COURSE OUTLINE: 2D Digital Art II GAME DEVELOPMENT

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 COURSE OUTLINE: 2D Digital Art II
GAME DEVELOPMENT
SCHOOL OF DESIGN
COURSE NAME:
2D Digital Art 2
COURSE CODE:
DESN2015
CREDIT HOURS:
3.0
PREREQUISITES:
None
COREQUISITES:
None
PLAR ELIGIBLE:
YES ( )
EFFECTIVE DATE:
January 2011
PROFESSOR:
Rob Sgrignoli
PHONE:
NO (√ )
OFFICE #:
EMAIL:
rsgrignoli@mail.georgebrown.ca
NOTE TO STUDENTS: Academic Departments at George Brown College will NOT retain historical
copies of Course Outlines. We urge you to retain this Course Outline for your future reference.
FOR OFFICE USE ONLY
ORIGINATOR: Jean – Paul Amore
SIGNATURE
DATE
SIGNATURE
DATE
CHAIR:
DATE OF REVISION:
January 2011
EQUITY STATEMENT: George Brown College values the talents and contributions of its students, staff and community
partners and seeks to create a welcoming environment where equity, diversity and safety of all groups are fundamental.
Language or activities, which are inconsistent with this philosophy, violate the College policy on the Prevention of
Discrimination and Harassment and will not be tolerated. The commitment and cooperation of all students and staff are
required to maintain this environment. Information and assistance are available through your Chair, Student Affairs, the
Student Association or the Human Rights Advisor.
George Brown College is dedicated to providing equal access to students with disabilities. If you require academic
accommodations visit the Disability Services Office or the Deaf and Hard of Hearing Services Office on your campus.
STUDENT RESPONSIBILITIES: Students should obtain a copy of the Student Handbook and refer to it for additional
information regarding the grading system, withdrawals, exemptions, class assignments, missed tests and exams,
supplemental privileges, and academic dishonesty. Students are required to apply themselves diligently to the course of
study, and to prepare class and homework assignments as given. Regular attendance, though not a requirement, is
strongly advised. Past student performance shows a strong relationship between regular attendance and success.
COURSE CODE: DESN1084 – 2D Digital Art I
PAGE: 1 of 7
COURSE DESCRIPTION:
2D Digital Art I is an introduction to the concepts, terminology and software used in 2D Game
Development. Topics for this course include: image scanning and editing, image manipulation, layout.
Through in-class demonstrations, assignments and projects, integrating the use of bitmap and vector
based applications; students will gain a competent working knowledge of the process of creating gameready digital art. These skills will be also useful for creating a portfolio, for presenting assignments in
other courses and as a basis for further study of more advanced digital design techniques in computeraided design and artistic production.
ESSENTIAL EMPLOYABILITY SKILLS:
As mandated by the Ministry of Training, Colleges and Universities essential employability skills (EES)
will be addressed throughout all programs of study. Students will have the opportunity to learn (L)
specific skills, to practice (P) these skills, and/or be evaluated (E) on the EES outcomes in a variety of
courses. The EES include communication, numeracy, critical thinking & problem solving, information
management, interpersonal and personal skills. The faculty for this course has indicated which of the
EES are either Learned (L), Practiced (P) or Evaluated (E) in this course:
Skill
L
●
P
●
E
3. To respond to written, spoken or
visual messages in a manner that
ensures effective communication
●
●
●
5. To execute mathematical
operations accurately
●
7. To apply a systematic approach
to solve problems
●
●
9. To use a variety of thinking skills
to anticipate and solve problems
●
11. To analyze, evaluate, and apply
relevant information from a
variety of sources
●
1. To communicate clearly,
concisely and correctly in the
written, spoken and visual form
that fulfills the purpose and
meets the needs of the audience
COURSE CODE: DESN1084 – 2D Digital Art I
Skill
L
●
P
●
E
●
4. To show respect for the diverse
opinions, values, belief
systems, and contributions of
others
●
●
●
6. To interact with others in
groups or teams in ways that
contribute to effective working
relationships and the
achievement of goals
●
●
●
●
8. To manage the use of time and
other resources to complete
projects
●
●
●
●
●
10. To take responsibility for one's
own actions, decisions and
consequences
●
●
●
●
2. To locate, select, organize and
document information using
appropriate technology and
information sources
PAGE: 2 of 7
COURSE OUTCOMES:
Upon successful completion of this course the students will have reliably demonstrated the ability to:
1.
2.
3.
4.
Design unique gaming environments, levels and characters.
Develop, test, and evaluate procedures for the creation, design and development of games.
Conceptualize and create 2D and 3D artwork for use in games.
Create and produce digital components, games and documentation using a variety of computer
platforms.
5. Contribute as an individual and a member of a team and provide leadership as required.
6. Collaborate in team environments to refine gameplay mechanics.
DELIVERY METHODS/LEARNING ACTIVITIES:
The instructional methods of this course are comprised of a combination of textbook, lectures,
demonstrations, outline notes and examples, exercises, and assignments.
LIST OF TEXTBOOKS AND OTHER TEACHING AIDS:
Required Textbooks
None
Recommended Resources:
None
TESTING POLICY:
Students are required to complete labs, tests, quizzes, exams and take-home assignments.
See the Missed Assignments and Late Assignments Policy as well as George Brown College policies and
procedures regarding withdrawals, exemptions, attendance, class assignments, academic dishonesty and
supplemental examinations (refer to http://www.gbrownc.on.ca/Admin/VPAcad/policies/index.html ).
If a student misses a test because of medical reasons and can provide a doctor’s note, he/she will be given
a chance to rewrite the test at a later date.
Supplemental tests/examinations are not a right but a privilege granted by a Promotion Committee on an
individual basis to students who have failed a course after attending the entire course and attempting the
final examination. Individual professors do not make decisions regarding the policies of the Promotion
Committee.
ASSIGNMENT POLICY:
Tests, Assignments and Group Project policies will be provided in class.
COURSE CODE: DESN1084 – 2D Digital Art I
PAGE: 3 of 7
EVALUATION SYSTEM:
Assessment
Tool:
Description:
Outcome(s)
demonstrated:
EES
demonstrated:
Date/Week:
Assignment # 1
Set extension /
matte painting
1, 2, 3, 4, 5, 6
1, 2, 3, 4, 6, 7,
8, 9, 10, 11
Week 3
Assignment # 2
Stylized/Toon
character
concept +
background
1, 2, 3, 4, 5, 6
1, 2, 3, 4, 6, 7,
8, 9, 10, 11
Week 6
Fantasy
character
concept
1, 2, 3, 4, 5, 6
1, 2, 3, 4, 6, 7,
8, 9, 10, 11
Week 9
Assignment # 4
Sci-fi character
concept
1, 2, 3, 4, 5, 6
1, 2, 3, 4, 6, 7,
8, 9, 10, 11
Week 12
Assignment # 5
3D illustration
1, 2, 3, 4, 5, 6
1, 2, 3, 4, 6, 7,
8, 9, 10, 11
Week 15
Assignment # 3
% of Final
Grade:
20
20
20
20
20
TOTAL:
100%
GRADING SYSTEM
D (50% – 56%)
The passing grade for this class is:
A+
90 - 100
4.0
B+
77-79
3.3
C+
67-69
2.3
D+
57-59
1.3
A
86-89
4.0
B
73-76
3.0
C
63-66
2.0
D
50-56
1.0
A-
80-85
3.7
B-
70-72
2.7
C-
60-62
1.7
Below F
50
0.0
Excerpt from the College Policy on Academic Dishonesty:
The minimal consequence for submitting a plagiarized, purchased, contracted, or in any manner
inappropriately negotiated or falsified assignment, test, essay, project, or any evaluated material will be a
grade of zero on that material. To view George Brown College policies please go to
www.georgebrown.ca/policies.
COURSE CODE: DESN1084 – 2D Digital Art I
PAGE: 4 of 7
TOPICAL OUTLINE:
Week
Topic/Task
Outcome(s)
Intro to course
Advanced drawing techniques in
Photoshop
Sketchbook Pro
1
1, 2, 3, 4, 5
Assignment: Matte Painting
Assignment
Due: Week 3
Advanced digital drawing techniques
In-class work of assignment
Review of WIP
2
1, 2, 3, 4, 5
Review Matte Painting assignment
Intro to Assignment 2.
3
Advanced digital drawing techniques
In-class work of assignment
Review of WIP
5
Advanced digital drawing techniques
In-class work of assignment
Review of WIP
Assignment: Draw Fantasy character
Due: Week 9
COURSE CODE: DESN1084 – 2D Digital Art I
1. Applying Tools of the Day to
Images
2. Sketch and paint cartoon
character
Class Lecture Notes
Class Lecture Notes
1, 2, 3, 4, 5
Class Lecture Notes
1, 2, 3, 4, 5
3. Applying Tools of the Day to
Images
1. Paint Cartton character
Class Lecture Notes
1. Applying Tools of the Day to
Images
Class Lecture Notes
1. Applying Tools of the Day to
Images
2. Use PS to paint Fantasy
character
Class Lecture Notes
1, 2, 3, 4, 5
Review Cartoon character assignment
Discuss science vs fiction
6
1. Review goals
2. Intro to new software and
techniques
3. Perspective
4. Getting the proper
references
Resources
1. Applying Tools of the Day to
Images
2. Use PS to paint Cartoon
character
Assignment: Draw cartoon character
Due: Week 6
4
Content/Activities
1, 2, 3, 4, 5
PAGE: 5 of 7
TOPICAL OUTLINE:
Week
Topic/Task
Advanced digital drawing techniques
In-class work of assignment
Review of WIP
7
8
Outcome(s)
Content/Activities
Resources
1, 2, 3, 4, 5
1. Applying Tools of the Day to
Images
Class Lecture Notes
INTERSESSION WEEK
Review Fantasy assignment
Use of anatomy as reference objects in
illustration
9
Assignment: Sci-Fi Character
Due: Week 12
Advanced digital drawing techniques
In-class work of assignment
Review of WIP
10
Advanced digital drawing techniques
In-class work of assignment
Review of WIP
11
1, 2, 3, 4, 5
1, 2, 3, 4, 5
1, 2, 3, 4, 5
Sci-FI Character
Basic introduction to compositing
12
Assignment: 3D Illustration
Due: Week 15
COURSE CODE: DESN1084 – 2D Digital Art I
1, 2, 3, 4, 5
1. Review Fantasy character
assignment
2. On-the-spot inspiration
3. Anatomy review and tools
Class Lecture Notes
1. Applying Tools of the Day to
Images
Class Lecture Notes
1. Applying Tools of the Day to
Images
1. Create a 3D Illustration to
existing images
2. Use PS and 3D packages
to add details
Class Lecture Notes
Class Lecture Notes
PAGE: 6 of 7
TOPICAL OUTLINE:
Week
Topic/Task
Advanced compositing and drawing
techniques
In-class work of assignment
13
Outcome(s)
Content/Activities
Resources
1, 2, 3, 4, 5
1. Applying Tools of the Day to
Images
Class Lecture Notes
1, 2, 3, 4, 5
1. Applying Tools of the Day to
Images
Class Lecture Notes
Review of WIP
Advanced compositing and drawing
techniques
In-class work of assignment
Review of WIP
14
15
Review 3D Illustration assignment and review course elements
For information on withdrawing from this course without academic penalty, please refer to the College Academic
Calendar: http://www.georgebrown.ca/Admin/Registr/PSCal.aspx
COURSE CODE: DESN1084 – 2D Digital Art I
PAGE: 7 of 7
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