 2013. According to the company’s press site, “J.D. Power and Associates 2013 Interior Paint Satisfaction Study ranked Benjamin Moore highest in consumer satisfaction, marking the third consecutive year and fourth time the company has earned this rating. Benjamin Moore paints deliver authentic Benjamin Moore colors and are available exclusively from Benjamin Moore's network of paint and decorating dealers.” Through its association with Berkshire Hathaway and as a result of its ratings, Benjamin Moore appears to have a high-end, quality-focused brand image. More than 3,400 colors are featured in the company’s paint catalog. Fig. 7 Benjamin Moore homepage 9 Fig. 8 Benjamin Moore’s Personal Color Viewer Purpose The purpose of the usability test is to gather data about the ease of use of the three paint visualizers at the Sherwin Williams, Glidden, and Benjamin Moore sites. The goals of the study are to: Determine which paint visualizer is the easiest to learn and use. Identify which elements of the applications impede user goals. Identify which elements of the applications help users accomplish their goals. Methodology Research Questions How easily can users find, launch, and use the visualizer application? Which features of the visualizer application were confusing or difficult to use? Which of the three visualizers is the easiest to use? Which visualizer do users prefer? The following chart (see Fig. 9) explains how data was collected to answer the research questions and is taken from Handbook of Usability Testing (Rubin and Chisnell 167). 10 Research Question How easily can users find, launch, and use the visualizer application? Which features of the visualizer application were confusing or difficult to use? Which of the three visualizers is the easiest to use? Which visualizer do users prefer? Data Collected Method of Collection Number of clicks Silverback recording required to find the application (creates click visualizer and launch “splashes” so clicks are it. easy to track and count) User explanations Think Alouds regarding ease of use Post-Test Questionnaire of the visualizer (Think Alouds, Post-Test Questionnaire). Identification of user Silverback application errors through analysis Post-Test Questionnaire of screencasts. Think Alouds Post-Test Questionnaire responses. Think Aloud responses. Oral debriefing. Post-Test Post-Test Questionnaire Questionnaire Think Alouds responses. Think Aloud responses. Post-Test Post-Test Questionnaire Questionnaire responses. Fig. 9 Research Question/Data Collection Table How the Sites Were Selected This usability test is a comparison test, with the goal of determining which alternative is easiest to use and learn, as well as identifying advantages and disadvantages of different designs (Rubin and Chisnell 37). Rubin and Chisnell recommend that comparison tests include “wildly differing” alternatives rather than similar options for two reasons: The (hypothetical) design team would be forced to reconsider their ways of thinking and possibly redefine and improve a product in “fundamental ways.” Drastically differing alternatives are more difficult to compare because they share similar frameworks and conceptual models. Therefore, the user must carefully consider which design is better in relation to the task performed (Rubin and Chisnell 38). 11 To start out, the following sites were analyzed in order to determine which three sites were the most different from each other. A comparison chart was constructed to isolate the three most “different” sites. The chart represents a general picture of what each visualizer is like and by no means encompasses the many distinct interface and interaction elements present in each. Where is the visualizer located in the main site? What is the visualizer link called? Where does the visualizer launch? What is the environment like? How many interior scenes are there? Sherwin Williams Glidden Valspar Mythic Benjamin Moore From the main page, navigate to the Homeowner link under “Paints, Stains, Colors, & Supplies.” Then under the “Color” tab, click “Try on Colors.” Color Visualizer Under the “Color” tab in the header Under “Explore Colors” On the main page, under “Color Palette” On the main page, click “Explore Color” tab. Room Painter Virtual Painter Paint Your Room Online In a separate window Within the body of the page Within the body of the page Mythic Room Visualizer Within the body of the page User can choose different realistic interior and exterior scenes to test colors on. Colors in left panel; scene is in the right panel. User views artificial walls in a virtual, nondescript room. A carousel of color categories (like “Top 10 Home Office Colors”) is located in the center of the virtual “wall.” 1 User must pick interior or exterior first. Then the user can choose from different realistic scenes. User must click “Change Color” pull up color swatches in a separate page. User views a corner of a virtual, nondescript room. All paint color options are laid out in a grid to the right of the room. User views scene in the left panel; user can choose colors from families of color swatches. User can reduce colors to 5 chips or 1 chip at a time. 53 1 100 54 Within the body of the page Some sites, like Olympic and Behr, were disqualified because they require users to upload their own photos to the site in order to use the paint visualizer. This test focuses on sites that provide sample rooms in the interface for quick visualization paint colors. 12 The following sites were chosen for the test because of a distinct characteristic that set it apart from others: Sherwin Williams – Visualizer launches in separate window Glidden – Features a carousel of color categories Benjamin Moore – Includes 100 interior scenes (more than the other sites) and features the 5- or 1-chip color options Testing Method The usability test is designed as within-subjects with some counterbalancing. Each of the three chosen participants will perform the same two scenarios, but not all participants will test all three sites; each website will have each scenario performed on it (see Fig. 10). The scenarios will be similar but different enough so participants don’t feel like they are doing the exact same task. Participants will be allowed to explore the site for 2–3 minutes before completing the scenario. Sherwin-Williams Participant 1 X Scenario 2 Participant 2 X Scenario 1 Participant 3 Glidden X Scenario 2 X Scenario 1 Benjamin Moore X Scenario 1 X Scenario 2 Fig. 10 Sites tested by each participant To avoid transfer of learning and bias, each participant should take an extended break between testing sites. This allows the user to rest and to possibly forget what was learned while using the previous site (Rubin and Chisnell 75). However, in this usability test, the participant was asked to complete two short scenarios within the same session. After completing the first scenario on the first site assigned, the participant was given the opportunity to take a short break if they wanted to. Since one of the research questions is, “Which visualizer do users prefer?”, it seemed appropriate to allow the participants to use each of the two sites assigned to them within a short period of time so they could express their preferences. The value of collecting more authentic preferential data outweighed the danger of bias and transfer of learning. Participant Information Rubin and Chisnell write that background questionnaires provide information about the participants that will help the test designer understand “their behavior and performance during a test.” A background questionnaire was administered through Google forms to all three users prior to testing. The questionnaire was intended to reveal participant experience, attitudes, and preferences that are related to performance (Ruben and Chisnell 162). The questionnaire also identified an overview of general user characteristics. 13 Fig. 11 shows the results of the questionnaire given to all three users. The Background Questionnaire used in this study may be found in Appendix A. Have you ever used a web-based paint visualizer program? How would you rate your computer skill? I am interested in home décor and design. (1=Strongly Disagree; 5=Strongly Agree) How many hours per day do you use the Internet (excluding work and/or school)? Age Gender Activities commonly completed on the Internet. Participant 1 Participant 2 Participant 3 No No No Intermediate Intermediate Advanced 4 4 3 1-3 1-3 More than 5 31 Female Social networking, Email 29 Female Shopping, Social networking, Email 33 Male Shopping, Social networking, Email Fig. 11 Results of Background Questionnaire Instruments The instruments used in the test included: Background and Post-Test Questionnaires The observer’s MacBook Pro laptop Silverback screen capturing application Paper and pen Word processing application (Google drive) iPhone Voice Memos app to record user Think Alouds and responses The participants completed Background Questionnaires administered through Google forms prior to the usability test. Each participant operated the site using the observer’s MacBook Pro laptop; the participant’s clicks and actions were recorded with the Silverback screen capturing application. Video of the users was not collected. The observer recorded notes about the participants’ actions using paper and pen as well as a word processing application; the observer also used the Voice Memos app on the iPhone to record user Think Alouds and responses. 14 Tasks Rubin and Chisnell as well as Nielsen et al. suggest devising realistic scenarios for participants (Rubin and Chisnell 182; Nielsen et al. 13). “Good tasks accurately represent actual use,” writes Nielsen et al. in E-Commerce User Experience: Methodology (13). The tasks should also take advantage of the participants’ motivations. “The trick for task designers is to create scenarios compelling enough to motivate users to behave as if they were working on a task of their own” (Nielsen et al. 14). The following tasks were adapted from Nielsen et al.’s Methodology (15). Task 1 – First Impressions The participants were given two to three minutes to explore each site, with no particular scenario or task given. After three minutes, they were asked: “Does the site seem easy to navigate?” Their answers were recorded and later compared with the test results. Task 2 – Realistic Scenarios After the first impression exercise, the participant was given a scenario to complete. The participant had two scenarios to complete (one for each site tested). Scenario 1 You are thinking of painting a room in your house. You would like to test the available colors out on a sample room online before going to the store to buy paint. Find a sample virtual room and apply a color of your choice. Then save the room for later reference. Scenario 2 Your friend wants to paint his living room and he needs help picking a color. Find a sample living room and apply a color you think he would like. Then email the room to him. (Email the room to adinaefron@gmail.com.) The participant had 20 minutes to complete each task. If after 20 minutes the participant needed more time, it was allowed. After completing the test on each site, the participant was asked to complete a PostTest Questionnaire. The primary purpose of a post-test questionnaire is to “gather preference information from the participants in order to clarify and deepen your understanding of the product’s strengths and weaknesses” (Rubin and Chisnell 192). The questionnaire was designed to elicit opinions about the product’s ease of use. An informal post-test oral debriefing was also conducted to further clarify user preference information. The Post-Test Questionnaire can be found in Appendix B. 15 Data and Results First Impressions After the participants’ First Impressions, in which they browsed the site for 2–3 minutes, an oral debriefing was conducted to answer the question, “Does the site seem easy to navigate?” The following table summarizes participants’ responses. Question: “Does the site seem easy to navigate?” Response Site #1 – Sherwin-Williams Participant 1 “I’m unclear as to how to get back to the homepage…Within each page it’s clearly defined and easy to navigate, but when you move from page to page, I’m kind of unclear of how to get back to where I was.” Participant 2 “No, it seemed very busy.” Site #2 – Glidden Participant 2 “Yes” Participant 3 “Yes” Site #3 – Benjamin Moore Participant 1 “Yes…the titles of the [navigator] tabs described the content of what was in that particular page.” Participant 3 “No, I’d give it a 2/5…It’s too crowded.” Usability Test Recordings and Think Alouds While the questionnaires and oral debriefings provide participant opinions before and after completing the scenarios, the usability test recordings and Think Alouds provide valuable information about the participants’ behavior and thoughts while they are actively using the site. This section includes highlights from each participant’s usability test session, shedding some light on problems users might have with the paint visualizer applications. When relevant, comments made aloud (“Think Alouds”) are included. The section is organized by site, then by participant. 1. Sherwin-Williams Participant 1 – Scenario 2 Number of clicks it took to launch visualizer: 4 Time it took to complete scenario: 9 minutes 16 After choosing a room, the participant clicked on colors in the palette for about a minute and did not notice that she hadn’t applied any of the colors to wall. She thought she had completed the task. She got confused by the colors in the palette, as well. She said thought some of the colors were coordinating colors when they really weren’t. (See Fig. 12.) The participant was prompted to register before being able to email the scene; registration caused the participant some trouble. Registration occurs in a new tab (see Fig. 13, page 18), and after registering, it took about four minutes to realize she had to click on the already opened tab to get back to her virtual room. Then, when she tried to save her palette to “My Colors,” she received a message saying she had to confirm her account, which caused further delays. The registration also was delayed by loading problems on the site. Fig. 12 The participant thought the circled colors were coordinating colors, but they weren’t. 17 Fig. 13 Registration opens in a new window (see circled area), which causes delay and frustration later on. Shortly after finding her way back to the visualizer tab, the participant realized she could drag and drop the colors onto the walls and other elements. She found the “Share scene” button fairly easily (see Fig. 14, page 19). Sending the email was easy as well. 18 Fig. 14 Registration opens in a new window, which causes delay and frustration later on. Participant 2 – Scenario 1 Number of clicks it took to launch visualizer: 8 Time it took to complete scenario: 11 minutes, 48 seconds When she searched for “sample virtual room,” the top results did not link to the visualizer application, which could pose a problem for people who aren’t sure what the program is called but are trying to describe it. After she clicked on “Find & Explore Colors,” a logical place to go, she had trouble finding the visualizer. The Color Visualizer link is located in a tiny font in the left sidebar, but it’s not clearly visible in the options in the main area of the page. She ended up clicking on different links and ultimately searched for “visualizer,” which launched the program. The visualizer seems to hang out in the left area of the page on most pages, but that doesn’t seem to be where someone would look for it. It would have been helpful if one of the main elements of the body were the visualizer link. See Fig. 15, page 20. 19 Fig. 15 “Launch Color Visualizer” is visible in the left sidebar, but that’s not necessarily where people would look for it. She didn’t have any difficulty applying colors to the walls and navigating the different paint chip palettes in the left area of the visualizer. She had the same difficulty of registering and finding her painted room as Participant 1. After registering, she was taken to an overview page that summarized her personal information (where she lived, nearest paint store). She asked, “So, how do I get back to where I was?” From the registration page, she searched for visualizer, which started the visualizer all over again. At first, didn’t realize she had to click back to the other open tab on the browser to find her previous work. When she realized she had to click on the 1st browser tab, she had to log in. Then she received a message about confirming her account, so she had to stop and log in to her email. This is a big inconvenience for such a minor activity, which is supposed to be fun and experimental. After verifying, it was not clear how to refresh her room without starting all over, which she ended up doing. “If it was me…I would have given up by now,” she sighed. 2. Glidden Participant 2 – Scenario 2 Number of clicks it took to launch visualizer: 12 Time it took to complete scenario: 5 minutes From the home page, she clicked “Find Ideas Fast,” which took her to a page called “Colors By Theme.” From there, she clicked the “Ideas” header tab, and she started exploring static images of rooms in the “Inspiration” area. It seems she thought this is 20 where the virtual rooms would be located. She ended up looking at one picture that seemed like it could be altered because of some red tagging. See Fig. 16. Fig. 16 A sample room in the “Inspiration” area that seems like it can be altered but is really static. The participant decided to search for “visualizer,” and that resulted in the link for the visualizer to appear in the top results. This was how the participant was able to launch the visualizer. Once in the visualizer, the participant did not need much time to figure out how to drag and drop colors to the walls. In case the user is unsure, the directions are prominently featured above the color grid. See Fig. 17, page 22. The participant appeared to be enjoying playing with the colors and picking different color palettes. At one point she said, “Cool, very cool.” Saving the room she painted did not pose too much of a challenge, although at first she thought the “icons aren’t very clear.” Within less than 30 seconds, she had successfully shared her painted room. 21 Fig. 17 A simple interface plus prominently displayed instructions made for easy use. The instructions read, “Pick a color, then drag and drop it where you want it.” Participant 3 – Scenario 1 Number of clicks it took to launch visualizer: 1 Time it took to complete scenario: 3 minutes, 20 seconds Participant 3 found Glidden’s color visualizer (“Room Painter”) in one click, whereas participant 2 required 12 clicks. See Fig. 18, page 23. This is an example of where having more users test the site would be valuable in understanding the usability of the site. However, once in the visualizer room, it took the participant about a minute to figure out exactly how to apply color to the wall through drag and drop. The participant did seem a little bit confused by the “Flip the Chip” feature in the right area of the interface. He clicked on it several times but didn’t seem to use it as intended, which is to apply coordinating colors. The photographs within the grid of colors seemed a little pointless to the participant. He joked about wanting “kitty paper.” The photos are probably meant to evoke real-life objects as color inspiration, but they fell flat with the participant. See Fig. 19, page 23. The participant did not encounter any difficulties in sharing the site. He used the observer’s Facebook account to log in and save the room. 22 Fig. 18 Participant 3 found the “Room Viewer” in no time! Is this a cat or a paint color? Fig. 19 Why is there a photo of a cat among the color swatches? The participant was confused. 3. Benjamin Moore Participant 1 – Scenario 2 Number of clicks it took to launch visualizer: 5 Time it took to complete scenario: 6 minutes 23 Finding the visualizer did not pose a problem for the participant, but she did run into some trouble applying colors. She selected a color combination form the Color Collection drop down. When she clicked on the box holding the color combination, the colors were applied to the wall in a predetermined manner. At first she wasn’t sure how the colors were applied, and she didn’t know how to change them. See Fig. 20. After clicking on the Color Combination, colors were applied. Fig. 20 When the participant clicked on the circled color combination in the left side of the page, the colors were automatically applied to different parts of the room. But she didn’t know how or why they were applied. After she was satisfied with the colors in the room, she clicked Save. After clicking Save, a pop-up window said she needed to be signed into My Favorites to use the feature. She agreed to register. It’s worth noting that the popup box said, “Your current session will not be lost.” This is a feature the Sherwin-Williams visualizer was lacking. The participant did accidentally enter her email address and desired password in the Login area of the screen, which is reserved for people who already have accounts. But she quickly realized she needed to register first and corrected her mistake. After the registration process, her painted room appeared and she was able to save her scene. See Fig. 21, page 25. 24 Fig. 21 After registering and logging in, her room was saved, as promised. There was some confusion after clicking Save—a popup asked her if she wanted to update her existing color combination or save it as a new color combination. The hesitancy of her mouse clicks indicated she was not sure how to answer. She left the default information as it was and clicked “Save.” See Fig. 22. Fig. 22 A slightly perplexing popup box appears after attempting to Save the room, but the disruption is minimal. 25 Participant 3 – Scenario 1 Number of clicks it took to launch visualizer: 50 Time it took to complete scenario: 7 minutes Participant 3 had a difficult time navigating to Benjamin Moore’s Personal Color Viewer. His frustrating journey took him through several areas of the site. The path he took to finding and launching the visualizer was: 1. Clicked Painting Ideas header tab 2. Clicked Explore Color header tab 3. Clicked Connect Your Rooms with Color sidebar link 4. Clicked Learn How header tab 5. Clicked Homepage (clicked on upper left logo) 6. Clicked Color Gallery link (proceeded to click on color swatches) 7. Clicked Rooms by Color Link (browsed through different rooms) 8. Hit back button 9. Clicked on Living Room 10. Clicked on Rooms by color tab 11. Clicked on color options in room 12. Clicked on Find Products header tab 13. Clicked on For Your Home header link 14. Clicked on Site Map 15. Clicked on Interior Paint Chooser (filled out questionnaire for choosing paint) 16. Finally found the Personal Color Viewer link in the left sidebar The participant clicked on very logical sounding links (e.g., Connect Your Rooms with Color, Rooms by Color), but none of them took him to the paint visualizer. He clicked through more than 15 pages of the site, and yet the Personal Color View did not appear in a visible area on any of those pages. When the participant was encouraged to think aloud during his search for the visualizer, he said, “The site sucks…there’s too much going on. I can’t find where it wants me to [use the virtual room].” When I asked him if he knew what he was looking for was called, he said, “Not really, but I’m going to go to the site map.” The Site Map ultimately helped him find the visualizer, but only after filling out a lengthy questionnaire about choosing paint. “It’s about time I found that!” he exclaimed. “I always go to the site map when I can’t find something.” Once he was presented with the “desk” interface (see Fig. 23, page 27), the participant was able to navigate through the visualizer smoothly. 26 Fig. 23 The “desk” interface that introduces the user to different options of the visualizer. In the virtual room of the Personal Color Viewer, the participant clicked on a color in the presented swatches—as a result, the color was applied to a wall. But when he clicked on another color, for some reason nothing happened. There weren’t any instructions visible in the Color Viewer window, so the participant had to use trial and error to figure out how to apply colors. He easily found the “EMAIL” button in the lower left hand area of the interface and was able to quickly email the scene. Post-Test Questionnaire Results After completing each scenario for a particular site, the participant answered a PostTest Questionnaire that included several questions graded on the Likert scale as well as an Oral Debriefing. The Post-Test Questionnaire was intended to collect data about participant opinions as well as verbal responses to provide preferential data. After completing the second scenario on the second site, each participant answered an additional set of questions. The participant was asked which site he or she preferred and why, and which site he or she disliked and why. Likert Scale Results For the Likert scale portion of the questionnaire, participants were asked to rate their opinions about the site: Please select the rating that best describes your opinion. 27 Strongly Disagree Disagree Neutral/ Undecided Agree Strongly Agree 1 2 3 4 5 The following section summarizes results from the Likert scale portion of the questionnaire, organized by site, participants organized by column. The average between the two participants is in the right-most column. 1. Sherwin-Williams Site Feedback The site was easy to navigate. It was easy to find the paint visualizer application. It was easy to launch the paint visualizer application. It was easy to use the paint visualizer application. I enjoyed using the paint visualizer application. It was easy to complete the task I was given. Likert Scale Responses Participant 1 Participant 2 (Scenario 2) (Scenario 1) 2 2 5 1 Average Rating 2 3 5 4 4.5 4 4 4 5 2 3.5 4 1 2.5 2. Glidden Site Feedback The site was easy to navigate. It was easy to find the paint visualizer application. It was easy to launch the paint visualizer application. It was easy to use the paint visualizer application. I enjoyed using the paint visualizer application. It was easy to complete the task I was given. Likert Scale Responses Participant 2 Participant 3 (Scenario 2) (Scenario 1) 5 5 5 5 Average Rating 5 5 5 5 5 4 5 4.5 3 3 3 5 5 5 3. Benjamin Moore Site Feedback 28 Likert Scale Responses Participant 1 Participant 3 Average The site was easy to navigate. It was easy to find the paint visualizer application. It was easy to launch the paint visualizer application. It was easy to use the paint visualizer application. I enjoyed using the paint visualizer application. It was easy to complete the task I was given. (Scenario 1) 5 4 (Scenario 2) 1 1 Rating 3 2.5 5 1 3 4 1 2.5 5 1 3 4 1 2.5 The following table summarizes the average ratings given to each site for comparison. The highest average in each site is bolded and underlined to emphases which site was rated highest in each category. Site Feedback The site was easy to navigate. It was easy to find the paint visualizer application. It was easy to launch the paint visualizer application. It was easy to use the paint visualizer application. I enjoyed using the paint visualizer application. It was easy to complete the task I was given. Likert Scale Responses 1. Sherwin2. Glidden Williams 2 5 3 5 3. Benjamin Moore 3 2.5 4.5 5 3 4 4.5 2.5 3.5 3 3 2.5 5 2.5 Based on the results of the Likert scale questions, Glidden mostly got the highest positive scores after participants completed scenarios. The two participants who used Benjamin Moore had the most wildly contrasting opinions—one participant liked it, while the other had a very bad experience using it. Sherwin-Williams seemed be the least polarizing of the sites, but it got poorer ratings than Glidden. Oral Debriefing Results The Oral Debriefing following the completion of each scenario provided qualitative data about the participants’ opinions. The following section summarizes the feedback collected during post-scenario completion oral debriefing, organized by site. Comments in this section have been tagged with one of the three I’s (INFORMATION, INTERACTION, OR INTERFACE). 29 1. Sherwin-Williams Participants Question Participant 1 (Scenario 2) Which specific Got confused about whether features of the colors were grouped together as site were coordinating colors or if they confusing? were separate. INTERFACE Didn’t realize she had to drag and drop to apply the paint colors. INTERACTION The lines separating the “paintable” walls were confusing. INTERFACE Participant 2 (Scenario 1) Registering—she assumed when she registered, it would “magically take me back to the previous page, which would be the visualizer, but it did not.” Once she got back to the right tab, she had to verify her email, and then go back to the visualizer. She expected that once she refreshed the page, it would save what she created, but she had to start over. INTERACTION Which specific features of the site were difficult to use? None The suggested “coordinated” colors were ugly, in her opinion. She wasn’t able to paint the things she wanted to paint in the picture. She was frustrated that pillows and curtains all had to be the same color. INTERACTION 2. Glidden Question Which specific features of the site were confusing? Participants Participant 2 (Scenario 2) Thought the site was easy to use, but she didn’t realize she had to drag colors to paint the walls. She admitted there were instructions, but she did not read them and “assumed she knew how to use it.” INFORMATION, INTERACTION Participant 3 (Scenario 1) “At first I didn’t see the option for more colors underneath the main palette. Other than that though it was simple.” INTERFACE Had trouble applying colors to walls; he thought he could click on the wall and then click on a color rather than drag and drop. INTERACTION Which specific features of the site were difficult to use? She didn’t find anything too difficult. She said feedback was “good” and helped her figure out how to use the visualizer. INFORMATION 30 None 3. Benjamin Moore Participants Question Participant 1 (Scenario 1) Which specific When asked to choose a room, features of the she didn’t see anything on the site were site that clearly showed her how confusing? to do that. She had to click around to find a room to paint. INFORMATION, INTERFACE INFORMATION Participant 3 (Scenario 2) “I couldn't find the app.” She couldn’t see all the colors; she also wasn’t sure how to apply colors to different parts of wall/room. INFORMATION, “Too much going on in the menus.” INTERFACE Thought the tab “Explore Color” didn’t mean anything; thought the tabs were confusing. INFORMATION INTERACTION Which specific features of the site were difficult to use? None Couldn’t find the app until he went to the site map. INTERFACE The app itself was “useless.” He couldn’t apply enough colors to see what went with what. INTERACTION The lack of depth in the photos made it hard to visualize what the room would look like. INFORMATION The colors swatches took up too much space on the screen; would have liked to seen more of the room as the main part of the page. “They could have made more efficient use of the space. The interface was busy.” He didn’t notice other colors because there was so much going on. INTERFACE Which Site Did the Participant Prefer/Dislike? After completing a different, but similar scenario, on two sites, the participant was asked which site he or she preferred. The following section presents qualitative information about preferences, organized by participant. These comments are tagged with the three I’s. 31 Participant 1: Sherwin-Williams v. Benjamin Moore Which of the two visualizers did you prefer? Why? The participant said she liked Sherwin-Williams more because it was more customizable. She was expecting to be able to choose where to pick colors on the Benjamin Moore site but couldn’t. Sherwin-Williams gave her “more customizable options.” INTERACTION Which visualizer did you dislike? Why? She didn’t necessarily dislike either of them and felt they both “worked the same way.” She didn’t like Benjamin Moore because she couldn’t decide which color went where; she admits she may not have been able to figure that out. She didn’t find any customizing options. INTERACTION, INFORMATION Winner: Sherwin-Williams Participant 2: Sherwin-Williams v. Glidden Which of the two visualizers did you prefer? Why? “If I have to pick one, I’d pick Sherwin-Williams because it has furniture in it. So I can see how it looks like with furniture.” She felt the Glidden site was just focused on color coordination. INTERFACE Which visualizer did you dislike? Why? She disliked Sherwin-Williams because of the troublesome login and registration process. She wasn’t able to get back to the room she painted after registering. She felt the activity was supposed to be fun, but the site wouldn’t take her back to her painted room. She said if it were a real activity, “I would just quit.” INTERFACE Winner: Draw Participant 3: Glidden v. Benjamin Moore Which of the two visualizers did you prefer? Why? Glidden for two reasons: 1) it was easier to find the application and 2) the application was more “intuitive.” INFORMATION, INTERACTION At first the Benjamin Moore site looked “prettier,” but the functionality didn’t follow, so he would choose Glidden as a preference. “Once you get to the app [on Benjamin Moore], the prettiness was gone.” INTERACTION, INTERFACE Which visualizer did you dislike? Why? He didn’t like that he had to give his personal information or login with Facebook to complete the task on Glidden. He liked that he could give a fake email on the Benjamin Moore site. INTERACTION Winner: Glidden 32 Discussion How did the paint company sites and their visualizers perform in terms of the 3 I’s of design—Information, Interaction, and Interface? Based on the results from the usability test, one can draw conclusions about how each site fared in each category, considering the main elements involved in site design, navigation, information organization, and functionality. Information The information needed by participants included what the visualizer was called, where it was located, and how to operate it. Finding the Visualizer The name of the visualizer could be an important factor in whether the user can find the application. Sherwin-Williams calls its application “Paint Color Visualizer,” which is selfevident and accurately describes the application. However, Benjamin Moore calls its tool the “Personal Color Viewer,” which may not give enough information about whether it actual performs the visualizer functionality. Ambiguous naming might be why Participant 3 had so much trouble finding the tool in the Benjamin Moore site (it took him 50 clicks to get there). Paint companies should consider whether the tool they’re presenting to the public is named in a way that clearly explains to the user what it does. The site architecture and location of links could also pose challenges to users looking for information. Benjamin Moore seemed to violate the rules of good information design throughout their site. For example, both participants who used Benjamin Moore complained that they couldn’t find the app and that the tabs were confusing. A busy interface and ambiguous language in the tabs prevented participants from finding the visualizer app. By contrast, the same participant who took 50 clicks to find the Benjamin Moore visualizer only needed one click to find the Glidden “Room Painter.” Once the participant clicked on the logical “Explore Color” tab on the Benjamin Moore homepage, the link “Paint Your Room Online” (which takes the user to the Personal Color Viewer) was located in tiny letters in a crowded sidebar on the left of the page (see Figs. 24 and 25, page 34). 33 The “Room Painter” is one step down from the navigator tab “Color” Fig. 24 It only takes one click to get to the Glidden “Room Painter,” which is a very clear description for the tool. Fig. 25 After clicking the “Explore Color” tab (a logical decision), the Personal Color Viewer is hidden in a link called “Paint Your Room Online” in the busy left sidebar. 34 Designers should carefully consider the alternate paths users might take to the find the visualizer applications. Participant 2 used the search feature in the upper-right corner of Sherwin-Williams and Glidden when navigating the site failed her. Searching “sample virtual room” in Sherwin-Williams failed to report the visualizer application in the results. Although that phrase is not an exact description of the app, it is close enough that it should bring up the application in results. When she searched “visualizer” in Glidden’s site, she was able to find the application. While Participant 3 was struggling with Benjamin Moore’s organization, he used the site map to find the visualizer. Search and site map are both valid ways of finding features or pages within a site, so the designer must make sure these are fully functional. Operating the Visualizer Once the user finds the visualizer, he or she needs to be given information about how to use it. Some might claim that users should be forced to play with the application and figure it out on their own. However, a company runs the risk of the user leaving the site due to frustration and confusion. Participants had difficulty applying color to walls in all three paint sites. While using Sherwin-Williams, Participant 1 could not figure out how to apply the paint at first. While using Glidden, Participant 2 thought the site was easy to use in general, but she did not realize she had to drag the colors to paint the walls. She admitted she knew there were instructions but did not read them. Participant 3 had to use trial and error in Benjamin Moore’s app in order to apply color. Companies should presents clear instructions to users immediately after the application launches, perhaps in the form of a popup box that explains how to apply color. There could even be a brief demonstration (maybe in the form of a short multimedia clip) to inform the user. As Donald A. Norman writes in The Design of Everyday Things, technology should “make visible what should be visible” (Norman 192). Instructions on how to use the app should be visible, if they are needed. In addition, the app designers should provide better feedback to users to let them know they applied the color successfully. According to Norman, feedback is “sending back to the user information about what action has actually been done, what result has been accomplished” (Norman 27). Maybe after the first time the user drags a color to the wall (if that is the functionality), a small popup could appear that says, “You have applied Scarlet Hue.” Interface Poor interface design can cause confusion and disorientation to a website user. In the case of the paint sites and visualizer applications, interface design impacted navigation and the ease of interpreting application functionalities. Navigation Sherwin-Williams demonstrated inadequate navigation on their homepage. Participant 1 noted that it was difficult to get back to the main page after browsing through the 35 different branches of the company (e.g., automotive finishes, aerospace finishes). She said that within each branch, the sites were easy to navigate, but between different Sherwin-Williams sites, navigating was difficult. The different branches of the company should have been connected to each other; a logo labeled “Sherwin-Williams Home” placed on each division’s site could have solved this issue. Registering and logging in created navigational difficulties for Sherwin-Williams users. Both participants who tested Sherwin-Williams experienced delays and frustration as a result of the site’s cumbersome registration process. One main reason was that when users tried to share or save scenes, they were prompted to register. Registration took place in a new tab on the browser, and it was a long, involved procedure that involved typing in a lot of information (see Fig. 26, page 37), as well as confirming one’s account by logging into personal email. Sherwin-Williams is sacrificing user satisfaction for the sake of collecting personal information for marketing purposes. Participant 2 experienced much frustration because she thought she had lost her work and had to start over. Instead of requiring the user to jump to a completely different browser tab, registration could take place in a modal panel hovering over the visualizer. Interpreting Application Interface Elements The color palette, which displays paint colors offered by the company, is fraught with interface dangers. Each of the sites had color palette elements that confused the participants. While using Sherwin-Williams, Participant 1 misinterpreted a row of paint swatches for suggested coordinated colors. According to 100 Things Every Designer Needs to Know About People, when items are grouped together, people often think they belong together (Weinschenk 21). Other participants reacted to coordinating colors with ambivalence or confusion. At times, they were apathetic and weren’t sure how to use them, and sometimes they thought the suggested coordinating colors were “ugly” (Participant 2). Participant 3 encountered trouble using the color palette on Glidden’s and Benjamin Moore’s visualizers. On Glidden, he said at first he didn’t notice the additional color features located below the main scene of the interface. While using Benjamin Moore’s visualizer, he became frustrated by the busy interface and the fact that the color swatches took up so much space on the screen (see Fig. 27, page 38). 36 Fig. 26 Registration is an unnecessarily long process on Sherwin-Williams. Opening in a new tab doesn’t help the user either. “Extra” color palette features confused participants who used the Glidden visualizer. These extra features included “Flip the Chip,” photo swatches, and the carousel located within the “Top 10” tab at the bottom of the interface. “Flip the chip” (see Fig. 28, page 39) is supposed to help the user choose coordinating colors, but its placement is odd and its purpose is not obvious. The photos scattered among the color swatches are confusing as well; they seem to be color “inspiration,” but users think they can drag the photo to the wall and are perplexed when nothing happens. Finally, the “Top 10” carousel moves very quickly, which surprised and scared away Participant 2 (see Fig. 29, page 39). Glidden should avoid placing unexpected features within the main visualizer interface. Users expect to apply colors to the walls, but they may not expect to use these auxiliary features. And if the features are not self-evident or have an unnerving quality, they should be eliminated. In Designing Interfaces, Jenifer Tidwell recommends, “Follow conventions whenever possible” (244). By subverting expectations in the name of novelty, the designers may be turning off users. 37 Fig. 27 The color swatches (on the right) take up one third of the Benjamin Moore visualizer interface. Also, the busy-ness of the color arrangements annoyed Participant 3. 38 Fig. 28 Glidden’s oddly placed “Flip the Chip” feature confused Participant 2. Fig. 29 Glidden’s “Top 10” carousel moves too quickly. 39 Realistic Scenes v. Simple Walls A question a paint visualizer designer might ask is, “Is it better to have realistic scenes that contain furniture, or is it better to have a simple layout of paintable walls?” It is unclear which option was more desirable in this study. Participant 2 liked the SherwinWilliams interface more than Glidden’s interface because the Sherwin-Williams rooms featured furniture and realistic arrangements. (See Fig. 30.) She said it helped her visualize the room better. However, Participant 3 said he preferred Glidden because it had more “depth” than the Benjamin Moore interface. Additionally, Participant 3 had so much trouble with Benjamin Moore’s interface that the “prettier” appearance lost functionality. Ideally, the visualizer room should be attractive and realistic (so that the user can “visualize” the room), but interface problems should not get in the way of the ultimate function of the application. Fig. 30 Sherwin-Williams (top) has a realistic interface with furniture, while Glidden (bottom) uses a more abstract interface. Interaction The paint visualizer application is meant to be a fun, “interactive” way to play around with wall colors in a virtual environment. The problems users encountered while interacting with the site and the app mostly revolved around “false visualizers,” room elements, and color application. Registration and logging in was an issue, as discussed earlier in the report, but those issues are not unique to visualizer apps. 40 False Visualizers Here “false visualizers” refer to photographs that users believed to be the paint visualizer application but were really static images that could not be manipulated. One reason for this problem is that paint companies seem to cram a lot of content into their sites (e.g., color inspiration photos, décor ideas). While users are looking for the visualizer application, they may think these photos are editable. For example, while browsing Glidden, Participant 2 clicked the link “Find Ideas Fast.” This path ultimately took her to photos of rooms in the “Inspiration” area, and she clicked around the photo, thinking this might be a visualizer. The red tagging elements added to her misconception. (See Fig. 16, page 21.) While browsing Benjamin Moore, Participant 3 also clicked through several areas that appeared to have elements of a color visualizer (e.g., color swatch gallery, “Rooms by Color”). Paint companies should limit the inclusion of features that appear to be similar but have different functionalities (or no functionality at all). See Fig. 31. Fig. 31 Participant 3 was confused by the Color Gallery and Rooms by Color area; he clicked around as if he was trying to apply colors. In this case, Norman might argue that the interface presents the illusion of an “affordance”—the perceived ability to apply color to a scene by selecting swatches and dragging colors to areas of the room (Norman 9). Only when nothing happens does the user realize the photo is devoid of interactive features. 41 Virtual Room Elements Which elements of the rooms, or scenes, helped the user apply color? Which elements hindered users? These questions are difficult to answer in such a small user group. Participant 1 did not like the wall outlines that appeared in the Sherwin-Williams scenes, even though they indicate that the area could “receive” a dragged color (see Fig. 32). Conversely, Participant 2 did not discuss the wall outlines while using the Sherwin-Williams app and did not have any trouble applying color. Designers should investigate whether users prefer to see wall outlines while using the visualizer app. Fig. 32 Participant 2 did not care for the outlined walls (see red arrow), but other participant did not seem to mind. The color swatches were another major element of the interface where interaction problems can arise. The busy arrangement of the Benjamin Moore swatches caused both participants confusion. Glidden’s “Flip the Chip” confused participants, as well. Sherwin-Williams seemed to have the least problematic color swatch layout, which made applying colors less of a complicated task. When designing this type of app, simpler is better, it seems. “One mistake that designers sometimes make is giving too much information all at once,” writes Weinschenk in 100 Things Every Designer Needs to Know About People (62). Designers can fix this mistake by keeping the color swatch interface simple and placing the more complex functions in the periphery of the interface. Color Application The functionality of applying the colors to the walls involves all three I’s, but Interaction is the most important “I” in this area. As discussed previously, the user needs to know how to apply the color as well as whether the color was applied correctly. 42 Summary of How Color Can Be Applied to Walls: Sherwin-Williams: Drag and Drop applies color; clicking swatch does nothing Glidden: Drag and Drop applies color; clicking swatch activates “Flip the Chip” feature Benjamin Moore: Drag and Drop applies color; clicking swatch applies color Norman argues that objects should provide signals to the user about how to use the product though constraints and affordances (82). One of the challenges the designer faces is to provide those signals without crowding the interface with too many instructions and extra “stuff.” Drag and Drop seems to be the most logical way to apply a color, and all the sites used this functionality. Perhaps this is because Drag and Drop mimics the action of applying paint to a wall in real life. Clicking the swatch resulted in three different results on each site, as shown above. It’s not clear which result is the most useful or easy to operate for the user. This would be research question a designer could explore by testing user responses to the possible results from clicking a swatch. Summary The ultimate goal of a paint visualizer application is to help the user imagine what different colors look like on walls. This helps the user make decisions about which paints to buy and use in his or her home. The paint visualizer application should serve the user by making that goal easy to accomplish. When a paint visualizer app is difficult to use, the user becomes frustrated and may decide to go to another paint site and eventually buy paint from that company. So, it is in the best interest of companies to make sure their apps run smoothly and without much frustration to the user. This usability test analyzed the different challenges three users faced when using three different paint visualizer applications. Many more pages could be written about the various factors that influence ease of use, but this report focuses on the most critical issues. Information from questionnaires, Think Alouds, recorded testing sessions, and oral debriefings provided the information needed to answer fulfill the purpose of the study and answer the research questions. In general, it is difficult to conclude which site was the easiest to use. The Likert responses on the Post-Test Questionnaire indicated that Glidden posed the least serious problems to users. However, participants did like the “realistic” scenes used by Sherwin-Williams and Benjamin Moore. If a designer could take away a major lesson from this study, it would be that realistic scenes are appealing to users, but it is also important to ensure that navigation is clear and easy and that interface features do not confuse and frustrate users. Also, the frustration of registering before using the “Save” feature on Sherwin-Williams is an important lesson in considering the needs the user. A usability study involving more users would yield more conclusive results, but this study was still able to identify some significant design issues. 43 Based on the data and results of this study, the following recommendations are suggested, organized by Information, Interface, and Interaction design. Information Make the visualizer easy to find by ensuring clear navigation Give the visualizer an easy-to-understand, obvious name Organization content in a logical way Avoid cluttered sidebars containing many links in a small font Give clear, visible instructions about how to use the visualizer (if it’s not selfevident) Provide feedback to let the user know that color was successfully applied Interface Avoid disruptive registration and logging in processes (avoid taking the user to a completely new interface) Organize colors in a simple swatch palette Avoid placing unusual or “novelty” features in the main area of the interface Avoid overcrowded or complicated color palettes that take up too much space Do not sacrifice functionality for appearance Interaction 44 Differentiate the visualizer application from content that looks too similar to a visualizer (perhaps by including a link to the visualizer on the page) Determine which visual elements on the interface help users apply color to the scene Simple color palettes are easier to use than busier ones Drag and Drop is an intuitive functionality in paint visualizer apps; other functionalities are inconsistently utilized and can cause confusion References Nielsen, Jakob, et al. E-Commerce User Experience: Methodology. Nielson Norman Group, 2000. Norman, Donald A. The Design of Everyday Things. New York: Basic Books, 2002. Rubin, Jeffrey, and Dana Chisnell. Handbook of Usability Testing. Indianapolis: Wiley, 2008. Stevenson, Megan P., and Min Liu. “Learning a Language with Web 2.0: Exploring the Use of Social Networking Features of Foreign Language Learning Websites.” CALICO Journal 27(2) (2010): 1-26. Tidwell, Jenifer. Designing Interfaces. Sebastopol: O’Reilly Media, 2011. Weinschenk, Susan M. 100 Things Every Designer Needs to Know About People. Berkeley: New Riders, 2011. Website Links http://finance.yahoo.com/q/pr?s=SHW excellence.sherwin.com http://www.glidden.com/media/get-file.do?fileType=article-pdf&id=22 http://phx.corporateir.net/External.File?item=UGFyZW50SUQ9MjA2NDk2fENoaWxkSUQ9LTF8VHlwZT0z& t=1 http://finance.yahoo.com/news/berkshire-hathaway-inc-news-release-210000163.html URLs for Sites Evaluated Sherwin-Williams: http://www.sherwin-williams.com Benjamin Moore: http://www.benjaminmoore.com/en-us/welcome-to-benjamin-moore Glidden: http://www.glidden.com/index.do Appendix A 45 Background Questionnaire (Administered through Google Forms) First and Last Name ______________________ How would you rate your computer skill? ☐ Beginner ☐ Intermediate ☐ Advanced Have you ever used a web-based paint visualizer program? ☐ Yes ☐ No I am interested in home décor and design. Select the rating that best describes your interest. Strongly Disagree 1 2 3 4 5 Strongly Agree How many hours per day do you use the Internet (excluding work and/or school)? ☐ Less than 1 ☐ 1-3 ☐ 3-5 ☐ More than 5 Select the activities you commonly complete on the Internet. Select all that apply. ☐ Shopping ☐ Social Networking ☐ Email ☐ Playing games ☐ Image-“pinning” sites ☐ Visiting décor blogs and sites Age __________ Gender ☐ Male ☐ Female 46 Appendix B Post-Test Questionnaire (Administered by paper/pen) First and Last Name ____________________ Participant #: _____ Scenario #: _____ Date: __________ Website tested: ____________________ Oral Debriefing 1: First Impressions Does the site seem easy to navigate? ______________________________________________________________ Oral Debriefing 2: After Scenario Completion Please select the rating that best describes your opinion. Site Feedback The site was easy to navigate. It was easy to find the paint visualizer application. It was easy to launch the paint visualizer application. It was easy to use the paint visualizer application. I enjoyed using the paint visualizer application. It was easy to complete the task I was given. Strongly disagree Disagree Neutral/ Undecided Agree Strongly agree 1 1 2 2 3 3 4 4 5 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 Additional Questions Which specific features of the site were confusing? ________________________________________________________________ Which specific features of the site were difficult to use? ________________________________________________________________ 47 (After completing the second scenario): Which one of the two visualizers did you prefer? Why? ________________________________________________________________ Which visualizer did you dislike? Why? ________________________________________________________________ 48 Appendix C Introduction Script Thank you for participating in this usability study. My objective today is to observe you while you use two paint visualizer web applications. To start out, you will be given 2–3 minutes to explore each site. Then, you will be given one task for the 1st site and another task for the 2nd site. You can complete both tasks today, or we can meet another day to complete the 2 nd task. Your screen will be recorded as you work, but no video of you or your face will be captured during the test. The screen capture is intended to record your mouse movements and clicks. I will also be taking notes as you complete your tasks. I am going to ask you say your thoughts out loud when you feel comfortable. I will now demonstrate this Think Aloud technique to you. I will give you a print out of the task to read. When you are ready to start, let me know. When I say “Begin,” you may begin working on your task. When you are done, say “I’m done.” After you complete each task, I will ask you a few questions. Then, you will complete a short questionnaire. Do you have any questions before we begin? 49 About the Author This paper is written by Adina Efron for the course EDC385G Designs & Strategies for New Media at the University of Texas at Austin. http://www.edb.utexas.edu/education/departments/ci/programs/lt/degrees/masters/ 50