Tango Down Player Pack August 22/23 Please ensure that you read this Player Pack before arriving at the Tango Down event. The Pack contains all the rules, information and everything you need to know relating to the event. Shoreline Events Ltd www.shorelineoutdoor.com 01970 617 340 info@shorelineoutdoor.com Quick Guide to Tango Down THIS IS SITE ONLY PAINT & PYRO – DO NOT BRING YOUR OWN PAINTBALLS or Pyro! · · · · · · · · · · · · · · · · Site opens at 9am Saturday. Safety Briefing is at 11am. First game on at 12 noon. Chrono limit is 280fps Hopper fed guns must be limited to a 50 round hopper or tac cap Electronic guns must be semi only and capped at 6bps Barrel socks must be applied before entering the staging area. Barrel socks must be of ‘sock’ design and not a cuddly animal. Mask must be worn in the field – paintball masks only! No Overshooting No Wiping No aggressive language towards staff or fellow players Six whistle blasts indicate a medical emergency. Stop. Do not move. Event Paint and Pyro only You can sleep onsite, bring a roll mat and sleeping bag Onsite catering On Saturday evening, the gates will close at 6pm and no re-open until Sunday morning at 7.30am You can park onsite Game design will be a multi-mission format where each faction will face a variety of short sharp missions over the course of the weekend. South Coast CQB Browndown Camp Browndown Road Lee-On-The-Solent PO13 9UG Please direct all event enquiries to Shoreline Events Ltd What is Tango Down? Tango Down is a limited paint game that will take place at a venue on the South Coast. It will last for two days and will use a new Multi-Mission format. Where as most paintball game designs are modelled on military confrontations (i.e. large sides with long set piece battles) Tango Down will be modelled much more closely on Law Enforcement type engagements. This will mean shorter sharper missions, often just with a single person, building or object as the objective. What can I expect? If you are a new player, you can expect a warm and friendly welcome. If you are quite new and are attending on your own, let us know when you register and we will place you alongside some of the friendly and experienced teams who will show you the ropes – you’ll feel welcome and comfortable within 10 minutes of your arrival. This will be a nice laid back, small and interesting event with some innovative quirks. Timings Saturday 9am – Site open. Registration open, chrono’s open, HPA on 11am – Safety Briefing. 12noon – Game on 6.30pm – Gates close. BBQ. Shooting competitions. Sunday 7.30am – Gates Open 9.30am – Briefing 10am – Game on 2pm – End Tango Down When you arrive, you will be provided with a coloured ribbon as your Team ID. This is to be tied to the rear elastic strap of your mask. This does not mean your ribbon should be tied to your vest, your camo, your gun or anywhere else – to the rear elastic strap of your mask. Your faction will be given a variety of missions to conclude over the course of the weekend. Some will be against the clock. Some will be against a large opposition. Some will be against a single person opposition. You will be given your Mission Briefing by Game Command, you will have a short period to devise a plan and then you will be expected to execute. Catering There will be onsite catering: Lunch Soup Hot Dogs Burgers/Cheese burgers Pot Noodles Dinner BBQ. Help yourself to French loaf, salad, coleslaw, potato salad and comes with a steak, chicken breast and sausage. A good healthy feed! Hot and cold drinks and of course bacon sandwiches for breakfast. Bring your own beer for Saturday night. Paint & Pyro All paint and pyro must be purchased from Shoreline. If you purchase paint on the Saturday and wish to return with that paint on the Sunday then you must leave it with us to store for you over night on Saturday. No FSR as this is a largely CQB game. Flash bangs will kill in some missions or act as effects in others. Pyro via pre-order. Firing Modes The only mode permitted is semi automatic – one trigger pull must release one ball. All electronic markers must have their rate of fire capped at 6 balls per second as a maximum and be fitted with a 50 round hopper or magazine feeder. Overshooting As per Standard Shoreline Operating Standards, there will be a zero tolerance approach to incidents of Overshooting. Anyone determined by event staff as being guilty of Overshooting will be ejected from the event. No exceptions. Wiping / General Cheating We are fortunate that at Shoreline events we do not suffer from the same problems regarding wiping and cheating that other events sometimes suffer from. The simple reason for this is because the vast majority of our customers know that we mean it when we say we will eject anyone from the event who cheats. We’ve ejected players before and we’ll continue to do so where necessary – don’t let it be you. All our marshalls have clear instructions and all are authorised to make the decision to eject a player if they deem it necessary. We do not operate a ‘three strikes rule’ or a series of second chances – if you cheat, wipe, overshoot, shoot hot or abuse other players or staff – you will be leaving early. The rules are clear and unambiguous and our policy crystal clear. That clarity makes for better events for all involved as has been proven over the years at Shoreline events. Aggressive Language Aggressive language directed towards staff or other customers will not be accepted. Any player screaming abuse, losing their temper or unable to maintain their self control will be ejected from the event – not matter what the circumstances. Marshalling Marshalls are present to ensure player safety. Marshalls are not present to provide game related information (i.e. scoring periods, objectives etc) so please do not ask them as it distracts from their main role of ensuring your safety. All the information you require to play this game is contained within this Player Pack or the event website or issued during the safety briefing. Marshalls are not present to ‘get stuck in’ and it is not the job of a marshall to call players out of the game when hit. Players are responsible for calling themselves out and the responsibility ends there. General Game Rules · · · · · · · · · · · · · · · · Goggles must be designed specifically for paintball use All markers must have a Barrel Blocking Device (BBD) fitted before leaving the game area All markers must be turned off and/or de-gassed before entering the safe area Absolutely no dry firing in the safe area or trader area Only pyrotechnics designed for paintball use are permitted Event paint and pyro only – no BYO Semi only capped at 6 bps 50 round hoppers or magazine feeds only Headshots count Dead men don’t talk Aggressive language will not be tolerated No wiping Barrel Tag where possible using the side of the barrel No blind firing Marshalls decisions are final Emergency procedures Six loud whistle blasts will indicate a medical emergency. If you hear this emergency alarm, you MUST STOP playing immediately. Make your marker safe and apply your BBD. Do not move position until instructed to do so by an event marshall. The First Aid station for this event is located within the main safe area at the registration desk and clearly indicated with signs containing a green cross. Please come to the First Aid station should you require any minor medical attention.