INSPIRE CONFERENCE 2014 Workshop/Seminar proposal TITLE DETAILS Workshop title: Join the ARE3NA: Requirements For a reusability platform and funding INSPIRE software developments Workshop Length: 2 x 90 min session WORKSHOP FACILITATOR DETAILS Name: Robin S. Smith, Michael Lutz and Andrea Perego Address: H06 Phone: Email: robin.smith@ext.jrc.ec.europa.eu, michael.lutz@jrc.ec.europa.eu, WORKSHOP DESCRIPTION INCLUDING LEARNING OBJECTIVES A Reusable INSPIRE Reference Platform (ARE3NA, ISA Action 1.17) has been addressing several ‘missing items’ that aid INSPIRE implementation with the broader scope of cross-border and cross-sector reusability and interoperability of the ISA Programme. Several presentations will be made at the conference but, at a little more than the half-way stage of ARE3NA, there is a need to explore a sustainable approach to the identification and sharing of reusable components for the remainder of the project and in the future. This will involve key technologies for INSPIRE implementation and also other sectors wanting to build on INSPIRE or reuse its tools. Building on experience to date, ARE3NA is investigating the further development of a platform to share components towards a sustainable means to support implementation and reuse. This includes trying to make best use of existing resources such as the INSPIRE Forum and JoinUp (plus other activities relating to reuse via the ISA Programme), while adding an extra layer to guide implementers and ‘re-users’ to the components available, showing how they could be reused and how implementers and solution providers can identify components that need refinement and further development. This workshop will bring together software developers and Member State representatives to discuss requirements for the platform and requirements for software development. In order to explore how software needs can be met in an innovative way, the topic of crowdfunding for the variety of INSPIRE stakeholders across Europe will be discussed at the workshop, alongside other approaches. INSPIRE Conference Aalborg, 16-2 June 2014 INSPIRE CONFERENCE 2014 Workshop/Seminar proposal The workshop will be run as a series of topics for discussion led by ARE3NA team leaders. The idea is to agree on topics of common interest and then have delegates identify them for the duration of the conference, and hopefully after. To aid this spill-over of activity into the main part of the conference, the workshop will also set up a game, where delegates/players will be able to notify ARE3NA team leaders of their observations of benefit to the platform/specific requirement topic via twitter (provided with a short list of hashtags) and e-mail. Let the games begin! DESCRIPTION OF TARGET WORKSHOP AUDIENCE The intended audience is: Member State representatives implementing INSPIRE and any egovernment/ISA participants interested in reusing INSPIRE data Software developers from both open source (e.g. OSGEO) and proprietary companies interested in sharing details about their tools for INSPIRE implementation and reuse. SMEs interested in implementation and wanting to reuse data Conference delegates wanting to have fun. WORKSHOP REQUIREMENTS AV requirements A projector and laptop (etc.) will be needed for presentations Room setup Lecture set-up is foreseen at this stage but space will be needed for small group discussion (better if chairs are not fixed). If possible we would also like to display progress in a space at the conference (a screen showing top components identified at the conference or from known activities) to show progress and show delegates who were not at the workshop how they also can play. Instructions for participants: (laptop, pre-workshop preparation) We will be providing game rules at the workshop in electronic and hard copy form. A presentation will be made too. INSPIRE Conference Aalborg, 16-2 June 2014 INSPIRE CONFERENCE 2014 Workshop/Seminar proposal DETAILED WORKSHOP AG ENDA Exact details to follow: First session Introduction to ISA and ARE3NA Presentation of the ARE3NA platform idea Discussion with Member States and developers about platform features (e.g. shop windows for tools, implementation videos, case studies and app-development highlights, detailed implementation guides) and requirements. Discussion on barriers to a sustainable community-driven approach Second session Presentation and discussion of examples of software needs (based on ARE3NA survey) Discussion on how crowdfunding or other approaches to a communitydriven approach could aid INSPIRE development and what the likely barriers could be Third session: the Eyes and Ears Game Explanation of the game objective and how to play Description of the rules/information sheet INSPIRE Conference Aalborg, 16-2 June 2014