Products Gamestork’s primary product is a subscription-based video game rental service where customers order selections through the Company’s website and receive them quickly via postal mail. Competitive advantages for our firm include: [Jon please edit] Targeted marketing – Driving growth through a lucrative customer base. A superior website – Providing a top-notch customer experience while adding to top-line growth with recommendations and referral systems Lower overhead – Eliminating costs borne by older competitors in our market space. PRODUCTS Game Rental Gamestork’s primary product is a subscription-based video game rental service. Customers order selections through the Company’s website and receive them quickly, often the next day, via postal mail. This distribution system is modeled after the success of NETFLIX in the DVD/home movie market. Unlike traditional video game renters, Gamestork allows customers to play for as long as they want—with no time restrictions on the rental and no late fees. When done playing, a customer simply drops the respective game in the provided business reply envelope and can order a new game after receipt by the Gamestork warehouse. In addition, customers may purchase their favorite rentals at discounted prices. Gamestork Advantages Over Traditional Brick-and-Mortar Renters 1. No late fees, ever. No due dates. 2. Free shipping, always. 3. No driving, no lines. 4. Buy your favorite games at discounted prices. 5. Customers play as many games as desired for a fixed monthly price. 6. Queueing system to automatically get games. 7. Great selection through a centralized warehouse. The Company will strive to make all modern video games available to consumers, on major platforms such as Sony Playstation 2, Nintendo GameCube, and Microsoft Xbox. Gamestork will also stock redundant inventory designed to handle sharp demand for a particular title, not unlike traditional brick-and-mortar rental establishments. Yet through the use of a centralized warehouse system, Gamestork will be able to efficiently stock a wider variety of game titles than a typical retail presence. The Company will appeal to a diverse population through game selection, stocking new hot titles, classics on older systems, rare titles, and even imported games. Thus customers can use the Gamestork rental service to get games not previously possible. Gamestork will make the experience of renting games as convenient as possible. The consumer’s experience starts on the Company’s website: www.gamestork.com. The consumer first signs up for an account: providing payment information, choosing a payment plan, and entering referral codes (which can be designed to track marketing campaigns or handle other promotions). Then Gamestork’s newest customer uses the website as a gateway to the Company’s extensive stock of video games. Customers may search for a game in mind, pick from top charts, or see what other users have recommended. Reviews from fellow customers and pundits also enhance the game selection experience. Gamestork will also develop intelligent software that will “learn” an individual customer’s likes and dislikes and suggest personalized game recommendations. After picking a game to rent, our system will handle the logistics involved and ship the respective game to the customer, free of charge. A customer can also put games in their “Gamestork queue,” where new games can be set for shipment after old games have been returned, thus allowing Company customers to set queues for many cycles in advance. The customer receives the game in a Gamestork-branded envelope, with possible promotions available for incentives for friends to sign up. Enclosed inside will be the game and a business-reply envelope with prepaid postage. After playing the game for any desired length of time (while the customer’s subscription is still valid), the customer may elect to either purchase the game and not send it back, or send the game back in the aforementioned envelope. DEVELOPMENT PLAN Gamestork’s fully-functioning website positions the Company favorably to launch limited-scale operations in the near future for a real-time test of the Company business model. The Company believes it can use bootstrap financial techniques to acquire an initial customer base through low-cost guerilla marketing techniques. Marketing Stage 1: proof of concept (Bay Area) Internet and personal word-ofmouth. Forums/Internet ads. Referral marketing. Inventory No warehouses: inventory at personal residence System Fully-functional website Stage 2: maturity (California) Stage 3: expansion (United States) Stage 1, plus college campus representatives, High school newspapers and activities No warehouses initially, with addition scaled to demand Beta IT System to monitor distribution centers All prior, plus subscriber retention efforts. Warehouses strategically placed throughout the US (near urban cores). Maturity of Distribution IT Business goal Proof of concept Service differentiation Revenue sharing with game publishers STAGE 1 Stage 1 represents Gamestork’s proof of concept run in a local San Francisco Bay Area introduction. Limiting the scale of initial-stage growth allows Gamestork to cut fulfillment costs while achieving market penetration in a key urban sector. Marketing will be relatively low cost with internet and personal word-of-mouth, free internet forum and low-cost search engine advertisements, and the start of a strong referral marketing program. Obstacles include customer acquisition, marketing to lucrative target markets, and controlling costs of acquiring inventory. Customer acquisition will be Gamestork’s most aggressive goal, with all marketing efforts directed towards this goal (see marketing section). To mitigate costs of procurement, Gamestork can buy initial amounts from lowprice club stores that guarantee satisfaction and allow possible return for slumping inventory. Costs of actually storing and processing inventory should be low to none, with a personal residence serving as a warehouse and the founding team handling logistics. STAGE 2 In Stage 2, Gamestork introduces service to the urban areas of Southern California, including Los Angeles and San Diego. Shipping times can remain low with a focus on California-wide service, yet the immense size and demographics of the California gaming market keep the opportunity appealing. Stage 2 witnesses the maturity of Gamestork marketing efforts. College campus representatives will capitalize on the college-student market, while marketing in secondary schools and to tweens will bear fruit. No warehouses will be initially rented, but as the inventory IT system develops, warehouses can be added in strategic regional locations as demand increases. A major goal at this time is service differentiation, as outlined in the competitive positioning portion of this document. As the Company scales up, the development plan calls for the introduction of a skilled and experienced chief executive officer (CEO). Ideal characteristics of such a projected person can be found in the attached job description and specification. STAGE 3 Stage 3 will end the initial chapter of Gamestork, as warehouses are added to other urban centers throughout the United States, such as New York. The focus on urban centers continues to keep fulfillment quick and low-cost (translating into higher customer satisfaction), while capitalizing on attractive demographics. A major business goal should be the development of revenue-sharing contracts with major game publishers, modeled after NETFLIX’s agreements with major movie industry players. This allows Gamestork to cut procurement costs and reduce risks inherent in new games and possible flops. [GANTT CHART]