6/17/13
Scalable and engaging digital learning
©EverFi, Inc. All rights reserved.
©EverFi, Inc. All rights reserved.
3
1
Industry leader in education technology focused on teaching critical skills including STEM, entrepreneurship, financial literacy, digital responsibility, alcohol awareness, texting and driving, civic responsibility and other skill areas
Scalable solution with 5.5 million certified students across K-12 and higher education, and adult learning
Unique partnership model with over 1,000 corporations sponsoring state and local digital learning innovation
Experienced team of 130+ engineers, designers, teachers, digital marketing and partnership professionals across the U.S.
©EverFi, Inc. All rights reserved.
5
1.
Simple: Teachers can get started in less than 30 minutes.
No additional planning. No additional grading.
2.
Flexible: Platforms can be implemented in a variety of curricular contexts, allowing the programs to reach scale.
3.
Engaging: Students love using games and simulations to learn at their own pace.
4.
Effective: Our national data shows students making significant knowledge gains on their assessments; we are also seeing changes in student attitudes. Over 80% of high school students think “all students should have to take the
EverFi course”. Over 98% of teachers would recommend the program to a colleague.
©EverFi, Inc. All rights reserved.
6
6/17/13
2
EverFi’s learning platform supports students throughout the education lifecycle.
4 th 5 th 6 th 7 th 8th 9 th 10th 11th 12th
Longitudinal Student Attitude and Behavioral Data, Insights and Studies
©EverFi, Inc. All rights reserved.
8
6/17/13
©EverFi, Inc. All rights reserved.
11
3
6/17/13
©EverFi, Inc. All rights reserved.
12
©EverFi, Inc. All rights reserved.
13
4
EverFi captures and analyzes significant data from students as they take our courses.
This data is shared with our partners and tailored to the research needs of each partner.
EVEFI FEATURES
• Personalized Pathways
• Behavioral and Attitudinal
Surveys
• Knowledge Assessments
PARTNER REPORTING
• Students Analytics
• Knowledge Gain
• Research aggregation
TOOLS
• Knowledge
Assessments
• Teacher and
Student Surveys
©EverFi, Inc. All rights reserved.
14
OVERVIEW
Target Audience: 4-6 th grade students
Standards: State and National
Jump-$tart Standards for
Personal Financial Literacy
School Placement: Required
Course
Knowledge Assessments: Pre &
Post Module
Time: Approximately 2.5 hours
SIX LEARNING GROUPS
1.
Responsible Money Choices: saving vs. spending, financial resources, goal-setting
2.
Income and Careers: jobs, compensation, career planning, taxes
3.
Making Plans with Money: budgets, payment methods, impulse buying, charity
4.
Credit and Borrowing: credit and responsible borrowing
5.
Insurance and Safety: risk prevention, health insurance
6.
Savings and Investing: savings accounts, basic investments
Games: Users also unlock two games per group as they progress through the course.
©EverFi, Inc. All rights reserved.
17
6/17/13
5
Ignition – Digital Literacy & Responsibility™ (Middle Schools)
OVERVIEW
Target Audience: 7
Students th -‐ 9 th Grade
Standards: State and ISTE Standards
School Placement: Co-‐curricular
Performance Assessments: Pre &
Post Module
Behavior and A?tude
Assessments: Pre and Post Course
Surveys
Time: Approximately 3.5 Hours, plus
SimulaKon
MODULE TOPICS
Buying a Computer: Computer & So,ware Basics
Wireless CommunicaGon: Tex5ng and Driving, Mobile
Devices & Service Plans,
The Viral World: Online Privacy, Security, & Digital Time-‐
Management
Research in a Digital Age: Internet Resources & Credibility
CreaGng MulGmedia Products: Responsible Digital
Publica5on and Produc5on
Digital RelaGonships and Respect: Digital Ci5zenship &
Cyberbullying
Looking to the Future: STEM Technology and Careers
©EverFi, Inc. All rights reserved.
18
OVERVIEW
Target Audience: 8 th -9 th grade students
Standards: Common Core, Math and ELA; State and National
Standards for CTE
School Placement: Co-curricular
Math & CTE courses
Assessments: Inter & Post
Module/Project Base/Attitudinal and Behavior Surveying
Time: Approximately 8-10 hours
High Level Details
Ø 16 Learning Modules: Each designed to be 30 minutes
Ø Basic Computer Science and Starting To Code:
Students will be learning the basics of CS and getting hands-on experience writing their first code
Ø
Exposure to STEM Careers: Each module will explain how the learning topics are leveraged in different careers
Ø Math Common Core : Course will help instructors teach new common core math standards
Ø Pathing: Instruction will be scaffolded to work with learners at all levels
©EverFi, Inc. All rights reserved.
19
6/17/13
6
OVERVIEW
Target Audience: High school students
Standards: State and National
Jump$tart Standards for
Personal Financial Literacy
School Placement: Required
Course
Behavior and Attitude
Assessments: Pre & Post
Module
Time: 6 – 8 hours
TEN LEARNING MODULES
1.
Introduction and Overview
2.
Saving
3.
Banking
4.
Payments, Interest Rates, and Credit Cards
5.
Credit Score
6.
7.
Renting vs. Owning
8.
Financing Higher Education
Taxes and Insurance
9.
Consumer Fraud
10.
Investing
Real-Life Simulations: Students apply their learning in virtual environments to weigh the consequences of their decisions.
©EverFi, Inc. All rights reserved.
20
OVERVIEW
Target Audience: All 9 th grade students (Parents Course
Included)
Standards: State and National
Standards for Health
School Placement: Required
Course – Health, Science,
Transitions
Behavior and Attitudinal
Assessments: Pre, Post & 30day Follow Up Surveys
Time: Approximately 2 hours
NINE LEARNING MODULES
1.
School— Standard drink measurement
2.
Pizza Place— Myths and facts about alcohol, accurate social norms data
3.
TV Station— Alcohol expectancies, influences and community issues
4.
Movie Theater— Blood alcohol concentration
5.
Research Lab— Brain and body science
6.
Friend’s House— Peer pressure and decision-making
7.
Newspaper— Addiction and community impact of alcohol
8.
Town Hall— Underage drinking laws, policies, and social host liability
9.
My House— Tips for talking to parents, setting personal goals
©EverFi, Inc. All rights reserved.
6/17/13
7
TH
TH
Overview
Target Audience: 8 th -‐10 th Grade
Standards: Common Core Literacy Standards for
History/Social Studies; State standards for Civics
Knowledge Assessments: FormaKve assessments integrated throughout; summaKve assessments for each module
Behavior and A?tude Assessment: Pre-‐ and post-‐course surveys
Time: 30-‐40 minutes per module; 5 hours total
Interactive Activity / Topics
• Rights and ResponsibiliKes of CiKzens
• The Process of Civic Change
• Civil Rights
• US Role in World Affairs
• Structure and funcKon of NaKonal/State/
Local government
• Origins, structure, and content of the
ConsKtuKon
• The Supreme Court and Judicial Branch
©EverFi, Inc. All rights reserved. 22
OVERVIEW
Target Audience: 7 th students
-10 th grade
Standards: Common Core, Math and ELA
School Placement: Co-curricular
Business, Economics
Assessments: Pre & Post
Module/Attitudinal and
Behavior Surveying
Time: Approximately 4-6 hours
KEY FEATURES:
Ø
Interactive Personal Diagnostic: Students will take a personality assessment to identify their individual entrepreneurial characteristics
Ø Personalized Business Simulation: Students will leave the course with a full business plan for a simulated business
Ø Business Pitch: Students will learn the basics of finance, marketing, team-building and market research
Ø Standards-Based: Course will help instructors teach new Common Core Math and English standards
©EverFi, Inc. All rights reserved.
6/17/13
8