PURDUE UNIVERSITY List of Games & Projects Engineering Education, Project Management, Teamwork Sha Yang 5/5/2011 TABLE OF CONTENTS 1. Card Game………………………………………………………………......3 2. Handheld PC………………………………………………………………...3 3. Simulators…………………………………………………………………...4 This section lists non-game simulation software that models software engineering environment and automobiles. 4. Video Games for Engineering Educational ………………………………...5 This section lists games relating to engineering education, including some mini games. 5. Video Games for Management Skills …….…………………………….....23 This section lists games relating to project management and teamwork. 6. Miscellaneous (Special List)……………………………………………….27 This section lists games and simulators in engineering education, management skills, business skills and teamwork. Due to some reasons (in development, no websites or no English version), there was inadequate information for them. 2 Card Game Problem and Programmers http://www.problemsandprogrammers.com/ By the University of California, Irvine ·Card game. · Featuring over 120 unique cards, it is intended to simulate the software development process from conception to completion. ·Simulate the software engineering process and teach those process issues that were not sufficiently highlighted by lectures and projects. ·Each event in the game was associated with a corresponding event in the real world. (Problem card) (Programmer card) Handheld PC Environmental Detectives http://www.educationarcade.org/gtt/Handheld/Intro.htm · Environmental Engineering Investigation Handheld PC ·Designed to be used in an environmental education context. ·Play as different parties investigating health problems in their city stemming from point-source pollution problems. Learn the science behind contaminants such as mercuric chloride, the properties of chemical cycles, and inquiry skills. 3 Simulator SimSE http://www.ics.uci.edu/~emilyo/SimSE/index.html ·An educational software engineering simulation environment ·To bridge the gap between the large amount of conceptual software engineering knowledge given to students in lectures and the comparably small amount of this they actually get to put into practice in an associated "toy" software engineering project. NIU-Torcs By Northern Illinois University http://www.ceet.niu.edu/faculty/coller/ ·A sophisticated simulation of automobiles and their components ·Teaching a numerical methods course in mechanical engineering ·Further develop their computer programming skills. 4 Video Game Engineering Education Heat pump http://www.pidstop.com/index.php?r_id=702 ·It is a simulation of the performance of a heat pump during day and night and different seasons. By clicking on the different numbers you will get an explanation of the different steps in the process. · This simulation has been used in the course "Energy and Environmental physics" at NTNU for three years. 5 Fish Tank http://www.pidstop.com/index.php?r_id=1009 ·The goal is to keep the fishes alive. This is done by controlling the temperature, salinity, level and particle density of the tank. If the "fish happiness" indicator drops below 70 percent the fishes will die. ·There are three different modes: ①Manual mode - Control all parameters of the tank manually. ②PID mode - Tune the PID controllers. ③Game mode - Keep the fish alive for 35 seconds during all sorts of equipement malfunction. 6 Orbiter http://www.pidstop.com/index.php?r_id=1003 ·The goal of orbiter is to dock the space shuttle with the space station. To achieve this you have to make the two red circles touch each other at slow speed. ·The Orbiter was developed to Forskningsdagene 2005. The stand which the game was shown was very popular and during the two days over 1500 runs were accomplished. Mouse Buster http://www.pidstop.com/index.php?r_id=998 ·In Mouse Buster you control a wagon driven by a DC-motor. Your goal is to position the wagon near the mouse and try to smash it. This can be done manually or with the help of a PID-controller. · This game has been used in an introductory control course at NTNU for three years. 7 Fluid Tank http://www.pidstop.com/index.php?r_id=999 ·The learning resources have been developed in the The AutoTech project with the support from the European Commission through the Leonardo da Vinci programme. ·The main goal of the project has been to develop a set of new, motivating and innovative Internet based vocational training packages for Automation Technicians. ·This particular simulation consists of a tank with some kind of fluid. The goal is to control the fluid level of the tank by using several different control structures. F.L.U.X. http://www.pidstop.com/index.php?r_id=1000 ·The F.L.U.X. game is developed specifically to be used to teach physics in upper secondary school. The game consists of several modules, each focusing on a specific area. Currently one module is complete and two more are under construction. ·The goal is to drive a car through some obstacles and arrive at the other end of the screen in one piece. To do this some knowledge of physics is required if you want a good score. 8 Simple Pendulum http://www.pidstop.com/index.php?r_id=1002 ·The simple pendulum simulation shows the behavior of a simple pendulum. The user can adjust different parameters and see how the system changes behavior. ·In addition to the visual part of the simulation there are also plots showing the different states of the system. ·This simulation has been used in an introductory course in general physics at NTNU for three years now. Mass-Damper-Spring http://www.pidstop.com/index.php?r_id=638 ·This is a simulation of a mass-damper-spring system. A mass is attached to a spring and a damper under the influence of an external force. ·The user will be able to adjust the different parameters of the system; mass, spring constant, damping coefficient, start position and velocity and external force 9 and see how the changes in these parameters influence the system. The roots and the solution to the system are also showed, these views changes according to the changes in parameters. In addition, the users can study detailed time-series plots. ·This simulation has been used for several years in an introductory course in mathematics at NTNU, and was very well received by the students. eGEO (Environmental Geology Exploration On-Line) http://geoed.cs.ndsu.nodak.edu/ By North Dakota State University ·The primary focus of the Geology Explorer was to interest students in careers in geology. ·eGEO combines math and chemistry goals with geologic concepts. In this way, teachers in high school mathematics, chemistry, and environmental science can use the eGEO in their classrooms, resulting in an increased interest in a career in the geosciences. 10 Virtual Cell http://vcell.ndsu.edu/public.html By North Dakota State University ·Teach biology ·Utilize the Xj3D Browser library to bring you the 3D virtual cell experience. Visual Program http://wwwic.ndsu.edu/juell/vp/wwwic-vp.htm By North Dakota State University ·The goal of the project is to produce visualization tools to help students to understand programs and algorithms. ·We are using animation, and fly through 3D images and interactive images to provide critical information to the viewer/participant with the image. · VRML (Virtual Reality Modeling Language) and Java were chosen as the environment to deliver the visualizations. 11 Moonbase Alpha http://www.nasa.gov/offices/education/programs/national/ltp/games/moonbasealph a/index.html ·NASA-funded multiplayer game ·A hypothetical lunar outpost in 3-D immersive setting. ·This is a proof of concept to show NASA content – lunar architecture in this case – and a cutting edge game engine could be combined to produce a fun game and inspire interest in STEM education. ·Team coordination along with the proper use and allocation of your available resources (player controlled robots, rovers, repair tools, etc.) are key to your overall success. The Compound Machine http://www.edheads.org/activities/odd_machine/index.htm · Learn how forces and simple machines can work together to create The Compound Machine! 12 Simple Machines http://www.edheads.org/activities/simple-machines/index.htm ·Learn about simple and compound machines while you explore the House and Tool Shed! Energize http://www.energizegame.com/ By the Orlando Science Center ·It challenges players to provide electricity to their growing community while keeping residence emissions minimized. ·The player learns that it takes a combination of energy sources to achieve a balance between energy demand, economic needs and environmental concerns. ·Only the first level of the game is available free online. Energy City By Jason Mission Center http://www.jason.org/gated/operations/OperationResources.aspx?occ=43 ·Imagine a world where non-renewable resources, such as coal and oil, are in short supply! You will create a new energy portfolio for a city. · Research new sources of energy and take another look at renewable and inexhaustible sources that were once considered “alternative” such as sunlight and wind. · Discover the advantages and limitations of various technologies and conservation strategies. 13 Forms of Energy By Jason Mission Center http://www.jason.org/gated/digital_labs/FormsOfEnergy/FormsOfEnergy.html ·Use the images and videos in this game to see if you can name them all. Tsunami Wave Propagation By Jason Mission Center http://www.jason.org/gated/digital_labs/tsunami_wave/tsunami_step5AnimLoad.ht ml ·Use this interactive to examine the stages of energy transfer that propagate these deadly waves Wave Vocabulary Match By Jason Mission Center http://www.jason.org/gated/digital_labs/wave_match/waveMatch.html ·Review the key vocabulary words and concepts of mission 2 with this memorystyle match game. 14 Classifying Energy Sources By Jason Mission Center http://www.jason.org/gated/digital_labs/Classifying_Energy_Sources/ClassifyingE nergySources.html ·In this digital lab, you will learn about different energy sources and sort them according to whether they are renewable, non-renewable, or inexhaustible. The Binary game http://forums.cisco.com/CertCom/game/binary_game_page.htm?site=celc ·The game teaches strategies related to the binary system, a foundation knowledge used by CCNAs to install, configure and operate networks. The Monkey Wrench Conspiracy http://www.games2train.com/site/html/tutor.html ·Developed by Games2train for Think3 ·A first-person shooter game designed to teach mechanical design engineers to use 3-D CAD software. ·A player must complete 30 CAD tasks, including cutting through solids and constructing new parts for their weapon, on their way to save a valuable space station from the evil Dr. Monkey Wrench. 15 Dreamhaus http://www.educationarcade.org/gtt/dreamhaus/Intro.htm ·Learn principles of engineering and physics by investigating virtual architecture sites, solving environmental engineering puzzles, and designing buildings. Deadlus' End http://www.educationarcade.org/gtt/Globalization/Intro.htm ·Turn-based negotiation-and-decision centered online MMORPG /resource-andecology management game ·Designed for civil and environmental engineering students, and others involved in development training ·The focus of the simulation is to immerse the players in the social, political, economic, and ecological complexities and controversies of engineering in the context of development policy. 16 Cuckoo Time http://www.educationarcade.org/gtt/Cuckoo/Intro.htm ·An action platform game ·Use mechanics and physics to lead gnomes through cuckoo clock to catch a rogue cuckoo bird. Coaster Creator By Jason Mission Center http://www.jason.org/public/digital_labs/roller_coaster/coaster.html ·An interactive game that explores the science behind roller coasters. ·Use your knowledge of potential energy and kinetic energy to design your own coaster. ·Learn to interpret the data generated by their coasters in order to iterate their design, try for great success, and improve their score 17 Transform It! By Jason Mission Center http://www.jason.org/gated/operations/OperationResources.aspx?occ=41 ·Invite players to harness energy in its various forms to put a city, a giant robot or a farm to work. ·Deliver energy efficiently, and avoid under-powering or overpowering your goal! Storm Tracker By Jason Mission Center http://www.jason.org/public/Whatis/CurrOMSGames.aspx ·Students get "front row" seats to a hurricane with researcher Jason Dunion. ·Synthesizing their scientific understanding, students predict the location and magnitude of impending hurricanes in S 18 T racker. The Operation: Resilient Planet Game-Mission2 By Jason Mission Center http://www.jason.org/gated/operations/OperationResources.aspx?occ=28&gmv=2 ·Put you on a scientific mission with JASON Host Researcher Dr. Bob Ballard and National Argonaut, Brittany Jeanis. Survey this unique ecosystem to learn about its biodiversity. ·Go on a vital rescue mission and learn about some of the most endangered reptiles on the planet. The Operation: Resilient Planet Game-Mission4 By Jason Mission Center http://www.jason.org/public/Whatis/CurrORPGames.aspx ·In this immersive 3D experience, students assist JASON Host Researchers like Dr. Bob Ballard in solving real-world ecological issues. ·Students need to use the right tools, find the right data, and be prepared to argue their cases. 19 EcoDefenders By Jason Mission Center http://www.jason.org/gated/operations/OperationResources.aspx?occ=44 ·Run a simulation by designing an invasive species and setting it loose in an imaginary ecosystem. ·Use your understanding of ecological niches, adaptations, trophic levels, and competition, you will analyze how invasive species can enter an ecosystem and take over. Lightning and Thunder http://www.jason.org/gated/digital_labs/thunderstorms/thunderstorms.html ·Identify the types of electrical discharges from clouds, see how a lightning strike helps to stabilize a cloud, and understand why this knowledge is important to scientists. 20 Disappearing Wetlands-Wetlands Perpetual Motion Machine http://www.jason.org/gated/digital_labs/wetlands/perpetual_motion_machine.html · Unit 1 - Take the controls of a wondrous wetlands contraption built with plumbing pipes, a jug, a bulldozer, a sink, a fan, an oil rig and a lawnmower. Create and destroy wetlands with the flip of a switch, or crank of a wheel. Disappearing Wetlands-The Secret Life of the Bayou http://www.jason.org/gated/digital_labs/wetlands/secret_life_bayou.html ·Unit 2 - For plants and animals in the Louisiana bayou, the smallest habitat change can mean the difference between life and death. Try to find the right habitat and survive as a nutria, an oyster, a sandpiper, a menhaden, or even salt meadow cordgrass. Disappearing Wetlands-Hurricane 2050 http://www.jason.org/gated/digital_labs/wetlands/hurricane_2050.html ·Unit 3 - In the year 2050, a major hurricane lays waste to New Orleans. Could this disaster have been prevented? Rewind the clock to 2005. The governor of Louisiana has asked you to restore the state's wetlands. Will your efforts be enough to prevent the disaster in 2050? 21 Landform Detectives By Jason Mission Center http://www.jason.org/gated/operations/OperationResources.aspx?occ=52&o=9 ·Look at mountains, valleys, and rivers in a whole new way as you solve the puzzle of how they got to be that way, and think about how long it took to happen. Ice, water, wind, and sand are some of the unusual suspects in the amazing story of our Earth! Undercover UXO Created at Michigan State University http://seriousgamesmarket.blogspot.com/2011/05/undercover-uxo-serious-gamesturning.html ·Use an engaging platform to educate youths about what to avoid in a nation where decades of fighting left the land filled with hidden explosives. ·Use a system that turns mistakes that would be deadly in real life into valuable lessons. 22 Management Skills DIDGET http://www.bayerdidget.co.uk/About-Didget/Product-Demo ·Diabetes management game. ·A blood glucose monitoring system that connects with Nintendo DS systems and rewards consistent testing with unlockable minigames. ·Features an online community with score leaderboards, web games, and player profile pages that can be customized by redeeming DIDGET reward points. Nanoswarm: Invasion from Innerspace http://www.nanoswarmthegame.com/ ·Developed by Archimage, a Houston baseddesign firm, and Baylor College of Medicine. ·Target childhood obesity prevention · Funded by a grant from the National Institute of Diabetes and Digestive and Kidney Diseases of the National Institutes of Health. 23 Space Station: SIM http://www.vision-play.com/ ·Designed for the PS2 platform. ·Released in 2004. ·Being created by GRS games through a Space Act agreement with NASA, the game will enable players to build their own space station, manage crews, deal with emergencies and manage resources and political relationships. BLOSSOM FLOWER http://www.becomelife.org/ ·An Immersive Entrepreneurship serious game ·Help micro-entrepreneurs to develop a smart use of technologies (Hardware et Software), to focus on the technologies requested to improve a business management, to assess their weaknesses and strengths with regard to the new 24 information technologies, and acquire skills to use the relevant technology in a set of contexts. ·The target audience is mainly feminine, split in two key groups : Young women aged 16 to 25 years old. Women aged more than 25 years old. They mainly originated from the Middle East, Europe, North Africa or Africa. Me Tycoon http://metycoon.org/ ·PlayGen developed ‘Me Tycoon’ in partnership with icould and support from Nesta. ·A Social Serious Game (SSG) in which students are encouraged to explore ongoing decisions that directly affect their life. ·Key messages explored within the game include, grabbing any opportunities for learning, developing skills and gaining experience, understanding that other peoples experience can provide a rich source of learning, and discovering a vast range of careers – new jobs are emerging all the time. 25 FamScape Developed by Humana's internal Health Entertainment team http://myfamscape.com/ ·Released in 2010 ·Rewarding social game that motivates families to achieve healthy living goals. Life Game Developed by Mindbloom http://www.mindbloom.com/the-life-game/ ·Released in 2010 ·Designed specifically for people who want a simple, fun and effective way to grow a healthy, balanced and meaningful life. 26 Vanished Developed and curated by MIT's Education Arcade and the Smithsonian Institution https://vanished.mit.edu/user/register ·Released in 2011 · Inspire engagement and problem solving through science and intended for middle-schoolers aged 10 ½ - 14 years · Provide a unique opportunity for players to collaborate with Smithsonian scientists, MIT students, and their peers online. Miscellaneous Engineering Education SimSYS (in development) http://www.utdallas.edu/~kcooper/SimSYS/ ·For Software and Systems Engineering Education · Help students better understand SE from multiple perspectives, as well as reinforcing the effects of good and bad decision-making. Internal Force Master By University of Technology of Graz ·For the study of Civil Engineering. ·Programmed and designed with Macromedia Flash. ·Civil engineering student players have to calculate the internal forces of the system and are trained to distinguish carefully the correct internal forces from wrong solutions within an extremely short time. 27 ·The minimum learning result of playing the game was equal to that achieved with traditional methods. A factor called “joy” was introduced. · The experimental findings support the efficacy of game playing. Students enjoyed this kind of e-learning. Energispillet & Energispillet Redd Jonia (not English version) http://www.energispillet.no/ ·Strategy game which focuses on climate challenge, environment and power production. Management Skills The Ward 28 ·Well received as a learning tool and was enjoyable and effective in addressing learning issues related to clinical skill practice, ward management, nursing practice knowledge, critical thinking, medication knowledge and leadership. ·It also offered valuable learning in the areas of team work and decision making. HECOpSim Developed by Logistics and Operations Management, HEC Montreal, Canada ·Consist of a connected system of multiple team spreadsheets and one educator spreadsheet ·Played on a set of linked spreadsheet documents, puts teams of students in the context of a single manufacturer operated independently by each team. ·The website programmed in Perl language was replaced by a Google Docs environment in 2009. Google Docs makes the simulation game very easy to manage. Sisals Management http://www.mcgraw-hill.com.au/html/9780072839364.html · THE SIM SERIES is a set of five CD-based simulation modules (each accompanied by a print manual) that can be packaged separately or as a set with any marketing, sales, or management text and are designed to teach strategic decision making while reinforcing marketing and sales principles. Topic: Production Management Summary: Illustrates the notation that reduction of variation in processes is more efficient and economical than increasing inventory, or work-in-progress. Players: 5 per team Duration: 1 hour Year: 1992 Prereqs: Undergrad, Grad Project Scheduling Game ·IT-supported simulation game ·The game focuses on the complexity of allocating scarce resources, as well as start/finish times to activities of a large real-life project. ·It illustrates the difficulties a project manager faces when planning, scheduling and monitoring a large project. ·The game is particularly interesting for project managers, project planners and project team members, and can be played individually or in groups of two or three participants. 29 Management - Chanakya - All India Managment Association Game http://www.socialimpactgames.com/modules.php?op=modload&name=News&file =article&sid=224&mode=thread&order=1&thold=0 ·A competitive management simulation played between leading companies in India. ·Teams have CEO, Production, Marketing and Finance members. Game has been conducted for over 12,000 participants in 300 companies and 150 business schools in India. ·The winner of the most recent game was Tata Steel of Bangalore (for the third time) which went on to represent India at the Asian Regional Management games in Macau. Business Skills Lean Leap Logistics Game ·Main objective was to create supply chain awareness and propose improvements. Logistic Game http://www.biz.uiowa.edu/bizgames/logistic_game.aspx ·Create a competition between different teams in terms of strategic decisions in logistic and production problems in a real production system. The Goldratt’s Game ·Teach capacity utilization, bottlenecks and queues in production processes · To help participants understand the impact and interaction of statistical fluctuations and dependent events on the stylized process flow, which consists of several (typically 5 to 6) separate, defect-free operations with queues (inventory buffers) between them. · A computer-based version of the Dice Game to teach synchronized manufacturing or Kanban systems A series of simulation software http://www.pegasuscom.com/software.html Teamwork Network Security - Net Attack 30 http://www.socialimpactgames.com/modules.php?op=modload&name=News&file =article&sid=232&mode=thread&order=1&thold=0 · The goal of the game is to destroy the central database of a big (virtual) company. ·A team of crackers works to penetrate a corporate network and to spy the passphrase of the central database server. Once they have access to the database, they want to find the passphrase for the corporate bank account in order to transfer money to their own accounts. To get away with their booty, they need to remove all traces of their intrusion. ·Opponents are competing teams of ruthless crackers that are after the money in the same corporate account. ·An indoor/outdoor Augmented Reality game. From Fraunhofer, in Germany. 31