TECHNOLOGY STANDARDS RUBRIC PAGE 1 Technology Standard 1: Critical Thinking and Inquiry Learning Outcomes Tech Examples Emerging Proficiency Integration/Mentorship Student Inquiry Analyze the role of technology in learning, especially in support of second language acquisition Employ software for brainstorming, scripting, or comic panel creation; use word clouds, use electronic polls Use technology to create materials (such as picture files) in support of English learners Use technology to promote, support, and model creative and innovative thinking and inventiveness Student Engagement Use tools of technology to evaluate, analyze, synthesize, and solve problems in support of effective learning Use electronic jig-sawing, employ collaborative play techniques to solve realworld problems, use smart boards, use clickers Create a teaching strategies book; use electronic research and presentation tools Engage students in realworld issues and authentic problem solving using digital tools and resources Student Reflection Summarize research that analyzes the effects of teaching tools and approaches on literacy and second language acquisition Create and facilitate blogs, set up theme-based RSS feeds, create electronic concept maps and thought webs, generate pen-casts Use journals to reflect on best teaching strategies and practices Promote student reflection using tools to reveal and clarify conceptual understanding and thinking Student Collaboration Discuss and reflect on the role of technology in teaching and learning Create and facilitate wikis, use electronic collaboration tools Use collaborative communication tools (such as Google Docs) to collaborate with other learners and educators Model and advance knowledge by collaborating via synchronous and asynchronous electronic environments [Aligns with ISTE/NETS Standard 1: Facilitate and Inspire Student Learning and Creativity] [Aligns with AASL Standard 1: Inquire, Think Critically, and Gain Knowledge] [Aligns with CSTP Standard 1: Engage and Support All Students in Learning] TECHNOLOGY STANDARDS RUBRIC PAGE 2 Technology Standard 2: Learning and Assessment Learning Outcomes Tech Examples Emerging Proficiency Integration/Mentorship Learning Design Connect tools and student modalities of learning with content understanding Create and use visual lessons, interactive media and lessons, participatory learning tools, and mediarich experiences Create lesson plans using electronic templates Design relevant learning experiences that incorporate digital tools and resources to promote learning and creativity Learning Environment Create integrated and multi-learning-modality materials for teaching Format content for mobile delivery, create off-line ancillary content and electronic artifacts for asynchronous referencing Develop ancillary course materials for posting to a course management system Develop media-rich learning environments that enable students to actively participate in their own learning Learning Activities Identify and apply technology to unique learning styles and situations Assign database searches, decision papers, digital portfolios, and/or electronic learning modules Create seating charts; develop electronic gradebook criteria Customize and personalize electronic learning activities to address diverse learning styles and abilities Learning Assessments Analyze, assess, and judge electronic data Send Jing grading videos, use electronic rubrics, visually present assessment data, create interactive (e.g. Articulate) lesson modules Use a course management system gradebook Provide students with formative and summative assessments aligned standards to inform learning and teaching [Aligns with ISTE/NETS Standard 2: Design and Develop Digital-Age Learning Experiences and Assessments] [Aligns with AASL Standard 2: Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge] [Aligns with CSTP Standard 4: Plan instruction and designing learning experiences for all students, and CSTP Standard 5: Assess student learning] [Aligns with Bb Standard 1: Address elements of instructional design, and Bb Standard 3: Measure progress toward learning outcomes] TECHNOLOGY STANDARDS RUBRIC PAGE 3 Technology Standard 3: Fluency and Research Learning Outcomes Tech Examples Emerging Proficiency Integration/Mentorship Digital Fluency Evidence literacy with hardware, software, and aggregated data tools for learning Use presentation tools, media-rich visual media presentations (e.g. Prezi); create media-enriched material for teaching Access online course materials, reference web sites, post assignments to a course management system Inspire innovation and professionalism in a global society by modeling digitalage fluency and technology Digital Collaboration Use technology for effective lesson design, interpersonal interaction, evaluation, and collaboration Publish open courseware, use electronic messaging, oversee collaborative documents, supervise online chats, blogs, and wikis Send electronic messages, post announcements to the course management system Collaborate with others using digital tools and resources to support student success and innovation Digital Communication Contribute to shared values and social implications of teaching and learning Create and deploy podcasts, vodcasts, Jing instructional videos, RSS subscriptions; use digital camera images Respond to email, post feedback to blogs Communicate relevant information and ideas using a variety of digital-age media and formats Digital Research Use technology to develop effective lessons based on specific learning theories Use and display aggregated data; use database RSS feeds to populate personal readers, use reference and formatting packages Use electronic databases to research specific topics Use and facilitate open digital tools to locate, analyze, evaluate, and distribute research and learning [Aligns with CSTP Standard 3: Understand and organize subject matter for student learning] [Aligns with Bb Standard 2: Collaborate between and among learners and instructors] TECHNOLOGY STANDARDS RUBRIC PAGE 4 Technology Standard 4: Global Citizenship and Responsibility Learning Outcomes Tech Examples Emerging Proficiency Integration/Mentorship Laws and Ethics Examine personal attitudes of linguistic, cultural, and socio-economic diversity Plot a “P.A.I.N.” copyright guidelines grid Evidence an understanding of copyright and fair use laws in education Advocate and model safe, legal, and ethical use of information and technology, including appropriate attribution Social Justice Examine personal attitudes of racial, ethnic, gender, and lifestyle diversity Create a visual representation of a cultural proficiency continuum Create ELL adaptations, and use multiple intelligence modality change-up in lesson plans Employ diverse learnercentered strategies, and provide all students with equitable access to digital tools and resources Responsible Interaction Recognize and describe how self-esteem and self-worth are formed and changed by communication styles Identify social protocol appropriate to electronic communication Teach code-switching between class-based registers of language Promote and model responsible social etiquette and interaction related to using technology and information Global Understanding Actively engage with people of diverse backgrounds in various settings Electronically collaborate with fellow educators in other parts of the world Post to education-based public blogs and wikis Nurture global understanding through multi-cultural engagement, communication, and collaboration tools [Aligns with AASL Standard 3: Share knowledge, and participate ethically and productively as members of our democratic society] [Aligns with CSTP Standard 2: Create and maintain effective environments for student learning] [Aligns with Bb Standard 4: Make support resources available to students] TECHNOLOGY STANDARDS RUBRIC PAGE 5 Technology Standard 5: Professional Growth and Leadership Learning Outcomes Tech Examples Emerging Proficiency Integration/Mentorship Reflection of Learning Author reflective supervised teaching journal entries, commenting on theories and strategies of lesson design Electronically share rubrics and lesson plan ideas Utilize electronic resources for teachers Participate in local and global learning communities to explore creative applications of technology in learning Reflection of Community Attend and reflect on seminars and retreats associated with the teaching internship Attend technology-related educational conferences; read technology-related educational journals Contribute to an electronic blog or online journal Infuse technology, share decision-making, build community, and develop the leadership and technology skills of others Reflection of Practice Author a reflective journal entry after each completed lesson taught, commenting on effectiveness Reflect on electronic educational conferences or journals Author journal entries Evaluate and reflect on current research and professional practice with existing and emerging digital tools and resources Reflection of Teaching Redesign each lesson taught, as needed, based on reflections Build on personal electronic teaching portfolio Outline a personal electronic teaching portfolio Create an electronic teaching portfolio that contributes to the effectiveness, vitality, and self-renewal of teaching [Aligns with AASL Standard 4: Pursue personal and aesthetic growth] [Aligns with CSTP Standard 6: Develop as a professional educator] TECHNOLOGY STANDARDS RUBRIC PAGE 6 STANDARDS REFERENCED / Works used (latest available): AASL (American Association of School Librarians), 2007 Bb (Blackboard Exemplary Course Program Rubric), 2010 CCTC (California Commission on Teacher Credentialing), 2002 CCTE (Council on Technology Teacher Education), 2010 CSTP (California Standards for the Teaching Profession), 2010 CTAP (California Technology Assistance Project), 2007 ISTE (International Society for Technology in Education), 2008 ITEA (International Technology Education Association), 2010 LPA (Learning Point Associates), 2005 NCATE (National Council for Accreditation of Teacher Education), 2010 NETS (National Educational Technology Standards), 2008 Technology Taxonomy (Tomei/IDEA Publishing), 2003 WASC (Western Association of Schools and Colleges), (references 2008 ISTE/NETS standards) CREATION PROCESS: 1. Examine all of the major educational technology standards and rubrics listed above 2. Use the ISTE/NETS standards as a foundation (WASC references only those) 3. Align commonalities from AASL, LPA, Bb, and CSTP standards with the ISTE/NETS standards 4. Divide the TE core requirements into four logical sections (“key transition/assessment points”) 5. Assign each newly-created Tech standard one or more “focus courses” 6. Create two-point rubrics (emerging/integrated) for each new tech technology standard 7. Develop learning outcomes and tech examples for each new technology standard “Technology is the medium. We are the message.” Rubric compiled by John & Linda Bartelt, 2014