Conference Orlando, Florida June 20-21, 2005 http://www.halldale.com/ Simulation Innovation I: Technology Disruption in the Simulation Industry Roger Smith SPARTA Inc. rsmith@sparta.com 407.380.0076 © Copyright 2005, Roger Smith Simulation Innovation Innovation & New Technology Displace Established Technology & Practitioners 1947 1985 2005 Christensen’s Disruptive Innovation Product Performance Performance demanded at the high end of the market Performance demanded at the low end of the market Market disruption opportunity Time (Christensen, 1997) Progress = Waves of Disruption Own the Market Share Low End Upper Half Niche Product Performance OOS SIMNET Forterra AW-VTT America’s CCTT FSW Army Spearhead MS Flight Time Squeezed Out Closer Than You Think! Disruptive Forces in Simulation Computer Technology Graphics Cards Game Companies & Market Physical Devices Theme Park Ride Technology Electric vs. Hydraulic Motion Actuators Customer Perspective Societal Immersion in Games Military Acceptance of Games Growth Strategy Own the Market Product Performance Simulation: Weather, Markets, Medical Share Low End Upper Half Move Up: Change Customers Defense Training & Analysis Corporate Training, Education Move Down: Change Industries Time Niche Squeezed Out Recommendations Disruptive innovations move through markets Move Vertical to new technologies Move Up to new customers Move Down to new industries References Utterback, J. (1996). Mastering the Dynamics of Innovation. Harvard Business School Press. Christensen, C. (1997). The Innovator’s Dilemma: When new technologies cause great firms to fail. Harvard Business School Press. Christensen, C. & Raynor, M. (2003). The Innovator’s Solution: Creating and sustaining successful growth. Harvard Business School Press.