FINAL REPORT on the HOME ENTERTAINMENT SUPPLY CHAIN CONFIDENTIAL 24 OCTOBER 2007 PREPARED FOR ASE Participants SPONSORED BY PRESENTED BY Home Entertainment Supply Chain Study Prepared for <Studio Name> ACKNOWLEDGEMENTS Capgemini and Teradata gratefully acknowledge the following individuals for their contributions in data collection, synthesis and analysis, and for their efforts in the composition of this Report: Randy Almand, Richard Beaver, Cole Claflin, Paul Cosaro, Mark Gallardo, Benjamin Garai, Theodore Garcia, Shirley Hunter, Mark Landry, James Maysonet, Devendra Mishra, Robert Rose, Amy Jo Smith, David Tang, and Cheryl Wiebe. Copyright © 2007 Capgemini 8/26/2013 | 2 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> TABLE OF CONTENTS FINAL REPORT ................................................................................................... 1 PREPARED FOR <STUDIO> ............................................................................... 1 SPONSORED BY ................................................................................................. 1 PRESENTED BY .................................................................................................. 1 ............................................... 1 I. Executive Summary ...................................................................................... 4 II. Project Overview ........................................................................................... 6 A. Background ............................................................................................. 6 B. Approach ................................................................................................. 6 C. Goals of the Study ................................................................................... 7 III. Study Participant Q&A .................................................................................. 8 A. General.................................................................................................... 8 B. Retail Execution..................................................................................... 10 C. Data Synchronization ............................................................................ 11 D. Merchandising ....................................................................................... 13 IV. Findings & Recommendations .................................................................... 14 A. Data Synchronization ............................................................................ 14 Encourage 100% Usage of ASNs by Retailers ...................................... 15 Item Synchronization ............................................................................. 17 Improve On Hand Inventory Accuracy ................................................... 18 Forecasting Improvements .................................................................... 22 Forecasting & Supply Chain Best Practices .......................................... 23 B. Retail Execution – The Last 100 Feet.................................................... 28 VI. Cross-Industry Comparison ........................................................................ 29 A. Other Retail Products: Case Studies ..................................................... 29 VII. Next Steps .................................................................................................. 34 A. Issues Scorecard Results ...................................................................... 34 B. Proposed Next Steps............................................................................. 36 VIII. Appendices ................................................................................................. 40 A. ESCA Conference Pulse Survey Results (US) ...................................... 40 B. Study Participants.................................................................................. 42 Studios .................................................................................................. 42 Retailers ................................................................................................ 42 Merchandisers ....................................................................................... 43 C. Digital Supply Chain .............................................................................. 43 D. Trends ................................................................................................... 45 F. Interview Guide...................................................................................... 47 Executive Interview Template ................................................................ 47 Operational Interview Template ............................................................. 50 Retailer & Merchandiser Interview Template ......................................... 54 Copyright © 2007 Capgemini 8/26/2013 | 3 of 61 Confidential Home Entertainment Supply Chain Study I. Prepared for <Studio Name> Executive Summary The Home Entertainment industry operates in an ultra competitive marketplace. Rapidly changing consumer preferences and socio-economic factors, shortening product life cycles, shifts of power with retail and distribution trading partners, increasing numbers of SKUs, the blurring of category definitions, and unprecedented global competition all combine to create an environment where the ability to manage and leverage the DVD Supply Chain and leverage the flow of data is key. The major Home Entertainment studios maintain intricate global operations which require the effective use of global supply chains. Optimizing demand and supply across this global business is the key ongoing operational challenge. The Digital Entertainment Group (DEG) Home Entertainment Study (The Study) revealed deficiencies in the supply chain relationship between the Studios and Retailers, including, but not limited to: • Inconsistent adherence to scorecard metrics: Studio improvements are not recognized by retailers There is a lack of scorecard alignment between retailers and studios • Inconsistent use of ASNs, especially at Wal-Mart • Lack of sales planning optimization between studio and retailers • Lack of collaborative forecasting • Lack of demand chain planning • Poor timing between merchandiser resource deployment and product arrival at retailer • Lack of item data synchronization between retailers and studios • Inaccuracy of retail on hands inventory levels These deficiencies, while endemic throughout the home entertainment industry, were not evident in several of the participants, demonstrating significant room for improvement within the Industry as a whole. Additionally, given the steep sales decay curve of the new release DVD (traditionally generating 50% of its life-cycle sales within eight days of the street date), the supply chain has a well-developed order placement and fulfilment process, compared to other consumer products with similar product lifecycle characteristics. The Study Team analyzed the Product Lifecycle (PLM) characteristics of luxury brand shoes, cosmetics, junior miss fashions, microprocessors, and pre-packaged mixed-green salad. The Study, which focused on data synchronization and retail execution, has identified several opportunities for improving the DVD supply chain. For example, by adopting leading consumer products supply chain practices, standardizing product packaging design and upgrading and improving the Copyright © 2007 Capgemini 8/26/2013 | 4 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> technology infrastructure, the benefits of improved retail execution with just WalMart are conservatively estimated in excess of $500 million (roughly calculated as $280 million for stockroom to floor improvements and $220 million for improved ASN utilization). The Report has been organized along the two themes of the Study: Data Synchronization and Retail Execution. The Study Team has documented the individual studios, retailers, and merchandisers’ strengths and weaknesses. To maintain the confidential nature of the findings and observations, each studio has received a customized report detailing the findings pertinent to their organization along with specific people, process or technology improvement opportunities. Generic Findings and Recommendations across the supply and demand chain relationship between studio, merchandiser and retailer have also been catalogued with the intention of generating Industry-wide momentum to address and resolve some of these issues. According to the Video Software Dealers Association (VSDA) 2007 Annual Report, consumer spending on home video is nearly three times greater than that of theatrical box office with consumer spending on home video in 2006 exceeding $24 billion. Sell-through accounted for over $16.5 billion and rental generated $8.5 billion. Mass merchants, (Wal-Mart, Target, etc.) had a 43% market share of sell-through, while public chain video stores had a similar percentage. Online rentals accounting for 16% of consumer spending. As 88 million U.S. households are DVD capable and 55% of those households have more than one DVD player, it is obvious that every opportunity to improve the delivery of the physical DVD, to create “perfect orders,” should be analyzed and evaluated. It is the hope of the Study Team that the contents of this report will help prioritize the action items. Copyright © 2007 Capgemini 8/26/2013 | 5 of 61 Confidential Home Entertainment Supply Chain Study II. Project Overview A. Background Prepared for <Studio Name> The DEG and the Entertainment Supply Chain Academy (ESCA) solicited the services of Capgemini and Teradata to conduct a unique assessment of the Home Entertainment supply chain. The fact that the Study Sponsors (henceforth referred to as the Studios) were collectively interested in exploring opportunities for improvement within their industry was noteworthy unto itself, as this type of study had never before been undertaken. The project was launched due to the recognition by the DEG that optimizing the supply chain provides for an industry-wide benefit and does not infringe upon any studios’ competitive advantage in the marketplace. The fundamental purpose of the Study was to identify specific recommendations that would generate significant improvement within the retail execution of the physical DVD. Throughout the course of the Study, it was evident that there were numerous opportunities to improve the relationship between retailers and the studios, as well as enhance the purchasing experience of the DVD consumers. The Study Team had two primary directives in conducting their research: to ensure that any confidential information gathered on the particular Studio, Retailer, or Merchandiser was kept confidential and that the output of the Study would not betray the trust of the participants. Particular attention was paid to both the Sherman and Clayton Anti-Trust Acts, specifically around avoiding any form of restraint of trade. As such, all written materials and final report presentations have been reviewed and approved by legal counsel retained by the DEG. The Study Team entered into non-disclosure agreements with each of the eight Studios and has adhered to the agreements through the duration of the Study. All propriety information collected during the course of the Study has been kept confidential and will remain as such. B. Approach The Study Team commenced work with in-depth interviews across the senior management ranks of the Home Entertainment divisions. Through the first round of interviews, the Study Team focused upon defining the true scope and direction of the initiative, as well as uncovering any hesitation within the steering committee. The DEG Steering Committee was specifically asked questions regarding the strengths and weaknesses of their individual supply chain, their working Copyright © 2007 Capgemini 8/26/2013 | 6 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> relationship with the various retailers and merchandisers in scope, and their perspective on industry trends and concerns. The Study Team then conducted operational interviews within the studios to uncover details around the studios’ problems with the DVD supply chain. From these initial interviews, a detailed “Interview Guide” was created for use with the retailers and merchandisers (please refer to the Appendix, section F). The interviews were conducted in a manner that elicited honest and straightforward feedback, detailed recommendations, and an honest appraisal of the current state-of-the-state between the studios, merchandisers, and retailers. The feedback provided the foundation for the recommendations contained in this report. To confirm the results of the Team’s retail and merchandiser findings, several in-store investigations were conducted. These “store walks” were held to increase the Team’s understanding of retailer and merchandiser daily in-store operations. Following the data collection period, the Team began its process of data synthesis, calling upon the collective experience of the Team members, the data repositories of best in class supply chains, and leading practices found within other consumer products industries. Several critical issues across the mega processes of retail execution and data synchronization were uncovered. Within each of the priority issues identified, the Study Team isolated the root cause. The Team outlined the characteristics of the root cause and were then able to identify possible short and/or long term solutions. C. Goals of the Study The Goals of the Study were as follows: • Ensure propriety information that was collected was not divulged to any other party • Focus on areas where process improvement can be made and results would have a material impact on either retail execution or data synchronization • Leverage the collective supply chain intelligence of both Teradata and Capgemini, reviewing best practices across the consumer products/retail space • Deliver to the DEG actionable recommendations • Where applicable, identify opportunities to increase sales and decrease costs across the Home Entertainment supply chain. Copyright © 2007 Capgemini 8/26/2013 | 7 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> III. Study Participant Q&A The study commenced with an in-depth analysis of the eight participants with interrogatories across multiple divisions of the Home Entertainment studio. From those initial conversations, several specific questions were generated by studio personnel. This section covers a comprehensive list of those questions with answers developed from the Study Team’s interaction with the retail and merchandiser organizations. A. General 1) Did the retailers share the studio’s view of the objectives for this study? • Without hesitation, every retailer and merchandiser interviewed during the course of the Study supported the initiative 100%. All participants believed that the study itself would help enhance and improve the supply chain, leading to increased sales and a minimizing of costs attributed to process failures. 2) What drives Wal-Mart’s decisions related to the last 100 feet? • Decisions are driven by POS data for New Releases. Consumption thresholds should reach approximately 20% of stock consumed within the first twenty-four hours to 65% of stock consumed by the fifth day after the street date. Adjustments are made if those baseline thresholds are not met. 3) What do retailers feel are best practices within consumer products? • Please refer to the Forecasting and Supply Chain Best Practices sections (in section IV.A). 4) What is Best Buy’s recommendation for minimizing costs given the flat business model? • Some of the recommendations included consolidation of shipments and returns, advanced planning to ensure better supply and demand matching, ensuring the requested order quantity is as accurate as possible, and minimizing the “boomerang” effect by using the Keep Quantity mechanism for the returns process. 5) Who makes the key supply chain decisions in Best Buy’s organization? • Best Buy reported that their buyers, inventory control, and corporate media segment leads, in coordination with corporate retail planning personnel are responsible for DVD supply chain decisions. There is no one individual with complete decision making power within their organization. 6) Can studios have an open dialog with retailers? • Yes, each retailer specifically welcomed the opportunity for detailed dialog with the individual study participants to identify and address issues within their respective supply chains. 7) How can studios realize more supply chain collaboration? • In general, the retailers felt that increased interaction with the key individuals supporting their accounts would improve the supply chain. Copyright © 2007 Capgemini 8/26/2013 | 8 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> However, it was noted that the attitudes expressed by the studio personnel were critical to a collaborative relationship. The retailers were frustrated when the studios exhibited arrogance or a lack of willingness to resolve a problem. 8) Who can studios speak within the retail environment who has visibility across other consumer product categories? • For corporate level individuals, with the exception of Target and WalMart, personnel associated with home entertainment products remain within home entertainment. There is little migration to other commodity lines. However, Target promotes rotation between corporate level commodity management areas to enhance their experience. Commodity leaders within other retailers tend to base their career on their particular sector. At the store level, both Target and Wal-Mart encourage floor managers to migrate between departments to get a better understanding of the mix of products offered in their stores. 9) Whom do the retailers prefer working with at the studios? • The retailers prefer working with individuals who have an understanding of the specific supply chain characteristics unique to each particular retailer. The retailers look to the studios to provide personnel to work with who have the authority to resolve issues in a timely manner. 10) What are the gaps on the studio side compared to other consumer products vendors? • Unlike many consumer products manufacturers, most studios have not identified a single point for issue resolution. Generally, the studios are siloed between marketing, sales and operations planning, and supply chain operations, thus hindering the ability for efficient issue resolution. 11) Are there any anomalies to each studio and how can they be improved? • Please refer to the Strengths and Weaknesses section (section V). 12) What is Target’s High Definition DVD position for retail space allocation given the current industry trends? • Target has reported that space dedicated to High Definition (HD) titles will increase to eight linear feet from the current four and will expand to sixteen feet in the newest 100 stores. The expansion of HD titles will come at the expense of recorded music. Space dedicated to standard DVDs will remain unchanged through the end of the year. 13) Why does Circuit City see catalog and recent releases as strengths? • Circuit City reports its continuing frustration with studios not understanding their particular supply chain strategy. The Circuit City strategy includes utilizing new releases as a short-term loss leader to drive patrons to their store with the expectation of those patrons purchasing catalog and recent release content. 14) Can studios know retailers’ product availability? • Yes, through retailer systems such as Retail Link and merchandising scans combined with POS data. 15) Why can't retailers get orders in on time? Copyright © 2007 Capgemini 8/26/2013 | 9 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> • Studios should track sales goals by retailer, by title release, and by order date to help drive the timeliness of their customers’ orders. Retailers struggle with open to buy issues during certain seasons and periods of multiple major releases causing delays. 16) Can studios be informed about retailers’ purchasing needs sooner? • The retailers were consistent in their opinion that studios should be coming to them with forecasts on consumption and should not be relying on retailers to supply purchasing forecasts. 17) When are retailers going to stop locking up product and realize it inhibits sales? • For those retailers who have locations with a high incidence of theft, it is not likely that they will stop this practice. The retailers acknowledge that product in locked display cases does inhibit sales but there is no other effective means at this time for mitigating the theft risk. Many retailers mentioned new technology such as embedding POS activation tags within the disk itself to help prevent theft. 18) What is the state of Cross Docking in the retail industry? • Cross Docking has proved to be an effective means of utilizing retailers’ warehouses for approximately twenty years. There is still an opportunity for studios to realize cost savings and efficiency gains relating to corrugate shipments. Target is investing in technology and other resources to improve the efficiency of their Cross Docking through the pre-distribution model. 19) Is there a push for smaller and eco-friendly packaging? • Absolutely. Each of the major retailers expressed a consistent position on the desire for smaller and more eco-friendly packaging. In addition, the major retailers expressed interest in reducing the size of corrugate display as one way to reduce their overall resource consumption. Retailers are interested in adopting all eco-friendly practices, as long as they do not inhibit sales. B. Retail Execution 1) What can be improved in the studio supply chain to get product to the sales floor quicker? • Please refer to the Retail Execution section (IV.B). 2) How can the studios help the flow of product through the store? • Please refer to the Retail Execution section (IV.B). 3) If it takes one day to get product from the back room to the floor, why should studios expedite shipping? • Retailers believe that expedited shipping should only be utilized to replenish out of stocks on high-volume titles or to ensure that highvolume product, such as new and recent releases, arrives before the weekend. 4) What is the rationale for not having receiving hours in the stores during the end of the week? Copyright © 2007 Capgemini 8/26/2013 | 10 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> • The retailers were consistent in their statement that this is not the case. Depending on season and flow of materials, the retailers’ receiving hours are adjusted accordingly. 5) How can studios ensure increased ASN usage at Wal-Mart? • The need for improvement in this area is one of the most significant findings of this Study. Lack of consistent utilization of ASNs by WalMart has a negative effect on the supply chain measured in hundreds of millions of dollars. The Study Team recommends that the studios should consider working with Wal-Mart Operations to heighten the awareness of this process failure. 6) Can studios get more information on corrugate placement? • Information on corrugate placement can be obtained though spot checks by studio personnel or the utilization of RFID tagging. 7) Do retailers generally pull corrugate down early? • Yes, the retailers reported that some corrugate may never be utilized at all when multiple titles street on the same date or when corrugate design or quality does not meet the approval of store managers. Additionally, store managers are quick to pull corrugates when product levels are low. This occurs frequently before the weekend, because of late stock replenishment. 8) How can studios standardize the return process? • Please refer to the Returns section (in section IV.A). 9) How do retailers handle and measure shrink? • Retailers have a measurement for both back door and front door shrink and factor in the projected loss through shrink in their inventory assessments. For example, Wal-Mart uses an estimate of 2% for shrink which is factored into their inventory supply. 10) What are retailers’ key objectives and key performance indicators (KPIs)? • Please refer to the Scorecarding section (in section IV.B). C. Data Synchronization 1) Can retailers share more data with studios? • Please refer to the Encourage ASN Usage section. 2) Do retailers understand why giving more information back to the studios would be a better approach? • Yes, when this topic was discussed, the retailers believed that the studios should provide them with better forecast information. Please refer to the Forecasting section for more detail. 3) Can the retailers get information to studios more quickly? • Yes, but their willingness depends on the season, title, consumption pattern, and the particular retailer’s technical capabilities. Wal-Mart can send hourly POS data where other retailers are not capable of managing this level of frequency. 4) How are retailers looking to improve their data synchronization? Copyright © 2007 Capgemini 8/26/2013 | 11 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> • Other than enterprise-wide system upgrades, retailers do not have studio-specific data synchronization improvements in their roadmap. The retailers believe that data synchronization is the responsibility of the studios and their merchandiser partners. 5) Why does Target not utilize the full VMI process? • Target believes that their focus on the customer experience and relying on their own personnel to manage product placement and restock is what differentiates Target from Best Buy, Wal-Mart, and other big-box retailers. They believe that that there is a cost-savings in their Distribution Center to Store approach. Furthermore, they feel that if they were to initiate VMI with DVDs, it may open the gate towards other commodity areas. 6) Can studios use an 856 Advanced Ship Notice so retailers know an order is in route? • Please refer to the Encourage ASN Usage section (in section IV.A). 7) Can studios pass the 855 Purchase Order Acknowledgement to the merchandisers? • Yes, for those studios equipped to send the 855 data. For more detail please refer to the Merchandiser Opportunities section (in section IV.B) 8) How can studios see trends at a store level? • Store level detail can be obtained by utilizing the VMI and trait management systems along with data and POS reporting systems. 9) How can studios get more collaboration with Target and more of their sales and stock data? • Target has welcomed the opportunity to discuss supply chain improvements with studios. This is a suggested next step upon the completion of this phase of the Study. 10) How can retailers improve the accuracy of inventory? • Please refer to the Improve On Hand Inventory section (in section IV.A). 11) How can we standardize item setup? • Please refer to the Item Synchronization section (in section IV.A). 12) Can both studio and retailer scorecards be aligned? • Please refer to the Scorecarding section (in section IV.B). 13) What is status of RFID in stores? • Please refer to the RFID Implementation section (in section IV.B). 14) What is the possibility of in-store DVD burning? • The technology for in-store DVD burning is readily available and already installed at certain Wal-Mart locations. The other retailers have reviewed this technical solution, but did not indicate any specific plans for adoption. Wal-Mart has downplayed the availability of instore DVD burning in its marketing campaigns which may provide some indication of Wal-Mart’s support for this technology. Analysis conducted by Capgemini yielded dubious results for the economic return of in-store DVD burning. Copyright © 2007 Capgemini 8/26/2013 | 12 of 61 Confidential Home Entertainment Supply Chain Study D. Prepared for <Studio Name> Merchandising 1) Do merchandisers feel like they are getting enough information about the new releases? • Please refer to the Merchandiser Opportunities section (in section IV.B). 2) What can studios do or provide for merchandisers, so they can sell more DVDs and thus make more commission? • Please refer to the Merchandiser Opportunities section (in section IV.B). 3) What are the merchandisers’ priorities, so studios can work on making their life easier? • Please refer to the Merchandiser Opportunities section (in section IV.B). 4) What would retailers change about their merchandising services? • Please refer to the Merchandiser Opportunities section (in section IV.B). Copyright © 2007 Capgemini 8/26/2013 | 13 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> IV. Findings & Recommendations A. Data Synchronization Data synchronization issues generate problems throughout the supply chain. The following table delineates just a few pieces of information that are considered key in the Home Entertainment supply chain. The design reflects what each link in the supply chain is responsible for (second column) and what are the most significant data synchronization problems that arise (shown in yellow) within each link. Segment Sample data uses Example of data issue Item info, sales order, Issue 1: Item info inaccurate and not timely creation, invoice Recommendation: Item info standardization through centralized DB ASN (order Out of scope for the purpose of the Study Distributor confirmation), pick, pack, and shipment Order picked up, Out of scope for the purpose of the Study Carrier order status, order delivered (POD) Order received, on- Issue 2: Discrepancies between items shipped vs. Retailer hand inventory, POS items received data Recommendation: Use ASNs (will ensure 99.98% accuracy) Issue 3: Discrepancies between merchandiser vs. Merchandiser Scanned shelf inventory levels retailer shelf counts Recommendation: Requires further study to determine which count is more accurate and appropriate action to address this issue Studio 1 Retailer Carrier 2 3 Merchandiser Studio Distributor Each entity is responsible for critical information, which adds to the complexity and difficulty in managing data synchronization. The diagram below portrays the supply chain, with the yellow stars indicating potential points of data synchronization failure covered in this Study. End Consumer To alleviate this issue, the Team has come up with the following recommendations. Copyright © 2007 Capgemini 8/26/2013 | 14 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Encourage 100% Usage of ASNs by Retailers Findings During the course of retailer investigation, the Study Team saw numerous examples of inconsistent use of Advanced Shipment Notices (ASNs). In some cases, ASNs are systematically ignored in favor of manual inventory counting and reconciliation with shipping documentation. Also, in some cases, retailers will use the ASNs and manually count inventory to verify accuracy of the ASN. This causes even more bottleneck issues in the receiving process. The lack of ASN usage is a significant process failure in the last 100 feet of the supply chain and causes inaccuracies in onhands counts, stock-outs, invoice discrepancies, and an increase in receiving time. Depending on the time of year (e.g. 4th quarter, Resets/Change-outs, Major New Releases) studios can generate anywhere between 3,000 orders up through 30,000 orders per day. The complexity of orders in relation to EDI depends on the studio and customer. Subsequent EDI transmissions can generate over 14 documents per order (e.g. Acknowledgment, confirmation, invoice, POD, Status of shipment, etc.) one of which is an ASN. The accuracy and proper utilization of each subsequent transaction is dependant on its preceding document. If any one of these documents fail or if the process is circumvented the results will lead to a myriad of issues in the supply chain. Areas affected are but not limited to: Low in-stock percentages, Lost Sales, Inventory Discrepancies, higher than anticipated Returns, Credit and Collections delays, Dispute Management reconciliation issues and manual intervention within any of the functional areas that manage the issues. During the course of the Study the Study Team had the opportunity of a walk through at a Wal-Mart Store. One of their findings was a three day backlog in the receiving area. To add to the obvious problem was the Merchandising group, Anderson, was unable to put the product out on the floor for sale despite the fact the product was in the receiving room. This example is one that directly affects each studio and how they are measured by Wal-Mart let alone the other mass merchants. According to widely published 3rd party research (CAPS-Center for Advanced Purchasing Studies), ASNs have proven to be at least 99.98% accurate when used correctly. This is a significant improvement over current receiving methods, where human error is involved. In addition to the extra accuracy gained in receiving data, countless man-hours are saved by eliminating manual counts for receiving. This will result in not only increased sales, but lower operational costs and less opportunities for shrink. The ultimate outcome is increased profits. Copyright © 2007 Capgemini 8/26/2013 | 15 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Ron Moser, RFID strategy leader at Wal-Mart, was quoted on October 12, 2007 by IDG News Service saying: “Often, a pallet with the items being sought is tucked away in some remote corner of the storage area, but if its missed, then not only is the sale lost, the searcher will normally order more of the product to avoid further lost sales. That's how unnecessary inventory builds.” Using ASNs is not only a supply chain optimization strategy for today, but will also realize benefits when retailers fully embrace RFID technologies in the future. Establishing the proper supply chain procedures, including transactions from the studio, distributor, and retailer in both directions, will provide a simple transition when RFID data is integrated. Although RFID tracking will provide more accurate counts for on-hands and along the supply chain, verification of product counts at each point of potential failure will keep reconciliation issues simple and act as a standardized fact checking procedure. Short Term Recommendations One short term improvement that can be made by the studios is the use of the 214 EDI (Electronic Data Interchange) transmissions from the carriers (which provides a proof of delivery) and a 204 EDI transmission (which provides the product tender date). This serves as a verification of the ASN to “close the loop” with less room for error in the shipment and receiving process. It is highly recommended that Wal-Mart encourage a 100% ASN usage policy across its retail organization. This will not only bring every store up to the same level of efficiency, but will allow for more accurate data to be collected on a retailer-wide basis. Likewise, Target could benefit greatly from using ASNs across their supply chain. In a 2003 ECR (Efficient Consumer Response) study of retail supply chains in Europe, it was found that 27% of all shrink experienced in the supply chain process was attributed to process failure. With the correct EDI transactions in place, the studio and retailer can identify where product loss is occurring and focus their efforts to control those weaknesses. Long Term Recommendations The Study Team recommends the initiation of a coordinated effort between the studios, replicators, distributors, and retail chains to implement a system to measure and track the points of failure in the supply chain. The Study has shown significant improvements in the long run for Target and Wal-Mart stores. With Target and Wal-Mart representing 43% of the DVD market, the opportunity to dramatically improve retail execution is well worth the effort. Copyright © 2007 Capgemini 8/26/2013 | 16 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Item Synchronization Findings The Study has shown that the lack of data synchronization between the various trading parties is generating several thousand hours worth of manual intervention to correct human errors in data entry. The benefits of correcting these issues include simplifying corporate reporting, fewer invoice disputes, improved visibility of stock level planning, returns reduction, and improved order accuracy. A manual approach to fixing inaccurate data is often costly and ineffective, resulting in receiving errors, ASN failures, invoice discrepancies, and lost sales. Currently, Wal-Mart subscribes to 1SYNC, a data pool service provider. Best Buy was subscribed to Agentrics, another data pool service provider, but has since moved to 1SYNC. Both 1SYNC and Agentrics manage Global Data Synchronization (GDSN) standards. The Study has found that some studios use an 832 (Item Catalog) EDI transaction to facilitate the item set up process for some retailers, while other studios utilize Agentrics and/or 1SYNC to manage item synchronization. Some studios then send Excel flat files to a few customers for their retailer item set up process. Overall, there are various paths that are being taken to manage the item set up process and, as a consequence, there is confusion within the retail community. This ultimately leads to data failures that affect perpetual inventory counts. While it is not in the realm of this Study to recommend a particular data pool service provider, it is evident that the current practices are not efficient. As part of a long term strategy to improve the supply chain, the studios should identify a series of standards for item set up and work with their primary retail partners to create a data pool. The potential benefits are significant. For example, in a 2003 case study by A.T. Kearny, the estimated financial benefits for suppliers that collaborated in data synchronization of their item set up realized $800,000 to $1.2 million benefit for every $1 billion in sales. This would yield an improvement opportunity in excess of $20 million for the home entertainment industry. Short Term Recommendations There are three aspects to the item set up equation for VMI customers and only two for Non-VMI customers. For the VMI customers, the three systems that must be synchronized are the VMI system, the Studio ERP system (SAP, JD Edwards, AS400), and the Customer’s retail application. Many customers require that their item numbers are set up in the studios application to ensure the order to cash process is streamlined. There can be a process established in the Order Management team that coordinates and verifies that the item attributes in all three systems are correct before orders (New Release, Resets, and Promotions) are processed. This Copyright © 2007 Capgemini 8/26/2013 | 17 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> process can be managed though a Macros program or a sophisticated data intelligence aggregating system. The attributes that create most of the issues (ASN failures, receiving errors, inventory discrepancies) are: Studio Item Number, Universal Product Code (UPC), Customer Item Number, and Suggested Retail Price (SRP). This is usually a one time process that is done before the first wave of orders is submitted for any major initiative and/or introduction of a new item-retailer combination. This process may seem cumbersome, but has been proven in some organizations to be beneficial. In the longer term, a less manual process would be recommended. Long Term Recommendations Overall, the Study Team recommends that a master data management approach be taken, allowing for a flexible “publish and subscribe” service that coordinates the synchronization and publication of key item and other master setup data. This recommendation would be most easily implemented by those in the studio who use a 3rd party data pool service provider. The studio community might consider a process or approach to facilitate the engagement process for those customers not subscribing to a 3rd party data pool service provider. The studios’ IT expertise can assist in a requirements road map and time estimates related to getting those customers up to speed. For those retailers that are already subscribing to a 3rd party data pool provider, studios should meet with the 3rd party data pool service provider to 1) influence the product/service development roadmap along the lines of a publish/subscribe master data management process described above and 2) address, in the short term, any data failures the retailers may be experiencing. Then, studios should Identify the issues pertaining to data failure that result in receiving errors, ASN failures, invoice discrepancies, and lost sales, map a correction plan, and measure the results of the changes to ensure that the goals are being met. Improve On Hand Inventory Accuracy Findings On hand inventory accuracy refers to whether the inventory levels reported by the retailer are correct reflections of their true inventory levels. The Study found that retail on hand inventory accuracy is their primary area of concern. On hand inventory inaccuracy occurs when the reported inventory counts from various parties—the studio, merchandiser, and retailer—do not match. Several important questions arise such as: Which count is accurate? Is any count accurate? And what factors are contributing to these discrepancies? What then shall we use as our trigger for re-order? Copyright © 2007 Capgemini 8/26/2013 | 18 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Without an accurate on hand inventory count, many problems arise, with the two extremes being out of stock and excess inventory which often occurs simultaneously on different titles. Excess Inventory Out of Stock Inventory On Hand Inventory Accuracy Problems Inventory stock-outs result in lost sales or unrecognized revenues. Excess inventory results in returns and increases freight and distribution costs. Additional problems include increased processing costs, increased inventory costs, and potential for theft, among other risks. To gain a sense of the magnitude of this issue, we can look at the cost of stock-outs in a comparable industry, grocery (Pre-Packaged Mixed Green Salads). According to the Grocery Manufacturers Association (GMA), in 2003, the estimated cost of stock-outs exceeded $37 Million in excess inventory, lost sales, and expedited freight. The GMA represents the world's leading food, beverage, and consumer products companies. The crux of this problem is its complexity. With thousands of SKUs to manage, each and every item may have a separate demand/decay curve, inventory accuracy, return rate, etc. The problem must be managed at the individual store/SKU level, not by average inventory statistics. Summary measures such as “open-to-buy” limits are one such measure that masks inventory shortages. There are innumerable factors that contribute to retail on-hands inventory inaccuracy (e.g. shrink, inaccurate inventory adjustments upon receipt of products). Furthermore, there are numerous stakeholders that contribute to this problem (e.g. merchandisers cannot locate products, carriers delay shipments). Short Term Recommendations The Team has identified some POFs, which should be immediately addressed. Foremost, ASNs should be properly used by all retail stores. Failure to use ASNs properly can result in inventory miscounts due to manual receipt and delays in the last 100 feet. Ron Moser, RFID strategy leader at Wal-Mart was quoted on October 12, 2007 by IDG News Service, “2% of all lost sales are due to the simple fact a store has run out of an item, but 41% of lost sales are due to inventory problems. If RFID can fix just 10% of that problem, then Wal-Mart will gain $287 million per year by avoiding lost sales.” The Study Team estimates lost sales can be Copyright © 2007 Capgemini 8/26/2013 | 19 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> improved by greater than $287 million per year. To illustrate the impact of this problem, the Study Team conducted additional analysis of the WalMart environment. Based on the Team’s observations, it was found that 30% of Wal-Mart stores do not use ASNs. Considering that the DVD total market size is $23 billion (2006) and Wal-Mart represents 37% of the market share, a mere 1% lost sales by those Wal-Mart stores not using ASNs can result in a total loss of $25.6 million. Note that 1% lost sales is a conservative estimate. If the estimate grows beyond the initial 1%, the total loss increases at an even greater rate. For instance, at 5%, the total loss has is $130 million. % Lost Sales 0% 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% Total Lost Sales ($MM) $ $25.61 $51.37 $77.29 $103.36 $129.59 $155.99 $182.54 $209.26 $236.15 $263.20 $290.41 $317.80 $345.36 $373.09 $400.99 To further emphasize the potential of lost sales, Target, which accounts for 6% of the DVD market, does not use ASNs for any of their retail stores. Another point of failure is item data synchronization. This was expanded upon in detail within the previous section. Long Term Recommendations To resolve this problem, the supply chain—from point of product order to the Point of Sale (POS)—must be de-constructed and analyzed. The Study Teams’ initial review of the situation for new releases uncovered the following Points of Failure (POFs) between the studio, replicator/distributor, merchandiser, and/or retailer: • VMI systems are not placing orders in a timely manner to meet retailer’s required delivery date and customer demand • Orders are not processed by studio ERP systems on time and correctly Copyright © 2007 Capgemini 8/26/2013 | 20 of 61 Confidential Home Entertainment Supply Chain Study • • • • • • Prepared for <Studio Name> Orders are not sent to distributor on time and correctly Distributors are not picking, packing, and shipping on time and correctly Carriers are not picking and delivering on time and in full Retailers are not receiving products on time and posting inventory correctly Merchandisers are not putting products on floor on time and correctly EDI transactions are not posting the aforementioned processes on time and correctly. If any one of these potential POFs occurs, then, the retail on-hands inventory accuracy will be impacted negatively. Furthermore, every potential POF provides an opportunity for inventory inaccuracy and monetary losses. Secondly, as AMR Research outlines in its Demand Driven Supply Network (DDSN) concept, demand and supply variability requires continuous retuning of inventory buffers and batch sizes. In DDSN, suppliers, contract manufacturers, and logistics providers also need to share inventory quality, quantity and location, capacity, capability, and costs with their trading partners. Strategic supply relationships are extended to those willing to share the necessary real-time visibility to take advantage of market opportunities. Therefore, best practices in inventory optimization involve the consolidation of demand/supply/inventory information into (where possible) a single, synchronized, integrated repository that is visible to the supply chain participants. This results in increased supply chain visibility, at a level of granularity sufficient to be actionable. Related Issues Retailers have developed scorecards to measure the performance of the studios in delivering and managing their products. These scorecards may indicate that POFs originate from the studios’ end. For the same reasons mentioned earlier, the POFs inferred from the retailer scorecards may be inaccurate. POFs originating from within the retailer or merchandiser may be masked by the retailer’s practices. For instance, Anderson currently handles Wal-Mart’s merchandising and performs stock scans. If Anderson finds a discrepancy between its stock scans and the stores reported on-hands, the store manager is responsible for making the adjustment within Retail Link. If the store manager makes no adjustment and the scans were a correct reflection of on-hands Copyright © 2007 Capgemini 8/26/2013 | 21 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> inventory, a stock-out may result, which Wal-Mart interprets as evidence of the studio’s inability to manage their product demand. Forecasting Improvements Findings The demand planning future state for the home entertainment industry needs to address several complicating factors including: • Differences in the demand dynamics and structure of trading relationships between each studio and each individual retailer • The lack of consistent business processes across each retailer • A need for more integration between pre-release demand forecasts through replenishment (VMI) forecasts, as well as between sales forecasts and real life, statistically-based forecasts • Differing levels of maturity in organisational governance and KPIs • A significantly complex IT environment with a variety of planning, execution, and business intelligence applications. At the same time, it is important to recognize that simply upgrading a few technology solutions and standardizing some tactical business processes is not enough. It is fundamentally important that any Global Demand Planning initiative support the strategic bigger picture within the home entertainment division from both a Business and IT perspective and the business and IT communities need to be aligned tightly for success. The key question that each studio needs to address is therefore: “how can the global demand planning target business benefits and accelerate progress towards a broader Sales and Operations Planning framework and achieve full consistency with the Enterprise Architecture principles and roadmap?” Effective demand planning is the heartbeat of a demand driven enterprise and the broader Sales and Operations Planning (S&OP) processes provide an operational governance framework for optimizing profit. Best practice in S&OP is to maximize profits by aligning all cross functional agendas within the home entertainment division and with key retailers and merchandiser, proactively anticipating and closing performance gaps and creating an environment that profitably manages and aligns both demand and supply across the whole enterprise as illustrated: Copyright © 2007 Capgemini 8/26/2013 | 22 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Figure: Sales and Operations Planning Long Term Recommendations By adhering to methodologies like Collaborative Planning, Forecasting, and Replenishment (CPFR), and consumer-driven Demand Management, studios can build a successful, repeatable process of forecasting. Below are supply chain best practices related to Demand Management that have been adopted by many consumer packaged goods organizations to strategically enhance their supply chains. Forecasting & Supply Chain Best Practices In the last 20 years, there have been three sets of Supply Chain frameworks that have been developed and gained popularity. These best practices are the following: Quick Response (QR) and Efficient Consumer Response (ECR) These are frameworks that were popular in the 1990s and allowed for suppliers to manage and market their products, thus bridging the product control gap between suppliers and retailers. Co-Managed Inventory Co-managed inventory gives the supplier even further control of their products on the retailer level. Examples of co-managed inventory include VMI (vendor-managed inventory), SMI (supplier-managed inventory), CPR (continuous replenishment programs), and RIM (retail inventory Copyright © 2007 Capgemini 8/26/2013 | 23 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> management). Co-managed inventory is widely used within the Home Entertainment supply chain by the large studios. Collaborative Planning, Forecasting, and Replenishment (CPFR) CPFR is a framework that defines guidelines for collaboration between trading partners. This is most recently developed supply chain best practice. Studios have been employing this to a degree, however, if not properly adopted CPFR can be a counter productive process. The studios should look into their processes and identify any of the following pitfalls and adjust to meet their strategic goals: 1. The supplier and retailer still don’t collaborate nearly to the degree they should in replenishment plans. 2. Collaboration is often limited only to the high-profile retailers. These include Wal-Mart, Target, and Best Buy. 3. The collaboration tools and systems are often poorly integrated—or not integrated at all—with other related enterprise systems (e.g. order management). This results in manual effort in tying together different processes that require data from disparate systems. There continues to be symptoms that supply chain frameworks suffer that have not yet been cured. The most critical of such ailments are the following: Data Synchronization Amongst the various entities of the supply chain, there is a lack of synchronization of data that is shared and critically used. In fact, this is one of the key areas of improvement identified in this study by the Capgemini Team. (Please refer to the Data Synchronization section for more details and recommendations.) Exception Management By definition, exceptions are difficult to track and manage. Carrefour, the world’s second largest retail chain, is using Syncra Systems to address this issue. Invoice Matching & Financial Reconciliation Of all invoices, 60% generate errors and 43% result in deductions. Each invoice error costs between $40 and $400 to reconcile. This is clearly a pressing and costly issue that puts a burden in the supply chain. Target is using Notiva Match and Reconcile to address this issue. Sales & Operations Planning Data Sharing External collaboration tools often are constrained by their organization’s ability to internally share buy- and sell-side data. Fleetwood Enterprises, a leader in recreational vehicles and manufactured homes, is using Demantra’s S&OP solution to address this issue. Copyright © 2007 Capgemini 8/26/2013 | 24 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Demand Management Retailers and manufacturers across other industries have collectively agreed that higher returns on investment can be achieved by improving demand management and forecasting. Studies have narrowed down the best practices of demand management to the following four primary drivers: Collaborative Demand Forecasting This includes developing weekly demand forecasts, forecasting at a SKUlocation level (or lower), integrating sales teams into the forecasting process, building up forecasts in layers, and adopting a formal scheduled forecast review process. Transparent Allocation and Replenishment This includes focusing logistics on capacity, enabling allocation at a regional level, and helping employees understand how the theory drives the practice. Demand Shaping This includes developing a convincing business case for a demand shaping process, establishing a committee, and paying strict attention to data quality. Full Sales, Operations, and Inventory Planning This includes adopting multi-echelon inventory planning understanding lead time variability at each supply next stage. and In addition to adopting these best practices, it is important to effectively measure the effectiveness of these practices using business metrics. The metrics to focus on should be quantifiable drivers of ROI, such as out of stock, inventory turns, revenue increase, and finished good inventory. The chart below illustrates the best practices in demand planning, as described above, as well as future practices. Demand Management Best Practices and Future Practices Demand Forecasting Best Practices Future Practices Increase the frequency of forecasts Synchronize forecast frequency with customers’ planning periods Provide a baseline for account team adjustment Establish an integrated sales and operations planning process Allocation and Conduct item velocity analysis Replenishment Copyright © 2007 Capgemini Validate adjustments with statistical modeling Use predictive markets Establish process to review item velocities 8/26/2013 | 25 of 61 Confidential Home Entertainment Supply Chain Study Conduct network capacity analysis Conduct item file parameter review Prepared for <Studio Name> Establish process to reserve capacities for priority merchandise Use activity based costing to understand impact of merchandising decisions on execution costs Establish process to review item master data parameters Monitor forecast error Train end users in the theory of investment management Demand Clean item master data to support Shaping demand shaping Monitor forecast error and lead time variability Certify end users in theory of inventory management Establish a process to maintain item master attributes driving pricing, promotion, and mark down logic Best practice demand planning processes minimize forecast error by developing excellent statistical forecasts and effectively integrating market intelligence concerning promotions, new product launches and competitor activity – with the feedback loops to ensure that the processes continually improves, as illustrated: Figure: Demand planning Demand planning for DVD products is an expert’s process that is both an art and a science. Specific focus areas within DVD demand forecasting that must be addressed include: Copyright © 2007 Capgemini 8/26/2013 | 26 of 61 Confidential Home Entertainment Supply Chain Study • • • Prepared for <Studio Name> Management of the forecast hierarchy to achieve the level of detail required for supply planning, excellence in statistical forecasting and easy alignment with Sales teams Pressure testing and improvement of the design for engaging sales and customer input as part of the S&OP cycle Design of appropriate metrics to assess the quality of the forecasts (bias, spread etc) and improve the inputs from each of the participants in the forecasting process In an analysis of leading consumer products companies, cross functional collaboration is the single biggest element of successful Demand Planning improvement as illustrated: Figure: Demand Planning Organizational considerations Best practice in organisation for demand planning in consumer products includes the use of cross functional business teams, clear roles and responsibilities and timelines for forecasting and cross-functional KPIs to align stakeholders. The benefits of improved forecast accuracy and globally consistent demand planning processes will only be achieved if the people within each studio change the way that they currently do things. Achieving significant benefits will require significant change, including: • Greater cross functional collaboration across Sales and Supply at a shared commitment to one set of numbers • Greater cross regional collaboration in the optimal use of Foster’s shared resources – often involving emotional decisions and sacrifices for the greater good Copyright © 2007 Capgemini 8/26/2013 | 27 of 61 Confidential Home Entertainment Supply Chain Study • • • Prepared for <Studio Name> Improvement in the level of statistical forecasting capabilities Improvement in the level of business engagement capabilities Changes in the way that KPIs are set, measured and managed for stakeholders in the Demand Planning process DDSN Demand-Driven Supply Network (DDSN) is a system of technologies and processes that senses and reacts to real-time demand across a network of customers, suppliers, and employees. DDSN is a supply chain framework that emphasizes the need and benefits of demand management, as outlined in the previous section, by shifting the focus of traditional supply chain management from the factory, supplier level downstream to be more customer-centered. The key components to implementing DDSN successfully are 1) having a scalable, flexible, and robust system, 2) having the ability to see demand at many levels, and 3) having a network that’s built on standards and open communication channels. “Fast Fashion” Best Practices The term “fast fashion” refers to the rapid sensing and response to changing trends in consumer demands. Though prevalent in fashion, this term also applies to many consumer electronics, such as cell phones. To a lesser degree, this is also applicable to home entertainment products. Many suppliers have employed the following tactics to quickly react to consumer demands for fast fashion: • Provide incentives to store associates to capture causal information regarding consumer desires. • Define a clear and thorough communication strategy between the supplier and retailer, which includes ongoing trend discussions, product insight, and consumer insight. B. Retail Execution – The Last 100 Feet The most critical component of the DVD supply chain is retail execution - if the product is not on the shelf, there be will no sale. The ultimate success of the entire supply chain operation can be evidenced by whether or not the consumer can find and purchase the DVD. Unfortunately, retail execution is also one of the most complicated areas to streamline and improve upon, as issues originating from all facets of the supply chain flow downstream to inhibit retail execution. The Study Team has broken down the areas of improvement identified into two buckets: Last 100 Feet and DVD Improvement Opportunities. Copyright © 2007 Capgemini 8/26/2013 | 28 of 61 Confidential Home Entertainment Supply Chain Study VI. Prepared for <Studio Name> Cross-Industry Comparison Within the Consumer Packaged Goods (CPG) Industry there are aspects of products that react in a similar fashion as the DVD industry. Albeit that the supply chains are dissimilar, the similarities are with the marketing, and stochastic demand. This random demand can be attributed to seasonality, trends, fluctuations in disposable income, and current events. Successful management to meet this demand in these scenarios require complex ERP systems, continuous improvement to not best practices but the creation of new practices, and collaboration between suppliers chain, value chain, and retailer chain. We have compiled various levels of information that the studios can review and assess any opportunities that can be leveraged to enhance their supply chain. A. Other Retail Products: Case Studies Apparel Industry Similar to Home Entertainment, many products in the Apparel industry often experience a shortened lifecycle with a fast sales decay curve. To increase sales, the Apparel industry has invested in Product Lifecycle Management (PLM) technologies, which have demonstrated strong results: Metric High inventory turnover Net margin improvement Greater full price sell-thru Comparable store sales increase Shopper frequency increase Copyright © 2007 Capgemini Benefit from PLM 5-7 times 15-20% Over 80% 10-12% 12-17 times/year 8/26/2013 | 29 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> PLM for home entertainment should be viewed as a set of core cross-functional services linking into other key services wrapped under banners such as CRM, ERP, SCM Product Development Collaboration Release management Pre Production Management Enhanced Content management Collaborative design Product data management (SKU, BOM, etc. ) and document management Sales and Marketing (CRM) Product Design & Development (PLM) Manufacturing Delivery & Support (ERP) Supply Chain (SCM) Customer Collaboration Release management Custom configuration Marketing Collaboration Manufacturing Collaboration BOM Change Management Coordination Just In Time customization Design Pick, Pack and Ship Supplier Collaboration • Marketing • Design • DVD manufacturing PLM incorporates processes that enable collaboration throughout the full lifecycle and across partner networks, utilizes technologies that support product and process development. REI, GUESS, New Balance, and Marimekko are a few organizations that have deployed PLM. Marimekko is a leading textile and clothing design company established in 1951. The company designs, manufactures and markets high quality clothing, interior decoration textiles, bags and other accessories under the Marimekko brand both in its home country of Finland and around the world. • 1,200 collections • 6,500 products • 3,000 materials • 3,000 accessories • 200 labels • 6,600 product recipes • 5,900 documents What do Shoes and DVD’s have in common? According AMR research on “Lessons from Demand Driven Leaders” Published in 2007, it was found that the Brown Shoe Company supply and demand chains are compatible to the DVD Industry. The commonalties Shoes and DVD’s both experience SKU proliferation, a rapid introduction of new items and a similar Copyright © 2007 Capgemini 8/26/2013 | 30 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> decay curve for sales. The Brown Shoe Company is one of the largest retail chain selling brand name, value priced shoes for families and women’s high end fashion, with a $2.3 billion in annual sales, servicing retailers such as Wal-Mart, Target, and Nordstrom. The Brown Shoe Company manages its supply chain by utilizing the Consumer Driven Demand Planning Methodology. Some of the successful practices that the Brown Shoe Company has found effective are: • Attribute based forecasting • Visibility of data and increased collaboration • Frequent updates and review of forecasts and supply • Align supply with demand within short life-cycles • Utilize seasonal profiles to forecast new products • Data Integrity and cleansing • Use POS data as a demand signal • Plan in weekly buckets to shorten response time As a result the Brown Shoe Company has created a repeatable formal process addressing demand and consumer satisfaction. They have improved their forecast accuracy at the item/store level to 80% thirteen weeks into the future. Furthermore, they are able to balance their supply with consumer demand. Apparel Industry Best Practices • Event management, lead time optimization, taking inventory positions on supplied goods, buying/reserving capacity to deal with variability, predictive arrival times based on "windows" (alert me on all goods 24-48 hours from depot) • Other best practices are managing assortment planning, case-pack optimization, and just-in-time store allocation (at a cross-dock facility). Apparel Industry Similarities to the DVD Industry • Proliferation of SKU (color and sizes) • Short product lifecycles • Item master data synchronization • Ability to group in hierarchies ancestor/descendent SKU's to try to predict demand on new items • Existence of "basics" vs. "fashion" goods, like DVDs, creates a need for dual processes of managing the cost/responsiveness equation Apparel Industry Differences to the DVD Industry Large portions of supply come from overseas mainly from Asian countries. Overseas manufacturing creates an industry that expends a great deal of its lead time dealing with: • Customs and Homeland Security issues Copyright © 2007 Capgemini 8/26/2013 | 31 of 61 Confidential Home Entertainment Supply Chain Study • • Prepared for <Studio Name> A very long and highly variable supply chain, where variability is introduced along many dimensions, depending on mode of transportation, type of product/packaging, country of origin, and special handling requirements Multiple modes of transportation, including ocean carriage A large percentage of supply must be paid for via a letter of credit well in advance, making the term "time is money" a very real equation. Not so with the DVD supply chain. The last aspect of the Apparel Industry that differs from the DVD Industry resides at the end of new product release. The strategic plan to minimize or eliminate returns by continuously marking down the product until it is cleared benefited the Apparel Industry in managing “dead stock”. In the case of DVDs, New Release product is returned to the distributor, moved from “New Release” and into the “Catalog” category. At the studios discretion, the product is marked down via “Re-price” and “Price Protection” process. Grocery Industry The Grocery Industry has been the most successful at deployment of product from the receiving dock to floor. This is primarily a result of the fact that the retailers commit their in house staff on managing the last “100 feet” compared to other products that are managed by a merchandising company. Jeremy Shapiro, professor of operations research and management emeritus in the Sloan School of Management at the Massachusetts Institute for technology, has stated in Global Logistics & Supply Chain Strategies (May 1, 2004), “that in a commodity industry, which is pretty much price driven, is challenging. But it is easier than in consumer products, where demand management has to do not just with prices, but with advertising, promotions, sales efforts, and so on”. He goes on to state that “in CPGs marketing is the driver which leads to the complex fact that peoples’ behavior is difficult to measure rather than measuring the supply chain quantities”. It is critical to the success of an organization to make available cross-department communication, collaboration, and go beyond transactional data. These comments stress the importance to tighten the chain between studios, merchandisers, and retailer operations given the fact that the merchandising link is here to stay. Merchandisers have expressed their interest in collaborative planning with the studios; this can prove to be an effective synergy. Grocery Supply Chain Differences to the DVD Supply Chain Grocery companies have developed an array of tools to manage volatility of prepackaged, mixed-green salad. • Demand Management Copyright © 2007 Capgemini 8/26/2013 | 32 of 61 Confidential Home Entertainment Supply Chain Study • • Prepared for <Studio Name> o Modify promotion volumes by switching to other products or canceling ads o Hold Customer Orders to 10-week averages o Implement a price increase (surcharge) with Food Service & Retail Customers Supply Management o Change recipes, through MRP bill of material mix, to shift commodity usage o Reduce/Eliminate, for a short period of time, procurement of the commodity Risk Management o A significant percentage of growers, seeking greater price stability, aligned with contracted growing agreements, thereby dramatically shrinking the available open market pounds. Copyright © 2007 Capgemini 8/26/2013 | 33 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> VII. Next Steps During the DEG Committee meeting held on 2 October, the group was presented with a series of recommendations on where to focus next steps. Thru the polling of the group, three broad areas were identified that would serve as the foundation for any industry-wide initiative: 1. Inventory Accuracy and Collaborative Forecasting 2. Packaging and shipping 3. Retailer Specific Items (i.e. how can the Industry as a hole improve the relationship with Wal-Mart, Best Buy, etc.) A. Issues Scorecard Results Raw scorecard data: # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Issue S1* S2* S3* Retailer specific improvements 2 5 4 Merchandiser opportunities 2 1 3 Allow retailers access to studio systems 1 1 2 Returns 2 5 5 Challenge status quo of Tuesday release date 0 0 0 Corrugate 2 1 3 Scorecarding (studio SLAs) 4 0 3 RFID implementation/integration 4 2 3 Create centralized Planograms 2 2 3 Encourage 100% usage of ASNs by retailers 4 3 4 Centralize item setup 3 2 4 Improve on-hand inventory accuracy 5 3 5 Improve information available for better forecasting 5 2 5 Keep IT people involved in decision making throughout product lifecycle 2 1 4 Packaging 3 4 4 Shipping 2 2 5 Reduce SKU count 2 0 2 Big Quick S4* S5* S6* S7* S8* Win** Win** Ave 3 3 4 5 5 3.9 4 1 4 x 3 2.6 0 1 0 2 1 2 x x 1 3 0.9 2.9 0 3 4 4 0 0 5 4 3 3 0 3 4 3 5 x x x 4 x 0 2 3 2 3 5 0 4 3 5 4 5 x 3 2 1.5 4.1 2.6 5 5 5 5 5 3.5 4.8 4 4 4 5 4 0.5 0 3 3 3 0 3 4 3 3 4 4 3 x x x x 0 4 3 0 0.5 1 1 2 1 2 0.0 2.7 3.3 3.1 2.6 4.1 1.4 3.6 3.3 1.9 *In order to represent the respondents generically each studio is represented by S1, S2, etc. **In the big/quick win columns each studio was given one vote; the votes were summed. In the event two items were selected by one studio each vote counted as 0.5 Issues Ranking Copyright © 2007 Capgemini 8/26/2013 | 34 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> When looking at top rated issues, 3 focus areas fall out: # 12 10 13 1 15 16 7 8 4 6 2 9 11 17 14 3 5 Issue Improve on-hand inventory accuracy Encourage 100% usage of ASNs by retailers Improve information available for better forecasting Retailer specific improvements Packaging Shipping Scorecarding (studio SLAs) RFID implementation/integration Returns Corrugate Merchandiser opportunities Create centralized Planograms Centralize item setup Reduce SKU count Keep IT people involved in decision making throughout product lifecycle Allow retailers access to studio systems Challenge status quo of Tuesday release date Ave 4.8 4.1 4.1 3.9 3.6 3.3 3.1 3.1 2.9 2.7 2.6 2.6 2.6 1.9 Grouping 1 1 1 3 2 2 3 2 3 2 1.4 0.9 0.0 Proposed ASE Study Groups Inventory accuracy and collaborative forecasting # 12 10 13 Issue Improve on-hand inventory accuracy Encourage 100% usage of ASNs by retailers Improve information available for better forecasting Ave 4.8 4.1 4.1 Packaging and shipping # 15 16 8 6 Issue Packaging Shipping RFID implementation/integration Corrugate Ave 3.6 3.3 3.1 2.7 Retailer specific Items # 1 7 4 Issue Retailer specific improvements Scorecarding (studio SLAs) Returns Ave 3.9 3.1 2.9 Statistics • Per the studio scorecard responses, 95% of “5” responses and 81% of “4” responses are represented in the three ASE study groups Copyright © 2007 Capgemini 8/26/2013 | 35 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> B. Proposed Next Steps The proposed next step after the distribution of the final reports to the Studios involved is the design and execution of an ASE. The Study Team believes that the Accelerated Solutions Environment (ASE) will be an effective means for creating the roadmap for improvement within the home entertainment supply chain. The ASE’s patented facilitation environment and process, fused with Capgemini’s and Teradata’s supply chain process and technology expertise, will enable the Studio participants to effectively tackle the complex business challenges that face the Industry. The Study Team believes the best way to respond to the Studios’ business challenges, is through high-performance group creativity and collaboration. The Study Team is designing the ASE to blend those two core principles in a way that unleashes group genius and yields breakthrough solutions and action plans in a day or two rather than months. The ASE achieves results through a process we call ‘decision by design’ utilising time compression, multiple cycles of iteration, and massive parallel processing to dramatically increase the speed of solution development as well as the certainty of achieving expected value. Accelerated Solutions Environment™ Overview The Accelerated Solutions Environment (ASE) is a creative work space combined with a unique methodology used to accelerate business decision making and the creation of innovative solutions Key Components Collaborative, Information-rich, technology-enabled environment Patented facilitation approach to solve complex, global issues where stakeholder views are diverse. “It would have taken us nine months and a crisis.” Delivers in a two to five day DesignShop® what typically takes 3-9 months worth of work using traditional methods Enables decision making that sticks Creates alignment and sense of ownership Differentiated from a standard workshop or facilitated session in that it is an integral process to a large program that accelerates completion of deliverables. ASE Approach Speed Traditional Approach Value “We did eight months of work over the last three days. I will not do another project of this type without the ASE.” Specially accredited facilitation team to deliver on this methodology The ASE Value Time Finance Transformation Copyright © 2007 Capgemini 8/26/2013 | 36 of 61 In Collaboration With: 1 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> The following slides provide an overview of some previous client experiences with the ASE. Client Success Stories Large Electronics Retailer Development of Functional Specifications for i2 Implementation 13 Weeks 21 Without ASE* Net Result: Not using the ASE would have cost the client 62% more time and 42% more money! $1.49M $1.05M Weeks 5.5 FTEs With ASE ASE #3 Validate and Finalize Functional Specifications (2 Days - 50 Participants) “When we started, I was trying to project optimism and enthusiasm, but didn't know how we were going to get six months of work done in thirteen weeks. We got more accomplished than I ever imagined we could. We have collaboratively designed a wellarchitected blueprint!” Without ASE 6.5 FTEs ASE #2 Validate Future State and Develop Business Requirements (2 Days - 25 Participants) With ASE The value of speed! ASE #1 Project Management Processes and Current State Validation (1 Day - 22 Participants) This demand supply planning project extended from current state assessment, through futurestate design, including business requirements, and creation of all functional specifications (38 of them) to be sent to software developers. Cost to Client —Client Executive Sponsor *Estimate of the project without the ASE was developed using GCSW by Chap Kistler, V.P., and Bill Kammerer, Sr. Mgr., of the client team and Brigitte Morel, V.P., of the ASE. 2 Copyright © 2007 Capgemini 8/26/2013 | 37 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Client Success Stories Large Electronics Retailer Development of Functional Specifications for i2 Implementation 13 Weeks 21 Without ASE* Net Result: Not using the ASE would have cost the client 62% more time and 42% more money! $1.49M $1.05M Weeks 5.5 FTEs With ASE ASE #3 Validate and Finalize Functional Specifications (2 Days - 50 Participants) “When we started, I was trying to project optimism and enthusiasm, but didn't know how we were going to get six months of work done in thirteen weeks. We got more accomplished than I ever imagined we could. We have collaboratively designed a wellarchitected blueprint!” Without ASE 6.5 FTEs ASE #2 Validate Future State and Develop Business Requirements (2 Days - 25 Participants) With ASE The value of speed! ASE #1 Project Management Processes and Current State Validation (1 Day - 22 Participants) This demand supply planning project extended from current state assessment, through futurestate design, including business requirements, and creation of all functional specifications (38 of them) to be sent to software developers. Cost to Client —Client Executive Sponsor *Estimate of the project without the ASE was developed using GCSW by Chap Kistler, V.P., and Bill Kammerer, Sr. Mgr., of the client team and Brigitte Morel, V.P., of the ASE. 2 Copyright © 2007 Capgemini 8/26/2013 | 38 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Client Success Stories Large Electronics Retailer Development of Functional Specifications for i2 Implementation 13 Weeks 21 Without ASE* Net Result: Not using the ASE would have cost the client 62% more time and 42% more money! $1.49M $1.05M Weeks 5.5 FTEs With ASE ASE #3 Validate and Finalize Functional Specifications (2 Days - 50 Participants) “When we started, I was trying to project optimism and enthusiasm, but didn't know how we were going to get six months of work done in thirteen weeks. We got more accomplished than I ever imagined we could. We have collaboratively designed a wellarchitected blueprint!” Without ASE 6.5 FTEs ASE #2 Validate Future State and Develop Business Requirements (2 Days - 25 Participants) With ASE The value of speed! ASE #1 Project Management Processes and Current State Validation (1 Day - 22 Participants) This demand supply planning project extended from current state assessment, through futurestate design, including business requirements, and creation of all functional specifications (38 of them) to be sent to software developers. Cost to Client —Client Executive Sponsor *Estimate of the project without the ASE was developed using GCSW by Chap Kistler, V.P., and Bill Kammerer, Sr. Mgr., of the client team and Brigitte Morel, V.P., of the ASE. 2 The ASE for the Home Entertainment Supply Chain is tentatively scheduled for the last week of January, 2008, in the Capgemini, Burbank office. A Sponsor Team including Amy Jo Smith- DEG; Devendra Mishra- ESCA; Theodore Garcia-Capgemini; Cheryl Wiebe-Teradata; Sara WinklebauerASE Facilitor and Mark Landry- Capgemini, will construct the outline, goals, objectives of the ASE and report back to the DEG Study Committee for approval in January 2008. Copyright © 2007 Capgemini 8/26/2013 | 39 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> VIII. Appendices A. ESCA Conference Pulse Survey Results (US) The Entertainment Supply Chain Academy was held on June 27th and 28th in Los Angeles, California. At this conference, the Team conducted a “Pulse Survey” around key issues regarding the home entertainment supply chain. The survey questions results are posted below. ENTERTAINMENT SUPPLY CHAIN ACADEMY PULSE SURVEY June 27 - 28, 2007 - Los Angeles, CA INSIGHTS: Which stage of the home entertainment supply chain has the most room for improvement? (33%) Returns Management (31%) Retail Execution (18%) Warehouse to Retail Shelf (11%) Replication to Point of Delivery (7%) Preproduction to DLT Delivery Within retail execution, which of the following areas has the most room for improvement? (42%) Product Movement from the Backroom to Sales Floor (28%) More Timely Receipt of Replenishment Orders (14%) ASN Receipts (9%) Other (7%) More Efficient Item Setup Which of the following trends do you believe will have the most impact on the home entertainment supply chain? (29%) SKU Proliferation/Shelf Space Allocation (29%) Competition between Physical & Digital (27%) Downward Pressure on Price Points (7%) Mass Customization (5%) Pressures for “Green” Packaging (2%) Other Copyright © 2007 Capgemini 8/26/2013 | 40 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Which delivery platform do you see as having the greatest sales growth opportunity? (42%) Next Generation Physical DVDs (30%) Multi-platform Bundling (16%) Manufacturing on Demand (7%) Electronic Sell through (5%) Kiosk Sales Which standardization initiative between studios and retailers would produce the greatest supply chain improvement? (39%) Generic, Category-Wide POS Data Sharing (24%) Returns and Deductions Protocol (20%) Scorecards/KPIs (10%) Packaging (5%) Item Setup Templates (2%) Other Which technology will have the greatest impact on the home entertainment supply chain over the next two years? (36%) RFID at the Item Level (25%) Manufacturing on Demand (18%) Digital Delivery (16%) Increased EDI Usage (5%) Increased RIM System Usage Which metric best measures the health of your supply chain? (32%) Not Applicable (24%) In Stocks (15%) POS (12%) Inventory Turns (10%) Returns (7%) ASN Receipts In terms of data transmission which is the most important to your supply chain? (28%) Accuracy (21%) Not Applicable (17%) Data Synchronization (17%) Timeliness (12%) Detail (5%) Frequency Copyright © 2007 Capgemini 8/26/2013 | 41 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> How effective do you view in-store promotional corrugate as a use of financial and physical resources? (30%) Somewhat Effective (29%) Not Applicable (22%) Extremely Effective (19%) Somewhat Ineffective B. Study Participants Studios • • • • • • • • 20th Century Fox Home Entertainment Image Entertainment Lionsgate Paramount Home Entertainment Sony Pictures Home Entertainment Universal Studios Home Entertainment Walt Disney Studios Home Entertainment Warner Home Video Steering Committee • 20th Century Fox Home Entertainment o Tony Korkunis; Senior Vice President, Category Management & Retail Operations • Image Entertainment o Rick Eiberg; Senior Vice President, Operations • Lionsgate o Akin Ceylan; Executive Vice President, Operations • Paramount Home Entertainment o Americo Silva; Senior Vice President, Worldwide Operations • Sony Pictures Home Entertainment o Aodan Coburn; Executive Vice President, Worldwide Operations o Walt Engler; Senior Vice President, Operations • Universal Studios Home Entertainment o Tom Emrey; Senior Vice President, Chief Financial Officer • Walt Disney Studios Home Entertainment o Bill Segil; Senior Vice President, Worldwide Operations • Warner Home Video o Dan Miron; Senior Vice President, Sales Planning & Operations o John Quinn; Executive Vice President, Worldwide Supply Chain Management Retailers • • Best Buy Co., Inc. Circuit City Stores Inc. Copyright © 2007 Capgemini 8/26/2013 | 42 of 61 Confidential Home Entertainment Supply Chain Study • • Prepared for <Studio Name> Target Corporation Wal-Mart Stores, Inc. Merchandisers • • Anderson Merchandisers, L.P. Mosaic Sales Solutions Holding Company • SPAR Group, Inc. C. Digital Supply Chain As residential broadband connections increases in popularity, growth in the digital market becomes increasingly significant. Due to online piracy and the downward trend of the physical music market, many may see the digital market as a threat. However, the truth is the digital space offers many great opportunities to open up more distribution channels, increasing ways to monetize content, and thus, boosting up total revenues. In fact, the digital space opens up three new digital distribution channels: 1. Manufacturing on Demand (MOD) 2. Video on Demand (VOD) 3. Electronic Sell-Thru (EST) iTunes had publicly announced their purchase statistics of movie downloads as the following: • 125,000 movies during its first week of service • 500,000 movies as of November 12th, 2006 • 1.3 million movies as of January 9th, 2007 With the introduction of these new business models and even more digital formats, trends begin to emerge. The most apparent trend is the convergence of various media outlets. For instance, for post-theatrical release, movies can now be viewed on your television (from on demand, renting, and buying), computer, iPod, iPhone, cell phone, and so forth. Studies have indicated that sales increase when digital and physical products are bundled, as consumers still prefer to view their content in their living room—not on their computer screen. Copyright © 2007 Capgemini 8/26/2013 | 43 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> The Digital Supply Chain Content providers will enable their content across a higher number of channels and formats Channels Devices Classical Distributi on Cinemati c Content Broadba nd Provider s PC Screen Online Mobile Device Direct to Consum er Other Short form video – Music & TV Episodic TV Screen Retailers Music Long form video Movies Games & Publications 7 Issues within the Digital Supply Chain Content Challenges: Capability Challenges: Lack of catalog breadth and depth • How many titles can be made available? • How can rights clearances be streamlined to increase number of titles? • Rights management issues • What can I sell and to whom? • How can licensing in and out be effectively managed? • Economic issues: • What will be the cannibalization effects on traditional LOBs? • How should I optimize digital with physical pricing and bundles? • • • • • • Storage limitations on end devices placing a rapid ceiling (esp video) Download times for digital video remain slow Managing product complexities as SKUs and markets expand rapidly DRM challenges limiting consumption choices Video Browse & Search remains limited Customer Challenges: Digital content price points often higher than current perceived value Gaps in compelling customer experience across channels and devices Illegal precedents restraining buy and take up for digital • Lack of inter-operability driving concern of “lock ins” of proprietary standards • Mass market inertia in physical which is knows driving educational challenges • • • 8 Copyright © 2007 Capgemini 8/26/2013 | 44 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> D. Trends Over the course of our study, we spoke to all participating studios regarding top industry trends. After compiling such information, we have been able to better distinguish the direction of the market. We interviewed sixty seven individuals from the participating studios in various departments including Supply Chain and Operations, VMI Operations, Credit Collection, Sales and Planning, Customer Service, Retail Marketing and Merchandising. From our study, we have come to the conclusion that increased use of high definition content is the most prominently observed trend. Below we have ranked the trends by how prevalent they were in our conversations. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. High definition formats Digital convergence SKU proliferation Green initiative RFID Cross docking Mass customization Customers wanting to carry less inventory Managing shelf space with proliferation of formats Inter-studio collaboration Copyright © 2007 Capgemini 8/26/2013 | 45 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Individuals Interviewed Regarding Trends 2, 3% 3, 4% 4, 6% 21, 32% Supply Chain/Operations VMI Operations Credit Collection/AR 12, 18% Sales and Planning Customer Service Retail Marketing Merchandising 12, 18% Copyright © 2007 Capgemini 13, 19% 8/26/2013 | 46 of 61 Confidential Home Entertainment Supply Chain Study F. Prepared for <Studio Name> Interview Guide Executive Interview Template Project Name: DEG/ESCA Supply Chain Research Initiative Interviewee(s): Position: Date: Interviewer(s) High Level Questions 1. What is the overall goal that your studio wishes to accomplish with this research initiative? 2. Do you have any overall concerns about the study itself? 3. Are you aware of any divergence of opinion among the ESCA Board Members regarding the approach and/or desired results of this initiative? Retailer Related Questions 1. What do you consider to be the primary strengths of your current home entertainment retail supply chain? 2. In your opinion, which aspects of your home entertainment retail supply chain operations are lacking most? (i.e. Metadata capture, streamlining pre-production, etc) 3. In your opinion, which retailers are most conducive to your supply chain operations within the home entertainment industry? Why? 4. Which retailers create the most strain on your supply chain operations? Why? Copyright © 2007 Capgemini 8/26/2013 | 47 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> 5. What are some of the performance indicators you use to monitor the health of your retail supply chain? (i.e. customer satisfaction, cost reductions, increased sales) What are some specific numbers that would display a successful utilization of your supply chain? What would an inefficient operation look like? 6. What trends do you see surfacing in the home entertainment retail supply chain practices? 7. Have you attempted any types of optimization techniques or procedures with the retailers in the past? If so, what were they, and what was the outcome? 8. At a strategic level, what are the 3 most significant issues you need to address over the next 12 – 18 months within the retail supply chain and why? 9. From a digital perspective, what 3 areas are driving the greatest level of opportunity/threat for you? 10. Do you maintain a VMI program? If so, what are the strengths and weaknesses of these programs? 11. Do you consider your retail promotions to be effective? Why or why not? 12. How do you manage excess inventory issues? 13. Deductions? 14. From an informational perspective, are there grey areas within the retail supply chain that you wish to gain some additional insight? 15. Do you have any questions that you would like us to ask a specific retailer and/or all of the retailers in general? Technical Supply Chain Questions: 1. Which technological aspects of the retail supply chain are lacking in regards to creating an efficient operations process? Copyright © 2007 Capgemini 8/26/2013 | 48 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> 2. What technical options do you see as a possible means to enhance your retail supply chain operations? (i.e. RFID) Additional Questions, Comments, Concerns: 1. Do you have any specific operations related to this study that you consider competitive advantages that you do not wish to be shared with other studios? 2. What other personnel in your studio do you believe would be beneficial to speak to in regards to your retail supply chain operations? 3. Do you have any questions for us regarding our project plan/approach? Additional Comments and Concerns Comments : Concerns: Action Items Action Items Copyright © 2007 Capgemini Date 8/26/2013 | 49 of 61 Status Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Operational Interview Template Project Name: Home Entertainment Supply Chain Study Interviewee(s): Position: Company: Date: Interviewer(s): General Questions 16. What is your specific role in regards to dealing with the retailers? 17. What are the strengths of your department? 18. What portion of your daily operations do you see as putting a strain on the HE Supply Chain? How can these be improved? 19. In your opinion, which retailers are most conducive to your department’s success within the supply chain? Why? 20. Which retailers create the most strain on your department’s supply chain operations? Why? 21. If the retailers were to provide scorecards back to you, what would be the most useful metrics? Why? 22. Do you view merchandisers as positive or negative forces in the retail supply chain? Why? (SPAR, Mosaic, Anderson) 23. What trends do you see surfacing in the home entertainment retail supply chain practice? 24. Have you attempted any types of optimization techniques or procedures within your department or with the retailers in the past? If so, what were they, and what was the outcome? Copyright © 2007 Capgemini 8/26/2013 | 50 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> 25. At a strategic level, what are the 3 most significant issues you need to address over the next 12 – 18 months within your department and why? 26. What are your critical KPIs? How are these derived? What numbers are you aiming for specifically? 27. What type of data do you currently receive in order to assist your decision making? How accurate is this data? 28. What type of data that you currently do not receive would be the most beneficial to you (this also includes improvements in data accuracy)? How would it be possible to acquire this data? 29. From an informational perspective, are there grey areas within the retail supply chain that you wish to gain some additional insight? 30. Do you have any questions that you would like us to ask a specific retailer and/or all of the retailers in general? Profit Reducers - VMI, Operations, AR 31. How do you manage excess inventory issues? 32. What role do deductions play in the flow of your supply chain? 33. How does shrink play a role in the home entertainment retail supply chain? In Store Execution - Marketing, Sales 34. Do you consider your retail promotions to be effective? Why or why not? 35. How do you monitor in-store execution? Copyright © 2007 Capgemini 8/26/2013 | 51 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> 36. Is there a way to ensure that product has made it from the back room to the actual store shelves? 37. What significance to you place on product placement and corrugate setup? How do you portray this to each retailer? How is this monitored? Technology - IT, VMI 38. Which technological aspects of the retail supply chain are lacking in regards to creating an efficient operations process? 39. What technical options do you see as a possible means to enhance your retail supply chain operations? (i.e. RFID) 40. In terms of data, what would constitute an effective, thorough data feed from a retailer? Do any current retailers provide these positive aspects? (Ask for sample EDI documents) 41. From a data perspective, how does each retailer fall short in terms of providing accurate and timely data? Do you see any possible means of fixing this problem? Proprietary Information Additional, Comments and Concerns Comments : Concerns: Copyright © 2007 Capgemini 8/26/2013 | 52 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Action Items Action Items Copyright © 2007 Capgemini Date 8/26/2013 | 53 of 61 Status Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Retailer & Merchandiser Interview Template Project Name: Home Entertainment Supply Chain Study Interviewee(s): Position: Company: Date: Interviewer(s): General Questions 42. What is your specific role in regards to dealing with the studios? a. Which departments within the studios do you deal with most frequently? 43. What are the key strengths and weaknesses of your department (in regards to dealing with the home entertainment supply chain) a. How can these weaknesses be improved? 44. What are the ideal qualities you look for in a supplier? a. What are examples of best practices (In regards to the Home Entertainment Supply Chain)? 45. Which studios are the most conducive to your supply chain operations? Why? 46. Which studios place the most strain on your supply chain operations? Why? 47. In the past, how have you seen particular studios drive positive results? 48. Are there any gaps within the studios’ operations that need to be addressed? 49. Do any specific studios have specific abnormalities that make dealing with them more burdensome than the others? Communication: B1. Where does the supply chain decision making power ultimately lie within your organization? B2. How often do your teams interact with the studios? (Face to face, conference calls, etc.) Copyright © 2007 Capgemini 8/26/2013 | 54 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> B3. What steps do you take to facilitate communication with the studios? a. Do you believe the studios have an in depth knowledge of your key supply chain processes? If not, why not? b. Would you be willing to establish dialogue with the internal operations teams within the studios to create a more conducive supply chain partnership (address pain points, reinforce best practices, etc.)? B4. Do you currently provide scorecards back to the studios? If so, what are your most important metrics? a. Is it possible to obtain a sample scorecard? b. How are these specific metrics calculated (formulas)? c. Who is responsible for developing the scorecards? (Are we meeting with them?) B5. Would you like to receive scorecards back from the studios regarding your supply chain performance? a. If so, what metrics would you like? b. Is there any way to align your scorecards with the studios’ scorecards? B6. Would you be willing to work with other retailers to develop a standardized scorecard to be distributed to the studios? Data From Studios: C1. Do you currently receive data from the studios? If so, in what form? a. How accurate is this data? C2. Is there any additional information that you would like to receive from the studios? C3. What can the studios improve upon from a systems/data perspective? C4. Are there any tools that the studios should adopt to improve their relationship with you? Data Accuracy and Timeliness D1. What data do you provide to the studios? a. How often is it transmitted? b. How accurate do you consider your data to be? c. How do you ensure the accuracy of the data? d. How can the accuracy of this data be improved? e. How do you ensure the timeliness of your data? D2. Is there anyway to better align the transmission of replenishment data with the needs of the studios in order to allow the studios to better meet their replenishment deadlines? Copyright © 2007 Capgemini 8/26/2013 | 55 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> D3. How often do you update your databases? (in regards to data sync) D4. How can the studios do to better facilitate inventory accuracy? D5. In seeing the importance of on-hand data, is there a way to transmit this data more frequently? a. [Best Buy, CC, WM] Would it be feasible to involve the merchandisers in this process? (might be in the wrong section) D6. Would you be willing to share generic data warehouse information (i.e. industry-wide generic, genre POS data)? Technology: E1. What is your technology roadmap in general? E2. What is your current view on the use of RFID in the home entertainment space? E3. What is your level of RFID (EPC) development? (i.e. are you conducting pilots with vendors, in full deployment, internally evaluating or have it road mapped) E4. Given the cost to value ratio of adding RFID type sensors to individual DVD/CD/Games; do you anticipate asking the studios or content providers to begin applying tags to their products in the next 2 years (as opposed to case and pallet level)? E5. Do you intend on making data from RFID available in a near real-time environment via the EPC-IS and do you expect the companies in the entertainment supply chain to participate in EPC-IS as well? E6. What are the most important uses of RFID that you foresee for your relationship with the entertainment supply chain (case and pallet level tracking, security, product activation, warranty and returns, promo management, shrink management, customer experience)? E7. Do you have any insight into the transportation capabilities (UPS, FedEx) in regards to RFID tracking? Copyright © 2007 Capgemini 8/26/2013 | 56 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> In Store Execution: F1. What do you see as the most significant impediment to getting product from the back room to the actual shelves? a. Is there a process in place that allows you to monitor whether the product has made it to the shelves? If so, what is it? F2. What is your role in plan-o-gram development and execution? F3. Do you know where shrink is coming from? (Did it go out the front door or the back door?) a. How big of an impact does shrink make in regards to in-store operations? b. What percentage of overall HE inventory is victim to shrink? (front door vs. back door) F4. From your perspective are excess returns problematic, or a necessary evil? a. Can you think of any ways to improve this process? F5. How do you plan to deal with the competing DVD formats (HD, BD, etc)? F6. How do you plan to allocate space for expanding formats within the home entertainment category? a. What are the main drivers/motives behind these plans? b. What is your timeline for expanding/reconfiguring the space? F7. In the future, what are you deep catalog strategies? F8. Is it feasible to believe that the growth and development of the on-demand home entertainment model (MOD, Kiosks, etc) can help spur growth in the flattening home entertainment market? If so, how far into the future? F9. a. b. c. (Only to retailers that carry corrugate): How do you maintain corrugate compliance? How do you determine whether corrugate should come down or stay up? Is there a limit to how long a corrugate can stay out on the sales floor? If corrugate has sold through well, what steps are taken to ensure that the inventory is replenished in a timely fashion and the corrugate stays up? F10. [Only for retailers with corrugate] From a supply chain efficiency standpoint, what do you think of permanent fixtures? F11. [Merchandisers and BB, Wal-Mart, CC] Do you believe that the merchandisers have the appropriate head count to properly staff each account? Copyright © 2007 Capgemini 8/26/2013 | 57 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Retailer Focused Communication/Standardization G1. What steps can be taken to create a stronger partnership between the studios and retailers? G2. Would you be willing to give the studios a say in what the key metrics are that the studios need to meet? G3. Do you see a benefit from creating a common item setup template? a. If so, would you be willing to adopt this new items setup template? b. Would there be additional benefit in standardizing the data and having everyone hit one place? G4. Do you view creating standardized security tagging as a possible means for increased supply chain efficiency? In Store Execution: H1. What is your view regarding the utilization of ASNs? a. What percentage of deliveries are received via ASN? b. What are examples of reasons that ASNs are not received? c. Are there any steps that can be taken to improve the utilization of ASNs? H2. [Best Buy/Wal-Mart/Circuit City]: Do you view merchandisers as a positive influence in the home entertainment supply chain? rd H3. [Best Buy/Wal-Mart/Circuit City]: Is the trend more towards 3 party labor? a. How do you value your own employees vs. merchandisers in the home entertainment space? H4. [Best Buy/Wal-Mart/Circuit City]: Are you aware of your merchandiser’s in-store visit schedule? a. Are you aware of the ideology behind the visit schedule? H5. [Best Buy/Wal-Mart/Circuit City]: Would it be feasible for the studios pass the 855s on to the merchandisers? Merchandiser Focused In Store Execution I1. What incentives and/or goals drive your workforce? Copyright © 2007 Capgemini 8/26/2013 | 58 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> I2. What is the standard schedule that your employees adhere to in regards to visiting the retail stores? a. What is the ideology behind this schedule? b. What does a typical visit entail? I3. What can the studios do to better align with your priorities, and therefore make your lives easier? I4. Do you feel as though you are receiving enough information about new releases as well as in general? I5. In can the studios do or provide you with in order to better equip your employees to sell more DVDs and thus, make more commission? I6. What would it take to better understand the excitement around a new release? I7. Would it be possible to provide the studios with more information regarding execution? a. What information do you provide in regards to corrugate placement? (Effective dates?) b. Is it possible for studio merchandising teams to get the placement instructions that are sent to your store reps? Concluding J1. What do you consider to be the 3 most significant/critical issues that you will face in the coming 12-18 months? J2. What are 3 of the most significant trends that you see surfacing over the next 12-18 months? J3. Are there any gray areas within the studios’ home entertainment supply chain into which you would like to gain additional clarification or understanding in order to facilitate more effective operations? J4. What are the 3 most significant issues that you would like the studios to address in the next 12-18 months J5. In your opinion, what processes or procedures, that do not constitute competitive advantages, can be standardized to improve supply chain efficiency? (i.e. Item Setup; Shipping; Scorecarding; etc) Copyright © 2007 Capgemini 8/26/2013 | 59 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> J6. Do you have any questions for the studios? J7. What one critical change/improvement from the studio or retailer/merchandiser side do you believe would stimulate the greatest positive impact on the home entertainment supply chain? J8. Would you be willing to attend a workshop/Roadshow to learn of the results of this study? Proprietary Information Additional, Comments and Concerns Comments : Concerns: Copyright © 2007 Capgemini 8/26/2013 | 60 of 61 Confidential Home Entertainment Supply Chain Study Prepared for <Studio Name> Action Items Action Items Copyright © 2007 Capgemini Date 8/26/2013 | 61 of 61 Status Confidential