CS5038 The Electronic Society Lecture 1: Overview of Electronic Commerce Lecture Outline • • • • • • • • • Definitions Perspectives Variations Business Models Pressures on businesses Responses of businesses The Networked Business Benefits Problems 1 Time change! Move to 9am for next week 2 E-Commerce Definitions E-commerce : Any kind of transaction done partly or completely over a network Business-to-business (B2B) - online transactions (e.g. purchases) with other businesses Interorganisational Information System (IOS) – information between organisations; used for collaborative commerce Business-to-consumer (B2C) - online transactions between businesses and consumers Business-to-employee (B2E) - information and services made available to employees online Consumer-to-consumer (C2C) - online transactions between consumers Peer-to-Peer (P2P) – exchange games, DivX videos, MP3 music Consumer-to-Business (C2B) – consumers seek sellers (Priceline.com) or sell services to organisations Intrabusiness (Organisational) EC – internal to organisation, intranet Business-to-Employees (B2E) – subset of Intrabusiness Government-to-Citizens (G2C) – services and information to citizens Exchange – buyers and sellers; dynamic pricing; matching services 3 Exchange-to-Exchange (E2E) – system to connect exchanges Electronic Commerce Terms EC defined from these perspectives Communications E-delivery: Goods, services, information, payments Business process Automate business transactions and workflow Service Cut service costs, improve quality and speed Online Buying, selling and other services on internet Collaborations Inter- and intraorganisational Community Gather to learn, transact, communicate 4 Variations Pure vs. Partial EC: based on the degree of digitisation of Product Process Delivery agent Traditional commerce: all dimensions are physical Pure EC: all dimensions are digital Partial EC: all other possibilities include a mix of digital and physical dimensions Internet vs. Non-Internet EC VANs – value added network LANs – local area network Vending Machine 5 Click and Mortar Dimensions of E-Commerce 6 Prentice Hall, 2002 Business Models A method of doing business by which a company can generate revenue to sustain itself. Name your price – priceline.com Find the best price – hotwire.com Dynamic brokering – getthere.com Affiliate marketing – amazon.com Electronic tendering systems – gxs.com Online auctions – ebay.com Customization and personalization – dell.com Electronic marketplaces and exchanges – e-steel.com Supply chain improvers – productbank.com.au Collaborative commerce Where is the company positioned in the value chain? 7 Rappa’s Business Models http://www.digitalenterprise.org/models/models.html Brokerage – exchange, trading community, aggregator Advertising – portals, sponsorship banners Infomediary Recommender - users provide recommendations on products, e.g. http://www.epinions.com Registration - session tracking of users, allows greater targeting of advertising, e.g. http://www.nytimes.com Merchant - retail Manufacturer – eliminate middleman Affiliate – online referrals for commission Community – voluntary contributors, regular visitors Subscription – high value content Many companies changed to subscription models in last two years Utility – pay by byte 8 Example: ORBIS Corp. TRANSFORM 9 Prentice Hall, 2002 Major Business Pressures Market / Economy Strong competition Global economy Regional trade agreements (NAFTA) Low labor cost in some countries Frequent changes in markets Increased power of consumers Society / Environment Changing nature of workforce Deregulation of services Shrinking subsidies Ethical and legal issues Social responsibility of E-bus. Rapid political changes Technology Rapid technological obsolescence Increase innovations and new technologies Information overload Rapid decline in technology cost vs. performance ratio 10 Organizational Responses Strategic systems (e.g. FedEx tracking system) – strategic advantage Continuous improvement efforts Customer Relationship Management (CRM) – maximum value proposition to customer – online help, product information, tools Total Quality Management (TQM) - ongoing refinements in response to continuous feedback Business process reengineering (BPR) - major innovations Business Alliances Virtual Corporation - Joint Venture for time-limited mission Keiretsu - Long term alliance of manufacturers, suppliers and finance corporations Cooperation in E-markets – purchasing consortia IT Support Reducing cycle time (=business process time) and time to market Empowerment of employees and collaborative work Supply chain improvements: speed and efficiency Mass customisation 11 Intranet/Extranet Intranet Corporate LAN (Local Area Network) or WAN (Wide …) Uses Internet technology Open, flexible connectivity Limited to authorised employees Secure behind firewall Extranet Links Intranets in different locations Uses Internet technology Security required – Virtual Private Network (VPN) Information travels through encrypted tunnels between Intranets 12 The Networked Business: Internet, Intranet, Extranet 13 Benefits of E-Commerce To Organizations To Consumers Expands the marketplace Decreases the cost (less paper) Pull-type supply chain management Customisation = competitive advantage Less time between outlay of capital and receipt of products and services Supports BPR efforts Open 24 hours a day More choices Better prices Quick delivery Product information in seconds Interact with other consumers Facilitates competition To Society Work at home less traveling less traffic and pollution Lower prices benefit less affluent people Third world and rural areas access products otherwise unavailable Public services at a reduced cost and improved quality 14 Problems With E-Commerce Technical Problems Insufficient telecommunication bandwidth Difficult to integrate Internet EC software with some existing applications and databases Additional cost of infrastructure Software development tools are still evolving Standards (security, reliability, communication) are still evolving Interoperability problems Cost Problems Developing EC in house can be expensive and may result in delays. Difficult to justify - intangible benefits are difficult to quantify. E.g. customer relationship management (CRM) Non-technical problems are more serious… 15 Problems With E-Commerce (contd.) Security and Privacy B2C - Hard to convince customers that online transactions are secure Customers do not trust: Unknown sellers, Paperless transactions, Electronic money Other limiting factors Switching from a physical to a virtual store may be difficult Lack of touch and feel online Channel conflict Unresolved legal issues Rapidly evolving and changing EC Lack of support services Insufficiently large number of sellers and buyers Expensive and/or inconvenient accessibility to the Internet 16 Summary Definitions – B2C, B2B, B2E Perspectives – communications, business process, services Variations – Pure v. partial Business Models and Rappa’s models Pressures on businesses – market, technology, society Responses of businesses – BPR, alliances, IT support The Networked Business - Internet, Intranet, Extranet Benefits – organisations, consumers, society Problems – technical and non-technical 17 Quiz 1 18 CS5038 The Electronic Society Lecture 1.5: The Digital Economy Lecture Outline • • • • • The digital economy Competition in E-markets Intermediation Winners and losers Impact on business process and organisation 19 Digital Economy aka Internet economy, new economy, Web economy Definition: Economy based largely on digital technologies E-Marketplace = Marketspace Marketplace: 3 main objectives Match buyers and sellers Facilitate transactions exchange of information, goods, services, payments Provide institutional infrastructure Legal contracts, dispute resolution, enforcement Marketspace benefits Increased efficiencies Decreased cost of executing business functions 20 Digital Products Information and entertainment products Paper-based products: books, newspapers, magazines Product information: catalogs, training manuals Graphics: photographs, maps, calendars Video: movies, TV programs Software: programs, games, development tools Symbols, tokens, icons Tickets and reservations: airline, concert Financial instruments: checks, credit cards, electronic currencies Processes and services Government services: forms, benefits, licenses E-messaging: letters, faxes Business processes: ordering, inventorying Auctions: bidding, bartering Cybercafés, virtual communities 21 Competition in Marketspaces Competition in the Internet ecosystem Inclusive with low barriers to entry Self-organizing rather than hierarchical Competition is intense Lower buyers’ search cost Speedy comparisons Differentiation and personalization Perfect Competition Many buyers and sellers (no entry cost) Large players cannot control market No product differentiation Comprehensive information between buyers and sellers 22 Porter’s Five Forces 23 Prentice Hall, 2002 Intermediation Roles and value of intermediaries in e-markets (limitations of dealing directly) Search costs: brokers with access to customer preferences can predict demand for products Lack of privacy: anonymity of buyer and/or seller Gather product information from many sources Contracting risk - Broker can: Record reputations Act as policeman Provide insurance Pricing inefficiencies Pricing mechanisms for imbalance of buy/sell orders 24 Winners and Losers in EC Winners in EC Infrastructure providers Internet access (ISP) Software and hardware Security & payment systems Diversified portal providers Proprietary network owners Midsize manufacturers A few large resellers economies of scale e.g. FedEx, UPS Advertising companies Conventional retailers online Online only companies eBay, Amazon E-market makers Losers in EC Wholesalers (particularly small ones) no need for local distributors Brokers travel, real estate, stock, insurance Salespeople Nondifferentiated manufacturers Neither low cost nor innovative must adapt to change 25 Impact on Business Processes and Organisations Improving direct marketing Product promotion New sales channels Direct savings Reduced cycle time Customer service Corporate image E.g. amazon Customisation Transforming organizations Organization learning Changing nature of work Redefining organizations New product capabilities New business models Impact on manufacturing Virtual manufacturing Build-to-order Impact on finance & accounting Impact on human resources 26 Online distance learning Summary The digital economy – marketspaces Competition in marketspaces - intense Intermediation – role and value Winners and losers – must adapt to change Impact on business process and organisation Quiz 2 27