Seminar in Software Engineering & Architecture Practices

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1.
Title of subject
Seminar in Software Engineering and Architecture Practices
2.
Subject code
TSS7021
3.
Status of subject
Elective
4.
Credit hour
2
LAN Credit Hours Equivalence: 2.00
5.
Semester
Year 2, Module 5
6.
Pre-Requisite
Architecture of Large Software Systems (TAL7011) or Software
Requirements Engineering (TSR7011)
7.
Methods of teaching
28 Hours of Lecture and Seminar
8.
Assessment
50% Assignments and Case Studies
50% Presentation
Total 100%
9.
Teaching staff (Proposed)
Mr. Helmi Mohamed Hussain
Lecturers from the Faculty, in addition to, speakers from the
industries to share their experience in the workshop and seminar
sessions.
10. Objective of subject
To expose students to the theoretical and practical applications in
software engineering and architecture, through workshop
discussions that require heavy emphasis on class participation and
presentation.
11. Synopsis of subject
This course aims to fulfill the capstone requirement in software
engineering and architecture. In the theoretical part, students will
learn about the principles and methods of software engineering and
architecture, including current and emerging practices and support
tools. In the practical part, students will become familiar with the
development of software products from an industry perspective,
including generation of appropriate documents, under tight
schedules and limited resources.
Kursus ini akan melengkapkan keperluan dalam bidang kejuteraan
perisian dan senibina. Dalam bahagian teori, pelajar-pelajar akan
didedahkan dengan dasar-dasar dan kaedah-kaedah dalam bidang
kejuteraan perisian dan senibina, termasuk amalan-amalan dan
alatan-alatan terkini dan akan datang. Dalam bahagian praktikal,
pelajar-pelajar akan didedahkan dengan pembangunan produk
perisian dari sudut perspektif pihak industri, di samping penjanaan
dokumen yang berkenaan, di dalam kekangan masa yang tertentu
dan sumber yang terhad.
By the end of the subject, students should be able to understand:
 The practise (theory and practical aspects) of creating and
maintaining software applications by applying technologies
and practices from computer science, engineering, project
management, application domains and other related fields.
 The representation of an engineered software system and the
process and discipline for effectively implementing the
design(s) for such system.
12. Learning Outcomes
Programme Outcomes
Acquisition and broadening of knowledge in
advanced concepts and best practices in software
engineering and architecture.
Strengthening of practical, analytical and
management skills in software engineering and
architecture.
Enhancing professional skills in career-related
areas.
Adaptability and passion for learning.
Cultivation of innovative minds and
development of entrepreneurial skills.
Understanding moral, professional ethics and
responsibility.
13. Details of subject
1.
% of
contribution
10 %
30 %
30 %
10 %
10 %
10 %
Total
100 %
Topics Covered
Hours
Software Engineering and Architecture
Revolution
Principles of software engineering and
architecture, Programming-in-the-small versus
programming-in-the-large, Software crisis,
Tools.
4
2.
Workshop Discussion 1:
Software Process and Project Management
Software lifecycle, Team dynamics, Human
factors, Usability, Project planning, Project
control, Project organization, Risk management,
Cost models, Configuration management,
Version controls, Quality assurance, Metrics.
4
3.
Workshop Discussion 2:
Software Requirements and Designs
Requirements
analysis,
Requirements
solicitation,
Requirements
definition,
Requirements
specification,
Requirements
review, Static and dynamic specification,
Analysis tools, Design for reuse, Design for
change, design notations, Design evaluations
and validations
4
4.
Workshop Discussion 3:
Designing the Software Modules and
Communications
Client server, Distributed computing, Peer-topeer, Blackboard, Implicit Invocation, Pipes and
filters, Plugin, Monolithic system, Three-Tier
model, Structured, Software componentry,
Service-oriented architecture.
4
5.
Workshop Discussion 4:
Software Implementation and Maintenance
Programming standards and procedures,
Modularity, Data Abstraction, Static analysis,
Testings and tools, Fault tolerance, Maintenance
problem, Nature of maintenance, Planning for
maintenance.
4
6.
Workshop Discussion 5:
Current Issues and Future Trends
Software design pattern, Software antipatterns,
Standard data models, Development of new
tools to support: quality system design, multiple
system views, methodology independent, user
interface, communication with other tools,
documentation
production,
resource
requirements, and computer environments.
4
7.
14. Text
Seminar (Guest Speakers)
Half-day to a full-day seminar from the
industries or practitioners of software
engineering and architecture.
4
Total Contact Hours
28
References



Pressman, R., Software Engineering:
A Practitioner’s Approach. 6th Edition,
McGraw-Hill, 2004.
Bass, L., Clements, P., and Kazman,
R., Software Architecture in Practice.
2nd Edition, Addison-Wesley
Professional, 2003.
Other reference materials will include
journal publications, conference
proceedings, published standards and
white papers that will be announced
by the lecturer.
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