Running head: Improving Student Experience with Multi-Media Technology and LMS Improving Student Experience with Multi-Media Technology and Learning Media Software University of Maryland University College OMDE Capstone Paper Submitted to: Professor Stella Porto and Professor Linda Smith Professor’s of OMDE670 Capstone UMUC Prepared by: Megan E. Ford Student of OMDE670 Capstone UMUC April 19, 2010 Improving Student Experience with Multi-Media Technology and LMS Page |2 TABLE OF CONTENTS Abstract………………………………………………………………………………………… 3 Introduction……………………………………………………………………………………. 4 Literature Review……………………………………………………………………………… 7 Introduction……………………………………………………………………………… 7 Isolation is Both Good and Bad…………………………………………………………. 8 Synchronous and Asynchronous Multi-media Technology……………………………… 9 Conclusion……………………………………………………………………………… 10 Methodology…………………………………………………………………………………… 13 Learning Media Software—the New Learning Tools………………………………………. 14 Synchronous and Asynchronous Tools…………………………………………………. 14 Text/Audio/Video Conferencing……………………………………………………….. 16 Podcasting Audio and Video Lectures…………………………………………………. 17 Skype-ing into Class…………………………………………………………………… 19 Learning Media Software Analysis………………………………………………………….. 20 Adobe Acrobat Connect Pro…………………………………………………………… 21 Wimba Classroom 6.0………………………………………………………………….. 22 Elluminate Live………………………………………………………………………… 24 Research Results……………………………………………………………………….. 25 Usability Table…………………………………………………………………. 26 Pedagogical Table……………………………………………………………… 27 Future Development of Distance Education…………………………………………………. 29 Conclusion……………………………………………………………………………………... 32 Bibliography…………………………………………………………………………………… 34 Appendix……………………………………………………………………………………….. 39 Key Terms……………………………………………………………………………… 43 Additional Reading……………………………………………………………………. 45 Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS Page |3 Abstract Research suggests incorporating multimedia elements into a distance education classroom, improves student experience, increases retention, and reduces attrition rates. This paper proposes the same theory, multimedia technology as a necessary component of distance education, and utilizing the research at my disposal I prove this theory to be accurate. To properly incorporate multimedia technology, I suggest the use of learning media software (LMS). LMS maximizes the potential of multimedia by incorporating several media mediums into one succinct, easy to use program. Of the hundreds of LMS programs available, my research will focus on the following three: Adobe Acrobat Connect Pro, Wimba Classroom 6.0, and Elluminate Live!. These programs were chosen based on simple criteria, they are ranked as the best in the industry, and currently utilized by several online universities. I investigate these programs utilizing the QWS method as presented by Baumgartner and Payr. The purpose of my analysis is to emphasize the need for media analysis to ensure quality LMS programs are being utilized and university needs are being met by these programs. My research concludes with a discussion on the impact of multimedia use in distance education, and what needs to be done to positively and proactively exploit what this medium has to offer. In conclusion, my research reaffirms the need for multimedia content in distance education, and LMS programs indeed improve upon student experience. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS Page |4 Introduction Multi-media technology and learning media software improve student performance, increase student-student and student-faculty interaction, and are pedagogically relevant to student success and the future development of distance education classrooms. The purpose of this paper is to show how multi-media technology and its relevant learning media software can positively impact adult learners enrolled in distance education courses. The aim taken is intended to complement rather than compete with other proposals about multi-media use in distance education classrooms. The vast research about this topic is used as a basis of proof to my proposed theory. As part of my research I will analyze three key learning media software (LMS) programs: Adobe Acrobat Connect Pro, Elluminate Live!, and Wimba Classroom 6.0. Analyzing LMS programs are equally important as blending this technology into the classroom environment to improve student interaction, reduce transactional distance, and improve learner retention. Before I delve deeper into this discussion let’s nail down a good definition of multimedia technology. According to Mao Neo and Ken T. K. Neo, faculty at Multimedia University in Malaysia, multimedia is “the combination of various digital media types, such as text, images, sound, and video, into an integrated multisensory interactive application or presentation to convey a message or information to an audience” (Kafai 1997). This is a good definition as it implies it is the combination of these elements that create the whole. Learning media software can take all of these elements and create a fully interactive learning experience for the student. Andrea Shephard proposed many valid benefits of using multi-media in learning, particularly in the case of older students. She discovered five specific learner benefits; they are (n.d.): Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS Page |5 1. Providing alternative perspectives-A medium other than text provides the clarification the learners need. 2. Higher interactivity- Learners become active participants rather than a passive observer. 3. Accelerated learning - Learners are able to complete a given set of educational objectives in less time than with more traditional approaches. 4. More effective learning – Retention and application of knowledge is increased mainly as a result of the alternative perspectives and interactivity involved. 5. Acquire computer-related skills – Learners exposed to several ways of using the computer as a tool. A few other factors discovered by her investigation were: 1. 2. 3. 4. 5. Increased retention of new learning, Control over pacing and sequencing of learning, Increase level of autonomy and focus, Increased engagement and learning rate and, Immediate access to support information. Since students are separated by time and place from their professor’s and peers, it makes it difficult to fulfill the need for social interaction. Thus, improved teaching and learning strategies are needed to provide students not only the convenience of distance education but also the kind of access to real-time interaction with the instructor and class peers that simulates the traditional classroom setting (McBrien et al. 2009). Learning media software (LMS) bridges these pedagogical gaps, by personalizing the learning environment, incorporating synchronous meetings, and engaging the learner with visual and auditory stimulations. Dialogue is an important part of the learning process, and learner comprehension, but this can be difficult to achieve in distance education. As McCormack and Jones point out in their article, Enabling Communication, communication among members of a class provides a number of benefits including the following (1998),: Decreasing the sense of isolation: Many students in a web-based class can feel isolated and alone. Communication with the educator and other students can increase the sense of belonging. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS Page |6 Increasing flexibility: By being able to quickly communicate with the professor and peers improves student’s ability to adapt to new conditions. Increasing variety: An environment where diverse cultures can be experienced exposes learners to a variety of opinions and experiences. Increasing communication experience: Lack of visual cues means students will be provided with invaluable practice of written expressive communication to have their voices heard. Enabling a variety of pedagogy: Interaction in learning allows the adoption of pedagogies that rely on interaction, such as collaborative and cooperative exercises. In their essay Multimedia effects on learning: Design implications of an integrated model Toby Hede and Andy Hede (2002) created an excellent visual picture of the process of multimedia learning upon the student and how the student benefits from said multi-media learning. See Figure 1: Integrated model of multimedia effects on learning, in the Appendix. The figure shows by adding visual and auditory sensory to leaner content there is an increase in motivation and a reduction of cognitive overload. The most effective multi-media technology provides learning experiences that mirror real-world experiences and allows learners to apply the content in various contexts (Shank 2009; Woodbridge 2004). A constructivist believes students should learn through action or life experience (Neo and Neo 2009). This is a truer form of learning. Imagine the world of difference between merely being able to restate information and the ability to apply the information in the course of living and working (Ford 2009; Shank 2009). By adding effective multi-media to the learning experience, the student can visually comprehend not only the material being taught, but where it can apply to their life or career. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS Page |7 Literature Review “The Web affords us a unique opportunity in the history of education to harness the energy expended in discrete, local efforts to educate adult learners and their teachers” (OVAE 2008). INTRODUCTION Multi-media technology is a necessary component of distance education classes and improves student learning by reducing isolation and Moore-like “transactional distance” (Moore & Keegan 1997). Michael Moore (1997) explains transactional distance as a concept describing the universe of teacher-learner relationships that exist when learners and instructors are separated by space and/or by time. McBrien et al. (2009), Park & Bonk (2007), Charles Juwah (2006), Blau & Caspi (2008), and Rovai & Barnum (2003) all touch on the fact student isolation—i.e. isolation from professor and peers, by time, space, and environment—can lead to a breakdown in the teacher/learner dynamic as it becomes increasingly difficult to communicate with each other. However, transactional distance can be found in any educational medium, not just distance education. As pointed out by Rumble (1986), for example, that in any educational program, even in face-to-face education, there is some transactional distance (Moore and Keegan 1997). Distance education can be as effective as traditional instruction provided: (a) the methods and technologies used are appropriate to the instructional tasks, (b) there is student- student interaction, and (c) there is timely teacher-to-student feedback (Rovai & Barnum 2003). Multimedia technology allows for the immediate interaction between “learner-instructor, learnerlearner, and learner-content utilizing synchronous (live audio/video/text chats) and asynchronous (audio/video lectures, discussion boards, e-mail) to communicate among each other” (Sutton 1999). Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS Page |8 The appropriateness of technologies is a key phrase. As Sir John Daniel observes, technology should be used by universities to transform thinking, however, there must be clear institutional aims if technology is implemented into a curriculum (Daniel 1998). Choosing the correct multi-media technology medium is very important in providing the best learning experience possible, and allowing for multiple learning styles. ISOLATION IS BOTH GOOD AND BAD J. Lynn McBrien et al. (2009); and Charles Juwah (2006) found multi-media reduced social isolationist feelings, improved learner retention, found higher engagement and interactivity among students, and increased levels of focus. The use of synchronous and asynchronous media improved a student’s perception of learning and enhanced its quality. The ability of the student to pause, rewind, and review a lecture not only helped them to better engage the material, but also to retain and apply it. Another keen aspect to distance education is, in fact, isolation. Students appeared less afraid to interact with their peers and to take chances verses in a face-to-face medium. This theory of cognitive chances was discovered by Ina Blau and Avner Caspi (2008), emotionally and cognitively students were more willing to take risks—meaning higher participation, interaction, and were less afraid of making mistakes verses in a face-to-face environment. It is interesting to note how isolation from other students fosters fearless participation, whether classmates are known, or unknown. Multi-media technology also addresses the issue of multiple learning formats. As Mayer points out, “humans possess visual and auditory information processing capabilities, multimedia, takes advantage of both capabilities at once” (2001). Digital technologies for learning, such as self-paced learning modules, multimedia case studies, simulations, video tutorials, and Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS Page |9 communications and assessment tools, can increase the array of learning opportunities for adult students and their teachers (OVAE 2008). By incorporating learning media software the student can independently choose how they want to learn the material, whether it is listening to pod casted lectures, reading text material, interacting through video or Skype conferences, viewing presentations, etc. The possibilities are truly endless that all students can maximize their own learning talents to help them better understand the material. Having both visual and auditory stimulations the students are able to reinforce the material in multiple formats (Mayer 2001), plus the ability to save this material for later review increases the chance they will succeed (Education Online 2010). As was shown by a study performed by Carter, students who watched lecture podcasts scored an average of 71 percent higher, versus students who sat through a 30minute classroom lecture (2009). SYNCHRONOUS AND ASYNCHRONOUS MULTI-MEDIA TECHNOLOGY The multi-media technology in place and in use by many distance education universities is synchronous and asynchronous in nature, utilizing either one model or both. Synchronous technology requires students to participate at an agreed upon time each week or each month. Everyone is present and engaging one another in conversation, whether it is text based, audio, or video conferencing. The most common form of synchronous technology is text based chats. It is the simplest medium where one’s Internet speed is irrelevant, and all students can congregate, instantly chat, and freely ask questions of the professor. Students are also more likely to engage in a text based chat, versus video or audio, due to the ability to remain anonymous as discussed by Blau and Caspi (2008). Asynchronous technology is passive in that the user is not actively engaging, but listening or watching instead. Audio lectures, video lectures, and presentations are all asynchronous in Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 10 nature and allow the student to participate anytime they wish, remain anonymous but still interactive, and can save the lecture for future reference. The many types of synchronous and asynchronous technologies are listed in the chart below. Synchronous & Asynchronous Media Technologies Key: S (Synchronous), A (Asynchronous) Text Audio Video Presentation Instant Message (S) Podcasts (S, A) Podcasts (A) PowerPoint (A) Skype (S) Skype (S) DVD (A) White Board (S, A) Yahoo Messenger (S) CD (A) YouTube (A) Adobe Flash (A) Message Board (A) MP3 (A) Video Conferencing (S) Direct-Broadcast E-Mail (A) Web Conferencing (S) Satellite (S, A) Web Conferencing (S) Internet Radio (S, A) Wikis (A) Blogs (A) Print Materials: Textbooks, etc. (A) The development of educational media software has grown intrinsically as distance education has grown. There are multiple companies providing synchronous and asynchronous software platforms, but I have chosen to analyze three multi-media software products whose software has been tested, and implemented by universities, those are: Adobe Acrobat Connect Pro, Elluminate Live!, and Wimba Classroom 6.0. It is important to analyze educational media, particularly before it is implemented into an educational program. It is easy to become enamored by all the ‘bells and whistles’ of media technology, but technology alone will not teach a class or produce qualitative results (Abrami et al. 2006; Daniel 1998; Park and Bonk 2007). Therefore this is why analysis should discuss what the software has to offer, how it can benefit the learning platform, will it benefit the learner, is it distracting to the user or difficult to use, and is it Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 11 feasible? The last part will be left out from my analysis, as feasibility is a specific university issue, and what works for one will not necessarily work for another. CONCLUSION In the beginning distance education classes were conducted without the use of multimedia technologies; instead classroom discourse chiefly relied on asynchronous technologies such as message boards and e-mail. Students participated by answering weekly discussion questions, responding to other students, and passively interacting. At the time when distance education was just getting started this was a good medium to use, the technology was cheap and easy to integrate. Today, however, the synchronous technology available is superior, less expensive than in past, easily integrated into a user-friendly platform, and is demanded and expected by students. Students can learn without the use of fancy synchronous technologies, but their quality of learning and retention will be lower as shown by the research from: McBrien et al. (2009); Juwah (2006); Bates (2005); Neo and Neo (2009); and Shank (2009). This technology cannot be ignored, as we move ever further into an ‘iPhone’ dependent world, more students will come to expect the same synchronous technology found in their Xbox’s within their virtual classroom’s as well. If virtual universities want to maximize student retention, then they need to realize the full potential synchronous multi-media software has to offer them (EASA 2010). This literature review has shown the necessity, purpose, and practical pedagogical use of multi-media technology and its relevant media software. The technology maximizes student performance, material retention, interaction, social engagement, provides the learner with a quality, well-rounded learning experience, and accounts for differing learning styles by stimulating the brain with both auditory and visual mediums (Angelino at al. 2007; Shephard n.d.; Neo and Neo 2009; OVAE 2008) The research is sound in their support of multiMegan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 12 media technology (Neo and Neo 2009), it has been accepted by many universities—as of 2005, 96% of U.S. universities offered online courses—and is demanded by students (Allen & Seaman 2006). It is time to break away from tradition and the past, and embrace what is in front of us (Reid 2009). Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 13 Methodology The methodology used in this paper is a combination of researching the positive aspects and necessity of multi-media technology and learning media software (LMS) in online classrooms, plus a detailed analysis of three learning media software programs—Adobe Acrobat Connect Pro, Elluminate Live!, and Wimba Classroom 6.0 Utilizing this research, I will prove my thesis that multi-media technology and LMS does improve the student learning experience. The purpose of analyzing learning media software is both part of my research quest and a necessary part of determining what types of learning media should be adapted and incorporated into an online classroom program. Proper analysis of LMS prevents the implementation of media that is either un-necessary or not pedagogically relevant. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 14 Learning Media Software—the New Learning Tools Many scholars have always considered two-way communication in distance education important and ways have been sought to replicate, or, make up for the lack of face-to-face communication in the conventional classroom (Deguara 2002). Learning media software, or LMS, solves this problem by providing immediate two-way communication and interaction between student-student and student-faculty. Synchronous LMS in particular provides the most immediate two-way communication feedback many distance education students are looking for (McBrien et al 2009; Park & Bonk 2007). The faculty member can host live video, audio, or textbased conferences, where students have the opportunity to participate by asking questions, interact with peers, and achieve a better understanding of the material. The best aspect of LMS is the ability to save broadcasts for future use by both faculty and students. This allows for further reinforcement of the material by students. Below is an in depth analysis of the available LMS tools, what they can accomplish pedagogically, and how they have been incorporated into current university programs. SYNCHRONOUS AND ASYNCHRONOUS TOOLS Synchronous means, occurring at the same time or at the same rate or with a regular or predictable time relationship or sequence. Synchronous learning involves the immediate exchange of information between tutor and student and peer to peer. This is achieved through text chats, videoconferencing, audio-conferencing, or all of the above blended together. Essentially a synchronous event must involve multiple parties logging on and participating at the same time. Although the synchronous mode of delivery requires all participants to log on at the Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 15 same time, it does allow for immediate feedback and response time that contribute to the creation of a sense of community between class members (Kurtz and Porto 2006). Timing is the biggest hurdle to synchronous events, because students and tutors are separated by time and space, attempting to get everyone in one spot at one time can be a daunting task. This was the case for a synchronous conference I participated in at University of Maryland University College. There were only four of us and we had a 10 to 12 hour time difference between ourselves. This meant while I was logging on late morning, someone else was logging on in the middle of the night. Although synchronous events are the simplest methods in reducing the distance between students, they are not perfect (Ford 2009; Kurtz and Porto 2006). This is where asynchronous methods come into play. Asynchronous does not mean boring static exchanges on a message board. It can involve audio lectures and video demonstrations a student can access at anytime (Campbell 2008; EducationOnline.com 2010; Zanten 2008). At least then students do not miss out on the feeling of incorporation, they still see and hear what is going on and can participate on their time schedule (Ford 2009; EducationOnline.com 2010). Asynchronous learning occurs sporadically, where it could be days before a response or comment is given. This type of learning does allow for greater flexibility, you can log on at any time and post your work. Students are allowed to continue in dialogue on their terms within the given structure (Kurtz and Porto 2006). In a strict asynchronous setting however, distant students report feelings of isolation and loneliness in purely asynchronous online study settings due to the lack of immediate social interactions typically found in face-to-face instructional settings (Kurtz and Porto 2006). Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 16 Many have pondered whether one method is better than the other, but I believe the two can complement each other. In other words, I believe in a blended approach. By using a blended method of synchronous and asynchronous media you reduce the isolation felt by students while still encouraging student autonomy (Ford 2009; Blau & Caspi 2008; Kurtz and Porto 2006). TEXT/AUDIO/VIDEO CONFERENCING Text, audio, and video conferencing can be done synchronously and asynchronously. Often text-based chat seminars are utilized by universities as a means to conduct lectures and garner interactive cognitive participation by students. From personal experience text-based chat sessions are a good way to reinforce the weekly material, and to allow immediate two-way communication between student-faculty and student-student (McCormack & Jones 1998). Another use of text-based conferencing is the asynchronous discussion board, a structured utility whereby faculty poses thought-provoking questions to students that can be answered anytime within the given structure (Kurtz and Porto 2006). Audio, like text, can be utilized synchronously and asynchronously. Its application is unique in that students have the ability to interact vocally with each other. Educational researchers (both traditionalist, constructivist, and online) agree hearing and seeing your professor enriches and aid’s the learning experience incorporating those all important tone and inflection cues, often missing from text-based asynchronous classrooms (WIU 2008-2010; McCormack and Jones 1998; McBrien et al. 2009). This approach addresses both the visual and the auditory learner, simulating a traditional classroom environment, as well as providing a visual image of the instructor, personalizing the distance-learning environment. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 17 Another form of technology being used to enhance distance learning is video conferencing. Video conferencing is a relatively new medium, as it is rapidly becoming a lowcost technology due to the popularity and ease of use of podcasting. Yuping Wang discovered in his research study, Supporting synchronous distance language learning with desktop videoconferencing, that the present generation of Internet-based desktop videoconferencing tools are capable of supporting oral and visual interaction in distance language education (2004). Video conferencing literally brings the professor into your living room. This is an important learning aspect as it personalizes the learning environment, as with audio, and it bridges the teacher/learner communication gap by including important visual cues. PODCASTING AUDIO AND VIDEO LECTURES Podcasting is becoming an increasing popular form of broadcasting audio and video lectures, practiced by many virtual and traditional universities including: Indiana UniversityPurdue University, Duke University (who provided all incoming freshman with iPods to assist them with their studies), Stanford University, Berkeley, Colorado Technical University, University of Phoenix, Western International University, etc. Podcasting is a viable technological option for online universities to consider implementing. It is a low-cost technology based on Really Simple Syndication (RSS), simple to upload content. Audio/video content can be automatically downloaded onto students’ computers or mobile device such as iPods or other MP3 playback devices, and it is easy to use (Zanten 2008). Because you can download these “broadcasts” and listen to them at any time that is convenient for you, they are incredibly valuable in the world of online learning (EducationOnline.com 2010). Podcasts are both synchronous and asynchronous in nature, they Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 18 can be conducted live with active student participation, they can be streamed live without participation, and best of all they can be downloaded and saved by the student for future use or reference, truly making this technology universally pedagogically relevant to online studies. The Center for Teaching and Learning at Indiana University-Purdue University produced some tips for academic podcasting. The author, Gardner Campbell states, “Podcasting can reveal to students, faculty, staff, communities—even the world—the essential humanity at the heart of higher education” (2008). Campbell goes onto list the pros and cons of podcasting lectures and podcasting supplementary materials. Podcasting Lectures Pros Allows students to review material for better understanding. Makes up for what the student could not copy during class. Allows students to review when it fits their schedule. Aids students learn on a pace that is comfortable to them. Lectures could be listened to before class to allow for in-class time to be devoted to discussion only. Keeps a log of the semester’s lectures for archive and professor review and selfimprovement. Information can be shared to colleagues or to students not currently enrolled in podcasting course, thus promoting interdisciplinary study. Cons Potentially allows students to miss lecture. Adds no additional information to the course. Opportunities for interaction among other students and instructor may be lost. Podcasting Supplementary Materials Pros Allows a forum for students to explore topics at a greater depth beyond the classroom. Can be used from year to year to allow access to speakers or roundtable discussions that may not fit in scheduled class time. Provides freedom for academic exploration of a topic beyond the classroom. Possibilities are endless as the time constraints of the course won’t be affected. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 19 Cons Time above class time schedule is needed to produce such content. Care must be given to retain relevancy to course and benefit to student. (Campbell 2008) Also see Figure 2: Ideas for Using Podcasting in the Classroom, a list populated by Gardner Campbell for the academic use of podcasts. To the naysayers who believe virtual education or online distance education will denigrate higher education and destroy the special relationships instructors have with their students and students have with each other (Rovai and Barnum 2003; Beaudoin 2009), technology such as podcasting undeniably proves them wrong (Campbell 2008; EducationOnline.com 2010; Zanten 2008; ). Student response to the podcast lectures was extremely positive with a large majority of students enjoying the flexibility of podcast lectures for review (Watson and Boggs 2007), and requested the future standardized use of podcast lectures. The ability to pause and rewind podcast lectures can give students the edge in studying and memory recall of information. It can be difficult trying to keep pace with a speaker in a large lecture room, attempting to take accurate notes, straining to remember all that was said. Podcasts can minimize inaccuracies, and let the student digest the information at their own pace. SKYPE-ING INTO CLASS Skype is free software enabling individuals to make calls using their computer to anyone in the world. It is free to make calls to other Skype users, and a small fee is charged to call nonSkype users. Skype has been used to connect students with other students around the world, students to faculty, and has even been used to contact book authors for lectures. Why just read the book when you can Skype the author and hear first-hand accounts and opinions (Foote Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 20 2008)? By utilizing Skype students have been able to freely converse among themselves, with their professor, and engage in enlightening discussions with the very authors of their textbooks to gain a better understanding of the material they are reading. To reference McCormack and Jones (1998) “communication provides crucial benefits to the learning process”, and Skype fulfills this educational and social void. More examples of classroom usage of Skype: At Marquette University, Spanish students hone their foreign language skills with frequent webcam chats with their English-learning counterparts in South America. Professor Janet Banhidi, the brains behind the virtual language exchange, said Skype conversation gives students a surprisingly authentic experience. As a teacher (and fluent speaker), she can only give her students limited 1-on-1 attention. With Skype, every student has weekly access to a free personal tutor. (Ferenstein 2010) Skype bridges geographical gaps. To prepare for exams, seven doctoral students at the University of Michigan at Ann Arbor held weekly study sessions on Skype. Liz Wason, a student who spent the summer at the university’s biological station in Pellston, Mich., called Skype “an exciting, real-time way of staying connected” (Lipka 2008). Learning Media Software Analysis Learning media software (LMS) to support distance education classrooms is a new industry and is one that has been under-researched. The development of collaboration tools has been the main focus of many software companies, mainly synchronous collaboration tools such Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 21 as Elluminate, Centra, Wimba, Interwise, Adobe Connect Pro and Connect Now, and many others. Much of the software mentioned share similar attributes. They allow students and instructors to communicate orally, exchange messages through typing, upload PowerPoint presentations, transmit video, surf websites together, and more (McBrien and Jones 2009; Bonk and Park 2007). The three that I will focus on and are the more widely used are Adobe Acrobat Connect Pro, Elluminate Live!, and Wimba Classroom 6.0. As mentioned above, there are hundreds of software programs and platforms that can be integrated, but which are the best and how can you determine that? During the early nineties, before the mass explosion of media technology, researchers like Baumgartner, Payr, Oppermann, and Scriven to name a few, concluded there needed to be a set of guidelines by which to judge multi-media programs. There is no true set of weights since all media is designed differently and implemented differently by many professors, but as Scriven points out the evaluation process does determine the “merit, worth and value of things, and evaluations are the products of that process” (1991). By at least determining this much we can conclude whether or not a media program is worth implementing and will add to the learning experience. Below are summations of the three chosen learning media software, what they can accomplish and analyses of their usability and pedagogical relevance to supporting distance education classrooms. Adobe Acrobat Connect Pro Adobe Acrobat Connect Pro allows you to stream video, audio, and interact in a live virtual classroom (Adobe Systems 2010). The software allows professors to create quizzes, tutorials, simulations, and high-impact presentations using PowerPoint with the ability to add narration, animation, and interactivity. It is very comprehensive software, with ease of user Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 22 access. All students need to participate is a web browser and Adobe Flash Player software. Adobe’s ability to enable both live and on-demand training sets the Adobe solution apart from traditional learning management systems (Adobe Systems 2010). Acrobat Connect Pro offers a complete eLearning solution that includes four necessary components for the successful transfer of knowledge (Petersen & Owens 2008): Easy content authoring -- subject matter experts, rather than tech experts, can rapidly create presentations and eLearning training course content with ease. Simpleto-use tools assist with design and publishing, producing an engaging and quality presentation each and every time. Live virtual classrooms -- instructors can connect with students using audio, video, and interactive simulations to address a variety of learning styles, just like they would in a physical classroom. Other features, such as public & private chat, as well as Q&A, ensure high levels of comprehension and learning. Curriculum management and tracking -- instructors can easily manage their curriculum using tools within the Connect Pro solution. Learner participation and quiz scores for course credit can be tracked within the virtual classroom. Reporting tools give instructors a clear view into learners’ progress, without having to spend hours grading assignments after class time. Convenient content management -- user administration, tracking, reporting, and integrated content management is readily available across all Acrobat Connect Pro applications through a fully searchable content library. See Figures 3 and 4: Screen shot image of Adobe Connect Pro classroom environment, and a 3step image depicting the ease of use and implementation of Adobe Connect Pro. Wimba Classroom 6.0 Wimba offers several different collaborative suites offering clients a host of benefits. For this paper I will be reviewing and analyzing Wimba Classroom 6.0 their most comprehensive and robust suite specifically designed for education. See Figure 5: Wimba Classroom example. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 23 Wimba Classroom allows educators and students to build relationships by combining interactive technologies with instructional best practices. Educators and students can engage in verbal and nonverbal communication to increase psychological closeness among learners. (Wimba 2009) Like Adobe Acrobat Connect Pro, Wimba offers many of the same collaborative tools: multi-way video and audio; polls and quizzes, public and private chat; but beyond this Wimba offers even more interaction. Such as application sharing, flexible content area, classroom archiving, and MP3 and MP4 downloads. I am just skimming the surface of what Wimba has to offer, and they are quickly becoming the number one provider schools turn to for virtual classroom content, see the comments below for professoriate reactions to the use of Wimba in their classrooms. “Online courses that use Wimba in addition to the Blackboard environment have a 5-7% higher retention rate than online courses using Blackboard alone. Seven percent is a very meaningful number when students who usually can’t sign up and complete courses are now signing up, completing, and loving their experience,” said Lisa Frazier, Curriculum Development/Instructional Technology at Great Basin College. (White Paper 2008) Manuel Frutos-Perez, Deputy Manager, E-learning Development Unit at University of the West of England, Bristol states, “We have found that the flexibility that the Wimba tools provide is extremely useful. It is a Suite of tools that can cater to different needs and abilities across our entire institution.” (White Paper 2008) Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 24 A good case study in support of Wimba Classroom 6.0 use is Academic Research Makes a Case for Wimba. You can find this case study listed under the Additional Readings section of the paper. Elluminate Live! Elluminate Live! is a virtual environment enabling communication and collaboration to occur among as many as two hundred students at a time (Elluminate Live 2010). They also have a unique collaborative communications framework ensuring all students are in sync, regardless of computer platform or Internet speed. An added bonus to this particular platform is there, No User Left Behind technology. What this means, is all students, even those with disabilities, get a richer, more interactive learning experience (Elluminate Live 2010). In support of the Americans with Disabilities Act (ADA), Elluminate Live! provides a variety of features that promote accessibility, including keyboard access to menus and dialogs, closed captioning, enlarged video, user-defined color, screen reader compatibility, and more. (Elluminate Live 2010) The kind of LMS Elluminate Live! provides are similar to both Wimba and Adobe Connect Pro. Such tools include text chat, two-way Voice-Over Internet Protocol (VOIP) audio, video, real-time presentation, breakout rooms for small group activities, white board presentations, class polling instruments, and application sharing (McBrien et al. 2009; Elluminate Live 2010). See Figure 6: Screen image of Elluminate Live classroom page. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 25 RESEARCH RESULTS The evaluation formula used to assess these learning media software programs is based on the Qualitative Weight and Sum (QWS) described by Baumgartner and Payr. QWS is more effective than a numbered scale, which are only legitimate on a linear scale. As Baumgartner and Payr state, “this [QWS] ordered list can either be used for grading, e.g. for cutting off a certain proportion of evaluands either on top or on bottom of the list, or it can be the basis for determining a “winner” and a ranking of results” (1997). To determine these results the use of symbols are employed, as stated by Baumgartner and Payr: * = meets standards, # = partially meets standards, + = marginally meets standards, and 0 = does not meet standards. The principle explanations are based on the EASA table of criteria and Reinhard Oppermann’s (2002) system characteristics. The two areas of research I will be focusing on are: Usability Criteria and Pedagogical Criteria. Usability criteria pertain to the system structure of the learning media software, particularly the interface design of the software as described by Oppermann. Oppermann states, “Usability is measured by the extent to which the intended goals of use of the overall system are achieved; the resources that have to be expended to achieve the intended goals; and the extent to which the user finds the overall system acceptable” (2002). These guidelines let us know if the media is effective, efficient, and satisfying to the user or learner (Ford 2009). Pedagogical criteria refer to the learner’s progress, the relevance of the material, and the effectiveness of the media to support learner satisfaction. Find both Usability and Pedagogical Charts below. Again the rating system is as follows: * = meets standards, # = partially meets standards, + = marginally meets standards, and 0 = does not meet standards. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 26 USABILITY Criteria STANDARDS Operationalization Rating of Application Adobe Pro Navigation Flexibility & Interface Design Interactivity Between User & Software Documents Elluminate Wimba 6.0 * # * * # * # # * Is the content well organized on the screen? * # * Font size appealing; type is easy to read. Overall quality of design and layout good? * # * Does the media program create and encourage learner motivation? * * * The system enables users to achieve their goals. The system can be used by both novice and expert user. Can the user work independently? # # * * * * * * * Are required texts and tutorials available? # * # * * * * * * # # * # * # * * * * * * * # * * * * Can you easily move through the media program? Can the user exit the program at will and re-enter without losing information? Can the user easily understand how the navigation options function? Does the system allow for storage of works completed? Is there a gradebook or portfolio available for users to track success? Support & System Integrity Is there an online help support desk? Is the media Sec. 508 compliant? During normal use are there a minimal amount of error messages or failures? Functionality of Software Megan E. Ford Does the software make adequate use of the medium? Are content and functions well organized on the screen, easy to learn, and well presented? Is there the capability to share screens? OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 27 PEDAGOGICAL Criteria STANDARDS Operationalization Rating of Application Adobe Pro Relevance Is the content relevant for teaching and learning in the subject area? Content Is there capability for print, text, audio, and video? Are there graphics, diagrams or audio allowances to ease cognitive load and to assist with recall, concepts and application? Can custom learning content be created and integrated? Does the user have the ability to pause, rewind, and save content? Learning Adaptability User Satisfaction Does the product provide opportunity for real world problem solving and authentic tasks? Are there provisions for quick feedback and interactivity? Can the software be easily updated and adapted to new contents and teaching/learning requirements? Can content be saved, edited, and reused later? Does the system allow for formative and summative evaluations by learners? Does the media program contribute to further learning in the chosen subject? Will the student feel they’ve learned or added more to their knowledge bank? Elluminate Wimba 6.0 # # * * * * * * * * # * * * * # # * * # * * # * * # * # + * * * * * * * Rating system conclusions were deduced by intense research of the software, as well as trial use to test the content and its properties. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 28 Results: Adobe Acrobat Connect Pro Usability 13* 5# Pedagogical 9* 3#; Elluminate Live! Usability 8* 10# Pedagogical 5* 6# 1+; Wimba Classroom 6.0 Usability 18* Pedagogical 12* Research results place Wimba Classroom 6.0 as the leader in LMS for design, integration, and usability. Like Adobe Connect Pro, Wimba has a simplistic platform for users and administrators, taking full advantage of all multi-media mediums and incorporating them seamlessly together. Adobe Connect Pro is just as robust, and the one advantage they hold over Wimba is accessibility. All the user needs is Adobe Flash installed on their system and they can begin their eLearning studies. However, a disappointment to Connect Pro is their limitations for students with disabilities, and this is where Elluminate Live! holds a slight advantage over both Adobe and Wimba. The software is Sec. 508 compliant and can be customized to suit individual learner needs. Although Adobe does meet Sec. 508 standards for accessibility, as does Wimba 6.0, their software does not have the same customization capabilities as Elluminate Live!. Elluminate Live! is a good learning media software program, but lacked the seamless and smooth integration Wimba and Adobe Connect Pro have mastered. The look and feel is intuitive to the user, and both LMS programs (Adobe Connect Pro and Wimba 6.0) have limited to no technical issues. The software programs chosen for this study are considered the best in the market, and are heavily utilized by universities. They each have their own particular merits, and each can be easily integrated to enhance a virtual classroom. The purpose of evaluations is to determine which software is best suited for a university’s needs, what will provide the easiest transition, take into account user abilities, and provide the most robust virtual classroom experience. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 29 Now that we have taken into consideration why LMS evaluations are important, and how this type of media can improve learner experience, we need to review future implications of the adoption and incorporation of LMS into distance education classrooms. Future Development of Distance Education A few implications of media use in online education as pulled from the article, A review of e-learning in Canada: A rough sketch of the evidence, gaps and promising directions (Abrami et al. 2006), are: It’s important that instructional design match the goals and potential of eLearning. [More] research is needed to determine the feasibility and effectiveness of such things as learning objects and multimedia applications. Properly implemented computer mediated communication can enrich the learning environment; help reduce low motivation and feelings of isolation in distance learners. E-learning appears to be more effective in distance education, where technology use is required than in face-to-face instructional settings. The problem with current research on the impact of multimedia learning is everyone stops short of finding a better solution. We perform countless experiments based on traditional learning concepts, add some multimedia elements, and then wonder why we don’t see a significant change in learning behavior (Clark & Feldon 2005; Carter 1998). The answer is simple, using multi-media peripherals isn’t traditional, and the “profile of today’s college student increasingly falls outside the bounds of the “traditional” student” (Wimba 2009). Scott Reid, author of: Online courses and how they change the nature of class, writes: Online courses are a disruptive technology in the sense that it requires different pedagogical methods which may not yet be fully understood. In many ways it is a Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 30 break with the past and requires professors to rethink their teaching practices. Just as the role of teachers and professors have been determined or greatly influenced in the past by the availability of certain kinds of technology, it is expected that the rapid development of new technology will necessitate role changes in the future…These changes are not just of a technical nature, but more importantly of a structural nature (2009). Teaching styles could also be included in Reid’s comments, as professor’s grope to adjust to an entirely new platform of learning. It is because of these rapidly changing concerns that faculty members entering online education must be suited for the field (in other words comfortable and attracted to the field), and educated in the growing realm of distance education. Traditionalist teaching styles need not apply in regards to distance education. Distance education is an accepted form of higher education because it is anti-traditional, something students find increasingly appealing (McBrien et al. 2009; Rovai and Barnum 2003). Online courses also entice a different kind of student, typically those already working in the field of their study, which alters the dynamic of the class structure (Ford 2009; Beaudoin 2008). Not only are students gaining knowledge from their professor, but also from their fellow classmates as they brainstorm new ideas. One professor noted that the working students in the course he taught were immediately integrating what they had learned in the course to their work situation (Reid 2009). Dr. Lalita Rajasingham states the position of the teacher role in virtual universities quite eloquently: No longer is the teacher the sole repository of knowledge; no longer is he or she the sage on stage. As education becomes virtual, learner-centered and available Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 31 anywhere, anytime, teachers would need to change their roles and become instructional designers, knowledge brokers, knowledge navigators and knowledge mappers assisting learners to apply dynamic knowledge to solve real life problems, which increasingly are becoming global in nature. Learning becomes a collaborative activity between teachers and learners and the nature of knowledge itself negotiable. (n.d.) There is agreement that media has less to do with student satisfaction than how it is implemented and utilized by the Professor. In a review of the research literature on the effectiveness of distance education Merisotis and Phipps, concluded that the technology involved “is not nearly as important as other factors, such as learning tasks, learner characteristics, student motivation and the instructor” (Rovai and Barnum 2003). Furthermore, Owston (1997) wrote, “the key to promoting improved learning with the Web appears to lie in how effectively the medium is exploited in the teaching and learning situation” (Rovai and Barnum 2003). The argument of how the medium is used determines course effectiveness, not the medium itself, is valid and true. As Kozma stated media and instructional methods are inextricably interconnected (Blau and Caspi 2008), which is why distance education training is a necessity to better prepare instructors on how to teach at a distance and better utilize the learning media software available to them. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 32 Conclusion If Harvard Business School’s Clayton Christensen is right, half of all instruction will take place online within the next 10 years—and schools had better get into the online-learning market or risk losing their students to other providers. (Pierce 2009) The purpose of this paper is to emphasize the importance of multi-media technology and LMS in distance education classes. To show how this software improves the learning experience for adult learners, and why it is important universities incorporate LMS into their learning curriculum. My research has shown quality in learning increases when some form of LMS is included in the learning experience. LMS reduces the cognitive load on students by giving them alternative applications to learn the content, whether it is auditory, visual or both (Hede & Hede 2002). This is an important piece to the distance education puzzle in creating a more personalized learning environment that reduces feelings of isolation and provides for more student interaction. As shown by the study conducted by Michal Menchaca and Teklu Abate Bekele, where they discovered some key success factors needed in distance education (2008). The study identified the following significant conclusions: the availability of multiple tools added flexibility to the learning environment; technology tools should appeal to multiple learning styles; collaboration, reflection, and building a learning community were important strategies supported by multiple tools; and participant satisfaction, appropriate prerequisite skills, and faculty and administrative involvement ensured programmatic success. Other findings have found strong support for the incorporation of multimedia technology and constructivist learning into distance education classrooms for the enhancement of teaching Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 33 and learning (Neo & Neo 2009; McBrien et al. 2009; Park & Bonk 2007). This is why multimedia technologies and LMS must be made a part of any distance education classroom. Although distance learners typically like to work independently, they will participate in collaborative work if initiated by their instructor (Angelino et al. 2007). This is key for student success, faculty must engage students as early as possible and keep them engaged (Angelino et al. 2007). The implementation of LMS appears to be a very common sense solution to creating a better learning environment. However, as Bates (2000) suggests, perhaps “the biggest challenge [in distance education] is the lack of vision and the failure to use technology strategically.” Lack of vision appears to be a big issue facing distance education development, and it is this hurdle universities must surpass in order to create better student-centric virtual classrooms. However, as has been shown, a university can have the best LMS program at their disposal and due to poor implementation by the professor the learning experience lacks. This is why it is important educators be adequately prepared with the techniques and strategies needed to teach effective online courses (Angelino et al. 2007). As Clayton Christensen states above, half of all learning will take place online within ten years, therefore universities must develop and incorporate appropriate software and utilize it within their distance education classrooms in all disciplines and at all levels of study (Klagenfurt University n.d.). LMS is no longer a “cool tool” or a novice experiment, many LMS programs have been measured and tested, and are in use at several online universities. If more online universities wish to compete in this growing market, it is my analysis and opinion they must incorporate some form of LMS into their program. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 34 Bibliography Abrami, Philip C. et all (2006). A review of e-learning in Canada: A rough sketch of the evidence, gaps and promising directions. Centre for the Study of Learning and Performance, Concordia University Montreal, Quebec. PDF Adobe Systems (2010). eLearning Acrobat Connect Pro. Retrieved from http://www.adobe.com/products/acrobatconnectpro/elearning/ Allen, I.E., & Seaman, J. (2006). Making the Grade: Online Education in the United States, 2006. Retrieved September 7, 2009, from http://www.sloanc.org/publications/survey/pdf/making_the_grade.pdf Angelino, L. M., Williams, F. K., and Natvig, D. (2007). Strategies to engage online students and reduce attrition rates. The Journal of Educators Online vol. 4, no. 2 July 2007. Bates, T. (2000) Distance education in dual mode higher education institutions: Challenges and changes. Retrieved from http://bates.cstudies.ubc.ca/papers/challengesandchanges.html Bates , T. (2005). Technology, E-learning and Distance Education. London, New York & Facncis Routledge, chapters 8, 9, & 10 – Audio, video and web-conferencing: Access and teaching issues, pp. 175-192. Baumgartner, P., & Payr, S. (1997). Methods and practice of software evaluation: The case of the European Academic Software Award (EASA). Paper presented at the EDMEDIA 97, Charlottesville. Retrieved from http://www.medidaprix.org/mdd_2001/easa-evaluation.pdf Beaudoin, M. (2008). Reflections on research, faculty and leaders in distance education. Carl von Ossietzky University Oldenburg, Center for Lifelong Learning vol. 8 November 2007. Blau, I., & Caspi, A. (2008). Do media richness and visual anonymity influence learning? A comparative study using Skype™. In Eshet, Y., Caspi, A., Geri, N. (Eds.) Learning in the Technological Era (pp. 18-24). Ra'anana, Israel: Open University of Israel. PDF Campbell, G. (2008). Tips for academic podcasting. Center for Teaching and Learning, Indiana University-Purdue University Indianapolis. Carter, Dennis (2009, March 6th). Podcast trumps lecture in one college study . eSchool News, Retrieved March 20, 2009, from http://www.eschoolnews.com/news/topnews/?i=57612&page=2 Carter, V. (1998). Do media influence learning? Revisiting the debate in the context of distance education. DETC620 Class readings. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 35 Caspi, A. & Blau, I. (n.d.). Learning and students’ behavior in audio conferencing versus face-toface classroom. Department of Education and Psychology: The Open University of Israel. Clark, R. E. and Feldon, D. F. (2005). Five common but questionable principles of multimedia learning. DETC620 Class readings. Daniel, Sir John (1998). Knowledge media for global universities: Scaling up new technology at the Open University: Are virtual universities real? http://www.open.ac.uk/johndanielspeeches/snomastx.html Deguara, J. (2002). A study of distance learners’ attitudes towards interaction in an online course: A quantitative and qualitative enquiry. EASA (2010). Detailed criteria. European Academic Software Award. Retrieved from http://www.bth.se/llab/easa.nsf Education Online (2010). New trends in online learning: Podcasts. Retrieved from http://www.educationonline.com/new-trends-podcasts Elluminate Live (2010). Elluminate Live learning suite. Retrieved from http://www.elluminate.com/Products/Elluminate_Learning_Suite/Elluminate_Live!/?id= 79/ Ferenstein, G. (2010). 3 ways educators are embracing social technology. 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Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 36 Klagenfurt University (n.d.). European academic software award. Retrieved from http://wwwg.uni-klu.ac.at/asi/easa.html Kmi (n.d.). About KMi. Knowledge Media Institute. Retrieved from http://kmi.org/ Kurtz, Gila and Stella C. S. Porto (2006). Implementing live technologies to online teaching: An institutional perspective. Lipka, S. (2008). Grad students who live far apart hold study sessions on Skype. Wired Campus. Retrieved from http://www.chroniclecareers.com/blogPost/Grad-Students-Who-LiveFar/4369/ Mayer, R. E. (2001). Multimedia learning. Cambridge, United Kingdom: Cambridge University Press. McBrien, J. Lynn; Phyllis Jones and Rui Cheng (2009). Virtual spaces: Employing a synchronous online classroom to facilitate student engagement in online learning. International Review of Research in Open and Distance Learning, vol. 10, num. 3 June 2009. Retrieved from http://www.irrodl.org/index.php/irrodl/article/view/605/1264 McCormack, C., & Jones, D. (1998). Enabling communication. In Building a Web-Based Education System, (pp. 197-231). New York, NY: Wiley Computer Publishing. PDF Menchaca, M. P. and Bekele, T. A. (2008). Learner and instructor identified success factors in distance education. Distance Education vol. 29, no. 3 November 2008, 231-252. Moore, M. G. and Keegan, D. (1997). Theory of transactional distance. Retrieved from http://www.aged.tamu.edu/research/readings/Distance/1997MooreTransDistance.pdf Neo, M. and Neo, K. (2009). Engaging students in multimedia-mediated constructivist learning—Students’ perceptions. Educational Technology & Society, vol. 12, no. 2, 254266. Neo, M. and Neo, K. ( 2001). Innovative teaching: Using multimedia in a problem-based learning environment. Educational Technology & Society Education, 4, (4). May 8, 2002. Oppermann, R. (2002). User- interface Design. In H. H. Adelsberger & B. Collis & J. M. Pawlowski (Eds.), Handbook on Information Technologies for Education and Training (pp. 234-248). Berlin, Heidelberg, New York: Springer. OVAE (2008). Technology and distance learning. U.S. Department of Education. Retrieved from http://www2.ed.gov/about/offices/list/ovae/pi/AdultEd/tdlearn.html Owston, R. (1997). The World Wide Web: A technology to enhance teaching and learning? Educational Researcher, 26(2), 27-33. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 37 Park, Yun Jeong and Curtis J. Bonk (2007). Is online life a breeze? A case study for promoting synchronous learning in a blended graduate course. Merlot Journal of Online Learning and Teaching, vol. 3, No. 3, September 2007. PDF Petersen, H. and Owens, S. (2008). A holistic approach to learning: Flexible and effective eLearning programs combine real-time and on-demand training. Handl Consulting. Pierce, D. (2009). Online learning set to soar: Author reveals what’s about to disrupt class. eSchool News vol. 12, no. 4 April 2009. Rajasingham, L. (n.d.). The virtual university: From turf to surf-same journey different routes. European Journal of Open, Distance and E-Learning. Retrieved November 2009 from http://www.eurodl.org/materials/contrib/2005/Rajasingham.htm Reid, S. (2008). Online courses and how they change the nature of class. Retrieved from http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2167/2114 Rovai, A. P. and Kirk T. Barnum (2003). Online course effectiveness: An analysis of student interactions and perceptions on learning. PDF Retrieved November 2009. Scriven, M. (1991). Evaluation thesaurus. (4 ed.). Newbury Park: SAGE. Shank, P. (2009). The value of multimedia in learning. Adobe Think Tank. Retrieved from http://www.adobe.com/designcenter/thinktank/valuemedia/ Shephard, A. (n.d.). “A case for computer-based multimedia in adult literacy classrooms.” Retrieved from http://coe.sdsu.edu/eet/Articles/adultliteracy/index.htm Sutton, L. A. (1999). Interaction. Arizona State University. DETC630 Module 4 Readings. Retrieved from http://seamonkey.ed.asu.edu/~mcisaac/emc703/leah5.html Wang, Y. (2004). Supporting synchronous distance language learning with desktop videoconferencing. Language Learning & Technology vol. 8, no. 3, pp. 90-121. Watson, R. & Boggs, C. (2007). The Virtual Classroom: Student Perceptions of Podcast Lectures in a General Microbiology Classroom. In T. Bastiaens & S. Carliner (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 2170-2174). Chesapeake, VA: AACE. Retrieved from http://www.editlib.org/p/26677. White Paper (2008). Academic research makes a case for the Wimba collaboration suite: Benefits of multi-modal online collaboration. Wimba, Inc. WIU (2008-2010). WIU interactive online. Western International University. Retrieved from http://www.west.edu/why_wiu/WIU-Interactive-Online.htm Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 38 Woodbridge, J. (2004). Digital kaleidoscope: Learning with multimedia. Tech & Learning. Retrieved from http://www.techlearning.com/article/1810 Wimba (2009). Wimba Classroom 6.0: Bring class to life. Retrieved from http://www.wimba.com/products/wimba_classroom/#wC-features Zanten, R. (2008). “The value of lecture podcasting for distance and on-campus students.” School of Agriculture, Food and Wine. The University of Adelaide, Melbourne. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 39 Appendix Figure 1: Integrated model of multimedia effects on learning Back Figure 2: Ideas for Using Podcasting in the Classroom Back Podcast the week’s most asked question from interactive forums or in class discussions. Podcast interviews with relevant industry individuals, former students, or guest lecturers. Podcast vocabulary (foreign language or other) study guide and quiz. Create “What would you do?” case studies for students to work through and give feedback answers on through on course forums or mail. Podcast information for site visits or field trips before event and use as a guide. “PreCast” introductory materials before class to familiarize students with difficult material or as a guide for the next class lecture. Walk through a process for an experiment in real (or near-real) time for the student to follow along with. Encourage weekly feedback on current events relevant to your course through student podcasting. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 40 Podcast the course syllabus, addressing student concerns from past semesters or clarifying certain points you feel are important to note. Podcast a weekly review of the course, including examples from current student work, relevant reviews and current events and housekeeping items from the course. Podcast helpful guides to effectively completing large assignments or projects. Podcast with additional audio clips from film, TV, etc (with respect to copyright and fair use) to supplement in-class material. For courses that often require outside tutoring consider creating podcasts to address some of the more common student problems. Create a podcast series that addresses “refresher” information that students may need to be successful in their current course without using up in-class time (example: math topics that might need to be reviewed before adding to the concept). Create a short and snappy (3 minutes or less) weekly tip podcast to give students extra insight or catch them up to speed on a topic. Instead of having students give presentations in class over subject matter, have groups podcast the information instead. Downloadable library of high resolution heart sounds, breathing sounds, etc. for medical students. Figure 3: Screen Shot of Adobe Connect Pro Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 41 Figure 4: 3-step image showing ease of use of Adobe Connect Pro. Back Figure 5: Wimba Classroom example, screen shot Back Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 42 Figure 6: Elluminate Live classroom screen shot. Megan E. Ford Back OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 43 Key Terms and Definitions Asynchronous: Not occurring at the same time; describes communications in which data can be transmitted intermittently rather than in a steady stream; a process in a multitasking system whose execution can proceed independently. Example: Weekly discussion questions that can be answered and responded to by students intermittently. Distance Education: Education in which students take academic courses by accessing information and communicating with the instructor synchronously and/or asynchronously over the Internet; student and faculty are separated by time and space. EASA: European Academic Software Awards is an LMS competition open to students, graduates, faculty, and scientists to create the best learning media software possible for use in higher education. Learning Media Software (LMS): Learning media is about the processes of generating, understanding and sharing knowledge using several different media, as well as understanding how the use of different media shape these processes (Kmi n.d.). Learning media software includes collaborative and social software enabling students to interact either synchronously or asynchronously using tools such as: instant messaging, video conferencing, audio conferencing, e-mail, blogs, wiki’s, etc. Multi-Media Technology: The synergistic union of digital video, audio, computer, information, and telecommunication technologies; computer-based, interactive applications having multiple media elements, including text, graphics, animations, video, and sound. Multimedia technology refers to both the hardware and software used to create and run such systems. Pedagogical Criteria: Refers to the learner’s progress, the relevance of the material, and the effectiveness of the media to support learner satisfaction. This is used as a measurement to determine the quality and effectiveness of LMS. Podcasting: A series of electronic media files, such as audio or video that are distributed periodically over the Internet by means of a Web feed. Qualitative Weight and Sum (QWS): This is an ordered list used for the purpose of grading, ranking, or determining a winner. Second Life: A virtual world controlled and designed by its users. Users can create their own personalities called Avatars, the user manipulates their avatar through the world, interacting with others using chat or voice chat. Second Life was born from role-playing games, such as SimCity, and has become the premiere virtual world with real-life city structures, shopping malls, museum’s, and even college classrooms and virtual science rooms. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 44 Section 508 Accessibility Standards: Section 508 of the U.S. Rehabilitation Act prohibits federal agencies from buying, developing, maintaining, or using electronic and information technology that is inaccessible to people with disabilities. The law directs all federal agencies that develop, procure, maintain, or use electronic and information technology to ensure that this technology is accessible to employees and members of the public. Learn more by going here: http://www.section508.gov/ Skype: Is a software application that allows users to make voice calls over the Internet. Calls to other users within the Skype service are free. Skype has also become popular for their additional features which include instant messaging, file transfer and video conferencing. Synchronous: Occurring at the same time; occurring at the same time or at the same rate or with a regular or predictable time relationship or sequence. Example: Weekly chat/audio lectures occurring at the same time requiring participation of all students and faculty. Transactional Distance: Is the cognitive space between instructors and learners in a distance education setting. It is a theory formulated by Michael Moore at University of WisconsinMadison, originally as part of a theory of independent learning in 1972 and appearing in the Handbook of Adult Education as "transactional distance" in 1980. According to Moore, Transactional Distance is “a psychological and communication space to be crossed, a space of potential misunderstanding between the inputs of instructor and those of the learner”. If learning outcomes in any distance education course are to be maximized, transactional distance needs to be minimized or shortened. Usability Criteria: Pertains to the system structure of the learning media software, particularly the interface design of the software. This is used as a measurement to determine the quality of LMS in regards to user content, structure, and ability to achieve user goals. Virtual Classroom: A virtual classroom is a learning environment created in the virtual space of a distance education course. The objectives of a virtual classroom are to improve access to advanced educational experiences by allowing students and instructors to participate in remote learning communities using personal computers; and to improve the quality and effectiveness of education by using the computer to support a collaborative learning process. Megan E. Ford OMDE Capstone Improving Student Experience with Multi-Media Technology and LMS P a g e | 45 Additional Reading Hede and Hede (2002) Multimedia effects on learning: Design implications of an integrated model http://www.ascilite.org.au/aset-archives/confs/2002/hede-t.html The Teacher’s Podcast-by Dr. Kathy King & Mark Gura http://www.podcastforteachers.org/ iTunes U http://www.apple.com/education/itunes-u/whats-on.html Video: Using Podcasting in the Classroom http://www.blip.tv/file/707384 Video: Podcasting in the Classroom http://www.youtube.com/watch?v=wL1bX1gepEc Chat with authors, record podcasts, and cover reference—all online and for free—with Skype http://www.schoollibraryjournal.com/article/CA6515247.html 50 Awesome Ways to Use Skype in the Classroom http://www.teachingdegree.org/2009/06/30/50-awesome-ways-to-use-skype-in-the-classroom/ Video: Connect Pro eLearning Overview http://www.viddler.com/explore/batipi/videos/12/ Video: Virtual Classroom Feature Tour http://www.viddler.com/explore/batipi/videos/13/ Academic Research Makes a Case for Wimba. Insert PDF Object!! Video: Wimba Classroom 6.0 http://www.youtube.com/watch?v=-FRgQ716TBk Educational Uses of Second Life, http://www.youtube.com/watch?v=qOFU9oUF2HA&feature=related Megan E. Ford OMDE Capstone