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Theories of

Instructional Design

A Study of Psychological Foundations,

Learning Environments, and Learner

Motivation

Tram Truong

Feb. 14, 2011

INST 5131: Assignment 2

PSYCHOLOGICAL FOUNDATIONS

Introduction

Behavioral Learning

Cognitive

Info Processing

Schema &

Cognitive Load

Learning

Situated Learning

Gagné’s

Theory of Instruction

Constructivism

A variety of different theories have influenced the field of instructional design; however, they all have one underlying notion – instruction leads to learning.

(Reiser & Dempsey, 2007, p. 36)

Behavioral Learning Theory

Behaviorists, such as B.F. Skinner, believe that learning can be predicted based on the repetition of the learner’s behavior in certain learning situations

(Reiser & Dempsey,

2007, p. 38)

. They focus on observable behaviors and use positive and negative reinforcement techniques to enforce learning

(Funderstanding, 2008, para. 1-9) .

Behavioral Learning Theory,

continued

Classic

Conditioning

Natural reflex response, i.e., fear of public speaking

Conditioning

(Universal learning process) Behavioral/

Operant

Conditioning

Response is reinforced, i.e., praise for good grades

Adapted from (Funderstanding, 2008, para. 9) .

Cognitive Information Processing

Information

Processing

[Sensory, short-term, or longterm memory to retrieve data]

Sensory Memory

Learners organize and code groups of patterns or information

Short-term Memory

Learners hold info briefly to connect with other info in long-term memory

Adapted from(Driscoll, 2005, p.74)

Long-term Memory

Learners remember and apply info long after it was originally learned.

(Reiser & Dempsey, 2007, p. 38)

Cognitive Information Processing,

continued

Although cognitivist accepts behavioristic beliefs, they deem

“learning as involving the acquisition or reorganization of the cognitive structures through which humans process and store information"

(Good and

Brophy, 1990, p. 187) .

Adapted from (Reiser & Dempsey, 2007, p. 39)

Gagné’s Theory of Instruction

Learning is based on 3 components:

Taxonomies of Learning outcomes that depicts ways that humans can learn

Internal and External Learning

Conditions specific to each learning outcome

Gagné’s Nine Events of

Instruction helps facilitate the process of learning

(Reiser & Dempsey, 2007, p. 41)

Gagné’s Theory of Instruction,

continued

Five major categories:

1. Verbal information

2. Intellectual skills

3. Cognitive strategies

4. Attitudes

5. Motor skills

Taxonomies of Learning

Different learning conditions are required for each learning outcome, i.e., learning conditions of a motor skill (riding a bike) vs. an intellectual skill

(choosing the correct decision)

1. Gain attention

2. Inform objectives

3. Stimulate recall of prior learning

4. Present stimulus

5. Provide guidance

6. Elicit performance

7. Provide feedback

8. Assess performance

9. Enhance retention and transfer

Internal and

External

Learning

Conditions

Gagné’s Nine

Events of

Instruction

Adapted from (Reiser & Dempsey, 2007, p. 41)

Constructivism

Learning is about actively engaging in the surrounding environment, making sense of what is seen and experienced and then validating those ideas and understandings with friends and teachers.

(Reiser & Dempsey, 2007, p. 42)

Constructivism,

continued

Learning is a search for meaning

Mental models help students perceive the world and their assumptions

Guiding

Meaning requires understanding wholes as well as parts

Principles

Assessments are essential to the learning process to ensure learning has taken place

Adapted from

(Funderstanding,

2008, para. 2) .

Personal Learning Foundation

Learning, to me, is not only based on one philosophical framework but rather from combination of practices and beliefs ranging from the behaviorist point of view to cognitivism and constructivism.

Positive and Negative

Constructive Feedback is necessary to improve behavior or performance

Validating ideas with peers and personal experience is an essential part of the learning process

Learning relies on linking new data to old data stored in our memory

Learning outcomes and conditions influence lesson planning

Effective learning instruction needs to be informative, engaging and include interactive activities relevant to learning outcomes

LEARNING ENVIRONMENTS

Introduction

One of the key components in designing effective instruction is taking in account the conditions and requirements of the learning environment. Whether learning takes place in the classroom or while on the job, teachers must realize the importance of adjusting their instruction in accordance to the learning environment.

Complex Learning Environments

Constructivists encourage the use of complex learning environments to support learning goals.

(Reiser & Dempsey, 2007, p.42)

Engage learners in activities relevant to learning outcomes

Provide collaboration opportunities where perspectives can be exchanged

Support learners in setting their own goals and regulations in their learning

Encourage learners to reflect on what and how they are learning

Cognitive Apprenticeship

Cognitive apprenticeship is the process where the teacher educates that skill or information to an learner.

(Wikipedia, 2010, para. 1)

It is “designed, among other things, to bring these tacit processes into the open, where students can observe, enact, and practice them with help from the teacher”

(Collins,

Brown, & Newman, 1987, p. 4).

Communities of Practice

Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly.

(Wenger, 2006, para. 4)

Defining characteristics

(1) The Domain

: group has a shared identity/interest that distinguishes them from non-members

(2) The Community : group engages in activities , helps each other and learn together

(3) The Practice

: practitioners who develop a shared repertoire of resources

(Wenger, 2006, para. 5)

Technology Enabled

“Perhaps it is time for us to take a much closer look at the technology we have available and find new and innovative ways of building a curriculum around it”

(Halocha, 2007, p. 125)

.

Encourages blended learning

Benefits online learners

Pedagogic audience

Ease of using multimedia

Evolved from museum schools to online LMS

Personal Learning Environment

Interactive activities and projects

Blended learning instruction

Assessments to ensure learning took place

Relevant and realistic examples and scenarios

Truong’s

Learning

Environment

Positive and negative constructive feedback

LEARNER MOTIVATION

Introduction

Even if the instruction may be interactive, filled with relevant information, and engaging, without learner motivation the materials developed may just be another boring course to the learner. Therefore, understanding learner motivation is an important aspect when designing sound training.

ARCS Model

John Keller’s ARCS model is systematic and uses a problem-solving approach that helps provide a rational basis for tactic selection.

(Reiser & Dempsey, 2007, p. 87)

A ttention

Perceptual arousal

Inquiry arousal

R elevance

Concrete language

Relevant examples

C onfidence

Explain likelihood to succeed

Provide objectives and pre-requisites

Learner control and feedback

S atisfaction Reward system

Feedback and reinforcement

Provide real-world opportunities to practice acquired knowledge

Adapted from (Learning Theories Knowledgebase, 2011, para. 4-7)

Attribution

Learners' current self-perceptions strongly influence the ways in which they will interpret the success or failure of their current efforts and hence their future tendency to perform these same behaviors.

The cause of the success or failure lies in ourselves or from our environment

Stable = same outcome in different occasion

Unstable = different outcome in different occasion

Controllable = factor that can be altered

Uncontrollable

= factor unable to alter

(Author unknown, 2011, para. 1-3, http://education.calumet.purdue.edu/vockell/edPsybook/Edpsy5/edpsy5_attribution.h

tm)

Self-Efficacy

Self-efficacy refers to individuals' beliefs about their capabilities to perform well (Graham, n.d., para. 11) . People are likely to engage in activities to the extent that they perceive themselves to be competent at those activities

(Author unknown, 2011, para. 1, http://education.calumet.purdue.edu/vockell/edPsybook/Edpsy5/Edpsy5_efficacy.htm) .

Instruction manipulations to increase self-efficacy:

Encourage using short-term over long-term goals progress is easier to judge in short-term goals

Use specific learning strategies that increases learner’s attention to the task

Give performance-contingent rewards to reward single task mastery

(Graham, n.d., para. 15)

Self-Regulation

Learners attempt to monitor and control their own learning

(Pintrich, n.d., para. 1)

. Self-regulating learners are much more likely to be successful in school, to learn more, and to achieve at higher levels

(Pintrich, n.d., para. 13) .

General Domains

1

Cognition

Using strategies to help remember, understand, and solve problems

2

Motivation

Using strategies to help regulate motivations and emotions

3

Behavior

Using strategies to attempt to control overt behaviors

4

Environment

Using strategies to monitor and control the environment

(Pintrich, n.d., para. 5-9)

Personal Learner Motivation

Friendly, warm, inviting, promotes learning

Environment Interactive Fun actitives that requires interaction with peers

Reward system

(praises, stickers, recognition)

Incentives Relevance

Examples and activities relevant to learning outcomes

REFERENCES

References

• Attribution Theory. (2011). Retrieved February, 10, 2011 from http://education.calumet.purdue.edu/vockell/edPsybook/Edpsy5/edpsy5_attribution.h

tm

• Collins, A., Brown, J. S., & Newman, S. E. (1987). Cognitive apprenticeship: Teaching the

craft of reading, writing and mathematics (Technical Report No. 403). BBN Laboratories,

Cambridge, MA. Centre for the Study of Reading, University of Illinois. January, 1987.

• Driscoll, M.P. (2005). Psychology of learning for instruction (3 rd ed.). Needham Heights,

MA: Allyn & Bacon.

• Funderstanding (2008). Funderstanding constructivism. Retrieved February 10, 2011 from http://www.funderstanding.com/content/constructivism

• Funderstanding (2008). Funderstanding behaviorism. Retrieved February 10, 2011 from http://www.funderstanding.com/content/behaviorism

• Graham, Sandra (n.d). Motivation - Instruction, Self-regulated Learning – OVERVIEW.

Retrieved February 10, 2011 from http://education.stateuniversity.com/pages/2250/Motivation.html

References

• Halocha, J. (2007). Using ICT in Teaching. In J. Johnston, J. Halocha & M. Chater (Eds.),

Developing Teaching Skills in the Primary School (pp. 119–134). Maidenhead, UK: Open

University Press.

• Learning Theories Knowledgebase (2011). ARCS Model of Motivational Design (Keller).

Retrieved February 13th, 2011 from http://www.learning-theories.com/kellers-arcsmodel-of-motivational-design.html

• Pintrich, Paul R. (n.d). Motivation - Self-regulated Learning. Retrieved February 10, 2011 from http://education.stateuniversity.com/pages/2249/Motivation-SELF-REGULATED-

LEARNING.html

• Reiser, R.A. & Dempsey, J.V. (2007). Trends and issues in instructional design and technology (2 nd Edition). Upper Saddle River, New Jersey: Merrill Prentice Hall.

• Self-Efficacy. (2011). Retrieved February 10, 2011 from http://education.calumet.purdue.edu/vockell/edPsybook/Edpsy5/Edpsy5_efficacy.htm

• Wenger, Etienne (2006). Communities of practice a brief introduction. Retrieved

February, 11, 2011 from http://www.ewenger.com/theory/

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