White Paper Cost Ramifications of Player Placement in Digital Signage Networks Executive Summary Maximizing Return On Investment (ROI) from digital signage networks necessitates optimizing screen placement to ensure the largest number of people are exposed to the greatest amount of content. Less understood is the importance of media player positioning. As intricate PC-based IT devices, media players are susceptible to numerous dangers which can significantly affect their Total Cost of Ownership (TCO). Situating your players at screen in the public area makes them difficult to service and exposes them to multiple environmental hazards, thus lowering their Mean Time Between Failures (MTBF). Using extension technology to safely store your media players in a back room ensures your IT investment is protected in an environmentally controlled setting which maintains their MTBF and places them in a location where they can easily be serviced and maintained. Copyright © 2008 Minicom Advanced Systems Table of Contents Executive Summary ............................................................................1 Table of Contents...............................................................................2 Display devices and Media Players in Digital Signage Networks ......................3 Display devices Placement .................................................................. 3 Media Player Placement ..................................................................... 3 The Central Component of Digital Signage Networks ................................... 3 Media Player Placement Options ............................................................3 Player at Screen Technology ................................................................ 3 Player in Back Room Technology ........................................................... 3 Benefits of Player at Screen..................................................................4 Challenges of Player at Screen ..............................................................4 The Public Arena .............................................................................. 4 Access to Players at Screen ................................................................. 5 Maintaining, Servicing and Upgrading .................................................. 5 High Service Costs.......................................................................... 5 Security Problems .......................................................................... 5 Player Reliability.............................................................................. 6 MTBF ......................................................................................... 6 Short Lifecycle ................................................................................ 6 Tower Based Players ......................................................................... 6 Benefits of Back Room Placement ..........................................................7 Back Rooms .................................................................................... 7 Access to Players in Back Rooms ........................................................... 8 Maintaining, Servicing and Upgrading .................................................. 8 Low Service Costs .......................................................................... 8 Solid Security ............................................................................... 8 Extension System Reliability ................................................................ 9 MTBF ......................................................................................... 9 Resistance to Heat ......................................................................... 9 Long Lifecycle ............................................................................... 10 Tower Based Players ....................................................................... 10 Challenges of Player in Back Room ....................................................... 10 Maintenance Costs Comparison ............................................................ 11 The Minicom Solution ........................................................................ 12 DS Vision™ 3000 Extension and Distribution System................................... 12 Conclusion...................................................................................... 13 About Minicom Advanced Systems ........................................................ 14 2 Copyright © 2008 Minicom Advanced Systems Display devices and Media Players in Digital Signage Networks Display device Placement A major factor in the design of any digital signage network is display device placement. According to Dale Smith of Peerless Industries, “All the well intentioned design work, beautiful display devices and high powered content that money can buy are rendered ineffective if placed in a poor location.” A screen which can not be properly seen by the public renders the entire digital signage network investment useless. To properly place screens in a digital signage network a long list of requirements must first be met. The screens must be located in a public area, be clearly visible, located in a dwell zone and be non-obstructive. In addition, distance from the viewer must be determined so that the screen will not appear too big or too small and safety factors must also be taken into consideration. On top of all this, a number of natural and man made barriers to placement must be overcome before the screens can be installed. These include security cameras, distant power sources, glare from sunlight, etc. Only if you successfully meet all these placement challenges will your digital signage system allow optimal screen spotting and provide maximum results. Media Player Placement In contrast to display devices, media players apparently have a wide choice of placement options. Since the media players need not be seen by the public, as the screens do, they seemingly can be placed anywhere in the public or private arenas. A closer look, however, reveals that media players have their own set of placement requirements that are at least as rigorous as those governing screens. While screen placement mainly affects the effectiveness of your message delivery, player placement, in contrast, is mainly a Total Cost of Ownership (TCO) consideration. The Central Component of Digital Signage Networks The central component of any digital signage network is the media player. It is the media player which plays the content so it can be viewed by the general public. Since this mission critical piece of equipment is in essence a computer and as such a delicate IT device, it must be properly guarded and maintained. Media Player Placement Options Modern digital signage networks primarily follow two types of installations regarding the placement of the media player – at the screen or in a back room used for storing the company’s IT related devices. Each application works differently and has different repercussions for the reliability, access and security of your media players and therefore for the TCO of your digital signage network Player at Screen Technology In “Player at Screen” systems the media player is mounted directly on to the display device. The media players receive their content from a central content server via a standard IP based network and then transmit the content directly to the display device. This method places your IT equipment in the public space where customers and passerby are located, exposing your equipment to a potentially hostile environment and making them hard to reach. Player in Back Room Technology Multimedia hardware extension systems use broadcaster/transmitter and receiver units to transmit video, audio and control (serial) signals from a remote media player to single or multiple display devices over dedicated CATx cable. Using this technology, media players can be removed from the screens, up to 600m/2000ft if necessary, and placed in a safe back room environment. Copyright © 2008 Minicom Advanced Systems 3 Benefits of Player at Screen Player at screen topology is suitable for applications where screens are easily accessible, with or without an existing network infrastructure. This infrastructure can be used to transmit content from the central player to the players at screen. Player at screen applications also use less hardware than the other options. Both these benefits help reduce hardware and installation costs and simplify set up. The initial outlay in a player at screen application is therefore lower than the competing options. However, as will be seen, as time progresses the TCO of a player at screen application becomes more costly than player in back room applications. Another instance when player at screen topology is beneficial is when back room locations such as offices or closets may be difficult to guard from access by unauthorized personnel. Challenges of Player at Screen The Public Arena Due to their location, players at screen are situated in the public arena. As an uncontrolled and unmonitored environment, the public arena presents a number of hazards to your IT devices. These include everything from heat and cold to people and dust. All these have repercussions on the TCO of your media players and digital signage network. Work Environment for Player at Screen 4 Copyright © 2008 Minicom Advanced Systems Access to Players at Screen Maintaining, Servicing and Upgrading When you need to maintain, service or upgrade your media players be prepared for a headache. Since the players are attached to the screens they are usually located either high up in the air or sandwiched between the screen and a wall. To reach a ceiling mounted player you will typically need a ladder. To work on the player you will first have to remove the mounts and brackets and then the players themselves. Then you will have to take the players to a table and attach them to a screen, mouse and keyboard. After you have reprogrammed the player you will need to reattach the players to the screens with their brackets and mounts. If you replace the players with newer ones, you may very well have to change the mounts and brackets as well. High Service Costs Due to their location in the public space, servicing players at screen in many retail and public spaces is problematic. If a player at screen malfunctions in the middle of the day, in a retail environment, you can not simply take out a ladder and bring in a repairman for an hour or two to fix it in front of your customers. Nor can you simply shut down the store to service it. Instead you most often must wait until after store hours: early in the morning, late at night or on weekends. At these times service costs are generally more expensive and can reach double or triple regular rates. Security Problems Depending on location, placing your media players in the public space can expose them to additional security problems such as vandalism and theft. This may necessitate taking extra measures to protect your investment that could more easily have been accomplished by placing your players in a remote protected space. Work Environment Comparison Work Environment for Player at Screen Copyright © 2008 Minicom Advanced Systems Work Environment for Player in Back Room 5 Player Reliability MTBF What is the expected lifetime of a media player before it is exposed to the unprotected environment of the public space? MTBF stands for mean time between failures and is the standard measure of product reliability under optimal conditions. MTBF is calculated in hours. As intricate PC based devices, media players have a relatively low MTBF. The MTBF of a standard PC is 30,000 hours or 3.4 years. Proprietary players at screen are typically more robust than the standard PC and can reach an MTBF of 50,000 hours. The above MTBF figures are calculated under optimal conditions. According to Blue Max Technology, “Stressing a component beyond normal usage conditions may reduce the actual MTBF to a point below the ‘predicted MTBF’. Generally, reliability decreases as temperature increases, so components that are operated in warm environments with poor airflow will tend to have a lower MTBF than those operated in cool environments with good air flow.” According to Military & Aerospace Technology, “For every 10ºC you increase temperatures on electronics, your MTBF will be cut in half, so the hotter the electronics get, the lower the MTBF.” Since they are located in the public space, your media players are already in a non temperature controlled environment. Place them up near the ceiling where heat rises and you are increasing their temperature. Place them next to warm Plasma/LCD/LED screens and you are further increasing their temperature. All this reduces MTBF and makes your media players more susceptible to breakdowns. The increased frequency of player on screen breakdowns leads to a direct loss of revenue for ad based digital signage network operators. When a screen is down, advertising revenues from that screen are lost, resulting in potential contractual problems. Short Lifecycle The lifespan of your components is a major factor in calculating TCO. In your digital signage network, screens are typically the most time resistant components with lifecycles of 3-5 years. Media players have shorter life spans and typically last between 2-3 years. Content management software tends to be the most volatile, with a major revision occurring approximately every 18 - 24 months. Since the lifecycle of software can be half of that of the media players it is likely that you may have to upgrade the software in your players at least once in their lifetime. This presents a potential problem for players at screen. Standard PC’s are upgradeable but can not be screen mounted. Players at screen are typically proprietary devices and may be difficult to upgrade to take advantage of new software features. In essence, this reduces the lifecycle of your media players to that of the software. The possibility of early replacement of the player makes it a costly option. Tower Based Players One trend in the digital signage market is to employ larger media players comprising multiple graphic cards and supporting more and richer content. These larger servers are currently used in approximately 10% of digital signage applications and the percentage is growing. For these types of applications player at screen technology can not be employed because, due to their large size, the players can not be attached to the screens. 6 Copyright © 2008 Minicom Advanced Systems Benefits of Back Room Placement Back Rooms Using content extension technology media players can be extended from the display devices and placed in a remote location far from the public space. A back room or server room, because it is designed specifically for storage, provides an ideal location to house your media players. Since they are located in a back room you do not need to disturb your customers to access them. The temperature controlled environment keeps your players from overheating and dust free. These factors help maintain the player and keep it from breaking down. Storage is also easy in a back room. A single 1x1m server rack can hold 10 media players. The racks are specially designed for easy access – making maintenance, service and upgrading simple. Work Environment for Player in Back Room Copyright © 2008 Minicom Advanced Systems 7 Access to Players in Back Rooms Maintaining, Servicing and Upgrading Maintaining, servicing and upgrading your media players is easy in a back room server rack. The players in the rack are simple to access. If you need to upgrade or service multiple players at once, the task takes minutes instead of hours, because all the players are situated in the same location. Low Service Costs Service costs with extension technology are kept low as the players can be easily accessed during regular working hours. If a problem crops up you can fix it immediately. You do not need to wait until after store hours when service costs are double or triple to service your players as you would with player at screen. Solid Security By placing your media players in a back room you avoid the security dangers created by leaving your players in the public space. The back room is typically locked and access is restricted to authorized personnel only. Maintenance Comparison Maintenance with Player at Screen 8 Maintenance with Player in Back Room Copyright © 2008 Minicom Advanced Systems Extension System Reliability MTBF As described above, the MTBF of a standard PC is 30,000 hours or 50,000 hours for the more robust players at screen. In contrast, content extension systems which are designed specifically for the rigorous public environments of digital signage networks, have much longer MTBFs. Generally speaking the MTBF of an extension system is approximately twice as resilient as the standard media player. The MTBF of an extension system is typically 100,000 hours or over 11 years. Resistance to Heat Since they are located in an environmentally controlled setting, media players using extension technology are not exposed to extreme temperatures which lower their MTBFs as are players at screen. The back room therefore helps maintain the maximum possible lifetime for your players. MTBF Comparison Table Standard Media Player Player at Screen Extension System Receiver MTBF (hours) 30,000 50,000 100,000 MTBF Comparison Chart (thousands of hours) 100 80 Extension System 60 40 20 Player at screen Standard Media Payer 0 Copyright © 2008 Minicom Advanced Systems 9 Long Lifecycle While the lifecycle of a player at screen is typically 2-3 years the lifecycle of an extension system is significantly longer, somewhere between 4-6 years. The longer lifecycle means you need to replace them less frequently which translates into significant TCO savings for your digital signage network and also saves you the time and effort of replacement. Lifecycle Comparison (months) 60 Player in Back Room Technology 50 40 30 20 Player at Screen Technology 10 0 Tower Based Players In contrast to player at screen, the popular new large players pose no problem for back room deployment. There they can easily be fitted in a rack. If you need outsized players or there is the possibility that you may want to upgrade to outsized players in the future your only choice is extension technology. Challenges of Player in Back Room While players in back rooms are safer and easier to access than players at screen, the extension technology required to put the players in the back room may require a slightly higher outlay initially than player at screen technology. This is because extension systems have more hardware requirements. This initial cost imbalance is more than offset by the TCO of an extension system. 10 Copyright © 2008 Minicom Advanced Systems Maintenance Costs Comparison On Site Technician Maintenance Cost Comparison for Player at Screen Vs. Player in Back Room Over Three Year Period Player at Screen Player in Back Room Service Rate Visit Length 2 hours Number of Service Visits in Three Years 6 Overtime $100/h* Regular $50/h* Total $1200 1 hour 3 $150 *Estimated On average, player at screen maintenance is eight times more expensive than player in back room maintenance. Savings with Player in Back Room vs. Player at Screen Over Three Year Period 15 10 Savings ($1000) 5 . . 0 0 5 10 15 Num ber of Screens Copyright © 2008 Minicom Advanced Systems 11 The Minicom Solution DS Vision™ 3000 Extension and Distribution System The DS Vision™ 3000 is the most comprehensive A/V extension system on the market. It extends high-definition video and stereo-audio from a media player, over CATx cable, to display devices located up to 600m/2000ft away. Not only does the DS Vision™ 3000 extend, it also distributes, sending content from a single media player to multiple screens. The DS Vision™ 3000 packs a 3-in-1 punch – audio and video broadcasting and serial management channels all in one box. Broadcasting is in high definition video at 1080p, 1920x1080@60Hz. It also is the only system on the market to include fully bi-directional RS-232 communication. This enables you to not only send a command but also query the screen and get a response such as whether your screens are on or off and how long they have been operating. The DS Vision™ 3000 provides: • 600m/2000ft range – longest on the market • Three-in-one system: video, audio, serial • Distributes content to hundreds of screens • High Definition broadcasting • Stereo audio • Full player-to-screen management • Bi-directional RS-232 control o Query & power on/off remote screens o Simplified control via screen grouping function o Electronic video tuning – save/export settings o DDC support Standard VESA mounting • 3 year warranty o 12 Copyright © 2008 Minicom Advanced Systems Conclusion Player placement has significant repercussions on a number of factors related to server upkeep and maintenance. By placing the media player at the screen in an uncontrolled environment you expose it to a number of environmental and security hazards and make it difficult for service people to access. By placing your media players in a backroom you ensure they are located in a secure, temperature-controlled environment, where they can easily be serviced. Overall Comparison Player at Screen Vs. Player in Back Room Technology Minicom’s Solution Alternative Solution Player in Backroom Player at Screen Long Life Cycle High MTBF Fully Accessible Controllable Environment Securable Leverages Existing IP Infrastructure Substantial Service Cost Savings Reduced Total Cost of Ownership Copyright © 2008 Minicom Advanced Systems 13 About Minicom Advanced Systems Minicom is an innovative manufacturer of distribution and extension solutions that provide the Digital Signage Last Mile™ player-to-screens stage of connectivity for Digital Signage system networks. The company also manufactures KVM server and computer management solutions that facilitate control in enterprise and corporate IT environments. Minicom is an Intel Capital portfolio company and was recently named a Deloitte Technology Fast 500 company, a testament to the success of its technological innovations in generating company growth. Founded in 1988, Minicom has an international presence in over 70 countries, with headquarters in Israel and regional offices in North America and Europe. 14 Copyright © 2008 Minicom Advanced Systems