Violence: - direct personal violence, consisting of: o identifiable person(s) committing o an action which causes o psychological/emotional/physical harm done to o (an)other identifiable person(s) - structural violence Peace: - negative peace (to take out or eliminate direct personal violence – used by North America) - positive peace (can be thought of as eliminating structural violence, but usually thought of as creating a constructive system/society/structure in which everyone realizes their full potential, or a utopia) Aggression: - Type 1: merely meaning “energetic”. For example, she plays tennis aggressively. - Type 2: direct personal violence among 2 or more of the same species – shooting, etc - Type 3: direct personal violence among 2 or more of different species. (i.e. hunter and prey) - Type 4: illegitimate or unjust attack/violation of someone else’s right. Can be type 2 aggression but can also be non-violent. i.e. One nation occupying land of another without any type 2 aggression. This type is violent more in the sense of structural violence. *note: a soldier is a professional killer, thus the type of aggression for a soldier can also be type 3 – more out of necessity – though it is technically a type 2...so there is a relation between the two. Conflict: actual or perceived existence of two or more incompatible interests, activities, beliefs, values, or goals. Not necessarily bad. Inevitable. Whether acting rightly towards each other or not – but not always somebody is wrong. Could just be interests that interfere. Peace is how people RESOLVE conflict (constructively/productively), not a lack thereof. - Incompatible: cannot both be pursued or realized by both parties. The pursuit of one interest interferes with the pursuit of another. - Intrapersonal: two conflicting desires, etc. within the person. Interpersonal – between people, groups, nations. - Perceived – there might not actually be any conflict, but the parties involved believe there to be conflict. It is nevertheless a real conflict. More difficult to resolve. Parties’ perceptions are the problem – but they don’t like to admit this. Conflict leads to creative new ways of life. i.e. technological advancement is often a solution to conflict. Many games have conflicts built into them to provide recreation/fun. Social conflicts can also be ‘fun’ if kept within boundaries. A society without conflict is a cemetery! War Kenneth Waltz 1. First image of war: the key to understanding why wars occur lies in understanding human behaviour. Nature of people, why they do the things they do etc... 1. First image optimists: war is a result of behaviour patterns, but this can be fixed. Model: War is a result of bad education, bad society. We have learned these behaviour patterns and we can unlearn them. The desire for war will vanish when people realize it’s unnecessary. Examples. Liberal pacifists. Liberal religious pacifists (Christian optimists.) Conservative religious pacifists (Roman Catholics – they agree more with pessimists, that not every1 is redeemed from the sin of war. Can’t expect war to be eliminated.) Moral individualists: if politicians are educated to be peaceful, they would not lead countries into war. Behavioural scientists/liberal psychologists: desire for violence and aggression can be redirected to productive behaviour. William James believed that we can find moral equivalence to war – an alternative outlet to our aggressive energies. 2. First image pessimists: the nature that pushes humans towards war is not changeable. We can limit them but not totally eliminate. Original sin pessimists: (widely-held Christian view) effect of original sin on humanity can’t be removed. It will always lead them into war. Political realists: a study of history shows we are all driven towards war because of resources. Two reasons: 1. limited resources 2. desire for power 2. Second image of war: war is caused by the internal structure of nations that go to war. Nature of states instead of individuals. The primary solution of war is in the reform of political/economic structures within states. 1. Liberal: Power is with people. More free trade, more likely they see the benefits of peace. They believe that people are drawn into war by authoritarian nations. 2. Marxist/socialist: Power is with some economic elites who cause war. 3. third image of war: international state of anarchy between countries, which adopt policies to defend themselves. i.e. hobbes’ state of nature. Solution? World government (hobbes) but waltz says it’s a utopia. Solution 2: balance of power: keep forming alliances (invisible hand theory). But this is too risky now because it can break down, and too risky because of nukes. First two images (human behaviour and nation structure) pressure countries to go to war, but the third image (international state) is “permissive”. It’s what allows war to happen (but can also prevent it – obviously it’s very permissive now). CONDITIONS No cause for human behaviour, there are conditions or influences. Necessary condition: effect can’t occur without it, but it can be there without effect occurring. Sufficient condition: effect will occur if it’s present, but CAN occur if it’s NOT present. Necessary and sufficient: effect will occur if it’s present, and can’t occur without it. If we located and remove a necessary condition for war (i.e. weapons), we will eliminate it (like germ model in medicine) – BUT – is it possible? Practical? Desirable? We can also find a sufficient condition for peace – i.e. world government. Contributory condition: something that increases the probability of an effect. It’s more realistic to decrease the frequency+magnitude of war than to eliminate it. Aggression as Pathology: Says that aggression is an abnormality in humans, or a disease, that can be cured by removing its necessary condition. Parts of the brain are aggression centres: hypothalamus and amyglada. Other parts are inhibitory centres, such as the neocortex and caudate nucleus. Messing with these parts to cure aggression doesn’t give same results all the time – it depends on environmental/social factors. Other explanations: genetic factors (XYY syndrome), hormone imbalance, noaggressatol pill BUT – curing aggression with pathology is bad – not all kinds of aggression are bad, and by removing the necessary condition of a type 2 or type 4, we remove NC’s of type 1 and 3 too. i.e. a B-52 bomber pilot has a perfectly normal physiology So this approach is only useful for a handful of people with problems, i.e. tumors or drugs. It doesn’t help the typical, mainstream problem of violence, and even less as a group or system. AGRESSION AS HUMAN NATURE (Psychology) Studies human behaviour Environmentalist theories: we learn these behaviours from envinronment. Nativist theories say that aggression is native to us..it’s human nature. Two types of theories here: Action theories: there are internal driving forces or instincts that make us express aggression Reaction theories: i.e. frustration/aggression theory, these say that the effect is triggered by external stimuli Freud’s theory: there are aggressive instincts. All human behaviour is controlled by Eros instinct (survival) and Thanatos (death). Since they’re in conflict, people usually direct death away from themselves. This is the “redirection” of a drive or going from the natural goal to a substitute one. This is too broad and doesn’t distinguish between aggressions. His theory can get absurd, like how a baby crying for its bottle is evidence for aggressive instinct. PROS: this means aggression can be redirected to more productive channels. i.e. the moral equivalence of war. i.e. chatharsis: punching the wall, chopping wood, etc. Ethological theory of aggression Views it as natural selection: that our ancestors needed aggression to survive, i.e. protection of young, “the fittest survive”, love and sex, etc Peacemaking instincts? Actions like handshakes, smiles, etc. but technology of weapons makes it much easier to kill. Peacemaking instinct is a reaction instinct – there is no build-up of peacemaking energy. Other notes: aggression’s difficult to provide evidence for in the case of animals, and much more in the case of humans. So aggression as an instinct in humans is over-ruled by the effect of enviro, culture, etc. Frustration/aggression theory Classical: all aggression is due to frustration, and all frustration leads to aggression (is a necessary and sufficient cause for aggression). Modified: frustration leads to an EMOTIONAL reaction, and not necessarily results in aggression. Congnitive labelling: frustration doesn’t lead to any aggressive energy, and how a person acts is totally up to their perspective (cognitive factors). These all point to the fact that aggression is more and more influenced by the environment, so it is “learned” Nativist hydraulic model: Build-up of water in a tank then suddenly released. Instinct theory (action): natural build-up of aggressive energy, released as aggression. The more it’s held back, the more explosive it’ll be. Classical f/a (reaction): build-up of aggressive energy is a natural reaction to frustration, released as aggression. If it’s held back, frustration increases and therefore more explosive. Modified f/a(reaction): build-up of emotional energy due to frustration, the ‘explosion’ depends on how person has learned to deal with anger. Becomes more explosive if blocked. Congnitive labelling(reaction): emotional build-up due to frustration, can be any emotion and can release in non-aggressive ways too (flight, aggression, or nonviolent responses) - Catharsis: classical reaches it by release of aggression, modified by release of emotion (anger, rage), and cognitive by any emotion. Environmental Learning theory: behaviour depends on positive reinforcement (rewards) or negative reinforcement (removing unpleasant stimulus), punishments, the experience of success or failure. Aggression is learnt: it pays, while non-violence doesn’t pay. Stimulus generalization: something can trigger the same behaviour over again. Response generalization: the same behaviour isn’t always triggered, it can be slightly different. i.e. verbal to physical aggression, playing with military action figures to interpersonal aggression. According to learning theory, releasing energy by catharsis only reduces aggression in short-term but increases it in long-term. Yay, more psychology: Attitudes mediate between stimulus and response: Cognitive factors (perceptions and beliefs Affective factors: emotional reactions towards things Conative factors: a tendency to behave a certain way in that environment Conditioning of perceptions: we tend to perceive what we want to, expect to, and are accustomed to perceiving response disposition: we tend to perceive better what we’ve already experienced rather than new things response salience: how one’s present state of mind or emotions affect perception complementary projection: justifying your emotions by perceiving characteristics in other people which make yours appropriate. Cognitive factors: ideas, beliefs, theories, values Stereotypes: categorizing groups of people. They refuse to see counter-examples. Ingroup/outgroup stereotyping, i.e. hun, gook, imperialist pg, commie horde Personality types: authoritarian is black and white, loyal to his outgroup, militarism. Non-authoritarian, other way around. People are usually a mix of these. Attribution of intention and blame: we tend to aggress more someone who we believe deserves to suffer. “blaming the victim” syndrome = “he deserved it”, you think the harm you’re doing is the “right thing to do” Social factors in aggression Cooperative vs competitive environments. i.e. competitive economic, educational and sports bring about aggression in our society. Prisonner’s dilemma game (rapoport) Always cooperate – militant – tit for tat strategies Conformity factor: ingroup and outgroup: i.e. others don’t share my “norms”, I tend to see their differences more than our similarities. Sanctions: people who deviate from group norms, this creates pressure to stay in. non-conforming: others see you not as independent, but that you must be conforming to another group. Milgram’s first exp – how indivs changed their opinions to go along with group. Obedience factor milgram’s second exp – experimenter told them to shock the learner the few people who refuse to obey authority on aggression, do so by higher morals. Kohlberg’s six moral stages: Stage 1: punishment and obedience Stage 2: naive hedonism Stage 3: Good-boy morality Stage 4: Authority maintaining morality Stage 5: democratic law orientation Stage 6: principle of conscience Zimbardo prison experiment Shows that people fulfil the expectations of their roles , which are defined by a set of rules. Structural theories of violence and war (more for civil disorder than war?) Groups are considered as a collective Study patterns and correlations between group behaviour galtung’s structural theory of aggression (rank disequilibrium): there are three actors: individuals, groups, nations. Top dog and underdog: wealth, ed, rel, ethn, race, sex. Any mix of T/U is rank diseq. Conditions for violent revolution: universities, few jobs, mass education. Economic boom followed by depression, , ideology, good leader, and mixing different ranks also does this. Relative deprivation theory How much people have relative to how much they think they should have, or what others have. (expectation vs reality graphs. More difference between the two means more violence, J-curve situation) Systems theories: Under what types of conditions certain events happen, focuses on the interests of roles and their dynamic relations. Fundamental elements are social roles. Roles are created by rules. They’re connected in social structure which is in a process, a pattern of events taking place, which is a system, which is in an environment. Every system wants to maintain steady state, by negative feedback mechanism (countering change). “how has violence been built into the system”? Marx’s dialectical materialism Di – because there are two classes which work to overthrow one another over material issues. Rapoport’s theory: Two environments: physical/biological (plants etc) and man-made (technology etc) Language: signals (obvious stuff), symbols (refer beyond themselves). Cultures In biology, there is inevitable progress but not in the man-made environment. Institutions can maladapt because they’re not constrained by environment. if enviro maladapts, then institutions in it maladapt with pos feedback mechanism. Internalization of conflict: in nature, conflict stops when conditions stop. In symbolic, conflicts can continue regardless. Professionalization of conflict: law enforcement, military, diplomats etc. these institutions become dependant on continuation of conflict. The system seek a steady state. His solution: reduce weaps, more power to UN, making war abnormal Strategic theories: Rational action: individual (selfish reasons) and overall (group benefit) utility maximization. Clausewitz: war is not a last resort and there should be total war, but can’t be because of friction (unforeseen). Not going to war means others going to war against you. Neo version are more realistic to today’s world, including nukes. Schelling said that (unlike clausewitz) you need to coerce your opponent into doing what you want by threats of force. Threats are better than real war. Kissinger also believes this. After early 90’s = regional wars (ppl fighting eachother in nationstates or fighting the nationstate itself) Civic nationalism is nation-statism: by political, economic and religious ideology. - patriotic nationalism: political - ratial-ethnic: religion, culture, etc. thing’s you’re born with. (ignatieff) - doctrinal: believe they should have their own nation-state Game theory - making mathematical models of strategic models, i.e. PD - interdependence assumption: your payoff will depend on what others choose to do - quantification assumption: assuming quantities for payoffs in real life. Hard to do. - Exhaustiveness assumption: each player is aware of all possible choices and outcomes, which is untrue. - Maximization assumption: that each nation wants to maximize its own payoff, while in RL satisfactory or compromise might do. - In a 2-person game, it’s most rational to defect - In N-person, a group of people can cooperate and reap more benefits. TFT is the best strategy, a forgiving strategy. Better even to be less firm. Game theory conflicts with hobbestian because in state of nature, there is no cooperation or trust and the greater power rules all. Terrorism: - political goals - uses innocent people as victims - primary means is to instil fear - unpredictable - very public - non-state - caused by rising expectations and frustration, unresponsive states to their demands, advanced technology - state terrorism is for terrorizing societies or gov’ - ts with nukes, bombing etc. ideologies of violence - it is a system of thought - theory becomes ideology when it is at the level of dogma – “no questions asked”. - Arendt: violence is the essence of political power, but if people don’t care about the threat of violence, then the ideology loses its power. - Social power though, needs cooperation. - Violence can only destroy other people’s power, so it’s NOT power, it’s the opposite - The more powerful a nation, the less violence it needs to use to get the cooperation of the governed. - “going down fighting” is perceived as dignifying as not fighting at all – arendt wants to show and discourage this - Violence is not a good strategy because it decreases social cooperation, it is shortterm effects, creates more violence in the long-term.