Course Syllabus

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INF221 INTRODUCTION TO MULTIMEDIA
COURSE OUTLINE
SEMESTER: FALL 2012
Faculty Member’s Details:
Name:
Office Hours:
Email:
Web Site:
Pelekanou Olga
By Appointment
fe_olga@mail.ru
http://www.cdacollege.ac.cy/
Course Description
This course is an introduction to the study and creation of multimedia, using various software
programs. Students will learn both the aesthetic and technical aspects of multimedia design
and production. Students will be introduced to Web production and the business process
behind multimedia, working in teams to produce a Web-based product for a real business
client. Students will use software programs such as Macromedia Dreamweaver, Flash, and
Adobe Photoshop.
Course Aims and Objectives:
This course aims to introduce the fundamental elements of multimedia. It will provide an
understanding of the fundamental elements in multimedia. The emphasis will be on learning
the representations, perceptions and applications of multimedia. Software skills and hands on
work on digital media will also be emphasized. On completion of the subject, the students
will understand the technologies behind multimedia applications and master the skills for
developing multimedia projects. After successfully completing the module student should be
able to:
 Summarize the key concepts in current multimedia technology.
 Create quality multimedia software titles.
Learning Outcomes:
Upon successful completion of this course the student will be able to:
 Use the Adobe Photoshop, Macromedia Dreamweaver and Macromedia Flash
software applications
 Effectively apply the fundamentals of multimedia design including the aesthetic and
technical aspects
 Incorporate all of the various multimedia elements to produce an interactive
multimedia product
 Create a variety of original graphics and animation
 Understand the roles and responsibility of a multimedia design team
 Participate on a design team, understanding and applying effective project planning
and time management on both an individual and team level
 Use effective interpersonal communications skills to enhance clarity of
communication, enhance team performance and build effective working relationships
 Understand the business process of the multimedia development industry
 Effectively work with a client in designing, developing and prototyping a multimedia
product that meets their needs.
CONTENTS OF SUBJECT
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Macromedia Dreamweaver
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Quick Start to Dreamweaver CS3
Customizing your Workspace
Applying Cascading Style Sheets
Working with Text
Designing with Images
Inserting Links
Crafting Page Layouts
Creating Interactive Pages
Macromedia Flash
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Getting Acquainted
Working with Graphics
Creating and Editing Symbols
Working with Text
Adding Animation
Creating Interactive Files
Action Script Basics
Using Components
Working with Sound and Video
Loading and Optimizing Flash Content
Publishing Flash Documents
Adobe Photoshop
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Using the File Browser Lesson.
Basic Photo Corrections.
Working with Selections.
Layer Basics.
Masks and Channels.
Retouching and Repairing.
Painting and Editing.
Basic Pen Tool Techniques.
Vector Masks, Paths, and Shapes.
Advanced Layer Techniques.
Creating Special Effects.
Preparing Images for Two-Color Printing.
Creating Links within an Image.
Optimizing Web Images.
Creating Rollover Web Visuals.
Animating GIF Images for the Web.
Prerequisites: None
Type of Course: Compulsory for Information & Communication Technology
Teaching Methods: Face-to-face lectures, presentations, problem and case studies
discussion, independent and private study, preparation of projects and group work.
2
Course Teaching Hours: 42 hours a semester. The course is delivered during a 14-week
semester.
Assessment method and weight: 30% coursework and 70% final examination. Student
performance can be one or more of the following: student attendance and participation during
the semester, mid-term examination, tests, assignments and projects. Passing mark: 40%
ASSESSMENT
Assignments:
Class Participation:
Mid-term examination:
Final examination:
5%
5%
20%
70%
Assignments: The students will be assigned to carry out a theoretical research and practical
work in the existing literature over the topics covered in the course outline, or to carry out an
exercise using the Internet and/or other applications. The faculty member will determine the
character of the assignment. The students are requested to deliver their assignments on an
individual or group basis and on time. Although collaboration among the students for the
preparation of the assignments is encouraged, students should avoid copying. Presentations
and discussions over the assignments will follow.
Mid-term examination: The mid-term examination will be of one and a half hours. It may be
essay questions, practical exercises and/or multiple-choice questions.
Final Examination: The final examination will be of two hours. It will be comprehensive
and it will test the students on the material covered during the semester.
Grading System
% Grade
Grade
Grade Meaning
90-100
80-89
75-79
65-74
60-64
55-59
40-54
Below 40
A
B+
B
C+
C
D+
D
F
W
I
Excellent
Very Good
Good
Above Average
Average
Below Average
Poor
Failure
Withdrawal
Incomplete
COURSE BOOK
Required Textbook
Title
Author(s)
Publisher /Year
Edition
ISBN
Fundamentals of Multimedia,
Ze-Nian Li, Mark S Drew,
Prentice Hall, 2004
1st
9780130618726
3
Website
Textbooks, References, Other Bibliography
Title
Author(s)
Publisher /Year
ISBN
How to Wow with Flash,
Colin Smith,
Peachpit Press, 2007
0321426495
Title
Author(s)
Publisher /Year
Edition
ISBN
Adobe Dreamweaver CS5 on Demand
Steve Johnson, Steve Perspection Inc.
Que Publishing, 2010
1st
9780789744449
Title
Author(s)
Publisher /Year
Edition
ISBN
Adobe Photoshop CS3 for Photographers
Martin Evening
Elsevier Ltd, 2007
Title
Author(s)
Publisher /Year
Edition
ISBN
How to Wow with Flash
Colin Smith
Peachpit Press, 2007
Title
Author(s)
Publisher /Year
Edition
ISBN
Adobe Dreamweaver CS5 on Demand
Steve Johnson, Steve Perspection Inc
Que Publishing, 2010
978-0-240-52028-5
9780321426499
9780789744449
Learning Outcome Table
Week Learning Outcomes and Content of the Course
1.
Explain the general meaning of Multimedia.
Define common multimedia terms such as multimedia,
integration, interactive, HTML, and authoring; Describe the two
primary multimedia delivery media – CD-ROM and DVD
versus the World Wide Web – and their primary differences;
Explain where to use Multimedia
Describe several different environments in which multimedia
might be used, and several different aspects of multimedia that
provide a benefit over other forms of information presentation;
Cite the history of multimedia and note important projected
changes in the future of multimedia
4
Educational
Activities
Lectures, Presentation
and class discussion.
2.
Differentiate between the various Multimedia Authoring
applications and Tools.
Lectures, Presentation
and class discussion
Define types of Authoring Tools
Identify software for creating multimedia objects
Locate software used for editing multimedia objects
Understand different video file formats
3.
Explain the various Graphics and Image Data Representations.
Lectures, Presentation
and class discussion
Describe Image File Formats.
Discuss Color in Image and Video.
Describe the use of colors and palettes in multimedia
Describe the capabilities and limitations of vector images.
Use clip arts in the multimedia presentations
Create the image in Photoshop
Understanding Natural Light and Color. Computerized Color.
Color Palettes.
4.
Define the fundamental Concepts in Video.
Lectures, Presentation
and class discussion
Using Video. Define How Video Works. List Analog Display
Standards. Digital Display Standards. Define Digital Video.
List the different animation techniques.
Enumerate the software used for animation.
List the different broadcasting standards.
Describe the basics of video recording and how they relate to
multimedia production.
5.
Analyze the Basics of Digital Audio.
Lectures, Presentation
and class discussion
6.
Distinguish audio and sound; Prepare audio required for a
multimedia system; The learner will be able to list the different
audio editing softwares; List the different audio file formats
Introduction to Photoshop.
Lectures, Presentation
and class discussion
Describe the Photoshop interface; the Photoshop palettes.
Explain Image resolution; Pixels versus vectors; Selection
tools;
Painting tools.
7.
Hands on Photoshop. Learn to identify and use the basic
commands associated with this popular application.
Explain Image Retouching.
Define Layers, Selections and Masking.
Lectures, Presentation
and class discussion
8.
Hands on Photoshop.
Define working with Image stacks: Layer blending to remove
objects.
Explain how to remove noise using multiple exposures.
Lectures, Presentation
and class discussion
5
9.
Midterm
Midterm
10. Learn to identify Smart Objects and Smart Filters.
Photomerge and Align Image: Auto-Alignment. Auto-Blend
layers. Photomerge in Interactive layout mode. Automatic
Photomerge.
Discuss Quick Selection tool and Refine Edge: Quick
Selections. Working with the quick selection tool. Refine
selection edges.
11. Hands on Flash: Learn to identify and use the basic commands
associated with this popular application.
Recognize the importance of Flash documents and movies: the
stage and the timeline. Define how to create and import
artwork.
Learn to identify and use movie clip symbols and animated
graphic symbols; masked layers; Sound and video in Flash
Lectures, Presentation
and class discussion
12. Hands on Adobe Dreamweaver: Learn to identify and use the
basic commands associated with this popular application.
Identify web pages and sites, accessibility and validation.
Explain Dreamweaver’s user interface and preferences; Page
layout and simple formatting.
Learn to identify and use adding images, Flash, tables and
forms; Using templates.
Lectures, Presentation
and class discussion
13. Revision
Revision
Lectures, Presentation
and class discussion
OTHER INFORMATION:
Academic Affairs And Policy: You are responsible for making yourself aware of and
understanding the policies and procedures of our college. These policies include cheating,
fabrication, falsification and forgery, multiple submission, plagiarism, complicity and
computer misuse. If there is reason to believe you have been involved in academic
dishonesty, you will be referred to the Office of Student Affairs. You should consult with me
if you are uncertain about an issue of academic honesty prior to the submission of an
assignment or test.
Class Attendance: Students are expected to attend classes regularly so that new material can
be delivered to all students without delays, without having to repeat newly delivered material
and without disturbing the smooth running of the course schedule. Students should enter their
lecture room at least five minutes before the lecture begins in order not to disturb fellow
students and interrupt the lecture process. Attending classes assures that all students receive
equal attention and everyone is up to date with the course schedule. In case of a student being
absent he/she is responsible for all material covered and required during the class period.
He/she should also be updated for any tests the instructor has announced in class. All mobile
phones must be switched off before coming into class.
Library: Students are advised to use library facilities in a productive way. Do not hesitate to
ask the librarian for help and guidance.
Office Hours: Students are encouraged to visit me during office hours, for any sort of matter,
academic or not. Students are encouraged to visit me and discuss any issues of their concern. I
recommend that you send me an email to arrange for a meeting or to get advice on issues that
concern you.
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