Final

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Cover/Signature Page – Full Template
Institution Submitting Request: Utah Valley University
Proposed Title: Bachelor of Science in Animation and Game Development
School or Division or Location: School of Technology and Computing
Department(s) or Area(s) Location: Digital Media Department
Recommended Classification of Instructional Programs (CIP) Code: 11.0801
Proposed Beginning Date: Fall 2015
Institutional Board of Trustees’ Approval Date: 12/4/2014
Proposal Type (check all that apply):
Regents’ Agenda Items
R401-4 and R401-5 Approval by Committee of the Whole
SECTION NO.
ITEM
4.1.1
(AAS) Associate of Applied Science Degree
(AA) Associate of Arts Degree
4.1.2
(AS) Associate of Science Degree
4.1.3
Specialized Associate Degree
4.1.4
Baccalaureate Degree
4.1.5
K-12 School Personnel Programs
4.1.6
Master’s Degree
4.1.7
Doctoral Degree
5.2.2
(CER C) Certificate of Completion
5.2.4
Fast Tracked Certificate
Chief Academic Officer (or Designee) Signature:
I certify that all required institutional approvals have been obtained prior to submitting this request to the
Office of the Commissioner.
______________________________________
Signature
Date: 11/24/2014
Printed Name: Jeffery Olson, Senior Vice President, Academic Affairs
Updated 8/7/13
Executive Summary
Utah Valley University
Bachelor of Science in Animation and Game Development
12 March 2016
Program Description
The Digital Media degree at Utah Valley University currently has four emphases, including Animation. In the
current Animation emphasis, students are required to take classes in Internet Technologies, Digital
Cinema, and Digital Audio as well as classes in Animation itself. A new Bachelor of Science in Animation
and Game Development within the Digital Media Department would replace the existing emphasis and
provide students with a much more targeted and efficient curriculum. This change is necessary in order to
provide UVU graduates the depth and rigor they need to compete in the professional studio environment.
The proposed BS degree in Animation and Game Development will focus on contemporary, industrystandard, and technology oriented processes and procedures. Employers are specifically looking for these
areas of expertise.
Role and Mission Fit
The Utah Board of Regents' Policy R312.5.2.3 states that Utah Valley University, as a teaching institution,
"prepares professionally competent people of integrity who, as lifelong learners and leaders, serve as
stewards of a globally interdependent community." The proposed Animation and Game Development
degree would allow graduates to become professionally competent people who practice lifelong learning in
order to remain current and viable with the latest technology and apply their knowledge to solve problems
within a team-based organization in the workplace.
Faculty
There are four full-time faculty members heading up the current Animation emphasis. By using adjuncts to
teach some courses, the Digital Media Department is currently capable of handling the load of students
pursuing an emphasis in Animation. As demand increases, additional faculty may be needed. This
proposed degree in Animation and Game Development will require no additional full-time hires at this time.
Market Demand
The Wasatch Front is home to a number of major game development studios, including branches and
subsidiaries of some of the nation’s top producers. Electronic Arts, SONY, Epic Games, and the Disney
Interactive group all have a presence in Utah. Additionally, a number of independent producers also house
studios here. A search on the Indeed website1 for the terms "game designer,” and “game developer” in the
Salt Lake City area pulls up 46 currently-available jobs. The Digital Media Cohort, a branch of the USTAR
initiative, has announced the goal of doubling the animation and video game development industry over the
next two decades within the state.2 To meet this goal, a consistent, well-prepared workforce is needed.
Additionally, a new $125 million motion picture facility is currently under construction in Park City, with
UVU’s Wasatch Campus involved in housing some studio assets. Contemporary movie making employs a
significant animation and effects workforce. Recent movies made in Utah, like John Carter of Mars, the
Lone Ranger, and After Earth contain hundreds of visual effects each. As the studio comes on line, Utah’s
http://www.indeed.com/jobs?q=game+designer&l=Salt+Lake+City%2C+UT
USTAR Digital Media Cohort, Meeting held on the campus of Utah Valley University, April 2011. Craig Bott, Chair of the
Economic Development Corporation of Utah presented the findings.
1
2
Updated 8/7/13
presence in the motion picture industry will grow and demand for effects animators will increase.3 A student
film, The Lizard and the Ladder, was a finalist for a Student Academy Award in 2012. This cartoon short
went on to appear and receive awards in various film festivals and competitions. Cape Chronicles and Dub
Wars, student produced video games, both won Best in Show game design awards at the International
Digital Media Arts Summit in 2012 and 2013 respectively. At Gaming ’14, “Utah Game Wars”, a Concept to
Company event sponsored by Grow Utah, two of the three award winning titles were developed by UVU
students in an on-campus incubation lab. UVU Alumni having completed the Gaming and Animation
emphasis have gone on to work in some of the country’s best studios including DreamWorks and
Nickelodeon. Dozens of others are employed as animation specialists in a number of game development
studios or other digital media centered businesses along the Wasatch Front.
Student Demand
There are currently 124 students in the Animation emphasis (ranging from freshman to senior year
students). With the current Digital Media degree, graduates leave UVU with a breadth of digital
experiences. This “generalist” breadth served students well when the Digital Media curriculum was
introduced at UVU over fifteen years ago, however, as digital industries have matured over the last decade,
the demand for specialization has increased. A generalist education experience is no longer in the
student’s best interest.
Statement of Financial Support
Appropriated Fund………………………………………………….
Special Legislative Appropriation…………………………………
Grants and Contracts………………………………………………
Special Fees ……………………………………………………….
Differential Tuition (must be approved by the Regents)………..
Other (please describe)……………………………………………
Similar Programs Already Offered in the USHE Network
There are no similar undergraduate programs being offered at other USHE institutions in Utah. Salt Lake
Community College offers a two-year Animation degree and some SLCC graduates matriculate into UVU’s
current emphasis each year. The University of Utah offers a master’s degree in Game Design. UVU
graduates with an Animation and Game Development degree would be candidates to continue their
education at the U of U. With new major motion picture facilities under construction, and a stated desire to
grow Utah’s game development industry inherent in our geographical area, a UVU degree bearing the title
Animation and Game Development is more relevant on its face for those seeking to hire a specialist than
the current, generic Digital Media degree designation.
3
The Salt Lake Tribune, Money Section: Epic Studio In Park City, October 9, 2013
Updated 8/7/13
Program Description – Full Template
Utah Valley University
Bachelor of Science in Animation and Game Development
04/09/2014
Section I: The Request
The Department of Digital Media in the School of Technology and Computing at Utah Valley University
requests approval to offer a Bachelor of Science in Animation and Game Development effective Fall 2015.
This program was approved by the UVU Board of Trustees on December 4, 2014.
Section II: Program Description
Complete Program Description
The Animation and Game Development curriculum provides a foundation of principles, techniques, and
tools used in contemporary animation and game development industries to entertain, educate, and
communicate through film, television, Internet, and a myriad of digital devices. Focus is on the blending of
aesthetic and technical elements to produce a professional-grade product. This program provides
motivated and dedicated students the opportunity to work with professionally active faculty members
committed to the future of these digital disciplines. In addition to proposing this new degree in Animation
and Game Development, The Department of Digital Media is also proposing new degree programs in
Digital Audio, Digital Cinema, and Web Design and Development.
Purpose of Degree
The current emphasis in Gaming and Animation within the Digital Media Degree program available at UVU
provides students with a broad set of skills related to principles, processes, and development of assets for
animation and digital games. Recent graduates and industry advisors have strongly recommended that due
to constant innovation within the discipline, the curriculum should be changed to provide more depth and
less breadth. In order to accommodate this, a new degree program that shares fewer core classes with
other Digital Media emphasis areas (Audio Production, Cinema Production, and Internet Technologies) is
needed. While growth may be a possibility as additional resources become available, the principle reason
for this change is the need to better prepare current students with the existing resources (faculty, staff,
labs).
The Bachelor of Science in Digital Media with its four emphasis areas will still be offered to students who
enter Digital Media before Fall 2015. Students enrolling at the university have seven years to complete a
degree before they must switch to a newer catalog. Since no classes taught under the current Digital Media
degree are being discontinued, students can either continue to earn a degree in Digital Media with an
emphasis or they can elect to switch to one of the four new degree programs.
Digital Media has two dedicated advisors who have filled an important role of the planning process to
create the new degree from a previous emphasis. They will be able to guide students through the transition
process and work with the DGM faculty to make any class substitutions when necessary.
Institutional Readiness
The Animation and Game Development degree will stay within the current Digital Media Department at
UVU. No additional administrative support will be needed. The delivery of undergraduate courses will
Updated 8/7/13
continue in its current form. In order to accommodate the current student enrollment demand, faculty is
already expanding the online and blended course offerings to maximize limited lab space. With limited lab
resources, selected first year and second year courses now have online components allowing either a full
online experience or blended delivery. Blended courses are those that have half the course curriculum
delivered via Internet and the remainder done in a traditional classroom. This format is particularly efficient
for courses with a high lab load, basically allowing lecture and demonstration to be done online and leaving
significant hands-on mentoring opportunities for instructors as students work to solve academically
challenging assignments. Courses already converted include DGM 2210: 3D Modeling and Animation
Essentials and DGM 2620: Principles of Animation I. Courses currently being converted include DGM 2630:
Principles of Animation II and DGM 2640: Character Development.
Departmental Faculty
The faculty of the UVU Digital Media Department is committed to teaching students the latest digital
technology skills. In order to accomplish this, many of them are participating in their field professionally.
Faculty
Faculty
Faculty
Headcount –
Additions
Headcount at
Faculty Category
Prior to
to Support
Full Program
Program
Program Implementation
Implementation
With Doctoral Degrees (Including MFA and other
terminal degrees, as specified by the institution)
Full-time Tenured
5
5
Full-time Non-Tenured
2
2
Part-time Tenured
Part-time Non-Tenured
1
1
With Master’s Degrees
Full-time Tenured
5
0.75
5.75
Full-time Non-Tenured
Part-time Tenured
Part-time Non-Tenured
7
7
With Bachelor’s Degrees
Full-time Tenured
Full-time Non-Tenured
0
Part-time Tenured
Part-time Non-Tenured
20
20.75
Other
Full-time Tenured
0
Full-time Non-Tenured
Part-time Tenured
Part-time Non-Tenured
16
16
Total Headcount Faculty
Updated 8/7/13
Full-time Tenured
Full-time Non-Tenured
Part-time Tenured
Part-time Non-Tenured
Total Department Faculty FTE (As reported in the
most recent A-1/S-11 Institutional Cost Study for “prior
to program implementation” and using the A-1/S-11
Cost Study Definition for the projected “at full program
implementation.”)
10
2
0
41
0.75
0
0
10.75
2
0
41
55
0.75
55.75
Staff
No additional support staff will be required for the first five years. Additional adjunct instructors will be
added as the department expands the online course offerings.
Library and Information Resources
The Utah Valley University Library (UVU Library) cultivates a dynamically changing collection of eBooks,
videos, streamed videos, and books that relate to computer technologies. Digital Media (DGM) themed
holdings are a subset of such a collection. As the influence of technology continues to expand, UVU
Library’s DGM collection development will match its content and direction. Interestingly enough, DGM
technology itself is transforming the library media that describe it, insomuch that much of the current
collection of print books and hard media is giving way to a wave of DGM items represented by eBook,
streamed video, and web content. This transition is accentuated by the preferences of the average DGM
information patron, which enjoys (and often prefers) information that is instantly available over the Internet.
DGM related items in the UVU collection span many technologies and professional practices. Major
categories of DGM information topics and sources include (but are not limited to) audio recording and
sound mixing technologies, pre and post production of audio, music video, TV and movie production,
filmmaking, gripology, game development, game animation techniques and practices, animation
technologies (Adobe Flash, etc.), 3-D modeling, web development best practices, HTML5, DVD authoring,
mobile device programming, server side programming languages (such as PHP), and e-learning.
Initial “one-stop-shopping” for articles/books/videos relating to Digital Media can be done by means of the
UVU Library website’s OneSearch feature, which allows a single search to simultaneously span multiple
databases and includes a search of the library catalog’s books, eBooks, and videos. (Each individual
database can also be searched within the scope of the respective database website.)
ACCESS TO DGM PERIODICAL DATABASE ARTICLES AT UVU LIBRARY
1) The IEEE Xplore Digital Library Database provides access to approximately 5083 journal titles,
conference proceedings, technical standards, eBooks, and educational courses.
2) The Association for Computing Machinery (ACM) Digital Library Database provides access to
approximately 20 DGM related journal titles.
3) The Computer Source Database provides access to approximately 254 DGM related journal titles.
Updated 8/7/13
Full text access to the thousands of journal articles is licensed to UVU library patrons. Nevertheless, offcampus web access to library patrons is enabled by means of an LDAP login authentication layer that is
enforced by the UVU Library EZProxy server.
UVU LIBRARY CATALOG HOLDINGS FOR DIGITAL MEDIA
The Library catalog contains print books, eBooks (Safari, NetLibrary, EBSCO and eBrary), videos (DVD,
Blu-Ray, VHS) as well as databases of streamed video (Films on Demand, American History in Video,
etc.). Most materials for DGM are covered in the Library of Congress call number area QA76 (Computer
Science). Other significant call numbers are: HF5718 (Multimedia in Business), MT723 (MP3, Digital
Audio, MIDI, etc.), N7433 (Computer Art), TK6680 (Digital Video) and TR897 (Computer
Graphics/Animation). Additional call numbers may apply as this subject is given attention by numerous
minor subject areas.
Current catalog holdings are estimated as follows:
DGM related books:
DGM related eBooks:
DGM related videos:
DGM related streamed videos:
300
400
30
20
ACQUISITION OF DGM MATERIALS THROUGH OTHER LIBRARIES AND PARTNERS
A patron may often seek information (articles, books, etc.) that are not directly owned or licensed by UVU
Library. In such cases, a desired item may be accessed from other libraries throughout the United States
by means of Interlibrary Loan Service (ILL). A requested article full text is emailed to a requester within one
business day. Print books are generally located, received, and made available within seven business days.
In addition, UVU Library patrons have access to check out items from partner libraries of higher education
in the Utah/Idaho/Nevada area (BYU, U of Utah, Utah State, etc.) by means of a Utah Academic Library
Consortium (UALC) agreement.
SUPPORT FOR DGM RELATED RESEARCH AND INQUIRIES
Mark Stevens is currently the UVU liaison librarian for faculty and student support for Information
Technologies and Digital Media. He can be contacted for additional information:
Mark Stevens MS/CS, MS/MLIS
UVU Systems Librarian
800 W University Pkwy LI 319c
Orem, Utah 84058-5999
801-863-8155 (office)
Admission Requirements
There are no matriculation requirements for students to take undergraduate classes in the proposed
Bachelor of Science in Animation and Game Development other than the admission requirements
established by the institution. However, enrollment in upper level courses is limited by the available lab
space. After the second year, students will be required to submit a portfolio of their work to be reviewed by
the faculty prior to advancing into upper-division coursework in the four-year program. This restriction is
necessary due to the limited number of faculty and lab space available. Students who do not meet the
portfolio standards have several choices. They can retake classes with low grades, improve their portfolio,
Updated 8/7/13
and then reapply. They can pursue a Bachelor of Science in Technology Management with an emphasis in
Digital Media without financial consequences or loss of time. Or they can transfer the majority of their
credits toward the AAS in Digital Communication Technology.
Student Advisement
The School of Technology and Computing currently employs two dedicated advisors for Digital Media.
These advisors council students on the AAS degree, and the four emphasis areas in the BS degree. They
will continue to advise students in the AAS degree, as well as guide students into one of the four new
degrees replacing the four emphasis areas.
Justification for Graduation Standards and Number of Credits
The Bachelor of Science in Animation and Game Development requires 120 credits to graduate. This
includes 35 credits of general education. The remaining required and elective credits are related to the
discipline.
External Review and Accreditation
The Department of Digital Media has an advisory board from industry and education with expertise in Audio
Production, Cinema Production, Animation and Games, and Web Design and Development. Input from the
board has not only informed the shape of the new proposed degree in Animation and Game Development
but has also advocated its creation. This proposed degree and associated courses have been a principle
focus of the Digital Media curriculum committee since Fall 2013.
Projected Program Enrollment and Graduates; Projected Departmental Faculty/Students
Projected
Current – Prior
Data Category
Data for Proposed Program
Number of Graduates in
Proposed Program
to New
Program
Implementation
Year 1
Year 2
Year 3
Year 4
Year 5
0
0
0
20
20
20
118
118
118
32.05
32.05
32.05
Total # of Declared Majors in
0
30
89
Proposed Program
Departmental Data – For All Programs Within the Department
Total Department Faculty FTE (as
31.80
31.80
32.05
reported in Faculty table above)
Total Department Student FTE
(Based on Fall Third Week)
Student FTE per Faculty FTE (ratio
of Total Department Faculty FTE
and Total Department Student FTE
above)
Updated 8/7/13
615
615
620
620
620
620
19.3
19.3
19.3
19.3
19.3
19.3
Program accreditation-required
ratio of Student FTE/Faculty
FTE, if applicable: (Provide ratio
here:_______________________)
NA
NA
NA
NA
NA
NA
Expansion of Existing Program
Digital Media has seen an overall growth in the number of students enrolled as well as the number of
graduates from the program.
Full Time Equivalent in the Digital Media Degree from 2009 to 2013 are as follows:
 2009-10
553
 2010-11
597
 2011-12
624
 2012-13
647





2008-09
2009-10
2010-11
2011-12
2012-13
66
55
85
79
92
Section III: Need
Program Need
The Department of Digital Media is currently producing generalists with a broad range of skills covering
film, audio, animation, and Internet technologies. Employment opportunities in Animation and Game
Development fields require a greater depth of knowledge than can be covered in the current curriculum
design. In order to meet the growing demand for a highly skilled workforce, students need to take a deeper
concentration of classes in Animation and Game Development in place of courses in audio, cinema, and
Internet.
The "Utah Cluster Acceleration Partnership Executive Summary" released in 2011 identifies the global and
regional need for more digitally created content. The digital media industry is constantly changing with the
advancements in technology, changing consumer preferences, and the innovations of creators and artists.
Utah Valley University has led the Utah Cluster Acceleration Partnership as the primary convener. Students
in the Digital Media Department learn both theory and practical application to fill the demand for more
digitally created and delivered content. A majority of digital media content is instantly made available
throughout the worldwide infrastructure of the Internet, making virtually all digital media companies global in
nature and directly impacted by worldwide markets. Approval of a new Bachelor Degree in Animation and
Game Development will better prepare UVU students to meet this growing demand. The Cluster
Acceleration Partnership has been authorized and sponsored by the Utah System of Higher Education, the
Utah Department of Workforce Services, the Economic Development Corporation of Utah (EDC Utah), and
the Utah Governor’s Office of Economic Development (GOED).
Updated 8/7/13
Labor Market Demand
A search on the Indeed website4 for the term "animation," or “game development” in the Salt Lake City area
pulled up over 96 available jobs. A search for "animation" or “game development” on the Department of
Workforce Services for Utah website5 resulted in 72 available positions. The 2010-2020 Employment
Projections from the Department of Workforce Services website6 shows a 3.5 percent growth rate. The
Bureau of Labor Statistics shows the median annual wage for game developers is $60,000 in 2012 and
employment opportunities for developers is projected to grow ten percent from 2012 to 2022, faster than
the average for all occupations. Demand will be driven by the growing popularity of mobile devices app and
game development.7 Additionally, a new sound stage complex is under construction in Park City, just five
miles from UVU’s Wasatch Campus. The Wasatch Campus now houses a state of the art virtual studio
allowing UVU students access to cutting edge industry technology. The studio complex will bring with it a
demand for professionals in numerous animation related fields, like compositing and visual effects.
The Wasatch Front has a thriving game development industry, several major studios have a presence in
Utah, regionally, in the Western U.S., there are even more opportunities. UVU alumni are now employed at
major studios: Pixar, Nickelodeon, and DreamWorks.
Student Demand
There are currently 150 students in the Gaming and Animation emphasis. With the lab space and faculty
available, there is the capability to graduate 25 per year. There is clearly more demand than capacity at this
time. The current Digital Media degree offers too much breadth and not enough depth, which complicates
their educational load. For example, a student wishing to learn character effects animation is still required
to take classes in digital audio and also learn basic html in a Web Essentials course. These are important
skills too, but do not help the animation student as he seeks entry-level employment in industry. UVU
alumni, now employed at Nickelodeon and DreamWorks, and the current advisory board have encouraged
the department to shift curriculum away from so many general core classes and provide greater depth
within the discipline. This will allow graduates to better compete in the marketplace. This curriculum shift
would be accomplished by creating a separate Animation and Game Development degree.
Similar Programs
Other intuitions in Utah offer programs in complementary fields, but they are not structured like this degree.
The University of Utah has an undergraduate interdisciplinary program offering a Film degree with an
emphasis in Entertainment Arts and Engineering and a Computer Science degree with an emphasis in
Entertainment Arts and Entertainment. Their undergraduate curriculum varies widely from that at UVU.
They also offer a robust graduate program in Entertainment Arts and Engineering with a focus on game
design. Students completing the Bachelor of Science in Animation and Game Design at UVU would be
strong candidates to study in the master’s program at the U of U.
Utah State University has neither an animation nor a game design program.
Salt Lake Community College has a two-year Animation emphasis in their Visual Art and Design AAS
degree. This emphasis requires 24 credits related to animation. Each year, some students having
4
http://www.indeed.com/
5https://jobs.utah.gov
6
7
ibid
http://www.bls.gov/
Updated 8/7/13
completed the two-year program at SLCC, transfer to UVU to complete their bachelor’s degree in this
discipline.
SUU does not have a degree or any courses with Animation or Game Development in their current catalog.
Weber State, Snow College, and Dixie State have neither an animation nor a game design program.
Brigham Young University has an animation program that is recognized nationally for its quality. Their
program has a very tightly controlled enrollment, and there is no specific content devoted to game
development.
The new BS in Animation and Game Development at Utah Valley University will require 78 credits specific
to learning the principles of animation and their application. With a faculty which has extensive industry
experience, UVU’s Department of Digital Media is well positioned to excel in the delivery of an engagedlearning curriculum within this animation and game development discipline.
Collaboration with and Impact on Other USHE Institutions
Students transferring from other intuitions are evaluated case-by-case, based on a faculty evaluation of
their portfolio. Schools offering a two-year program would benefit by having a direct path to a four-year
degree at UVU.
Benefits
During the USTAR sponsored Digital Media Cluster meetings held at UVU, EDC Utah and GOED
discussed the economic value of the video game development industry to the state. This is clean industry,
that pays a higher than average wage, that continued to grow a respectable ten percent through the
economic downturn. These discussions also pointed out that this industry (computer graphics) was
invented here in Utah, but many of those early pioneers moved to other states to build businesses. To be a
major contributor and build on Utah’s digital media infrastructure it is imperative that education recognize
the key role it must play. The Department of Digital Media at UVU has built a strong faculty, with roots in
industry, prepared to deliver a robust and challenging curriculum using a well-designed engaged learning
model. This program will do much to help prepare students for a competitive workplace. With its focus on
technology, and a capstone that allows students to work in teams to produce a professional grade,
professor mentored product, it is perfectly placed to meet the needs of future Utah business and industry.
Consistency with Institutional Mission
The Utah Board of Regents' Policy R312.5.2.3 states that Utah Valley University, as a teaching institution,
"prepares professionally competent people of integrity who, as lifelong learners and leaders, serve as
stewards of a globally interdependent community." The proposed Animation and Game Development
degree would allow graduates to become professionally competent people who practice lifelong learning in
order to keep up with the latest technology and apply their knowledge to solving problems in the workplace.
Section IV: Program and Student Assessment
Program Assessment
The proposed Bachelor of Science in Animation and Game Development will produce skilled graduates
who demonstrate critical thinking to analyze and propose creative solutions and apply their foundational
knowledge of these disciplines to solve real world problems presented right here in our local community.
Updated 8/7/13
The department will internally review student portfolios upon acceptance into the program: after the first two
years and again upon graduation. The portfolio review, which occurs before the junior year, will be
conducted by a team of faculty who assess the submitted portfolios to ensure the student is capable of
success in the upper-division course work. The second review happens during the senior year when
students work as a team to develop professional-level titles. These senior capstone projects are presented
in a showcase at the end of the senior year and evaluated by a team of faculty and industry.
By graduation, the students in this degree will have developed a web portfolio featuring work from each
upper division class. These can be used for review to evaluate student growth and performance. The
portfolio will also be used in helping students demonstrate their capabilities to potential employers.
Successful graduates of the program will have developed skills in animation, 3D modeling, and basic
scripting, and will have a studio-like experience developing a completed title (short film or digital game)
while working in an intensive team-oriented laboratory environment.
Expected Standards of Performance
Program Goals
1) Demonstrate mastery of animation principles.
2) Design components for both entertainment and business industries at a professional level.
3) Use contemporary agile development methods, from pre-production to post in a team setting.
4) Write basic scripts to augment and customize procedural technical processes.
5) Rig basic bipedal and quadra-pedal three dimensional models.
6) Create and map custom textures for use in environmental and on character models.
7) Apply virtual light and camera tools to render believable environments.
8) Design and create visual effects for games and animation.
9) Plan, schedule, follow through, and communicate in a team-oriented setting.
10) Develop and produce 2D and 3D game, and animation resources.
11) Participate in a team to create and present a major project.
Goal Measurement
1) Success of each student is monitored at the end of every course at the upper division level with a
portfolio piece. These portfolio pieces are collected and saved for future evaluation.
2) Evaluation is conducted to assure success in student learning.
3) Employers are surveyed to determine quality of program graduates.
Each course has a final project that becomes a piece in their portfolio. The final portfolio is used to assist
the student in finding employment and as a summative assessment item.
Section V: Finance
Department Budget
Departmental Data
Updated 8/7/13
Three-Year Budget Projection
Departmental Budget
Current
Department Year 1 (2015-16) Year 2 (2016-17) Year 3 (2017-18)
al Budget — Additi
Total
Additi
Total
Additi
Total
Prior to
on to Budget on to Budget on to Budget
New
Program
Implementa
tion
Budge
t
Budge
t
Budge
t
Personnel Expense
Salaries & Wages
Benefits
$1,086,664
$521,762
Total Personnel Expense
Non-personnel Expense
Travel
Capital
Library
Current Expense
Total Non-personnel
Expense
Total Expense
(Personnel + Current)
Departmental Funding
Appropriated Fund
$1,608,426
$1,086,6
64
$521,76
$0
2
$1,608,4
$0
26
$0
$1,093,4
89
$522,48
$723
5
$1,615,9
$7,548
74
$6,825
$1,093,7
62
$522,51
$752
4
$1,616,2
$7850
76
$7,098
$30,000
$0
$0
$0
$0
$0
$0
$0
$30,000
$0
$0
$0
$1,000
$0
$0
$0
$31,000
$0
$0
$0
$1,000
$0
$0
$0
$31,000
$30,000
$0
$30,000
$1,000
$31,000
$1,000
$31,000
$1,638,426
$0
$1,638,4
26
$8,548
$1,646,9
74
$8,850
$1,647,2
76
$0
$0
$0
Year 1
$1,638,426
Year 2 Year 3 Year 4 Year 5 Year 5
$1,638,4
$1,646,9
$1,647,2
$0
$8,548
$8,850
26
74
76
Other:
Special Legislative
Appropriation
Grants and Contracts
Special Fees/Differential
Tuition
Total Revenue
Difference
Revenue — Expense
Departmental
Instructional
Cost/Student Credit
Hour* (as reported in
institutional Cost Study
for “current” and using
the same Cost Study
Definition for “projected”)
Updated 8/7/13
$1,638,426
$0
$1,638,4
26
$8,548
$1,646,9
74
$8,850
$1,647,2
76
$0
$0
$0
$0
$0
$0
$0
$89
$89
$89
$89
Funding Sources
In addition to the tuition revenue from enrollment, funding for this program will be prioritized high for
allocation from Acute Equity legislative appropriation to provide program offerings to meet regional need in
STEM programs.
Reallocation
No funds will need to be reallocated for this new degree.
Impact on Existing Budgets
The existing budget will fund the current faculty, labs, and adjuncts. The current number of graduates can
still be sustained. The goal of creating a new Bachelor of Science in Animation and Game Development is
to change the requirements so students have a more in-depth educational experience, while reducing its
breadth.
Section VI: Program Curriculum
Course Prefix and Number
General Education Courses
ENGL 1010
ENGL 2010
or
ENGL 2020
MATH 1030 or
MATH 1040 or
MATH 1050
HIST 2700 & HIST 2710
or
HIST 1700
or
HIST 1740
or
POLS 1000
or
POLS 1100
PHIL 2050
HLTH 1100
or
PES 1097
Biology
Physical Science
Additional Biology or Physical
Science
Updated 8/7/13
Title
Credit Hours
Introduction to Writing
Intermediate Writing—Humanities/Social Sciences
3
Intermediate Writing—Science and Technology
Quantitative Reasoning (recommended for Humanities
or Arts majors) (3.0)
Introduction to Statistics (recommended for Social
Science majors) (3.0)
College Algebra (recommended for Business,
Education, Science, and Health Professions majors)
(4.0)
US History to 1877 and US History since 1877
3
3
American Civilization
US Economic History
3
American Heritage
American National Government
Ethics and Values
Personal Health and Wellness
3
2
Fitness for Life
3
3
3
Course Prefix and Number
Humanities Distribution
Fine Arts Distribution
Social/Behavioral Science
Title
ENGL 2200 Introduction to Literature or ENGL 2130
Science Fiction recommended
THEA 1023 Introduction to Film recommended
Sub-Total
Required Courses for Animation and Game Development (New Courses in Bold)
Course Prefix and Number
Title
DGM 1110
Digital Media Essentials I
DGM 1600
Introduction to Scripting
DGM 1620
Survey of Animation
DGM 2250 or ART 1110
Principles of Digital Design or Drawing I
DGM 2210
3D Modeling and Animation Essentials
DGM 2211
Rigging and Animation Essentials
DGM 2221
Game Essentials
DGM 2610
Game Design I
DGM 2620
Principles of Animation I
DGM 2640
Character Development
DGM 2670
Scripting for Animation and Games
DGM 2660
Digital Storyboarding
DGM 3110
Corporate Issues in Digital Media
DGM 312G
Digital Media for Intercultural Communication
COMP 301R
Digital Lecture Series
DGM 3650
Animation and Game Project I
DGM 3220
Digital Media Project Management
DGM 3641
Game Level Design
DGM 3620
Principles of Animation II
DGM 3670
Scripting for Animation and Games II
DGM 3680
Animation and Game Project II
DGM 4000
Writing for Digital Media
DGM 4310
Senior Projects I
DGM 4410
Senior Projects II
DGM 4630
Visual Effects and Compositing I
DGM 4640
Visual Effects and Compositing II
Sub-Total
Electives for Animation and Game Development: Take seven credits from the
following:
ART 2250
Drawing for Animation (3.0)
ART 1210
Drawing for Illustration (3.0)
CS 1410
Object-Oriented Programming (3.0)
DGM 2600
The Animated Image (3.0)
DGM 3660
Advanced Rigging and Animation (3.0)
DGM 4621
Performance Animation (3.0)
Updated 8/7/13
Credit Hours
3
3
3
35
Credit Hours
4
3
3
3
4
3
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
3
3
3
78
3
Course Prefix and Number
DGM 3610
THEA 1033
Or advisor approved electives.
Title
Game Design II (3.0)
Acting I (3.0)
Credit Hours
Sub-Total
Total:
Program Schedule for Animation & Game Development
Fall of First Year
Course Title
(Course Prefix and
Number)
DGM 1620
Survey of Animation
DGM 1110
Digital Media Essentials I
MATH 1030/40/50
Quantitative Literacy
American Institutions
See List
Credit
Hours
Semester total:
Spring of First Year
(Course Prefix and
Number)
DGM 1600
DGM 2210
DGM 2250
ENGL 1010
HLTH 1100
or
PES 1097
Fall of Second Year
(Course Prefix and
Number)
DGM 2221
DGM 2620
DGM 2670
DGM 2660
Fine Arts
Course Title
Introduction to Scripting
3D Modeling and Animation Essentials
Principles of Digital Design
Introduction to Writing
Personal Health and Wellness
or
Fitness for Life
Semester total:
Updated 8/7/13
3
4
3
3
13
Credit
Hours
3
4
3
3
2
15
Course Title
Credit
Hours
Game Essentials
Principles of Animation I
Scripting for Animation and Games
Digital Storyboarding
See List
3
3
3
3
3
15
Credit
Hours
Semester total:
Spring of Second
Year
(Course Prefix and
Number)
7
120
Course Title
DGM 2211
DGM 2610
DGM 2640
Biology
Social/Behavioral
Science
Rigging and Animation Essentials
Game Design I
Character Development
See List
See List
3
3
3
3
3
Semester total:
Fall of Third Year
(Course Prefix and
Number)
ENGL 2020
DGM 3650
DGM 3620
DGM 3670
Elective
Spring of Third Year
(Course Prefix and
Number)
DGM 3110
DGM 3220
DGM 3641
DGM 3680
Elective
Fall of Forth Year
(Course Prefix and
Number)
PHIL 2050
Biology or Physical
Science
COMP 301R
DGM 4630
DGM 4310
DGM 4000
Spring of Forth Year
(Course Prefix and
Number)
Updated 8/7/13
Course Title
15
Credit
Hours
Intermediate Writing
Animation and Game Project I
Principles of Animation II
Scripting for Animation and Games II
See List
Semester total:
Course Title
3
3
3
3
3
15
Credit
Hours
Corporate Issues in Digital Media
Digital Media Project Management
Game Level Design
Animation and Game Project II
See List
Semester total:
3
3
3
3
4
16
Course Title
Credit
Hours
Ethics and Values
See List
3
3
Digital Lecture Series
Visual Effects and Compositing I
Senior Projects I
Writing for Digital Media
Semester total:
Course Title
1
3
3
3
16
Credit
Hours
DGM 4410
DGM 312G
Physical Science
Humanities
DGM 4640
Senior Projects II
Digital Media for Intercultural Communication
See List
See List
Visual Effects and Compositing II
Semester total:
3
3
3
3
3
15
Section VII: Faculty
Thor Anderson .............................................. Ph.D. in Instructional Technology, Utah State University
Trudy Christensen ........................................ Ph.D. in Instructional Psychology and Technology, BYU
Paul Cheney .................................................. Ph.D. in Instructional Technology, University of Virginia
Li Liu ..................................................................... Ph.D. in Computer Science, University of Alabama
Rodayne Esmay ..................................................................... MFA in Illustration, Syracuse University
Anthony Romrell ................................................................... MFA in Animation, Utah State University
Marty Clayton ............................. MFA in 2D and 3D Animation, Savannah College of Art and Design
Arlen Card ............................................................................. MA in Music, Brigham Young University
Mike Wisland…MS in Electrical Engineering Digital Signal Processing, Missouri Institute of Science &
Technology
Mike Harper .......................................................... MS in Geography Education, Utah State University
Kim Brown ........................................................MA in Instructional Technology, Utah State University
Dennis Lisonbee ..................................................... MA in Communication, Brigham Young University
Robert Trim............................................................................ MBA in Business, University of Phoenix
Updated 8/7/13
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