COURSE OUTLINE: 2D Digital Art II GAME DEVELOPMENT SCHOOL OF DESIGN COURSE NAME: 2D Digital Art 2 COURSE CODE: DESN2015 CREDIT HOURS: 3.0 PREREQUISITES: None COREQUISITES: None PLAR ELIGIBLE: YES ( ) EFFECTIVE DATE: January 2011 PROFESSOR: Rob Sgrignoli PHONE: NO (√ ) OFFICE #: EMAIL: rsgrignoli@mail.georgebrown.ca NOTE TO STUDENTS: Academic Departments at George Brown College will NOT retain historical copies of Course Outlines. We urge you to retain this Course Outline for your future reference. FOR OFFICE USE ONLY ORIGINATOR: Jean – Paul Amore SIGNATURE DATE SIGNATURE DATE CHAIR: DATE OF REVISION: January 2011 EQUITY STATEMENT: George Brown College values the talents and contributions of its students, staff and community partners and seeks to create a welcoming environment where equity, diversity and safety of all groups are fundamental. Language or activities, which are inconsistent with this philosophy, violate the College policy on the Prevention of Discrimination and Harassment and will not be tolerated. The commitment and cooperation of all students and staff are required to maintain this environment. Information and assistance are available through your Chair, Student Affairs, the Student Association or the Human Rights Advisor. George Brown College is dedicated to providing equal access to students with disabilities. If you require academic accommodations visit the Disability Services Office or the Deaf and Hard of Hearing Services Office on your campus. STUDENT RESPONSIBILITIES: Students should obtain a copy of the Student Handbook and refer to it for additional information regarding the grading system, withdrawals, exemptions, class assignments, missed tests and exams, supplemental privileges, and academic dishonesty. Students are required to apply themselves diligently to the course of study, and to prepare class and homework assignments as given. Regular attendance, though not a requirement, is strongly advised. Past student performance shows a strong relationship between regular attendance and success. COURSE CODE: DESN1084 – 2D Digital Art I PAGE: 1 of 7 COURSE DESCRIPTION: 2D Digital Art I is an introduction to the concepts, terminology and software used in 2D Game Development. Topics for this course include: image scanning and editing, image manipulation, layout. Through in-class demonstrations, assignments and projects, integrating the use of bitmap and vector based applications; students will gain a competent working knowledge of the process of creating gameready digital art. These skills will be also useful for creating a portfolio, for presenting assignments in other courses and as a basis for further study of more advanced digital design techniques in computeraided design and artistic production. ESSENTIAL EMPLOYABILITY SKILLS: As mandated by the Ministry of Training, Colleges and Universities essential employability skills (EES) will be addressed throughout all programs of study. Students will have the opportunity to learn (L) specific skills, to practice (P) these skills, and/or be evaluated (E) on the EES outcomes in a variety of courses. The EES include communication, numeracy, critical thinking & problem solving, information management, interpersonal and personal skills. The faculty for this course has indicated which of the EES are either Learned (L), Practiced (P) or Evaluated (E) in this course: Skill L ● P ● E 3. To respond to written, spoken or visual messages in a manner that ensures effective communication ● ● ● 5. To execute mathematical operations accurately ● 7. To apply a systematic approach to solve problems ● ● 9. To use a variety of thinking skills to anticipate and solve problems ● 11. To analyze, evaluate, and apply relevant information from a variety of sources ● 1. To communicate clearly, concisely and correctly in the written, spoken and visual form that fulfills the purpose and meets the needs of the audience COURSE CODE: DESN1084 – 2D Digital Art I Skill L ● P ● E ● 4. To show respect for the diverse opinions, values, belief systems, and contributions of others ● ● ● 6. To interact with others in groups or teams in ways that contribute to effective working relationships and the achievement of goals ● ● ● ● 8. To manage the use of time and other resources to complete projects ● ● ● ● ● 10. To take responsibility for one's own actions, decisions and consequences ● ● ● ● 2. To locate, select, organize and document information using appropriate technology and information sources PAGE: 2 of 7 COURSE OUTCOMES: Upon successful completion of this course the students will have reliably demonstrated the ability to: 1. 2. 3. 4. Design unique gaming environments, levels and characters. Develop, test, and evaluate procedures for the creation, design and development of games. Conceptualize and create 2D and 3D artwork for use in games. Create and produce digital components, games and documentation using a variety of computer platforms. 5. Contribute as an individual and a member of a team and provide leadership as required. 6. Collaborate in team environments to refine gameplay mechanics. DELIVERY METHODS/LEARNING ACTIVITIES: The instructional methods of this course are comprised of a combination of textbook, lectures, demonstrations, outline notes and examples, exercises, and assignments. LIST OF TEXTBOOKS AND OTHER TEACHING AIDS: Required Textbooks None Recommended Resources: None TESTING POLICY: Students are required to complete labs, tests, quizzes, exams and take-home assignments. See the Missed Assignments and Late Assignments Policy as well as George Brown College policies and procedures regarding withdrawals, exemptions, attendance, class assignments, academic dishonesty and supplemental examinations (refer to http://www.gbrownc.on.ca/Admin/VPAcad/policies/index.html ). If a student misses a test because of medical reasons and can provide a doctor’s note, he/she will be given a chance to rewrite the test at a later date. Supplemental tests/examinations are not a right but a privilege granted by a Promotion Committee on an individual basis to students who have failed a course after attending the entire course and attempting the final examination. Individual professors do not make decisions regarding the policies of the Promotion Committee. ASSIGNMENT POLICY: Tests, Assignments and Group Project policies will be provided in class. COURSE CODE: DESN1084 – 2D Digital Art I PAGE: 3 of 7 EVALUATION SYSTEM: Assessment Tool: Description: Outcome(s) demonstrated: EES demonstrated: Date/Week: Assignment # 1 Set extension / matte painting 1, 2, 3, 4, 5, 6 1, 2, 3, 4, 6, 7, 8, 9, 10, 11 Week 3 Assignment # 2 Stylized/Toon character concept + background 1, 2, 3, 4, 5, 6 1, 2, 3, 4, 6, 7, 8, 9, 10, 11 Week 6 Fantasy character concept 1, 2, 3, 4, 5, 6 1, 2, 3, 4, 6, 7, 8, 9, 10, 11 Week 9 Assignment # 4 Sci-fi character concept 1, 2, 3, 4, 5, 6 1, 2, 3, 4, 6, 7, 8, 9, 10, 11 Week 12 Assignment # 5 3D illustration 1, 2, 3, 4, 5, 6 1, 2, 3, 4, 6, 7, 8, 9, 10, 11 Week 15 Assignment # 3 % of Final Grade: 20 20 20 20 20 TOTAL: 100% GRADING SYSTEM D (50% – 56%) The passing grade for this class is: A+ 90 - 100 4.0 B+ 77-79 3.3 C+ 67-69 2.3 D+ 57-59 1.3 A 86-89 4.0 B 73-76 3.0 C 63-66 2.0 D 50-56 1.0 A- 80-85 3.7 B- 70-72 2.7 C- 60-62 1.7 Below F 50 0.0 Excerpt from the College Policy on Academic Dishonesty: The minimal consequence for submitting a plagiarized, purchased, contracted, or in any manner inappropriately negotiated or falsified assignment, test, essay, project, or any evaluated material will be a grade of zero on that material. To view George Brown College policies please go to www.georgebrown.ca/policies. COURSE CODE: DESN1084 – 2D Digital Art I PAGE: 4 of 7 TOPICAL OUTLINE: Week Topic/Task Outcome(s) Intro to course Advanced drawing techniques in Photoshop Sketchbook Pro 1 1, 2, 3, 4, 5 Assignment: Matte Painting Assignment Due: Week 3 Advanced digital drawing techniques In-class work of assignment Review of WIP 2 1, 2, 3, 4, 5 Review Matte Painting assignment Intro to Assignment 2. 3 Advanced digital drawing techniques In-class work of assignment Review of WIP 5 Advanced digital drawing techniques In-class work of assignment Review of WIP Assignment: Draw Fantasy character Due: Week 9 COURSE CODE: DESN1084 – 2D Digital Art I 1. Applying Tools of the Day to Images 2. Sketch and paint cartoon character Class Lecture Notes Class Lecture Notes 1, 2, 3, 4, 5 Class Lecture Notes 1, 2, 3, 4, 5 3. Applying Tools of the Day to Images 1. Paint Cartton character Class Lecture Notes 1. Applying Tools of the Day to Images Class Lecture Notes 1. Applying Tools of the Day to Images 2. Use PS to paint Fantasy character Class Lecture Notes 1, 2, 3, 4, 5 Review Cartoon character assignment Discuss science vs fiction 6 1. Review goals 2. Intro to new software and techniques 3. Perspective 4. Getting the proper references Resources 1. Applying Tools of the Day to Images 2. Use PS to paint Cartoon character Assignment: Draw cartoon character Due: Week 6 4 Content/Activities 1, 2, 3, 4, 5 PAGE: 5 of 7 TOPICAL OUTLINE: Week Topic/Task Advanced digital drawing techniques In-class work of assignment Review of WIP 7 8 Outcome(s) Content/Activities Resources 1, 2, 3, 4, 5 1. Applying Tools of the Day to Images Class Lecture Notes INTERSESSION WEEK Review Fantasy assignment Use of anatomy as reference objects in illustration 9 Assignment: Sci-Fi Character Due: Week 12 Advanced digital drawing techniques In-class work of assignment Review of WIP 10 Advanced digital drawing techniques In-class work of assignment Review of WIP 11 1, 2, 3, 4, 5 1, 2, 3, 4, 5 1, 2, 3, 4, 5 Sci-FI Character Basic introduction to compositing 12 Assignment: 3D Illustration Due: Week 15 COURSE CODE: DESN1084 – 2D Digital Art I 1, 2, 3, 4, 5 1. Review Fantasy character assignment 2. On-the-spot inspiration 3. Anatomy review and tools Class Lecture Notes 1. Applying Tools of the Day to Images Class Lecture Notes 1. Applying Tools of the Day to Images 1. Create a 3D Illustration to existing images 2. Use PS and 3D packages to add details Class Lecture Notes Class Lecture Notes PAGE: 6 of 7 TOPICAL OUTLINE: Week Topic/Task Advanced compositing and drawing techniques In-class work of assignment 13 Outcome(s) Content/Activities Resources 1, 2, 3, 4, 5 1. Applying Tools of the Day to Images Class Lecture Notes 1, 2, 3, 4, 5 1. Applying Tools of the Day to Images Class Lecture Notes Review of WIP Advanced compositing and drawing techniques In-class work of assignment Review of WIP 14 15 Review 3D Illustration assignment and review course elements For information on withdrawing from this course without academic penalty, please refer to the College Academic Calendar: http://www.georgebrown.ca/Admin/Registr/PSCal.aspx COURSE CODE: DESN1084 – 2D Digital Art I PAGE: 7 of 7