Case Study Sony Ericsson Xperia™ case study—an example of innovation in technology and entertainment Sony Ericsson is in a sector that is experiencing continuous growth and expansion, with new competitors and sophisticated devices hitting the market every day. What’s more, the smartphone industry is known for its memorable advertising campaigns. For all these reasons, Sony Ericsson needed to create an innovative and creative campaign for the launch of a new series of Android smartphones— the Xperia™—that would capture consumers’ attention. Through its media agency, MEC INTERACTION, Sony Ericsson approached Microsoft Advertising about partnering on a campaign to tap into Microsoft’s large audience of young consumers interested in technology and entertainment. The campaign focused on men and women ages 15-30, the demographic of the majority of smartphone consumers. It tapped into nontraditional media advertising and bet on the high impact of Microsoft’s tools to create an emotional bond with consumers. Sony Ericsson proposed the concept of “Communication Entertainment” with the launch of the Sony Ericsson Xperia™ X10, the first phone from the company’s most sophisticated product line. The campaign sought to increase brand recognition, position Sony as a leader in the market niche, generate traffic to spur interaction Target: • Men and women ages 15-30 • High purchasing power Countries: Argentina, Brazil, Chile, Colombia, Mexico, Peru, and Venezuela with the products and services, and direct the audience to a more intimate and committed experience with the brand and its platform. Microsoft Advertising developed a strategy to engage consumers using an interactive game— including both online and offline elements—which directed consumers to the Xperia™ platform on Windows Live® Messenger. Once there, they were given the instructions on how to play the game. The game was a competition with five stages, and the winner was the person who managed to complete the stages in the shortest time. One winner from each country received an Xperia™ smartphone. After the game was over, consumers could navigate to the Sony Ericsson website and share content through Facebook and Twitter. The goal in each stage of the game was to reach one million page views. The campaign far exceeded that goal. The main messaging during the games was: • Sony Ericsson provides you with everything you need to stay connected. • Xperia™ is an all-in-one experience. You can stay connected to everyone on all platforms with your Sony Ericsson Xperia™. The campaign leveraged Microsoft Advertising’s massive audience using tools such as MSN, Windows Live Messenger, Hotmail, and the BEET (Branded Entertainment and Experiences Team). The result: Sony Ericsson had a way to reach its target audience of young consumers interested in technology and entertainment. Duration: These are the winners of the Xperia™ X10 Challenge. Congratulations! Stage 1: 6 weeks Stage 2: 4 weeks Final results: Stage 1: • Expectations were greatly exceeded • Nearly one million hits (960,000) • 2,811,713 page views • 65,000 registered users • Average exposure time on the website: 2 minutes • Video: http://msa.cachefly.net/XperiaX10/XperiaX10.html “For the launch of the Sony Ericsson Xperia™ X10 smartphone, we wanted to make a major impact on Stage 2: our customers, positioning the phone and the brand Stage 2 was even more successful than Stage 1: as a leader in communication and entertainment, • 598,213 visitors and in the Android platform. In Microsoft we found • 414,140 unique users an ideal business partner to achieve the results • 1,867,517 page views we desired, in addition to having an affinity with our brand.” • 3.12 page views per unique user • Average exposure time on the website: 2:26 minutes • 44,029 registered users • Large user response to the proposed games –Adaliz Vicens, Director of Marketing, Activation and Public Relations for the Americas region of Sony Ericsson About Microsoft Advertising Microsoft Advertising provides advertisers and publishers with media, tools, and services to drive deep and profitable engagement with their audiences. This includes a global media network of all of Microsoft’s digital advertising businesses: MSN, Windows Live, Office Live, Xbox LIVE, Bing, and more; Microsoft Advertiser and Publisher Suites, which simplify planning and management of campaigns and content; and a range of services that help advertisers and publishers untangle the complexities of digital media and get more out of their marketing and content investments. Microsoft Advertising makes buying and selling media simple, smart, and cost-effective across media and devices in the Microsoft network of properties and beyond. Visit http://advertising.microsoft.com for more information. This document is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS SUMMARY. © 2011 Microsoft Corporation. All rights reserved. Microsoft is a registered trademark of Microsoft Corporation in the United States and/or other countries. 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