Vodafone Chair Mobile Communications Systems, Prof. Dr.-Ing. Dr. h.c. G. Fettweis Management of Technology Innovation Summer 2015 Dr.-Ing. Alejandro Zalnieriunas Content > > > > > > > > > > > Introduction Innovation and sustainability in mobile communications Technology trends and predictions 2015 Creativity and Ideation Innovation culture Innovation strategy Innovation process Open innovation Innovation maturity management Intellectual property rights (IPR) Startups and entrepreneurship Dr. Alejandro Zalnieriunas Literature > Keith Goffin, Rick Mitchell. Innovation Management - Strategy and implementation using the Pentathlon Framework, Palgrave Macmillan, 2010. (Also available in German language). > Mark Dogson, Davig Gann, Ammon Salter. The Management of Technological Innovation, Oxford Univertsity Press, 2008. > Paul Trott. Innovation Management and new Product Development, Prentice Hall, 2008. > Paul Williams. The Innovation Manager’s Desk Reference, Lulu, 2009. Dr. Alejandro Zalnieriunas Content > > > > > > > > > > > Introduction Innovation and sustainability in mobile communications Technology trends and predictions 2015 Creativity and Ideation Innovation culture Innovation strategy Innovation process Open innovation Innovation maturity management Intellectual property rights (IPR) Startups and entrepreneurship Dr. Alejandro Zalnieriunas Introduction > > > > Definition of Innovations and Innovation Innovation, inventions and technology Examples Main innovation elements Creativity and ideation, culture, strategy and process > Case study: Why is culture key? Innovation, enterprise strategy and culture Three innovation strategies > Innovation and performance of SMEs in Germany > Most innovative companies 2013 Dr. Alejandro Zalnieriunas About Innovation and Innovations INNOVATE OR LOSE Dr. Alejandro Zalnieriunas About Innovation and Innovations MOST COMPANIES AND OTHER ORGANISATIONS TODAY MUST INNOVATE EITHER TO ─ Achieve Success, or ─ Survive in difficult Markets Dr. Alejandro Zalnieriunas About Innovation and Innovations WELL MANAGED INNOVATION AND THE RESULTING INNOVATIONS LEAD TO IMPORTANT ADVANTAGES LIKE ─ Products with high degree of novelty ─ Quality that matches Customer Requirements ─ Cost efficient R&D and production/operations ─ Short “Time to Market” Dr. Alejandro Zalnieriunas About Innovation and Innovations AND: WELL MANAGED INNOVATION HAS AN ATTRACTIVE RETURN ON INVEST (ROI) i.e. the amount of effort (e.g. employees’ time and cost of systems/software) needed to establish and maintain Innovation is small compared to the improvement of results Dr. Alejandro Zalnieriunas Definition of Innovations (1) INNOVATIONS : NEW IDEAS VALUE Dr. Alejandro Zalnieriunas Definition of Innovations (2) INNOVATIONS : NEW THINGS VALUE Dr. Alejandro Zalnieriunas Definition of Innovations (3) > Other definitions of innovations exist > For us: AN INNOVATION is something that arises from a new idea or from something new and leads to value INNOVATIONS : NEW IDEAS VALUE INNOVATIONS : NEW THINGS VALUE Dr. Alejandro Zalnieriunas Definition of Innovation „INNOVATION“ also denotes the sum of all activities within a company or an organisation which create „Innovations“ IDEA Dr. Alejandro Zalnieriunas IMPLEMENTATION VALUE Examples of „Value“ > Value for Customers e.g. communications, entertainment, news > Value for Companies e.g. successful products, quality, low costs > Value for society, cities, towns, countries, world e.g. Solution of “humanity problems” like water and food supply, health, education, transport, energy and communication Environment protection, sustainability Advances in e.g. medicine and car technology Dr. Alejandro Zalnieriunas Areas of „Value“ > > > > > > Products Services Industry Production Processes Business models Technology Innovations (Our focus) INNOVATION : NEW IDEA VALUE INNOVATION : SOMETHING NEW VALUE Dr. Alejandro Zalnieriunas Some Technology enabled Innovation Areas > Tactile Internet and Internet of Things (IoT) e.g. smart home, smart cities, smart energy > Virtualisation of Communications Networks (using cloud processing principles > 4G Deployment, 5G Development > 3D Chip Technology – behind CMOS > Robots e.g. health care, rescue > Medicine Technology > Green Energy > E-Mobility Dr. Alejandro Zalnieriunas DEFINITIONS > TECHNOLOGY > INVENTION > INNOVATION Dr. Alejandro Zalnieriunas TECHNOLOGY – OUR DEFINITION A TECHNOLOGY is something, that - has arisen from scientific knowledge, - has a practical value (usability), - and can be produced with industrial methods. The term “TECHNOLOGY” is also used for broad application areas like vehicular technology, mobile communications technology, integrated circuit technology, computer technology, information technology (IT) etc. Dr. Alejandro Zalnieriunas Slide INVENTION – PATENT LAWS DEFINITION > From patent laws point of view an invention need to Be a novelty (not previously disclosed) Be an inventive step (must not be obvious) Have an industrial application (not be merely theoretical) Be sufficiently explained (description must be sufficient to build “the invention”) Be concrete methods or guides for technical procedures (e.g. a new material and the way to create it > A patent legally protects the intellectual property rights of the inventor Dr. Alejandro Zalnieriunas INVENTION – OUR DEFINITION An INVENTION is something, that - has never existed before, - Is apropriate for industrial production. The term “INVENTION” is also used for a process that is followed for the creation of inventions (according to the definition above). Dr. Alejandro Zalnieriunas Slide INNOVATIONS – OUR DEFINITION INNOVATIONS are things, - like a device, product, service, process, business model etc., that - have arisen from new ideas, - have a degree of novelty, - and generate value (for customers, companies, society, humanity etc.) Dr. Alejandro Zalnieriunas Slide INNOVATION – OUR DEFINITION The term “INNOVATION” is used for the process and additional activities that are followed in the creation of “Innovations”. Dr. Alejandro Zalnieriunas Slide Technology, Invention, Innovation Generates Generates Value Value New Never New Idea Before Idea Scientific Industrial Knowledge Production Innovation Generates Generates Value Value New Never New Never Idea Before Idea Before Scientific Industrial Scientific Knowledge Production Knowledge Invention Technology Dr. Alejandro Zalnieriunas Slide Invention and Innovation Generates Generates Value Value New Never New Never Idea Before Idea Before Scientific Industrial Scientific Knowledge Production Knowledge Invention-Innovation Dr. Alejandro Zalnieriunas Slide Technology and Innovation Generates Value New New Real Idea Innovation Value Idea Available Technology Innovation New “Virtual” Real Idea Innovation Innovation Scientific Technology Knowledge Development Technology (Never before) Dr. Alejandro Zalnieriunas Slide Value Classical Innovation Examples Dr. Alejandro Zalnieriunas Witricity Wireless Energy Transmission Source: Witricity (www.witricity.com) Dr. Alejandro Zalnieriunas SAP HANA In-memory computing Source: SAP (www.sap.com) Dr. Alejandro Zalnieriunas Innovation Elements PROCESS CREATIVITY, IDEATION INNOVATION STRATEGY CULTURE Dr. Alejandro Zalnieriunas Innovation Process Phases Ideas phase Development Concept Dr. Alejandro Zalnieriunas Feasibility Implementation Life Cycle Innovation Process Phases Ideas phase Development Concept Implementation Life Cycle Feasibility Project Products, Services, Business Models, Processes, Savings Dr. Alejandro Zalnieriunas Innovation Elements Enterprise Company Strategy Innovation Strategy New ideas, idea development Products, Services, Business Models, Processes, Solutions, Reveneues/Savings Profits Development, Implementation Innovation Culture Company Culture Open Innovation External Ideas Dr. Alejandro Zalnieriunas External R&D, Supplier, Partner CREATIVITY: do differently Picture courtesy of Kai Kim, 2009. Dr. Alejandro Zalnieriunas Slide 36 Idea Generation Some Creativity Techniques 6-3-5 BRAIN WRITING WALT DISNEY Dr. Alejandro Zalnieriunas BRAIN STORMING SIX THINKING HATS Creativity Technique Six thinking hats ANALYTIC ORGANIZER EMOTIONAL CREATIVE CRITICAL OPTIMISTIC Dr. Alejandro Zalnieriunas Good ideas and good development Good ideas without good development can not generate value. Good development without good ideas is wasting of resources. Dr. Alejandro Zalnieriunas Why Culture is Key Source: Booz&co. (www.booz.com) Alignment of Business Strategy to Innovation Strategy Cultural Support of Innovation Strategy Dr. Alejandro Zalnieriunas Innovation Culture The fundamental Success Factor Innovation Culture is the most fundamental contributor to successful Innovation. Culture is the set of shared values, attitudes and practices that characterizes an Institution, organization or group. Dr. Alejandro Zalnieriunas Why Culture is Key Source: Booz&co. (www.booz.com) Dr. Alejandro Zalnieriunas Why Culture is Key Source: Booz&co. (www.booz.com) Dr. Alejandro Zalnieriunas Why Culture is Key Source: Booz&co. (www.booz.com) Dr. Alejandro Zalnieriunas Booz&co. study: The 2011 Global Innovation 1000 Dr. Alejandro Zalnieriunas Why Culture is Key Source: Booz&co. (www.booz.com) Dr. Alejandro Zalnieriunas Why Culture is Key Source: Booz&co. (www.booz.com) Dr. Alejandro Zalnieriunas Booz&co. study: The 2011 Global Innovation 1000 Dr. Alejandro Zalnieriunas Why Culture is Key Source: Booz&co. (www.booz.com) Three Innovation Strategies Need Seekers Market Readers Tech Drivers Dr. Alejandro Zalnieriunas Booz&co. study: The 2011 Global Innovation 1000 Dr. Alejandro Zalnieriunas Booz&co. study: The 2011 Global Innovation 1000 Dr. Alejandro Zalnieriunas Booz&co. study: The 2011 Global Innovation 1000 Dr. Alejandro Zalnieriunas Booz&co. study: The 2011 Global Innovation 1000 Dr. Alejandro Zalnieriunas Why Culture is Key Source: Booz&co. (www.booz.com) Dr. Alejandro Zalnieriunas Performance of innovative German SMEs > TOP Innovators among German SMEs outperform the branch specific SME averages in important financial parameters like revenue growth and process savings > EU/EC Definitions for SMEs and Micro-Enterprises* Company category Employees Turnover Medium-sized < 250 ≤ € 50 m ≤ € 43 m Small < 50 ≤ € 10 m ≤ € 10 m Micro < 10 ≤€2m ≤€2m *) Source: http://ec.europa.eu/enterprise/policies/sme/facts-figures-analysis/sme-definition/index_en.htm Dr. Alejandro Zalnieriunas o Balance r sheet total Performance of innovative German SMEs Performance measures Category TOP 100 SME- Average TOP 100/ SMEAverage Revenue share due to innovations from the last 3 years 49% 6,7% 7,3 Savings due to processinnovations in 2010 10% 2,8% 3,6 Share of enterprises which grew faster than the branche average in the last 3 years 88% (Assume 50%) 1,8 TOP 100 average growth on top of SME average growth 16% 0% Source: TOP 100, die 100 innovativsten Unternehmen im Mittelstand, Ausgabe 2011. REDLINE-Verlag. Dr. Alejandro Zalnieriunas Performance of innovative German SMEs Some measures that led to top performance Category TOP 100 SME- Average TOP 100/ SMEAverage Enterprises with broad innovation strategies 97% 44% 2,2 Idea phase is properly organised 97% 28% 3,5 Innovation collaboration with suppliers 89% 18% 4,9 Employees are empowered to use time for idea creation and collaboration 78% 35% 2,2 Cross-functional project teams 99% 55% 1,8 Ratio of innovation budget / revenue 14% 1,5% 9,3 Source: TOP 100, die 100 innovativsten Unternehmen im Mittelstand, Ausgabe 2011. REDLINE-Verlag. Dr. Alejandro Zalnieriunas Content > > > > > > > > > > > Introduction Innovation and sustainability in mobile communications Technology trends and predictions 2015 Creativity and Ideation Innovation culture Innovation strategy Innovation process Open innovation Innovation maturity management Intellectual property rights (IPR) Startups and entrepreneurship Dr. Alejandro Zalnieriunas Innovation and Sustainability in mobile Communications > Sustainability Sustainability Life Cycle Assessment Recycling > Mobile communications Networks and terminals Subscribers and traffic growth Sustainability in ICT and mobile communications > Mobile phone recycling Dr. Alejandro Zalnieriunas Sustainability A broadly accepted definition of Sustainability is “meeting the needs of the present without compromising the ability of future generations to meet their own needs.” “Keep an Eye on the Present, while keeping the other Eye on the Future, on the Horizon” Dr. Alejandro Zalnieriunas Sustainability impact on enterprises > Sustainability is an umbrella term for a set of “changes and challenges” that impact enterprise strategy, culture and performance, including: Growing environmental pressures related to increasing population Resource scarcity Rising costs for energy and materials Increasing consumer demand for safe and natural products Unprecedented levels of transparency arising from the Internet and social media Dr. Alejandro Zalnieriunas Sustainability quantification > Sustainability can be quantified using the following parameters Utilization of natural resources Energy resources, e.g. gas, raw oil Vegetal resources, e.g. trees Animal resources, e.g. certain fishes Mineral resources, e.g. metals Emissions of CO2 and CO2e (Equivalent CO2 emissions) Energy consumption. Dr. Alejandro Zalnieriunas Carbon Dioxide Equivalent (CO2e/CO2e) Definition > In order to compare and summarize the carbon footprint of different or mixtures of gases, the standard unit CO2e, or carbon dioxide equivalent, is used > CO2e expresses the impact of any greenhouse gas in terms of the amount of CO2 that would create the same amount of warming (radiative forcing). > That way, a carbon footprint consisting of lots of different greenhouse gases can be expressed as a single number. > For example, in 2009, the UK released 474 million tons of CO2. Including its emissions of other gases, the country's total emissions work out at 566 million tons of CO2e, i.e., those extra gases added the equivalent of 92 million extra tons of CO2. Source: theguardian (www.theguardian.com). Dr. Alejandro Zalnieriunas The three Spheres of Sustainability Image credit: www.vanderbilt.edu/sustainvu/cms/files/sustainability_spheres.png Dr. Alejandro Zalnieriunas The three Spheres and Innovation > The three Spheres of Sustainability can be considered as the major sustainability stakeholders: They can influence sustainability, positively and negatively They are affected by sustainability > Innovation and technology can affect the three Spheres Dr. Alejandro Zalnieriunas Image credit: www.vanderbilt.edu/sustainvu/cms/files/sustainability_spheres.png Agenda 21 Non-binding action plan of the United Nations > Section I: Social and Economic Dimensions Combating poverty Changing consumption patterns Promoting health achieving a more sustainable population sustainable decision making > Section II: Conservation and Management of Resources (Enviromental Dimension) Atmospheric protection Combating deforestation Protecting fragile environments Conservation of biological diversity Control of pollution Management of biotechnology Management of radioactive wastes > Section III: Strengthening the Role of Major Groups Roles of children, youth, women, local authorities, business and industry, and worker Strengthening the role of indigenous peoples and their communities > Section IV: Means of Implementation Science, technology transfer, education International institutions, financial mechanisms. Source : Wikipedia Dr. Alejandro Zalnieriunas Life-cycle Assessment (LCA) also “Life-cycle Analysis” Image credit: US EPA Region X (Document lca_1_100809.pdf) Dr. Alejandro Zalnieriunas Life-cycle Assessment (LCA) also “Life-cycle Analysis” Image credit: US EPA Region X (Document lca_1_100809.pdf) Dr. Alejandro Zalnieriunas Life-cycle Assessment (LCA) context also “Life-cycle Analysis” > Technique to assess environmental impacts associated with the stages of a product's life: raw material extraction, materials processing, manufacture, distribution, use, Image credit: US EPA Region X (Document lca_1_100809.pdf) repair and maintenance, and disposal or recycling. > “Cradle-to-grave” is the full Life Cycle Assessment from resource extraction ('cradle') to disposal phase ('grave'). Dr. Alejandro Zalnieriunas Image credit: US EPA Region X (Document lca_1_100809.pdf) Phases of LCA Studies > LCA studies are structured in four phases: Goal and scope: Establishing purpose, context scope and stakeholders of the Study. Inventory analysis: Compiling an inventory of relevant energy and material inputs and environmental outputs. Impact assessment: Evaluating the potential impacts associated with identified inputs and outputs. Interpretation: Interpreting the results to help make a more informed decision. Dr. Alejandro Zalnieriunas Image crdit: US EPA Region X (Document lca_1_100809.pdf) Life-cycle process model Manufacture industry Recycle, Compost, Energy Recovery, Landfill Image credit: Environmental Technology Best Practice Programme © Crown copyright (www.tangram.co.uk/TI-LCA_Introduction.html) Dr. Alejandro Zalnieriunas Recycling and waste hierarchy > Recycling helps extend the life and usefulness of something that has already served its initial purpose by producing something that is useable. Image credit: www.clipartbest.com Image credit: Wikipedia (File: Waste hierarchy.svg) Dr. Alejandro Zalnieriunas Interesting Recycling Facts – Paper > Recycling 1 ton of paper saves 17 mature trees 7,000 gallons of water 3 cubic yards of landfill space 2 barrels of oil 4000 kilowatt hours of electricity (can power an average home for 5 months) > Recycling paper generates 74% less air pollution than making it from new materials > Recycling paper uses 60% of the energy needed to make paper from new materials > Over 73% of all newspapers are recovered for recycling > A little more than 48 percent of all office paper is recycled (Writing papers, paperboard, tissue, and insulation) Source: www.benefits-of-recycling.com/interestingrecyclingfacts Dr. Alejandro Zalnieriunas Interesting Recycling Facts – Metal, plastic > Recycling steel and tin cans saves 74% of the energy used to make them from raw materials > Approximately 88% of the energy is saved when plastic is made from plastic rather than from the raw materials of gas and oil > Recycling one aluminum can Saves enough energy to run a 100 watt light bulb for 20 hours or save gasoline that half fills the can > US people throw away enough aluminum every month to rebuild an entire commercial air fleet > US people throw out enough iron and steel to continuously supply all the auto makers in the entire nation > Enough plastic bottles are thrown away in the United States each year to circle the Earth four times Source: www.benefits-of-recycling.com/interestingrecyclingfacts Dr. Alejandro Zalnieriunas Content > > > > > > > > > > Introduction Innovation and sustainability in mobile communications Creativity and Ideation Innovation culture Innovation strategy Innovation process Open innovation Innovation maturity management Intellectual property rights (IPR) Startups and entrepreneurship Dr. Alejandro Zalnieriunas Innovation and Sustainability in mobile communications > Sustainability Sustainability Life Cycle Assessment Recycling > Mobile communications Networks and terminals Subscribers and traffic growth Sustainability in ICT and mobile communications > Mobile phone recycling Dr. Alejandro Zalnieriunas Some facts about mobile communications > First GSM1 mobile phone call: 1991 in Finland > Over two billion GSM users in 2006 > Over four billion mobile subscriptions (all standards) worldwide in 2011 > Comparisons About 1.3 billion fixed line subscribers worldwide (2011) About 1.8 billion of people accessing the Internet worldwide (2011) > Processing power and storage capacities of mobile devices have doubled approximately every 18 months > Data transmission rates have been rising at nearly the same speed Note 1: Global System of Mobile Communications Source: The Global Footprint of Mobile Communications: The Ecological and Economic Perspective IEEE Communications Magazine • August 2011 Dr. Alejandro Zalnieriunas Mobile network architecture models GSM (2G, 2nd Generation) and 3G (3rd Generation) GSM Network Model 3G Network Model Circuit Switched Network BS, BTS: BSC: MSC: HLR: VLR: SMSC: SCP: SDP: Basis Station Base Station Controller Mobile Switching Center Home Location Register Visitor Location Register Short Message Service Center Service Control Point (IN) Service Data Point (IN) Image credit: Wikipedia (GSM). NEC (www.ne.co.jp) (3G) Dr. Alejandro Zalnieriunas Node-B: RNC: MSC: GMSC: SGSN: GGSN: IMS: Eq. Basis Station Radio Network Controller Mobile Switching Center Gateway Mobile Switching Center Serving GPRS Support Node Gateway GPRS Support Node IP Multimedia Subsystem Wireless and wired data rates Increase exponentially over time > Data rates increase approximately by a factor of 10 every five years > This corresponds, in principle, to Moore’s Law: In 1965, Gordon Moore predicted a doubling of the number of transistors in an electronic chip every two years, 225 (nearly 30 million) times in fifty years up to today. Source: The Global Footprint of Mobile Communications: The Ecological and Economic Perspective IEEE Communications Magazine • August 2011 Dr. Alejandro Zalnieriunas Global mobile subscriptions projections > Number of 3G+ (3G and 4G) devices will surpass 2G by 2015 (upper diagram) > By 2020 there will be about six billion mobile phone subscriptions (2G and 3G+) (lower diagram) Regular 3G+ subscription: Phones 3G+ data subscription: Laptops and similar Upper image credit: Cisco VNI Mobile, 2014 Lower image credit: The Global Footprint of Mobile Communications: The Ecological and Economic Perspective IEEE Communications Magazine • August 2011 Dr. Alejandro Zalnieriunas Global number of devices Type of device Figures in parenthesis refer to device or connections share in 2013, 2018. Credit: Cisco VNI Mobile, 2014 > Number of intelligent devices will rise to 66,1% (=100%–33.9%) in 2018 > Each type of terminal has a typical pattern of Sustainability impact Utilization of natural resources Carbon (CO2e) emissions Energy consumption Dr. Alejandro Zalnieriunas Global M2M growth Migration from 2G to 3G and 4G > Global 4G M2M connections: 0.43% in 2013, 1.5 % by 2014, 3% by 2015, 5.6% by 2016 > M2M data traffic is small compared to traffic originating from human users > Expected averages (2020) Credit: Cisco VNI Mobile, 2014 50 bytes/min/device and 10 devices/person Less than 0.3 Gbytes/person estimated M2M traffic About 100 Gbytes/person estimated data traffic > M2M should have a marginal impact on carbon footprint Low activity levels and small capacity per link requirements Dr. Alejandro Zalnieriunas Global number of devices MANY, MANY DEVICES WHICH ARE REPLACED CONTINUOUSLY Dr. Alejandro Zalnieriunas Carbon footprint and energy consumption ICT and Mobile Networks > Global CO2 footprint of IT and Communication Technologies (ICT) is about 2% of overall CO2 footprint (1.5% of CO2e emissions) > ICT’s and global aviation’s CO2 footprints are nearly the same > Mobile networks’ CO2e emissions are estimated as 0.2% (2007) > Mobile network operators (MNOs) have a strong economic incentive to reduce energy consumption because of: Increasing number of base station (Node-B) sites Increasing energy costs. Source: The Global Footprint of Mobile Communications: The Ecological and Economic Perspective IEEE Communications Magazine • August 2011 Dr. Alejandro Zalnieriunas Mobile communications carbon footprint Model – Break down in six categories 1) Manufacturing of mobile devices: low-end phones, smartphones, and laptops 2) Mobile devices operation ─ Charging of batteries and standby consumption of chargers ─ Charging and grid operation for laptops etc. 3) RAN sites manufacturing and construction 4) RAN sites operation: Total electricity consumption of ─ Base station sites and control sites ─ Transmission, cooling, rectifiers, backup power, etc. 5) Operator activities: Offices, stores, vehicles, etc. 6) Data centers and data transport ─ Use or allocation of network resources based on the data traffic Source: The Global Footprint of Mobile Communications: The Ecological and Economic Perspective IEEE Communications Magazine • August 2011 Dr. Alejandro Zalnieriunas Global carbon footprint projection CO2e emissions A B > Largest contributions in absolute values (2020): RAN sites operation ( A ) Manufacturing of mobile devices ( B ) > Relative contribution of RAN operations decreases considerably over time Image credit: The Global Footprint of Mobile Communications: The Ecological and Economic Perspective IEEE Communications Magazine • August 2011 Dr. Alejandro Zalnieriunas Global mobile communications projections Carbon footprint und subscriptions Regular 3G+ subscription: Phones 3G+ data subscription: Laptops and similar > Global mobile penetration and CO2e increase nearly proportionally, although traffic volume per subscriber significantly grows Source: The Global Footprint of Mobile Communications: The Ecological and Economic Perspective IEEE Communications Magazine • August 2011 Dr. Alejandro Zalnieriunas Global carbon footprint projections Per subscriber and Gigabyte of mobile data > Innovation and advances in Technology make and will continue to make a reduction of carbon emissions per traffic volume unit, e.g. per Gigabyte, by approx. 99,5% (factor 1/200) possible Despite massive increase of traffic per subscription, and thanks innovation and technology, emissions per subscription will remain fairly constant or even decrease (3G+ data). Image credit: The Global Footprint of Mobile Communications: The Ecological and Economic Perspective IEEE Communications Magazine • August 2011 Dr. Alejandro Zalnieriunas Manufacturing carbon footprint1 and operation energy consumption Regular cell phones Smartphones Laptops (average) Manufacturing: Manufacturing: Manufacturing: 18 kg CO2e/device 30 kg CO2e/device 240kg CO2e/device Operation: 2 kWh/year Operation: 7 kWh/year Operation: 40 kWh Projections Projection and Manufacturing and operation emissions remain Manufacturing operation emissions constant decrease by 5%/ year Technological advances result in better performance and more functions Source: The Global Footprint of Mobile Communications: The Ecological and Economic Perspective IEEE Communications Magazine • August 2011 Dr. Alejandro Zalnieriunas Summary > Number of mobile communication subscriptions grows > Amount of traffic per (most types*) of subscription grows > Innovation and technology advances reduce significantly the emissions per traffic unit The result is a moderate growth of the total mobile communications emissions Dr. Alejandro Zalnieriunas Innovation and Sustainability in mobile communications > Sustainability Sustainability Life Cycle Assessment Recycling > Mobile communications Networks and terminals Subscribers and traffic growth Sustainability in ICT and mobile communications > Mobile phone recycling Dr. Alejandro Zalnieriunas Mobile phone Bill of Materials (BoM) Circuit board, display, battery > Overall, a mobile phone consists approx. of 40% metals, 40% plastics, and 20% ceramics and trace materials. > Circuit board and electronics Mined, raw materials including copper, gold, lead, nickel, zinc, beryllium, tantalum, and other metals Plastic Some of them are "persistent toxins" and can stay in the environment for long periods of time > The display (LCD) can contain dangerous substances, like mercury. It also contains glass or plastic. > Batteries, according to type can contain several metals, like nickel, lithium, cobalt. zinc, cadmium, and copper. Source: Underwriters Laboratories Inc. (UL) Copyright © 2011 Dr. Alejandro Zalnieriunas Metals in mobile phones Component-level metals content (published in 2008)1 Metal content and value ratio at phone level (published in 2010)1 Note 1: Source: Underwriters Laboratories Inc. (UL) Copyright © 2011 Dr. Alejandro Zalnieriunas Mobile phone life cycle Image credit: US EPA Region X (Document lca_1_100809.pdf) Credit: EPA Image credit: Wikipedia (File: Waste hierarchy.svg) Dr. Alejandro Zalnieriunas Cell phone life cycles Credit: EPA Dr. Alejandro Zalnieriunas Selling used mobile phones Example: UK > One price machine in UK: mobilevaluer.com. Samsung Slll. Source: http://mobilevaluer.com (2013) Dr. Alejandro Zalnieriunas Recycling and waste hierarchy Mobile Phones (MPs), Tablets (Ts), Laptops (Ls) > Prevention of utilization is in the case of MPs practically impossible > Substitution (prevention) of Ts through utilization of MPs with larger screens (Phablets), or prevention of Ls through “Hybrids” or Ts with attachable keyboards > Minimization of utilization doesn’t play a critical role because of the relatively low energy consumption of devices Image credit: Wikipedia (File: Waste hierarchy.svg) > Reuse in the case of MPs, Ts and Ls plays a very important role: Many people keep old devices for “alternative” utilization, like alarm clock or egg cooking, or even in the drawer, at their homes. This has a huge potential for recycling or even “appropriate” reuse which would reduce the need and demand for production of new devices > Disposal in the residual waste must be avoided by any means. Dr. Alejandro Zalnieriunas Image credit: www.clipartbest.com Content > > > > > > > > > > > Introduction Innovation and sustainability in mobile communications Technology trends and predictions 2015 Creativity and Ideation Innovation culture Innovation strategy Innovation process Open innovation Innovation maturity management Intellectual property rights (IPR) Startups and entrepreneurship Dr. Alejandro Zalnieriunas Selection of Trends and Predictions 2015 > Almost half of the world will have a powerful computer in their pocket and vastly different expectations from your business > Advanced, Pervasive and Invisible Analytics Turn Every Application Into an Analytical Application Delivering Actionable Insights to Consumers > Cloud/Client Computing Will Emerge to Unify Cloud and Mobile Strategies > Smart Machines Extend Humankind's Ability to Address Complex Situations > Context-Rich Systems Provide Agility and Proactive Responsiveness > The IoT will continue to rapidly expand the traditional IT industry > Data-as-a-Service will drive new big data supply chains Dr. Alejandro Zalnieriunas Slide 116 Top 10 Mobile Technologies and Capabilities for 2015 and 2016 Source: Gartner > Multiplatform / Multiarchitecture AD Tools > HTML5 > Advanced Mobile UX Design > High-Precision Location Sensing > Wearable Devices > New Wi-Fi Standards > Enterprise Mobile Management (EMM) > Mobile-Connected Smart Objects > LTE and LTE-A > Metrics and Monitoring Tools Dr. Alejandro Zalnieriunas Slide 117 Gartner's top 10 strategic technology trends for 2015 (1) 1) Computing Everywhere Is Changing How People Experience the World 2) The Internet of Things Brings the Power of Device Ecosystems to Your Enterprise 3) 3D Printing Is Approaching a Critical Inflection Point 4) Advanced, Pervasive and Invisible Analytics Turn Every Application Into an Analytical Application Delivering Actionable Insights to Consumers 5) Context-Rich Systems Provide Agility and Proactive Responsiveness Dr. Alejandro Zalnieriunas Slide 118 Gartner's top 10 strategic technology trends for 2015 (2) 6) Smart Machines Extend Humankind's Ability to Address Complex Situations 7) Cloud/Client Computing Will Emerge to Unify Cloud and Mobile Strategies 8) Software-Defined Architecture for Infrastructure and Applications Is Required for Dynamic, Agile, Flexible Systems to Support Digital Business 9) Web-Scale IT Is Required to Keep Pace With Digital Innovation and Competitive Threats 10)Digital Business Demands Risk-Based Security and SelfProtection Dr. Alejandro Zalnieriunas Slide 119 Gartner's Hype Cycle for Emerging Technologies, 2014 Dr. Alejandro Zalnieriunas Slide 120 IDC: Top 10 Technology Predictions For 2015 (1) IDC’s Frank Gens advised companies in all industries to “Amazon” themselves, but also predicted that the best job of “Amazoning” will be done by Amazon itself All innovation today is Amazon-style innovation: at scale, high-velocity, and low-cost. Dr. Alejandro Zalnieriunas Slide 121 IDC: Top 10 Technology Predictions For 2015 (2) Selection > > > > > > > > New technologies will account for 100% of growth Wireless data, the largest segment of the telecommunications sector, will also be the fastest growing Phablets will be the mobile growth engine The IoT will continue to rapidly expand the traditional IT industry Cloud service providers will become the new data centre, redrawing the IT landscape Rapid expansion of industry-specific digital platforms Adoption of new security and printing innovations More China, everywhere Dr. Alejandro Zalnieriunas Slide 122 Forrester: Top IT Predictions for 2015 (1) > > > > > The gap between digital leaders and laggards will widen in 2015 Almost half of the world will have a powerful computer in their pocket and vastly different expectations from your business Apple will rule 2015 More money spent on security will lead to… more security breaches-related losses Data is the new product Dr. Alejandro Zalnieriunas Slide 123 Forrester: Top IT Predictions For 2015 > > > > > Data is the new product Many established companies will become venture capitalists Some sectors will not see the fruits of digitization for a long time The Cloud is the New Normal In 2015, many organizations will answer the question “Who’s your digital daddy?” with a three-letter acronym Dr. Alejandro Zalnieriunas Slide 124 Content > > > > > > > > > > > Introduction Innovation and sustainability in mobile communications Technology trends and predictions 2015 Creativity and Ideation Innovation culture Innovation strategy Innovation process Open innovation Innovation maturity management Intellectual property rights (IPR) Startups and entrepreneurship Dr. Alejandro Zalnieriunas Creativity and Ideation > Definitions Psychological and neuroscience mental processes models > Creativity and geniuses Blind variation and selective retention (BVSR) Cognitive disinhibition > Learning and training individual creativity Creativity techniques and tactics Let your unconscious solve the problems > Team creativity techniques > Company creativity, ideation Dr. Alejandro Zalnieriunas Creativity and ideation PROCESS CREATIVITY, IDEATION INNOVATION STRATEGY CULTURE Dr. Alejandro Zalnieriunas Facts about creativity > Innovation is the most important competitive edge (advantage) in many industrial and business sectors > Day-to-day innovation in a company can be roughly reduced to creativity and process (execution) > Creativity is a very important characteristic of an individual for important roles in industry and business > Creativity is key for career development and success of many professionals like engineers, scientists, artists and managers > You don’t need to be a genius to be highly creative: Creativity can be learned… and you should do it! Dr. Alejandro Zalnieriunas Creativity, Company Ideation Thoughts, sensations, memory Dr. Alejandro Zalnieriunas Generation of ideas Analysis, selection time Our creativity definition Creativity is the purposeful generation and implementation of new ideas with measurable useful outcomes. Picture courtesy of Kai Kim, 2009. Creativity involves generating new ideas, evaluating them, picking the best ones and implementing a plan for their realisation. Dr. Alejandro Zalnieriunas Creativity vs intelligence (Merriam-Webster) > Creativity - Ability to produce something new through imaginative skill, whether a new solution to a problem, a new method or device, or a new artistic object or form. > Intelligence - Ability to learn or understand or to deal with new or challenging situations. Also, ability to apply knowledge to manipulate one's environment or to think abstractly as measured by objective criteria (such as standard IQ tests). Dr. Alejandro Zalnieriunas Creativity and ideation in a company Creativity is The first step improved further Any individual can working in teams, improve his using creativity creativity methodology INDIVIDUAL CREATIVITY TEAM CREATIVITY The right culture, management leadership and tools move creativity to the top stage COMPANY CREATIVITY Ideation (company) Dr. Alejandro Zalnieriunas Slide Talent vs Genius “A Talent hits a target no one else can hit, … a Genius hits a target no one else can see” Arthur Schopenhauer, German philosopher, 19th century Dr. Alejandro Zalnieriunas Alternative Definitions of Genius > Individual with extraordinary achievements based on imagination > Extraordinary intelligent individual measured with standard methods E.g. Newton, Galileo, Einstein, Mozart, Beethoven Most accepted definition Dr. Alejandro Zalnieriunas Slide Usually attributed to individuals with an IQ above 140 (1/100 of individuals) High IQ “Societies”: Mensa (1/50), Intertel (1/100), Tripple nine (1/1000), Mega (1/1.000.000) Common characteristics of geniuses Generate new ideas through BVSR (Blind Variation and Selective Retention) Knowledge acquisition Need domain knowledge before making significant contribution Environment Development Genes Talent Eccentricity Psychological exceptions Dr. Alejandro Zalnieriunas Idea generation and backtracking 3 4 2 6 5 7 8 1 Idea generation Back tracking Dr. Alejandro Zalnieriunas 9 Blind variation and selective retention (BVSR) Number of ideas Blind variation Selective retention 1 time Imagine Select Dr. Alejandro Zalnieriunas Creativity, Company Ideation Dr. Alejandro Zalnieriunas Blind Variation (BV) Selective Retention (SR) Diverging Thinking Converging Thinking / Analysis time Mental processes Psychological model 2 The state of perceiving or feeling impressions on the mind 1 Mind Awareness … Capability set that enables mental activities like perception, thinking, reasoning, memory, Feeling and motivation Conscious ... Unconscious 3 The processes in the mind that can be captured by awareness Dr. Alejandro Zalnieriunas 4 The processes in the mind that occur automatically and are not available to awareness Mental processes Importance Unconscious is a very powerful tool that can be “instructed” by the conscious (awareness) to deliver solutions. The crux is to get the solutions back to the conscious, e.g. to become aware of the solutions. Dr. Alejandro Zalnieriunas Appendix: Psychological model definitions (Not relevant for exam) > Mind: The set of cognitive human faculties that enables ”mental processes” like perception, thinking, reasoning, memory, feeling, and motivation. > Awareness: The state or ability to perceive or to feel facts or sensory patterns impressed in the mind. > Conscious (Conscious mind): The processes in the mind that can be captured by awareness. > Unconscious (Unconscious mind): The processes in the mind that occur automatically and are not available to awareness, to introspection. Even though these processes exist well under the surface of conscious mind, out of the reach of awareness, they exert an impact on behavior. Dr. Alejandro Zalnieriunas Mental processes Neuroscience model Cognitive filter (protects from information excess) (Part of) imagination, thoughts, ideas, memories, sensations (posterior part of brain) Dr. Alejandro Zalnieriunas Alpha-waves (while creative activities) Beta-waves (while focused attention) Attention, control, solving problems (frontal part of brain) Cognitive disinhibition This theory is supported by EEG and brain imaging Normal individual Cognitive filter Dr. Alejandro Zalnieriunas Genius Cognitive disinhibition (higher throughput) High intelligence Cognitive Disinhibition > Cognitive filter has exceptionally increased throughput > Additional information arrives at conscious awareness and can give rise to unusual (“creative”) ideas > People with high degree of intelligence can process this information > Other people can be overwhelmed with the information > Cognitive disinhibition can explain the non-coincidental incidence of eccentric behavior with high creativity > Cognitive disinhibition paired with high intelligence can lead to exceptional insights Dr. Alejandro Zalnieriunas Boosting individual creativity > How can we improve our creativity? > Learning to see what others don’t see > Learning to think how other don’t think > Being motivated Dr. Alejandro Zalnieriunas > Very characteristic of geniuses is how to think: Thirty one students of five Nobel prize winners (Enrico Fermi, Ernest Laurence, Niels Bohr, J. J. Thompson and Ernest Rutherford) won Nobel prizes They learned “how to think” Individual creativity techniques (1) > Reversal How to find ideas by reversing conventional assumptions > Attribute listing How to get ideas from a challenge’s attributes > Fractionation How to get ideas by dividing a challenge into two or more components and the reassembling them in new and different ways > Mind mapping How to map your thoughts in order to get new ideas > Idea box How to identify and box the parameters of a challenge to easily produce many new ideas Dr. Alejandro Zalnieriunas Individual creativity techniques (2) > Future scenarios How to create future scenarios in order to get advantage of hidden opportunities > Visualize Rethink the way to categorize items > Talk to a stranger How to get ideas by increasing the number and kind of people you talk to about your challenges > Lateral thinking Unusal thinking Dr. Alejandro Zalnieriunas Individual creativity tactics > Take distance Take spatial or temporal (move to the future!) distance from your challenge to be more relaxed > Take regular breaks These will improve your overall mental performance and could allow ideas to arise to your awareness > Alternate activities This will help you to get new perspectives on your challenge and overcome deadlocks > Have always something to take notes with you Don’t rely on your conscious memory. Take notes of ideas, thoughts, sensations, especially dreams > Improve your creativity with creativity tests Dr. Alejandro Zalnieriunas Reversal example Planning a restaurant > Menu No menu (reversal). The guests choose ingredients available in the restaurant and the restaurant cooks for them > Offering food in the restaurant No food (reversal). Guests bring their own food and the restaurant cooks for them > Getting paid for food No payment for food (reversal). Instead, guests pay for the time they spend in the restaurant. Note: There exist a coffee company with coffee houses in Moscow, London (and Berlin?) which operates according to this model Dr. Alejandro Zalnieriunas Fractionation example Improving customer service Prompt Satisfied Polite Customer Not Poor Quality satisfied Slow Customer Service Personal Info. Automatized Service Handling Personal complains Automatized Dr. Alejandro Zalnieriunas Idea Box Simplified Attribute List technique. The purpose is to find new parameter (or feature) configurations to improve or prolong the life time of a product. The process is: 1. 2. 3. 4. State the problem List the parameters of the issue across the top of the page List variations for each parameter, in a column below it Try different combinations Dr. Alejandro Zalnieriunas Idea Box example Mobile phone > LIST THE PARAMETERS Battery life (std by) 1 2 3 4 Dr. Alejandro Zalnieriunas Internal Memory Mobile Phone Example External Screen Size Memory Optical Zoom Price Idea Box example Mobile phone > LIST VARIATIONS OF EACH PARAMETER Battery life (std by) 1 8h 2 12 h 3 16 h 4 20 h Dr. Alejandro Zalnieriunas Internal Memory 0,5 GB 1 GB 2GB 4 GB Mobile Phone Example External Screen Size Memory 0 3.5" (iPhone 4S) 32 GB 4.2" (Galaxy S II) 64 GB 4.8" (Galaxy S III) 128 GB Optical Zoom None 2x 4x 10x 5.5 (Galaxy Note) (Galaxy S4 zoom) Price 100 € 150 € 300 € 600 € Lateral thinking “Seeking to solve problems by unorthodox or apparently illogical methods.” (Oxford Dictionary) 1. Make associations that are in some sense illogical since they don’t provide from a process where the connections are obvious 2. Move sideways when working on a problem 3. Try different perceptions and concepts 4. Get out of the usual line of thought. Dr. Alejandro Zalnieriunas Let your unconscious solve the problems Utilize the powerful resources of your unconscious The unconscious is continually processing information (incubation) Ask your unconscious to solve a problem, give it some time, and get the solution > Relaxation Use relaxation techniques to clear your mind and make your awareness more receptive to thoughts/ideas from unconscious mind > Dreams Dreams during sleep and daydreams also make awareness more receptive to thoughts/ideas from unconscious mind > Three B’s Bus, Bed and Bath. Get new ideas while doing “nothing”, while not dealing with problems Dr. Alejandro Zalnieriunas Relaxation 1. Go to a quiet environment 2. Take a comfortable position that you can keep for a while without falling into sleep 3. Use a technique to relax deeply like meditation 4. Take a passive attitude; observe your thoughts without dwelling on them as they pass through your awareness Dr. Alejandro Zalnieriunas Dreams REM sleep Dreaming means: Thinking in a different state of consciousness Dreams help to solve problems that require creativity or visualization Daily REM1 sleep consolidates memory and reinforces neural connections/circuits REM sleep before tests led to more creative solutions2 1. Write down a brief problem statement 2. Once in bed, review the problem for a couple of minutes, visualize it and tell yourself you want to dream of the solution 3. On awakening, recall any possible trace your dream(s) and invite more to come 4. Take notes 1) Rapid Eye Movement. 2) Experimental results Dr. Alejandro Zalnieriunas Dreams Let your mind wander (Daydreams) Mind wander (or daydreaming) means: Shifting attention away from the current physical or mental task Daydreams, like normal dreams, relax “cognitive filters” and allow you to become aware of additional thoughts, sensations etc. Most people spend between 30 and 47 percent of awake time in daydreams 1. Review and visualize your problems on a regular basis, allowing them to move in the unconscious 2. Allow your mind to roam freely 3. Catch yourself when daydreaming, pay attention to the content of the dreams and take notes Dr. Alejandro Zalnieriunas Creativity and ideation in a company Team creativity Creativity is The first step improved further Any individual can working in teams, improve his using creativity creativity methodology INDIVIDUAL CREATIVITY TEAM CREATIVITY Culture, management leadership and tools can move creativity to this stage COMPANY CREATIVITY Ideation (company) Dr. Alejandro Zalnieriunas Slide Team creativity techniques > Brainstorming > Brain-writing > 6-3-5 > Five W’s and one H > Disney creativity strategy > Six hats > SCAMPER > TRIZ/ARIZ > Creative problem solving (CPS) Dr. Alejandro Zalnieriunas Brainstorming 1. Invite people from different areas and backgrounds (diversity). 2. Define and validate the challenge. Ensure everyone understood the challenge 3. Distribute documentation about the challenge 4. Meeting 3-4 days later (allow for INCUBATION): – Select a moderator and a recorder – Phase 1: Idea capture – collect as many ideas as possible, accept all ideas, no critics, no judgments – Phase 2: Idea clustering and combination – Phase 3: Idea selection. Dr. Alejandro Zalnieriunas Slide 162 Brain-writting 1. Process like brainstorming 2. Ideas are captured in writing 3. Overcomes inhibition Dr. Alejandro Zalnieriunas Slide 163 6-3-5 1. Special case of brain-writing 2. 6 people participate and each write 3 original ideas on a (his/her) card 3. The 6 people write an idea under each original idea of the other 5 participants 4. The result are 108 ideas. 6-3-5 Idea 1 Idea 2 Idea 3 Participant 1 Participant 2 Participant 3 Participant 4 Participant 5 Participant 6 Dr. Alejandro Zalnieriunas Slide 164 Five W’s and one H 1. Who? - Why? - What? - Where? - When? - How? 2. Useful at any level from a formal checklist to complete informality. 3. To generate data-gathering questions. 4. To generate idea-provoking questions. 5. To check plans, the checklist is a useful tool for planning implementation strategies. Dr. Alejandro Zalnieriunas Slide 165 Disney Creativity Technique 1. Role play. 2. Developed looking at the way Walt Disney was so successful in turning fantasies into reality. 3. Three vital roles: – Dreamer – Realist – Critic 4. Remember that a critic is someone who should evaluate – not just point out what is wrong. Dr. Alejandro Zalnieriunas Slide 166 Disney Creativity Technique > Dreamer: This is the visionary that produces the big picture. With no boundaries, limitations or restraints. > Realist: This is who organizes and evaluates the plans to determine what is realistic. Thinks constructively and devises an action plan. Establishes time frames and milestones for progress. Makes sure it can be initiated and maintained by the appropriate person or group. > Critic: This is who tests the plan, looks for problems, difficulties and unintended consequences. Thinks of what could go wrong, what is missing, what the spins-offs will be. Dr. Alejandro Zalnieriunas Slide 167 Six thinking hats ANALYTIC ORGANIZER EMOTIONAL CREATIVE CRITICAL OPTIMISTIC Dr. Alejandro Zalnieriunas Slide 168 Six thinking hats 1. The six hats represent six modes of thinking. 2. The six hats system encourages performance rather than ego defense. 3. People can contribute under any hat even though they personally support other view. 4. The thinkers should put on or take off hats to indicate the type of thinking. Dr. Alejandro Zalnieriunas Slide 169 Six thinking hats Speculative > Optimistic thinking, speculative attitude. > Emotional thinking, intuition, subjective attitude. > Creative, associative thinking, constructive attitude. > Organizing thinking, oversight, big-picture attitude. > Analytic thinking, facts and figures, objective attitude. > Critical thinking, risks, problems, objective attitude. Conservative Dr. Alejandro Zalnieriunas SCAMPER SCAMPER helps to generates alternative ideas. After defining the challenge, ask the following questions at each stage of the session: > S – Substitute something > C – Combine it with something else > A – Adapt something to it > M – Modify or Magnify it > P – Put it to some other use > E – Eliminate something > R – Reverse or Rearrange it SCAMPER rises new ideas at each stage. Dr. Alejandro Zalnieriunas Scamper Substitute > What/who can be substituted? > Can (the) rules be changed? > Other ingredient? Other material? > Other process or procedure? > Other place? > Other approach? > What else instead? Dr. Alejandro Zalnieriunas Scamper Combine > What ideas can be combined? > What purposes can be combined? > Combine assortments? Ensembles? > Combine units? > What other article could be merged with this? > Can be packaged as a combination? > What can be combined to multiply possible uses? Dr. Alejandro Zalnieriunas Scamper Adapt > What else is like this? > What other idea does this suggest? > Does the past offer a parallel? > What idea could we incorporate? > What else could be adapted? > What different contexts can we put our concept in? > What ideas outside our field can we incorporate? Dr. Alejandro Zalnieriunas Scamper Magnify, Modify > What can be made larger, or extended? > What can be exaggerated? Overstated? > What can be added? More time? Higher?... > What can add extra value? Extra features? > How can things be altered for the better? > What can be changed? Meaning, color, sound…? > Change name? > Changes in the plan? Process? Marketing? > Other form? Other package? Dr. Alejandro Zalnieriunas Scamper Put to other uses > What else can this be used for? > Are there new ways to use it? > Other uses if modified? > Other uses if in other context? Place? > What else could be made from this? > Other extensions? Other features? > Other Markets? Dr. Alejandro Zalnieriunas Scamper Eliminate > What if this were smaller? > What should we omit? > Should we divide it? Split it up? > Understate? > Streamline? Make miniature? Compact? > Subtract? Delete? > Can (the) rules be eliminated? > What is not necessary? Convenient? Dr. Alejandro Zalnieriunas Scamper Rearrange, Reverse > What other arrangement may be better? > Interchange components? > Other pattern? Other layout? Other sequence? > Change pace? Change schedule? > What are the opposites? The negatives? > Should we turn it around? Up side down? > Consider it backwards? > Reverse roles? > Do the unexpected? Dr. Alejandro Zalnieriunas TRIZ > Russian creation, widely used today > It is an attempt to improve on a random approach to > > > > innovation and invention It structures the creativity in paths which have been shown to yield results Often it can be shown that the solution to a problem was easy, if the techniques from other domains were known In many cases the same basic approach is used time and time again It is also possible to classify problems and solutions into groups, and to simply examine a predefined list of possible solutions to that particular type of problem. Dr. Alejandro Zalnieriunas ARIZ > Algorithm within TRIZ for complex problems. > Multi-step process asking questions that integrates pieces of TRIZ. > ARIZ features: Process of problem reformulations Logical and disciplined Main TRIZ method for solving conflicts. > ARIZ utilizes: Contradictions, scientific effects and standard solutions > ARIZ is more than 50% problem reformulation! It is only through this guided reformulation that complex problems can be solved. Dr. Alejandro Zalnieriunas Creative Problem Solving (CPS) > Leonardo Da Vinci was the first to document a CPS approach* Curiosita: Curiosity. Dimonstrazione: Test knowledge through experience. Sensazione: Continuous refinement of the senses for clarifying experience. Sfumato: Embracement of ambiguity, paradox and uncertainty. Arte/Scienza: Balance between science and art, logic and imagination (“whole brain thinking”). Corporalita: Cultivation of ambidexterity and fitness. Connessione: Recognition for the connectedness of all things and phenomena („systems thinking“). *) Source: http://blog.thinkforachange.com/2010/12/20/creative-problem-solving-cps-throughout-history.aspx. Dr. Alejandro Zalnieriunas Creative Problem Solving (CPS) Participant Team Experts Management • This model can be used to 1 describe many CPS approaches. 2 Ideation 111. Identify a problem or a new idea. 3 3 22. Clarify the problem or new idea 33. Incubate potential solutions (allow 4 5 sufficient time) 5 5 44. Share and combine ideas. Determine most promising ideas. Concept 55. Select ideas. 6 7 Dr. Alejandro Zalnieriunas 6 7 6 7 66. Try out ideas / Create prototypes. 7 7 7. Learn from ideas. Creativity and ideation in a company Company collective creativity Creativity is The first step improved further Any individual can working in teams, improve his using creativity creativity methodology INDIVIDUAL CREATIVITY TEAM CREATIVITY Culture, management leadership and tools can move creativity to this stage COMPANY CREATIVITY Ideation (company) Dr. Alejandro Zalnieriunas Company creativity Drivers INDIVIDUAL CREATIVITY, TEAM CREATIVITY, COMPANY CREATIVITY MOTIVATION INNOVATION CULTURE INNOVATION STRATEGY VT Innovation Proposal KNOWLEDGE Enterprise Strategy Enterprise Culture Dr. Alejandro Zalnieriunas IT TOOLS Company creativity Drivers INDIVIDUAL, TEAM AND COMPANY CREATIVITY Effective and Efficient 5 MOTIVATION VT Innovation Proposal INNOVATION INNOVATION CULTURE STRATEGY 1 2 VT Innovation Proposal 1 1 KNOWLEDGE 2 3 IT TOOLS 4 Enteprie Strategy Enterprise Culture Establish the right culture where employees are empowered and success is recognised 2 Align enterprise and innovation strategy 3 Exploit knowledge and intelligence of employees, customers and partners 4 Use state-of-the-art IT tools 5 Motivated employees create more and better Dr. Alejandro Zalnieriunas Efficiency and effectiveness Peter Drucker Efficiency is doing the thing right. Effectiveness is doing the right thing. Peter Drucker (November 19, 1909 – November 11, 2005): American management consultant, educator, and author, whose writings contributed to the foundations of the modern business corporation. He invented the concept known as management by objectives. Source: Wikipedia Dr. Alejandro Zalnieriunas Company creativity Efficiency and effectiveness Efficiency Many Ideas Engagement Motivation CULTURES Dr. Alejandro Zalnieriunas Effectiveness Right answers Right questions Coherent goals STRATEGIES Company creativity practices > Idea campaigns A problem, question or challenge is formulated Specific persons, also external ones, are invited The team works in a series of guided meetings on the problem > Week problems Every week a new problem is formulated and ideas are collected at the end of the week > Coffee-problems Employees pay their coffees with ideas > Individual idea generation Spontaneous, e.g. BBB, dreams Purposeful, e.g. mind mapping Dr. Alejandro Zalnieriunas Idea Management / Ideation Definition and description Definition Idea Management (IM) is the systematic process of creating, gathering, and selecting ideas according to pre-defined criteria. Description Large amounts of ideas are generated regularly spontaneously or as answers to questions or problems, gathered without discrimination, and selected according to pre-defined criteria. Use of resources should be minimized. Dr. Alejandro Zalnieriunas Idea Management Process Spontanous - purposeful Team Creativity - Idea campaigns Soft information FEEDBACK LOOP Dr. Alejandro Zalnieriunas DEVELOP - SELECT Individual Creativity GATHER Problems Ideas Ideas and knowledge Fantasy Logic Knowledge Dr. Alejandro Zalnieriunas Idea Knowledge management DATA BASE Employee‘s knowledge Employee‘s skills External knowledge Partner Supplier Institutions Dr. Alejandro Zalnieriunas Idea Management System Principles > Software that supports the idea management process > All users, participants or contributors can Post (propose) ideas Comment ideas from others Propose changes to ideas Vote for ideas > Delivers useful information for the selection of ideas Idea popularity: Number of comments, contributors or votes > Boosts efficiency and speed Participants get different types of alerts, e.g. about new ideas or comments. Dr. Alejandro Zalnieriunas Idea Management System Advantages > Solves coordination problems Relevant contributors can access campaigns or "questions of the week" and co-operate > Solves synchronization problems One contributor "stores" his contribution in the system and others can read and comment it later > Mobile ideation (mobile terminals) The systems provide interfaces to mobile devices > Typical example: Support of campaigns Participants of a campaign can be freely determined > Idea management systems support idea challenges as well as week and coffee problem practices Dr. Alejandro Zalnieriunas Idea Management System Template (1/3) Campaign Campaign closing date Nullam a tempus quam. Ut odio dui, vehicula vitae sollicitudin ac, vulputate a nisi. 30.06.2014, 12:00 Promote idea Idea Demote idea Follow this idea Details Attachment Send this idea to a friend Your comment Comment history Statistics Idea rank Promotions Demotions Comments Idea categories (Tags) Idea author Promotions rank Comments rank Dr. Alejandro Zalnieriunas Idea Management System Template (2/3) Campaign Campaign closing date Nullam a tempus quam. Ut odio dui, vehicula vitae sollicitudin ac, vulputate a nisi. Promote idea Idea Nullam a tempus quam. Ut odio dui, vehicula sollicitudin ac, vulputate a nisi. Details 30.06.2013, 12:00 Attachment Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean molestie lacinia sapien, nec aliquam arcu malesuada sed. Sed consectetur tellus eu odio pulvinar sollicitudin dictum enim sodales. Follow this idea Send this idea to a friend Your comment Comment history Statistics Idea rank Promotions Demotions Comments Idea categories (Tags) lorem, ipsum, tempus, vehicula, vitae Dr. Alejandro Zalnieriunas Idea author Maria, 15.04.2012, 14:30 Demote idea Promotions rank Comments rank Idea Management System Template (3/3) Campaign Campaign closing date Nullam a tempus quam. Ut odio dui, vehicula vitae sollicitudin ac, vulputate a nisi. Promote idea Idea Nullam a tempus quam. Ut odio dui, vehicula sollicitudin ac, vulputate a nisi. Details 30.06.2013, 12:00 Attachment Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean molestie lacinia sapien, nec aliquam arcu malesuada sed. Sed consectetur tellus eu odio pulvinar sollicitudin dictum enim sodales. Demote idea Follow this idea Send this idea to a friend Your comment Comment history Alex, 15.04.2012, 16:33 Nam quis posuere eros. Aliquam ac enim lacus. Fusce sit amet lorem mi. Anna, 16.04.2012, 9:27 Nulla a lectus quis quam porta interdum. Robert, 16.04.2012, 11:33 Curabitur vulputate ullamcorper elit, et pellentesque eros mollis nec. Etiam placerat feugiat diam sed pulvinar. Aenean tristique, diam id volutpat pellentesque, Idea categories (Tags) lorem, ipsum, tempus, vehicula, vitae Dr. Alejandro Zalnieriunas Idea author Maria, 15.04.2012, 14:30 Statistics Idea rank 8 Promotions 33 Demotions 7 Comments 11 Promotions rank 5 Comments rank 6 Content > > > > > > > > > > > Introduction Innovation and sustainability in mobile communications Technology trends and predictions 2015 Creativity and Ideation Innovation culture Innovation strategy Innovation process Open innovation Innovation maturity management Intellectual property rights (IPR) Startups and entrepreneurship Dr. Alejandro Zalnieriunas Innovation Culture > Definitions > Innovation Roles Dr. Alejandro Zalnieriunas Innovation Culture PROCESS CREATIVITY, IDEATION INNOVATION STRATEGY CULTURE Dr. Alejandro Zalnieriunas Innovation Culture Enterprise Company Strategy Innovation Strategy New ideas, idea development Development, Implementation Innovation Culture Company Culture Open Innovation External Ideas Dr. Alejandro Zalnieriunas External R&D, Supplier, Partner Innovation Culture Enterprise and Innovation Culture are the most fundamental contributors to successful Innovation Culture* is the set of shared values, attitudes, goals, and practices that characterizes an Institution, organization or group Source: www.wikipedia.org *) Also organisational culture Dr. Alejandro Zalnieriunas Slide 202 Innovation Management Layers Operative Strategic Normative Dr. Alejandro Zalnieriunas Innovation process, costs, time, quality, performance. Resources, technology, knowledge, markets, supplier, partners, competitors. Values, mission, vision. Organizational Culture Artifacts Values Shared basic assumptions Dr. Alejandro Zalnieriunas Artifacts include any tangible or verbally identifiable elements in an organization. Furniture, dress code are examples. Artifacts are the visible elements in a culture and they can be recognized by people not part of the culture. Values are the rules that use/allow people to decide what is good and what not, what to do. This can be expressed in official philosophies and public statements. Shared Basic Assumptions are the deeply embedded, taken-for-granted behaviours which is usually unconscious, but constitute the essence of culture. Innovation Culture – Main Elements Dr. Alejandro Zalnieriunas Innovation Culture – Main Elements Dr. Alejandro Zalnieriunas Innovation Roles Subject Matter Experts (SMEs) Innovation Sponsor (Chief Innovation Officer) Dr. Alejandro Zalnieriunas Center of Innovation Excellence SUPPORT Innovation Champion DOING Innovators Innovation Roles Innovators, SMEs • • • • Imagine Collaborate Execute Support Innovators (SMEs) Innovation Champion • Protects ideas • Takes care of Center of Innovation Excellence • Owns innovation systems/tools Dr. Alejandro Zalnieriunas Innovation Sponsor • Secures funding and resources • Provides strategic alignment • Approves plans and budgets • Supports innovation champion Center of Innov. Excellence • Facilitates subject matter • • • • experts Owns document repository Owns standards and metrics Owns training Facilitates creative sessions Innovators’ Role Dr. Alejandro Zalnieriunas Why not? Some people see things that are and ask, Why? Some people dream of things that never were and ask, Why not? Some people have to go to work and don't have time for all that. George Carlin Dr. Alejandro Zalnieriunas Innovator’s Skills Dr. Alejandro Zalnieriunas Innovation Champion’s Responsibilities (1/3) Dr. Alejandro Zalnieriunas Innovation Champion’s Responsibilities (2/3) Dr. Alejandro Zalnieriunas Innovation Champion’s Responsibilities (3/3) Dr. Alejandro Zalnieriunas Center of Innovation Excellence (1/2) Mission Facilitate and take care of the Innovation Activities Dr. Alejandro Zalnieriunas Innovation Center of Excellence (2/2) Dr. Alejandro Zalnieriunas Innovation Sponsor‘s Responsibilities The Innovation Sponsor must belong to Top Management and have direct access to CEO • Secures funding and resources for innovation activities • Provides strategic alignment between enterprise culture and innovation culture • Represents ideas and projects at management level • Ensures communication from management level • Ensures culture propagation from management level: “Walk the Talk” • Approves plans, road maps and budgets • Supports innovation champion and center of innovation excellence Dr. Alejandro Zalnieriunas Content > > > > > > > > > > > Introduction Innovation and sustainability in mobile communications Technology trends and predictions 2015 Creativity and Ideation Innovation culture Innovation strategy Innovation process Open innovation Innovation maturity management Intellectual property rights (IPR) Startups and entrepreneurship Dr. Alejandro Zalnieriunas Innovation Strategy PROCESS CREATIVITY, IDEATION INNOVATION STRATEGY CULTURE Dr. Alejandro Zalnieriunas Enterprise Structrure Example Customer Distribution Production Sales & Marketing Development * HR Finance Management Customer *) Marketing and Technology Dr. Alejandro Zalnieriunas Customer Care Customer Customer Supply Chain Management Innovation Strategy Enterprise Company Strategy Innovation Strategy New ideas, idea development Development, Implementation Innovation Culture Company Culture Open Innovation External Ideas Dr. Alejandro Zalnieriunas External R&D, Supplier, Partner Strategy concepts Strategy definition: „How to… targets“ Vision – Mission – Goals – Strategy – Operations Dr. Alejandro Zalnieriunas Strategy concepts Strategy can be expressed as: „For the Customer, against the Competition, under the Law, through the Company.“ Dr. Alejandro Zalnieriunas Strategy concepts Good Strategies optimize Near term value, Mid term value, Long term value. Dr. Alejandro Zalnieriunas Strategic focus Ensures Enterprise survival, maximizes profit Dr. Alejandro Zalnieriunas Maximizes Shareholder value Maximizes value for Stakeholders: - Customer - Shareholder - Employees - Society - Humanity/ next generations (Sustainability) Factors with Impact on Innovation Strategy > > > > Customer expectations Financial pressure to reduce costs and increase efficiency Increased competition: Products, costs, quality Shorter product life cycles > Megatrends: Globalization, demographic changes, sustainability… > Government regulation > Digital economy (e.g. mobile, social networks, cloud computing, BI) Dr. Alejandro Zalnieriunas Innovation Strategy – Oversight Dr. Alejandro Zalnieriunas Innovation Elements Enterprise Strategy Enterprise Innovation Strategy External: - R&D - Suppliers - Partners Innovation Process Innovation Tools* Innovation Culture Open Innovation Enterprise Culture *) Innovation Tools: Idea Management, Innovation Portfolio Management, Project Management, Knowledge and Skills Management Dr. Alejandro Zalnieriunas Enterprise Strategy and Innovation Strategy Enterprise Strategy • Defines how to meet the enterprise goals • Through improvement of • competitive edge • market share • revenue and margin growth • Enterprise goals include the fulfilment of expectations of enterprise stakeholders: • Customers • Investors • Employees • State / Government • Environment (Sustainability) • Determines “Which“ are the innovation goals: When and where innovation is required to fulfil the enterprise strategy Dr. Alejandro Zalnieriunas Innovation Strategy • Defines “How“ to meet the innovation goals • Is a part of the overall enterprise strategy • Ensures its alignment with enterprise strategy • Guides the selection of innovation target areas to maximise competitive advantage • Guides decisions on resource allocation for innovation activities • Guides management of chances and risks related to innovation, R&D and New Product Development (NPD). Incremental and Radical Innovations High Radical Technology change Dr. Alejandro Zalnieriunas Low Incremental High Product change / Impact Low Disruptive Innovation – Example: Hard Drives Hard Disk Capacity (MB) 1000 100 *) Drive technology **) Market demand 10 Desktop PC s ** 1975 Potables ** 1980 Year 1985 Notebooks ** 1990 Source: The Innovators Dilema: When New Technologies Cause Great Firms to Fail, Clayton M. Christensen, Harvard Business School Press, 1997 Dr. Alejandro Zalnieriunas Disruptive Innovations • Current technology / features performance Sustaining Technology High-end customer demand Low-end customer migration Low-end customer demand Disruptive Technology time Dr. Alejandro Zalnieriunas exceed demand of a considerable amount of customers • Disruptive technology offers products with poor but acceptable performance in some features but advantage in others, typically price • Features of disruptive technologies are improved with time Examples • Mechanical diggers with hydraulic arms (light) • Computer disk drives • HP’s inkjet printers • IBM’s PCs Disruptive Innovations Dimension Sustaining Innovations Low-End Disruptions New-Market Disruptions Targeted Performance Performance must satisfy most demanding customers Performance good enough to satisfy customers at the low end of the market Low performance in traditional attributes, but improved performance in new attributes Targeted Customers The most attractive/profitable customers Over-served customers in the low end Non-customers: Historically lack of money or skills to use the product Impact on Business Model Improves/maintains profit margins by exploiting existing processes and cost structures New operating or financial approach allow higher asset utilisation and attractive margins at low prices Business model must make profit at lower price per unit sold, also at initially low production volumes Dr. Alejandro Zalnieriunas What Incremental Innovators Do > Seeking cost advantages over competition > Increasing production efficiency changing processes and organisation > Making minor modifications to designs > Adding features to existing products > Re-innovating – making changes to newly launched products > Developing a reputation for product quality – branding > Learning from customers and competitors Dr. Alejandro Zalnieriunas What Radical and Disruptive Innovators Do > Being open to new ideas from outside firm and sector > Building networks and alliances outside core business > Continuously scanning technological and markets environments > Investing in a technology portfolio > Engaging parts of the organisation in exploratory work > Bringing new capabilities by acquisition or hiring > Being aware of new patterns of customer behaviour > Changing the „way of doing things“ when required – process innovation Dr. Alejandro Zalnieriunas Blue Ocean Strategy (BOS) > BOS is the result of a study of 150 strategic moves > BOS is the simultaneous pursuit of differentiation and low cost > The aim of BOS is not to out-perform the competition, but to create new market space (the “Blue Ocean”), thereby making the competition irrelevant > While innovation has been seen as a random/experimental process, BOS offers systematic and reproducible methodologies and processes > BOS frameworks include: strategy canvas, value curve, four actions framework, six paths, buyer utility map, and blue ocean idea index. > These frameworks and tools are designed to be visual > BOS covers both strategy formulation and strategy execution Source: www.blueoceanstrategy.com, © Kim & Mauborgne, 2012 Dr. Alejandro Zalnieriunas Blue Ocean Strategy (BOS) RED OCEAN STRATEGY BLUE OCEAN STRATEGY Compete in existing market space Create uncontested market space Beat the competition Make the competition irrelevant Focus on existing customers Focus on non-customers Exploit existing demand Create and capture new demand Make the value-cost tradeoff (create greater value to customers at a higher cost or create reasonable value at a lower cost) Break the value-cost tradeoff (Seek greater value to customers and low cost simultaneously) Align the whole system of a firm’s activities with its strategic choice of differentiation or low cost Align the whole system of a firm’s activities in pursuit of differentiation and low cost. Source: www.blueoceanstrategy.com, © Kim & Mauborgne, 2005 Dr. Alejandro Zalnieriunas Blue Ocean Innovation – Value Innovation > Value Innovation is the simultaneous pursuit of differentiation and low cost. > Value Innovation focuses on making the competition irrelevant by creating a leap of value for buyers and for the company, thereby opening up new and uncontested market space. Source: www.blueoceanstrategy.com, © Kim & Mauborgne, 2012 Dr. Alejandro Zalnieriunas Blue Ocean Strategy – 4 Actions Framework 1 2 4 3 Source: www.blueoceanstrategy.com, © Kim & Mauborgne, 2012 Dr. Alejandro Zalnieriunas Blue Ocean Strategy – Strategy Canvas 3 4 4 4 Actions 1 Reduce 2 Eliminate 1 2 1 3 Raise 4 Create 2 > It captures the current state of play in the known market space. This allows to understand where the competition is currently investing and the factors that the industry competes on > It propels to action by reorienting the focus from competitors to alternatives and from customers to noncustomers of the industry Source: www.blueoceanstrategy.com, © Kim & Mauborgne, 2012 TU Alejandro Dresden Zalnieriunas Dr. Slide 242 Slide 242 Blue Ocean Strategy – Buyer Utility Map > The “Buyer Utility Map” outlines all the levers companies can pull to deliver utility to buyers (The “Six Utility Levers”) as well as the different experiences buyers can have of a product or service (The “Buyer Experience Cycle”) > This map shows the full range of utility propositions and helps to take decisions on positioning products or services Dr. Alejandro Zalnieriunas BOS – Pioneer-Migrator-Settler-Map (PMS) > The PMS-map shows the company's current and planned portfolios and the chances to achieve profitable growth moving from settler (me-too business) to migrator (better offers than most in the market place) to pioneers which are the businesses that offer unprecedented value (blue ocean strategies) Source: www.blueoceanstrategy.com, © Kim & Mauborgne, 2012 Dr. Alejandro Zalnieriunas BOS – Example: [yellow tail] wine (1/2) > Australian Casella Wines created 2001 its [yellow tail] wine which became the fastest growing brand in the histories of the Australian and the U.S. wine industries and the number one imported wine into the United States > Their strategy to create a blue ocean was: r 1) Reduced: Customer confusion. Casella Wines limited their offerings to just one white wine and one red wine E 2) Eliminated: Focus from discussions on aging, complexity and tannin, which intimidated customers R 3) Raised: Involvement of retailers by giving retail employees Australian outback clothing that made [yellow tail] wine seem friendly C 4) Created: 3 new customer experiences for wine drinking: Easy drinking (no complex appreciation), ease of selection, and a sense of fun and adventure Source: www.blueoceanstrategy.com, © Kim & Mauborgne, 2005 Dr. Alejandro Zalnieriunas BOS – Example: [yellow tail] (2/2) 2 2 2 1 1 1 4 4 4 3 Involvement of retailers through Australian outback clothing Source: www.blueoceanstrategy.com, © Kim & Mauborgne, 2005 Dr. Alejandro Zalnieriunas 1 Reduced 2 Eliminated 3 Raised 4 Created Innovation Types – Summary Incremental Innovations • Small improvements of products, • • services, processes, business models Lead to small impact on markets or performance Related uncertainty and therefore chances and risks are small Radical Innovations • Fully new products, services, • • Disruptive Innovations • Disruptive technology is usually more • • • simple, more convenient for users and mostly less expensive The technology doesn`t cover the requirements of high end customers The technology covers the requirements of low end customers, who adopt the technology The disruptive technology is further developed and captures more and more customer segments as time evolves Dr. Alejandro Zalnieriunas processes, business models Lead to large impact on markets or performance Related uncertainty and therefore chances and risks are high Value Innovations • • • • • • Create uncontested market space Make the competition irrelevant Focus on non-customers Create and capture new demand Break the value-cost tradeoff (Seek greater value to customers and low cost simultaneously) Align the whole system of a firm’s activities in pursuit of differentiation and low cost. Diffusion of Innovations 100 50 25 0 Innovators 2,5% Source: en.wikipedia.org Dr. Alejandro Zalnieriunas Early Adopters 13,5% Early Majority 34% Late Majority 34% Laggards 16% Market share (%) 75 Technology ‘S‘ Curves Performance Base Key Pacing Emerging “Total Investment” or “Time” Focus along ‘S’ curves • • • • Emerging: R&D masters technology Pacing: Technology competence and ability to supply Key: Feature improvement and market share growth Base: Focus moves from features and performance to other aspects like service and pricing Dr. Alejandro Zalnieriunas Technology Evolution and Substitution Performance Customer Acceptance Distribution 3rd Technology 2nd Technology Customer Acceptance Average Customer Migration 1st Technology Time Dr. Alejandro Zalnieriunas Required range and depth of resources Innovation Strategies according to Pace Proactive (Leader) Active (fast follower) Reactive (follower) Passive Required process complexity Dr. Alejandro Zalnieriunas Innovation Strategy – Resources Dr. Alejandro Zalnieriunas High Low Market growth Strategic Analysis – BCG Matrix QUESTION MARKS STARS Invest selectively Invest POOR DOGS CASH COWS Leave market Get profit Low High Market share Dr. Alejandro Zalnieriunas High Medium Low Technology attractiveness Strategic Analysis – Technology Matrix Low Medium Strength of own Resources Dr. Alejandro Zalnieriunas High Strategic Analysis – Chance-Risk-Matrix Decide carefully Low Chance* High Continue Avoid Stop Decide *) Can be defined through Low High Risk* Dr. Alejandro Zalnieriunas likelihoods of appropriate events Lecture 5 Dr. Alejandro Zalnieriunas Content > > > > > > > > > > > Introduction Innovation and sustainability in mobile communications Technology trends and predictions 2015 Creativity and Ideation Innovation culture Innovation strategy Innovation process Open innovation Innovation maturity management Intellectual property rights (IPR) Startups and entrepreneurship Dr. Alejandro Zalnieriunas Innovation Processes > Introduction Inputs, enterprise and outputs > Project and portfolio management Objectives, characterization Project types and their evaluation > Process stages in detail > Evaluation of innovations > Evaluation of innovation process Dr. Alejandro Zalnieriunas Innovation Process in “Innovation 4.0” PROCESS INNOVATION 4.0 STRATEGY CULTURE Dr. Alejandro Zalnieriunas Slide 263 Innovation Process – Phases and Gates Implementation Development Ideas phase Feasibility Concept GC Life Cycle GF GI GO GL Products, Services, Business Models, Processes, Savings Dr. Alejandro Zalnieriunas Slide 264 Innovation Process Phase Characteristics Ideas phase Low Failure Costs Low Risks Freedom Creativity Controlled Chaos Loose Control Dr. Alejandro Zalnieriunas Development High Failure Costs High Risks Discipline Structure Analytics Tight Control Implementation Very High Failure Costs No Room for wrong Decisions Project Management (PM) PM Triangle Project Management Goals Functionality / Quality Deliver Project: - In Functionality and Quality1 - In Time - In Budget Budget Time Note 1) “Functionality” means WHAT is to be delivered, “Quality” means HOW (close to functionality) must be delivered Dr. Alejandro Zalnieriunas Slide 266 Project Management Principles > Initial plan Functionality / quality (specifications), time Resources and budget allocation > Functionality / quality monitoring and forecasting ; exception management > Time plan monitoring and forecasting; exception management Progress (compared to plan) Milestones Resources > Budget plan monitoring and forecasting ; exception management Costs (compared to budgets) Dr. Alejandro Zalnieriunas Project Portfolio Management (PPM) GOAL: Optimization of expected portfolio value Project 1 Project 2 Project N Project Portfolio Dr. Alejandro Zalnieriunas Slide 268 Project Portfolio Management (PPM) Major challenge: Decide on resource allocation. Ideas, project proposals Resources Knowledge - Technology - Markets PPM Evaluation Decisions PM Resource allocation Interdisciplinary teams Dr. Alejandro Zalnieriunas Executed Projects Effectiveness and Efficiency Challenges Role of PM and PPM Need for Effectiveness (WHAT) Ideation, Ideas, Proposals, PPM Right Ideas, Right Projects, NPV, ROI, Value Need for Efficiency (HOW) Innovation Process, PM, PPM Functionality / Quality, Time-to-Market, in Budget Effectiveness ~ Doing right things. Efficiency ~ Doing things right. Dr. Alejandro Zalnieriunas Innovation Process Ideas Phase Ideas phase Concept New ideas Campaigns Implementation Development Life Cycle Feasibility Incubate, Combine Discuss, Develop Selected Ideas Purpose Qualify and select ideas Input Spontaneous ideas, campaigns (problems to solve) Tasks Idea incubation, combination, discussion, development, selection Tools Creativity techniques, Idea Management Systems Decision (GC) Management, cross-functional team, experts’ advice Dr. Alejandro Zalnieriunas Innovation Process Ideas Phase Dr. Alejandro Zalnieriunas Slide 272 Innovation Process Concept Phase Development Ideas phase Selected Ideas Implementation Concept Feasibility Prototypes Trials converge Life Cycle Plausibility Study Purpose Check idea plausibility (low effort) Input Selected ideas from the ideas phase Tasks Plausibility study (Commercial and technical, rough estimate of costs and benefit), build prototype or proof-of-concept (PoC), perform trial Tools Project portfolio management, project management, technical facilities/lab, instruments for benefit estimation, e.g. market studies Decision (GF) Management and cross-functional team based on trial results and plausibility study Slide 273 Dr. Alejandro Zalnieriunas Innovation Process Concept Phase Dr. Alejandro Zalnieriunas Slide 274 Innovation Process Feasibility Phase Development Ideas phase Concept Plausibility Study Implementation Life Cycle Feasibility Business Case Plausibility Technical Specifications Study Purpose Select ideas/projects to be implemented and launched Input Plausibility study with commercial and technical information Tasks Create business case with high accuracy estimates for costs and benefits, create technical specifications for the implementation phase, assess risk Tools Project portfolio management, project management, instruments for benefit estimation, co-operation with suppliers for costs estimation Decision (GI) Management and cross-functional team based on business case risks and overall project portfolio Slide 275 Dr. Alejandro Zalnieriunas Innovation Process Feasibility Phase *) Delivers „Feasibility Studies“ for selected ideas Dr. Alejandro Zalnieriunas Slide 276 Innovation Process Implementation Phase Ideas phase Implementation Development Concept Business Case Technical Specifications Life Cycle Feasibility Final Technical Solution Commercial Terms Purpose Create final solution for operations (technical and commercial) Input Business case, technical specifications Tasks Create and integrate technical solution, define commercial terms (pricing, sales campaigns, adverts), train technical and sales staff Tools Project portfolio management, project management, co-operation with suppliers Decision (GL) Management and marketing or technology depending on kind of project Dr. Alejandro Zalnieriunas Slide 277 Innovation Process Implementation Phase Final solution: Efficient1, scalable, reliable (high MTBF2), maintainable (short MTTR3). High availability (low “down time”), an ultimate goal, arises from good MTBF and good MTTR (failures occur seldom and are repaired quickly). 1) Good ratio of output (e.g. revenues, savings) to resources (e.g. time, invest) 2) Mean Time Between Failures 3) Mean Time To Repair Dr. Alejandro Zalnieriunas Slide 278 Innovation Process Life Cycle Ideas phase Implementation Development Feasibility Concept Technical Solution Commercial Terms Life Cycle Go live Operate Optimisation Maintenance Purpose Go live (Product or service launch, start of operations) and follow up Input Technical solution, commercial terms Tasks Go live, optimisation and maintenance of products, services and solutions, measurement of performance and comparison with estimates made during concept and feasibility phases Tools Project portfolio management, metrics Decision (GO) Take from market or operations: Management and marketing or technology depending on kind of project Slide 279 Alejandro Zalnieriunas Slide 279 Alejandro TU Dresden Dr. Zalnieriunas Innovation Process Life Cycle > Begins with launch to customers or other users, e.g. employees > Focus on operation excellence and customer care Dr. Alejandro Zalnieriunas Slide 280 Innovation Evaluation, Valuation and Metrics Inputs, Enterprise, Outputs Enterprise Cultures Strategies Process INPUTS - Markets - Government policies, regulation - Access to knowhow, IPR ENTERPRISE - Process - Cultures - Strategies - Project management - Portfolio management Evaluation, Valuation, Metrics Dr. Alejandro Zalnieriunas Folie 281 OUTPUTS (Innovations) - Products - Services - Business Models - Processes - Solutions Innovation Project and Process Evaluation Measures / metrics for the different Phases Input metrics, e.g. Project metrics, e.g. Process metrics, e.g. Output metrics, e.g. R&D budget as % of revenues Net Present Value, ROI Averaged project metrics % of products launched in the last 2-3 years Intern Rate of Return % of projects that entered concept phase and led to commercial success % of employees involved in innovation Time to Market Time to break even Dr. Alejandro Zalnieriunas % of revenues and margin generated by new products Examles of Project Metrics > Net Present Value (NPV) > NPV/Invest (Return on Invest, ROI) > Intern Rate of Return (IRR) > Time to market > Time to break even > % of project budget spent > % of planed project execution time actually needed > % of planed functionality/performance/quality actually achieved (conformance to requirements) Dr. Alejandro Zalnieriunas Examples of Process Metrics > Weighted-averaged project metrics (% of time, budget and requirements compliance) > Weighted-averaged project metrics (Time-to-market, timeto-break-even) > % of projects that concluded the development phase successfully > % of projects that entered the development phase and led to commercial success > Statistics on NPVs, ROIs and IIRs > Comparisons of calculated and actual business cases Dr. Alejandro Zalnieriunas Examples of Input Metrics > % of company budget dedicated to innovation > % of employees involved in innovation > % of total available employee time dedicated to innovation > Number of ideas per employee involved in innovation per year > Number of external ideas per source (customer, supplier etc.) per year > % of projects delayed or stopped due to lack of financial resources > % of projects delayed or stopped due to lack of employee availability Dr. Alejandro Zalnieriunas Examples of Output Metrics > Number of products and services that have been launched > > > > in the last N (e.g. 2-3) years % of live products and services that have been launched in the last N years % of live products’ and services’ revenues and margin that is generated by products that have been launched in the last N years Number of products and services that have been launched in the last N (e.g. 2-3) years compared to competitors Cost savings generated by innovations that are not older than N years Dr. Alejandro Zalnieriunas Examples of further Metrics > Number of patents granted in one year. > Number of patents applications in one year > Number of patents related to the number of R&D employees TU Alejandro Dresden Zalnieriunas Dr. Slide 287 Slide 287 Evaluation of Innovations Non-Financial > Strategy fit Customer requirements Competitor products Product portfolio, cannibalization > Technology and supply chain fit > Enviromental / Sustainability fit Raw materials, energy, reuse, recycling, … Dr. Alejandro Zalnieriunas Evaluation of Innovations Financial Measures > > > > > Net Present Value (NPV) Return on Invest (ROI) Intern Rate of Return (IRR) Time to Break Even (TBE, tBE) Auxiliary Cash Flow (CF) Discounted Cash Flow (DCF) Dr. Alejandro Zalnieriunas Financial measures (1/4) > Cash Flow (CF): Balance of earnings (+) and expenditures (-) in a certain time period, e.g. quarter or year. Also called cash in-flow. > Discounted Cash Flow (DCF): The value that a CF at time tc represents at a reference time, say t0. The DCF is calculated with an interest rate that equals the “cost of money” that the enterprise pays. Typical cases are bonds where enterprises pay interests to investors. > Net Present Value (NPV): The NPV is the sum of the DCFs of a project. NPV is a measure for the value of a project that takes the distribution of CFs over time into consideration. This is necessary because early CFs impact value of projects more strongly than later CFs. > Example: If an enterprise pays 2 Euros at time te to investors that paid 1 Euro for a bond at time tb then it makes sense to choose a discount rate so that the DCF of 2 Euros at time te is 1 Euro. Dr. Alejandro Zalnieriunas Financial measures (2/4) > Formulas for the calculation of NPV have the following form. The difference between the two formulas is that the first one utilizes annual CFs and te second one quarterly CFs > The formulas calculate the NPVs as the sums of the DCFs. „y“ > relates to yearly calculations, „Q“ to quarterly calculations 1/(1+r) is the discount factor. r is the „discount rate“. Dr. Alejandro Zalnieriunas Financial measures (3/4) > “Time to Break Even“ (tBE)or „Pay-Back Time“ is the time span between the begin of a investment, practically the beginning of the development phase, and the date when the cumulated cash flow becomes zero, i.e. the cumulated revenues just compensate the cumulated costs. During this period of time money is needed to finance the project > „Internal Rate of Return“ (IRR) is the value of the “discount rate” for which the NPV equals zero, i.e. a savings account with the interest rate „IRR“ would produce the same returns like the project. > „Return on Invest“ (ROI) is the quotient between NPV and investment (CAPEX). > Most frequently used measures in PPM: ROI, IRR, NPV, tBE Dr. Alejandro Zalnieriunas Financial Measures (4/4) CF, DCF, NPV, tBE (from white board) Dr. Alejandro Zalnieriunas