“Destati” the, ‘I can’t have enough fun writing about game music’ paper by Michael Chang Prof. E. Upton TA G. Woodworth Getting Medieval 703037097 3/16/05 “Destati” (Awaken) Yoko Shimomura’s “Destati” is the opening song on the soundtrack of the game Kingdom Hearts by Square-Enix. Destati sounds extremely medieval because it uses foundations of medieval sounding music already established by Carl Orff’s Carmina Burana. The reason behind Shimomura’s choice of style in composing this piece was to incorporate the universal scope of storytelling this game was trying to achieve. Kingdom Hearts tells an unlikely story that mixes many Disney worlds, themes, and characters, into a universe that cross paths with characters from the wildy successful (and different) Square-Enix franchise called Final Fantasy. At first, Shimomura was skeptical of the concept behind Kingdom Hearts. The reaction she had when first approached with the project is one of astonishment and apprehension; she was writing music in which Donald Duck fights against Cloud (Final Fantasy VII) and Sora (main character) is solving puzzles with Winnie the Pooh. The project would demand Shimomura to re-arrange music from all of the different Disney worlds that Kingdom Hearts would re-visit (including but not limited to: Atlantis from Little Mermaid, Agrabah from Aladdin, The Queen’s Court from Alice in Wonderland, etc) in addition to writing completely new music to accompany the storytelling perspectives beyond that of these worlds. She was looking for a musical style that would envelope these many worlds yet not clash with the distinct style that is obviously Disney. The musical bridge between all of these many dimensions was fantasy, because all of these universes were in their own right, fantastic. Both (Final Fantasy and Disney) had magic, swords, dragons, and their own versions of good and evil. Both were borrowing heavily from medieval themes, and not surprisingly, one of the main over-arching musical themes “sounds medieval.” Destati pronounces a distinct medieval sound that is very reminiscent of Carmina Burana: O’ Fortuna. Carl Orff was inspired to write musical compositions based on thirteenth century poetry by ‘goliards’ (defrocked monks and minstrels). These ‘vagantes’ (vagrant students, vagabonds) wrote poetry that were extremely liberal for their time, with subjects ranging from the explicitly sexual, the praising of the beauty of nature, and the awesome power of fate. After obtaining these in 1934, Carl Orff began work on Carmina Burana: Secular Songs for Soloists and Chorus with Accompanying Instruments and Magic Tableux. Since then Carmina Burana, especially the introductory O’ Fortuna had become famous not only out of popularity, but was used in endless accompaniments to commercials, movie trailers, Arthurian Legend, and Michael Jackson (InkPot). It is the classic sound of raw barbaric medievalism a ‘la Carl Orff, with chanting, the layering of string instruments, and the forceful clashing of the percussion moving the melody forward to the climactic end. This style is often copied by modern composers to give the same raw and barbaric medievalist sound we know today. Examples include E.S. Posthumus (Menouthis, Pompeii) and epic duel music (“Duel of Fates”) from Star Wars: Phantom Menace. The similarities between O’ Fortuna and Destati are more than cosmetic, but let’s get those out of the way first. Both pieces contain chanting (by male and female), drumming, heavy use of strings and percussion, the instruments of old (except for harpsichords and organs). The chanting is reminiscent of religious sermons (though they would have never been carried out alongside women) and Gregorian Chant but with a much more aggressive quality and chanting out-right anti-religious songs (at least, with the case of O’ Fortuna). Both make use of ever-rising crescendo in pitch, tempo, and velocity. Finally, both songs are in a medieval sounding minor key. Even the structure from beginning to end is similar: a powerful opening with the first statement of the melody and then immediately fading to a low, soft, and mysterious vocal chant. This chant rises in pitch and increases in tempo as well as volume meanwhile repeating the melody and variations of the melody. This repetition escalates toward the end, closing out with a powerful clash. The strings and wind instruments always state the melody in a layered format, echoing each other. The tonal sound and singing style of the vocals are both very similar (Destati being longer and exiting softer than O’ Fortuna). I wouldn’t be surprised if Shimomura played for the Tokyo Philharmonic Orchestra’s choir O’ Fortuna before beginning to record Destati. There is a distinct operatic and theatrical sound: the vocal chant of a female singer’s high pitch above the deep rumble of a the male singer singing the same melody at a lower frequency that Destati is heavily borrowing from O’ Fortuna (audible in 2:50 of Destati). Destati is in Italian as opposed to O’ Fortuna which is in a mix between Latin and German. O’ Fortuna means “Oh Fortune” and the song is about fate (excerpt): Latin/German Sors salutis et virtutis michi nunc contraria, est affectus et defectus semper in angaria. Hac in hora sine mora corde pulsum tangite; quod per sortem sternit fortem, mecum omnes plangite! English translation Fate is against me in health and virtue, driven on and weighted down, always enslaved. So at this hour without delay pluck the vibrating strings; since Fate strikes down the string man, everyone weep with me! Destati is translated to “Awaken”, and is played from the very beginning of the story. The melody is used whenever the story is trying to convey a sense of power greater than the characters involved: Italian Destati! Tendi la mano E' giunta l'ora, destati Le porte verranno schiuse English (rough translation) Awaken! Extend your hand The time is now: wake up The door will close, then open again Su rimembra tu trepida Su sveglia! Ehi ricorda So remember the emotion So wake up! And remember Destati, destati Forza, tendi la mano Destati, destati E' giunta l'ora Awaken, awaken Extend your hand Awaken, awaken The time is now E ancora una volta Apriranno le porte Once again Open the door Su rimembra tu trepida Su sveglia! Ehi ricorda So remember the emotion So wake up! And remember Eh? Come? Non lo vuoi? Tuttavia t'appartiene Cio che hai perduto Diventera uno! Eh? Why? You don't want to? It still belongs to you That which you have lost Will become one! During Sora’s dream (from which the story opens), he extends his hand towards (his friend) Riku’s hand. It is symbolic, asking Sora to join him on a reckless journey towards the unknown. The powers that ripped apart their tiny island came from a door in a hidden cave where he spent his childhood in as a secret hide-out. Nobody knew what the door was, nor how to open it. On the door was a keyhole, and that, it was later explained, every world has a keyhole allowing the his world to connect to other worlds. The keyblade that he was given has the power to open or close these doors, thus making Sora the master of these worlds. He was chosen by the keyblade, thus involving the themes of fate and powers beyond him and his companions. The concept of fate playing a big role in the lives of people persist in both songs. The symmetry of themes between O’ Fortuna and Destati are uncanny. In both songs the use of foreign language are in the context of “a language you’re not familiar with”, giving the sense of “old” (Upton) especially in old languages like Latin or Italian. Though Destati is in Italian, it’s sung like vocal chanting from a gothic cathedral, just like O’ Fortuna. This helps secure the near endless supply of gothic visual branding found in Kingdom Hearts. Gothic architecture include the platforms Sora lands on in his dreams (stained glass with Snow White and the Seven Dwarves, old roman columns, arch-ways), inside and outside the Hollow Bastion (Beauty and the Beast), Halloween Town (Nightmare Before Christmas), and Merlin’s tower. The costume designs were also “gothic” such as Ansem’s clothing, Sora’s “crown” necklace and chains, the Heartless (some of which don knight helmets…), the weaponry characters wield (wands, shields, and swords…) as well as the already medievalist characters such as Maleficent (who turns into a dragon!). The decision to make this very critical melody sound unmistakably medieval was probably out of clarity to define the game’s torrential mix of medieval styles. By re-visiting these Disney worlds, Kingdom Hearts must also explore the medieval themes already established in these worlds: the clear distinction between good and evil. This is described by Umberto Eco as the middle age of barbarism, “a land of elementary and outlaw feelings… These ages are Dark par excellence, and Wager’s Ring itself belongs to this dramatic sunset of reason. It is a shaggy medievalism, and the shaggier its heroes, the more profoundly ideological its superficial naïveté” (p71). While Sora and Mickey couldn’t be really described as shaggy, the characters and forces involved in the story of Kingdom Hearts all have more or less a clear-cut definition of good and evil, though this does not mean they are all completely one-dimensional. The Heartless army lead by Maleficent and other Disney villains (and ultimately, all puppets of Ansem) are unmistakably evil. On the other hand, Sora, Donald, Goofy, and King Mickey are unmistakably good. There are a few shades of gray, such as Riku who was tempted by Maleficent’s offer to give him power, though he accepted only because he thought it was the best way to save his friends. Kingdom Hearts is also medieval Romanticism, with stormy castles, ghosts, as well as the decidedly fantasy/medieval looking “Traverse Town”, a crossroad of sorts where characters whom have lost their world is taking up residence. Destati was written as an over-arching theme to govern the medieval scope of the entire story, but at the same time provide a powerful melody for the theme of “fate”. The melody for Destati comes into play several more times throughout the story, and Yoko Shimomura has named every variation of it. “Dive into the Heart” is a simplified version of Destati, with barely audible vocals heard (mostly chanting). The theme changes into a lower pitch near 2:40, suggesting something big going on, but out of your reach and control. “Dive into the Heart” is played when Sora enters his dream and is told about his destiny. Additional variations of Destati is played out at the last stages of the game, called “The End of the World”, and “Fragments of Sorrow”. “The End of the World” is both the name of the last chapter of the story and the title of the Destati variant. “Fragments of Sorrow” is used whenever there is a battle at “The End of the World”, with a faster pace, and more intense use of drums and trumpets. The theme for Destati is used here at the very end of the story, coming full circle with Sora’s journey as he gets closer and closer to fulfilling his destiny. Finally, “Guardando nel Buio” or “Beyond the Door”, is a full battle song with the Destati theme played behind the epic final battle (which, symbolically, happens after Sora opens the final door with his key) between Sora and Ansem leading up to the very end. Here the Destati theme is played with piano in the background (reflecting the world that came before it, “Hollow Bastion”, which made extensive use of the piano), giving it a magical twist. Guardando nel Buio takes the sweeping scope of Destati and turns it into the music of a grand battle taking place between the forces of good and evil. It is broader and less specific than the battle music “Forze del Male” (Force of Evil) because it takes place in a much larger scope than the close-up, one-on-one conflict “Forze del Male” was capturing. Again, Destati is used for its raw and unmerciful medieval sound signified by Carmina Burana. Destati opened Kingdom Hearts by very clearly setting up the stage for medievalism to occur. The themes, so heavily linked to Disney and all that it entails, required an anchor by which they are harbored to. Yoko Shimomura demonstrated that by borrowing on the firm medieval grounds of O’ Fortuna, she was capable of giving the story a strong and immediate medieval presence. Bibliography Lecture material by E. Upton and G. Woodworth Biography of Yoko Shimomura http://www.findword.org/yo/yoko-shimomura.html Introduction to Carl Orff on InkPot by Adrian Tan with Ng Yeuk Fan http://inkpot.com/classical/carminaburana.html “Dreaming of the Middle Ages”, Travels in Hyperreality by Umberto Eco published by Harcourt, Brace 1986 p.71 An arrangement of Destati by Josh Barron http://www.squaresound.com/sheetmusic/kingdomhearts/joshbarron_destati.shtml Kingdom Hearts Soundtrack Track Listing http://www.gametrax.net/albums/777997/index.html Rocketbaby’s interview with Yoko Shimomura http://www.rocketbaby.net/interviews_yoko_shimomura.shtml Lyrics for Destati http://www.chudahs-corner.com/lyrics/kh_destati.html Musical References All of these songs are copyrighted by Square-Enix, uploaded here for references only, in other words don’t sue my ass… Destati (orchestral) http://users.design.ucla.edu/~mflux/posted/destati/destati.mp3 Fragments of Sorrow http://users.design.ucla.edu/~mflux/posted/destati/fragments of sorrow.mp3 Forze del Male http://users.design.ucla.edu/~mflux/posted/destati/forze del male.mp3 Guardando nel Buio http://users.design.ucla.edu/~mflux/posted/destati/guardando nel buio.mp3 Visual Reference Kingdom Hearts DVD Cover (left to right: Kairi, Sora, Donald, Riku, and Goofy) http://www.toysnjoys.com/usps2/kingdomhearts.jpg