F AB 14
H OW -T O G UIDE
S
-
-S
G
P
Y
B
A
V
C
I
.
Copyright 2012 McAdory Management Strategies
Successful Methodology
This slide-by-slide guide to creating and delivering impactful pitches is based on a proven methodology that results in funding from angel investors (wealthy individuals) and venture capitalists (professional investors of a venture fund).
It is designed to help you organize your investor pitch into a 20-minute presentation —which is about all the time you’ll get to pitch your idea in the venture industry. Your 10 minute, 3 minute and 30 second elevator pitch are derived from this model.
Based on 1,000+ successful fund raising pitches made to The Angel Society (NY
Angels), Ultra Lights, ASTIA, IBM Smart Camps, General Assembly NYC,
Cooley Capital Call, MIT and Wharton Entrepreneurs' forums, iBreakfasts,
Venture Downtown conferences and a variety of other cities that include Boston,
San Francisco, Washington DC, Los Angeles, Istanbul, Tel Aviv and other entrepreneur hot spots around the world.
More than $1 billion has been raised following this methodology. Sample companies that used this methodology include Mediamorph, Corcoran.com, LivePerson,
Vindigo, Fandango, Register.com, the Knot, 1clickcharge, Intelysis, Nerve.com, kozmo.com, designeroutlet.com, feedroom.com, iclips, unplugged games, audium, cheetahmail and others.
Copyright 2012 McAdory Management Strategies
Introduction and About This Deck
How many of you never made it past your 4 th slide before someone else took over your presentation?
90% of Entrepreneurs, many with excellent ideas, never get to slide 5!
Every time you speak about your venture or present a PowerPoint deck, your audience is auditioning you for the CEO role!
When you lose control of your own story, the audience starts to wonder whether you’ll do the same with your own company
This deck, which covers audio, visual, delivery and feedback, will help you deliver a successfully scripted investor pitch to follow every time
Copyright 2012 McAdory Management Strategies
4 Types of Pitches & Target Audience
1.
Investor Pitch (Bet on “business” and me as CEO)
• Angel, venture, investor target
• CEO Audition; driving the point that you and your team should deliver a pitch that talks about how you are going to build a business that will scale, based on a market opportunity you’ve identified and will deliver
2.
Solution Pitch (What “problem” have you solved?)
• Mixed audience of techies and investors
• Tell me what problem you are solving: I need you to explain your “beautiful baby”
• We smarter folks will decide if you have an interesting business
3.
Technology Pitch (This is “really cool coding”)
• Techies only , Tech Meet Up events
• Don’t ask me how we make money.
4.
Sales Pitch (what you say to customers)
Copyright 2012 McAdory Management Strategies
Style Tips
1. Key words, Numbers, Not Sentences
• Keep thought to one line. Multiple lines signal a new thought.
• If you must wrap to a second line, indent it so the beginning of each line, left adjusted, starts a new concept
• Action word is the first word or key number on each line
• Remove connecting words & abbreviate
• Spell check-typos. Misspelled complete words, lack attention to detail
2. Clean Type Face
• Use a non-curlicue font such as Arial
• Use 18 point or higher--readers must be able to be read slides from the back of big conference room
3.
Lose the screen shots, web shots, all “babies” look similar
4. Easy on the graphics, pie charts and graphs. Numbers easier to read
5. 5 Points per page Maximum
6. Line Up Decimal Points
• Line up decimal points and add up numbers and show totals
7. Use Your Canvas Space Wisely
Copyright 2012 McAdory Management Strategies
Presentation Tips
1. Check Your Equipment
2. Practice, Practice, Practice will help control timing
3. Follow Your Script
4. This is a Business Pitch, not your Sales Pitch
5. Understand your audience
Copyright 2012 McAdory Management Strategies
The Show : Presentations
1. Projection and/or Large Screen TV:
• Always use a screen when you can
• Dark background. White letters: the light source shines through the words you want folks to read
• Why? Ambient light on a white background distracts from the readability of the screen (think about reading a magazine on the beach without sunglasses!)
2. Handouts:
• Give them out at the beginning of meeting
• Print in Grayscale so you have white background in hard copy
• Allow your audience to follow along as you present concepts
• Read ahead
3. Scripted Concepts:
• Use your lap top or iPad as your teleprompter
• Cue talking points by using your lap top screen
• Don’t talk to big screen. Pointing means you are showing audience how to read screen.
Copyright 2012 McAdory Management Strategies
The Fab 14
Fabulous 14 Slides for Presentations
• Goal is to pitch a high-level, summarized view of the company
• Not a Business Plan on screen
• Not a product demo for tech audience
• Investor targeted pitch template for Angel thru VC rounds
• Dark background with White letters is an easier read on screen
• Slides should contain concise ideas, key words, not full sentences
• No screen shots or Web pages displayed
• No more than 5 bullet points per page
• Arial Type Face, 18 to 24 point font (simple font)
• Only one speaker, Q&A include others
• Minimize use of non-information symbols, check marks, bullet points
Copyright 2012 McAdory Management Strategies
FAB14 Slides
Suggested slides: (may require some customization)
7.
8.
5.
6.
1.
2.
3.
4.
Company Title Page: with $Dollar Amount of Round and your name
Agenda: presentation roadmap, what will be said (Speech 101)
Financial Overview: top line revenues and expenses, 3 years out
Product: what is the business in simple terms
Market: what is the environment, and how big are the segments
Go to Mkt Strategy (Customers): how many, process, attracted, retained
Revenue Streams: who pays, how much & from where, annualized
Competition: who and how threatening, what are differentiation factors
9.
Barriers to Competitive Entry: how will other competitors be kept at bay
10.
Potential for Business/Use of Proceeds: where will money take you
11.
Goals and Performance Objectives/Milestones: what are the success metrics
12.
Management Team/Strategic Relationships: talent & experience
13.
Valuation: how do you come to the number & current investors
14.
Review: summary of what you said, same order, narrowed to 12 pts.
Copyright 2012 McAdory Management Strategies
Let’s get started
Building the Deck Template
Implementing the FAB14 follows this page:
This business pitch is based on a real case that did get funding. The numbers, dates and names have been plugged in and changed for illustration purposes. You need to plug in your own numbers and key words to personalize the deck.
There are additional notes for each page in the lower screen notes section.
Copyright 2012 McAdory Management Strategies
Rule #1: Speech 101
• Tell Them What You’re Going to Tell Them
• Tell Them
• Tell Them What You Told Them
Use the Agenda slide
• Listener/viewer needs to know where you’re going with their time
• 90% mid-presentation questions avoided by following Rule #1
Copyright 2012 McAdory Management Strategies
$
Games on the GO
Copyright 2012 McAdory Management Strategies
Overview/Roadmap of presentation
Financial Overview
Products
Markets
Customer Strategy & Distribution
Business Model
Competition
Barriers to Entry
Use of Proceeds
Management Team
Milestones
Valuation & Investors
Games on the GO
Copyright 2012 McAdory Management Strategies
Financial Overview ($m)
Revenue
YE11 YE12 YE13 YE14
6.8
47.0
127.4
263.1
Expenses 17.6
45.8
101.7
168.7
Net Income -10.8
1.2
25.7
94.4
Games on the GO
Copyright 2012 McAdory Management Strategies
Products
Mobile Games Service
• Suite of easy, device friendly games
• Designed to the strengths of the medium
Portable: Play anywhere
Ubiquitous: Play anytime
Networked: Multiplayer games
Voice: Build communities
MobileStage Platform
• Carrier-grade stable & scalable architecture
• Customer & community support
• Client device & platform agnostic
• Low-cost billing & provisioning carrier support
Wireless Market
Near Term: Smart Phones
• x.0b people using devices
2010 (IDC)
• $x.0b world wireless games market
2009 (Datamonitor )
• xx.1m phones in USA
• xxx.0m phones in Europe
2010 (Forrester)
2009 (Forrester)
• xxx.0m in Europe & North America
• xx.0m North American phones
2009 (Strategy Analytics)
2010
Long Term: Smart Pads and tablet computers Platforms
• Handheld game console w/built-in phone
• iPad
• Third generation (3G), 4G, LTE mobile networks
• Bluetooth-enabled
Games on the GO
Copyright 2012 McAdory Management Strategies
Games Market
Fastest growing entertainment market segment
$8.0b US game software market
$1.6b Wireless games US & Europe 2009 (Datamonitor)
33% Internet users play games online
90% Internet gameplay is multiplayer
Games are “stickiest” sites on the Internet
120 min/month (Game Names, specific)
2000 min/month (Game Names, Nielsen)
Games on the GO
Copyright 2012 McAdory Management Strategies
Games Market (2)
Online player demographics (IDSA)
• 53% women & outnumber men
• 40% household income >$60k
• 60% between the ages of 25-44
• 21% play at work
Wireless game targets
• Online gamers
• Mobile Warriors (business and self - employed)
• GameBoy kids
• Generation Y: cellphone generation
Market taste-makers
What GenX did for MTV in 1987
Games on the GO
Copyright 2012 McAdory Management Strategies
Go to Mkt Strategy (Customers)
Contracts
• Verizon, first product delivered Nov 15, 2000
Top “Games” menu placement
Additional games rolling out in Dec, Jan, and Feb
Three revenue streams
• Sprint, business terms agreed
Delivering 3 applications by Feb
Multiple revenue streams
•
Development MOUs
Motorola
• Negotiations Ongoing
Several major carriers
Games on the GO
Copyright 2012 McAdory Management Strategies
Revenue Streams ($M)
Games on the GO
Copyright 2012 McAdory Management Strategies
Competition*
US
• iEntertainment Network (PC games focus)
• Jamdat
• EA Games going mobile
• Zynga and other social gamers
• Pogo.com (Nokia investment)
Europe
• Developers: Digital Bridges, In-Fusio, Riot-e
- Most have little or no multiplayer game experience
- Many lack online operations experience
+ Access to wireless savvy culture and developers
• Nokia
- No game development experience
- No community management experience
+ Access to operators
+ Control of hardware
Games on the GO
Copyright 2012 McAdory Management Strategies
Barriers to Entry
• Platform integration experience
(COLS, early Internet)
Patentable Platform Applications
Favored screen placement
• Multiplayer game experience (10 years online)
• Proven online content development and delivery
Built stable and scalable back-end systems
Supported large player communities
Carrier integration, 100k+ simultaneous players
• Stable platform
• Customer retention, operators & portals
Games on the GO
Copyright 2012 McAdory Management Strategies
Use of Proceeds ($Ms)
Interim Round
Payroll
Overhead
Capital equipment, hardware & software
Legal & other professional fees
Travel & Entertainment
Accounts Payable (primarily NOC)
Marketing & public relations
Total
$1.25
.42
.36
.18
.06
.22
.01
$2.50
Games on the GO
Copyright 2012 McAdory Management Strategies
Milestones Accomplished
Launch Games on the Go
Closed $1.0 m financing
Jan 2011
Feb 2010
Signed Verizon Distribution Contract Sept 2011
Delivered 1st game to Verizon Nov 2011
Sprint business terms agreed
Interim financing round
Nov 2011
Dec 2011
Games on the GO
Copyright 2012 McAdory Management Strategies
Milestones Ahead
Hire 4 game architects/developers
Sign AT&T distribution agreement
Deliver 10 additional games to all dist
Move data centers to cloud
Establish international sales office
Sign 5 international carriers
Q3
Q4
Deliver 15 games to international carriers Q4
Q1
Q1
Q2
Q3
Copyright 2012 McAdory Management Strategies
Management Team
CEO and President, John Smith:
• 50+ games w/Time Warner, News Corp, Sony, AOL
• Co-designed 1st 100,000 player online game, AngryMan
CFO Adam Low:
• 15 years of game sales, $1M+ each yr., last 5 years
• Comptroller Activision, Financial Analyst Electronic Arts
CMO Jennifer Hobarth:
• Comptroller, Bank of New England; Fin. Analyst, iVillage
• MBA, NYU Stern, B.A. Economics, Wellesley College
Chief Designer, David Hale:
• Designed and published 27 electronic & paper games
• Clients include Viacom, France Telecom, Mattel, Sarnoff
Games on the GO
Copyright 2012 McAdory Management Strategies
Valuation & Investors
Seed Round:
A Round:
$ 1.0m @ $3.0m pre
$ 2.5m @ $5.0m pre (pending)
B Round: $20.0m @ $8.0m pre (pending)
Current Investors
• East River Partners
• David Schwartz
• Jonathan Costello
• Big Apple Ventures
• Tim and Tom Equities
• Strategic Advisory Associates
• Telecom Ventures
Games on the GO
Copyright 2012 McAdory Management Strategies
Review
Financial Overview
Products
Markets
Customer Strategy
Revenue Streams
Competition
Barriers to Entry
Use of Proceeds
Management Team
Milestones
Investment
$263.1m revs in Y4, $94.0m net income
Scalable, stable platform, multiplayer games
½ b web phones ’02, 200 mins/month, MTV
Verizon, Sprint, Motorola, major carriers
Platform, airtime, sponsors, subscriptions
US, pogo.com; digital bridges & other EU
Team, platform patents, distrib., multiplayer
Development, distribution, operations
Game, platform & seasoned management
Signed contracts, first games delivered
$2.5m interim, knowledgeable investors
Games on the GO
Copyright 2012 McAdory Management Strategies
Next Steps
Due diligence session
December 6, 2011
12 - 2pm
222 Broadway @ 23 rd, 4 th Floor
Contact Info:
John Smith o) 212.123.4567
c) 646.123.4567
jsmith@gamesonthego.com
Questions / Feedback?
Games on the GO
Copyright 2012 McAdory Management Strategies
About McAdory Lipscomb, Jr.
M C A DORY L IPSCOMB J R .
Mac is a startup strategist that coaches early stage CEO’s on how to define their Go to Market strategies and deliver the fundraising pitch to angels, VCs and the market.
He is the official pitch coach for NY Angels, Ultra Lights, ASTIA, as well as an international mentor for IBM’s Smart Camp and the
Entrepreneur Roundtable Accelerator. Mac created and teaches the
Master Pitch Workshop and is a member of the faculty of General
Assembly in New York City.
His career ranges from CEO (The Political Channel), to venture capitalist (RRE Ventures), to angel investor and developer of the
Angel Society (NY Angels) to advising corporate CEOs including the
IPO road show for Live Person.
Mac’s global leadership roles include partner at Accenture, EVP of Showtime Networks, WorldSpace/xM satellite radio to presidential campaign roles.
A Senior Fellow at the Annenberg Center for the Digital Future at
USC, he has an MBA from Colorado-Boulder, an MA in Speech from
Auburn University, and a BA in Government and Politics from
Maryland, College Park, where he currently serves on the Board of
Visitors for the College of Behavioral and Social Sciences.
Copyright 2012 McAdory Management Strategies