Gameplay_ Presentation_2013v2 [Compatibility Mode]

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Discussion: What have you guys learned through games?
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Discussion: Why do we prefer games?
Reward mechanism/levelling up
Scenario/simulation
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Insert Video
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Powder Toy is a free physics game. While the graphics are simple, the game is engaging and
teaches many scientific principles from how gravity affects elements, through to creating
electric circuits and plasma cannons.
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What tools could be used to use gaming in education?
QR codes and mobile tech?
Discuss
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Choose a different ending campaign http://blog.thoughtpick.com/2011/01/choose-adifferent-ending-campaign-will-you-take-the-knife.html
Activity: Get them to play.
http://www.youtube.com/watch?feature=player_detailpage&v=JFVkzYDNJqo
Choose your own adventure style games can easily be created using free tools like ARED
and Hot Potatoes. Video can be incorporated.
Planning is the key to success.
Discuss After Play
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http://sarahthorneycroft.com/blog/2011/08/02/the-moodle-dailies-a-guided-tour
“Moodle Dailies is a games-based PD environment for staff (or students) to learn to use
Moodle “
Moodle Dailies uses conditional release to send the “players” (Learners) on a journey of
investigation and discovery as they learn more about the functions of moodle in a
controlled way.
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Simulations, while still marketed at “games” have been training us for years.
Even with dated graphics, an Arcade game like Hard Drivin, which featured a cockpit with
key start, 3 pedals, and full H-pattern shifter was good enough to teach very simple car
control techniques.
Fast forward to present day, and the same kind of setup can easily be re-created in the
home.
With graphics and physics simulation now boarding on photo-realism, even professional
racing drivers practice on “games” to hone their skills.
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Pilot training has used “games” in the form of simulations for years.
Even NASA Astronauts are trained in this way.
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Participation and Skills project VIC101.
Used games company Austron to create educational game for construction workers.
The Unity3D engine was used as this opens the potential to publish to mobile devices in the
future.
The Certificate II Construction program largely consists of 16-18 year old males with high
levels of disengagement with paper-based learning who have a preference for practical,
‘hands on’ activities. The program will be delivered in Melbourne's West and North - low
SES regions.
Instead of a score or life energy, the players “reputation” was affected by how they
interacted on the worksite and how they responded to situations and decisions.
This in turn could affect “promotion” or adversely, “warnings and dismissal”.
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Most famous appointment dynamic is ‘Happy hour’ yes the pub where all you have to do is
turn up at the right location and you get rewarded with cheap alcohol. This game does not
only influence our behaviour but our entire culture.
Image location:
http://frogandprincess.wordpress.com/tag/happy-hour/
http://www.google.com.au/imgres?q=happy+hour&hl=en&biw=1338&bih=756&tbm=isch
&tbnid=Li0XKrNNv7M0M:&imgrefurl=http://www.maitlandcity.com.au/Regular.Htm&docid=0FLbdY8EwLlFmM&im
gurl=http://www.maitlandcity.com.au/uploads/Happy%252520Hour%252520TV%252520Sl
ide.jpg&w=1028&h=768&ei=HNQ_UbG_IIapkAWwg4CQCQ&zoom=1&iact=rc&page=1&tbn
h=138&tbnw=205&start=0&ndsp=32&ved=1t:429,r:8,s:0,i:118&tx=80&ty=82
Cafe World, Smurfs and Farmville where if you return at a set time to do something you get
something good, and if you don’t something bad happens
Discuss how they could apply.
Tourism example.
http://www.thefuntheory.com/speed-camera-lottery-0
Originally proposed to the The Fun Factory by Kevin Richardson of San Francisco, the
concept was implemented by the Swedish National Society for Road Safety on site in
Stockholm, Sweden in November 2010. Using existing traffic-camera and speed-capture
technologies, the Speed Camera Lottery device would photograph all drivers passing
beneath it. Each vehicle’s speed was displayed to the drivers passing by and recorded by
the system. Speeders would be photographed and issued a citation, with the proceeds
going into a cash fund. Drivers who obeyed the speed law would also be recorded and
entered into the lottery, where they would be eligible to win some of the money from the
speeders.
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This is one of the most famous game dynamics.
Call of Duty Ghost
Modern warfare is one of the most successful selling games of all time.
Talk about badges and levels… currently online I am only lvl 3 but gosh how I want that cool
gold cross to show my skills in the game which means that I am better than others.
America’s Army is a “first person shooter” (War game) that was created using the Unreal
games engine for the American Military.
The game is on par with popular titles like Call or Duty and Battlefield, but was released
100% for FREE as a recruitment tool.
The “shooting” aspect of the game is played online against other players, but the only way
to get extra weapons, kit, and abilities is to go through classroom based training and pass
quiz based assessments and simulated assessment tasks.
To be able to see how healthy your team mates are, and be able to heal their wounds and
keep them alive, players must first complete their medic training.
The training actually teaches triage nursing skills as players learn how to assess several
wounded players and treat in the correct order of priority with the correct techniques and
procedures.
Treating people in the field during online game play unlocks further weapons and abilities,
as well as making it more likely that team mates will reciprocate by using their own special
abilities to help you in battle.
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These comments underneath the youtube clip reveals how much players learn about the
need for teamwork as well as other skills.
The first comment is someone asking how you heal yourself in the game once you are a
medic.
The 2nd comment responds pointing out that the special ability should be used to heal team
mates, in the hope that they will help you in return.
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Princeton recently did a course where the students moved up their grades. All students
started at an F or a D status and their assessments, quizzes and filed work moved them up
their grades. So they leveled up.
Discuss how you could impliment leveling up in your pf.
This is where you have to make progress, you have to move through different steps in a
very granular fashion. This is used all over the place including Linkedin
How many of you are in linked in and have completed your whole profile or how many of
you are still hanging around the 85% mark and still need an endorsement to be 100%
complete?
When we are presented with a progress bar and presented with easy granular steps to take
to try to complete that status bar, we will do it!
Get them to discuss implementation.
Badges for clearance to use tools/items?
Adaptive release.
World of Warcraft
This is a paladin level 10 and a paladin level 20, and if you are going to fight oh I don’t know
orcs on the land of Mordor for example against Raz al Ghul you would probably want to be
the bigger one. So you work hard to level up in games.
Most hardcore players will spend roughly 6.5 hours a day on it. Their most dedicated
players treat it like a fulltime job.
Progressive level up is a powerful thing. It can be used in very compelling ways for good.
http://worldofclasscraft.com/en/
World of Classcraft as a Model for the Classroom
A common dilemma with students is having to decide between focusing in school or playing video games.
Shawn Young is looking to fix that.
World of Classcraft (WoC) is a game for the classroom where students can choose one of three classes, gain
powers, and face peril. The game follows a rule structure commonly found in that of MMORPG video games
like World of Warcraft. When students do positive actions in the class room they can gain experience points,
which leads to leveling up, and gaining special abilities. The goal is to turn the entire classroom into a game –
not just a few minutes each day at the end of class playing ‘heads up, seven up’.
In WoC, monsters become homework, boss battles become tests, and the classroom becomes an adventure.
Helping classmates, answering questions, and other actions will lead to experience points, and every 1000
points the student will level up and gain a power point which can be used to obtain a new ability. Some of the
skills can only be used for themselves such as getting a hint on a text, but upper-tier abilities can benefit the
entire class. There are even skills to be used with other players so it’s possible to really tap in to the partybased mentality of RPG games.
To make things easier while using this game, the author created a web-based interface to keep track of
everything. Teachers can access events, allocate experience points, maintain the roster, and so on. Students
can keep track of their status but can not change anything.
By gamifying the classroom as a whole, students obtain a whole new sense of motivation and desire.
Obtaining real life powers, the constant randomness, and the chance of risk make the game exciting and
always evolving. One of the strongest suits of WoC is the fact that the game can be played with any subject –
it will work just as well with math as it would in a science course.
World of Classcraft is still in progress and hopefully will have a beta test in the fall if enough interest arises.
The project aims to turn the classroom into an MMORPG that will not only make the class more enjoyable,
but more productive as well.
Finally, when a parent asks “What did you do in school today?” their child can confidently say “Well, I became
the highest level warrior in class!” and not get in trouble.
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http://www.gamification.co/2013/03/08/gamifying-the-classroom-with-world-of-classcraft/
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Everyone has to work together to achieve something!
This is powerful as it leverages the network called ‘society’ to solve problems.
This is Digg which I am sure you have heard of. Digg is a communal dynamic to try to find
and source to best source of news and most interesting stories.
Digg developers made this initially into a game, they had a leader board, where if you
recommended the best stories, you would get points and that really motivated everyone to
find the best stories to get on the leader board. This motivation became so powerful in the
early days of Digg that a cabal, a group of people, the top seven on the leader board, who
would work together to make sure that they maintained that position. They would
recommend each others stories and the game became more powerful than the goal. Digg
ended up having to shut down the leader board because while it was effective it was so
powerful that is stopped sourcing the best stories and started having people work to
maintain their leadership. This one we need to use carefully.
Okay this food giant is using this dynamic at the moment in its current campaign. Where
the game that you are playing is not the monopoly game that you are playing but groups
that form to assist each other to find lets say Bond Street. Now that group of players are
focused on looking for just the Bond Street sticker,
Social mobilization experiment.
The DARPA Network Challenge was a social network mobilization experiment to identify distributed
mobilization strategies and determine how quickly a challenging geolocation problem could be solved by
crowd-sourcing. Ten numbered, 8-foot, red balloons were simultaneously launched and moored in parks
across the contiguous United States. The first person or team to report to DARPA the correct locations of all
10 balloons was awarded a $40,000 prize. A total of 4,367 individuals registered in the DARPA Network
Challenge. To the DARPA knowledge it was the first large-scale social media experiment that included some
adversarial component and significant efforts were devoted throughout the challenge to spoofing and
masking the truth.
The winning MIT team correctly reported the location of all 10 balloons in an astonishingly short 8 hours and
52 minutes using a constructed and motivated network exceeding 5,000 individuals from just 4 initial nodes
in less than 2 days. Indeed, we observed that social networks emerged or mobilized very quickly to solve this
challenging geolocation problem.
Teams built around existing networks were able to mobilize their networks in less than a day. In one case, a
highly connected individual successfully mobilized his contacts through Twitter in less than an hour. Equally
impressive, many of teams were able to do precise, targeted dispatching to verify balloon tips.
The MIT people based it on a pyramid scheme the first person to locate a balloon got $2000, and anyone else
to push that recommendation up also got a cut of it.
http://websearch.darpa.mil/search?q=red
balloons&btnG=Search&entqr=0&ud=1&sort=date:D:L:d1&output=xml_no_dtd&oe=UTF-8&ie=UTF8&client=default_frontend&proxystylesheet=default_frontend&site=default_collection
Insert video Connie
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Minecraft is a open ended “sandbox” game which lets players explore an open world both
on and off line.
Including dynamics such as economy, teamwork, physics, environment, engineering, and
many more, children and adults are learning through play without realizing it.
Discuss.
5 Lessons To Learn From Minecraft In Education
1. Be accessible.
Minecraft is simple to pick up and play right away–and is dead simple to use on a
touchscreen to boot. (My five year-old son has been playing it since he was three.) It
cannot be overstated how critical this is to the success of something that doesn’t
appear ambitious. Minecraft looks simple and dated, but that also makes it cheap, easy
to use, and non-threatening for gamers and “non-gamers” alike.
2. Be scalable.
Just because it’s simple looking and accessible doesn’t mean it’s not powerful. Like any
well-thought-out curriculum, it is flexible enough to adapt to all learners no matter their
skill level without the game developer (read: teacher) having to reinvent the wheel with
every new bit of data. It’s as big or small as the user’s ambition.
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3. Require self-direction.
Minecraft won’t do anything without the right input from the player. It doesn’t drag you
along by the nose, but rather sits and waits for the player to do something important. And
with every “correct” action by the player, they are rewarded with more freedom, opportunity
and visual evidence of their decisions.
4. Be more visual.
Speaking of visual evidence, in Minecraft, every building or empty space is a decision to build
or not to build. The players can see their own progress and self-assess how things are
evolving based on an inner-voice more critical than any teacher might be. This isn’t an
argument in support of forced visuals for otherwise non-visual content, but rather new ways
to display student thinking and performance. Someone’s actually building a scale model of
the entire planet using Minecraft. They’re not going to have to wonder “how they’re doing,”
nor will the parents. They can look and see.
5. Be open-ended.
While some students hate English precisely because it’s often subjective and open-ended
(preferring the right-or-wrong tone of math instead), open-ended learning also has a
different feel to it that encourages students to keep going, to do more, and to learn-throughiteration, which is fundamentally different than the take-the-test-at-the-end-of-the-unit-andthen-move-on approach in many classrooms.
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http://blogs.kqed.org/mindshift/2013/03/math-physic-languages-minecraft-is-theteachers-ultimate-multitool/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed%3A+kqed%2Fn
HAK+%28MindShift%29
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http://blog.k12.com/educational-technology-and-tools/transforming-way-we-learn-whyminecraft-amazing-learning-tool#.UUpZjJ1hic1
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The Toolboxes and Learning Objects are a great source of existing digital content for
education.
Included in the learning objects area is a series of games aimed at Numeracy and Literacy.
Harvest the Rain http://tle.tafevc.com.au/toolbox/items/474eb198-2f89-8b13-c6c70798e5c99457/1/
Quoting Game - Electrical http://tle.tafevc.com.au/toolbox/items/491abb70-0cb2-7182bd66-9a3082830b6d/1/
Estimating carpentry jobs http://tle.tafevc.com.au/toolbox/items/fa1be9cc-c5d4-a7f9-af656274ab6c9d40/1/
Quoting Game - Catering http://tle.tafevc.com.au/toolbox/items/6211c724-e7d2-1b76be59-e461a8c3ba77/1/
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Participants are all given one of the many online game links to play for 10 mins.
Dafur is dying http://www.darfurisdying.com/
Disaster watch http://www.christianaid.org.uk/resources/games/disastergame/index.html
Lord of the flies http://www.nobelprize.org/educational/literature/golding/lof.html
Blood typing game
http://www.nobelprize.org/educational/medicine/bloodtypinggame/game/index.html
Pavlov’s dog game http://www.nobelprize.org/educational/medicine/pavlov/index.html
The transistor game http://www.nobelprize.org/educational/physics/transistor/recycler/
The immune system game
http://www.nobelprize.org/educational/medicine/immunity/game/index.html
The split brain game experiments http://www.nobelprize.org/educational/medicine/splitbrain/splitbrainexp.html
Climate challenge
http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/index_1.shtml
Wasteland adventure http://a.parsons.edu/~pengc320/wastelandadventure/game.swf
Stop disasters http://www.stopdisastersgame.org/en/playgame.html
Food detectives fight back http://www.fooddetectives.com/
McDonald’s video game http://www.mcvideogame.com/index-eng.html
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Amazing food detectives https://healthy.kaiserpermanente.org/static/health/enus/landing_pages/afd/index.htm
Harvest the Rain http://tle.tafevc.com.au/toolbox/items/474eb198-2f89-8b13-c6c70798e5c99457/1/
Quoting Game - Electrical http://tle.tafevc.com.au/toolbox/items/491abb70-0cb2-7182bd66-9a3082830b6d/1/
Estimating carpentry jobs http://tle.tafevc.com.au/toolbox/items/fa1be9cc-c5d4-a7f9-af656274ab6c9d40/1/
Quoting Game - Catering http://tle.tafevc.com.au/toolbox/items/6211c724-e7d2-1b76be59-e461a8c3ba77/1/
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Discuss games played during activity.
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Face to face
Hot potatoes/Ared
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Download