Games Galore

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Games Galore
Hope Clausman
Department Chair,
Psychology/Sociology/Social Work
Vincennes University
812-888-4149
hclausman@vinu.edu
http://vutechieteacher-games.wikispaces.com/home
Games Galore
What do you expect to learn
in this workshop?
Wiffiti.com
http://wiffiti.locamoda.com/boards/7866
Games Galore
The participant in this workshop will be able to:
• define game-based learning;
• describe Universal Design for Learning (UDL) principles;
• explain the barriers and benefits of electronic game applications for the classroom;
• engage learners with electronic games;
• identify multiple electronic games for individual and classroom instruction;
• develop electronic game instructional strategies that align with academic standards
and learning outcomes; and
• utilize computer and web-based templates to develop games.
Many persons have a wrong idea of what constitutes true
happiness. It is not attained through self-gratification but
through fidelity to a worthy purpose.
I am only one, but still I am one. I cannot do everything,
but still I can do something; and because I cannot do
everything, I will not refuse to do something that I can do.
Quote?
http://polleverywhere.com
This presentation……
Universal Design for Learning (UDL)
Games
Engagement
Technology
Representation
Expression
Students
Learn
UDL
• Universal Design for Learning (UDL) is a researchbased framework for designing curricula—that is,
educational goals, methods, materials, and
assessments—that enable all individuals to gain
knowledge, skills, and enthusiasm for learning. This is
accomplished by simultaneously providing rich
supports for learning and reducing barriers to the
curriculum, while maintaining high achievement
standards for all students.
–Center for Applied Special Technology
Universal Design for
Learning calls for ...
• Multiple means of representation, to give learners
various ways of acquiring information and
knowledge,
• Multiple means of action and expression, to provide
learners alternatives for demonstrating what they
know,
• Multiple means of engagement, to tap into learners'
interests, offer appropriate challenges, and increase
motivation.
•
http://www.cast.org/research/udl/index.html
Technology & Games
• We live in a Digital World
• Children growing up in this world are called
Digital Natives.
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Social Networking
Life Organization
Homework
Entertainment, Videos, Music,
And, GAMING……….
• Students have been raised on video games and expect the same
level of engagement in the classroom (Pensky).
Different Learners
• From a practical standpoint, the profile of learners has changed (Prensky).
Consider this -- today's children (who are quickly becoming tomorrow's
college students and adult learners):
– spend over 10,000 hours playing video games.
– receive and send over 200,000 emails and instant messages
– spend over 10,000 hours talking on digital cell phones and over 20,000 hours watching TV
(a high percentage fast speed MTV).
•
According to Prensky, they do all of this before they ever even leave for
college! As a result, he suggests, "learning via digital games is one good way
to reach Digital Natives in their 'native language'" (Prensky).
Research Suggests:
• Games are engaging…………….
• Study conducted by Dr. Kurt Squire observed
normally apathetic students at an inner city
Boston school come to class with strategies to
participate in Civilization III, a video games
used as a geographic model.
•
Research Suggests:
• Games enhance learning…………
• The National Science Foundation funded the
River City project, which is an interactive
computer simulation. A study in 2004-05 of
1,000 students showed increases in knowledge
of Biology by 32-35%. This same study showed
a drop in the absenteeism by 35%.
Research Suggests:
• Some games are designed to enhance specific
content areas……
• Food Force, is a video game released by the
United Nations. It is a 3D interactive video
game which simulates the difficulties of
dispensing aid to war zones. Within a year
after its release, four million players had
downloaded the game.
• This popularity rivals other top commercial
video games.
Research Suggests:
• Game Ed develops collaborative games and promotes them
to educational establishments.
• Paul Ladley of Game Ed conducted a pilot project (2011).
– Primary School – 9 and 10 year olds
– London All Girls School – 12 and 13 year olds
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Learning outcomes in the two schools:
77.5% improvement in subject knowledge
57% improvement in decision-making skills
67% improvement in understanding of cause and effect
51 % improvement in group work
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Educators Find Digital Games Promising Tools in the Classroom According to National Survey
Research Suggests:
• A national survey of teachers who are using digital games as part of their
students' instruction, released by the Joan Ganz Cooney Center at Sesame
Workshop, found that digital games are becoming a consistent and
valuable part of classroom activities (May, 2012).
• Fifty percent (50 %) of K-8 teachers reported they were using digital
games with their students two or more days a week, with eighteen
percent (18 %) using them daily.
• Nearly seventy percent (70 %) of educators reported that lowerperforming students engage more with subject content with use of digital
games, while three-fifths reported increased attention to specific tasks
and improved collaborations among all students.
• Teachers indicated games make it easier to teach a broad range of learners
in their classroom.
• Sixty percent (60 %) said that using digital games helps personalize
instruction and better assess student knowledge and learning.
 http://joanganzcooneycenter.org/Press-Releases-60.html
Research Suggests:
• Dr. Jeff Ertzberger conducted a survey designed to
identify the attitudes about the use of video games as
instructional tools and the barriers that deterred them.
• The study of Southeastern North Carolina Teachers
revealed they want to use game but lacked the time to
do so.
• The survey also suggested they want games which
matched their curriculum and templates for games that
did not require a lot of time for development (2007).
Game-Based
Learning
Learning Theories
• Activity Theory: Games allow learners to
participate and experiment in virtual,
nonthreatening environments.
• Situated Learning: Games can safely situate
learners in a variety of virtual environments.
• Experiential Learning: During gameplay,
learners gain knowledge through direct
experiences.
WHY Games?
–Engaging for students
–Interactive learning
–Energize students
–Consider different learning styles
–Academic content is learned
through games, regardless of
whether or not they are designed
for educational purposes
WHY Games?
–Promote a participatory and
collaborative culture
–Produce opportunities for cooperative
learning
–Allow for interest-driven learning
–Game-based learning empowers
teachers to act as coaches, advisors, and
producers rather than as deliverers of
content
WHY Games?
• Individualization of content to be learned
• Transfer of learning
• Differentiate instruction; games can
be played at different levels
• Increase motivation and promote
behavioral change
• Anchor for communication
• Provide immediate feedback
WHY Games?
–Physical skills are enhanced, eye-hand
coordination
–Complex skills can be learned such as
problem solving (higher level thinking)
–Expands learning opportunities
• Universal Design for Learning
Positive
Impact
• Games teach social skills; foster
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friendships.
Games teach fairness.
Games preserve memory.
Games teach empathy.
Games teach civic behavior.
Games energize.
• Games promote learning.
Barriers
• Policies and lack of
administrative support
• Time!!!!
• Funding or cost $$$ of games
• Concern about relevance of the
game to the curriculum
• Digital and Generational Divides
Game Implementation
• Know your audience!
• Be sensitive!
• Match games to different learning taxonomies
• Consider your objectives
– Match content – Civilization (History)
– Energize, Review, Compare and Contrast, etc.
– Use the game for application
• Game may not be designed for your content but may
support it
– Example: generate data for spreadsheets
Amazing
Space
• Align the Stars!
PowerPoint Games
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Jeopardy
Password
Who wants to be a ………..
Quiz Show
Hollywood Squares
What’s behind the box?
Are You Smarter than a Fifth Grader?
Family Feud
Bingo
Scavenger Hunt
Hollywood Squares
by Mark Harmon (5th Grade Social Studies)
• Align the Stars
by Dr. Jeff Ertzberger, Watson School of Education, UNCW
PowerPoint Games
• Excellent PowerPoint Game Template Sites:
– http://www.uncw.edu/edgames
– This site includes actual games, templates, and videos of how to
use the game.
• Premium PowerPoint Game Template Site
– (Dr. Jeff Ertzberger has created several games and games
templates. This site is available for a low fee.)
http://www.uncw.edu/private/bookowner/msgames.htm
PowerPoint
Game Resources
• Parade of Games in PowerPoint - This site is devoted to PowerPoint
games. There are a variety of templates of popular game show themes.
The templates are free for educational purposes.
Lee's Summit, MO R-7 School District Game Resources - This site provides
a table of links to PowerPoint game templates and resources.
Technology Tidbits - A Resource for Integrating Technology into Your
Classroom (Leanna Prater, Lexington, KY) - This site includes multiple
ideas, examples, and templates for integrating technology into the
classroom. Check out the link to PowerPoint games.
PowerPoint
MORE Game Resources
• Homemade PowerPoint Games - PowerPoint games can be shared and
downloaded on this site which is managed by an online community of
teachers, parents, students, and software developers who promote
experiential learning. (http://wwild.coe.uga.edu/pptgames/)
• Be a Gameshow Host - Check out this wiki for a variety of PowerPoint
game templates and resources. (http://be-a-gameshow-host.wikispaces.com/)
• A is for Apple – More PowerPoint game templates.
• And More…………….
– http://jc-schools.net/tutorials/ppt-games/
– http://www.pppst.com/templates.html
Clickers
Student Response Games
• Many different Student Response Systems are
available. These interactive tools provide
opportunities to assess student learning and
can also be used in game formats to engage
students.
Brain
Quest
Online Game
Generators
No programming is required for this
game generator. Game-o-matic is a tool
for creating short, simple games.
http://game-o-matic.com/
Free options:
http://www.contentgenerator.net/
•Grade/No Grade
•Fling the Teacher
•Match-up Drag
•Half a Min
Online Game
Generators
http://www.contentgenerator.net/fling/default.shtml
Create your own flash learning games.
Free to not-for-profit organizations
http://contentgenerator.net/gong/default.shtml
Online Game Generators
Wisc-Online is a digital library of Web-based learning resources called "learning
objects."
The digital library of objects has been developed primarily by faculty from the
Wisconsin Technical College System (WTCS) and produced by multimedia
technicians who create the learning objects.
WISC-ONLINE GameBuilder
GameBuilder is a software system created by Wisc-Online that allows instructors
and trainers to enter questions and answers into a game template.
•Baseball
• Build Your Fortune
• Matching
• Tic-Tac-Toe
• Jeopardy
• Case Study
• Hangman
• Learning Land
• Game Show
• Bingo
• TimeOut, Spin to Win, and Media Quiz
•http://www.wisc-online.com
Online Game
Generators
https://jeopardylabs.com/play/money-math11
Game created by VU Teacher Candidate
Create customized online jeopardy games or use prepared templates.
http://bingobaker.com/view/17217
Online Word Games/Puzzles
Create various word games and puzzles:
•Word Search
•Crossword Puzzle
•Word Match
•Word Scramble
Crossword Labs
http://crosswordlabs.com/view/place-value2
This online puzzle generator
allows you to make your own
Cryptograms, Hidden Messages,
Word Search,
Letter Tiles, Mazes, Math
Squares, and MORE……
Online Games
More Online Games….
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http://www.activitypad.com/online-games/learning.html
http://www.cookie.com/
http://www.greyolltwit.com/
http://www.harcourtschool.com/index.html
http://www.thekidzpage.com/learninggames/index.htm
http://www.arcademics.com/
http://www.softschools.com/
Math Fishing
Play with multiple input devices
Try the Mobi
Game Software
Free Download
• Tux Math
• Tux, of Math Command, AKA TuxMath, lets
kids hone their arithmetic skills while they
defend penguins from incoming comets, or
offers them a chance to explore the asteroid
belt with only their factoring abilities to bring
them through safely!
• http://tux4kids.alioth.debian.org/index.php
• http://www.youtube.com/watch?v=Uuh5j7IPyoY
Smart Board Games
Smart Exchange – This site contains thousands of
FREE resources and lesson plan for educators to use
with the Smart Board. Lessons are aligned with
standards and identified by grade level .
http://exchange.smarttech.com/index.html#tab=0
Smart Express – This is the web-based version of the
Notebook software. The Smart Express site allows
educators and students to view, create, and interact
with the Notebook software for FREE!
http://express.smarttech.com/#
Smart Board Games
Dart Board
Review
Game
Koosh Ball Games
Tomato Splat
Sorry
Game
Smart Board
Games and Templates
• MWCSD Tech Coach Site
http://www.mwcsd.org/webpages/tcoach/news.cfm
• Teachers Love Smart Boards
http://teacherslovesmartboards.com/
• iSmartBoard
http://www.ismartboard.com/
LEGO Games
• LEGO GAMES
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Action
Strategy
Adventure
Creative
Preschool
Cell Phone Games
• Answer NOW!
– http://www.polleverywhere.com (text free, multiple
choice or short answer responses)
• Race to WIN!
– http://wiffiti.com
– Bulletin board that allow students to post a SMS response
or by computer with a link.
• Photo Scavenger Hunt!
– Use the camera feature to identify ?????
– https://www.scavengerhunt.org/ This site provides a large database of
scavenger hunt ideas and an online template for developing scavenger
hunts.
Scavenger Hunts
• Scavenger Hunts can be implemented as an individual or
team project with any theme. Participants are directed to search for
items, information, or photos associated with specific goals or
standards.
• Internet Scavenger Hunts
– practice problem solving, improve reading and
comprehension skills, and learn how to search the Internet.
– http://www.educationworld.com/a_lesson/archives/scavenger_hunt.shtml
• ScavengerHunt.Org - This site includes over 2,000 free,
ready-to-print scavenger hunt ideas. You may also use
the wizard and develop your own scavenger hunts.
– https://www.scavengerhunt.org/
Photo Scavenger Hunt
Fall Rhyming Words
• Fall Rhyming Words
iPad/Tablet Games
• Over 225,000 iPad apps
• Multiple game apps
– Educational (specific to content)
– Word
– Logic and Strategy
– Traditional Board Games (Life, Checkers, etc.)
– Card Games
– Arcade
– Academic and Work Skills
iPad Games
Bookworm
Pop Math
Spelling with Cimo
Sight Words
Futaba
4 Players
Math and
Word Bingo
Electric
Company
Stack the States
Rocket Speller
Presidents
vs. Aliens
Mationaire
Brain Quest
Different
Subjects
Video Games
• What can students learn from video games?
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Video games are interdisciplinary and cross nearly every subject.
Video games are future oriented.
Video games are historical and cultural.
Video games are international and promote connections around the world.
Video games promote play and fun.
• https://docs.google.com/spreadsheet/ccc?key=0Au3Vlz8IK
Bl2dE12eWpVekNhSWwtdTR5dGd4U1JSOHc#gid=0
Video Games
• Incorporate video games into the curriculum
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Language Arts - write about the experience; compare and contrast
Oral Communication - debate the impact of video games on behavior
Statistical Analysis – analyze the data collected
Driving Games – calculate mileage and gasoline cost
Creative Thought – compare super heroes; create a superhero
Research – survey opinions about video games; review different types of video
games
Physical Education – movement in video games
Health and Wellness – video game addictions; therapeutic value
Psychology – applications of learning theories
Ethics, Business, Economics, History, ………………………………….
• Video Games in the Classroom, by David Hutchison
• http://playingtolearn.org/index.html
For information about commercial
games that match to classroom
subjects:
• http://gamesparentsteachers.com/
QUIZLET
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Review site allows for play against self or others
Use premade reviews or create your own
Mobile App available
Space Race Game
http://quizlet.com/features/
Music Games
Name that tune! Connect with topic/concept!
http://www.youtube.com/watch?v=bfI62hDBSpg
Sources
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Ablenet (ablenetinc.com) Special Education: Assistive Technology & Curriculum Solutions
CAST: Center for Applied Special Technology: http://cast.org/http://www.udlcenter.org/
Ertzberger, J. (2010). Everybody wins: A teacher's guide to customizing games for any
curriculum. Digital Book Edition.
Gabriel, K. F. (2008). Teaching unprepared students: Strategies for promoting success and
retention in higher education. Sterling: Stylus.
Hutchison, David. (2007) Playing to learning: Video games in the classroom. Westport, CT:
Teacher Ideas Press.
Moursund, D. (2011). Play together, Learn together: Science, technology, engineering, and
math. Charlotte: Information Age Education.
National Center on Universal Design for Learning: http://www.udlcenter.org/
Squire, Kurt. (2011) Video games and learning. New York: Teachers’ College, Columbia
University.
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