ITCS 4010/5010 Video Game Design and Development - Syllabus Instructor: Tiffany Barnes STECH 403E, tbarnes2@uncc.edu Office hours Mondays 1:30-3 and by appointment. TA: Shilpa Sharma STECH 404, ssharma@uncc.edu Office hours TBA Schedule: Monday & Wednesdays 3-4:20 pm, STECH 130 Course Catalog Description ITCS XXXX. Introduction to Computer Game Design and Development. (3) Prerequisite: ITCS 2215. Basic concepts and techniques for electronic game design and development. Topics include: game history and genres, game design teams and processes, theory of funativity, level and model design, game scripting and programming including computer graphics and animation, artificial intelligence. Fall. Prerequisites ITCS2215 with a C or better Objectives of the course At the end of this course, students should be able to: 1. Understand the basic history and genres of games 2. Demonstrate an understanding of the overall game design process 3. Explain the design tradeoffs inherent in game design 4. Design and implement basic levels, models, and scripts for games 5. Describe the mathematics and algorithms needed for game programming 6. Design and implement a complete three-dimensional video game Instructional Method This course incorporates lectures, readings and seminar-type discussions. Individual course assignments lead students through the basic elements of game design, building a basis for the final course project, a complete 3D video game, to be implemented in teams of 3-4 students. Grading Approximately 3-5 assignments emphasize learning the basic elements of game design, while 2-4 quizzes assess reading of course reading materials. The project, a team implementation of a complete video game, includes evaluation of the game as well as one or more presentations in the course of the game design. Attendance and participation are required in class. For each absence beyond the third absence, 5 points may be deducted from a student’s overall grade. Assignments/Quizzes Project 50% 50% A standard 10-point grading scale will be used for the class (A: 90-100, B: 80-90, …). For credit in the graduate version of the course, graduate students must: 1) complete all assignments, 2) prepare and lead one class discussion, and 3) incorporate and demonstrate a significant portion of original scripting or programming in the final project. Assignments will also include additional exercises required for graduate students. Course Policies University integrity: Students are expected to know and abide by the UNC Charlotte Code of Student Academic Integrity. Students are expected to submit their own work, and fully cite any sources used. Assignments or projects that are not appropriate in an academic setting, subject to the instructor’s discretion, will not be accepted for a grade. Attendance: Attendance is mandatory. For each absence beyond the third absence, 5 points may be deducted from a student’s overall grade. Communication: Students are expected to read email and check the course website several times each week. Textbook and resources Title: Introduction to Game Development Edited by: Steve Rabin ISBN: 1-58450-377-7 Charles River Media, May 2005 Course website: http://coitweb.uncc.edu/~tbarnes2/GameDesign/ Readings and slides will be linked to the course website during the semester. Software: 3D GameStudio, http://www.3dgamestudio.com This software is being made available in the STECH ITS lab, and personal copies of the Commercial version of the software may be purchased through Conitec. The website contains several tutorials and samples. Topics 1. History of video games, game genres 2. The games industry 3. Theory of funativity: what is fun? 4. Game design teams and processes 5. Level design 6. Modeling 7. Human-computer interaction (HCI) & interface design 8. Computer graphics, collision detection, lighting, and animation 9. Game scripting and programming 10. Game data structures and algorithms 11. Artificial intelligence 12. Play testing