AN OBJECT-ORIENTED SYSTEMS ANALYSIS AND DESIGN METHODOLOGY 95 Design Analysis SYSTEMS DEVELOPMENT LIFE CYCLE (SDLC Planning Feasibility Study (optional) Requirements Determination Conceptual Design Physical Design Construction and/or Purchase (prototype) Training Conversion - old to new Implementation METHODOLOGY OVERVIEW • Methodology defined: The way something gets done. The strategy, steps, directions, or actions. • Methodologies can be: • purchased • created • combination of both • Thousands available for developing information systems 97 METHODOLOGY OVERVIEW • Classifications of Methodologies • Traditional • Structured Analysis and Design • Information Modeling/Engineering • Object-Oriented • Prototyping is a technique - (some say that it is a methodology) 98 The Traditional Methodology (1950s - now) • Applicable for small teams on small projects • Functional perspective of problem domain • Informal, unstructured, unrepeatable, unmeasurable, ad-hoc way • Tools used to support it are okay 99 Traditional Methodology Tools -----------TECHNIQUES & TOOLS REPRESENTING----------System Data Communication Process Flows with users Logic System Flowcharts Forms, Layouts, Interviews English Narrative, Playscript, Grid Charts Program Flowcharts, HIPO Charts 100 Structured Analysis and Design Methodology (mid-1970s - now) • Data Flow methodology (synonym) • Compliments Structured Programming • Very popular - perhaps the leading one • Can be repeatable, measurable, & automated • CASE brought significant assistance • 1) Yourdon, and 2) Gane & Sarson • Functional perspective of problem domain • Describes the real world as data flowing through the information system, being transformed from inputs to 101 outputs Structured Analysis and Design Methodology Tools -----------TECHNIQUES & TOOLS REPRESENTING----------System Data Communication Process Flows with users Logic Data Flow Data Dictionary, Interviews, Diagram Data Structure User Reviews, Diagrams, JAD sessions EntityRelationship Diagrams Decision Tree/Table, Structured English, Structure Charts, Warnier/Orr 102 Diagram New or Modified Monthly Statement (adapted from Systems Analysis and Design Methods, 4th Edition, Whitten and Bentley, McGraw-Hill, 1998) Monthly Statement Bank Monthly Account Statements Prior Monthly Statement Reconcile Account Balances Transaction Bill Creditor Payment Account Balance Current Balance Pay a Bill Account Transactions Bank Accounts Modified Balance Payment Account Transactions Deposit Modified Balance Withdraw Funds from an Account Withdraw or transfer Employer Pay Deposit Funds into an Account Bank Other Income Source Reimbursement (adapted from Systems Analysis and Design Methods, 4th Edition, Whitten and Bentley, McGraw-Hill, 1998) CUSTOMER Customer Number (PK) Customer Name Shipping Address Billing Address Balance Due ORDER has placed Order Number (PK) Order Date Order Total Cost Customer Number (FK) sold ORDERED PRODUCT INVENTORY PRODUCT Product Number (PK) Product Name Product Unit of Measure Product Unit Price sold as Ordered Product ID (PK) . Order Number (FK) . Product Number (FK) Quantity Ordered Unit Price at Time of Order Information Modeling Methodology (early-1980s - now) • Data modeling & information engineering (synonyms) • Describes the real world by its data, the data’s attributes, and the data relationships • Can be repeatable, measurable, and automated • Data perspective of the problem domain 105 Information Modeling Methodology Tools -----------TECHNIQUES & TOOLS REPRESENTING----------System Data Communication Process Flows with users Logic Business Business Interviews, Area Area User Reviews, Analysis, Analysis, Process Entity- Model Relationship Diagrams Business Systems Design JAD Sessions, Brainstorming 106 Object-Oriented Methodology (mid/late-1980s - now) • Object modeling • Compliments object-oriented programming • Can be repeatable, measurable, & automated • Object perspective of the problem domain • Describes the real world by its objects, the attributes, services, and relationships • Data & functions are encapsulated together 107 Object-Oriented Methodology Tools -----------TECHNIQUES & TOOLS REPRESENTING----------System Data Communication Process Flows with users Logic Object Object Model Interviews, Model Attributes User Reviews, JAD Sessions, Brainstorming Object Models Services, Scenarios, Decision Tree/Tables, Structured 108 English Object-Oriented Methodology • Revolutionary or Evolutionary? • Most difficult aspect is the transition some people have to make from a functional or data problem solving strategy to an object problem solving strategy. Some people must change from a “function think” or “data think” to an “object think” strategy. 109 Object Technology Principles • Abstraction • Encapsulation (Information Hiding) • Inheritance • Message Communication • Associations • Polymorphism • Common Methods of Organization • Reuse 110 • Abstraction A mental ability that permits people to view real-world problem domains with varying degrees of detail depending on the current context of the problem. • Helps people to think about what they are111 doing • Functional and Data abstraction • Encapsulation (Information Hiding) A technique in which data are packaged together with their corresponding procedures. In Object-Oriented Technology the “package” is called an OBJECT The interface to each object is defined in such a way as to reveal as little as possible about its inner workings Encapsulation allows [software] changes to be reliably made with limited effort [Gannon, Hamlet, & Mills, 1987] One cake please! Ingredients cake 2 eggs 4 cups flour 1 cup milk 1 cup sugar etc....... Directions Pre-heat oven to 350; Put milk, eggs, and sugar in 2 quart mixing bowl... 112 • Inheritance A mechanism for expressing similarity between things thus simplifying their definition. Inheritance Student • looks • behavior • attitudes • etc... Person Faculty Staff 113 • Message Communication Objects communicate via messages OBJECT OBJECT OBJECT OBJECT 114 • Associations The union or connection of ideas or things. (Objects need to interact with each other) • same point in time Advertisement #2 Advertisement #1 Billing Statement • under similar circumstances crime scene #2 crime scene #1 crime scene #n 115 • Polymorphism (“many forms”) The ability to hide different implementations behind a common interface. The ability for two or more objects to respond to the same request, each in its own way. • H 2 O = water, ice, steam (liquid, solid, vapor) • Eating Door #1 Door #2 Door #3 versus Door #1 #2 #3 116 • Polymorphism PRINT Two examples TEXT object 25000 PRINT BLUE SKY AIRLINES Sales Report January 20000 15000 GRAPH object 10000 5000 East West North PRINT South 0 BLUE SKY AIRLINES Sales Report February IMAGE object Object #1 Add PO object Object #2 Add Account object Object #3 Add Department object = add a line item to the PO = increase $ Amount Balance = hire a new employee O-O Systems Analysis & Design Methodology Classification Theory (Common Methods of Organization) • Objects and their characteristics • Wholes and Parts • Groups (Classes) and Members 118 • Common Methods of Organization People are accustomed to thinking in terms of... Objects & Attributes • color • price • weight • engine • options... Wholes and Parts Groups & Members VANS: • light utility • utility • passenger • etc... • number of doors • number of wheels • number of windows • number of lights • number of bolt type 1 • number of bolt type 2 • etc.... 119 • Reuse The ability to reuse objects Varying Degrees of Reuse: • complete or sharing • copy, purchase or cloning • partial or adjusting Software: • “Chips” • Components • Controls • Models • none 120 • Reuse Software Reuse Costs and Payoffs Orenstein, D. “Code reuse: Reality doesn’t match promise”, Computerworld, August 24, 1998, page 8. • Components must be reused three to five times before the costs of creating and supporting them are recovered • It costs one and a half to three times as much to create and support a single reusable component as to create a component for just one use • It costs 25% as much to use a reusable component as it does to create a new one • It takes two to three product cycles (about three years) before the benefits of reuse become significant 121 O-O Systems Analysis & Design Methodology Three Classic Systems Analysis and Design Proble • Data Model versus Function Model • Analysis to Design Transition • Maintaining Source Code 122 Function Models System Behavior North Rim of the Grand Canyon Data Models South Rim of the Grand Canyon Colorado River VVVVVVVVVVVV Classic Software Development Problem #1: Multiple Models Design Models Analysis Models North Rim of the Grand Canyon South Rim of the Grand Canyon Colorado River VVVVVVVVVVVV Classic Software Development Problem #2: Model Transformation Who wrote this code? Begin “Caller” Program Init x,y,z... Open (files/database) Read... Compute... DO “Callee” with x,y,z Spaghetti? Update (files/database) Close (files/database) End Main Program Procedure Callee Parameters x,y,z Compute... End Procedure End Program Classic Software Development Problem #3: Maintaining Source Code SOLUTION INTEGRATED MODEL(S) (function, data, behavior) (analysis, design and implementation) ROUND-TRIP ENGINEERING Object Technology Colorado River 126 O-O Systems Analysis & Design Methodology Coad’s Object-Oriented Systems Analysis & Design Methodology* * formerly, Coad and Yourdon * based on Coad, P., North, D., and Mayfield M., Object Models: Strategies, Patterns, and Applications, Prentice Hall, Englewood Cliffs, NJ, 1995. 127 Coad’s Object-Oriented Methodology Standard Sequ Use four object model components (Problem Domain [PD], Human Interaction [HI], Data Management [DM], and System Interaction [SI]) to guide and organize the work. For each of PD, HI, DM, and SI repeat the following: 1. Identify the information system’s purpose and features 2. Select the model component’s objects and organize them by applying patterns 3. Establish responsibilities for model component’s objects: • what the object knows • who the object knows • what the object does 4. Work out model component’s dynamics using scenarios Variation notes for activities 2, 3 and 4: 1. They may be done in any sequence that is appropriate 2. One or more of them may be omitted 3. One or more of them may be done in parallel 4. Model components may be done in any order that is appropriate Coad’s Object-Oriented Methodology Summar Activities 1 Model Component Identify Purpose and Features 2 Identify objects and patterns (behavior, data) 3 4 Establish object responsibilities Define service scenarios (behavior, data, functions) (behavior, data, functions) Problem Domain (PD) Human Interaction (HI) Data Management (DM) System Interaction (SI) indicates that the activity has been performed for the model component Iterative View of Coad’s Methodology Identify Purpose and Features Identify objects and patterns } One for each of: • System Interaction • Data Management Establish object responsibilities • Human Interaction • Problem Domain Define service scenarios 130 Spiral View of Coad’s Methodology Identify Purpose and Features System Interaction Data Management Human Interaction Problem Domain (SI) (DM) (HI) (PD) Define service scenarios Identify objects and patterns Establish object responsibilities 131 Coad’s Object Model Components Information System Human Interaction Problem Domain Data Management System Interaction Note: PD, HI, and SI are similar to Smalltalk programming language concept called Model-View-Controller (MVC) Model Components • Problem domain -- directly correspond to the problem being modeled • Human interaction -- provide interface between the PD objects and people • Data management -- provide interface between PD objects and a database or file management system • System interaction -- provide interface between PD objects and other systems or devices 133 O-O Systems Analysis & Design Methodology Coad’s Object-Oriented Systems Analysis & Design Notation* * formerly, Coad and Yourdon * based on Coad, P., North, D., and Mayfield M., Object Models: Strategies, Patterns, and Applications, Prentice Hall, Englewood Cliffs, NJ, 1995. 134 Subject Matter Expert & Notation • Can you draw a stick figure of a person? • Can you draw a picture of an automobile? • Can you draw a picture of the space shuttle? • Can you draw a picture of an Oopsla? • Why not? • Subject Matter Expert (SME) • Notation - symbols used to communicate 135 Coad’s Object Model Notation model component class with objects class 136 Coad’s Object Model Notation Attributes { Services { Member memberNumber firstName lastName telephone address city etc... checkOutVideo checkInVideo buyItem etc... Expanded view of a class or class with objects into its three sections: top: Class Name middle: attributes bottom: services 137 Coad’s Object Model Notation generalization-specialization connection whole-part object connection n-n 1 object connection n message n n 138 The Problem Domain Object Model “The Big Picture” 139 Video Store - Problem Domain (PD) Object Model 1-n Inventory 1-n SaleItem RentalItem Video Transaction 1 Employee n 1 0-1 n 1 1-n StoreLocation RentalTransaction SalesTransaction 1-n VCR ConcessionItem Game Vendor 1-n n 1 Member n PurchaseOrder 1-n 1 1 SaleRentalLineItem 1 1 POLineItem 1 Note: For simplification purposes, the attribute and service sections of classes and class-with-objects have been omitted fro Inventory barCodeNumber description qtyOnHand price cost taxCode orderInventory inquireAboutAvailableInvento ry addNewInventoryItem changeInventoryItemInformati on delete/RemoveInventoryItem updateQuantity-On-Order 1-n SaleItem quantitySold qtyOnHand updateQuantitySold updateInventoryQty-On-Hand Video Game 1-n RentalItem timesRented dueDate memberNumber updateRentalInformation ConcessionItem VCR PD Object Model with Attributes & Services 1 of 3 Transaction transactionNumber employeeNumber transactionDate transactionTime Employee 1 n employeeNumber employeeName employeePhone positionCode updateEmployeeInformation 1 payForTransaction SalesTransaction RentalTransaction quantitySold purchaseForSaleItems 0-1 memberNumber rentAnItem checking-inRentalItem 1-n 1 n 1-n Member memberNumber creditCardNumber memberName creditCardExpireDate memeberAddress depositAmount memberCity overdueAmount memberState memberZipcode memberPhone acquireMembership verifyMembership updateCreditCardInformation updateMembershipInformation cancelMembership updateOverdueAmount determineIfDelinquent n 1 1 SaleRentalLineItem transactionNumber barCodeNumber price salesTax PD Object Model with Attributes & 1 2 of 3 Vendor vendorNumber vendorName vendorAddress vendorCity vendorState vendorZipcode vendorPhone vendorFaxNumber addNewVendorInformation changeVendorInformation deleteVendor provideVendorInformation StoreLocation 1-n storeNumber address city state zipcode telephone provideStoreInformation n 1 PurchaseOrder 1-n purchaseOrderNumber purchaseOrderDate purchaseOrderDueDate purchaseOrderCancelDate vendorNumber 1 createNewPurchaseOrder deleteExistingPurchaseOrder POLineItem purchaseOrderNumber barCodeNumber quantityOrdered itemCost 1 PD Object Model with Attributes & Services 3 of 3