Value Chain Dynamics And the OIPs Professor Charles Fine Co-Chair, Value Chain Dynamics Working Group Communications Futures Program http://cfp.mit.edu Massachusetts Institute of Technology October 2009 charley@mit.edu What is Value Chain Dynamics? WhatValue is Value Chain Wireless Network Structure Mobile Phones PDAs Smart Phones SIM Pads Controls LANs Non-Circuit Component Manufacturers Platform infrastructure service Circuit Board Component Manufacturers Service provisioning Billing Support Wireless infrastructure operator PSTN/Internet component manufacturers Cell switching component manufacturers Base Station component manufacturers Sw. games messaging Voice,browsing, WAP Photo camera MP3 player, DVD Game consoles Device Manufacturers Wireless network operator Device value chain Network value chain Wireless service provider Network Portals and Access Providers Infrastructure Value chain Application Value chain Network equipment Software application developer Dynamics? Application Developer Content Value chain Content Provider Hardware application developer Third party content Content Aggregator User content Voice and/or data consumer What is Value Chain Dynamics? Corporate Strategy Dynamics Customer Preference Dynamics Regulatory Policy Technology Dynamics Industry Structure & Innovation Dynamics Dynamics Gears differ by size/speed Each has an engine & clutch Capital Market Dynamics Business Cycle Dynamics 4 What is Value Chain Dynamics? THE DYNAMICS OF PRODUCT ARCHITECTURE, STANDARDS,AND VALUE CHAIN STRUCTURE: “THE DOUBLE HELIX” NICHE COMPETITORS INTEGRAL PRODUCT VERTICAL INDUSTRY PROPRIETARY STANDARDS MODULAR PRODUCT HORIZONTAL INDUSTRY OPEN STANDARDS INNOVATION & TECHNICAL ADVANCES HIGHDIMENSIONAL COMPLEXITY ORGANIZATIONAL RIGIDITIES SUPPLIER MARKET POWER PRESSURE TO DIS-INTEGRATE INCENTIVE TO INTEGRATE PROPRIETARY SYSTEM PROFITABILITY Examples: IBM, Autos, Embraer/Boeing, Nokia, Small Firms Fine & Whitney, “Is the Make/Buy Decision Process a Core 5 What is Value Chain Dynamics? ALL COMPETITIVE ADVANTAGE IS TEMPORARY Autos: Ford in 1920, GM in 1955, Toyota in 2000 Computing: IBM in 1970, DEC in 1980, Wintel in 1990 World Dominion: Greece in 500 BC, Rome in 100AD, G.B. in 1800 Sports: Bruins in 1972, Celtics in 2008, Yankees not lately :-) The faster the clockspeed, the shorter the reign 6 Inductive Diagram Chain WhatSystem is Value + + R2 Network Capacity + Price Competition Service & Application Investment & Innovation Network & Loop + + Technology & Innovation Investment B2 Price Competition Loop Network Usage + Network Revenue + Profits + Value/User due To network effects User Population - + Total expected Benefit to New adopters Component Standardization & Outsourcing Terminal Scale Economies Loop + Terminal + VolumesR4 + Service & + Application Content Revenues Consumption R5 Terminal + Prices Content Provided For-profit Content + Generation Piracy Loop + Content InnovationsPiracy Innovation Profit Loop Opportunities + Service & Application - Willingness to pay By marginal adopter B1 + Network + + R1 Externalities Loop + Social + Customer+ Externalities Adoption + Network Revenue Per user + Network investment Loop Market Saturation Loop + + R3 New Entrant & Incumbent Innovation in Services & Applications Dynamics? B3 - R6 Free-Content Generation Loop + Terminal Costs Creative Artists THE CASE OF APPLE iPod/iPhone Applications Content Publishers Closed to nonApple apps; then explosive App Store Growth Content Marketing Networks Closed to all but one carrier per region; slowly opening Open, then license Music closed to non-MP3, non-Apple formats iTunes homepage Content iTunes Sales Listening accessories Content App Store iTunes Content Distrib. Retail Stores Content & HW iPod/ Consumption iPhone Media Value Chains: Sports Over the Air, On Cable, and On the Internet But first: A Brief Review of the oIP’s 1. VoIP: Voice communication is alive and well. VoIP is part of the landscape. VoIP, so far, is a sustaining innovation; eBay overpaid for Skype. A Brief Review of the oIP’s 1. VoIP: 2. MoIP: Voice communication is alive and well. VoIP is part of the landscape. VoIP, so far, is a sustaining innovation; eBay overpaid for Skype. Music consumers seem pretty happy. Traditional music companies mildly(?) disrupted, or, perhaps disrupted in slow motion. Big opportunity for Apple. A Brief Review of the oIP’s 1. VoIP: Voice communication is alive and well. VoIP is part of the landscape. VoIP, so far, is a sustaining innovation; eBay overpaid for Skype. 2. MoIP: Music consumers seem pretty happy. Traditional music companies significantly (?) disrupted. Big win for Apple & Users. 3. TVoIP: Trying not to follow music? Disney keychest; Hulu by NewsCorp, Disney & NBC; Comcast w/ TV Everywhere; Sony w/DECE (Digital Entertainment Content Ecosystem,) A Brief Review of the oIP’s 1. VoIP: 2. MoIP: 3. TVoIP: 4. NoIP: Voice communication is alive and well. VoIP is part of the landscape. VoIP, so far, is a sustaining innovation; eBay overpaid for Skype. Music consumers seem pretty happy. Traditional music companies mildly(?) disrupted, or, perhaps disrupted in slow motion. Big opportunity for Apple. Trying not to follow music. In USA, newspapers declining rapidly; Can bloggers and an army of “volunteers” fill the gap? A Brief Review of the oIP’s 1. VoIP: 2. MoIP: 3. TVoIP: 4. NoIP: 5. AoIP: Voice communication is alive and well. VoIP is part of the landscape. VoIP, so far, is a sustaining innovation; eBay overpaid for Skype. Music consumers seem pretty happy. Traditional music companies mildly(?) disrupted, or, perhaps disrupted in slow motion. Big opportunity for Apple. LoTrying not to follow music. In USA, newspapers declining rapidly; Can bloggers and an army of “volunteers” fill the gap? Is “consumption” of the arts different? Important distinctions among the arts? Classical, Contemporary, Performing, . . . ? A Brief Review of the oIP’s 1. VoIP: 2. MoIP: 3. TVoIP: 4. NoIP: 5. AoIP: 6. SPoiP: Voice communication is alive and well. VoIP is part of the landscape. VoIP, so far, is a sustaining innovation; eBay overpaid for Skype. Music consumers seem pretty happy. Traditional music companies mildly(?) disrupted, or, perhaps disrupted in slow motion. Big opportunity for Apple. Looks to follow music? In USA, newspapers declining rapidly; Can bloggers and an army of “volunteers” fill the gap? Is “consumption” of the arts different? Classical, Contemporary, Performing, . . . ? Museums vs Websites; Venues vs Streaming Sports as a fast-clockspeed performing art; Sports/Video Dynamics Model (work in progress, w/Emmanuel Blain, MIT MS student) 1. Research: • Modeling value dynamics is feasible for the media/communications value chain • We seek to quantify the effects of Internet channels on overall system performance (e.g., value dynamics in the sports/media value chain) 2. Hypotheses: • Internet viewing can grow the size of the viewer base,but may also reduce revenue opportunities for some value chain members. • All the oIP’s grow the pie for communications service providers. • Innovative business model design is big opportunity. • Regulations could play a crucial role 3. Questions: • Will the advertisement revenue model change with WebTV? • Will new sources of revenue be created? • Who will capture most of the revenue flow: Traditional broadcasters, service providers, Google, Apple, MLB, Players ??? • What are the best strategic plays for network operators? All Conclusions are Temporary Clockspeeds are increasing almost everywhere Value Chains are changing rapidly Assessment of value chain dynamics Build Strategies and Roadmaps 16