PHYS16 – Lecture 8 Fox Trot by Bill Amend Projectile Motion: Max Range and Height September 24, 2010 Agenda • Derive Shoot the Monkey • Derive Max height and Range for Projectile Motion • Outside Demo Day Derive Shoot the Monkey • If shoot gun and monkey falls from height at the same time, where do I aim gun to hit monkey? (Answer: At monkey) ymonkey v0 θ xmonkey http://physics.ucr.edu/~wudka/Physics7/Notes_www/img149.gif Derive Shoot the Monkey 1) Find time for bullet to go xmonkey, then solve for bullet’s y position x0 y0 0 x x monkey ax 0 a y g v0 y v0sin ( ) v0 x v0 cos( ) t x monkey v0 cos( ) ay 2 y y0 v0 y t t 2 x monkey g x monkey y v0sin ( ) v0 cos( ) 2 v0 cos( ) 2 Derive Shoot the Monkey 2) Find the monkey’s y position at the same time y0 ymonkey ay g v0 y 0 t x monkey v0 cos( ) ay 2 y y0 v0 y t t 2 g x monkey y ymonkey 2 v0 cos( ) 2 Derive Shoot the Monkey 3) Set the two positions equal to each other and find out where We should aim our gun… x monkey g x monkey y v0sin ( ) v0 cos( ) 2 v0 cos( ) g x monkey y ymonkey 2 v0 cos( ) tan( ) 2 ymonkey xmonkey Aim at Monkey!!! 2 Derive max y & x for Projectile x0 y0 0 a x 0 a y g v0 y v0sin ( ) v0 x v0 cos( ) v y ,arc top 0 y y max v y2 v02y 2a y ( y y0 ) 0 v02sin 2 ( ) 2 gymax ymax v02sin 2 ( ) 2 g θ x x max t 2tarc top 2v0sin ( ) g xmax ax 2 t 2 0 v0 cos( )( 2v0sin ( ) g ) 0 xmax x0 v0 x t http://schools-wikipedia.org/images/189/18902.png xmax xmax v02sin (2 ) g Outside Demo Day Drop Balls off of Merrill Beach • Objective: to see which balls are the most affected by air resistance – Physics says that in vacuum all balls should fall with the same acceleration and land at the same time, neglecting air resistance Shoot Water Rockets • Objective: to determine the angle with air resistance that allows for the max distance – Physics says that without air resistance, angle that give max distance is 45 degrees Sling Shot • Objective: Calculate the initial velocity of a sling shot – Shoot the sling shot only in x then measure where it hit the ground and how long it took it to hit the ground – Initial velocity = distance/time, as long as you neglect air resistance