UNIVERSITY OF QUEBEC AT CHICOUTIMI COMPUTER SCIENCES AND MATHEMATICS DEPARTMENT Information and e-Commerce Technologies (8IFG110) Professor : Antonin Tremblay, Ph.D. Semester: Winter 2005 SYLLABUS 1. Course Objectives At the end of this course, students will understand the importance of the role played by Information Technologies (IT) in e-commerce and present-day society in general. Students will also analyse current trends and the needs and expectations of individuals, organizations and governments with regards to the possibilities IT can presently offer. Furthermore, students will examine the impact e-commerce can have on IT and an organization’s strategies. Finally, students will understand how IT influences the evolution of the value chain and its role in business processes. 2. Teaching Strategies Teaching strategies include: lectures, presentations, case studies, information search and the use of software tools. 3. Course Content Information technology, value chains, business processes, information systems and transformation of business processes. Strategies, competitive edge and e-commerce. Opportunity seeking. Vertical and horizontal business communities. “E-Commerce”1- This theme includes: bids, invitations to tender, fiscal payments or refunds, e-contracts, personnel or job search, free or paying subscriptions, etc. Banner advertising, e-commerce between businesses: EDI (electronic data interchange), B2B (business-to-business commerce), retail e-commerce, B2C (business-to-consumer commerce), P2P (people-to-people commerce). Security problems, cross-certification, private keys, public keys, e-signatures. Term invented by IBM to broaden the meaning of “e-commerce”, which basically had to go beyond simple transactions. It had to include all the economic relations conducted over the Internet or its variations: intranet, extranet, between businesses, organizations (including governments) or individuals. 1 4. Course Outline Unit 1: E-Commerce Fundamentals 1. E-Commerce Infrastructure Definition and scope Creation of a strategy Conceptual framework Roles and responsibilities The challenges managers are faced with. 2. Basic Principles Site location and hosting Marketing and the store’s environment Payment methods Security Execution control Tutorial 1: What is e-commerce? Unit 2: How to Design a Strategy for the New Economy 3. Analytical Framework for Business Opportunities Types of generic values Needs Clients Resources Assessment Final decision 4. Business Models What is a business model? Classification framework of businesses Tutorial 2: Designing an efficient Web presence 5. Client Interface Interface design elements Appearance and user-friendliness Content archetypes The community Personalization Connection Commerce Tutorial 3: Cyberboutique Design 6. Business Communications and Brand Strategy Communications categories Brands 7. Strategy Implementation Steps Innovation categories Tutorial 4: E-Commerce security 8. Measures Responsibility Health of on-line businesses Balanced scorecard Unit 3: Technology Infrastructure 9. Business-to-Business Commerce Development stages Categories of business-to-business e-commerce Supply Internet market places Tutorial 5: Electronic payment systems 10.Collaborative Commerce Logistic supply chains Collaboration within the chain Buyer-oriented collaboration Seller-oriented collaboration Collaboration with competitors Collaborative service chain Unit 4: Financial Infrastructure 11.E-Commerce Business Start-Up Building a business Human resources Financial resources How to present the offer 12.Investors Equity Assessment Negotiation Capital market Unit 5: Media Infrastructure 13.The Future of Media Usage Digital lifestyle Broadband technology DSL access, cable and satellite modems Unit 6: Regulatory Infrastructure 14.Internet and the Society Internet users Training Governments Tutorial 6: 5. Ethical, legal and international implications Grading & Evaluation Mandatory exercises: Group assignment: Exam: 35% 35% 30% Group Project (This project is to be done in groups of 2-3 people) By doing this project, students will become acquainted with structured assessment and business opportunity diagnosis processes, business model design, funding plan development and interface-client prototype development. Based on the theory seen in class, students will be able to choose a company and assess how a given business opportunity would allow it to redesign or transform its existing system. Once this has been done, students will suggest an e-commerce project that will improve the competitive edge of the business they have chosen. Reports are to be presented to the company’s executives on Powerpoint slides. Reports should include the following elements: An analysis of business opportunities (Chapter 3) Business model(s) (Chapter 4) Client-interface prototypes (Chapter 5) Communication strategies (Chapter 6) Human and financial resources required (Chapter 11) Students must also present their projects in class and will have 30 minutes to convince the company’s executives or a group of investors to fund the project. Every member of the team will have to take part in the presentation, which must include a summary of the conclusions reached upon completion of the team’s e-commerce strategy. Powerpoint presentations must have no more than 15 to 20 slides. Moreover, students must present their client-interface prototype. The best way to do this is to build a Web site hosted by a UQAC server. Basic documents: Presentation: Teaching Material 25 points 10 points Introduction to e-Commerce by Jeffrey F. Rayport and Bernard J. Jaworski, McGraw-Hill, 2002. 6. References - What’s Next for E-Commerce? The Hard-Fought Lessons of E-Commerce The Biggest Myths about B2B Report: North American E-Commerce to Grow 46 Percent in 2001 If I Knew Then What I Know Now “Location, Location, Location” in Cyberspace E-Commerce and the Domain Name System The Key to Connectivity: Packet vs. Circuit Switching SNA and TCP/IP Convergence – A S/390 Perspective A Question for the IETF on the Eve of Its Meeting: What’s Next for TCP/IP? Hyperlinking on the Web? I Am Shocked, Louie, Just Quite Simply Shocked! Patience Is an e-Virtue Is Your E-Commerce Server Overheating? Why the Web Can’t Kill the Middleman E-Tailing Survival Guide: O.K. Forget the Whole Damn Thing Content Routing Protocols What Makes eBay Unstoppable? Rethinking the Old Rules of Business (Part II) Five Battle-Tested Rules of Online Retail Google’s Larry Page: Good Ideas Still Get Funded New Web Site Target Women The E-Commerce Winners Staying Pure in a Multichannel World Will Your Web Business Work? Take It for a Test Drive A Quick Study in E-Learning E-Business Helps Companies Weather Economic Chill Record Labels Warm to Digital Distribution The Real Business of B2B On the Web, Small and Focussed Pays off Shoppers on the Web Unite: User Experience and E-Commerce Let Them Know What Your Site Is about - Live Interaction Apps: Are They Worth It? Drop-Down Menus: Use Sparingly 3 Essential Content Categories E-Tailers Can Learn from Hollywood’s Mistakes Advergaming Enters the I-Marketing Olympics Bigger, Richer Ads Go Online Are Bounced Messages an Inevitable Part of E-Mail Marketing? Online Avertising: It’s Just the Beginning Tips for Offline Advertisers Moving Online Mission Critical Info on E-Mail Lists Building a Brand Online Online Ad ROI May Be Higher Than Estimated Brand Portals iBiz Stats: Brand Portals Online Branding: Developers and Designers Hold the Key Facing up to CRM Fast Talk: The Innovation Conversation Making the B2B Connection: Why and How Companies Are Linking to Their Customers and Suppliers Shipping Costs Bleed E-Tailers Dry Disruptive Behavior Usability Metrics Why Online Advertisers Spend the Money What’s Next for B2B? CRM: Promise, Peril and Eye-Popping Price Companies Want More Bang for B2B Buck Supply-Chain Integration Sounds Good (Until You Try It) Outsource, Integrate, Automate Systems That Talk Together, Kick Butt Together Never Break the Chain Commentary: An Elusive Business Model Leap of Faith: Why B2B Went Bust It Worked in Kindergarten...